History Main / OurElvesArebetter

28th Sep '16 3:19:29 PM Theriocephalus
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* '''High Elves:''' These guys are better than you, and they won't hesitate to remind you at every opportunity. They're usually physically superior in "every way that counts" which is to say, they don't count others' strengths as worthwhile. They'll frequently be part of an ancient civilization/kingdom that has been in MedievalStasis since before human speech. These guys usually favor whites, reds, blues, and imperial purples and wear super-sumptuous clothes along with delicate jewelry that make fangirls {{squee}} with envy. [[RoyalRapier Rapiers]], bows, and spears are favored weapons for their ground forces, with the option of sleek scimitars in settings where rapiers are too modern. Unlike their more down-to-earth compatriots, they'll usually live in a ShiningCity that will [[SuperiorSpecies invariably be cleaner than human cities]]. Usually ''very'' proficient with magic and producing magical items and artifacts. If these guys have any weakness at all, (aside from their blind narcissism, of course) it will usually be that they are [[FragileSpeedster slimmer and more delicate physically]] than both the other types of elves, and humans/dwarves, which means that while they're nearly always better magicians than humans, they are not always going to win a physical fight. Usually the most insufferably arrogant of elves, though they may not necessarily be openly antagonistic.
* '''Wood Elves:''' [[FriendToAllLivingThings In tune with nature]] and prone to spiritual contemplation and [[TheEmpath empathy]]. All the same, they kick bow-y butt in combat. Generally they're magical in a [[ReligionIsMagic druidic]] rather than wizardly way. They can be found in a HiddenElfVillage in a forest and/or a TreeTopTown. Wood Elves may be good-natured guardians and/or guides for the forest and for people who travel through them, while darker takes on the Wood Elves may present them as either [[HeroicNeutral totally apathetic to anything going on outside the forest borders]], or worse, [[CrazySurvivalist ruthless isolationists]] who view any non-elf in their forest as a trespasser to be hunted down and [[DeadlyEuphemism "removed"]]. Obviously, they favor greens, browns, and flowy billowy clothes when they aren't wearing leaves. They tend to be amazing archers, but will also use knives and short swords which may not necessarily be made of metal. Sometimes they'll resemble a MagicalNativeAmerican. These guys are among the least stuck up elves and are usually the ones responsible for [[HalfHumanHybrid half-elves]], but they may replace CulturalPosturing with [[GreenAesop lectures on respecting nature]]. They also tend to be close allies with [[OurFairiesAreDifferent Fairies]](if they, or Elves in general, are not Fae themselves), and may pattern [[TheFairFolk their morality]] from them.

