Follow TV Tropes

Following

History Main / OnlySixFaces

Go To

OR

Is there an issue? Send a MessageReason:
None


* A lot of ''Franchise/MortalKombat'' games (even later ones like ''[[VideoGame/MortalKombat9 MK9]]'') suffer from this, as it’s extremely hard to differentiate human characters by their faces except by their skin colour, whether they’re wearing a mask, hat, glasses or have some kind of face marking or unique eye colour. Female characters in particular [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSEbdnF4w5CMejUyWN6NbHhxzI-Ivlg8JVUlg&usqp=CAU all]] [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRgiX2Nxg1s0AwAZh1o2XZhB2Jr1kD7ysKVbA&usqp=CAU had]] [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRS7DkLU1fl2JpA8UUnhhcdtPaqBL1fvPlfdA&usqp=CAU the same pouty faces]], which bleed over in other [=NetherRealm=] games like ''VideoGame/MortalKombatVsDCUniverse'' and ''VideoGame/InjusticeGodsAmongUs''. Even ''[[VideoGame/MortalKombat9 MKX]]'' got criticised for this, with Cassie and Jacqui [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTJQHVgO9--AKNc3gNt5LyvJuqPYKuwn85OCQ&usqp=CAU looking exactly the same]] save skin colour. ''VideoGame/MortalKombat11'' thanks to photorealistic graphics goes very far to avert this with [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcR0HGWIBFNkZ4pDpN-0RzY8Uijj30H13lv37g&usqp=CAU female characters]] (apart from [[StrongFamilyResemblance Sonya and Cassie]]) and the rest of the cast having different features from each other.

to:

* A lot of ''Franchise/MortalKombat'' games (even later ones like ''[[VideoGame/MortalKombat9 MK9]]'') suffer from this, as it’s extremely hard to differentiate human characters by their faces except by their skin colour, whether they’re wearing a mask, hat, glasses or have some kind of face marking or unique eye colour. Female characters in particular [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSEbdnF4w5CMejUyWN6NbHhxzI-Ivlg8JVUlg&usqp=CAU all]] [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRgiX2Nxg1s0AwAZh1o2XZhB2Jr1kD7ysKVbA&usqp=CAU had]] [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRS7DkLU1fl2JpA8UUnhhcdtPaqBL1fvPlfdA&usqp=CAU the same pouty faces]], which bleed over in other [=NetherRealm=] games like ''VideoGame/MortalKombatVsDCUniverse'' and ''VideoGame/InjusticeGodsAmongUs''. Even ''[[VideoGame/MortalKombat9 ''[[VideoGame/MortalKombatX MKX]]'' got criticised for this, with Cassie and Jacqui [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTJQHVgO9--AKNc3gNt5LyvJuqPYKuwn85OCQ&usqp=CAU looking exactly the same]] save skin colour. ''VideoGame/MortalKombat11'' thanks to photorealistic graphics goes very far to avert this with [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcR0HGWIBFNkZ4pDpN-0RzY8Uijj30H13lv37g&usqp=CAU female characters]] (apart from [[StrongFamilyResemblance Sonya and Cassie]]) and the rest of the cast having different features from each other.
Is there an issue? Send a MessageReason:
None


* A common source of mirth when talking about ''VideoGame/HalfLife'' is how every guard or scientist in the Black Mesa complex has the same face (well, for scientists there are three alternating faces). [[AscendedExtra This became more awkward when the models were given names and turned into unique NPCs in the sequel]]. Maybe they were short on employees and decided to [[ExpendableClone clone themselves]] [[Machinima/HalfLifeButTheAIIsSelfAware repeatedly?]]
** ''VideoGame/HalfLife2'' isn't much better, with only 15 citizen models[[note]]excluding charred corpses and low-poly models[[/note]].
* ''VideoGame/HenryStickminSeries'': Being simple, monochromatic, literal stick figures, the only thing that differentiates characters are the color of their shoes, and their hair, facial hair, and hats (if they have any of those.) There's even a moment that acknowledges this, when Henry and and [[TooIncompetentToOperateABlanket Dave Panpa]] have to unlock a prison cell, and Henry attempts to do it by switching bodies with the prison cell's guard. Despite them being identical, Dave, along with Henry's other friends, ask "what did you do with Henry?" and attack the Henry-possessed guard. The fail text reads "What, you think all stick figures look alike?"

to:

* A common source of mirth when talking about ''VideoGame/HalfLife'' is how every guard or scientist in the Black Mesa complex has the same face (well, for scientists there are three alternating faces). [[AscendedExtra This became more awkward when the models were given names and turned into unique NPCs in the sequel]]. Maybe they were short on employees and decided to [[ExpendableClone clone themselves]] clone]] themselves [[Machinima/HalfLifeButTheAIIsSelfAware repeatedly?]]
** ''VideoGame/HalfLife2'' isn't much better, with only better; while there are more unique models for proper named characters, generic citizens share a pool of 15 citizen models[[note]]excluding charred corpses and low-poly models[[/note]].
models[[/note]], nine male and six female - and what they do have in facial variety is made up for in [[TalkingToHimself having everyone voiced by the same two people]].
* ''VideoGame/HenryStickminSeries'': Being simple, monochromatic, literal stick figures, the only thing that differentiates characters are the color of their shoes, and their hair, facial hair, and hats (if they have any of those.) those). There's even a moment that acknowledges this, when Henry and and [[TooIncompetentToOperateABlanket Dave Panpa]] have to unlock a prison cell, and Henry attempts to do it by switching bodies with the prison cell's guard. Despite them being identical, Dave, along with Henry's other friends, ask "what did you do with Henry?" and attack the Henry-possessed guard. The fail text reads "What, you think all stick figures look alike?"
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Creator/WingedCloud tends to reuse the same base character models for various entries in their ''Sakura'' visual novel series. This is most easily demonstrated in the free IdleGame spin-off ''Sakura Clicker'', where every enemy has variants [[https://cdn.akamai.steamstatic.com/steam/apps/383080/ss_c7cc08bf06fe80fe114cc7d064eeba4df83c283f.1920x1080.jpg?t=1578342456 that]] [[https://cdn.akamai.steamstatic.com/steam/apps/383080/ss_faea898905abddd7b90d253155312c7dcd66d31f.1920x1080.jpg?t=1578342456 look]] [[https://cdn.akamai.steamstatic.com/steam/apps/383080/ss_9635f9f03e96c3f5bd66e19942f82b8dc0defec3.1920x1080.jpg?t=1578342456 exactly]] [[https://cdn.akamai.steamstatic.com/steam/apps/383080/ss_e93ce48d680c3096126475b7b88058bb1684663f.1920x1080.jpg?t=1578342456 the]] [[https://cdn.akamai.steamstatic.com/steam/apps/383080/ss_04d16f9306c9e6ede11996a23b94e85f11ea25a1.1920x1080.jpg?t=1578342456 same]] save for their hairstyle and skin tone.
Is there an issue? Send a MessageReason:
None


