Follow TV Tropes

Following

History Main / OnesieArmor

Go To

OR

Is there an issue? Send a MessageReason:
None


* ''VideoGame/DungeonCrawl'' mostly averts this, as it uses a slot system. However, one artifact armor (Lear's hauberk) plays it straight: it is a single, heavily enchanted item that simultaneously fills the torso, helmet, glove, and boot slots, leaving only the cloak slot open.

to:

* ''VideoGame/DungeonCrawl'' mostly averts this, as it uses a slot system. However, one artifact armor (Lear's hauberk) plays it straight: it is a single, heavily enchanted item that simultaneously fills the torso, helmet, glove, and boot slots, leaving only the cloak slot and shield slots open.
Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

* ''VideoGame/DungeonCrawl'' mostly averts this, as it uses a slot system. However, one artifact armor (Lear's hauberk) plays it straight: it is a single, heavily enchanted item that simultaneously fills the torso, helmet, glove, and boot slots, leaving only the cloak slot open.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/MountAndBlade'' treats all armor as a single unit, with gloves, boots, and helmets separate. The presence or absence of certain types of improvements (such as an armored skirt) are reflected as bonuses to leg protection.

Added: 842

Changed: 433

Removed: 409

Is there an issue? Send a MessageReason:
None


* ''TabletopGame/DarkHeresy'' adapted the advanced rules from ''Warhammer Fantasy Roleplay'' and made them obligatory, though full armor sets exist that just give a flat armor bonus to the entire body. Full flak armor, notably, grants more armor than a combination of flak vest, leggings and helmet covering the same areas, handwaved by the full armor being military grade while the individual pieces are all security/consumer grade.



* ''TabletopGame/{{Shadowrun}}'': Uses the B variant of the trope. Armour grants armor points to all your soak rolls, but in-universe-wise only tend to cover the arms, torso and legs. Armored boots, helmets and forearms/gloves are accessories that add additional armor points to all soak rolls, and the highest-grade milspec and security armors are full-body covering and come with those accessories included.



* ''TabletopGame/DarkHeresy'' adapted the advanced rules from ''Warhammer Fantasy Roleplay'' and made them obligatory, though full armor sets exist that just give a flat armor bonus to the entire body. Full flak armor, notably, grants more armor than a combination of flak vest, leggings and helmet covering the same areas, handwaved by the full armor being military grade while the individual pieces are all security/consumer grade.
* ''TabletopGame/{{Shadowrun}}'': Uses the B variant of the trope. Armour grants armor points to all your soak rolls, but in-universe-wise only tend to cover the arms, torso and legs. Armored boots, helmets and forearms/gloves are accessories that add additional armor points to all soak rolls, and the highest-grade milspec and security armors are full-body covering and come with those accessories included.


to:

* ''TabletopGame/DarkHeresy'' adapted the advanced rules from ''Warhammer Fantasy Roleplay'' and made them obligatory, though full armor sets exist that just give a flat armor bonus to the entire body. Full flak armor, notably, grants more armor than a combination of flak vest, leggings and helmet covering the same areas, handwaved by the full armor being military grade while the individual pieces are all security/consumer grade.
* ''TabletopGame/{{Shadowrun}}'': Uses the B variant of the trope. Armour grants armor points to all your soak rolls, but in-universe-wise only tend to cover the arms, torso and legs. Armored boots, helmets and forearms/gloves are accessories that add additional armor points to all soak rolls, and the highest-grade milspec and security armors are full-body covering and come with those accessories included.

