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->"The pod race in the film suffers from a common trope, in which characters needing to go somewhere really fast head off in their vehicle. At some point they realise they're not going to make it in time, so they open the throttle all the way and go even faster. The question of course being why weren't they going as fast as they possibly could already?"

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->"The ->''"The pod race in the film suffers from a common trope, in which characters needing to go somewhere really fast head off in their vehicle. At some point they realise they're not going to make it in time, so they open the throttle all the way and go even faster. The question of course being why weren't they going as fast as they possibly could already?"already?"''
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** Podracing also requires [[PunyEarthlings inhuman]] reflexes. Though Anakin had [[AppliedPhlebotinum the force]] going for him along with being a [[PlotArmor central character]], it's understandable he'd rather not go the full 560 mph (that's more than the length of the Empire State building every second) unless he really has to.

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** Podracing also requires [[PunyEarthlings inhuman]] reflexes. Though Anakin had [[AppliedPhlebotinum the force]] Force]] going for him along with being a [[PlotArmor central character]], it's understandable he'd rather not go the full 560 mph (that's more than the length of the Empire State building every second) unless he really has to.
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* ''RomancingSaGa: Minstrel Song'' has Hasten Time and Overdrive, the ultimate [[MakingASplash Hydrology]] spells. Casting one of these babies lets the user instantly end the enemy's turn and either give themselves and all their allies a free turn to act -- or act ''five times in a row'' themselves, without any fear of interruption. However, the spell's big drawback is that it's a ''major'' drain on your MP, especially in Overdrive... is it worth having your caster attack five times uninterrupted when it will then take them several turns to recover?

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* ''RomancingSaGa: ''VideoGame/RomancingSaGa: Minstrel Song'' has Hasten Time and Overdrive, the ultimate [[MakingASplash Hydrology]] spells. Casting one of these babies lets the user instantly end the enemy's turn and either give themselves and all their allies a free turn to act -- or act ''five times in a row'' themselves, without any fear of interruption. However, the spell's big drawback is that it's a ''major'' drain on your MP, especially in Overdrive... is it worth having your caster attack five times uninterrupted when it will then take them several turns to recover?
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** Considering it was built from scrap parts, it [[WhatAPieceOfJunk wasn't exactly the most stable podracer around]], although it was capable of reaching very high speeds (one of the fastest in the film). Once Anakin got ahead of most of the other racers, it is likely that he did not want to strain the engines more than necessary. And considering he didn't even ''finish'' the race [[NoodleIncident the last time he tried]], he had good reason not to push it. This explanation is somewhat confirmed in ''VideoGame/StarWarsEpisode1Racer'', where it's used as a gameplay mechanic (see Video Games).

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** Considering it was built from scrap parts, it [[WhatAPieceOfJunk wasn't exactly the most stable podracer around]], although it was capable of reaching very high speeds (one of the fastest in the film). Once Anakin got ahead of most of the other racers, it is likely that he did not want to strain the engines more than necessary. And considering he didn't even ''finish'' the race [[NoodleIncident the last time he tried]], he had good reason not to push it. This explanation is somewhat confirmed in ''VideoGame/StarWarsEpisode1Racer'', ''VideoGame/StarWarsEpisodeIRacer'', where it's used as a gameplay mechanic (see Video Games).
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** Considering it was built from scrap parts, it wasn't exactly the most streamlined podracer around, although it was capable of reaching very high speeds (one of the fastest in the film). Once Anakin got ahead of most of the other racers, it is likely that he did not want to strain the engines more than necessary. (This is confirmed in the game.)