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* '''High Elves:''' These guys are better than you, and they won't hesitate to remind you at every opportunity. They're usually physically superior in "every way that counts" which is to say, they don't count others' strengths as worthwhile. They'll frequently be part of an ancient civilization/kingdom that has been in MedievalStasis since before human speech. These guys usually favor whites, reds, blues, and imperial purples and wear super-sumptuous clothes along with delicate jewelry that make fangirls {{squee}} with envy. [[RoyalRapier Rapiers]], bows, and spears are favored weapons for their ground forces, with the option of sleek scimitars in settings where rapiers are too modern. Unlike their more down-to-earth compatriots, they'll usually live in a ShiningCity that will [[SuperiorSpecies invariably be cleaner than human cities]]. Usually ''very'' proficient with magic and producing magical items and artifacts. If these guys have any weakness at all, (aside from their blind narcissism, of course) it will usually be that they are [[FragileSpeedster slimmer and more delicate physically]] than both the other types of elves, elves and humans/dwarves, humans and dwarves, which means that while they're nearly always better magicians than humans, they are not always going to win a physical fight. Usually the most insufferably arrogant of elves, though they may not necessarily be openly antagonistic.
* '''Wood Elves:''' [[FriendToAllLivingThings In tune with nature]] and prone to spiritual contemplation and [[TheEmpath empathy]]. All the same, they kick bow-y butt in combat. Generally they're magical in a [[ReligionIsMagic druidic]] rather than wizardly way. They can be found in a HiddenElfVillage in a forest and/or a TreeTopTown. Wood Elves may be good-natured guardians and/or guides for the forest and for people who travel through them, while darker takes on the Wood Elves may present them as either [[HeroicNeutral totally apathetic to anything going on outside the forest borders]], or worse, [[CrazySurvivalist ruthless isolationists]] who view any non-elf in their forest as a trespasser to be hunted down and [[DeadlyEuphemism "removed"]]. Obviously, they favor greens, browns, and flowy billowy clothes when they aren't wearing leaves. They tend to be amazing archers, but will also use knives and short swords which may not necessarily be made of metal. Sometimes they'll resemble a MagicalNativeAmerican. These guys are among the least stuck up elves and are usually the ones responsible for [[HalfHumanHybrid half-elves]], but they may replace CulturalPosturing with [[GreenAesop lectures on respecting nature]]. They also tend to be close allies with [[OurFairiesAreDifferent Fairies]](if Fairies]] (if they, or Elves in general, are not Fae themselves), and may pattern [[TheFairFolk their morality]] from them.
25th Sep '16 10:27:19 AM kikiandlala
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* In ''The Elven Ways'' series by Jenna Rhodes, the Vaelinar (the elves of the series) are largely of the High Elf variety. The Vaelinar are members of two opposing armies of an alien race that arrived on the world of Kerith, after being hit with a magical weapon known as "The Hammer of War". These alien elves have all the physical characteristics of the High Elf sort (though they appear to be physically stronger than humans) and many possess innate magical talents. The elves have carved a prominent place in the world for several reasons - they have a monopoly on magic when the gods of Kerith removed it from the native races, they were more advanced technologically, and due to the alienness of their nature - the elves can use summon magic to coerce the gods of Kerith (something the gods of their old world where immune to). The only reasons they haven't conquered Kerith is their small infertile population and their desire to return their original dimension.
14th Sep '16 11:41:34 PM Koveras
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** In ''The Masked Empire'', Briala discovers that the ancient elven empire [[spoiler:was just as corrupt as the present day human empires of Tevinter and Orlais. Only the elven nobility possessed immortality, and they treated lower class elves as slaves.]]

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** In ''The Masked Empire'', ''Literature/TheMaskedEmpire'', Briala discovers that the ancient elven empire [[spoiler:was just as corrupt as the present day human empires of Tevinter and Orlais. Only the elven nobility possessed immortality, and they treated lower class elves as slaves.]]
13th Sep '16 8:12:18 AM narm00
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* The standard modern version of elves may not come directly from ''Lord of the Rings,'' but rather descend indirectly from it via ''{{TabletopGame/Dungeons and Dragons}}''. ''[=D&D=]'' unabashedly copied Tolkien's elves and their cultures: it has high elves, wood elves, dark elves, and half-elves, and inspired decades of fantasy writing. There is a slight subversion in that D&D's elves are a foot shorter than humans, except in the Forgotten Realms setting which loves thus troope.

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* The standard modern version of elves may not come directly from ''Lord of the Rings,'' but rather descend indirectly from it via ''{{TabletopGame/Dungeons and Dragons}}''. ''[=D&D=]'' unabashedly copied Tolkien's elves and their cultures: it has high elves, wood elves, dark elves, and half-elves, and inspired decades of fantasy writing. There is a slight subversion in that D&D's elves are a foot shorter than humans, except in the Forgotten Realms setting which loves thus troope.this trope.



*** Interestingly, at one point this was not true. The elite Drow leaders were usually cruel and barbaric, but most Drow were semi-slaves tending towards Neutral. They could be quite helpful to the party who at that time was largely assumed to be good.

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*** Interestingly, at one point this was not true. The elite Drow leaders were usually cruel and barbaric, but most Drow were semi-slaves tending towards Neutral. They could be quite helpful to the party who at that time was were largely assumed to be good.



** The number of elven subraces (including aquatic elves, winged elves, and star elves, to name a few -- eleven different races at least) has grown over the years. However, in the 4th Edition of ''Dungeons and Dragons'', the elven race is more generally divided into to Elves (wood elves), Eladrin (high elves fairy folk), and Drow (dark elves), with the more specific subraces falling under one of those categories.

