History Main / OneHitpointWonder

23rd Jan '17 9:45:11 PM tlc2014
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* The TrueFinalBoss of ''[[VideoGame/{{Undertale}} Undertale's]]'' [[EarnYourBadEnding No Mercy Run,]] [[spoiler:Sans,]] is this. He has the absolute lowest stats in the game - 1s ''across the board'' - and should, by all rights, be an AntiClimaxBoss... except ''[[TheComputerIsACheatingBastard he dodges your attacks,]]'' and even ignoring that, his attacks ''[[DefiedTrope ignore]] MercyInvincibility,'' meaning [[ThatOneBoss you'll have a hell of a time lasting long enough to tire him out.]]

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* The TrueFinalBoss of ''[[VideoGame/{{Undertale}} Undertale's]]'' [[EarnYourBadEnding No Mercy Run,]] [[spoiler:Sans,]] is this. He has the absolute lowest stats in the game - 1s ''across the board'' - and should, by all rights, be an AntiClimaxBoss... except ''[[TheComputerIsACheatingBastard he dodges your attacks,]]'' attacks when literally no one else does,]]'' and even ignoring that, [[SNKBoss his attacks attacks]] ''[[DefiedTrope ignore]] MercyInvincibility,'' meaning [[ThatOneBoss you'll have a hell of a time lasting long enough to tire him out.]]
23rd Jan '17 9:43:54 PM tlc2014
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* [[The TrueFinalBoss of ''[[VideoGame/{{Undertale}} Undertale's]]'' [[EarnYourBadEnding No Mercy Run,]] [[BrilliantButLazy Sans,]] is this. He has the absolute lowest stats in the game - 1s ''across the board'' - and goes down in a single hit... except [[TheComputerIsACheatingBastard he dodges your attacks,]] and even ignoring that, his attacks ''[[DefiedTrope ignore]] MercyInvincibility,'' meaning [[ThatOneBoss you'll have a hell of a time lasting long enough to tire him out.]]]]

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* [[The The TrueFinalBoss of ''[[VideoGame/{{Undertale}} Undertale's]]'' [[EarnYourBadEnding No Mercy Run,]] [[BrilliantButLazy Sans,]] [[spoiler:Sans,]] is this. He has the absolute lowest stats in the game - 1s ''across the board'' - and goes down in a single hit... should, by all rights, be an AntiClimaxBoss... except [[TheComputerIsACheatingBastard ''[[TheComputerIsACheatingBastard he dodges your attacks,]] attacks,]]'' and even ignoring that, his attacks ''[[DefiedTrope ignore]] MercyInvincibility,'' meaning [[ThatOneBoss you'll have a hell of a time lasting long enough to tire him out.]]]]]]
23rd Jan '17 9:39:44 PM tlc2014
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* The final boss of the No Mercy route in ''VideoGame/{{Undertale}}'', [[spoiler:Sans]], is this. His description says that he only has 1 ATK, 1 DEF, and 1 HP, and outright calls him the easiest monster in the game... [[FragileSpeedster if you manage to actually hit him that is.]] [[NonchalantDodge He dodges ALL of your attacks,]] and is easily the [[SNKBoss hardest fight in the game.]] In order to beat him, you have to [[spoiler: exhaust him, wait until he falls asleep, drag the cursor to the FIGHT box, and then attack him. He still dodges, but then you attack him again by surprise and finally manage to hit him.]]

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* The final boss [[The TrueFinalBoss of the ''[[VideoGame/{{Undertale}} Undertale's]]'' [[EarnYourBadEnding No Mercy route in ''VideoGame/{{Undertale}}'', [[spoiler:Sans]], Run,]] [[BrilliantButLazy Sans,]] is this. His description says that he only He has 1 ATK, 1 DEF, and 1 HP, and outright calls him the easiest monster absolute lowest stats in the game... [[FragileSpeedster if you manage to actually hit him that is.]] [[NonchalantDodge He game - 1s ''across the board'' - and goes down in a single hit... except [[TheComputerIsACheatingBastard he dodges ALL of your attacks,]] and is easily the [[SNKBoss hardest fight in the game.]] In order to beat him, you even ignoring that, his attacks ''[[DefiedTrope ignore]] MercyInvincibility,'' meaning [[ThatOneBoss you'll have a hell of a time lasting long enough to [[spoiler: exhaust him, wait until he falls asleep, drag the cursor to the FIGHT box, and then attack him. He still dodges, but then you attack tire him again by surprise and finally manage to hit him.]]out.]]]]
1st Jan '17 4:24:50 AM LucaEarlgrey
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** [[TrueFinalBoss One More Extra Stages]] force you to play with the "Sudden Death" modifier; if you get one Good, Bad, Miss, or NG, you instantly fail the song. The same applies to ''Dance [=ManiaX=]'' 's Extra Stages. DDR's Oni/Challenge mode is like this as well, but you get three chances to screw up before the fourth fails you, and you get a chance back after clearing certain songs.