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** Considering it was built from scrap parts, it [[WhatAPieceOfJunk wasn't exactly the most streamlined stable podracer around, around]], although it was capable of reaching very high speeds (one of the fastest in the film). Once Anakin got ahead of most of the other racers, it is likely that he did not want to strain the engines more than necessary. (This And considering he didn't even ''finish'' the race [[NoodleIncident the last time he tried]], he had good reason not to push it. This explanation is somewhat confirmed in the game.)''VideoGame/StarWarsEpisode1Racer'', where it's used as a gameplay mechanic (see Video Games).
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* The US destroyer USS ''Samuel B. Roberts'' managed to do this during the Battle of Samar, by ordering the engine crew to push the twin boilers as hard as they would go. This managed to add 5 knots to the speed of the ship while it was under fire, going from the rated 23-24 knots (that the engines were said to max out at) to 28.7 knots. The ship was sunk by gunfire from a Japanese battleship during the battle, and managed to earn itself the title "the destroyer escort that fought like a battleship."


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* Humans (and many other animals) can do something like this. Between adrenalin increasing blood pressure to move more oxygen and fuel to muscle cells, and muscle cells over-performing at the potential cost of both tearing themselves apart ''and'' overheating to death, normal humans can manage to lift cars and outrun sprinters under duress. The reason your average person doesn't perform like an Olympian all the time? They would die very quickly if they kept that over-performance up for longer than a few hours, at best.
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* Boost in the ''{{Motorstorm}}'' series works this way. You have an unlimited supply of Boost, but using it heats up your engine. if you don't lay off the boost, or drive through water to cool your engine down, it will blow out your engine, respawning you near last place.

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* Boost in the ''{{Motorstorm}}'' ''VideoGame/{{Motorstorm}}'' series works this way. You have an unlimited supply of Boost, but using it heats up your engine. if you don't lay off the boost, or drive through water to cool your engine down, it will blow out your engine, respawning you near last place.
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* The podrace from ''StarWars: Episode I - Film/ThePhantomMenace'' is all over this trope. Sometimes Anakin passes other racers with ease, and other times he keeps pace with Sebulba over long straightaways. It also genuinely makes zero sense that he wasn't going as fast as he could to begin with, considering how he started the race in last place due to engine failure and his freedom was on the line.

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* The podrace from ''StarWars: ''Film/StarWars: Episode I - Film/ThePhantomMenace'' is all over this trope. Sometimes Anakin passes other racers with ease, and other times he keeps pace with Sebulba over long straightaways. It also genuinely makes zero sense that he wasn't going as fast as he could to begin with, considering how he started the race in last place due to engine failure and his freedom was on the line.
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The SR-71\'s ability to evade missiles was 99% the combination of its speed and altitude which would cause a missile to exhaust its fuel supply before climbing, and then chasing the fighter down.


*** But, when a heat-seeking missile goes too fast, air-friction heats its own nosecone so much that the sensor is blinded anyway. That's why the SR-71, long reputed for being radar-stealthy, wasn't vulnerable to heat-seeking missiles. When fired on, the plane would just accelerate, and the heat-seeker would go fast enough to blind itself.

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broke up the giant wall o\' text a bit


Odd as it may seem, this unexplained increase in speed can have some basis in reality. It can be simplified as a cost vs. benefit decision. If somebody has 'nothing to lose' and ''must'' be somewhere at a certain time then they have to speed up - BUT - if they push their machine too hard it will fail before they get there. If they had backed off slightly, then it could have broken down ''after'' they had arrived. In a race a driver will hold back simply because there's a notable difference between "the fastest they can drive" and "the fastest they can continuously drive without wear and tear [[PhlebotinumBreakdown completely destroying the engine halfway through the race]]". Smart drivers limit themselves to the latter, and use the engine-wrecking speeds in short bursts--or for those desperate final laps. Fuel consumption is also a potential problem. Having to find out where to refuel in the middle of some prairie or ocean is ''not'' a way to get to destination ASAP. Running out of propellant halfway to the next planet and thus unable to decelerate is not a good idea either. The cost of fuel, oil (or Helium-3, or whatever) and repairs is also a factor. In most cases engines are supposed to work much longer than one or two rides and generally engines aren't so cheap that the cost of damaging one could be disregarded without a really good reason.

