History Main / OffModel

1st Apr '18 1:31:03 PM Vrahno
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** Firedracax, a fan-submitted model was badly mangled and mis-assembled by the photographer for his entry in the ''Dark Hunters'' guidebook. What was meant to be a [[http://www.brickshelf.com/cgi-bin/gallery.cgi?i=1402153 humanoid warrior with a tall helmet]] became a [[https://biosector01.com/wiki/File:Dark_Hunter_Firedracax.png hunched-over reptilian]]. His head was accidentally connected to his belly and flipped around, making his pointy helmet look like a snout, and his chest and arms are just hanging off his back.
17th Dec '17 5:52:21 AM JamesAustin
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-->-- '''A bunch of ninjas''' being MediumAware in the final episode of ''Manga/NininGaShinobuden''

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-->-- '''A bunch of ninjas''' being MediumAware [[MediumAwareness aware of their medium]] in the final episode of ''Manga/NininGaShinobuden''



Some artists willingly invoke [[TropesAreNotBad this trope]] and do not follow model sheets, such as ''[[WesternAnimation/TheRenAndStimpyShow Ren and Stimpy's]]'' Creator/JohnKricfalusi. Following models too closely can lead to rigid and lifeless animation, whereas playing fast and loose with the designs can allow for better expression of emotion. This does not mean that such creators "draw badly", they still follow the basic rules of animation, and work to avoid animation errors.

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Some artists willingly invoke [[TropesAreNotBad [[TropesAreTools this trope]] and do not follow model sheets, such as ''[[WesternAnimation/TheRenAndStimpyShow Ren and Stimpy's]]'' Creator/JohnKricfalusi. Following models too closely can lead to rigid and lifeless animation, whereas playing fast and loose with the designs can allow for better expression of emotion. This does not mean that such creators "draw badly", they still follow the basic rules of animation, and work to avoid animation errors.
13th Dec '17 11:43:37 PM PaulA
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** Pure CGI goofs include the 3 year-old indricothere calf that still uses its newborn animation model, even though another, same-aged indricothere already looked like an adult; and though this could be intentional, the ''Allosaurus'' at the end of ''Walking with Monsters'' is at first represented by the one model from the 2001 TV adaptation of ''Series/{{The Lost World|2001}}'', then suddenly becomes a true ''Walking with...''-brand ''Allosaurus''. Freeze-framing reveals that the animals tend to get heavily distorted during particularly fast movements.

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** Pure CGI goofs include the 3 year-old indricothere calf that still uses its newborn animation model, even though another, same-aged indricothere already looked like an adult; and though this could be intentional, the ''Allosaurus'' at the end of ''Walking with Monsters'' ''Series/WalkingWithMonsters'' is at first represented by the one model from the 2001 TV adaptation of ''Series/{{The Lost World|2001}}'', then suddenly becomes a true ''Walking with...''-brand ''Allosaurus''. Freeze-framing reveals that the animals tend to get heavily distorted during particularly fast movements.
13th Nov '17 8:15:10 PM TairaMai
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** When writing a scene in animation, Straczynski ''recommends'' some extra dialogue and AsYouKnow because of the limitations of the medium. You as an scriptwriter may write an emotional (non-verbal) scene for a character but has JMS puts it "she may look like she's having a gas attack."

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** When writing a scene in animation, Straczynski ''recommends'' some extra dialogue and AsYouKnow because of the limitations of the medium. You as an scriptwriter may write an emotional (non-verbal) scene for a character but has JMS as he puts it "she may look like she's having a gas attack."
13th Nov '17 8:14:12 PM TairaMai
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** When writing a scene in animation, Straczynski''recommends'' some extra dialogue and AsYouKnow because of the limitations of the medium. You as an scriptwriter may write an emotional (non-verbal) scene for a character but has JMS puts it "she may look like she's having a gas attack."

to:

** When writing a scene in animation, Straczynski''recommends'' Straczynski ''recommends'' some extra dialogue and AsYouKnow because of the limitations of the medium. You as an scriptwriter may write an emotional (non-verbal) scene for a character but has JMS puts it "she may look like she's having a gas attack."
13th Nov '17 8:13:44 PM TairaMai
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* [[{{DiscussedTrope}} Discusses]] by {{Creator/JMichaelStraczynski}} in his book "The Complete Book of Scriptwriting", based on his time writing for [[TheEighties 80's era]] animation:

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* [[{{DiscussedTrope}} Discusses]] Discussed]] by {{Creator/JMichaelStraczynski}} [[{{Creator/JMichaelStraczynski}} J. Michael Straczynski]] in his book "The Complete Book of Scriptwriting", based on his time writing for [[TheEighties 80's era]] animation:



** When writing a scene in animation, JMS ''recommends'' some extra dialogue and AsYouKnow because of the limitations of the medium. You as an scriptwriter may write an emotional (non-verbal) scene for a character but has JMS puts it "she may look like she's having a gas attack."

to:

** When writing a scene in animation, JMS ''recommends'' Straczynski''recommends'' some extra dialogue and AsYouKnow because of the limitations of the medium. You as an scriptwriter may write an emotional (non-verbal) scene for a character but has JMS puts it "she may look like she's having a gas attack."
13th Nov '17 8:12:20 PM TairaMai
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Added DiffLines:

* [[{{DiscussedTrope}} Discusses]] by {{Creator/JMichaelStraczynski}} in his book "The Complete Book of Scriptwriting", based on his time writing for [[TheEighties 80's era]] animation:
** American writers had scripted a scene where a character is to be "strapped in" (seat-belts fastened), the Japanese animation team thought this mean "tied down with ropes" and animated it accordingly. The same thing happened when the script said that a character was "hauling ass": he was drawn running with his hands on his rear.
**When writing a scene in animation, JMS ''recommends'' some extra dialogue and AsYouKnow because of the limitations of the medium. You as an scriptwriter may write an emotional (non-verbal) scene for a character but has JMS puts it "she may look like she's having a gas attack."
9th Oct '17 11:19:40 AM WaveSwallow
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Added DiffLines:

Some artists willingly invoke [[TropesAreNotBad this trope]] and do not follow model sheets, such as ''[[WesternAnimation/TheRenAndStimpyShow Ren and Stimpy's]]'' Creator/JohnKricfalusi. Following models too closely can lead to rigid and lifeless animation, whereas playing fast and loose with the designs can allow for better expression of emotion. This does not mean that such creators "draw badly", they still follow the basic rules of animation, and work to avoid animation errors.
2nd Oct '17 12:33:48 PM bwburke94
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** Similarly, in the Enterprise season finale "These Are The Voyages..." The premise is a plot point set in a TNG story arc, with Frakes and Sirtis reprising their roles as Riker and Troi. The problem is Troi's long lost her accent, and had her hair dyed red, and Riker has gotten more rotund, which is silly, and we're left to assume they changed so much for one plot point and then went back to normal in regular TNG.

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** Similarly, in the Enterprise season series finale "These Are The Voyages..." The premise is a plot point set in a TNG story arc, with Frakes and Sirtis reprising their roles as Riker and Troi. The problem is Troi's long lost her accent, and had her hair dyed red, and Riker has gotten more rotund, which is silly, and we're left to assume they changed so much for one plot point and then went back to normal in regular TNG.
27th Jun '17 10:17:19 PM jormis29
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* One very flashback-filled episode of {{Frasier}} ("Crock Tales") featured "young" Roz and Daphne wearing truly terrible wigs.

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* One very flashback-filled episode of {{Frasier}} ''Series/{{Frasier}}'' ("Crock Tales") featured "young" Roz and Daphne wearing truly terrible wigs.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.OffModel