Is there an issue? Send a MessageReason:
None


* ''VideoGame/MinecraftDungeons'', even though it takes inspiration from games like ''VideoGame/{{Diablo}}'' and the source game had four different armor slots, has only a single armor slot, where a whole suit can be equipped.

to:

* ''VideoGame/MinecraftDungeons'', even though it takes inspiration from games like ''VideoGame/{{Diablo}}'' and the source game had four different which averts this trope by having multiple armor slots, has only a single armor slot, slot where a whole suit can be equipped.
Is there an issue? Send a MessageReason:
None


* ''TabletopGame/DarkHeresy'' adapted the advanced rules from ''Warhammer Fantasy Roleplay'' and made them obligatory, though full armour sets exist that just give a flat armour bonus to the entire body. Full flak armour, notably, grants more armour than a combination of flak vest, leggings and helmet covering the same areas, handwaved by the full armour being military grade while the individual pieces are all security/consumer grade.
* ''TabletopGame/{{Shadowrun}}'': Uses the B variant of the trope. Armour grants armour points to all your soak rolls, but in-universe-wise only tend to cover the arms, torso and legs. Armoured boots, helmets and forearms/gloves are accessories that add additional armour points to all soak rolls, and the highest-grade milspec and security armours are full-body covering and come with those accessories included.


to:

* ''TabletopGame/DarkHeresy'' adapted the advanced rules from ''Warhammer Fantasy Roleplay'' and made them obligatory, though full armour armor sets exist that just give a flat armour armor bonus to the entire body. Full flak armour, armor, notably, grants more armour armor than a combination of flak vest, leggings and helmet covering the same areas, handwaved by the full armour armor being military grade while the individual pieces are all security/consumer grade.
* ''TabletopGame/{{Shadowrun}}'': Uses the B variant of the trope. Armour grants armour armor points to all your soak rolls, but in-universe-wise only tend to cover the arms, torso and legs. Armoured Armored boots, helmets and forearms/gloves are accessories that add additional armour armor points to all soak rolls, and the highest-grade milspec and security armours armors are full-body covering and come with those accessories included.

Is there an issue? Send a MessageReason:
None


* ''VideoGame/MinecraftDungeons'', even though it takes inspiration from games like ''VideoGame/{{Diablo}}'' which have several armor slots, has only a single armor slot, where a whole suit can be equipped.

to:

* ''VideoGame/MinecraftDungeons'', even though it takes inspiration from games like ''VideoGame/{{Diablo}}'' which have several and the source game had four different armor slots, has only a single armor slot, where a whole suit can be equipped.
Is there an issue? Send a MessageReason:
None


Some games treat suits of armor as a single item, rather than giving each piece (e.g.: breastplate, leggings, pauldrons, etc.) its own stats and armor value. Usually, this is an [[AcceptableBreaksFromReality Acceptable Break From Reality]], as it could get pretty complicated to track the value and effect of each piece, especially in TabletopGames. It also makes sense if the game doesn't [[SubsystemDamage allow one to target specific body parts,]] as you can't decide to just hit it wherever its armor is the weakest (or on whatever body parts aren't armored, if this is the case.) This trope can also apply if the suit is one item but the helmet is another, or if some parts (such as boots or gauntlets) just aren't treated as armor by the definition of the game.

to:

Some games treat suits of armor as a single item, rather than giving each piece (e.g.: breastplate, leggings, pauldrons, etc.) its own stats and armor value. Usually, this is an [[AcceptableBreaksFromReality Acceptable Break From Reality]], as it could get pretty complicated to track the value and effect of each piece, especially in TabletopGames. It also makes sense if the game doesn't [[SubsystemDamage allow one to target specific body parts,]] as you can't decide to just hit it the target wherever its armor is the weakest (or on whatever body parts aren't armored, if this is the case.) This trope can also apply if the suit is one item but the helmet is another, or if some parts (such as boots or gauntlets) just aren't treated as armor by the definition of the game.
Is there an issue? Send a MessageReason:
None


** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' and ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' go the other direction: gauntlets returned to being a single item, while pauldrons are removed entirely, being considered part of the cuirass.

to:

** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' and ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' go the other direction: gauntlets returned to being a single item, while pauldrons are removed entirely, being considered part of the cuirass. ''Skyrim'' also removes greaves.
Is there an issue? Send a MessageReason:
None




to:

\n* ''TabletopGame/DarkHeresy'' adapted the advanced rules from ''Warhammer Fantasy Roleplay'' and made them obligatory, though full armour sets exist that just give a flat armour bonus to the entire body. Full flak armour, notably, grants more armour than a combination of flak vest, leggings and helmet covering the same areas, handwaved by the full armour being military grade while the individual pieces are all security/consumer grade.
* ''TabletopGame/{{Shadowrun}}'': Uses the B variant of the trope. Armour grants armour points to all your soak rolls, but in-universe-wise only tend to cover the arms, torso and legs. Armoured boots, helmets and forearms/gloves are accessories that add additional armour points to all soak rolls, and the highest-grade milspec and security armours are full-body covering and come with those accessories included.

Is there an issue? Send a MessageReason:
Tense cleanup, wording cleanup (Wraitguard isn't necessary why they gauntlets were split)


* ''Franchise/TheElderScrolls'' has gone both up and down the scale.

to:

* ''Franchise/TheElderScrolls'' has gone both up and down the scale. To note:



** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' breaks the gauntlets into single left and right items because of the presence of an artifact gauntlet, Wraithguard, that is required for TheVeryDefinitelyFinalDungeon.
** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' and ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' go in the other direction: gauntlets return to being a single item, and pauldrons are removed entirely.

to:

** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' breaks the gauntlets into single left and right items because of the presence of an items. A particularly notable single artifact gauntlet, Wraithguard, that is required for TheVeryDefinitelyFinalDungeon.
** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' and ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' go in the other direction: gauntlets return returned to being a single item, and while pauldrons are removed entirely.entirely, being considered part of the cuirass.
Is there an issue? Send a MessageReason:
Pardon my pedantry.


* Type B: The "armor" items (e.g. chainmail armor, platemail armor, etc.) only cover most of the body (usually the torso, arms, and waist), but items such as gauntlets or boots also exist, although whether they are actually classified as armor by the game varies.

to:

* Type B: The "armor" items (e.g. chainmail armor, platemail plate armor, etc.) only cover most of the body (usually the torso, arms, and waist), but items such as gauntlets or boots also exist, although whether they are actually classified as armor by the game varies.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/MinecraftDungeons'', even though it takes inspiration from games like ''VideoGame/Diablo'' which have several armor slots, has only a single armor slot, where a whole suit can be equipped.

to:

* ''VideoGame/MinecraftDungeons'', even though it takes inspiration from games like ''VideoGame/Diablo'' ''VideoGame/{{Diablo}}'' which have several armor slots, has only a single armor slot, where a whole suit can be equipped.

Added: 804

Removed: 602

Is there an issue? Send a MessageReason:
None


* Downplayed in ''TabletopGame/OldWorldOfDarkness''. While some armors are called things like "armor t-shirt" or "flak jacket", the armor with the highest rating is simply called "full suit". While this makes some sense, it raises the obvious question of why you can't just attack someone wearing a flak jacket in the legs to ignore their armor, other than just [[BecauseISaidSo because the game rules say so.]]



* Downplayed in ''TabletopGame/OldWorldOfDarkness''. While some armors are called things like "armor t-shirt" or "flak jacket", the armor with the highest rating is simply called "full suit". While this makes some sense, it raises the obvious question of why you can't just attack someone wearing a flak jacket in the legs to ignore their armor, other than just [[BecauseISaidSo because the game rules say so.]]



* ''VideoGame/MinecraftDungeons'', even though it takes inspiration from games like ''VideoGame/Diablo'' which have several armor slots, has only a single armor slot, where a whole suit can be equipped.
* ''VideoGame/MonsterHunterStories'' only features complete sets of armor in one piece, in contrast to the mainline ''VideoGame/MonsterHunter'' games where you can mix and match armor pieces.



* ''VideoGame/MonsterHunterStories'' only features complete sets of armor in one piece, in contrast to the mainline ''VideoGame/MonsterHunter'' games where you can mix and match armor pieces.
Is there an issue? Send a MessageReason:
Minor tidying.


