Follow TV Tropes

Following

History Main / OneHitPolykill

Go To

OR

Changed: 99

Removed: 123

Is there an issue? Send a MessageReason:
None


** Produces amusing results when used with seeking arrows that hit the target, fly out the other side, and immediately turn around to have another go.
*** That was a bug that has since been patched. When it was still in effect, the "Burizon" build took full advantage of it.

to:

** Produces In older versions, this produced amusing results when used with seeking arrows that the "guided arrow" skill - the arrow would hit the target, fly out the other side, and immediately turn around to have another go.
*** That was a bug that has since been patched. When it was still in effect, the "Burizon" build took full advantage of it.
go (and possibly repeat up to 5 times).
Is there an issue? Send a MessageReason:
Wrong war. Schmott submitter...


* Gruesomely illustrated by Civil War era cannon (firing a 20 lb solid chunk of pig iron) in Mel Gibson's ThePatriot. Wherein a cannonball pulverized its first target, then proceeded to roll on the ground-crushing feet as it went, while coated with the entrails of its first target. It is arguable which soldier had the worse death: the one instantly reduced to chunky salsa, or the one that got to view the rest of the battle while screaming and trying not to bleed out from the stump where his ankle was, just to die from gangrene days later from the infected wound.

to:

* Gruesomely illustrated by Civil Revolutionary War era cannon (firing a 20 6 lb solid chunk of pig iron) in Mel Gibson's ThePatriot. Wherein a cannonball pulverized its first target, then proceeded to roll on the ground-crushing feet as it went, while coated with the entrails of its first target. It is arguable which soldier had the worse death: the one instantly reduced to chunky salsa, or the one that got to view the rest of the battle while screaming and trying not to bleed out from the stump where his ankle was, just to die from gangrene days later from the infected wound.

Added: 322

Changed: 1170

Is there an issue? Send a MessageReason:
None



to:

* Gruesomely illustrated by Civil War era cannon (firing a 20 lb solid chunk of pig iron) in Mel Gibson's ThePatriot. Wherein a cannonball pulverized its first target, then proceeded to roll on the ground-crushing feet as it went, while coated with the entrails of its first target. It is arguable which soldier had the worse death: the one instantly reduced to chunky salsa, or the one that got to view the rest of the battle while screaming and trying not to bleed out from the stump where his ankle was, just to die from gangrene days later from the infected wound.




to:

* Averted in WorldWarZ. Infantryman Todd Wainio recounts the doomed Battle of Yonkers and tanks attempting to use APFSDSDU rounds on zombies. While zombies struck directly by the round are pulverized, the effect is less than impressive: where a human force would be demoralized or terrorized by a mass invokation of the ChunkySalsaRule, blinded by the cloud of PinkMist, or stunned by the shockwave of a near miss, zombies simply stepped over the liquefied remains of those struck by the round and kept coming-the gap in the mob disappearing in moments, giving the appearance of no effect at all.



* Round-shot ("cannonballs") very often did that, often getting an average of more kills then rounds fired. As they had more heft then musket-balls, it isn't hard to imagine. Perhaps you do not wish to imagine [[BloodierAndGorier what it looked like]].

to:

* Round-shot ("cannonballs") very often did that, often getting an average of more kills then rounds fired. As they had more heft then musket-balls, it isn't hard to imagine. Perhaps you do not wish to imagine [[BloodierAndGorier what it looked like]]. like]].
** By "more heft", it means "a 20 lb sphere of pig iron". One-shot polykills were common. Even 6-lb field artillery projectiles were known to [[http://www.civilwarartillery.com/projectiles/spherical/IIIA1.htm drill a straight line]] through the enemy-not difficult when the enemy is standing in massed ranks before you.
Is there an issue? Send a MessageReason:
None


* ''{{Wanted}}'' uses this trope as [[spoiler:a means of suicide]] near the end: a bullet fired at an angle in a circular room goes through several people's brains before finally lodging itself [[spoiler:in the shooter's head.]]

to:

* ''{{Wanted}}'' uses turns this trope UpToEleven and uses it as [[spoiler:a means of suicide]] near the end: a bullet fired at an angle in a circular room goes through several people's brains before finally lodging itself [[spoiler:in the shooter's head.]]