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** The number of elven subraces (including aquatic elves, winged elves, and star elves, to name a few -- eleven different races at least) has grown over the years. However, in the 4th Edition of ''Dungeons and Dragons'', the elven race is more generally divided into to Elves (wood elves), Eladrin (high elves elf fairy folk), and Drow (dark elves), with the more specific subraces falling under one of those categories.



** ''{{TabletopGame/Spelljammer}}'' has SpaceElves -- the motley collection of elves hailing from every world with elven population. Most of which became so obnoxiously haughty that next to ''these'' groundling elves began to look nice.

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** ''{{TabletopGame/Spelljammer}}'' has SpaceElves -- the motley collection of elves hailing from every world with an elven population. Most of which became so obnoxiously haughty that next to ''these'' groundling elves began to look nice.



* The sidhe of ''[[TabletopGame/ChangelingTheDreaming Changeling: The Dreaming]]'' are the closest thing the setting has to elves. They're inherently beautiful, and are considered to bear the "divine right" of rule after returning to Earth in the late '60s. This is a bit of a sore spot for some commoner fae, who spent centuries trying to fight off the tide of Banality while the sidhe faffed about in Arcadia.
** The Fairest of ''[[TabletopGame/ChangelingTheLost Changeling: The Lost]]'' are in many ways the spiritual successors to the sidhe.

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* The sidhe of ''[[TabletopGame/ChangelingTheDreaming Changeling: The Dreaming]]'' ''TabletopGame/ChangelingTheDreaming'' are the closest thing the setting has to elves. They're inherently beautiful, and are considered to bear the "divine right" of rule after returning to Earth in the late '60s. This is a bit of a sore spot for some commoner fae, who spent centuries trying to fight off the tide of Banality while most of the sidhe faffed about in Arcadia.
** The Fairest of ''[[TabletopGame/ChangelingTheLost Changeling: The Lost]]'' ''TabletopGame/ChangelingTheLost'' are in many ways the spiritual successors to the sidhe.



* In ''Tormenta'', a D&D setting, not only the elves lost their nation, Len'rienn, in a war against goblin-kin, having refused an alliance with humans, but their goddess, Gl'rienn, lost a battle against the leader of the goblin-kin army, and then went mad in frustration, bringing to the world Eldritch abominations in the name of vengeance, which in turn didn't work because they killed EVERYTHING and not just goblin-kin (and didn't even strike where the goblin army is, for what matters). Then, the Tormenta invaded her own divine realm, demoting her to a minor goddess. To make matters worse, she was so terrified that she accepted protection from the minotaur god of power, Tauron - a god that demands the weak to serve him. So the elven goddess is but a sex slave, the elves have no nation, no goddess, no pride and no love from the setting's creators. Oh, and most half-elves were born from rape in the war.

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* In ''Tormenta'', a D&D setting, not only did the elves lost lose their nation, Len'rienn, in a war against goblin-kin, having refused an alliance with humans, but their goddess, Gl'rienn, lost a battle against the leader of the goblin-kin army, and then went mad in frustration, bringing to the world Eldritch eldritch abominations in the name of vengeance, which in turn didn't work because they killed EVERYTHING and not just goblin-kin (and didn't even strike where the goblin army is, was, for what matters). Then, the Tormenta invaded her own divine realm, demoting her to a minor goddess. To make matters worse, she was so terrified that she accepted protection from the minotaur god of power, Tauron - a god that demands the weak to serve him. So the elven goddess is but a sex slave, and the elves have no nation, no goddess, no pride and no love from the setting's creators. Oh, and most half-elves were born from rape in the war.



* In ''TabletopGame/{{Chronopia}}'' the Elves are slender, haughty, long lived who view themselves as the rightful rulers of the world, and have a history of slavery and backstabbing to get what they want. They segregated into four houses who's views and motives tend to vary. They are willing to ally with the other races against the Devout but without the Devout they would focus on making themselves powerful again.