In some games (usually TabletopGames), suits of armor are considered a single item, rather than each piece (i.e. breastplate, leggings, pauldrons, etc.) being given its own stats and armor value. Usually, this is an [[AcceptableBreaksFromReality Acceptable Break From Reality]], as having to calculate the value for each piece could get pretty complicated. It also makes sense if the game doesn't [[SubsystemDamage allow one to target specific body parts,]] as you can't decide to just hit it wherever its armor is the weakest (or on whatever body parts aren't armored, if this is the case.) This trope can also apply if the suit is one item but the helmet is another, or if some parts (such as boots or gauntlets) just aren't treated as armor by the definition of the game.

to:

In some Some games (usually TabletopGames), treat suits of armor are considered as a single item, rather than giving each piece (i.e. (e.g.: breastplate, leggings, pauldrons, etc.) being given its own stats and armor value. Usually, this is an [[AcceptableBreaksFromReality Acceptable Break From Reality]], as having to calculate the value for each piece it could get pretty complicated.complicated to track the value and effect of each piece, especially in TabletopGames. It also makes sense if the game doesn't [[SubsystemDamage allow one to target specific body parts,]] as you can't decide to just hit it wherever its armor is the weakest (or on whatever body parts aren't armored, if this is the case.) This trope can also apply if the suit is one item but the helmet is another, or if some parts (such as boots or gauntlets) just aren't treated as armor by the definition of the game.



In either case, [[MagicalAccessory Magical Accessories]] are usually exempt from this rule for some reason. See also BodyArmorAsHitPoints,which also treats a set of armor as one abstract unit.


to:

In either case, [[MagicalAccessory Magical Accessories]] are usually exempt from this rule for some reason. See also BodyArmorAsHitPoints,which BodyArmorAsHitPoints, which also treats a set of armor as one abstract unit.

unit.



[[AC:ComicBooks]]
* ''ComicBook/{{Witchblade}}'' can expand itself around Sara's body, creating full body armor, though mostly it forms a {{Stripperific}} outfit closer to a ChainmailBikini. Still, when facing a bevy of baddies, this mystic artifact will encapsulate Sara, allowing her to slice-and-dice enemies without taking much damage.

to:

[[AC:ComicBooks]]
[[AC:Comic Books]]
* ''ComicBook/{{Witchblade}}'' ''ComicBook/{{Witchblade}}'': The Witchblade can expand itself around Sara's body, creating full body armor, to form AdaptiveArmor, though mostly it forms a {{Stripperific}} outfit closer to a ChainmailBikini. Still, when facing a bevy of baddies, this mystic artifact will encapsulate Sara, allowing her to slice-and-dice enemies without taking much damage.



* ''TabletopGame/{{Pathfinder}}'': In first edition, which is basically a modified 3.5 ''TabletopGame/DungeonsAndDragons'', armor mostly follows the same rules. There ''is'' a set of optional rules for "piecemeal armor", and it's just as complicated as you would think, particularly if you are wearing different kinds of armor (which is the main point of such rules.)

to:

* ''TabletopGame/{{Pathfinder}}'': In first edition, which is basically a modified 3.5 ''TabletopGame/DungeonsAndDragons'', armor mostly follows the same rules. There ''is'' a set of optional rules for "piecemeal armor", and it's just as complicated as you would think, particularly if you are wearing different kinds of armor (which is the main point of such rules.)rules).



** ''Videogame/Fallout4'' switched to a system in which each limb has it's own piece of armor, but some outfits do cover the whole body nonetheless.

to:

** ''Videogame/Fallout4'' switched switches to a system in which each limb has it's its own piece of armor, but some outfits do cover the whole body nonetheless.
Is there an issue? Send a MessageReason:
None


