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* ''VideoGame/TimeCrisis'' gives us perhaps the most difficult method of obtaining a 1-up in any LightGunGame: you need to shoot 40 consecutive enemies without missing a shot.

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* ''VideoGame/TimeCrisis'' gives us perhaps the most difficult method of obtaining a 1-up in any LightGunGame: you need to shoot 40 consecutive enemies without missing a shot. ''Project Titan'' makes this method easier by nailing 30 hits in a row no matter which enemy you shoot.
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* ''VideoGame/GarfieldsNightmare'': Collecting a silver talisman showing Garfield's face gives hin an instant extra life. It can be found in secret areas of levels.
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* ''VideoGame/BreathOfFireIII'' has the Soul Ring which saves the wearer from death with full HP, once. Through the Faerie Village SideQuest it is possible to get a near infinite amount of them, and you will likely need them to take on the [[BonusBoss bonus bosses]] [[BossInMookClothing in mook clothing]], Berserker and Archmage.

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* ''VideoGame/BreathOfFireIII'' has the Soul Ring which saves the wearer from death with full HP, once. Through the Faerie Village SideQuest it is possible to get a near infinite amount of them, and you will likely need them to take on the [[BonusBoss bonus bosses]] [[BossInMookClothing in mook clothing]], {{superboss}}es Berserker and Archmage.
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** ''VideoGame/SuperMarioWorld'' has, in addition to the traditional 1-up mushroom, the rare 3-up moon. The game's signature bonus round is unlocked every time the player accumulates 100 red stars by touching the moving ribbon of the levels' exits (the amount in each case will depend on the height of the ribbon; however, it's important to touch the ribbon and not just walk across the exit, or else no stars will be given). In the bonus round proper, you're playing with a 3 x 3 Lucky Slot machine where eight blocks circle around the ninth which is in the center, and the blocks are also reeling between three images (Mushroom, Fire Flower, Star). You can hit the circling blocks to stop their reels and get item images, whereas the central block already has an image shown. In a manner of tic-tac-toe, you have to time your hits to the blocks so you can form matches, and for every completed line you'll receive an 1-up mushroom. And if the images you get with the blocks match that of the central block, your chances to form lines will be much higher.

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** ''VideoGame/SuperMarioWorld'' has, in addition to the traditional 1-up mushroom, the rare 3-up moon. The game's signature bonus round is unlocked every time the player accumulates 100 red stars by touching the moving ribbon of the levels' exits (the amount in each case will depend on the height of the ribbon; however, it's important to touch the ribbon and not just walk across the exit, or else no stars will be given). In the bonus round proper, you're playing with a 3 x 3 Lucky Slot machine where eight blocks circle around the ninth which is in the center, and the blocks are also reeling between three images (Mushroom, Fire Flower, Star). You can hit the circling blocks to stop their reels and get item images, whereas the central block already has an image shown. In a manner of tic-tac-toe, TabletopGame/TicTacToe, you have to time your hits to the blocks so you can form matches, and for every completed line you'll receive an 1-up mushroom. And if the images you get with the blocks match that of the central block, your chances to form lines will be much higher.
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* In ''VideoGame/SpyroTheDragon'':

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* In ''VideoGame/SpyroTheDragon'':''Franchise/SpyroTheDragon'':
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Wick swap


** ''VideoGame/SuperSmashBros4'' introduces the [[VideoGame/RallyX S-Flag]] item, which grants an extra life if used in a stock match (in a timed match, it grants one KO point instead). The catch is that you must hold it in a specific pose for a few seconds, during which you cannot perform any other actions, not even to cancel out of the pose, so unless you've managed to get your opponent(s) out of the way, you're likely asking to be sent to the blast lines instead.

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** ''VideoGame/SuperSmashBros4'' ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' introduces the [[VideoGame/RallyX S-Flag]] item, which grants an extra life if used in a stock match (in a timed match, it grants one KO point instead). The catch is that you must hold it in a specific pose for a few seconds, during which you cannot perform any other actions, not even to cancel out of the pose, so unless you've managed to get your opponent(s) out of the way, you're likely asking to be sent to the blast lines instead.
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* ''VideoGame/BubbleAndSqueak'': They look like little doll versions of Squeak.
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[[caption-width-right:350:[[Film/ScottPilgrimVsTheWorld "What are you doing?" "Getting a life."]]]]