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* In ''TabletopGame/{{Chronopia}}'' the Elves are slender, haughty, and long lived who view lived, viewing themselves as the rightful rulers of the world, and have a history of slavery and backstabbing to get what they want. They segregated into four houses who's whose views and motives tend to vary. They are willing to ally with the other races against the Devout but without the Devout they would focus on making themselves powerful again.


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* ''TabletopGame/ScarredLands'' second edition, for Pathfinder and D&D 5e, has a couple of differences from the D&D norm. The elves here are around the same height as humans, and they commonly practice tattooing, regardless of race. The common elven races on Ghelspad, the primary continent, are wood elves, who are close to standard, and the dark elves (or drendali), who avert the usual depiction by tending towards neutrality rather than evil, only being called "dark" because they live underground. Half-elves in Ghelspad are rare - they're playable, but they're not a core PC race.
31st Aug '16 8:52:15 AM WillBGood
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* In Creator/RebeccaLickiss's ''Literature/EccentricCircles'', Aelvirum is careful to point out that he's an elf, not a fairy. He explains that his current condition stems from JJRTolkien RewritingReality.

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* In Creator/RebeccaLickiss's ''Literature/EccentricCircles'', Aelvirum is careful to point out that he's an elf, not a fairy. He explains that his current condition stems from JJRTolkien Creator/JRRTolkien RewritingReality.
31st Aug '16 8:06:49 AM WillBGood
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* Suitably enough, ''PoisonElves'' subverts most of the prevailing Elf tropes. Sure, the elves are haughty and self important, but {{justified|Trope}} in that they did avert TheEndOfTheWorldAsWeKnowIt...back in [[WhatHaveYouDoneForMeLately pre-history]]. By the time of the events of the comics, the Elves have become just as urbanized, lazy, indolent, and outright bastards as the humans are. [[SociopathicHero The protagonist]] doesn't much help anyone's opinion of the elves, but the author never presents any serious evidence to the contrary. Even the elves who live in enclaves are a far cry from the "Wood Elves" above, and only seem to be [[PlanetOfHats humans with ''really'' pointy ears]].

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* Suitably enough, ''PoisonElves'' subverts most of the prevailing Elf tropes. Sure, the elves are haughty and self important, but {{justified|Trope}} in that they did avert TheEndOfTheWorldAsWeKnowIt...back in [[WhatHaveYouDoneForMeLately pre-history]]. By the time of the events of the comics, the Elves have become just as urbanized, lazy, indolent, and outright bastards as the humans are. [[SociopathicHero The protagonist]] doesn't much help anyone's opinion of the elves, but the author never presents any serious evidence to the contrary. Even the elves who live in enclaves are a far cry from the "Wood Elves" above, and only seem to be [[PlanetOfHats humans with ''really'' pointy ears]].ears.
6th Aug '16 9:54:18 AM MagnusForce
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* The elves of ''Literature/TheSpiderwickChronicles'' draw much from of their characteristics from Victorian and Medieval fairy lore. They are long-lived, capricious, and spend their days idling and partying under their fairy mound homes. In the first series of books, the elves [[spoiler:have Arthur Spiderwick living with them, but his time among them means he has not aged even by a day.]]
3rd Aug '16 6:12:16 AM Prometheus117
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** The modern Night Elves largely gave up on arcane magic because of fear of yet another catastrophe and decided to live in harmony with nature and study druidism from the demigod Cenarius. Their Wood Elven tendencies were shown with their giant Ent allies and heavy reliance on animals. While supposedly humble, their confidence in their chosen path became a major source of arrogance of its own over time. Their allegiance to nature makes them a bit aloof to worldly matters; also, many Night Elves are thousands of years old and, because of their extreme age and conservatism, tend to be perceived as “haughty” by other races, and many players. Their former leader Fandral Staghelm played the arrogance card actively, but once he was ousted from power, the race has certainly mellowed out a lot and became more integrated into the Alliance. Realizing that being around Alliance sorcerers caused little harm, they even accepted back formerly their own exiled mages.
** High Elves, on the other hand, were aptly named. After the Sundering, they refused to let go of arcane practices and sailed to the eastern continent, where they founded a flourishing kingdom. Unfortunately, they became dependent on a source of magical power known as the Sunwell; it was eventually corrupted by [[ZombieApocalypse the Scourge]], causing them more casualties than any other race. The survivors named themselves "Blood Elves", declared a policy of ruthless pragmatism, and even aligned themselves with the Horde when their former Alliance allies failed to come to their aid. It could be said they are close to Dark Elves, but not in terms of aesthetics.