In some games (usually TabletopGames), suits of armor are considered a single item, rather than each piece (i.e breastplate, leggings, pauldrons, etc) being given its own stats and armor value. Usually, this is an [[AcceptableBreaksFromReality Acceptable Break From Reality]], as having to calculate the value for each piece could get pretty complicated. It also makes sense if the game doesn't [[SubsystemDamage allow one to target specific body parts,]] as you can't decide to just hit it wherever its armor is the weakest (or on whatever body parts aren't armored, if this is the case.) This trope can also apply if the suit is one item but the helmet is another, or if some parts (such as boots or gauntlets) just aren't treated as armor by the definition of the game.

to:

In some games (usually TabletopGames), suits of armor are considered a single item, rather than each piece (i.e e. breastplate, leggings, pauldrons, etc) etc.) being given its own stats and armor value. Usually, this is an [[AcceptableBreaksFromReality Acceptable Break From Reality]], as having to calculate the value for each piece could get pretty complicated. It also makes sense if the game doesn't [[SubsystemDamage allow one to target specific body parts,]] as you can't decide to just hit it wherever its armor is the weakest (or on whatever body parts aren't armored, if this is the case.) This trope can also apply if the suit is one item but the helmet is another, or if some parts (such as boots or gauntlets) just aren't treated as armor by the definition of the game.game.



* Type B: The "armor" items (e.g chainmail armor, platemail armor etc) only cover most of the body (usually the torso,arms, and waist), but items such as gauntlets or boots also exist, although whether they are actually classified as armor by the game varies.

to:

* Type B: The "armor" items (e.g g. chainmail armor, platemail armor etc) armor, etc.) only cover most of the body (usually the torso,arms, torso, arms, and waist), but items such as gauntlets or boots also exist, although whether they are actually classified as armor by the game varies.



* ''VideoGame/DragonAgeOrigins'' treats armor as if everything between neck and wrists / ankles was one contiguous piece, with separate gloves and boots
* In ''VideoGame/BattleBrothers'' there are only body armors, that protect the bearer from all hits on their body and extremities, even if there can be temporary and permanent legs and arms injuries too, and helmets that protect from more serious hits on the head.

to:

* ''VideoGame/DragonAgeOrigins'' treats armor as if everything between neck and wrists / ankles was one contiguous piece, with separate gloves and boots
* In ''VideoGame/BattleBrothers'' there are only body armors, that which protect the bearer from all hits on their body and extremities, even if there can be temporary and permanent legs and arms injuries too, and helmets that protect from more serious hits on the head.head.
* The first two ''Franchise/DragonAge'' games give the player character and companions Type B suits of armor. Although there are separate helmets, boots, and gloves, what covers most of the body is treated as one continuous piece of armor. ''VideoGame/DragonAgeInquisition'' mixes it up by allowing the player to add customized arms and legs to some of the armor sets; they're still treated as being part of the whole, but provide additional stats and attributes.



** ''[[VideoGame/TheElderScrollsArena Arena]]'' and ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' offered gauntlets, boots, and greaves each as a complete set, then separate left and right pauldrons, a cuirass, and a helmet.
** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' broke the gauntlets into single left and right items, because of the presence of an artifact gauntlet, Wraithguard, that is required for TheVeryDefinitelyFinalDungeon.
** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' and ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' went the other direction: gauntlets returned to being a single item, and pauldrons were removed entirely.
* ''VideoGame/{{Fallout}}''
** In ''Videogame/Fallout1'', ''Videogame/Fallout2'' and ''VideoGame/FalloutTacticsBrotherhoodOfSteel'', all armor comes in one complete set including a helmet.
** In ''VideoGame/Fallout3'' and ''Videogame/FalloutNewVegas'' body armor comes in one piece but helmets have their own slot. There are also glasses, which fit under some headgear but not all.

to:

** ''[[VideoGame/TheElderScrollsArena Arena]]'' and ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' offered offer gauntlets, boots, and greaves each as a complete set, then separate left and right pauldrons, a cuirass, and a helmet.
** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' broke breaks the gauntlets into single left and right items, items because of the presence of an artifact gauntlet, Wraithguard, that is required for TheVeryDefinitelyFinalDungeon.
** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' and ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' went go in the other direction: gauntlets returned return to being a single item, and pauldrons were are removed entirely.
* ''VideoGame/{{Fallout}}''
''VideoGame/{{Fallout}}'':
** In ''Videogame/Fallout1'', ''Videogame/Fallout2'' ''VideoGame/Fallout2'' and ''VideoGame/FalloutTacticsBrotherhoodOfSteel'', all armor comes in one complete set including a helmet.
** In ''VideoGame/Fallout3'' and ''Videogame/FalloutNewVegas'' ''VideoGame/FalloutNewVegas'' body armor comes in one piece but helmets have their own slot. There are also glasses, which fit under some headgear but not all.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


Onesie armor:
Is there an issue? Send a MessageReason:
Created from YKTTW

Added DiffLines:

Onesie armor:

In some games (usually TabletopGames), suits of armor are considered a single item, rather than each piece (i.e breastplate, leggings, pauldrons, etc) being given its own stats and armor value. Usually, this is an [[AcceptableBreaksFromReality Acceptable Break From Reality]], as having to calculate the value for each piece could get pretty complicated. It also makes sense if the game doesn't [[SubsystemDamage allow one to target specific body parts,]] as you can't decide to just hit it wherever its armor is the weakest (or on whatever body parts aren't armored, if this is the case.) This trope can also apply if the suit is one item but the helmet is another, or if some parts (such as boots or gauntlets) just aren't treated as armor by the definition of the game.
The trope comes in two basic types:
*Type A: The entire armor is treated as one item, and protects the entire body even if it's just a breastplate, vest, or something else covering only the torso.
* Type B: The "armor" items (e.g chainmail armor, platemail armor etc) only cover most of the body (usually the torso,arms, and waist), but items such as gauntlets or boots also exist, although whether they are actually classified as armor by the game varies.

In either case, [[MagicalAccessory Magical Accessories]] are usually exempt from this rule for some reason. See also BodyArmorAsHitPoints,which also treats a set of armor as one abstract unit.


----
!!Examples:

[[AC:ComicBooks]]
* ''ComicBook/{{Witchblade}}'' can expand itself around Sara's body, creating full body armor, though mostly it forms a {{Stripperific}} outfit closer to a ChainmailBikini. Still, when facing a bevy of baddies, this mystic artifact will encapsulate Sara, allowing her to slice-and-dice enemies without taking much damage.

[[AC:Tabletop Games]]
* ''TabletopGame/ArsMagica'' 5[[superscript:th]] edition: Armor is classified as either partial or full-body, though this only affects its weight and overall DamageReduction. A suit of armor's game stats are determined only by its primary material (from leather to chainmail), ignoring any mix-and-match.
* In ''TabletopGame/DungeonsAndDragons'', a suit of armor is treated as one unit with the armor class value and dexterity check penalty applying to the whole thing. The exceptions are boots, gloves, and helmets (and other headgear), which aren't covered and have their own stats, but usually don't provide any bonus to armor class, instead just having magic powers.
* ''TabletopGame/TheOneRing'': Body armor counts as a single unit, with five different types offering scaling levels of protection against becoming Wounded. {{Downplayed|Trope}} as adventurers can also wear a helmet for a minor bonus.
* Downplayed in ''TabletopGame/OldWorldOfDarkness''. While some armors are called things like "armor t-shirt" or "flak jacket", the armor with the highest rating is simply called "full suit". While this makes some sense, it raises the obvious question of why you can't just attack someone wearing a flak jacket in the legs to ignore their armor, other than just [[BecauseISaidSo because the game rules say so.]]
* ''TabletopGame/{{Pathfinder}}'': In first edition, which is basically a modified 3.5 ''TabletopGame/DungeonsAndDragons'', armor mostly follows the same rules. There ''is'' a set of optional rules for "piecemeal armor", and it's just as complicated as you would think, particularly if you are wearing different kinds of armor (which is the main point of such rules.)
* ''TabletopGame/{{Starfinder}}'': A suit of "armor" in the game is basically an armored space suit, with full-body protection, oxygen supply, and limited radiation and hazmat protection.
* Zig-zagged in ''TabletopGame/WarhammerFantasyRoleplay'': The game offers the choice of quick armor rules, where armor is full-body, and advanced armor rules, where characters can build a suit out of different pieces. Attacks do strike specific body parts, but under the quick armor rules, this mostly only determines potential CriticalHit effects.


