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* Creator/IdSoftware's ''VideoGame/{{Doom}}'' can tabulate a kill percentage above 100% on any level with an archvile in it, since archviles can resurrect dead monsters, except other archviles. A player routinely has to down the same enemy multiple times before concentrating fire upon the archvile itself, which raises the kill count above the installed enemy count.

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* Creator/IdSoftware's ''VideoGame/{{Doom}}'' can tabulate a kill percentage above 100% on any level with an archvile in it, since archviles can resurrect dead monsters, except other archviles. A player routinely has to down the same enemy multiple times before concentrating fire upon the archvile itself, which raises the kill count above the installed enemy count. In addition, the FinalBoss of ''Doom II'' will continuously spawn in hordes of enemies, meaning the player will likely have a kill percentage in the ''thousands''.
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* The original game went to 100%, but later they added new content and upped the top percentage to match. This can occasionally lead to a situation where the game will trigger rewards for 100% completion even if the player hasn't even come close to fulfilling the intended requirements for it.

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* The original game went to 100%, but later they added new content and upped the top percentage to match. This can occasionally lead to a situation where the game will trigger trigger rewards for 100% completion even if the player hasn't even come close to fulfilling the intended requirements for it.
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* It's a bug
* The creators did it to hide secret content
* The original game went to 100%, but later they added new content and upped the top percentage to match.
* 100% designates that you've done enough in the dev team's eyes, and they don't want to pressure most gamers into completing the insanely-hard challenges that the true top percentage would require (though in this case, actually tying it to the completion percentage makes this effort a bit self-defeating.)
* It's just the game being cheeky about tracking completion
* Some combination of the above

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* It's a bug
bug.
* The creators did it to hide secret content
content.
* The original game went to 100%, but later they added new content and upped the top percentage to match.
match. This can occasionally lead to a situation where the game will trigger rewards for 100% completion even if the player hasn't even come close to fulfilling the intended requirements for it.
* 100% designates that you've done enough in the dev team's eyes, and they don't want to pressure most gamers into completing the insanely-hard challenges that the true top percentage would require (though in this case, actually tying it to require. (Arguably self-defeating, since if the completion percentage makes this effort a bit self-defeating.game is tracking it, many players will still want to achieve it.)
* The rest of the completion percentage comes in through a NewGamePlus mode.
* It's just the game being cheeky about tracking completion
completion.
* Some combination of the above
above.
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* In ''VideoGame/{{Arcaea}}'', the maximum score appears to be 10 million, but if you hit a Pure extra-accurately, or keep a hold or Arc note held down for a tick, you will gain 1 additional point, and if you get a Pure Memory ([[CallAHitPointASmeerp perfect score]]) you'll have a score of slightly over 10 million (for example, if you get a PM and you hit 300 notes with these "super" Pures, your final score will be 10,000,300). In practice, it's impossible to have a score of ''exactly'' 10 million if there are any hold or Arc notes in the chart.[[note]]Theoretically, it would be possible to have a score of at least 10 million without having a Pure Memory, but there's no chart that has nearly enough notes for it to happen.[[/note]]

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* In ''VideoGame/{{Arcaea}}'', the maximum score appears to be 10 million, but obtained by getting "Pure" on all notes. But if you hit a Pure extra-accurately, or keep a hold or Arc note held down for a tick, you will gain 1 additional point, and if you get a Pure Memory ([[CallAHitPointASmeerp perfect score]]) (all Pures) you'll have a score of slightly over 10 million (for example, if you get a PM and you hit 300 notes with these "super" Pures, your final score will be 10,000,300). In practice, it's impossible to have a score of ''exactly'' 10 million if there are any hold or Arc notes in the chart.[[note]]Theoretically, it would be possible to have a score of at least 10 million without having a Pure Memory, but there's no chart that has nearly enough notes for it to happen.[[/note]]
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* In ''VideoGame/{{Arcaea}}'', the maximum score appears to be 10 million, but if you hit a Pure extra-accurately, or keep a hold or Arc note held down for a tick, you will gain 1 additional point, and if you get a Pure Memory you'll have a score of slightly over 10 million (for example, if you get a PM and you hit 300 notes with these "super" Pures, your final score will be 10,000,300). In practice, it's impossible to have a score of ''exactly'' 10 million if there are any hold or Arc notes in the chart.[[note]]Theoretically, it would be possible to have a score of at least 10 million without having a Pure Memory, but there's no chart that has nearly enough notes for it to happen.[[/note]]