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Odd as it may seem, this unexplained increase in speed can have some basis in reality. It can be simplified as a cost vs. benefit decision. If somebody has 'nothing to lose' and ''must'' be somewhere at a certain time then they have to speed up - BUT - if they push their machine too hard it will fail before they get there. If they had backed off slightly, then it could have broken down ''after'' they had arrived. In a race a driver will hold back simply because there's a notable difference between "the fastest they can drive" and "the fastest they can continuously drive without wear and tear [[PhlebotinumBreakdown completely destroying the engine halfway through the race]]". Smart drivers limit themselves to the latter, and use the engine-wrecking speeds in short bursts--or for those desperate final laps.

Fuel consumption is also a potential problem. Having to find out where to refuel in the middle of some prairie or ocean is ''not'' a way to get to destination ASAP. Running out of propellant halfway to the next planet and thus unable to decelerate is not a good idea either. The cost of fuel, oil (or Helium-3, or whatever) and repairs is also a factor. In most cases engines are supposed to work much longer than one or two rides and generally engines aren't so cheap that the cost of damaging one could be disregarded without a really good reason.
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* Many World War II-era fighter aircraft featured an engine setting called "War Emergency Power"[[note]][[http://en.wikipedia.org/wiki/War_emergency_power also in Wikipedia]][[/note]] which is ExactlyWhatItSaysOnTheTin. It was intended for emergency use in combat and normally had a time limit imposed on its use, as it would wear out the engine in a very short time. WEP appeared in many forms; some aircraft engines simply had the capacity to run at power levels that would overstress their own components. In these cases, a piece of tape was inserted to stop the throttle at the maximum safe setting; if the tape was broken, the engine would need to be inspected after the flight. Other aircraft implemented WEP through the use of consumable additives. Nitrous oxide injection would cool the fuel/air charge (allowing more fuel and air to enter the cylinder on each cycle) as well as providing additional oxygen at high altitude. A few aircraft were designed for the stress of nitro injection, and were limited only by the onboard supply of nitrous. Water or water/methanol injection provided a lesser version of the same effect, but also cooled the engine and allowed it to operate beyond its radiator's normal capacity.

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* Many World War II-era fighter aircraft featured an engine setting called "War Emergency Power"[[note]][[http://en."[[http://en.wikipedia.org/wiki/War_emergency_power also in Wikipedia]][[/note]] which is ExactlyWhatItSaysOnTheTin.War Emergency Power"]]. It was intended for emergency use in combat and normally had a time limit imposed on its use, as it would wear out the engine in a very short time. WEP appeared in many forms; some aircraft engines simply had the capacity to run at power levels that would overstress their own components. In these cases, a piece of tape was inserted to stop the throttle at the maximum safe setting; if the tape was broken, the engine would need to be inspected after the flight. Other aircraft implemented WEP through the use of consumable additives. Nitrous oxide injection would cool the fuel/air charge (allowing more fuel and air to enter the cylinder on each cycle) as well as providing additional oxygen at high altitude. A few aircraft were designed for the stress of nitro injection, and were limited only by the onboard supply of nitrous. Water or water/methanol injection provided a lesser version of the same effect, but also cooled the engine and allowed it to operate beyond its radiator's normal capacity.
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* In ''Anime/TheVisionOfEscaflowne'', when Van, Allen and Hitomi are escaping Zaibach's capital on Escaflowne (which transforms into a dragon for flying,) they are pursued by Zaibach's mechas which are much faster. As they're closing in and a panicked Van is urging Escaflowne to fly faster, it suddenly transforms to reveal a jet engine and shoots forward at LudicrousSpeed.