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** The modern Night Elves largely gave up on arcane magic because of fear of yet another catastrophe and decided to live in harmony with nature and study druidism from the demigod Cenarius. Their Wood Elven tendencies were shown with their giant Ent allies and heavy reliance on animals. While supposedly humble, their confidence in their chosen path became a major source of arrogance of its own over time.time, not helped by their immortality. Their allegiance to nature makes them a bit aloof to worldly matters; also, many Night Elves are thousands of years old and, because of their extreme age and conservatism, tend to be perceived as “haughty” by other races, and many players. Their former leader Fandral Staghelm played the arrogance card actively, but once he was ousted from power, the race has certainly mellowed out a lot and became more integrated into the Alliance. Realizing that being around Alliance sorcerers caused little harm, they even accepted back formerly their own exiled mages.
mages, and they've lost their immortality.
** High Elves, on the other hand, were aptly named. After the Sundering, they refused to let go of arcane practices and sailed to the eastern continent, where they founded a flourishing kingdom. Unfortunately, they became dependent on a source of magical power known as the Sunwell; it was eventually corrupted by [[ZombieApocalypse the Scourge]], causing them more casualties than any other race. The While some still remained High Elves, many of the survivors named themselves "Blood Elves", declared a policy of ruthless pragmatism, and even aligned themselves with the Horde when their former Alliance allies failed to come to their aid. It could be said they are close to Dark Elves, but not in terms of aesthetics.
21st Jul '16 4:00:59 PM EryliaStarheart
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* In ''{{VideoGame/Warcraft}}'', the elven races originated from the Night Elves. [[WordofGod It was revealed]] that THESE Night Elves originate from a specific tribe of Trolls, evolved by the magic of the Well of Eternity, but little to nothing is known of them. The original culture was a mash-up of High and Wood Elven until [[WorldSundering their queen blew up the world]]. The survivors split when the surviving magic users [[TheDarkSide refused to give up magic]].
** In the original game of their appearance, Wood Elven tendencies were shown with their giant Ent allies and other bestial units. In general, because of their extreme age, they tend to be perceived as “haughty” by other races, and many players. Some important characters (hated even by Night Elf fans) such as Fandral Staghelm play the arrogance card a lot, and extends their “arrogant, haughty jerks” characterization. Their allegiance to nature, which makes them a bit aloof to more worldly matters, helps set them apart from more “human” values, so they end up being seen as arrogant, uninterested, or stupid. In either case, they are definitely resolute in their decisions and will place themselves high as ultimate allies of Nature.
** The returned Shen´dralar faction of the Night Elves seem to not shy out of boasting their magical prowess.
** High Elves were aptly named. Then [[ZombieApocalypse the Scourge nearly exterminated them]] and a majority of the survivors became Blood Elves, who while reckless and often huge jerks, are not really Dark Elves.