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* In ''VideoGame/{{Arcaea}}'', the maximum score appears to be 10 million, but if you hit a Pure extra-accurately, or keep a hold or Arc note held down for a tick, you will gain 1 additional point, and if you get a Pure Memory ([[CallAHitPointASmeerp perfect score]]) you'll have a score of slightly over 10 million (for example, if you get a PM and you hit 300 notes with these "super" Pures, your final score will be 10,000,300). In practice, it's impossible to have a score of ''exactly'' 10 million if there are any hold or Arc notes in the chart.[[note]]Theoretically, it would be possible to have a score of at least 10 million without having a Pure Memory, but there's no chart that has nearly enough notes for it to happen.[[/note]]
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* In ''VideoGame/{{Arcaea}}'', the maximum score appears to be 10 million, but if you hit a Pure extra-accurately, or keep a hold or Arc note held down for a tick, you will gain 1 additional point, and if you get a Pure Memory you'll have a score of slightly over 10 million (for example, if you get a PM and you hit 300 notes with these "super" Pures, your final score will be 10'000'300). In practice, it's impossible to have a score of ''exactly'' 10 million if there are any hold or Arc notes in the chart.[[note]]Theoretically, it would be possible to have a score of at least 10 million without having a Pure Memory, but there's no chart that has nearly enough notes for it to happen.[[/note]]

to:

* In ''VideoGame/{{Arcaea}}'', the maximum score appears to be 10 million, but if you hit a Pure extra-accurately, or keep a hold or Arc note held down for a tick, you will gain 1 additional point, and if you get a Pure Memory you'll have a score of slightly over 10 million (for example, if you get a PM and you hit 300 notes with these "super" Pures, your final score will be 10'000'300).10,000,300). In practice, it's impossible to have a score of ''exactly'' 10 million if there are any hold or Arc notes in the chart.[[note]]Theoretically, it would be possible to have a score of at least 10 million without having a Pure Memory, but there's no chart that has nearly enough notes for it to happen.[[/note]]
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* In ''VideoGame/{{maimai}}'', the Achievement rating appears to be a percentage of the maximum score for the song, with 100% meaning you got an All Perfect. However, most charts have "Break" notes that award bonus points, 100% Achievement is based out of getting all Perfects and 2500 points on each Break note, and you can get 2550 or 2600 points on a Break if you hit it extra-accurately. In practice, the vast majority of All Perfect performances have something like 101.44% or even as high as 105%, depending on the ratio of Break notes to other notes, and furthermore it's possible to get 100% or more without getting all Perfects if you get a lot of 2550- and 2600-point Breaks.

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* In ''VideoGame/{{maimai}}'', the Achievement rating appears to be a percentage of the maximum score for the song, with 100% meaning you got an All Perfect. However, most charts have "Break" notes that award bonus points, 100% Achievement is based out of getting all Perfects and 2500 points on each Break note, and you can get 2550 or 2600 points on a Break if you hit it extra-accurately. In practice, the vast majority of All Perfect performances have something like 101.44% or even as high as 105%, depending on the ratio of Break notes to other notes, and furthermore it's possible to get 100% or more without getting all Perfects if you get a lot of 2550- and 2600-point Breaks.Breaks.
* In ''VideoGame/{{Arcaea}}'', the maximum score appears to be 10 million, but if you hit a Pure extra-accurately, or keep a hold or Arc note held down for a tick, you will gain 1 additional point, and if you get a Pure Memory you'll have a score of slightly over 10 million (for example, if you get a PM and you hit 300 notes with these "super" Pures, your final score will be 10'000'300). In practice, it's impossible to have a score of ''exactly'' 10 million if there are any hold or Arc notes in the chart.[[note]]Theoretically, it would be possible to have a score of at least 10 million without having a Pure Memory, but there's no chart that has nearly enough notes for it to happen.[[/note]]
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* In ''SEUM Speedrunners From Hell'', completing all secret levels will result in a completion of [[NumberOfTheBeast 666%]].