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** [[TrueFinalBoss One More Extra Stages]] force you to play with the "Sudden Death" modifier; if you get one Miss[[note]]Older games have "Boo", which was later merged with Miss, and "N.G.", which happens when you fail to complete a Freeze Arrow or hit a Shock Arrow and was later merged with Miss as well. They will also break combos on a Good, Bad, Miss, or NG, but as of ''[=DanceDanceRevolution=]'' (2013), Goods add to your combo instead.[[/note]], you instantly fail the song. The same applies to ''Dance [=ManiaX=]'' 's Extra Stages. DDR's Oni/Challenge mode is like this as well, but you get three chances to screw up before the fourth fails you, and you get a chance back after clearing certain songs.
25th Nov '16 12:04:59 PM Morgenthaler
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** In the 4th edition of this tabletop game, there's a "minion" class of monster who basically has the same stats as a normal NPC/monster of its type, but only 1 hit point. They basically have two purposes: to give the [=PCs=] a horde of [[{{Mooks}} easily dispatched enemies]] so the players can feel all BadAss, or to [[WeHaveReserves run interference for a more powerful enemy]].

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** In the 4th edition of this tabletop game, there's a "minion" class of monster who basically has the same stats as a normal NPC/monster of its type, but only 1 hit point. They basically have two purposes: to give the [=PCs=] a horde of [[{{Mooks}} easily dispatched enemies]] so the players can feel all BadAss, badass, or to [[WeHaveReserves run interference for a more powerful enemy]].
19th Nov '16 7:05:38 PM shigmiya64
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* ''VideoGame/MetroidOtherM'':
** Hard mode. You only start with 99 energy (one Energy Tank) and 5 Missiles; all extra Energy Tanks, Missile Expansions, and Accel Charges are gone. By halfway through the game, most enemies and bosses will do more than a whole energy tank's worth of damage, killing you in a single strike. [[spoiler: Good luck fighting the Metroid Queen this way.]]
** Thank goodness they added the checkpoint feature, so you don't go all the way back like most games, as well as the Sensemove dodge (completely avoid damage, similar to Smash Bros.). Not quite as Nintendo Hard as it otherwise would be, but still extremely hard. Of course, some attacks get past Sensemove (such as Metroid Queen's flames) by having simply too large/lasting of hitboxes to avoid.
** Also, probably nice that you don't have the Extra Final Boss, [[spoiler: Phantoon]], in Hard mode. It's near enough to Nintendo Hard with all expansions, but trying it in a OHKO situation? Sure, it'd be neat and bragging rights....

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* ''VideoGame/MetroidOtherM'':
**
''VideoGame/MetroidOtherM'''s Hard mode. You only start with 99 energy (one Energy Tank) and 5 Missiles; all extra Energy Tanks, Missile Expansions, and Accel Charges are gone. By halfway through the game, most enemies and bosses will do more than a whole energy tank's worth of damage, killing you in a single strike. [[spoiler: Good luck fighting the Metroid Queen this way.]]\n** Thank goodness they added the checkpoint feature, so you don't go all the way back like most games, as well as the Sensemove dodge (completely avoid damage, similar to Smash Bros.). Not quite as Nintendo Hard as it otherwise would be, but still extremely hard. Of course, some attacks get past Sensemove (such as Metroid Queen's flames) by having simply too large/lasting of hitboxes to avoid.\n** Also, probably nice that you don't have the Extra Final Boss, [[spoiler: Phantoon]], in Hard mode. It's near enough to Nintendo Hard with all expansions, but trying it in a OHKO situation? Sure, it'd be neat and bragging rights....
10th Nov '16 2:51:55 PM Sammettik
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* All but two of the protagonists in [[VideoGame/OneThousandAndOneSpikes 1001 Spikes]] are this, and the two that can take a whopping ''two'' hits are majorly gimped in some way or another.

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* All but two of the protagonists in [[VideoGame/OneThousandAndOneSpikes ''[[VideoGame/OneThousandAndOneSpikes 1001 Spikes]] Spikes]]'' are this, and the two that can take a whopping ''two'' hits are majorly gimped in some way or another.



* VideoGame/ABoyAndHisBlob: Though the blob is invincible, the boy is extremely fragile and dies instantly if harmed in any way.

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* VideoGame/ABoyAndHisBlob: ''VideoGame/ABoyAndHisBlob'': Though the blob is invincible, the boy is extremely fragile and dies instantly if harmed in any way.