* A lot of ''Franchise/MortalKombat'' games (even later ones like ''[[VideoGame/MortalKombat9 MK9]]'') suffer from this, as it’s extremely hard to differentiate human characters by their faces except by their skin colour, whether they’re wearing a mask, hat, glasses or have some kind of face marking or unique eye colour. Female characters in particular [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSEbdnF4w5CMejUyWN6NbHhxzI-Ivlg8JVUlg&usqp=CAU all]] [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRgiX2Nxg1s0AwAZh1o2XZhB2Jr1kD7ysKVbA&usqp=CAU had]] [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRS7DkLU1fl2JpA8UUnhhcdtPaqBL1fvPlfdA&usqp=CAU the same pouty faces]], which bleed over in other [=NetherRealm=] games like ''VideoGame/MortalKombatVsDCUniverse'' and ''VideoGame/InjusticeGodsAmongUs''. Even ''[[VideoGame/MortalKombat9 MKX]]'' got criticised for this, with Cassie and Jacqui [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTJQHVgO9--AKNc3gNt5LyvJuqPYKuwn85OCQ&usqp=CAU looking exactly the same]] save skin colour. ''VideoGame/MortalKombat11'' thanks to photorealistic graphics goes very far to avert this with [[encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSZR44I9HEdXDq3ISMKWnC2JczCPgVNnGxDPg&usqp=CAU female characters]] (apart from [[StrongFamilyResemblance Sonya and Cassie]]) and the rest of the cast having different features from each other.

to:

* A lot of ''Franchise/MortalKombat'' games (even later ones like ''[[VideoGame/MortalKombat9 MK9]]'') suffer from this, as it’s extremely hard to differentiate human characters by their faces except by their skin colour, whether they’re wearing a mask, hat, glasses or have some kind of face marking or unique eye colour. Female characters in particular [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSEbdnF4w5CMejUyWN6NbHhxzI-Ivlg8JVUlg&usqp=CAU all]] [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRgiX2Nxg1s0AwAZh1o2XZhB2Jr1kD7ysKVbA&usqp=CAU had]] [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRS7DkLU1fl2JpA8UUnhhcdtPaqBL1fvPlfdA&usqp=CAU the same pouty faces]], which bleed over in other [=NetherRealm=] games like ''VideoGame/MortalKombatVsDCUniverse'' and ''VideoGame/InjusticeGodsAmongUs''. Even ''[[VideoGame/MortalKombat9 MKX]]'' got criticised for this, with Cassie and Jacqui [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTJQHVgO9--AKNc3gNt5LyvJuqPYKuwn85OCQ&usqp=CAU looking exactly the same]] save skin colour. ''VideoGame/MortalKombat11'' thanks to photorealistic graphics goes very far to avert this with [[encrypted-tbn0.[[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSZR44I9HEdXDq3ISMKWnC2JczCPgVNnGxDPg&usqp=CAU com/images?q=tbn:ANd9GcR0HGWIBFNkZ4pDpN-0RzY8Uijj30H13lv37g&usqp=CAU female characters]] (apart from [[StrongFamilyResemblance Sonya and Cassie]]) and the rest of the cast having different features from each other.
Is there an issue? Send a MessageReason:
None


* A lot of ''Franchise/MortalKombat'' games (even later ones like ''[[VideoGame/MortalKombat9 MK9]]'') suffer from this, as it’s extremely hard to differentiate human characters by their faces except by their skin colour, whether they’re wearing a mask, hat, glasses or have some kind of face marking or unique eye colour. Female characters in particular [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSEbdnF4w5CMejUyWN6NbHhxzI-Ivlg8JVUlg&usqp=CAU all]] [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRgiX2Nxg1s0AwAZh1o2XZhB2Jr1kD7ysKVbA&usqp=CAU had]] [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRS7DkLU1fl2JpA8UUnhhcdtPaqBL1fvPlfdA&usqp=CAU the same pouty faces]], which bleed over in other [=NetherRealm=] games like ''VideoGame/MortalKombatVsDCUniverse'' and ''VideoGame/InjusticeGodsAmongUs''. Even ''[[VideoGame/MortalKombat9 MKX]]'' got criticised for this, with Cassie and Jacqui [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTJQHVgO9--AKNc3gNt5LyvJuqPYKuwn85OCQ&usqp=CAU looking exactly the same]] save skin colour. ''VideoGame/MortalKombat11'' thanks to photorealistic graphics goes very far to avert this with [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSZR44I9HEdXDq3ISMKWnC2JczCPgVNnGxDPg&usqp=CAU female characters]] (apart from [[StrongFamilyResemblance Sonya and Cassie]]) and the rest of the cast having different features from each other.

to:

* A lot of ''Franchise/MortalKombat'' games (even later ones like ''[[VideoGame/MortalKombat9 MK9]]'') suffer from this, as it’s extremely hard to differentiate human characters by their faces except by their skin colour, whether they’re wearing a mask, hat, glasses or have some kind of face marking or unique eye colour. Female characters in particular [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSEbdnF4w5CMejUyWN6NbHhxzI-Ivlg8JVUlg&usqp=CAU all]] [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRgiX2Nxg1s0AwAZh1o2XZhB2Jr1kD7ysKVbA&usqp=CAU had]] [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRS7DkLU1fl2JpA8UUnhhcdtPaqBL1fvPlfdA&usqp=CAU the same pouty faces]], which bleed over in other [=NetherRealm=] games like ''VideoGame/MortalKombatVsDCUniverse'' and ''VideoGame/InjusticeGodsAmongUs''. Even ''[[VideoGame/MortalKombat9 MKX]]'' got criticised for this, with Cassie and Jacqui [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTJQHVgO9--AKNc3gNt5LyvJuqPYKuwn85OCQ&usqp=CAU looking exactly the same]] save skin colour. ''VideoGame/MortalKombat11'' thanks to photorealistic graphics goes very far to avert this with [[https://encrypted-tbn0.[[encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSZR44I9HEdXDq3ISMKWnC2JczCPgVNnGxDPg&usqp=CAU female characters]] (apart from [[StrongFamilyResemblance Sonya and Cassie]]) and the rest of the cast having different features from each other.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Wally was another template for characters in the early days of the strip. Even after he became a major character, jokes have been made about the Pointy-Haired Boss firing employees who look like Wally out of MistakenIdentity.
Is there an issue? Send a MessageReason:
Up To Eleven is a defunct trope


