History Main / Obviousbeta

26th Sep '16 6:10:39 AM SolidSonicTH
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* Samsung's Galaxy Note 7 phone, released in 2016, got infamous for batteries that were [[http://www.npr.org/sections/thetwo-way/2016/09/02/492366052/samsung-recalls-galaxy-note-7-over-exploding-burning-batteries prone to explosion]], forcing a massive recall. It was so sudden and desperate that Samsung even told owners to ''stop charging their phones'' until replacement units could be issued.
26th Sep '16 5:47:02 AM SolidSonicTH
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* ''[[VideoGame/Sonic3AndKnuckles Sonic the Hedgehog 3]]'', while nowhere near as bad as other examples on this page, did have a load of glitches (such as getting stuck in the walls in Carnival Night Zone). It was very clearly rushed, as most evident because it was split into two parts to meet the deadline. Most of these were fixed when locked onto ''Sonic & Knuckles'', but others are only possible in the locked-on game (such as being able to take Hyper Sonic off-screen and get him to access areas only Knuckles should be able to reach). Playing Sonic with Tails in ''3 & Knuckles'' in particular is an excellent way to trigger a plethora of problems (by either shifting the camera up or down then grabbing Tails in flight, players can cause all sorts of crazy screen-wrapping glitches that allow a bevy of ways to break the game).

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* ''[[VideoGame/Sonic3AndKnuckles Sonic the Hedgehog 3]]'', while nowhere near as bad as other examples on this page, did have a load of glitches (such as getting stuck in the walls in Carnival Night Zone). It was very clearly rushed, as most evident because it was split into two parts to meet the deadline. Most of these were fixed when locked onto ''Sonic & Knuckles'', but others are only possible in the locked-on game (such as being able to take Hyper Sonic off-screen and get him to access areas only Knuckles should be able to reach). Playing Sonic with Tails in ''3 & Knuckles'' in particular is an excellent way to trigger a plethora of problems (by either shifting the camera up or down then grabbing Tails in flight, players can cause all sorts of crazy screen-wrapping and object clipping glitches that allow would fill a bevy of ways to break the game).novel).
26th Sep '16 5:46:16 AM SolidSonicTH
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* ''[[VideoGame/Sonic3AndKnuckles Sonic the Hedgehog 3]]'', while nowhere near as bad as other examples on this page, did have a load of glitches (such as getting stuck in the walls in Carnival Night Zone). It was very clearly rushed, as most evident because it was split into two parts to meet the deadline. Most of these were fixed when locked onto ''Sonic & Knuckles'', but others are only possible in the locked-on game (such as being able to take Hyper Sonic off-screen and get him to access areas only Knuckles should be able to reach).

to:

* ''[[VideoGame/Sonic3AndKnuckles Sonic the Hedgehog 3]]'', while nowhere near as bad as other examples on this page, did have a load of glitches (such as getting stuck in the walls in Carnival Night Zone). It was very clearly rushed, as most evident because it was split into two parts to meet the deadline. Most of these were fixed when locked onto ''Sonic & Knuckles'', but others are only possible in the locked-on game (such as being able to take Hyper Sonic off-screen and get him to access areas only Knuckles should be able to reach). Playing Sonic with Tails in ''3 & Knuckles'' in particular is an excellent way to trigger a plethora of problems (by either shifting the camera up or down then grabbing Tails in flight, players can cause all sorts of crazy screen-wrapping glitches that allow a bevy of ways to break the game).
24th Sep '16 4:26:45 PM MyFinalEdits
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* The launch version of ''Videogame/XCOM2'' is very unoptimized. At best, players on the Windows version of the game would experience some slowdowns from time to time despite system specs, especially on the Avenger. At worst, the game will run out of RAM/VRAM and crash after playing the game for some time, or the CPU and/or GPU will be extremely stressed to the point they'll overheat and take down the entire system, or in some cases the game just won't load at all (again, despite system specs). And all of this is ''after'' the game was delayed for three months.
** It got to the point where the Windows version was ''so unoptimized and riddled with bugs'', that [[https://www.youtube.com/watch?v=9AifonPYCBo even the Linux Port of the game ran better than it's windows counterpart!]]

to:

* The launch version of ''Videogame/XCOM2'' is very unoptimized. At best, players on the Windows version of the game would experience some slowdowns from time to time despite system specs, especially on the Avenger. At worst, the game will run out of RAM/VRAM and crash after playing the game for some time, or the CPU and/or GPU will be extremely stressed to the point they'll overheat and take down the entire system, or in some cases the game just won't load at all (again, despite system specs). And all of this is ''after'' the game was delayed for three months.
**
months. It got to the point where the Windows version was ''so unoptimized and riddled with bugs'', that [[https://www.youtube.com/watch?v=9AifonPYCBo even the Linux Port of the game ran better than it's windows counterpart!]]
counterpart!]]
23rd Sep '16 9:16:35 PM nicocoro
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** The game came with a severely broken physics engine. The player can lift several-hundred-pound steel girders with one arm, but can't pull himself over a [[InsurmountableWaistHighFence chest-high fence]] by that same arm. It also lacked friction; stacked objects would just fall off each other regardless of mass, breaking most of the physics puzzles in this game. It was still pretty advanced by 1998 standards, though, and this version was much improved in later works such as ''VideoGame/HalfLife2''.

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** The game came with a severely broken physics engine. The player can lift several-hundred-pound steel girders with one arm, but can't pull himself themselves over a [[InsurmountableWaistHighFence chest-high fence]] by that same arm. It also lacked friction; stacked objects would just fall off each other regardless of mass, breaking most of the physics puzzles in this game. It was still pretty advanced by 1998 standards, though, and this version was much improved in later works such as ''VideoGame/HalfLife2''.
23rd Sep '16 2:58:31 PM aquagon
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* Creator/NipponIchi also ran into this problem with the US version of ''VideoGame/ArTonelicoIIMelodyOfMetafalica'', which has a GameBreakingBug around the endgame, a badly translated fourth Cosmosphere, and even spots where there's still kanji floating around.

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* Creator/NipponIchi also ran into this problem with the US version of ''VideoGame/ArTonelicoIIMelodyOfMetafalica'', which has a GameBreakingBug around the endgame, a badly translated fourth Cosmosphere, plethora of other minor bugs due to aggressively breaking several routines, an overall terrible translation, and even spots where there's still kanji floating around.
20th Sep '16 5:28:09 AM Dribbleondo
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* The launch version of ''VIdeogame/XCOM2'' is very unoptimized. At best, players will experience some slowdowns from time to time despite system specs, especially on the Avenger. At worst, the game will run out of RAM/VRAM and crash after playing the game for some time, or the CPU and/or GPU will be extremely stressed to the point they'll overheat and take down the entire system, or in some cases the game just won't load at all (again, despite system specs). And all of this is ''after'' the game was delayed for three months.

to:

* The launch version of ''VIdeogame/XCOM2'' ''Videogame/XCOM2'' is very unoptimized. At best, players will on the Windows version of the game would experience some slowdowns from time to time despite system specs, especially on the Avenger. At worst, the game will run out of RAM/VRAM and crash after playing the game for some time, or the CPU and/or GPU will be extremely stressed to the point they'll overheat and take down the entire system, or in some cases the game just won't load at all (again, despite system specs). And all of this is ''after'' the game was delayed for three months.months.
** It got to the point where the Windows version was ''so unoptimized and riddled with bugs'', that [[https://www.youtube.com/watch?v=9AifonPYCBo even the Linux Port of the game ran better than it's windows counterpart!]]
16th Sep '16 11:34:12 AM TheGreenHerring
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** The other notorious example of this besides the Black Watch was the [[http://rk.nvg.ntnu.no/sinclair/vehicles/c5.htm Sinclair C5]], an early attempt at an electric vehicle touted as a replacement for the car [[TechnologyMarchesOn at a time when no electric battery could power one]]. The result amounted to a motorised tricycle that could only go as little as 10 km before sputtering out (which, again, varied based on the weather), had great difficulty ascending gentle slopes, and left the driver exposed to the elements (during one of the modern UK's coldest winters, at that). That last one combined with its low height also meant it was very much possible for a C5 driver to have a semi-trailer's exhaust pipe blasting in their face. The C5 flopped just as badly as the Black Watch did, and this time, [[CreatorKiller Sinclair wasn't so lucky]]: with the NEB having fallen by then, he had no choice but to sell his company to his rivals at Amstrad (of [[UsefulNotes/AmstradCPC CPC]] fame).