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* In ''Anime/TheVisionOfEscaflowne'', when Van, Allen and Hitomi are escaping Zaibach's capital on Escaflowne (which transforms into a dragon for flying,) flying) they are pursued by Zaibach's mechas which are much faster. As they're closing in and a panicked Van is urging Escaflowne to fly faster, it suddenly transforms to reveal a jet engine and shoots forward at LudicrousSpeed.
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-->-- ''DarthsAndDroids'' Episode 105, ''Burning Bridges''

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-->-- ''DarthsAndDroids'' ''Webcomic/DarthsAndDroids'' Episode 105, ''Burning Bridges''



* ''DarthsAndDroids'' attempts to make sense of the ''Star Wars'' podrace by [[http://www.darthsanddroids.net/episodes/0105.html completely reinterpreting what happened at the end of the race.]] TheRant below that strip discusses this trope (and directly inspired this very article).

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* ''DarthsAndDroids'' ''Webcomic/DarthsAndDroids'' attempts to make sense of the ''Star Wars'' podrace by [[http://www.darthsanddroids.net/episodes/0105.html completely reinterpreting what happened at the end of the race.]] TheRant below that strip discusses this trope (and directly inspired this very article).
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* For many steam engines, going over a certain amount of power required locking down the automatic valves that were designed to keep the engine from producing more pressure than it could handle. Lock them down for a short while, and your ship gets a bit more power and speed. Do it too long, and you might cause the engine to explode, or overstress some other component connected to the engine and cause it to break.
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* ''[[Videogame/MechWarrior MechWarrior Living Legends]]'''s various NitroBoost systems - MASC on [[HumongousMecha battlemechs]], afterburners on [[SpacePlane aerospace fighters]], and turbo on [[TankGoodness treaded]]/[[TanksButNoTanks wheeled tanks]] - all generate [[OverHeating excess heat when used]]. Aerospace fighters have the most extreme heat generation, to the point where it's easy for them to melt their own fusion reactor while trying to flee danger, whereas most tanks can boost almost indefinitely. On [[LevelEditor community-made]] race maps, players have to handle both their heat (doubly so if it's [[WackyRacing weapons-live racing]]) and stay on the track; not too difficult on most tanks, very difficult on the {{Hover Tank}}s which have heat-free boost, but are highly unstable and prone to flipping and sliding off the track.
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The term is F-22 not F/A-22 (the A dropped during development) additionally the F-22 does indeed have an afterburner, which is to be used if the supercruise speed is still not high enough. The afterburning speed of the fighter is classified.


** Afterburners also come with a side effect of a massive thermal signature. This negates a stealth aircraft's stealth by making it visible to thermal sensors, and in general makes it much easier for heat seeking munitions to find their mark even with countermeasures. Modern stealth planes, such as the F/A-22, have engines that are completely incapable of using afterburners due to their design; they instead have a speed known as "supercruise".

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** Afterburners also come with a side effect of a massive thermal signature. This negates a stealth aircraft's stealth by making it visible to thermal sensors, and in general makes it much easier for heat seeking munitions to find their mark even with countermeasures. Modern stealth planes, such as the F/A-22, have engines that are completely incapable of using afterburners due F-22, utilize a technology known as "supercruise" to travel at supersonic speeds without resorting to their design; they instead have a speed known as "supercruise".fuel-guzzling afterburners.
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* ''[[BattleTech [=BattleTech=]]]'''s [=BattleMechs=] can be equipped with myomer acceleration signal circuitry (MASC for short), which when active provides about a 33% boost to maximum speed by making the 'Mech's artificial leg muscles contract that much faster. There is, however, always a chance that the added strain will result in internal leg damage, and this chance increases rapidly if the system is used over multiple turns in a row, wherefore it's useful primarily to provide short emergency bursts of speed. An alternative -- and incompatible -- approach involves using special extra-strong myomer fibers in the first place; unfortunately, those require the 'Mech to run hot enough for its weapons to start to incur to-hit penalties before their performance exceeds that of the normal version. (To make the most of these 'triple-strength myomers', a 'Mech's heat level should ideally stay at ''exactly'' 9 -- no lower, no higher, on a scale from 0 to 30 -- for extended periods.)