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[[caption-width-right:350:[[Film/ScottPilgrimVsTheWorld "What are you doing?" doing?"\\
"Getting a life."]]]]



-->-- '''The Angry Video Game Nerd''', ''WebVideo/TheAngryVideoGameNerd''

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-->-- '''The Angry Video Game Nerd''', ''WebVideo/TheAngryVideoGameNerd''
'''WebVideo/TheAngryVideoGameNerd'''
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[[caption-width-right:350:[[Film/ScottPilgrimVsTheWorld "What are you doing?" "Getting a life."]]]]
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[[quoteright:300:[[ComicBook/ScottPilgrim https://static.tvtropes.org/pmwiki/pub/images/Scott_Pilgrim_1-up_8638.png]]]]

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[[quoteright:300:[[ComicBook/ScottPilgrim [[quoteright:350:[[ComicBook/ScottPilgrim https://static.tvtropes.org/pmwiki/pub/images/Scott_Pilgrim_1-up_8638.org/pmwiki/pub/images/1_up_color.png]]]]
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[[folder:Anime & Manga]]
* ''Manga/OnePiece'': More than fifty years ago, Brook ate the Revive-Revive Fruit (Yomi Yomi no Mi), which gave the ability to return from death once. However, Brook died in a remote, foggy area and it took so long for his soul to return from the afterlife, he had rotted to a bleached skeleton (but still retaining his afro). Because ItRunsOnNonsensoleum, he still came back to life as [[DemBones a walking skeleton]]. He was pretty shocked at first, but gradually found there were [[CursedWithAwesome a lot of advantages to being a skeleton]], first and foremost it makes him a ''lot'' tougher to kill the second time around.
[[/folder]]
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* Webcomic/WoodenPlankStudios had a story arc where [[Videogame/FinalFantasyVII Sephiroth]] killed just about everyone else in the ''Videogame/SuperSmashBrosUltimate'' roster, so survivors [[Videogame/{{Tekken}} Kazuya]] and [[Videogame/{{Pokemon}} Incineroar]] had to find ways for revival, mostly being extra life methods such as green mushrooms and 100 rings.

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* Webcomic/WoodenPlankStudios had a story arc where [[Videogame/FinalFantasyVII Sephiroth]] killed just about everyone else in the ''Videogame/SuperSmashBrosUltimate'' roster, so survivors [[Videogame/{{Tekken}} Kazuya]] and [[Videogame/{{Pokemon}} Incineroar]] had to find ways for revival, mostly being extra life methods such as green mushrooms and 100 rings.
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* Webcomic/WoodenPlankStudios had a story arc where [[Videogame/FinalFantasyVII Sephiroth]] killed just about everyone else in the ''Videogame/SuperSmashBrosUltimate'' roster, so survivors [[Videogame/{{Tekken}} Kazuya]] and [[Videogame/{{Pokemon}} Incineroar]] had to find ways for revival, mostly being extra life methods such as green mushrooms and 100 rings.
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* ''TabletopGame/TheOneRing'': Bardings can gain the [[SkillScoresAndPerks cultural Virtue]] "Birthright" for, among other benefits, a single-use UnexplainedRecovery from otherwise certain death.
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* You can buy Potions of Resurrection in ''VideoGame/{{dnd}}'' that bring you back to life once when you're killed, as a replacement for revival spells that your fellow players could cast on you in multiplayer tabletop [=RPGs=]. They are ludicrously expensive and even when you use one, you lose all the gold you have on you when you're killed, so you never want to have to use it.
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* The first chapter of ''[[Literature/JohnnyMaxwellTrilogy Only You Can Save Mankind]]'' is called "The Hero With a Thousand Extra Lives", reflecting how many 1-ups Johnny has managed to get (as well as being a parody of ''Literature/TheHeroWithAThousandFaces'').
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* ''VideoGame/MonsterHunterPC'' grants an extra life with each CrystalBall collected.
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->''"A lot of people like to call 1-Ups 'extra lives', or 'free men'. I like to call them 'life insurance'."''