Changed: 188

Is there an issue? Send a MessageReason:
None



to:

* The massively powerful maximum-level ability for archers in {{ADOM}} is just this, enabling their arrows to go on as long as they please without being stopped by creatures in their path.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The ''Ballistic Weapons'' mod takes this one step further: the Tactical Infantry Cannon (big-ass scoped railgun) which, at full charge and using the scope, can shoot through the entire map and still ''overpenetrate a tank'', insta-killing both the tank and whoever was standing behind it. And that's a man-portable weapon we're talking about here. Now imagine [[LudicrousGibs what it does against man-sized targets]] or lighter vehicles...
Is there an issue? Send a MessageReason:
None


More TruthInTelevision [[RealityIsUnrealistic than you might think, even without rifles using high-powered]] ArmorPiercing rounds.

to:

More TruthInTelevision [[RealityIsUnrealistic than you might think, even without rifles using high-powered]] ArmorPiercing rounds.
rounds. One of the rules of weapons safety requires a shooter to know what is ''behind'' a target and always assume that a bullet will always overpenetrate the first target and still retain lethal velocity.
Is there an issue? Send a MessageReason:
None


** ''[[CallOfCuty]]: Black Ops'' ups the ante with an achievement for getting ''three'' kills with one bullet.

to:

** ''[[CallOfCuty]]: ''CallOfDuty: Black Ops'' ups the ante with an achievement for getting ''three'' kills with one bullet.

Added: 110

Changed: 13

Is there an issue? Send a MessageReason:
None


** Not to mention an [[CosmeticAward Xbox 360 Achievement for 10G]].

to:

** Not to mention an [[CosmeticAward Xbox 360 Achievement achievement for 10G]].10G]].
** ''[[CallOfCuty]]: Black Ops'' ups the ante with an achievement for getting ''three'' kills with one bullet.



* Some musket-balls do this. Historically, given that they were shot at two and three rank lines(or even 8 deep columns) it doesn't seem all that hard to believe.

to:

* Some musket-balls do this. Historically, given that they were shot at two and three rank lines(or lines (or even 8 deep eight-deep columns) it doesn't seem all that hard to believe.



* Round-shot("cannonballs")very often did that, often getting an average of more kills then rounds fired. As they had more heft then musket-balls, it isn't hard to imagine. Perhaps you do not wish to imagine [[BloodierAndGorier what it looked like]].

to:

* Round-shot("cannonballs")very Round-shot ("cannonballs") very often did that, often getting an average of more kills then rounds fired. As they had more heft then musket-balls, it isn't hard to imagine. Perhaps you do not wish to imagine [[BloodierAndGorier what it looked like]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Not any more, due to a more recent "balance" patch. RIP sentry camper killings.
Is there an issue? Send a MessageReason:
None


** Another weapon that does polykills is the GDI sonic emitter, first used by GDI Disruptor tanks from the same game. Like railguns, sonic emitters deal lineal damage. The rules governing the sonic emitter is more sophisticated, though: the emitted sonic beam takes time to reach its target, hurts less to anything in between that's not an intended target, and hurts friends and foes alike, except targets of its own kind (including enemy Disruptors). In short, it's safe to cluster Disruptors among themselves, but not with other kinds of vehicles, buildings and infantry.

to:

** Another weapon that does polykills is the GDI [[MakeMeWannaShout sonic emitter, emitter]], first used by GDI Disruptor tanks from the same game. Like railguns, sonic emitters deal lineal damage. The rules governing the sonic emitter is It's essentially a railgun with more sophisticated, though: sophisticated rules: the emitted sonic beam takes time to reach its target, hurts less to anything in between that's not an intended target, and hurts friends and foes alike, except targets of its own kind (including enemy Disruptors). unless it's another Disruptor. In short, it's safe to cluster Disruptors among themselves, but not with other kinds of vehicles, buildings and infantry.things.



* [[ModernWarfare Call of Duty 4: Modern Warfare]] has this in spades, and players die from the effects of this trope all the time. The body of a fellow player will weaken bullets, but it won't stop them unless they have already lost a lot of momentum. For the more powerful firearms, such as the sniper rifles and the light machine guns, overpenetration is the norm.

to:

* [[ModernWarfare ''[[ModernWarfare Call of Duty 4: Modern Warfare]] Warfare]]'' has this in spades, and players die from the effects of this trope all the time. The body of a fellow player will weaken bullets, but it won't stop them unless they have already lost a lot of momentum. For the more powerful firearms, such as the sniper rifles and the light machine guns, overpenetration is the norm.
Is there an issue? Send a MessageReason:
None