[[AC:Video Games]]
* ''VideoGame/DragonAgeOrigins'' treats armor as if everything between neck and wrists / ankles was one contiguous piece, with separate gloves and boots
* In ''VideoGame/BattleBrothers'' there are only body armors, that protect the bearer from all hits on their body and extremities, even if there can be temporary and permanent legs and arms injuries too, and helmets that protect from more serious hits on the head.
* ''Franchise/TheElderScrolls'' has gone both up and down the scale.
** ''[[VideoGame/TheElderScrollsArena Arena]]'' and ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' offered gauntlets, boots, and greaves each as a complete set, then separate left and right pauldrons, a cuirass, and a helmet.
** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' broke the gauntlets into single left and right items, because of the presence of an artifact gauntlet, Wraithguard, that is required for TheVeryDefinitelyFinalDungeon.
** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' and ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' went the other direction: gauntlets returned to being a single item, and pauldrons were removed entirely.
* ''VideoGame/{{Fallout}}''
** In ''Videogame/Fallout1'', ''Videogame/Fallout2'' and ''VideoGame/FalloutTacticsBrotherhoodOfSteel'', all armor comes in one complete set including a helmet.
** In ''VideoGame/Fallout3'' and ''Videogame/FalloutNewVegas'' body armor comes in one piece but helmets have their own slot. There are also glasses, which fit under some headgear but not all.
** ''Videogame/Fallout4'' switched to a system in which each limb has it's own piece of armor, but some outfits do cover the whole body nonetheless.
* ''VideoGame/MassEffect'':
** Armor works like this in the [[VideoGame/MassEffect1 first game]]. The [[VideoGame/MassEffect2 second game]] introduced the option to customize Shepard's armor by swapping out pieces of the default N7 armor for pieces purchased from merchants. However, some specialized suits of armor (such as the Collector Armor, Blood Dragon Armor, and Cerberus Assault Armor) still come in a single piece (including a helmet covering Shepard's head at all times).
** The [[VideoGame/MassEffect3 third game]] carries on the second game's system, but adds a greater variety of both individual armor pieces and single-piece outfits (not to mention also the option to remove the helmet during cutscenes regardless of which outfit Shepard is wearing).
* ''VideoGame/TheOuterWorlds'': An armor or clothing item is a single piece protecting everything but the wearer's head. A separate hat or helmet does that.
* ''VideoGame/{{Unreal|I}}'' has the Kevlar Suit (covers from the chest to the crotch) and Assault Vest (covers only the chest, includes shoulder pads). There's also the Antitoxin and Asbestos Suits, which in addition to being classified as armors, they include environmental protection as well (against acid and fire area damage), and they cover ''the entire body''. Those are the only sets of armor present in the game.
* ''VideoGame/MonsterHunterStories'' only features complete sets of armor in one piece, in contrast to the mainline ''VideoGame/MonsterHunter'' games where you can mix and match armor pieces.
* ''VideoGame/VampireTheMasqueradeBloodlines'': Attacks don't target specific body parts, so the various armors are full-body outfits with static benefits. Each outfit morphs according to the PlayerCharacter's [[VampireVarietyPack Clan]], which can get a bit ridiculous -- heavy leathers on a Malkavian male appear as an [[NoShirtLongJacket open pimp coat with no shirt]].
* In ''VideoGame/XCOMEnemyUnknown'' and ''VideoGame/XCOM2'' body armor is one single piece statwise, though various protective vests may be worn under it for additional protection as a utility item, and purely cosmetic CharacterCustomization allows you to individually change headgear or body armor
----

Top