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** In ''VideoGame/MassEffect3'', all endings have [[spoiler: the Normandy trying to outrun the space magic wave, complete with the equipment in the cockpit beginning to [[ExplosiveInstrumentation overheat and explode.]]]]

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** In ''VideoGame/MassEffect3'', all endings have [[spoiler: the Normandy trying to outrun the space magic wave, complete with the equipment in the cockpit beginning to [[ExplosiveInstrumentation overheat and explode.]]]]]]]] The Extended Cut shows that it escaped.
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* ''Film/DemolitionMan''. At the end John Spartan runs away from the cryoprison as it blows up in flames.
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** And the series finale, where the final BigBad tries to take Michael with him by bringing the whole building down on their heads and Michael escapes this way.
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[[folder:Pinball]]
* A variation appears in Creator/WilliamsElectronics' ''Pinball/{{Earthshaker}}'', where a jogger on the playfield is frantically attempting to outrun a fissure cracking open right behind her.
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** Earlier in the game, Jack detonates a bomb to blow up a communications dish, and must run down a corridor to escape, as the fireball chases after him.
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** ''{{Predator 2}}''. Harrigan somehow isn't burnt to a crisp by the fireball backwash of the departing Predator ship.

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** ''{{Predator ''Film/{{Predator 2}}''. Harrigan somehow isn't burnt to a crisp by the fireball backwash of the departing Predator ship.
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* In ''HalfLife'', the player is climbing through a narrow pipe when a soldier throws a satchel in at one end -- the player must then back quickly out of the pipe to avoid getting caught in the fireball.

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* In ''HalfLife'', ''VideoGame/HalfLife1'', the player is climbing through a narrow pipe when a soldier throws a satchel in at one end -- the player must then back quickly out of the pipe to avoid getting caught in the fireball.
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* In F-22 Lightning 3, you can equip your CoolPlane with tactical nukes, that, when fired, can take down your airplane if you don't outrun fast enough the shockwave/EMP Pulse.
* During a cutscene in the last mission of VideoGame/GrandTheftAutoSanAndreas, CJ does this to escape an explosion in [[spoiler: [[FaceHeelTurn Big Smoke]]'s "Crack Palace"]], complete with SlowMotion.
* ''SuperStarWars: Return of the Jedi'' follows the movie counterpart in the final level. After destroying the Death Star's main reactor, you have to pilot your ship through a labyrinth of tunnels without crashing into too many walls or the fireball will catch up and quickly drain your shields.
* Played straight in a cutscene of the ''SidMeiersPirates'' remake during the siege of a city. After the player beats the guard captain, the cutscene shows the captain being pushed into a tower full of gunpowder barrels. The player character throws a lit torch into the tower, and both then try to outrun the explosion. The player character is seen diving off the fort wall just before the fireball reaches him.

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* In F-22 ''F-22 Lightning 3, 3'', you can equip your CoolPlane with tactical nukes, that, when fired, can take down your airplane if you don't outrun fast enough the shockwave/EMP Pulse.
* During a cutscene in the last mission of VideoGame/GrandTheftAutoSanAndreas, ''VideoGame/GrandTheftAutoSanAndreas'', CJ does this to escape an explosion in [[spoiler: [[FaceHeelTurn Big Smoke]]'s "Crack Palace"]], complete with SlowMotion.
* ''SuperStarWars: ''VideoGame/SuperStarWars: Return of the Jedi'' follows the movie counterpart in the final level. After destroying the Death Star's main reactor, you have to pilot your ship through a labyrinth of tunnels without crashing into too many walls or the fireball will catch up and quickly drain your shields.
* Played straight in a cutscene of the ''SidMeiersPirates'' ''VideoGame/SidMeiersPirates'' remake during the siege of a city. After the player beats the guard captain, the cutscene shows the captain being pushed into a tower full of gunpowder barrels. The player character throws a lit torch into the tower, and both then try to outrun the explosion. The player character is seen diving off the fort wall just before the fireball reaches him.



* The first ''FarCry'' game Jack Carver and Valerie Constantine detonate a nuclear bomb and must fight their way out of the bunker to avoid being caught in the blast or mutated.
** [[spoiler: They outrun the explosion, but are rendered unconscious. It is revealed the anti-mutagens they had taken were fake and the bomb had mutated them.]]
* Played interestingly straight in ''NeverwinterNights'' (and similar D&D based games) when it's possible for Area Of Effect spells to hurt the caster. In particular with the Hellball spell which has to be cast from within its own blast radius, meaning the Player Character must run away immediately after casting in order to avoid being hit by the blast.

