History Main / OneHitpointWonder

6th Nov '17 12:26:34 AM jormis29
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* ''Atomic Runner'': Chelnov from the Megadrive/Arcade game is probably the wimpiest example of this trope. Not only does any given enemy or bullet kill him, but so can the [[WhatanIdiot candles]] you [[EverythingTryingtoKillYou obtain power ups]] from. So much for the Atomic Armor!

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* ''Atomic Runner'': ''VideoGame/AtomicRunner'': Chelnov from the Megadrive/Arcade game is probably the wimpiest example of this trope. Not only does any given enemy or bullet kill him, but so can the [[WhatanIdiot candles]] you [[EverythingTryingtoKillYou obtain power ups]] from. So much for the Atomic Armor!
4th Oct '17 6:20:30 PM DoubleU
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RocketTagGameplay have everyone in this situation, so that whoever manages to ''hit'' first will win.

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RocketTagGameplay have has everyone in this situation, so that whoever manages to ''hit'' first will win.
16th Sep '17 2:06:03 AM Carnel
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** Although you typically have several lives in the conventional ''Touhou'' games (starting with at least three), several of the spinoffs are divided into scenes that must be cleared without taking a hit. Similarly, Pointdevice Mode in ''Legacy of Lunatic Kingdom'' removes any extra lives but adds plentiful checkpoints.

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** Although you typically have several lives in the conventional ''Touhou'' games (starting with at least three), several of the spinoffs are divided into scenes that must be cleared without taking a hit. Similarly, Pointdevice Mode in ''Legacy of Lunatic Kingdom'' removes any extra lives but adds plentiful checkpoints. ''Great Fairy Wars'' is an exception in that Cirno ''doesn't'' run on lives, instead functioning on a percentage-based [[RegeneratingHealth motivation meter]] increased by defeating enemies - the higher her motivation, the more hits she can take before getting a game over.
17th Aug '17 4:48:29 PM infernape612
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* [[VideoGame/SNKvsCapcom SvC Match of the Millenium]]: There's a minigame where the player and his/her opponent can be knocked out in one hit..

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* [[VideoGame/SNKvsCapcom SvC Match of the Millenium]]: ''VideoGame/SNKVsCapcomMatchOfTheMillennium'': There's a minigame where the player and his/her opponent can be knocked out in one hit..hit.
17th Aug '17 4:21:44 PM infernape612
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[[AC:{{VideoGames}}]]

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[[AC:{{VideoGames}}]][[AC:VideoGames]]



* in ''Videogame/{{DisgaeaD2}}'', there is an ability you can give to the Masked Heroes which greatly increases their speed and movement, allowing them to get into the middle of battle in mere seconds and sometimes can grant them incredible movement distances and make them hard-to-hit targets. The downside? The ability says '''Any hit with deathblow this unit'''. This means a unit a quarter of the level of the Masked Hero who lands a hit even if they'd deal no damage will ''still'' kill it instantaneously.

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* in ''Videogame/{{DisgaeaD2}}'', In ''VideoGame/DisgaeaD2ABrighterDarkness'', there is an ability you can give to the Masked Heroes which greatly increases their speed and movement, allowing them to get into the middle of battle in mere seconds and sometimes can grant them incredible movement distances and make them hard-to-hit targets. The downside? The ability says '''Any hit with deathblow this unit'''. This means a unit a quarter of the level of the Masked Hero who lands a hit even if they'd deal no damage will ''still'' kill it instantaneously.
10th Aug '17 9:11:53 PM SullenFrog
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* ''VideoGame/{{Sundered}}'': players can [[InvokedTrope Invoke]] this trope by equipping the Shield Converter Perk. This adds a sizeable chunk of Eshe’s hit points to the durability of her [[RegeneratingShieldsStaticHealth regenerating shield]], but in return it reduces her max HP to one. If the shield ever goes down, she will die immediately.
10th Aug '17 2:54:33 PM SolidSonicTH
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** 3, 4, and ''[[VideoGame/DmCDevilMayCry DmC]]'' have "Heaven or Hell" difficulty where everyone, player character, enemies, and bosses, go down in one hit. Dante and Nero will die from environmental damage to which enemies are immune. Enemies that are only vulnerable in certain weak points still retain that, as well.

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** 3, 4, ''3'', ''4'', and ''[[VideoGame/DmCDevilMayCry DmC]]'' have "Heaven or Hell" difficulty where everyone, player character, enemies, and bosses, go down in one hit. Dante and Nero will die from environmental damage to which enemies are immune. Enemies that are only vulnerable in certain weak points still retain that, as well.


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* ''VideoGame/TheEvilWithin''[='s=] [[HarderThanHard "Akumu"]] difficulty reduces you to such a state.
29th Jul '17 1:21:22 PM nombretomado
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-->-- '''WebVideo/TheAngryVideoGameNerd''' on ''VideoGame/SilverSurfer'' for the {{N|intendoEntertainmentSystem}}ES

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-->-- '''WebVideo/TheAngryVideoGameNerd''' on ''VideoGame/SilverSurfer'' for the {{N|intendoEntertainmentSystem}}ES
UsefulNotes/{{N|intendoEntertainmentSystem}}ES
29th Jul '17 1:51:57 AM Ender001
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*MobileGame:
**In Jetpack Joyride, Barry Steakfries (Yes, that is his name,)dies in one hit to Rockets, Zappies, or Lasers, and only gets more hits with the shield powerup. Vehicles also give him one extra hit.
28th Jul '17 11:52:08 AM AkiTendo
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* The TrueFinalBoss of ''[[VideoGame/{{Undertale}} Undertale's]]'' [[EarnYourBadEnding No Mercy Run,]] [[spoiler:Sans,]] is this. He has the absolute lowest stats in the game - 1s ''across the board'' - and should, by all rights, be an AntiClimaxBoss... except ''[[TheComputerIsACheatingBastard he dodges your attacks when literally no one else does,]]'' and even ignoring that, [[SNKBoss his attacks]] ''[[DefiedTrope ignore]] MercyInvincibility,'' meaning [[ThatOneBoss you'll have a hell of a time lasting long enough to tire him out.]]

[[AC:Other Examples]]



** High level play in 1st through 3rd edition, has this effect due to the sheer number of save or die effects which bypass hit point pools and just kill outright.



* The TrueFinalBoss of ''[[VideoGame/{{Undertale}} Undertale's]]'' [[EarnYourBadEnding No Mercy Run,]] [[spoiler:Sans,]] is this. He has the absolute lowest stats in the game - 1s ''across the board'' - and should, by all rights, be an AntiClimaxBoss... except ''[[TheComputerIsACheatingBastard he dodges your attacks when literally no one else does,]]'' and even ignoring that, [[SNKBoss his attacks]] ''[[DefiedTrope ignore]] MercyInvincibility,'' meaning [[ThatOneBoss you'll have a hell of a time lasting long enough to tire him out.]]

[[Other Examples]]
* In the first edition of ''TabletopGame/DungeonsandDragons'' it was entirely possible to have a character start with 1 hit point if the rules are followed as written (max hp at 1st level was a very popular house rule then, and the official rule in the most current version of the game). Indeed, it was not too unlikely - a 25% chance of it for a magic user without a constitution bonus to hit points. Even if a magic user had a the full 4 hit points possible, a lot of attacks and weapons even a 1st level character faced could kill such a character in one hit - making the "you don't die until -10hp" rule very popular as well.
** High level play in 1st through 3rd edition, has this effect do to the sheer number of save or die effects which bypass hit point pools and just kill outright.
** 4th edition has the concept of minion monsters who have only 1 hit point, even if they are ogres or giants.
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