History Main / OneUp

17th May '17 6:04:36 AM tropower
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* In the ''VideoGame/EveryExtend'' series, you start with 12 lives, blow yourself up (and thereby lose a life) to attack, and gain extra lives very, very quickly. In fact, the term "extend" (a Japanese pseudo-anglicism used as a synonym for One Up) itself is in the title.

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* In the ''VideoGame/EveryExtend'' series, you start with 12 lives, blow yourself up (and thereby lose a life) to attack, and gain extra lives very, very quickly. In fact, the term "extend" (a Japanese pseudo-anglicism pseudo-anglicism[[note]]This can also be seen in released in English spealing countries as well.[[/note]] used as a synonym for One Up) itself is in the title.
16th Apr '17 12:45:15 PM nombretomado
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* In ''SpaceInvaders Extreme'', there are two ways to obtain extra lives:

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* In ''SpaceInvaders ''VideoGame/SpaceInvaders Extreme'', there are two ways to obtain extra lives:
19th Feb '17 7:23:53 PM JohnnyHuang
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* The fairies (or magic medicines in the case of the Game Boy and DS games) in ''Franchise/TheLegendOfZelda'' series will replenish your health when you run out, although in many cases it doesn't restore it all the way...



* The Japanese survival horror game ''VideoGame/FatalFrame'' has a particular item, the sacred mirror, that will replenish all of your health should you ever drop to zero hit points, in effect acting as a OneUp. However you could only ever carry one of them at a time....
** Similarly, the fairies (or magic medicines in the case of the Game Boy and DS games) in ''Franchise/TheLegendOfZelda'' series will replenish your health when you run out, although in many cases it doesn't restore it all the way...

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* The Japanese survival horror game ''VideoGame/FatalFrame'' has a particular item, the sacred mirror, Stone Mirror (Mirror Stone in V), that will replenish all of your health should you ever drop to zero hit points, in effect acting as a OneUp. However However, you could only ever carry one of them at a time....
** Similarly, the fairies (or magic medicines in the case of the Game Boy and DS games) in ''Franchise/TheLegendOfZelda'' series will replenish your health when
time... except for V, which allows you run out, although in many cases it doesn't restore it all the way...to carry multiple Mirror Stones at once.
14th Feb '17 10:16:59 PM LucaEarlgrey
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* ''VideoGame/BattleGaregga'' gives you an extra life [[EveryTenThousandPoints every 1 million points]], and also offers one in stage 3 if you destroy a midboss in a particularly specific manner. Given that keeping the game's DynamicDifficulty managable involves, among other things, [[ViolationOfCommonSense dying at periodic intervals to tame it]], ''you will need those lives.''
7th Jan '17 2:55:51 AM Morgenthaler
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* Used in the sci-fi horror film ''Arcade''. Where the heroine receives one for rescuing another player trapped inside the murderous machine's game world. Naturally, it becomes a ChekhovsGun at the end.

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* Used in the sci-fi horror film ''Arcade''.''Film/{{Arcade}}''. Where the heroine receives one for rescuing another player trapped inside the murderous machine's game world. Naturally, it becomes a ChekhovsGun at the end.
7th Jan '17 2:55:05 AM Morgenthaler
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* [[DiscussedTrope Discussed]] in an episode of "Howard and Nester" in ''NintendoPower'', where Nester is called in to consult on a ''VideoGame/NinjaGaiden'' movie. Seen [[http://hn.iodized.net/08.htm here]].

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* [[DiscussedTrope Discussed]] in an episode of "Howard and Nester" in ''NintendoPower'', ''Magazine/NintendoPower'', where Nester is called in to consult on a ''VideoGame/NinjaGaiden'' movie. Seen [[http://hn.iodized.net/08.htm here]].
30th Aug '16 10:46:09 AM Angeldeb82
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An item or event which increases the number of VideoGameLives the player will have to continue following death. In simpler games, where the player is a OneHitpointWonder, each time the player receives a critical injury or falls into an abyss, one life is deducted from his reservoir. When they are depleted, the game is over. More complex games deduct a life only when the LifeMeter is emptied. Also, most modern games typically do something more friendly than simply end the game: the player is penalized, generally by having to restart the major area ("world", where losing a life with lives in reserve merely requires that the player restart the minor area), or from his last saved game. Some games used "continues", much like extra lives but senior to them.

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An item or event which increases the number of VideoGameLives the player will have to continue following death. In simpler games, where the player is a OneHitpointWonder, OneHitPointWonder, each time the player receives a critical injury or falls into an abyss, one life is deducted from his reservoir. When they are depleted, the game is over. More complex games deduct a life only when the LifeMeter is emptied. Also, most modern games typically do something more friendly than simply end the game: the player is penalized, generally by having to restart the major area ("world", where losing a life with lives in reserve merely requires that the player restart the minor area), or from his last saved game. Some games used "continues", much like extra lives but senior to them.



* A reward for EveryTenThousandPoints or [[LawOfOneHundred every 100 coins.]]

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* A reward for EveryTenThousandPoints or [[LawOfOneHundred every 100 coins.]]coins]].



If this extra life is explained through in-universe technology, it is often an {{expendable clone}}, or a [[IncrediblyLamePun clOne-up]].

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If this extra life is explained through in-universe technology, it is often an {{expendable clone}}, or a [[IncrediblyLamePun [[JustForPun clOne-up]].
23rd Jun '16 7:57:46 PM nombretomado
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* ''TimeCrisis'' gives us perhaps the most difficult method of obtaining a 1-up in any LightGunGame: you need to shoot 40 consecutive enemies without missing a shot.

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* ''TimeCrisis'' ''VideoGame/TimeCrisis'' gives us perhaps the most difficult method of obtaining a 1-up in any LightGunGame: you need to shoot 40 consecutive enemies without missing a shot.
9th Jun '16 4:41:59 PM Prfnoff
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Added DiffLines:

* In ''Rolo to the Rescue'', the extra life items are the elephant icons that are particularly plentiful in the {{Bonus Stage}}s.
5th Jun '16 6:58:00 PM MasterofGalaxies4628
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The term is a shortening of the phrase "Player 1 Up", traditionally displayed in older arcade games where multiple players took turns playing, to let the first player know it was his turn. The notion dates clear back to pinball machines.

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The term is a shortening of the phrase "Player 1 Up", traditionally displayed in older arcade games where multiple players took turns playing, to let the first player know it was his turn.turn ("Player 1, you're up. Start playing!"). The notion dates clear back to pinball machines.



** The traditional 1-up item in ''VideoGame/SuperMarioBros1'' and the TropeMaker is the green mushroom. Additional lives were also awarded for certain scores, or for collecting 100 coins. Before this usage, 1-up indicated it was the first player's turn in a multiplayer arcade game, such as ''VideoGame/{{Galaga}}''.

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** The traditional 1-up item in ''VideoGame/SuperMarioBros1'' ''VideoGame/SuperMarioBros1'', and the TropeMaker TropeMaker, is the green mushroom. Additional lives were also awarded for certain scores, or for collecting 100 coins. Before this usage, 1-up indicated it was the first player's turn in a multiplayer arcade game, such as ''VideoGame/{{Galaga}}''.
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