* In ''CommandAndConquer: Tiberian Sun'', Railguns would penetrate and instantly kill any enemy between the shooter and its target, even if the shot itself couldn't kill the target. Canny gamers would then set these weapons to force-fire ''behind'' the unit or structure they wanted to kill.
** The name of the unit escapes this troper right now, but there's a certain GDI tank that uses sonic waves which deal massive damage over the period of the attack. Anything caught between tank and target takes the same damage, but luckily the tanks themselves are immune to damage from this attack, so the can't friendly-fire each other. Watch out if you have other types of your own units mixed in, however.

to:

* In ''CommandAndConquer: Tiberian Sun'', Railguns GDI railguns would penetrate and instantly kill any enemy through anything standing between the shooter and its target, even if the shot itself couldn't kill target (read: FriendlyFireproof isn't in effect here), dealing equal damage along anything in that line. Because of the target.extremely high damage output invested in every shot, a railgun is quite lethal to fragile targets. Canny gamers would then set these weapons to force-fire ''behind'' the unit or structure they wanted to kill.
** The name of the unit escapes this troper right now, but there's a certain GDI tank Another weapon that uses does polykills is the GDI sonic waves which deal massive damage over the period of the attack. Anything caught between tank and target takes emitter, first used by GDI Disruptor tanks from the same damage, game. Like railguns, sonic emitters deal lineal damage. The rules governing the sonic emitter is more sophisticated, though: the emitted sonic beam takes time to reach its target, hurts less to anything in between that's not an intended target, and hurts friends and foes alike, except targets of its own kind (including enemy Disruptors). In short, it's safe to cluster Disruptors among themselves, but luckily the tanks themselves are immune to damage from this attack, so the can't friendly-fire each other. Watch out if you have not with other types kinds of your own units mixed in, however.vehicles, buildings and infantry.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Essential in Survivor: The Living Dead, as your have to carefully ration your ammo. It's also one of the determining factors in your score at the end of the game, and since getting a high score, or high number of kills is how you unlock some of the weapons and bonuses you'll need for the harder difficulty settings this makes mastering the OneHitPolykill the most important skill the player can master.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** That was a bug that has since been patched. When it was still in effect, the "Burizon" build took full advantage of it.

Added: 124

Changed: 47

Is there an issue? Send a MessageReason:
None



to:

* The laser in ''[[DukeNukem Duke Nukem II]]''.
* In ''{{Tyrian}}'', the Mega Cannon did this. It could even damage larger enemies more than once as it passed through them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The name of the unit escapes this troper right now, but there's a certain GDI tank that uses sonic waves which deal massive damage over the period of the attack. Anything caught between tank and target takes the same damage, but luckily the tanks themselves are immune to damage from this attack, so the can't friendly-fire each other. Watch out if you have other types of your own units mixed in, however.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The Sniper's new primary weapon, the Sydney Sleeper, is able to penetrate at 50% charge.
Is there an issue? Send a MessageReason:
None


* The fully ChargedAttack of MegaMan's Buster weapon is capable of doing this, provided it doesn't hit a durable target.

to:

* The fully ChargedAttack of MegaMan's ''Game/MegaMan's'' Buster weapon is capable of doing this, provided it doesn't hit a durable target.
Is there an issue? Send a MessageReason:
None


* The Variable Shoot attack Teana used in the third episode of ''MagicalGirlLyricalNanoha [=StrikerS=]'', which takes an ordinary [[AbnormalAmmo magical bullet]] and coats it with a barrier, letting it penetrate a MechaMooks AntiMagic Field to shoot through the MechaMook itself, and then continues flying to shoot through another MechaMook behind it.

to:

* The Variable Shoot attack Teana used in the third episode of ''MagicalGirlLyricalNanoha [=StrikerS=]'', which takes an ordinary [[AbnormalAmmo magical bullet]] and coats it with a barrier, letting it penetrate a MechaMooks MechaMook's AntiMagic Field to shoot through the MechaMook itself, and then continues flying to shoot through another MechaMook behind it.
Is there an issue? Send a MessageReason:
None


More TruthInTelevision [[RealityIsUnrealistic than you might think, even without rifles using high-powered]] ArmourPiercing rounds.

to:

More TruthInTelevision [[RealityIsUnrealistic than you might think, even without rifles using high-powered]] ArmourPiercing ArmorPiercing rounds.
Is there an issue? Send a MessageReason:
None


* In ''[[SchindlersList Schindler's List]]'', during the raid of the ghetto, a group of soldiers force several Jewish civilians to line up chest-to-back-to-chest-to-back...so they can see how many of them a rifle can penetrate. This happens in the BACKGROUND. It's incidental.

to:

* In ''[[SchindlersList Schindler's List]]'', during the raid of the ghetto, a group of soldiers force several Jewish civilians to line up chest-to-back-to-chest-to-back...so they can see how many of them a rifle can penetrate. This happens in the BACKGROUND. [[MeaningfulBackgroundEvent It's incidental.incidental]].
Is there an issue? Send a MessageReason:
None


* While [[CutscenePowerToTheMax not possible in-game]] in ''TeamFortress2'', in the "Meet the Sniper" video, the Sniper fires a bullet through a Heavy's head and into the Demoman's bottle, shattering it and causing him to panic.

to:

* While [[CutscenePowerToTheMax not possible in-game]] in ''TeamFortress2'', in the "Meet the Sniper" video, the Sniper fires a bullet through a Heavy's head and into the Demoman's bottle, shattering it and causing him to panic.panic (and then strike a wall while holding the bottle close to his face, [[EyeScream getting the neck stuck in his eye]], draw his grenade launcher and fire randomly, then fall off a ledge into a bunch of ExplodingBarrels [[CruelAndUnusualDeath under it as his grenades fall there as well, and explode.]])
Is there an issue? Send a MessageReason:
None


* While [[CutscenePowerToTheMax not possible in-game]] in ''TeamFortress2'', the Sniper pulls off a two-for-one in the "Meet the Sniper" video.

to:

* While [[CutscenePowerToTheMax not possible in-game]] in ''TeamFortress2'', the Sniper pulls off a two-for-one in the "Meet the Sniper" video.video, the Sniper fires a bullet through a Heavy's head and into the Demoman's bottle, shattering it and causing him to panic.
Is there an issue? Send a MessageReason:
None


* [[spoiler: Also don't question how he pulled of this trick with a low-caliber hollow-point bullet]]

to:

* ** [[spoiler: Also don't question how he pulled of this trick with a low-caliber hollow-point bullet]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* [[spoiler: Also don't question how he pulled of this trick with a low-caliber hollow-point bullet]]
Is there an issue? Send a MessageReason:
None


Happens all the time in the [[SarcasmMode completely realistic]] world of FirstPersonShooters.

to:

Happens all the time in the [[SarcasmMode completely realistic]] world of FirstPersonShooters.
More TruthInTelevision [[RealityIsUnrealistic than you might think, even without rifles using high-powered]] ArmourPiercing rounds.

Added: 142

Changed: 3

Is there an issue? Send a MessageReason:
None


* ''{{Warcraft}}'' units with the Missile (Line) attribute can do this.

to:

* ''{{Warcraft}}'' 3 units with the Missile (Line) attribute can do this. this.
** The same attribute is present in Starcraft 2. There is even an achievement for killing 50 mooks with a single penetrating shot in campaign.

Added: 176

Changed: 49

Is there an issue? Send a MessageReason:
None


* ''{{DungeonsAndDragons}} 3.5'' has a feat that allows an archer to do this as long as they can keep making the attack rolls.

to:

* ''{{DungeonsAndDragons}} 3.5'' has a feat that and a magical weapon enhancement, either of which allows an archer to do this as long as they can keep making the attack rolls.rolls.
** The game also has a melee version: Cleave. There's even a unique weapon called The Lance of the Unending Charge that lets you keep on charging until you fail to gib someone.
Is there an issue? Send a MessageReason:
None



to:

* The Special Weapons class in ''AlienSwarm'' gets the Piercing Bullets ability, which gives each shot fired a chance to do this.
Is there an issue? Send a MessageReason:
None


* The original(pre-source) versions of Counter-Strike and Day of Defeat(and probably other half-life engine games) both exhibited this with some weapons, mostly Rifles. These weapons could penetrate doors, crates, ventilation ducts, and other 'thin' or 'soft' materials... including Players. With Day of Defeat's one-hit-kill (even in the TOES) bolt-action rifles, this occasionally resulted in two Players literally being killed by one shot. THREE with one shot was perfectly possible, but very rare and requiring more luck than skill.

to:

* The original(pre-source) versions of Counter-Strike and Day of Defeat(and Defeat (and probably other half-life engine games) both exhibited this with some weapons, mostly Rifles. These weapons could penetrate doors, crates, ventilation ducts, and other 'thin' or 'soft' materials... including Players. With Day of Defeat's one-hit-kill (even in the TOES) bolt-action rifles, this occasionally resulted in two Players literally being killed by one shot. THREE with one shot was perfectly possible, but very rare and requiring more luck than skill.




to:

* The SniperRifle-type weapons in the ''RatchetAndClank'' series are generally capable of this when [[EvolvingWeapon upgraded]].

Top