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* ''[[BattleTech ''[[TabletopGame/BattleTech [=BattleTech=]]]'''s [=BattleMechs=] can be equipped with myomer acceleration signal circuitry (MASC for short), which when active provides about a 33% boost to maximum speed by making the 'Mech's artificial leg muscles contract that much faster. There is, however, always a chance that the added strain will result in internal leg damage, and this chance increases rapidly if the system is used over multiple turns in a row, wherefore it's useful primarily to provide short emergency bursts of speed. An alternative -- and incompatible -- approach involves using special extra-strong myomer fibers in the first place; unfortunately, those require the 'Mech to run hot enough for its weapons to start to incur to-hit penalties before their performance exceeds that of the normal version. (To make the most of these 'triple-strength myomers', a 'Mech's heat level should ideally stay at ''exactly'' 9 -- no lower, no higher, on a scale from 0 to 30 -- for extended periods.)
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* ''VideoGame/StarWarsEpisodeIRacer'' makes the engines overheat and burst into flames if Boost Mode is not turned off before too long, which can result in your engines deteriorating [[GameplayAndStoryIntegration(which nicely explains why Anakin wasn't boosting the whole time in the film)]]. And unless you pay for the rather expensive repairs, you'll start the next race with a half-broken engine. In the sequel, ''Revenge'', your engines won't catch fire anymore, but boosting while overheated will constantly damage your engines, leaving you vulnerable to being knocked out if you hit a wall or get attacked by another racer until you take time to repair the damage.

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* ''VideoGame/StarWarsEpisodeIRacer'' makes the engines overheat and burst into flames if Boost Mode is not turned off before too long, which can result in your engines deteriorating [[GameplayAndStoryIntegration(which [[GameplayAndStoryIntegration (which nicely explains why Anakin wasn't boosting the whole time in the film)]]. And unless you pay for the rather expensive repairs, you'll start the next race with a half-broken engine. In the sequel, ''Revenge'', your engines won't catch fire anymore, but boosting while overheated will constantly damage your engines, leaving you vulnerable to being knocked out if you hit a wall or get attacked by another racer until you take time to repair the damage.
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* ''VideoGame/StarWarsEpisodeIRacer'' makes the engines overheat and burst into flames if Boost Mode is not turned off before too long, which can result in your engines deteriorating. And unless you pay for the rather expensive repairs, you'll start the next race with a half-broken engine. In the sequel, ''Revenge'', your engines won't catch fire anymore, but boosting while overheated will constantly damage your engines, leaving you vulnerable to hitting a wall or being attacked by another racer until you take time to repair the damage.

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* ''VideoGame/StarWarsEpisodeIRacer'' makes the engines overheat and burst into flames if Boost Mode is not turned off before too long, which can result in your engines deteriorating.deteriorating [[GameplayAndStoryIntegration(which nicely explains why Anakin wasn't boosting the whole time in the film)]]. And unless you pay for the rather expensive repairs, you'll start the next race with a half-broken engine. In the sequel, ''Revenge'', your engines won't catch fire anymore, but boosting while overheated will constantly damage your engines, leaving you vulnerable to hitting being knocked out if you hit a wall or being get attacked by another racer until you take time to repair the damage.
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* The term "Overdrive" in RealLife simply means the output spins faster than the input. Nothing more, nothing less. In a car, this reduces engine speed for a given road speed, reducing fuel consumption. Every car will, in fact, be ''slower'' in an overdrive gear than in direct drive or underdrive as the engine will be at a mechanical disadvantage and have to work harder to achieve the same acceleration. Yes, the wheels can spin faster, giving a theoretical high top speed, but in Overdrive, the engine may not have the torque to accelerate to those speeds. This is exactly why your car's transmission, automatic or [[DrivingStick manual]], has low gears in the first place.
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* The ''VideoGame/ArmoredCore'' series has Over Boost, which allows an [[HumongousMecha Armored Core]] to move much faster than normal by consuming enormous amounts of energy. Depending on the title, it may also overheat the AC or consume [[DeflectorShields Primal Armor]], leaving you nearly defenseless
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** In the end the situation is like the Space Shuttle, the actual safespeed is higher than listed. Overtime Manticore finds they can push their compensators much higher than listed, and that 80% of that is hopelessly cautious. A Solly Admiral is thought to be bold by Solly Standards to seek 85% in a battle.