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* The In the first ''FarCry'' game ''VideoGame/FarCry'' game, Jack Carver and Valerie Constantine detonate a nuclear bomb and must fight their way out of the bunker to avoid being caught in the blast or mutated.
**
mutated. [[spoiler: They outrun the explosion, but are rendered unconscious. It is revealed the anti-mutagens they had taken were fake and the bomb had mutated them.]]
* Played interestingly straight in ''NeverwinterNights'' ''VideoGame/NeverwinterNights'' (and similar D&D ''TabletopGame/DungeonsAndDragons'' based games) when it's possible for Area Of Effect spells to hurt the caster. In particular with the Hellball spell which has to be cast from within its own blast radius, meaning the Player Character must run away immediately after casting in order to avoid being hit by the blast.blast.
* ''Veigues: Tactical Gladiator'' shows this in the ending cutscene, after the battleship's core is destroyed. The TurboGrafx16 version reduces the animation to one still frame.
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* The Lemon Demon Song, "Action Movie Hero Boy", parodies this trope in its chorus.

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* The Lemon Demon Song, Music/LemonDemon song "Action Movie Hero Boy", Boy" parodies this trope in its chorus.
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* Though there's no actual fireball, the spirit of this trope is made evident in Jacqueline Carey's ''KushielsScion''. On a hunt in the Royal Forest, Imriel and Sidonie are alone together, having gotten separated from the group, when something starts charging through the underbrush. Imriel thinks it's a boar and knocks Sidonie to the ground to protect her. [[spoiler: It's a deer.]]

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* Though there's no actual fireball, the spirit of this trope is made evident in Jacqueline Carey's ''KushielsScion''.''[[Literature/KushielsLegacy Kushiel's Scion]]''. On a hunt in the Royal Forest, Imriel and Sidonie are alone together, having gotten separated from the group, when something starts charging through the underbrush. Imriel thinks it's a boar and knocks Sidonie to the ground to protect her. [[spoiler: It's a deer.]]

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Adding namespaces; moving to correct section


Steven Seagal outruns a fireball by running the length of a railroad car in Under Siege 2: Dark Territory.


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* In ''Film/UnderSiege 2: Dark Territory'', Creator/StevenSeagal outruns a fireball by running the length of a railroad car.
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* In ''Film/TheLoneRanger'' Butch throws kerosene and dynamite down a tunnel, and our heroes must outrun the result.
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* Interestingly, the "sunrise" example above appears in ''Film/TheChroniclesOfRiddick'', but cranked UpToEleven. The prison-planet Crematoria is such a harsh world that the temperature goes from -300 on the nightside to 700 degrees on the dayside, leaving only a brief 20 minute window before sunrise where the surface is actually traversable on foot and journey to and from the planet is possible.

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* Interestingly, the "sunrise" example above appears in ''Film/TheChroniclesOfRiddick'', but cranked UpToEleven. The prison-planet Crematoria is such a harsh world that the temperature goes from -300 on the nightside to 700 degrees on the dayside, leaving only a brief 20 minute window before sunrise where the surface is actually traversable on foot and journey travel to and from the planet is possible.
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* Interestingly, the "sunrise" example above appears in ''Film/TheChroniclesOfRiddick'', but cranked UpToEleven. The prison-planet Crematoria is such a harsh world that the temperature goes from -300 on the nightside to 700 degrees on the dayside, leaving only a brief 20 minute window before sunrise where the surface is actually traversable by foot.

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* Interestingly, the "sunrise" example above appears in ''Film/TheChroniclesOfRiddick'', but cranked UpToEleven. The prison-planet Crematoria is such a harsh world that the temperature goes from -300 on the nightside to 700 degrees on the dayside, leaving only a brief 20 minute window before sunrise where the surface is actually traversable by foot.on foot and journey to and from the planet is possible.
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* Interestingly, the "sunrise" example above appears in ''Film/TheChroniclesOfRiddick'', but cranked UpToEleven - the planet our heroes are on is so close to the sun that the sunrise ''scorches the planet's surface on a regular basis''.