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* In ''SEUM Speedrunners From Hell'', ''VideoGame/SEUMSpeedrunnersFromHell'', completing all secret levels will result in a completion of [[NumberOfTheBeast 666%]].
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* The single-player campaign of ''VideoGame/Splatoon2'' can reach ''1000%'' completion if you beat every stage and boss battle with all nine hero weapons. Though you'd only know that the game considers this to be 1000% if you use the [=SplatNet2=] companion app, which tracks a bevy of player statistics. Strangely enough, the game doesn't do this with the ''Octo Expansion'' campaign.

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* The single-player campaign of ''VideoGame/Splatoon2'' can has the Hero Mode campaign reach ''1000%'' completion if you beat every stage and boss battle with all nine hero weapons. Though you'd only know that the game considers this to be 1000% if you use the [=SplatNet2=] phone companion app, which tracks a bevy of player statistics. Strangely enough, the game doesn't do this with the ''Octo Expansion'' campaign.

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When OneHundredPercentCompletion and RankInflation collide. There are a number of video games that track the player's completion percentage, and in some of these games it's possible to go ''beyond'' 100%. This could be for a number of reasons: the game could be doing it to hide secret content, or it could be the result of a bug, or the extra percentages could be the result of having to complete insanely hard challenges that the dev team doesn't want to pressure most gamers into completing just to reach 100% (though in this case, actually tying it to the completion percentage makes this effort a bit self-defeating.) Or it's just the game being cheeky about tracking completion.

to:

When OneHundredPercentCompletion and RankInflation collide. There are a number of video games that track the player's completion percentage, and in some of these games it's possible to go ''beyond'' 100%. This could be for a number of reasons: the game could be doing reasons:
* It's a bug
* The creators did
it to hide secret content, or it could be content
* The original game went to 100%, but later they added new content and upped
the result of a bug, or the extra percentages could be the result of having top percentage to complete insanely hard challenges match.
* 100% designates
that you've done enough in the dev team doesn't team's eyes, and they don't want to pressure most gamers into completing just to reach 100% the insanely-hard challenges that the true top percentage would require (though in this case, actually tying it to the completion percentage makes this effort a bit self-defeating.) Or it's )
* It's
just the game being cheeky about tracking completion.
completion
* Some combination of the above
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* In ''VideoGame/{{maimai}}'', the Achievement rating appears to be a percentage of the maximum score for the song, with 100% meaning you got an All Perfect. However, most charts have "Break" notes that award bonus points, 100% Achievement is based out of getting all Perfects and 2500 points on each Break note, and you can get 2550 or 2600 points on a Break if you hit it extra-accurately. In practice, the vast majority of All Perfect performances have something like 101.44% or even as high as 105%, depending on the ratio of Break notes to other notes, and furthermore it's possible to get 100% or more even without getting all Perfects.

to:

* In ''VideoGame/{{maimai}}'', the Achievement rating appears to be a percentage of the maximum score for the song, with 100% meaning you got an All Perfect. However, most charts have "Break" notes that award bonus points, 100% Achievement is based out of getting all Perfects and 2500 points on each Break note, and you can get 2550 or 2600 points on a Break if you hit it extra-accurately. In practice, the vast majority of All Perfect performances have something like 101.44% or even as high as 105%, depending on the ratio of Break notes to other notes, and furthermore it's possible to get 100% or more even without getting all Perfects.Perfects if you get a lot of 2550- and 2600-point Breaks.
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* ''VideoGame/SuperBomberman 5'' goes up to 200%