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** In the end the situation is like the Space Shuttle, the actual safespeed safe speed is higher than listed. Overtime Over time Manticore finds they can push their compensators (after upgrades based on Grayson's less refined but ''fundamentally'' superior type of compensator) much higher than listed, and that 80% of that is hopelessly cautious. A Solarian technology isn't so robust; a Solly Admiral is thought to be bold by Solly Standards to seek 85% in a battle.
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* Military warships in ''Literature/HonorHarrington'' series has a version, though with acceleration rather than top speed. The inertial compensator that allows the crew to survive the hundreds of gravities their drives are capable off is normally only run to 80% of its theoretical maximum capacity to reduce wear and reduce the risk of failure. It ''can'' be run higher in emergency situations but is not recommended because if it fails you only have seconds of warning and then the entire crew is reduced to a red smear.

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* Military warships in ''Literature/HonorHarrington'' series has a version, though with acceleration rather than top speed. The inertial compensator that allows the crew to survive the hundreds of gravities their drives are capable off is normally only run to 80% of its theoretical maximum capacity to reduce wear and reduce the risk of failure. It ''can'' be run higher in emergency situations but is not recommended because if it fails you only have precisely zero seconds of warning and then the entire crew is reduced to a red smear.smear. This ''has'' happened "on screen," too-- though less times than it probably should have, given the stated risk and the number of time's it's been chanced.

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->'''Medical Officer:''' These medical supplies are needed on the [[PlanetOfHats plague planet]], urgently!\\
'''Captain:''' Warp 4!\\
''[later...]''\\
'''Science Officer:''' Because of various complications, we might be Too Late.\\
'''Captain:''' Warp 9!
-->-- '''[[@/{{DMMaus}} David Morgan-Mar]]''' (paraphrasing ''Franchise/StarTrek''), ''DarthsAndDroids''

A character needs to drive somewhere quickly. Maybe they're in a car race, or maybe they're just racing against time. At one point, they realize they're not going to make it in time. So they... go faster.

[[FridgeLogic Huh?]] Why didn't they just drive that fast to begin with?

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->'''Medical Officer:''' These medical supplies are needed on ->"The pod race in the [[PlanetOfHats plague planet]], urgently!\\
'''Captain:''' Warp 4!\\
''[later...]''\\
'''Science Officer:''' Because
film suffers from a common trope, in which characters needing to go somewhere really fast head off in their vehicle. At some point they realise they're not going to make it in time, so they open the throttle all the way and go even faster. The question of various complications, we might be Too Late.\\
'''Captain:''' Warp 9!
course being why weren't they going as fast as they possibly could already?"
-->-- '''[[@/{{DMMaus}} David Morgan-Mar]]''' (paraphrasing ''Franchise/StarTrek''), ''DarthsAndDroids''

''DarthsAndDroids'' Episode 105, ''Burning Bridges''

A character needs to drive somewhere quickly. Maybe they're in a car race, or maybe they're just racing against time. At one point, they realize they're not going to make it in time. So they... go faster. \n\n [[FridgeLogic Huh?]] Why didn't they just drive that fast to begin with?



* Used in ''TheHuntForRedOctober'' when Captain Tupolev runs his reactor at a hundred and ten percent of the normal safety limit to catch up to Ramius. In the original novel [[ExplosiveOverclocking this caused his reactor to melt its way out of his submarine and kill everyone on board]].

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* Used in ''TheHuntForRedOctober'' when Captain Tupolev runs his reactor at a hundred and ten percent of the normal safety limit to catch up to Ramius. In the original novel [[ExplosiveOverclocking this caused his reactor to melt its way out of his submarine and kill everyone on board]].
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* Similarly, in ''VideoGame/FZero'' (from X onwards), you can boost whenever you want after the first lap, but doing do drains your health. Boosting in a pit area is essentially free, but cuts down on the amount of time you can spend there to repair any other damage.