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->''"A lot of people like to call 1-Ups 'extra lives', or 'free men'. I like to call them 'life insurance'."''insurance.'"''
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->''A lot of people like to call 1-Ups "extra lives", or "free men". I like to call them "life insurance".''

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->''A ->''"A lot of people like to call 1-Ups "extra lives", 'extra lives', or "free men". 'free men'. I like to call them "life insurance".'''life insurance'."''
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* ''VideoGame/{{Hyperballoid}}'': A bonus with "+1" grants an extra life. It's fairly rare.
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* '''VideoGame/{{Meritous}}'': JustifiedExtraLives as physical vitality:
--> You can improve your vitality by collecting PSI crystals that have formed into a heart shape. [...] If you already have three hearts, they will go towards improving your physical vitality. Collect enough and your number of lives will increase.
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* In the ''Time Crisis'' clone ''VideoGame/GunfighterTheLegendOfJesseJames'' (both games) Jesse can gain an extra Continue by shooting {{Wanted Poster}}s of himself.
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* ''VideoGame/DarkSeedII'' has a curious example of this. Any time you witness the death of a Dark Worlder you recieve a 1-up; if Mike is killed, their life-force will be sacrificed in Mike's place. [[spoiler:The very first 1-up you receive upon entry to the Dark World must be used to die in a specific place after obtaining a key item, or else the game is rendered {{Unwinnable}}.]]

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* ''VideoGame/DarkSeedII'' has a curious example of this. Any time you witness the death of a Dark Worlder you recieve receive a 1-up; if Mike is killed, their life-force will be sacrificed in Mike's place. [[spoiler:The very first 1-up you receive upon entry to the Dark World must be used to die in a specific place after obtaining a key item, or else the game is rendered {{Unwinnable}}.]]
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* ''VideoGame/{{Muri}}'': Picked up in levels. Usually hidden in some way. They look like the protagonist's armored head.
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* Classic games in the ''Franchise/{{Doom}}'' franchise used Soul Spheres, which were originally extra lives, but changed to give players 100% health (beyond the 100% maximum, in a way acting as an extra life by doubling the chances of surviving) when the concept of lives were removed from the game. However, ''VideoGame/DoomEternal'' will revisit this concept: if killed on the spot after picking up an extra life, rather than start over at the last checkpoint, players will RespawnOnTheSpot.

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* Classic games in the ''Franchise/{{Doom}}'' franchise used Soul Spheres, which were originally extra lives, lives during development, but changed to give players 100% health (beyond the 100% maximum, in a way acting as an extra life by doubling the chances of surviving) when the concept of lives were removed from the game. However, ''VideoGame/DoomEternal'' will revisit revisits this concept: if killed on the spot after picking up an extra life, life pickups make you RespawnOnTheSpot on death, rather than have you start over at the last checkpoint, players will RespawnOnTheSpot.checkpoint.
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Gender-neutral.


The term is a shortening of the phrase "Player 1 Up", traditionally displayed in older arcade games where multiple players took turns playing, to let the first player know it was his turn ("Player 1, you're up. Start playing!"). The notion dates clear back to pinball machines.

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The term is a shortening of the phrase "Player 1 Up", traditionally displayed in older arcade games where multiple players took turns playing, to let tell that it's the first player know it was his player's turn ("Player (i.e. "Player 1, you're up. Start playing!"). The notion dates clear back to pinball machines.

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* In ''VideoGame/MegaManClassic'', the 1-up item was a Mega Man head. In later games, the item became a copy of Mega Man's helmet. The ''VideoGame/MegaManX'' series returned to the disembodied heads for the first three games, before the remainder of the series used helmets, while the ''VideoGame/MegaManZero'' and ''VideoGame/MegaManZX'' series both resorted to simple '''Z''' and '''ZX''' icons.