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* Interestingly, the "sunrise" example above appears in ''Film/TheChroniclesOfRiddick'', but cranked UpToEleven - the planet our heroes are on UpToEleven. The prison-planet Crematoria is so close to the sun such a harsh world that the temperature goes from -300 on the nightside to 700 degrees on the dayside, leaving only a brief 20 minute window before sunrise ''scorches where the planet's surface on a regular basis''.is actually traversable by foot.
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Steven Seagal outruns a fireball by running the length of a railroad car in Under Siege 2: Dark Territory.
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* In ''Webcomic/GirlsInSpace'', when Red fails to diffuse a bom that will open a gateway between universes, colour explodes back into our universe and Red is forced to [[http://www.girlsinspace.co.uk/comic/colourblind-page-26/ run for her life.]]

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* In ''Webcomic/GirlsInSpace'', when Red fails to diffuse a bom bomb that will open a gateway between universes, colour explodes back into our universe and Red is forced to [[http://www.girlsinspace.co.uk/comic/colourblind-page-26/ run for her life.]]
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* In ''Webcomic/GirlsInSpace'', when Red fails to diffuse a bom that will open a gateway between universes, colour explodes back into our universe and Red is forced to [[http://www.girlsinspace.co.uk/comic/colourblind-page-26/ run for her life.]]
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* In the episode of DeadliestWarrior "Jesse James vs. Al Capone", when showcasing the Pineapple Bomb, Al Capone calmly lights a cigarette while a Pineapple Bomb thrown by one of his gangsters explodes in the background.

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* In the episode of DeadliestWarrior ''DeadliestWarrior'' "Jesse James vs. Al Capone", when showcasing the Pineapple Bomb, Al Capone calmly lights a cigarette while a Pineapple Bomb thrown by one of his gangsters explodes in the background.



* A somewhat literal example in ''Series/BuffyTheVampireSlayer" when Buffy outruns and rescues Andrew and Jonathan from Dark Willow's vengeance-seeking fireball.

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* A somewhat literal example in ''Series/BuffyTheVampireSlayer" ''Series/BuffyTheVampireSlayer'' when Buffy outruns and rescues Andrew and Jonathan from Dark Willow's vengeance-seeking fireball.




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* ''Series/{{Arrow}}'': Oliver does this after he is trapped in a warehouse with a bomb by the rival archer in "Year's End".
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[[quoteright:300:[[Series/KamenRider http://static.tvtropes.org/pmwiki/pub/images/cycling_out_of_the_blast.jpg]]]]

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[[quoteright:300:[[Series/KamenRider [[quoteright:300:[[Franchise/KamenRider http://static.tvtropes.org/pmwiki/pub/images/cycling_out_of_the_blast.jpg]]]]
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[[quoteright:300:[[KamenRider http://static.tvtropes.org/pmwiki/pub/images/cycling_out_of_the_blast.jpg]]]]

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[[quoteright:300:[[KamenRider [[quoteright:300:[[Series/KamenRider http://static.tvtropes.org/pmwiki/pub/images/cycling_out_of_the_blast.jpg]]]]
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* ''{{Mirai Nikki}}'': Yuno, during the second episode; she's being held indoors (where there are several motion-detonated bombs set up), while Yukiteru is outside, about to be killed by [[spoiler: Minene/Ninth]]. Naturally, Yuno being Yuno, she sprints down the corridor despite the bombs (and innocents killed as a result), resulting in this.

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* ''{{Mirai Nikki}}'': Yuno, during the second episode; she's being held indoors (where there are several motion-detonated bombs set up), while Yukiteru is outside, about to be killed by [[spoiler: Minene/Ninth]]. Naturally, [[{{Yandere}} Yuno being Yuno, Yuno]], she sprints down the corridor despite the bombs (and innocents killed as a result), resulting in this.
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* ''{{Mirai Nikki}}'': Yuno, during the second episode; she's being held indoors (where there are several motion-detonated bombs set up), while Yukiteru is outside, about to be killed by [[spoiler: Minene/Ninth]]. Naturally, [[Yandere Yuno being Yuno]], she sprints down the corridor despite the bombs (and innocents killed as a result), resulting in this.