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* In ''{{VideoGame/Warcraft}}'', the elven races have a long and convoluted lineage. According to WordOfGod, they originated from the Night Elves. [[WordofGod It was revealed]] that THESE Night Elves originate from a specific tribe of Trolls, [[OurTrollsAreDifferent Trolls]], evolved by the magic of the Well of Eternity, but little to nothing is known Eternity into Night Elves. At their pinnacle, their civilization surpassed the widespread troll tribes through mastery of them. The original culture was a mash-up both arcane and natural magic, putting them square in the middle of High and Wood Elven until [[WorldSundering Elf archetypes. Then their queen blew up desired even more power and tried to strike a bargain with demons, which was barely thwarted at the world]]. cost of a WorldSundering. The survivors split when the surviving into several factions:
** The modern Night Elves largely gave up on arcane
magic users [[TheDarkSide refused because of fear of yet another catastrophe and decided to give up magic]].
** In
live in harmony with nature and study druidism from the original game of their appearance, demigod Cenarius. Their Wood Elven tendencies were shown with their giant Ent allies and other bestial units. In general, heavy reliance on animals. While supposedly humble, their confidence in their chosen path became a major source of arrogance of its own over time. Their allegiance to nature makes them a bit aloof to worldly matters; also, many Night Elves are thousands of years old and, because of their extreme age, they age and conservatism, tend to be perceived as “haughty” by other races, and many players. Some important characters (hated even by Night Elf fans) such as Their former leader Fandral Staghelm play played the arrogance card actively, but once he was ousted from power, the race has certainly mellowed out a lot, lot and extends became more integrated into the Alliance. Realizing that being around Alliance sorcerers caused little harm, they even accepted back formerly their “arrogant, haughty jerks” characterization. Their allegiance to nature, which makes them a bit aloof to more worldly matters, helps set them apart from more “human” values, so they end up being seen as arrogant, uninterested, or stupid. In either case, they are definitely resolute in their decisions and will place themselves high as ultimate allies of Nature.
** The returned Shen´dralar faction of the Night Elves seem to not shy out of boasting their magical prowess.
own exiled mages.
** High Elves Elves, on the other hand, were aptly named. Then After the Sundering, they refused to let go of arcane practices and sailed to the eastern continent, where they founded a flourishing kingdom. Unfortunately, they became dependent on a source of magical power known as the Sunwell; it was eventually corrupted by [[ZombieApocalypse the Scourge nearly exterminated them]] and a majority of the Scourge]], causing them more casualties than any other race. The survivors became Blood named themselves "Blood Elves", declared a policy of ruthless pragmatism, and even aligned themselves with the Horde when their former Alliance allies failed to come to their aid. It could be said they are close to Dark Elves, but not in terms of aesthetics.
** The Nightborne from Legion expansion are Dark Elves played straight: an extremely isolationist race
who while reckless shielded themselves from the consequences of the Sundering in the magically protected city of Suramar. Much like DungeonsAndDragons drow, they are dark-skinned, mistrusting, and {{Stripperific}}. They also have a bond with spiders; some of them are transformed into spider-like creatures to augment their abilities. Much like High Elves, they are also dependent on their own magical source, the Nightwell, to the point that a civil war over the rights to access it is breaking out.
** Felbloods, harpies, satyr and naga are elven derivatives mutated through exposure to wild, demonic or Old God magic. They could all be construed as Dark Elves, although they no longer look the part.
** The Wretched and Withered are High Elves or Nightborne denied access to their ambient sources of magic. They are frail and gangly, and more
often huge jerks, are than not really Dark Elves.tend to go irrevocably insane. Night Elves, interestingly enough, seem to be largely immune to this kind of fate; then again, they seem to construct Moon Wells wherever they go rather than relying on a single concentrated source of magical energy.



** Wretched, felbloods, and naga could all be construed as Dark Elves, although all of them have been magically altered somehow (into scuttling little mutants, semi-demonic humanoids, and ugly sea reptilian things, respectively). The naga even have a culture that appears to be reminiscent of D&D drow. They have a matriarchal culture, have an evil goddess, were cursed into a new form, but they live under the sea instead of underground.
20th Jul '16 12:41:38 AM RobTan
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** The trope is [[ZigZagTrope zigzagged]] a good deal more with the other sub-series in the Champion Eternal Cycle, with different branches/versions of the Eldren in other dimensions (including the Vadhagh, Corum's people) shown mostly according to this trope, while still having a strong hint of TheFairFolk to them.

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** The trope is [[ZigZagTrope zigzagged]] a good deal more with the other sub-series in the Champion Eternal Cycle, with different branches/versions of the Eldren in other dimensions (including the Vadhagh, Corum's people) people, who are classic High Elves) shown mostly according to this trope, while still having a strong hint of TheFairFolk to them.
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