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* ''VideoGame/SuperBomberman 5'' goes up to 200%200%
* In ''VideoGame/{{maimai}}'', the Achievement rating appears to be a percentage of the maximum score for the song, with 100% meaning you got an All Perfect. However, most charts have "Break" notes that award bonus points, 100% Achievement is based out of getting all Perfects and 2500 points on each Break note, and you can get 2550 or 2600 points on a Break if you hit it extra-accurately. In practice, the vast majority of All Perfect performances have something like 101.44% or even as high as 105%, depending on the ratio of Break notes to other notes, and furthermore it's possible to get 100% or more even without getting all Perfects.
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* ''VideoGame/BatmanArkhamKnight'' has a New Game plus mode that pushes the game to 200%. With the addition of the ''Season Of Infamy'' DLC it adds an additional 20% to the campaign meaning fully completing Arkham Knight with New Game Plus get's you 240%

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* ''VideoGame/BatmanArkhamKnight'' has a New Game plus mode that pushes the game to 200%. With the addition of the ''Season Of Infamy'' DLC it adds an additional 20% to the campaign meaning fully completing Arkham Knight with New Game Plus get's gets you 240%240%.
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* ''VideoGame/CastlevaniaPortraitOfRuin'' goes up to 1000% map completion -- it has 10 sub-maps (including the main castle) each of which contributes 100% completion.
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* ''VideoGame/BatmanArkhamKnight'' has a New Game plus mode that pushes the game to 200%. With the addition of the ''Season Of Infamy'' DLC it adds an additional 20% to the campaign meaning fully completing Arkham Knight with New Game Plus get's you 240%
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* ''VideoGame/HollowKnight'' originally stopped at 100%, then went up to 106% and later 112% with the addition of new goals from the DLC packages.

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* ''VideoGame/HollowKnight'' originally stopped at 100%, then went up to 106% and later 112% with the addition of new goals from the DLC packages. This makes the "100% in 20 hours" and "100% in Steel Soul Mode" achievements much easier to get, as you can choose which 12% to omit; in particular, the Trial of the Fool and [[PlatformHell White Palace]] are no longer required.
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[-[[caption-width-right:350:Great! Looks like everything's don...Wait, what do you mean there's a reward for doing it on all three files?!]]-]

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[-[[caption-width-right:350:Great! [[caption-width-right:350:Great! Looks like everything's don...I can finally put the game dow...Wait, what do you mean there's a reward for doing it on all three files?!]]-]
files?!]]
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[-[[caption-width-right:350:Finally, with everything done, I can put the game dow...Wait, what do you mean there's a reward for doing it on all three files?!]]-]

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[-[[caption-width-right:350:Finally, with everything done, I can put the game dow...[-[[caption-width-right:350:Great! Looks like everything's don...Wait, what do you mean there's a reward for doing it on all three files?!]]-]
Willbyr MOD

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[[caption-width-right:350:Finally, with everything done, I can put the game dow...Wait, what do you mean there's a reward for doing it on all three files?]]

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[[caption-width-right:350:Finally, [-[[caption-width-right:350:Finally, with everything done, I can put the game dow...Wait, what do you mean there's a reward for doing it on all three files?]]
files?!]]-]
Willbyr MOD

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%% Image moved to this page per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1545450479055403300
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[[quoteright:350:[[VideoGame/TheBindingOfIsaac https://static.tvtropes.org/pmwiki/pub/images/isaac.PNG]]]]
[[caption-width-right:350:Finally, with everything done, I can put the game dow...Wait, what do you mean there's a reward for doing it on all three files?]]

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* Likewise with ''VideoGame/JustCause2'', where it's only possible to achieve 99.67% completion due to several missing assets.



* Likewise with ''VideoGame/JustCause2'', where it's only possible to achieve 99.67% completion due to several missing assets.