* The work of [[http://en.wikipedia.org/wiki/John_William_Waterhouse John William Waterhouse]] took this to [[UpToEleven extremes]]--the subjects of his paintings all look exactly alike, just with different clothing and, occasionally, hair color.

to:

* The work of [[http://en.wikipedia.org/wiki/John_William_Waterhouse John William Waterhouse]] took this to [[UpToEleven extremes]]--the extremes--the subjects of his paintings all look exactly alike, just with different clothing and, occasionally, hair color.
Is there an issue? Send a MessageReason:
Loads And Loads Of Characters is a redirect that should not be linked to


ImpossiblyCoolClothes, distinctive HairColors, and SignatureHeadgear can create an extremely powerful framing effect, meaning the rest of the character's design may be quite simple as a shortcut. The unfortunate result may be a fundamentally homogenized artstyle, exacerbated if the designs are simplified further for characters who must be easy to animate [[LoadsAndLoadsOfCharacters in large groups]]. Naturally this runs the risk of looking somewhat cheap, especially if the cast gets very large. This can be compensated with [[PaletteSwap color redesigns]], or [[LimitedWardrobe sticking a character habitually into one outfit]], because said outfit is more distinctive than the actual character. In contrast, homogeneous outfits (like school uniforms) tend to encourage faces to be drawn differently. Because of this, a character's outfit actually ''changing'' usually means its supposed to mark an emotional change in either them or how we're supposed to see them. A simple haircut can also mess up with who the character is very easily.

to:

ImpossiblyCoolClothes, distinctive HairColors, and SignatureHeadgear can create an extremely powerful framing effect, meaning the rest of the character's design may be quite simple as a shortcut. The unfortunate result may be a fundamentally homogenized artstyle, exacerbated if the designs are simplified further for characters who must be easy to animate [[LoadsAndLoadsOfCharacters in large groups]].groups. Naturally this runs the risk of looking somewhat cheap, especially if the cast gets very large. This can be compensated with [[PaletteSwap color redesigns]], or [[LimitedWardrobe sticking a character habitually into one outfit]], because said outfit is more distinctive than the actual character. In contrast, homogeneous outfits (like school uniforms) tend to encourage faces to be drawn differently. Because of this, a character's outfit actually ''changing'' usually means its supposed to mark an emotional change in either them or how we're supposed to see them. A simple haircut can also mess up with who the character is very easily.
Is there an issue? Send a MessageReason:
None


* For both ''WesternAnimation/TheAristocats'' (1970) and ''WesternAnimation/RobinHood'' (1973), the (then) financially-strapped Creator/{{Disney}} re-used [[https://www.youtube.com/watch?v=ihS970ymuC0 several]] ''iconic'' dance scenes from at least three different previously-released Disney animated films, most notably ''WesternAnimation/SnowWhiteAndTheSevenDwarfs''. Deja vu, much? The dance scenes in all previously-mentioned films were drawn from the exact same live-action source material (and, in some cases, Xeroxs of that material). [[note]] Both "Robin Hood" and "Aristocats" were released during the "Xerography" era of Disney animation, which occured between ''WesternAnimation/OneHundredAndOneDalmatians'' (1961) and ''WesternAnimation/TheRescuers'' (1977). During this era, rather than drawing each cell frame by hand, the frame of animation was rough-sketched, photocopied, and then slightly altered for the next frame. Also, whole shots and sequences (including the dance scenes) were re-used between films, and sometimes within the same film, to save money. This helped Disney barely survive the animation-bleak 1960s and 1970s. Disney had taken losses from both multiple animated 1950's films, and Disneyland's early years, when the theme park was less profitable than expected. [[/note]]

to:

* For both ''WesternAnimation/TheAristocats'' (1970) and ''WesternAnimation/RobinHood'' ''WesternAnimation/{{Robin Hood|1973}}'' (1973), the (then) financially-strapped Creator/{{Disney}} re-used [[https://www.youtube.com/watch?v=ihS970ymuC0 several]] ''iconic'' dance scenes from at least three different previously-released Disney animated films, most notably ''WesternAnimation/SnowWhiteAndTheSevenDwarfs''. Deja vu, much? The dance scenes in all previously-mentioned films were drawn from the exact same live-action source material (and, in some cases, Xeroxs of that material). [[note]] Both "Robin Hood" ''Robin Hood'' and "Aristocats" ''Aristocats'' were released during the "Xerography" era of Disney animation, which occured between ''WesternAnimation/OneHundredAndOneDalmatians'' (1961) and ''WesternAnimation/TheRescuers'' (1977). During this era, rather than drawing each cell frame by hand, the frame of animation was rough-sketched, photocopied, and then slightly altered for the next frame. Also, whole shots and sequences (including the dance scenes) were re-used between films, and sometimes within the same film, to save money. This helped Disney barely survive the animation-bleak 1960s and 1970s. Disney had taken losses from both multiple animated 1950's films, and Disneyland's early years, when the theme park was less profitable than expected. [[/note]]