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* In ''VideoGame/MegaManClassic'', the 1-up item was a Mega Man head. In later games, the item became a copy of Mega Man's helmet. The ''VideoGame/MegaManX'' series returned to the disembodied heads for the first three games, before the remainder of the series used helmets, while the ''VideoGame/MegaManZero'' and ''VideoGame/MegaManZX'' series both resorted to simple '''Z''' and '''ZX''' icons. In ''VideoGame/MegaManBattleNetwork'', the [=BckupChps=], represented as blue-colored computer chips, instead raises the maximum number of Back Ups (i.e. lives) [=MegaMan=] can use when entering the cyberworld.
* In ''VideoGame/MightyNo9'', 1-ups take the form of Xel Cores surrounded by multi-colored rays of light, however, unlike most platformers, the extra lives do not carry over between stages and instead resets to the default value.
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** This also happens in [[Film/ScottPilgrimVsTheWorld the movie]]. Both versions use a ''lot'' of VideoGameTropes.

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** This also happens in [[Film/ScottPilgrimVsTheWorld the movie]].movie]] after defeating the fifth and sixth evil ex-boyfriends, twins. Both versions use a ''lot'' of VideoGameTropes.

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* In the ''VideoGame/EveryExtend'' series, you start with 12 lives, blow yourself up (and thereby lose a life) to attack, and gain extra lives very, very quickly. In fact, the term "extend" (a Japanese pseudo-anglicism[[note]]This can also be seen in released in English spealing countries as well.[[/note]] used as a synonym for One Up) itself is in the title.

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* In the ''VideoGame/EveryExtend'' series, you start with 12 lives, blow yourself up (and thereby lose a life) to attack, and gain extra lives very, very quickly. In fact, the term "extend" (a Japanese pseudo-anglicism[[note]]This can also be seen in released in English spealing speaking countries as well.[[/note]] used as a synonym for One Up) itself is in the title.title.
* ''VideoGame/{{Genetos}}'': Circular, drops from enemies occasionally, and releases the word "Extend" when picked up.



[[folder:Web Comics]]

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[[folder:Web Comics]][[folder:Webcomics]]

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* ''VideoGame/{{Stargunner}}'' offers three ways of getting an extra life (none of them easy): collecting a rare extra life powerup in the game, buying them at the store between levels (they're quite expensive), or just getting enough points for a free one. The game awards free lives at 500000 points, 1 million points, and every million from then on. Mind you, it does take a lot to get a million points in the game and even the default top score (held by Duke Nukem) is 2 million points.

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* ''VideoGame/{{Stargunner}}'' offers three ways of getting ''VideoGame/BattleGaregga'' gives you an extra life (none of them easy): [[EveryTenThousandPoints every 1 million points]], and also offers one in stage 3 if you destroy a midboss in a particularly specific manner. Given that keeping the game's DynamicDifficulty managable involves, among other things, [[ViolationOfCommonSense dying at periodic intervals to tame it]], ''you will need those lives.''
* In ''Cardinal Sins: VideoGame/JudgementSilversword Recycle Edition'', one stage tasks the player with
collecting as many 1-ups as possible. The catch is that the 1-ups can be shot -- if a rare 1-up is shot too many times, it will ''explode'' and a [[BigNO "NO!"]] message will pop up.
* ''VideoGame/Centipede1998'': Little sunburst collectibles occasionally spawn in the levels, and award an
extra life powerup when collected. You also receive a sunburst-thingy for every sub-objective (rescuing Wee people, defending buildings, etc) maxed out in a level.
* In the ''VideoGame/EveryExtend'' series, you start with 12 lives, blow yourself up (and thereby lose a life) to attack, and gain extra lives very, very quickly. In fact, the term "extend" (a Japanese pseudo-anglicism[[note]]This can also be seen in released in English spealing countries as well.[[/note]] used as a synonym for One Up) itself is
in the game, buying them at title.
* In
the store between ''VideoGame/RaidenFighters'' series, the only way to get an extra life is to complete one loop on a multi-loop difficulty level. In ''[[CompilationRerelease Raiden Fighters Aces]]'', those levels (they're quite expensive), or just getting enough points for a free one. The game awards free lives at 500000 points, 1 million points, and every million from then on. Mind you, it does take a lot to get a million points in the game and don't even the default top score (held by Duke Nukem) is 2 million points.have leaderboards.