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* Similarly, in ''VideoGame/FZero'' (from X onwards), you can boost whenever you want after the first lap, but doing do so [[CastFromHitPoints drains your health.health]]. Boosting in a pit area is essentially free, but cuts down on the amount of time you can spend there to repair any other damage.

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* ''VideoGame/StarWarsEpisodeIRacer'' makes the engines overheat and burst into flames if Boost Mode is not turned off before too long, which can result in your engines deteriorating. And unless you pay for the rather expensive repairs, you'll start the next race with a half-broken engine.

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* ''VideoGame/StarWarsEpisodeIRacer'' makes the engines overheat and burst into flames if Boost Mode is not turned off before too long, which can result in your engines deteriorating. And unless you pay for the rather expensive repairs, you'll start the next race with a half-broken engine. In the sequel, ''Revenge'', your engines won't catch fire anymore, but boosting while overheated will constantly damage your engines, leaving you vulnerable to hitting a wall or being attacked by another racer until you take time to repair the damage.
* Similarly, in ''VideoGame/FZero'' (from X onwards), you can boost whenever you want after the first lap, but doing do drains your health. Boosting in a pit area is essentially free, but cuts down on the amount of time you can spend there to repair any other damage.

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Mario Party...


* Deconstruction in the SwordOfTruth, where it turns out that your horses do have a maximum output. You can push them past that... and you'll run them into the ground. Later in the series they've become genre savvy about this, and start taking extra horses so that they can switch them out and avoid the negative aspects of this trope.

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* Deconstruction in the SwordOfTruth, Literature/SwordOfTruth, where it turns out that your horses do have a maximum output. You can push them past that... and you'll run them into the ground. Later in the series they've become genre savvy about this, and start taking extra horses so that they can switch them out and avoid the negative aspects of this trope.


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* The ''VideoGame/MarioParty'' mini-game "Slot Car Derby" punishes players who maintain the maximum speed for too long on tight turns by making the car spin around for a second and have to accelerate from zero again. A common strategy is to ease off on the analog stick just before this happens, watching for the puffs of smoke that serve as a warning, then pump it back to maximum the very next second.
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** And all this is before considering that the Manticorans typically limit themselves even further in peacetime so as not to tip potential enemies off about their capabilities before they actually have to fight them.
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* When [[EvilKnockoff Metal Sonic]] falls too far behind in the race with him in ''VideoGame/SonicTheHedgehogCD'', he'll overclock his systems to trigger a move called the "V. Maximum Overdrive Attack", which greatly increases his speed and surrounds him in a destructive energy field. [[AllThereInTheManual Supplementary materials]] explain that this technique places enough of a strain on Metal's body that prolonged use could cause him to self-destruct.
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Close to, but not to be confused with, the FinalFantasyX move called Overdrive (which is listed under LimitBreak).

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Close to, but not to be confused with, the FinalFantasyX ''VideoGame/FinalFantasyX'' move called Overdrive (which is listed under LimitBreak).



* In the ''FinalFantasy'' fan fic [[http://www.lakupo.com/qu/fanfics/cid_wars.html "Cid Wars"]], the characters are at one point trying to get somewhere by van, and each time someone said they needed to go faster, the driver upshifted. This happened a total of ''eight'' times, complete with one of the characters asking [[LampshadeHanging "Just how many gears does this van have?"]]

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* In the ''FinalFantasy'' ''Franchise/FinalFantasy'' fan fic [[http://www.lakupo.com/qu/fanfics/cid_wars.html "Cid Wars"]], the characters are at one point trying to get somewhere by van, and each time someone said they needed to go faster, the driver upshifted. This happened a total of ''eight'' times, complete with one of the characters asking [[LampshadeHanging "Just how many gears does this van have?"]]

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