Added: 25

Removed: 18392

Is there an issue? Send a MessageReason:
None


* OnlySixFaces/ComicBooks



[[folder:Comic Books]]
* David Aja pokes fun at himself over this in an issue of ''ComicBook/{{Hawkeye}}''. Clint gets mistaken for ComicBook/IronFist (whose book Aja used to draw), and angrily asks why everyone keeps getting the two of them confused.
* ''ComicBook/ArchieComics'':
** ''Archie'' is relatively well-known for this, as a common story involves Betty or Veronica merely placing on a wig to imitate the other, leaving every other character completely fooled. In fact, the only female characters in Archie Comics not to have the same body and face type are either older women, the rare 'super-attractive' types such as Cheryl Blossom or Melody, who possess larger busts and more curves, or the {{Gonk}}s like Big Ethel.
** In one comic, Betty and Veronica both dyed their hair red. Aside from hair ''style'', they looked identical.
** It [[DependingOnTheArtist varies]] from artist to artist. Sometimes Cheryl Blossom and Melody have the same body as every other girl. Cheryl Blossom is lucky enough to get a slightly different face most of the time, though. In the early comics before the series developed its signature style, the two looked more different as well.
** It is {{averted|Trope}} in ''ComicBook/AfterlifeWithArchie'', as Francesco Francavilla manages to give every character a distinctive face and body. His Betty and Veronica are quite different (with Betty being taller, bustier and less slender than Ronnie), and it only diversifies from there.
** Averted in the ''ComicBook/ArchieComics2015'' reboot, where more effort is given to distinguish Betty and Veronica.
* ''ComicBook/{{Artesia}}''. It's more like two -- one for men and one for women. Mark Smylie paints almost everything with great detail -- human faces being the exception. There are certain variations, like slightly wider noses, wrinkles and scars. The only way to really tell the characters apart is hair and facial hair. With the Ensemble Cast, it sometimes makes things confusing. The old Artesia website used to have a Character Sheet, but the new one does not.
* In his list of ''15 Things That Are Wrong With ComicBook/IdentityCrisis'', [[WebVideo/AtopTheFourthWall Linkara]] briefly mentions that Michael Turner could only draw two faces: male and female.
* Mark Bagley is a major offender, especially in ''ComicBook/UltimateSpiderMan.'' He is often forgiven for this because he is an inhumanly fast penciller -- in an era where comic fans are used to delays, Bagley has a habit of getting issues out early. Plus he used this to astounding effect in the Ultimate Clone Saga, wherein Peter's [[spoiler: OppositeSexClone really does look exactly like him, only female]]. Though Bagley does repeat his faces, they look much more like each other than any other character. Similarly, the Ultimate Richard Parker was immediately recognizable as the 616 version of Peter Parker.
* Ed Benes tends to give every female character more or less the same face. This is especially noticeable in his Justice League comics, where ComicBook/BlackCanary and ComicBook/{{Zatanna}} look like blond/brunette versions of each other, while ComicBook/{{Vixen}}, a black woman, has identical facial features to them.
* Creator/JohnByrne is known for having his male faces look ''pretty'' similar (with trademark square jaws), while his female faces are entirely identical. This is especially noticeable when his Batman and Superman are on the same page: the two of them are twins who happen to wear different costumes. He averts this in the ''Generations'' graphic novels, starring Superman and Batman, because he draws Batman with the distinctive {{Lantern Jaw|OfJustice}} that he sported back in UsefulNotes/{{the Silver Age|OfComicBooks}}.
* [[ComicBook/CaptainAmerica Steve Rogers]]. [[ComicBook/AntMan Henry Pym]]. [[ComicBook/{{Hawkeye}} Clint Barton]]. [[ComicBook/{{Quasar}} Wendell Vaughn]]. [[ComicBook/USAgent John Walker]]. [[ComicBook/HumanTorch1939 Jim Hammond]]. They're all blonde Caucasian males, and they were all active members of the Avengers at the same time circa 1990. And John Byrne just happened to be the writer/artist who added the Torch and US Agent to ''Avengers West Coast''. {{Lampshaded}} in one of the ''Marvel Year In Review'' specials. [[https://static0.cbrimages.com/wordpress/wp-content/uploads/goodcomics/2007/03/07-11-2006%2003;49;16PM.JPG]]
* ''ComicBook/CaptainElectron'' has an odd example of this, with Jay Disbrow's artwork generally managing to make the historical figures seen in the educational segments look distinct (if hit-and-miss as to how much they resemble their real-life counterparts), but all the other male characters having near-identical faces, to the point where the titular Captain Electron spends much of the story hanging around with a computer science student who looks like his twin brother.
* Frank Cho is somewhat infamous for this -- especially noticeable since he copies his trademark "double-wide hips, toned wasp-waist/titanic jugs" combination onto every female character as well. Only the beefiest girls (She-Hulk, Valkyrie, Thundra...) fall away from this trademark look. The women are essentially clones with different hair. His male characters tend to differ quite dramatically, by contrast.
* A big problem for Creator/SteveDillon, who draws faces very distinctively and very uniformly. Sadly this wasn't always the case, Dillon is an excellent draftsman, but even he has admitted to oversimplifying things in his work. This resulted in the "everyone is Frank" meme -- because Dillon's work on ComicBook/ThePunisher was so famous, Frank Castle's [[PerpetualFrowner scowly mug]] is most noticeable when Dillon makes use of it or tries to modify it, including women, especially when they get mad they turn into skinny Frank Castles in wigs.
** According to [[http://www.bleedingcool.com/2016/10/22/comics-people-remember-steve-dillon/ an article]] written after his passing, Dillon not only knew about the "Frankface" meme, but was actively trying to fuel it by putting it in everything he drew.
* Terry and Rachel Dodson draw a lot of similar faces (see quote page).
* ''ComicBook/ElfQuest'' was a rare aversion. Wendy Pini kept a concordance of the shapes of eyes, facial structure, etc., so that her elves definitely weren't the same faces with different (extremely elaborate) hairdos. Although elves are all slender and have bodies that are considered attractive in this culture, there was a lot of variation in that shapeliness, on the men and especially the women.
* ''ComicBook/{{Finder}}'' by Carla Speed [=MacNeil=] does this on purpose, in a civilization composed almost entirely of clans that intentionally inbreed to look like each other. However, the different clans (and the non-clan characters) have wide variety of very different faces.
* ''Creator/HarveyComics'' has a tendency for this. It's especially noticeable with their human characters as they often have the same head shape, eyes and noses. This has lead to the [[EpilepticTrees fan theory]] that their most famous character, WesternAnimation/CasperTheFriendlyGhost, is actually the ghost of ComicBook/RichieRich.
* Creator/JackKirby's women are famous for being only distinguishable by their hairstyles. His ''other'' characters, on the other hand, are so varied and diverse that it almost makes up for it.
** This is an improvement on how he drew people in the early ''ComicBook/FantasticFour'' (and other comics of the time) -- one letters column admitted his eight basic types bore an unofficial nickname, "Kirby's Kast of Kharacters."
** Jack Kirby had four basic categories of faces: Heroic Adult Male, Heroic Juvenile Male, Heroic Female (aka Juvenile Male with Long Hair), and Kill It With Fire. There ''was'' some variety among the Kill It With Fire crowd; Thing looked nothing like Desaad who looked nothing like Dan Turpin; each of them was hideous in his own distinctive way.
** In an early issue of ''Fantastic Four'', this was even a plot point. By simply putting on a wig and a spare FF uniform, blind sculptress Alicia Masters [[http://goodcomics.comicbookresources.com/2007/06/18/ten-goofiest-plot-points-of-the-first-ten-issues-of-the-fantastic-four/ looked exactly like Sue Storm]][[note]]See item #6.[[/note]] -- to other characters, as well as the reader!
* David Lafuente averts this. He gives all the cast of ''ComicBook/UltimateSpiderMan'' distinct faces, hairstyles, dress styles, and rarest of all, physical builds.
* Greg Land is infamous not only for apparently tracing his characters from [[strike:porno magazines]] photos, but also for tracing entirely different characters from the ''[[http://3.bp.blogspot.com/_rzdB5a4kLAo/R8C7U5yROCI/AAAAAAAAFqs/d5hF_z5q2Xw/s1600-h/GregLand_JeanBlkCanary.gif same]]'' photo. There have been quite a few joke campaigns to buy Land more porn just so comic readers can see some variety in his work.
* Creator/JimLee's Batman and Superman appear to be clones, and all women are identical.
