History Main / OneDimensionalThinking

8th Apr '16 8:21:34 AM KingLyger
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[[caption-width-right:300:The Film/{{Prometheus}} [[WebVideo/CinemaSins School of Running Away From Things]] is best skipped.]]

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[[caption-width-right:300:The Film/{{Prometheus}} ''Film/{{Prometheus}}'' [[WebVideo/CinemaSins School of Running Away From Things]] is best skipped.]]
7th Mar '16 9:55:13 PM AtarahDerek
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* Similar to a train, if you are in a vehicle caught in the path of an oncoming tornado, and you have the option to escape in the vehicle, you want to move at a right angle to the tornado's apparent direction. While the average tornado moves at a forward speed of about 35 mph, some tornadoes have been known to move at up to 80 mph, meaning they can outpace a car, as can the debris they throw. While it is uncommon, they can also double back without warning, and in worst case scenarios can make a sudden left turn (usually to the north), so moving in the opposite direction the tornado seems to be moving in is not a reliable means of escaping.
7th Feb '16 7:21:33 PM 1337_w0n
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*** Because asteroids weigh less than Earth, and more massive objects accelerate less readily than less massive objects. Tow the lighter object out of the exact speed and path that will allow it to collide with Earth, and it won't collide with earth.
31st Jan '16 4:58:43 PM MattDruzian
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** It is possible (sometimes) in VideoGame/SmashBros as well.

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** It is possible (sometimes) in VideoGame/SmashBros VideoGame/SuperSmashBros as well.
31st Jan '16 4:58:02 PM MattDruzian
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** It is possible (sometimes) in VideoGame/SmashBros as well.
30th Jan '16 7:46:01 AM nombretomado
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* In ''Film/{{Daylight}}'', SylvesterStallone runs straight away from a metal tank that's rolling toward him through waist-deep water. Initially it's this trope, but when the terrified woman who's helping him freezes in the tank's path, he has to keep going straight to intercept ''her'' and drag her sideways to safety.

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* In ''Film/{{Daylight}}'', SylvesterStallone Creator/SylvesterStallone runs straight away from a metal tank that's rolling toward him through waist-deep water. Initially it's this trope, but when the terrified woman who's helping him freezes in the tank's path, he has to keep going straight to intercept ''her'' and drag her sideways to safety.
9th Jan '16 1:36:02 AM Medinoc
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* Parodied in this ''Webcomic/IrregularWebcomic'' [[http://www.irregularwebcomic.net/1704.html strip]].

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* Parodied in this ''Webcomic/IrregularWebcomic'' [[http://www.irregularwebcomic.net/1704.html strip]].strip]] where Monty Jones wises up to it.
3rd Jan '16 9:44:26 AM Doug86
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* In ''WesternAnimation/HappyTreeFriends'', Lumpy runs away from a falling tree in a straight line in the episode ''Out on a Limb'' before tripping on a rock and the tree falls on his right leg and he has to cut it off.

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* In ''WesternAnimation/HappyTreeFriends'', ''WebAnimation/HappyTreeFriends'', Lumpy runs away from a falling tree in a straight line in the episode ''Out on a Limb'' before tripping on a rock and the tree falls on his right leg and he has to cut it off.
24th Nov '15 1:33:41 PM businka
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** Inertia is a tendency of an object to maintain its motion (Newton's First Law). So how exactly is it easier to speed up an object rather than slow it down?
22nd Nov '15 3:05:05 PM Awareqwx
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* A lot of aimed abilities, or "skillshots" in MultiplayerOnlineBattleArena games move faster than players, but as they (usually) don't follow you they can be avoided by simply moving out of the way of them. Smite takes this a bit further since almost everything in that game (including basic attacks) is a skillshot and can be avoided as such.
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