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* In ''VideoGame/{{Psychonauts}}'' beating every round of the punching minigame in Basic Braining awards a PSI Cadet rank, making it possible to have a rank of 101 over the supposed maximum of 100. Doing this in the UsefulNotes/{{Steam}} version nets you the achievement "[[LampshadeHanging Math Is Hard]]".
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* ''VideoGame/HollowKnight'' originally stopped at 100%, then went up to 106% and later 112% with the addition of new goals from the DLC packages.
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* The single-player campaign of ''VideoGame/Splatoon2'' can reach ''1000%'' completion if you beat every stage and boss battle with all nine hero weapons. Though you'd only know that the game considers this to be 1000% if you use the [=SplatNet2=] companion app, which tracks a bevy of player statistics.

to:

* The single-player campaign of ''VideoGame/Splatoon2'' can reach ''1000%'' completion if you beat every stage and boss battle with all nine hero weapons. Though you'd only know that the game considers this to be 1000% if you use the [=SplatNet2=] companion app, which tracks a bevy of player statistics. Strangely enough, the game doesn't do this with the ''Octo Expansion'' campaign.
Is there an issue? Send a MessageReason:
None


* The single-player campaign of ''VideoGame/Splatoon2'' can reach 1000% completion if you beat every stage and boss battle with all nine hero weapons. Though you'd only know that the game considers this to be 1000% if you use the [=SplatNet2=] companion app, which tracks a bevy of player statistics.

to:

* The single-player campaign of ''VideoGame/Splatoon2'' can reach 1000% ''1000%'' completion if you beat every stage and boss battle with all nine hero weapons. Though you'd only know that the game considers this to be 1000% if you use the [=SplatNet2=] companion app, which tracks a bevy of player statistics.
Is there an issue? Send a MessageReason:
None


* The single-player campaign of ''VideoGame/Splatoon2'' can reach 1000% completion if you beat every stage and boss battle with all nine hero weapons. You'd only know that the game considers this to be 1000% if you use the [=SplatNet2=] companion app, which tracks a bevy of player statistics.

to:

* The single-player campaign of ''VideoGame/Splatoon2'' can reach 1000% completion if you beat every stage and boss battle with all nine hero weapons. You'd Though you'd only know that the game considers this to be 1000% if you use the [=SplatNet2=] companion app, which tracks a bevy of player statistics.

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* The single-player campaign of ''VideoGame/Splatoon2'' can reach 1000% completion if you beat every stage and boss battle with all nine hero weapons. You'd only know that the game considers this to be 1000% if you use the [=SplatNet2=] companion app, which tracks a bevy of player statistics.



* ''VideoGame/SuperBomberman 5'' goes up to 200%
* The single-player campaign of ''VideoGame/Splatoon2'' can reach 1000% completion if you beat every stage and boss battle with all nine hero weapons. You'd only know that the game considers this to be 1000% if you use the [=SplatNet2=] companion app, which tracks a bevy of player statistics.

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* ''VideoGame/SuperBomberman 5'' goes up to 200%
* The single-player campaign of ''VideoGame/Splatoon2'' can reach 1000% completion if you beat every stage and boss battle with all nine hero weapons. You'd only know that the game considers this to be 1000% if you use the [=SplatNet2=] companion app, which tracks a bevy of player statistics.
200%
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* The single-player campaign of ''VideoGame/Splatoon2'' can reach 1000% completion if you beat every stage and boss battle with all nine hero weapons. You'd only know that the game considers this to be 1000% if you use the SplatNet2 companion app, which tracks a bevy of player statistics.

to:

* The single-player campaign of ''VideoGame/Splatoon2'' can reach 1000% completion if you beat every stage and boss battle with all nine hero weapons. You'd only know that the game considers this to be 1000% if you use the SplatNet2 [=SplatNet2=] companion app, which tracks a bevy of player statistics.
Is there an issue? Send a MessageReason:
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* ''VideoGame/SuperBomberman 5'' goes up to 200%

to:

* ''VideoGame/SuperBomberman 5'' goes up to 200%200%
* The single-player campaign of ''VideoGame/Splatoon2'' can reach 1000% completion if you beat every stage and boss battle with all nine hero weapons. You'd only know that the game considers this to be 1000% if you use the SplatNet2 companion app, which tracks a bevy of player statistics.

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* ''VideoGame/KhimeraDestroyAllMonsterGirls'': It's possible to collect over 100% of the reported money in a stage, because that's actually just how much money it takes to get A rank, and there's more money than that in a stage.* Website/RetroAchievements: Beating a game on hardcore mode gives a '''200%''' complete message.