* Surprise! Creator/RobLiefeld goes here. Once, a [[https://www.progressiveboink.com/2012/4/21/2960757/robliefeld3 "top 40 worst Rob Liefeld drawings" list]] showcased a scan of two data profiles on two different characters; the faces were identical, and the blonde hairstyles nearly so. The list asked readers, for bonus points, to guess ''which of the two was supposed to be Hispanic''.
* Maybe not faces, but for Kevin Maguire, it's expressions. Look at Superbuddies or his [[Franchise/JusticeLeagueOfAmerica JLI]] runs and you'll see the same confused expressions on the faces of the JLI.
* While Guillem March's male faces tend to be very detailed and expressive, his women are all drawn in [[http://images2.fanpop.com/image/photos/10200000/Gotham-City-Sirens-gotham-girls-10255858-949-1440.jpg a very similar manner]]: slightly pointed noses and chins, wide jawlines, pouty lips, and heavy-lidded [[DullSurprise "sensual"]] expressions. And [[AuthorAppeal huge breasts]], but you [[DistractedByTheSexy probably noticed that]].
* ''ComicBook/MillieTheModel'' often consciously imitated the ComicBook/ArchieComics style and had many of the same artists, including Dan [=DeCarlo=] and Stan Goldberg. Unsurprisingly, the feature often shared this trope with Archie as well.
* Creator/MiloManara only draws one type of beautiful woman. His female diversity in a nutshell: [[http://4.bp.blogspot.com/_7yYOAz2b6R0/S7i_yYawcHI/AAAAAAAAAC4/KxoRnxGVx8E/s1600/xmenmujeres_01.jpg despite the characters having various ethnicities, they mostly have the same face, same middle sized chest and same body proportions.]] To be fair, old or ugly male/female characters are more diverse in his works.
* Takeshi Miyazawa's drawings tend to have a limited range of faces and body types.
* Phil Noto also does this for his characters, but makes it so pretty. Ditto Jim Cheung, Olivier Coipel, Stuart Immonen ...
* Any interpretation of super heroes by Creator/AlexRoss will be super-detailed and almost photo-realistic... paintings of the exact same guy or girl, just in a different outfit (or painted green in the case of The Martian Manhunter, etc.)
* In the 2017 edition of ''ComicBook/{{Runaways}}'', it quickly becomes clear that while Kris Anka is very good at drawing a variety of clothing and hairstyles, he only uses a limited range of faces. This is particularly apparent in the "Best Friends Forever" arc, in which Molly, Abby, and Klara all have the same face, just with different eye colors and skin tones.
* This was initially the case for the original black and white releases of the first volumes of ''ComicBook/ScottPilgrim,'' with characters like Scott, Ramona, Stacie, Kim and Young Neil sharing much of the same features and having similar head shapes despite being completely different characters, with much of the differentiation between the cast coming through their hairstyles. [[ArtEvolution Bryan Lee O'Malley's art style changed]] over the course of the series, however, and most of the cast's looks diversified with at least one unique facial characteristic for each character (Knives having BlackBeadEyes, Kim being the only one with prominent freckles, etc.) by the fourth volume. The color rereleases of the series also make some minor visual changes along the way to keep things consistent (e.g. adding Julie's glasses from the later books into the first volume).
** O'Malley's later work on ''ComicBook/{{Seconds}}'' averts the trope entirely. Compare [[https://i.pinimg.com/originals/34/41/19/344119a8b7c34d80bb807c9c72d89ca8.jpg an early shot form volume one of Scott Pilgrim]] to the [[https://i.pinimg.com/originals/51/5f/2c/515f2c55eb8d88d481a5d58e3b7bc24d.jpg promotional image from Seconds]], and the difference is a clear one.
* Franchise/TheSmurfs take this to an extreme degree; apart from a handful of Smurfs who have characteristic features or wear an accessory, all of them look exactly the same.
* ''ComicBook/SonicTheHedgehogArchieComics'' is often accused of taking this to the entire body. Many share a body and head type with Sonic, even if they're not hedgehogs. Many characters are distinguished by clothing elements, colored bodies, or hairstyle. This is part of the reason why the comics are immensely popular in the fan art community (one could make a drinking game out of browsing Website/DeviantArt for recolors of Sonic). The body type is fairly easy to learn and since many characters design-wise could be dumbed down as 'different color Sonic with hair', novice artists often can fall back on tracing pages. Former artist/writer Creator/KenPenders, after leaving the comic, had this trope levied at him over his echidna characters with people noting that they're all just Knuckles with clothes and more/less hair. It doesn't help that they're ''still'' like this even when he's retooling them for his own work.
* Used intentionally in the comic ''ComicBook/{{Sturmtruppen}}'', where all the soldiers share the same body type, and so do the officers. Bonvi's point was to underline how much war "de-humanize" soldiers and turns them into an anonymous mass.
* ''Franchise/{{Superman}}'':
** During [[UsefulNotes/TheGoldenAgeOfComicBooks the Golden]] and [[UsefulNotes/TheSilverAgeOfComicBooks Silver Ages]], Superman would run into lookalikes often -- from his Kandorian cousin Van-Zee to Kryptonian rogue Mala to a movie actor called Gregory Reed -- who were ''so'' similar to him that they could (and did) pass for him. Superman and Batman were also able to pose as each other with ''no one'' figuring it out until they explicitly identified themselves. This was an intentional plot point: Superman is just supposed to have "one of those faces", which helps to explain his ClarkKenting.
** It wasn't just Superman -- ComicBook/JimmyOlsen, ComicBook/LoisLane and ComicBook/{{Supergirl}} encountered identical duplicates of themselves on a semi-regular basis, too. Villain Lesla-Lar was capable of posing as Supergirl in ''ComicBook/TheUnknownSupergirl'' -- and later Lena Thorul in ''ComicBook/TheGirlWithTheXRayMind'' -- without Superman himself suspecting that woman wasn't his cousin (several years later it was lampshaded in ''ComicBook/SupermanFamily #206: ComicBook/StrangersAtTheHeartsCore'' as some kind of "cosmic coincidence").
** Editor Mort Weisinger actually claimed (in response to a reader questioning the plausibility of this) that "it was a real-world fact that everybody on Earth has one or more exact lookalikes running around!" (The "everybody has a double" thing was a common urban legend, decades ago, but not so much these days.)
* {{Lampshade|Hanging}}d in ''ComicBook/TinyTitans'', where ComicBook/{{Robin}} and Raven point out that without his hat, Zachary Zatara looks '''exactly''' like ComicBook/{{Superboy}}.
* Tom Grummett's characters tend to all have the same face. This makes it awkward when drawing characters who are romantically involved, such as Superboy and Wonder Girl, or Mach-IV and Songbird.
* In ''ComicBook/UnderstandingComics'', Scott [=McCloud=] argues [[Administrivia/TropesAreTools not to poopoo ]] -- as a deliberate choice, a simplistic art style makes the person, place or thing being depicted more universal and, in the case of characters, helps us read their emotions as well as identify with them.
* Franco Urru's art on ''Series/{{Angel}}'' spin-off comics -- his male characters are pretty individual but his women's faces and bodies are quite interchangeable. Particularly annoying since many of the characters are based on live-action actors who don't look alike -- if you're drawing Creator/JulietLandau with voluptuous curves, you're really letting your personal tastes influence your art too much.
* Charlie Adlard's art for ''ComicBook/TheWalkingDead'' is especially bad with this, at least in the beginning of his tenure. He seems to have one stock "Unshaven White Guy With Large Nose and Scowl" face that he uses constantly for at least three or four different main characters, and most of the women (and Glen) are only identifiable by their hair and/or hats. In shots that just show the face, the reader has little clue who they're looking at, outside of the dialogue. On top of that, the range of expression for the vast majority of Adlard's characters is exactly one: semi-stoic serious face. This is especially notable since the first six issues were drawn by Tony Moore, who actually made all of the characters look very distinct from one-another, especially Lori (Rick's wife). Tony Moore being a complete and total aversion of this trope makes Charlie Adlard's work following Moore's departure all the more jarring, though he has visibly improved over time.
* In the German comic ''ComicBook/{{Werner}}'': Brösel once revealed in an interview that his characters are mostly based on a very few faces with a very few variations. %% This entry was added automatically by FELH2. In case the wording doesn't make sense, rewrite it as you like, remove this comment and tell this troper.
* ''ComicBook/WonderWoman1942'': While most of the characters aren't hard to tell apart unless they are noted as part of the story to be identical Harry G. Peter's art of college age girls makes those that aren't a fat or extra buff pretty interchangeable sans hair. As most of the recurring characters are the Holliday Girls it makes it quite difficult to tell if named characters are making a reappearance in an issue unless they are addressed directly.
[[/folder]]