* In the ''VideoGame/EveryExtend'' series, you start with 12 lives, blow yourself up (and thereby lose a life) to attack, and gain extra lives very, very quickly. In fact, the term "extend" (a Japanese pseudo-anglicism[[note]]This can also be seen in released in English spealing countries as well.[[/note]] used as a synonym for One Up) itself is in the title.
* In the ''VideoGame/RaidenFighters'' series, the only way to get an extra life is to complete one loop on a multi-loop difficulty level. In ''[[CompilationRerelease Raiden Fighters Aces]]'', those levels don't even have leaderboards.

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* In the ''VideoGame/EveryExtend'' series, you start with 12 lives, blow yourself up (and thereby lose a life) to attack, and gain extra lives very, very quickly. In fact, the term "extend" (a Japanese pseudo-anglicism[[note]]This can also be seen in released in English spealing countries as well.[[/note]] used as a synonym for One Up) itself is in the title.
* In the ''VideoGame/RaidenFighters'' series, the only way to get
''VideoGame/{{Stargunner}}'' offers three ways of getting an extra life is to complete one loop on (none of them easy): collecting a multi-loop difficulty level. In ''[[CompilationRerelease Raiden Fighters Aces]]'', those rare extra life powerup in the game, buying them at the store between levels don't (they're quite expensive), or just getting enough points for a free one. The game awards free lives at 500000 points, 1 million points, and every million from then on. Mind you, it does take a lot to get a million points in the game and even have leaderboards.the default top score (held by Duke Nukem) is 2 million points.



* While ''VideoGame/{{Xevious}}'' has the player getting these [[EveryTenThousandPoints at certain point values]], they also come in the form of hard to find S-flags,[[note]]an item from ''VideoGame/RallyX'' that became a recurring item in later [[Creator/BandaiNamcoEntertainment Namco]] games,[[/note]] which unlike Sol towers, don't cause the Solvalou's bomb sight to flash when putting it over them. They are only found in specific areas, and their exact location changes every time the game is played.



* In ''Cardinal Sins: VideoGame/JudgementSilversword Recycle Edition'', one stage tasks the player with collecting as many 1-ups as possible. The catch is that the 1-ups can be shot -- if a 1-up is shot too many times, it will ''explode'' and a [[BigNO "NO!"]] message will pop up.
* ''VideoGame/BattleGaregga'' gives you an extra life [[EveryTenThousandPoints every 1 million points]], and also offers one in stage 3 if you destroy a midboss in a particularly specific manner. Given that keeping the game's DynamicDifficulty managable involves, among other things, [[ViolationOfCommonSense dying at periodic intervals to tame it]], ''you will need those lives.''
* While ''VideoGame/{{Xevious}}'' has the player getting these [[EveryTenThousandPoints at certain point values]], they also come in the form of hard to find S-flags,[[note]]an item from ''VideoGame/RallyX'' that became a recurring item in later [[Creator/BandaiNamcoEntertainment Namco]] games,[[/note]] which unlike Sol towers, don't cause the Solvalou's bomb sight to flash when putting it over them. They are only found in specific areas, and their exact location changes every time the game is played.

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* In ''Cardinal Sins: VideoGame/JudgementSilversword Recycle Edition'', one stage tasks the player with collecting as many 1-ups as possible. The catch %%
%%This folder
is that the 1-ups can be shot -- if a 1-up is shot too many times, it will ''explode'' and a [[BigNO "NO!"]] message will pop up.
* ''VideoGame/BattleGaregga'' gives you an extra life [[EveryTenThousandPoints every 1 million points]], and also offers one in stage 3 if you destroy a midboss in a particularly specific manner. Given that keeping the game's DynamicDifficulty managable involves, among other things, [[ViolationOfCommonSense dying at periodic intervals to tame it]], ''you will need those lives.''
* While ''VideoGame/{{Xevious}}'' has the player getting these [[EveryTenThousandPoints at certain point values]], they also come in the form of hard to find S-flags,[[note]]an item from ''VideoGame/RallyX'' that became a recurring item in later [[Creator/BandaiNamcoEntertainment Namco]] games,[[/note]] which unlike Sol towers, don't cause the Solvalou's bomb sight to flash when putting it over them. They are only found in specific areas, and their exact location changes every time the game is played.
alphabetized, please add examples alphabetically%%

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