History Main / OneDimensionalThinking

7th Feb '16 7:21:33 PM 1337_w0n
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Q&A Asteroid
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*** Because asteroids weigh less than Earth, and more massive objects accelerate less readily than less massive objects. Tow the lighter object out of the exact speed and path that will allow it to collide with Earth, and it won't collide with earth.
31st Jan '16 4:58:43 PM MattDruzian
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** It is possible (sometimes) in VideoGame/SmashBros as well.
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** It is possible (sometimes) in VideoGame/SmashBros VideoGame/SuperSmashBros as well.
31st Jan '16 4:58:02 PM MattDruzian
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** It is possible (sometimes) in VideoGame/SmashBros as well.
30th Jan '16 7:46:01 AM nombretomado
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* In ''Film/{{Daylight}}'', SylvesterStallone runs straight away from a metal tank that's rolling toward him through waist-deep water. Initially it's this trope, but when the terrified woman who's helping him freezes in the tank's path, he has to keep going straight to intercept ''her'' and drag her sideways to safety.
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* In ''Film/{{Daylight}}'', SylvesterStallone Creator/SylvesterStallone runs straight away from a metal tank that's rolling toward him through waist-deep water. Initially it's this trope, but when the terrified woman who's helping him freezes in the tank's path, he has to keep going straight to intercept ''her'' and drag her sideways to safety.
9th Jan '16 1:36:02 AM Medinoc
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* Parodied in this ''Webcomic/IrregularWebcomic'' [[http://www.irregularwebcomic.net/1704.html strip]].
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* Parodied in this ''Webcomic/IrregularWebcomic'' [[http://www.irregularwebcomic.net/1704.html strip]].strip]] where Monty Jones wises up to it.
3rd Jan '16 9:44:26 AM Doug86
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* In ''WesternAnimation/HappyTreeFriends'', Lumpy runs away from a falling tree in a straight line in the episode ''Out on a Limb'' before tripping on a rock and the tree falls on his right leg and he has to cut it off.
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* In ''WesternAnimation/HappyTreeFriends'', ''WebAnimation/HappyTreeFriends'', Lumpy runs away from a falling tree in a straight line in the episode ''Out on a Limb'' before tripping on a rock and the tree falls on his right leg and he has to cut it off.
24th Nov '15 1:33:41 PM businka
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** Inertia is a tendency of an object to maintain its motion (Newton's First Law). So how exactly is it easier to speed up an object rather than slow it down?
22nd Nov '15 3:05:05 PM Awareqwx
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Added "MOBA" entry to Video Games. (Note: The Smite pothole isn't working correctly and needs to be fixed)
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* A lot of aimed abilities, or "skillshots" in MultiplayerOnlineBattleArena games move faster than players, but as they (usually) don't follow you they can be avoided by simply moving out of the way of them. Smite takes this a bit further since almost everything in that game (including basic attacks) is a skillshot and can be avoided as such.
14th Oct '15 2:47:41 PM CaptainCrawdad
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* Directly parodied at the start of Weird Al's Film/{{UHF}}: The boulder chases the Weird Al version of Indiana Jones around various random locations until he realizes he can just run to the side... ''[[NoSell and the boulder turns to follow him]]''.
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* Directly parodied at ''Film/{{UHF}}'' parodies the start of Weird trope by showing Al's Film/{{UHF}}: The character running through country after country with a boulder chases still hot on his heels, apparently never thinking to jump aside. Then the Weird Al version of Indiana Jones around various random locations until trope is subverted when he realizes he can just run to the side... ''[[NoSell ''does'' round a corner and the boulder turns to follow him]]''.inexplicably follows him.
11th Oct '15 2:06:39 PM Raimar
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special, not spacial...
* ''VideoGame/DeadIsland'' has this trope filled when you face a Ram (spacial zombie) that runs you over if the player tries to simply outrun and/or don't dodge it.
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* ''VideoGame/DeadIsland'' has this trope filled when you face a Ram (spacial (an special zombie) that runs you over if the player tries to simply outrun and/or don't dodge it.it in time.
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