Added: 1409

Changed: 519

Is there an issue? Send a MessageReason:
None


* Almost every ''Franchise/FinalFantasy'' after ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]'', characters in CG movies tend to look very similar. This expands to ''Franchise/KingdomHearts'' above and ''VideoGame/LufiaCurseOfTheSinistrals''.

to:

* Almost every ''Franchise/FinalFantasy'' after ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]'', characters in CG movies and other titles like ''VideoGame/DissidiaFinalFantasy'' tend to look very similar. This expands to ''Franchise/KingdomHearts'' above and ''VideoGame/LufiaCurseOfTheSinistrals''. Averted in ''VideoGame/FinalFantasyVIIRemake'' which thanks to using realistic graphics is able to give the cast unique facial features, Cloud for instance has different features from other bishes like Reno or Rufus as well as Sephiroth. Tifa and Aerith notably avert this due to Tifa being modelled to have Asian looking facial features whilst Aerith is modelled to look more Caucasian, unlike previous media where they had same face apart from hair and eyes.


Added DiffLines:

* A lot of ''Franchise/MortalKombat'' games (even later ones like ''[[VideoGame/MortalKombat9 MK9]]'') suffer from this, as it’s extremely hard to differentiate human characters by their faces except by their skin colour, whether they’re wearing a mask, hat, glasses or have some kind of face marking or unique eye colour. Female characters in particular [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSEbdnF4w5CMejUyWN6NbHhxzI-Ivlg8JVUlg&usqp=CAU all]] [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRgiX2Nxg1s0AwAZh1o2XZhB2Jr1kD7ysKVbA&usqp=CAU had]] [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRS7DkLU1fl2JpA8UUnhhcdtPaqBL1fvPlfdA&usqp=CAU the same pouty faces]], which bleed over in other [=NetherRealm=] games like ''VideoGame/MortalKombatVsDCUniverse'' and ''VideoGame/InjusticeGodsAmongUs''. Even ''[[VideoGame/MortalKombat9 MKX]]'' got criticised for this, with Cassie and Jacqui [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTJQHVgO9--AKNc3gNt5LyvJuqPYKuwn85OCQ&usqp=CAU looking exactly the same]] save skin colour. ''VideoGame/MortalKombat11'' thanks to photorealistic graphics goes very far to avert this with [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSZR44I9HEdXDq3ISMKWnC2JczCPgVNnGxDPg&usqp=CAU female characters]] (apart from [[StrongFamilyResemblance Sonya and Cassie]]) and the rest of the cast having different features from each other.
Is there an issue? Send a MessageReason:
Broken link (the current comic on that page isn't the one that used to be there before - and which would have been relevant to this trope). Also, first person writing from a bygone era.


** [[http://www.vgcats.com/comics/?strip_id=286 I think Scott heard us.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''ComicBook/CaptainElectron'' has an odd example of this, with Jay Disbrow's artwork generally managing to make the historical figures seen in the educational segments look distinct (if hit-and-miss as to how much they resemble their real-life counterparts), but all the other male characters having near-identical faces, to the point where the titular Captain Electron spends much of the story hanging around with a computer science student who looks like his twin brother.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/HalfLife2'' isn't much better, with only 15 citizen models[[labelnote:*]]excluding charred corpses and low-poly models[[/labelnote]].

to:

** ''VideoGame/HalfLife2'' isn't much better, with only 15 citizen models[[labelnote:*]]excluding models[[note]]excluding charred corpses and low-poly models[[/labelnote]].models[[/note]].
Is there an issue? Send a MessageReason:
None


** ''VideoGame/HalfLife2'' isn't much better, with only 15 citizen models (excluding charred corpses and low-poly models).

to:

** ''VideoGame/HalfLife2'' isn't much better, with only 15 citizen models (excluding models[[labelnote:*]]excluding charred corpses and low-poly models).models[[/labelnote]].
Is there an issue? Send a MessageReason:
None


** ''VideoGame/HalfLife2 isn't much better, with only 15 citizen models (excluding charred corpses and low-poly models).

to:

** ''VideoGame/HalfLife2 ''VideoGame/HalfLife2'' isn't much better, with only 15 citizen models (excluding charred corpses and low-poly models).