* ''Franchise/{{Castlevania}}'':
** The main character of ''VideoGame/HauntedCastle'' in game version M on default settings comes close; two hits from a skeleton's bone throwing attack will kill you.
** There is also a way of becoming a One-Hit-Point Wonder in ''VideoGame/CastlevaniaCircleOfTheMoon'' - use the Black Dog and Pluto DSS cards together and you turn into a skeleton. However, while in this mode, one attack will kill you.
*** The advantage of this mode is that while Up + B will usually throw a skeleton bone, randomly it will throw a big skeleton bone. Anything it comes into contact with - mook, boss, whatever - gets a guaranteed 9999 damage, thus turning ''them'' into One-Hit-Point Wonders.
** ''VideoGame/CastlevaniaOrderOfEcclesia'' has the death ring, an accessory which grants a massive attack boost, but turns Shanoa into a One-Hit-Point Wonder. Very useful in a game that gives {{Bragging Rights Reward}}s for defeating bosses without getting hit [[NintendoHard once]].



* The main character pf ''VideoGame/HauntedCastle'':
** Speaking of ''Franchise/{{Castlevania}}'', this game version M on default settings comes close; two hits from a skeleton's bone throwing attack will kill you.
** There is also a way of becoming a One-Hit-Point Wonder in ''VideoGame/CastlevaniaCircleOfTheMoon'' - use the Black Dog and Pluto DSS cards together and you turn into a skeleton. However, while in this mode, one attack will kill you.
*** The advantage of this mode is that while Up + B will usually throw a skeleton bone, randomly it will throw a big skeleton bone. Anything it comes into contact with - mook, boss, whatever - gets a guaranteed 9999 damage, thus turning ''them'' into One-Hit-Point Wonders.
** ''VideoGame/CastlevaniaOrderOfEcclesia'' has the death ring, an accessory which grants a massive attack boost, but turns Shanoa into a One-Hit-Point Wonder. Very useful in a game that gives {{Bragging Rights Reward}}s for defeating bosses without getting hit [[NintendoHard once]].



** Also, probably nice that you don't have the Extra Final Boss, [[spoiler: Phantoom]], in Hard mode. It's near enough to Nintendo Hard with all expansions, but trying it in a OHKO situation? Sure, it'd be neat and bragging rights....

to:

** Also, probably nice that you don't have the Extra Final Boss, [[spoiler: Phantoom]], Phantoon]], in Hard mode. It's near enough to Nintendo Hard with all expansions, but trying it in a OHKO situation? Sure, it'd be neat and bragging rights....



** In Doubles and Triples, it's possible to change his ability to [[LastChanceHitPoint Sturdy]]. This is useful because in Gen V onwards, it acts exactly like a Focus Sash: the Pokémon is guaranteed to survive a lethal attack with exactly one hit-point as long as it has full life, the difference being that Focus Sash stops working after one hit, but Sturdy doesn't. Because Shedinja only has one hit-point to begin with, it will always have full life, from EVERY attack. The only way to kill it is status effects or weather.

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** In Doubles and Triples, it's possible to change his its ability to [[LastChanceHitPoint Sturdy]]. This is useful because in Gen V onwards, it acts exactly like a Focus Sash: the Pokémon is guaranteed to survive a lethal attack with exactly one hit-point as long as it has full life, the difference being that Focus Sash stops working after one hit, but Sturdy doesn't. Because Shedinja only has one hit-point to begin with, it will always have full life, from life after EVERY attack. The only way to kill beat it is status effects or weather.
28th Oct '16 2:03:28 PM nombretomado
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** Every single [[TheGoldenAgeOfVideoGames classic 1980's arcade game]], from ''SpaceInvaders'' (released in 1978) to ''VideoGame/SpaceHarrier'', was like this. Back then, the whole idea of gradually taking damage didn't even exist in video games. It's probably easier to list the exceptions:

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** Every single [[TheGoldenAgeOfVideoGames [[UsefulNotes/TheGoldenAgeOfVideoGames classic 1980's arcade game]], from ''SpaceInvaders'' (released in 1978) to ''VideoGame/SpaceHarrier'', was like this. Back then, the whole idea of gradually taking damage didn't even exist in video games. It's probably easier to list the exceptions:
24th Oct '16 5:29:54 PM nombretomado
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* ''Film/BatmanReturns'': The UsefulNotes/SegaMasterSystem version, unlike the GameGear version from which it was converted, does not give Batman a life bar.

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* ''Film/BatmanReturns'': The UsefulNotes/SegaMasterSystem version, unlike the GameGear UsefulNotes/GameGear version from which it was converted, does not give Batman a life bar.
15th Oct '16 7:39:24 PM Kotomikun
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Added DiffLines:

* The ''VideoGame/UnrealTournament'' series has "Instagib" mode, where every player's sole weapon is a [[RayGun shock rifle]] that causes instant death. You still have the usual 100 hit points, and FallingDamage and other secondary forms of injury are no more dangerous than usual; but generally there are no [[HealThyself health packs]] in this mode, so if you're good at dodging death rays you may die of [[DeathOfAThousandCuts minor damage accumulation]].
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