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* ''{{Mirai Nikki}}'': Yuno, during the second episode; she's being held indoors (where there are several motion-detonated bombs set up), while Yukiteru is outside, about to be killed by [[spoiler: Minene/Ninth]]. Naturally, [[Yandere Yuno being Yuno]], Yuno, she sprints down the corridor despite the bombs (and innocents killed as a result), resulting in this.
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* ''{{Mirai Nikki}}'': Yuno, during the second episode; she's being held indoors (where there are several motion-detonated bombs set up), while Yukiteru is outside, about to be killed by [[spoiler: Minene/Ninth]]. Naturally, [[Yandere Yuno being Yuno]], she sprints down the corridor despite the bombs (and innocents killed as a result), resulting in this.
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* The 3rd installment of ''TombRaider'' had this for one of the Area 51 levels. Lara has to launch a missile in order to move it out of the way so she can proceed, but by doing so, the flames from the missile's exhaust starts to fill the hallway she is in. You're forced to sprint awkwardly '''towards''' the camera to the very end of the hall so the flames don't touch you. Getting burnt here results in instant death compared to being on fire in the other parts of the game where you live only for a few seconds.

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* The 3rd installment of ''TombRaider'' ''Franchise/TombRaider'' had this for one of the Area 51 levels. Lara has to launch a missile in order to move it out of the way so she can proceed, but by doing so, the flames from the missile's exhaust starts to fill the hallway she is in. You're forced to sprint awkwardly '''towards''' the camera to the very end of the hall so the flames don't touch you. Getting burnt here results in instant death compared to being on fire in the other parts of the game where you live only for a few seconds.
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* Inverted in ''TearsOfTheSun''. When the [[GunshipRescue F-18s]] are coming in for a [[KillItWithFire bombing run]] the survivors have to scream for Red to hurry and make it out of the blast zone, as he ''won't'' be able to outrun the fireball.
* In the climax of the Creator/ArnoldSchwarzenegger movie ''Collateral Damage'', Gordy Brewer runs away from a massive explosion as the BigBad and TheDragon take aim at him while chasing him on a motorcycle.

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* Inverted in ''TearsOfTheSun''.''Film/TearsOfTheSun''. When the [[GunshipRescue F-18s]] are coming in for a [[KillItWithFire bombing run]] the survivors have to scream for Red to hurry and make it out of the blast zone, as he ''won't'' be able to outrun the fireball.
* In the climax of the Creator/ArnoldSchwarzenegger movie ''Collateral Damage'', ''Film/CollateralDamage'', Gordy Brewer runs away from a massive explosion as the BigBad and TheDragon take aim at him while chasing him on a motorcycle.
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** There's also the bit where you have to abseil out of the abandoned hotel before the attack helicopter blows up your sniper nest. And running for the blast door in "No Fighting in the War Room" when the remaining missiles launch.

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** There's also the bit in the flashback mission "One Shot, One Kill" where you have to abseil out of the abandoned hotel before the attack helicopter blows up your sniper nest. And running for the blast door in "No Fighting in the War Room" when the remaining missiles launch.
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** There's also the bit where you have to abseil out of the abandoned hotel before the attack helicopter blows up your sniper nest.

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** There's also the bit where you have to abseil out of the abandoned hotel before the attack helicopter blows up your sniper nest. And running for the blast door in "No Fighting in the War Room" when the remaining missiles launch.
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* This is possible but mostly with high incendiary and low kinect reactions that may just be borderline explosive. Napalm, thermite, and gasoline explosions come to mind. Rapidly expanding pyroclastic flows can be outrun IF you're in a plane or race car.
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Though all are related to NonFatalExplosion trope, there are also two more directly related {{trope}}s. One is the RocketJump: an extremely hard-ass character may exploit the power of the blast as it propels them through the air to reach places they wouldn't normally have been able to. The second is combining this with OutOfTheInferno: for a second it seems that the characters won't make it as the flames from the explosion reach and engulf them...Then a few second later they come out bursting through the flames, slightly parched but unharmed.

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Though all are related to NonFatalExplosion trope, NonFatalExplosions, there are also two more directly related {{trope}}s. One is the RocketJump: an extremely hard-ass character may exploit the power of the blast as it propels them through the air to reach places they wouldn't normally have been able to. The second is combining this with OutOfTheInferno: for a second it seems that the characters won't make it as the flames from the explosion reach and engulf them...Then a few second later they come out bursting through the flames, slightly parched but unharmed.

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