Added: 120

Changed: 42

Is there an issue? Send a MessageReason:
None


* A common source of mirth when talking about ''VideoGame/HalfLife'' is how every guard or scientist in the Black Mesa complex has the same face (well, for scientists there are three alternating faces). [[AscendedExtra This became more awkward when the models were given names and turned into unique NPCs in the sequel]]. Maybe they were short on employees and decided to [[ExpendableClone clone themselves repeatedly?]]

to:

* A common source of mirth when talking about ''VideoGame/HalfLife'' is how every guard or scientist in the Black Mesa complex has the same face (well, for scientists there are three alternating faces). [[AscendedExtra This became more awkward when the models were given names and turned into unique NPCs in the sequel]]. Maybe they were short on employees and decided to [[ExpendableClone clone themselves repeatedly?]]themselves]] [[Machinima/HalfLifeButTheAIIsSelfAware repeatedly?]]
** ''VideoGame/HalfLife2 isn't much better, with only 15 citizen models (excluding charred corpses and low-poly models).

Changed: 26

Is there an issue? Send a MessageReason:
Now a redirect (per TRS)


ImpossiblyCoolClothes, YouGottaHaveBlueHair, and SignatureHeadgear can create an extremely powerful framing effect, meaning the rest of the character's design may be quite simple as a shortcut. The unfortunate result may be a fundamentally homogenized artstyle, exacerbated if the designs are simplified further for characters who must be easy to animate [[LoadsAndLoadsOfCharacters in large groups]]. Naturally this runs the risk of looking somewhat cheap, especially if the cast gets very large. This can be compensated with [[PaletteSwap color redesigns]], or [[LimitedWardrobe sticking a character habitually into one outfit]], because said outfit is more distinctive than the actual character. In contrast, homogeneous outfits (like school uniforms) tend to encourage faces to be drawn differently. Because of this, a character's outfit actually ''changing'' usually means its supposed to mark an emotional change in either them or how we're supposed to see them. A simple haircut can also mess up with who the character is very easily.

to:

ImpossiblyCoolClothes, YouGottaHaveBlueHair, distinctive HairColors, and SignatureHeadgear can create an extremely powerful framing effect, meaning the rest of the character's design may be quite simple as a shortcut. The unfortunate result may be a fundamentally homogenized artstyle, exacerbated if the designs are simplified further for characters who must be easy to animate [[LoadsAndLoadsOfCharacters in large groups]]. Naturally this runs the risk of looking somewhat cheap, especially if the cast gets very large. This can be compensated with [[PaletteSwap color redesigns]], or [[LimitedWardrobe sticking a character habitually into one outfit]], because said outfit is more distinctive than the actual character. In contrast, homogeneous outfits (like school uniforms) tend to encourage faces to be drawn differently. Because of this, a character's outfit actually ''changing'' usually means its supposed to mark an emotional change in either them or how we're supposed to see them. A simple haircut can also mess up with who the character is very easily.
Is there an issue? Send a MessageReason:
None


** In ''VideoGame/FalloutShelter'' all Dwellers look the same expect color and hairstyle, even those from the other Fallout games.

to:

** In ''VideoGame/FalloutShelter'' ''VideoGame/FalloutShelter'', all Dwellers dwellers look the same expect except color and hairstyle, even those from the other Fallout games.''Fallout'' games. This is because the game's art style is based on the in-universe [[ShowWithinAShow Vault-Tec cartoons]], where almost every human character looks like a variation of [[SeriesMascot Vault Boy]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''ComicStrip/TheFarSide'': Gary Larson, even stating the trope name, once said in an interview in 1998 that he never wanted to bring the same character back in any of the Far Side strips because it felt limiting and that one scenario he made would work with a character but not another. However he later said "Although admittedly, as the years went by, all my stuff got boiled down to about six faces.”

Added: 555

Changed: 717

Is there an issue? Send a MessageReason:
None


* ''VideoGame/HitmanBloodMoney'' has this in '''spades''', due to technical limitations of 2006 not allowing IO Interactive to easily make unique face models for every NPC. Naturally, this makes it incredibly easy to exploit.
** Both ''VideoGame/Hitman2016'' and ''VideoGame/Hitman2'' downplay this trope, as while guards tend to look identical to one another, civilians are so numerous that it's inevitable twins will start popping up. It's downplayed as there's ''at least'' 20 face models for each gender, as well as skin color variants, as well as many different types of clothing, hair, and any gear they wear (such as watches or backpacks), meaning even if a face is the same as another NPC in a level, their hair or body likely isn't.

to:

* VideoGame/{{Hitman}}:
**
''VideoGame/HitmanBloodMoney'' has this in '''spades''', due to technical limitations of 2006 not allowing IO Interactive to easily make unique face models for every NPC. Naturally, this makes it incredibly easy to exploit.
** Both ''VideoGame/Hitman2016'' and ''VideoGame/Hitman2'' downplay The''VideoGame/WorldOfAssassinationTrilogy'' downplays this trope, as while guards tend to look identical to one another, civilians are so numerous that it's inevitable twins will start popping up. It's downplayed as there's ''at least'' 20 30 or so face models for each gender, as well as varying textures and models for skin color variants, as well as many color, hair, arms, you name it, not to mention the different types of clothing, hair, clothing and any gear they wear (such as watches or backpacks), meaning even if a face is the same as another NPC in a level, their hair or body likely isn't.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* As crowd sizes have increased in WideOpenSandbox games, some PC ports (such as ''VideoGame/GranTheftAutoV'') have actually included a "Crowd Diversity" setting, allowing the user to choose how much this trope is invoked or averted. This actually serves a purpose, as every NPC model increases the memory requirements of a crowd. Allowing copies keeps up the crowd density but improves performance on struggling machines.
Is there an issue? Send a MessageReason:
None


* For both ''WesternAnimation/TheAristocats'' (1970) and ''WesternAnimation/RobinHood'' (1973), the (then) financially-strapped Creator/{{Disney}} re-used [[https://www.youtube.com/watch?v=ihS970ymuC0 several]] ''iconic'' dance scenes from at least three different previously-released Disney animated films, most notably ''WesternAnimation/SnowWhiteAndTheSevenDwarfs''. Deja vu, much? The dance scenes in all previously-mentioned films were drawn from the exact same live-action source material (and, in some cases, Xeroxs of that material). [[note]] Both "Robin Hood" and "Aristocats" were released during the "Xerography" era of Disney animation, which occured between ''WesternAnimation/OneHundredAndOneDalmatians'' (1961) and ''WesternAnimation/TheRescuers'' (1977). During this era, rather than drawing each cell frame by hand, the frame of animation was rough-sketched, photocopied, and then slightly altered for the next frame. Also, whole shots and sequences (including the dance scenes) were re-used between films, and sometimes within the same film, to save money. This helped Disney barely survive the animation-bleak 1960s and 1970s. Disney had taken losses from multiple animated films and Disneyland's early years, when the theme park was less profitable than expected. [[/note]]

to:

* For both ''WesternAnimation/TheAristocats'' (1970) and ''WesternAnimation/RobinHood'' (1973), the (then) financially-strapped Creator/{{Disney}} re-used [[https://www.youtube.com/watch?v=ihS970ymuC0 several]] ''iconic'' dance scenes from at least three different previously-released Disney animated films, most notably ''WesternAnimation/SnowWhiteAndTheSevenDwarfs''. Deja vu, much? The dance scenes in all previously-mentioned films were drawn from the exact same live-action source material (and, in some cases, Xeroxs of that material). [[note]] Both "Robin Hood" and "Aristocats" were released during the "Xerography" era of Disney animation, which occured between ''WesternAnimation/OneHundredAndOneDalmatians'' (1961) and ''WesternAnimation/TheRescuers'' (1977). During this era, rather than drawing each cell frame by hand, the frame of animation was rough-sketched, photocopied, and then slightly altered for the next frame. Also, whole shots and sequences (including the dance scenes) were re-used between films, and sometimes within the same film, to save money. This helped Disney barely survive the animation-bleak 1960s and 1970s. Disney had taken losses from both multiple animated films 1950's films, and Disneyland's early years, when the theme park was less profitable than expected. [[/note]]
Is there an issue? Send a MessageReason:
None


* The financially-strapped Creator/{{Disney}} used [[https://www.youtube.com/watch?v=ihS970ymuC0 several]] ''iconic'' dance scenes, from at least three different movies, over again in ''WesternAnimation/RobinHood''. Deja vu, much? All the scenes were drawn from the exact same live-action source material (and, in some cases, Xeroxs of that material).

to:

* The For both ''WesternAnimation/TheAristocats'' (1970) and ''WesternAnimation/RobinHood'' (1973), the (then) financially-strapped Creator/{{Disney}} used re-used [[https://www.youtube.com/watch?v=ihS970ymuC0 several]] ''iconic'' dance scenes, scenes from at least three different movies, over again in ''WesternAnimation/RobinHood''. previously-released Disney animated films, most notably ''WesternAnimation/SnowWhiteAndTheSevenDwarfs''. Deja vu, much? All the The dance scenes in all previously-mentioned films were drawn from the exact same live-action source material (and, in some cases, Xeroxs of that material).material). [[note]] Both "Robin Hood" and "Aristocats" were released during the "Xerography" era of Disney animation, which occured between ''WesternAnimation/OneHundredAndOneDalmatians'' (1961) and ''WesternAnimation/TheRescuers'' (1977). During this era, rather than drawing each cell frame by hand, the frame of animation was rough-sketched, photocopied, and then slightly altered for the next frame. Also, whole shots and sequences (including the dance scenes) were re-used between films, and sometimes within the same film, to save money. This helped Disney barely survive the animation-bleak 1960s and 1970s. Disney had taken losses from multiple animated films and Disneyland's early years, when the theme park was less profitable than expected. [[/note]]
Is there an issue? Send a MessageReason:
None


* Appears after the second episode in ''WesternAnimation/AaaghItsTheMrHellShow'', due to the animation team working within a limited timeframe. An outstanding example being the ''Scooby Doo'' parody characters reappearing in later sketches with different names and in a different context. Viewers didn't seem to mind, as the series was a British sketch-comedy and having a limited number of faces made it seem like an imitation of sketch comedy's tendency to have a small group of actors playing every role.

to:

* Appears after the second episode in ''WesternAnimation/AaaghItsTheMrHellShow'', due to the animation team working within a limited timeframe. An outstanding example being is the ''Scooby Doo'' ''Franchise/ScoobyDoo'' parody characters reappearing in later sketches with different names and in a different context. Viewers didn't seem to mind, as the series was a British sketch-comedy and having a limited number of faces made it seem like an imitation of sketch comedy's tendency to have a small group of actors playing every role.

Removed: 457

Is there an issue? Send a MessageReason:
I'm not sure that's actually true.


* The [[MinimalistCast four girls]] in ''VisualNovel/DokiDokiLiteratureClub'' can easily be told apart by their different hair styles and colours, expressions, height, figures, and body language. It doesn't even matter they all wear the same school uniform. However, their actual faces, eyebrows and eyes (expressions aside) are all the same shape, at least outside the odd moment when somebody's eyes are temporarily drawn in a different style or the like.
Is there an issue? Send a MessageReason:
People confuse them a lot, but they're far from identical. Sarah's head is round and she has a round nose, while Diane's head is taller, pointier, and she has a sharp nose. Proof


** Sarah and post-haircut Diane look pretty much identical.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Webcomic/TheToonTeensComic'''s only distinct facial features are Noodle and Chris's mustaches, Lilly's antlers, and Cesar's eye scar.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The characters in ''WesternAnimation/AngelsOfJarm'' all use the same basic body design, including the same face with large eyes and a small nose and mouth on a circular head.
Is there an issue? Send a MessageReason:
None


* The ''VideoGame/PuyoPuyo'' series' artstyle as of ''20th Anniversary'' uses one head shape for ''every single humanoid, non-anthromorphic character'', regardless of age or gender. Most of those characters have the same eye shape as well, resulting in faces that vary only in eye color and whether or not the character has {{Blush Sticker}}s or "whiskers" like Arle, Amitie, and Ringo. Hairstyles and other accessories go a long way toward hiding this, but even then a few characters still stick out. (''Quest'''s Rebecca essentially being an off-colored Witch, for example.)

to:

* The ''VideoGame/PuyoPuyo'' series' artstyle as of ''20th Anniversary'' ''[[VideoGame/PuyoPuyo20thAnniversary 20th Anniversary]]'' uses one head shape for ''every single humanoid, non-anthromorphic character'', regardless of age or gender. Most of those characters have the same eye shape as well, resulting in faces that vary only in eye color and whether or not the character has {{Blush Sticker}}s or "whiskers" like Arle, Amitie, and Ringo. Hairstyles and other accessories go a long way toward hiding this, but even then a few characters still stick out. (''Quest'''s Rebecca essentially being an off-colored Witch, for example.)

Top