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* ''VideoGame/KhimeraDestroyAllMonsterGirls'': It's possible to collect over 100% of the reported money in a stage, because that's actually just how much money it takes to get A rank, and there's more money than that in a stage.stage.
* Website/RetroAchievements: Beating a game on hardcore mode gives a '''200%''' complete message.
Is there an issue? Send a MessageReason:
Per edit requests thread

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When OneHundredPercentCompletion and RankInflation collide. There are a number of video games that track the player's completion percentage, and in some of these games it's possible to go ''beyond'' 100%. This could be for a number of reasons: the game could be doing it to hide secret content, or it could be the result of a bug, or the extra percentages could be the result of having to complete insanely hard challenges that the dev team doesn't want to pressure most gamers into completing just to reach 100% (though in this case, actually tying it to the completion percentage makes this effort a bit self-defeating.) Or it's just the game being cheeky about tracking completion.

May be a consequence of a FractionalWinningCondition, where the game tells you you've obtained 100% of the necessary stuff when there is, in fact, more of it to collect.

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!!Examples:

* While the game doesn't normally track completion percentage, ''VideoGame/TheBindingOfIsaac Afterbirth'' gets extra cheeky about the concept by awarding your save file with a 1001% for unlocking and collecting everything. This goes even further in ''Afterbirth+'' with ''1,000,000%''. Getting 1,000,000% in all three save files causes the game to register ''3,000,000%'' completion.
* ''VideoGame/BurnoutParadise'' tops out at 102%
* Almost literally taken UpToEleven in ''VideoGame/CallOfDutyModernWarfare2'', where it's possible to achieve 1100% completion in multiplayer due to the Prestige System.
* ''VideoGame/CastlevaniaSymphonyOfTheNight'' can reach 200.6% map completion due to a combination of hidden rooms and [[spoiler: the existence of the Inverted Castle.]] However, it's also possible to exploit glitches to bring this percentage as high as 240%.
* ''VideoGame/CrashBandicoot3Warped'' goes to 105%, and ''VideoGame/CrashBash'' reaches 200%.
* A recurring trope in the ''VideoGame/DonkeyKongCountry'' series. The [[VideoGame/DonkeyKongCountry1 first game]] tops out at 101%, [[VideoGame/DonkeyKongCountry2DiddysKongQuest the second]] at 102%, and [[VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble the third]] at 105% (which is only possible by using a cheat code.) ''VideoGame/DonkeyKong64'' returns to 101%, only for ''VideoGame/DKKingOfSwing'', ''VideoGame/DonkeyKongCountryReturns'' and ''VideoGame/DonkeyKongCountryTropicalFreeze'' to go all the way to 200%.
* Creator/IdSoftware's ''VideoGame/{{Doom}}'' can tabulate a kill percentage above 100% on any level with an archvile in it, since archviles can resurrect dead monsters, except other archviles. A player routinely has to down the same enemy multiple times before concentrating fire upon the archvile itself, which raises the kill count above the installed enemy count.
* ''VideoGame/{{Fez}}'' goes to an oddly specific 209.4%
* Inverted with the first print of ''VideoGame/GranTurismo 2'' discs, in which it was only possible to achieve 98.2% completion.
* Likewise with ''VideoGame/JustCause2'', where it's only possible to achieve 99.67% completion due to several missing assets.
* ''VideoGame/KhimeraDestroyAllMonsterGirls'': It's possible to collect over 100% of the reported money in a stage, because that's actually just how much money it takes to get A rank, and there's more money than that in a stage.* Website/RetroAchievements: Beating a game on hardcore mode gives a '''200%''' complete message.
* In ''SEUM Speedrunners From Hell'', completing all secret levels will result in a completion of [[NumberOfTheBeast 666%]].
* Completing the [[SecretLevel Super Bonus Round]] level in ''VideoGame/SpyroYearOfTheDragon'' awards you 117% completion.
* ''VideoGame/SuperBomberman 5'' goes up to 200%

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