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** The other notorious example of this besides the Black Watch was the [[http://rk.nvg.ntnu.no/sinclair/vehicles/c5.htm Sinclair C5]], an early attempt at an electric vehicle touted as a replacement for the car [[TechnologyMarchesOn at a time when no electric battery could power one]]. The result amounted to a motorised tricycle that could only go as little as 10 km before sputtering out (which, again, varied based on the weather), had great difficulty ascending gentle slopes, and left the driver exposed to the elements (during one of the modern UK's coldest winters, at that). That last one combined with its low height also meant it was very much possible for a C5 driver to have a semi-trailer's exhaust pipe blasting in their face. The C5 flopped just as badly as the Black Watch did, and this time, [[CreatorKiller Sinclair wasn't so lucky]]: lucky: with the NEB having fallen by then, he had no choice but to sell his company "Sinclair" brand computer products to his rivals at Amstrad (of [[UsefulNotes/AmstradCPC CPC]] fame).fame) just to keep his company alive.
15th Sep '16 7:38:40 PM TheGreenHerring
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* Clive Sinclair, head of Sinclair Radionics and later of Sinclair Research, which brought the UsefulNotes/ZXSpectrum to Britain and helped kickstart its home computer market, valued [[{{Minimalism}} minimalist]] designs that the British public could afford, at the cost of neglecting to have his creations properly tested and polished. By far the most infamous example is the [[http://www.nvg.ntnu.no/sinclair/other/blackwatch.htm Sinclair Black Watch]], an early digital watch that used an LED and sold for either £17.95 or £24.95 depending on whether you got it in a do-it-yourself kit (like most home electronics of the time) or preassembled. The kit was notoriously difficult to assemble; it had a battery life of only ten days (resulting in many preassembled watches arriving already dead) and its batteries were just as difficult to replace; its integrated chip [[WeaksauceWeakness could be destroyed by static from nylon clothing]]; and most damning of all, it was unreliable in keeping time because [[EpicFail it ran at different speeds depending on the weather]]. Oh, and just for kicks, it could ''[[ExplosiveInstrumentation explode]]'' if you left it powered on for too long. The product was such a gigantic flop that Sinclair Radionics would've gone bankrupt if the British government hadn't stepped in to provide subsidies.

to:

* Clive Sinclair, head of Sinclair Radionics and later of Sinclair Research, which brought the UsefulNotes/ZXSpectrum to Britain and helped kickstart its home computer market, valued [[{{Minimalism}} minimalist]] designs that the British public could afford, at the cost of neglecting to have his creations properly tested and polished. By far One of the two most infamous example examples by far is the [[http://www.nvg.ntnu.no/sinclair/other/blackwatch.htm Sinclair Black Watch]], an early digital watch that used an LED and sold for either £17.95 or £24.95 depending on whether you got it in a do-it-yourself kit (like most home electronics of the time) or preassembled. The kit was notoriously difficult to assemble; it had a battery life of only ten days (resulting in (leaving many preassembled watches arriving already dead) dead on arrival) and its batteries were just as difficult to replace; its integrated chip [[WeaksauceWeakness could be destroyed ruined by static from nylon clothing]]; clothing or air conditioning]] (a problem that also affected ''the factory it was produced in''); and most damning of all, it was unreliable in keeping time because [[EpicFail it ran at different speeds depending on the weather]]. Oh, and just for kicks, it could ''[[ExplosiveInstrumentation explode]]'' if you left it powered on for too long. long (made possible by the nylon weakness). The product was such a gigantic flop that Sinclair Radionics would've gone bankrupt if the British UK government hadn't stepped in to provide subsidies.subsidies courtesy of the [[https://en.wikipedia.org/wiki/National_Enterprise_Board NEB]].
** The other notorious example of this besides the Black Watch was the [[http://rk.nvg.ntnu.no/sinclair/vehicles/c5.htm Sinclair C5]], an early attempt at an electric vehicle touted as a replacement for the car [[TechnologyMarchesOn at a time when no electric battery could power one]]. The result amounted to a motorised tricycle that could only go as little as 10 km before sputtering out (which, again, varied based on the weather), had great difficulty ascending gentle slopes, and left the driver exposed to the elements (during one of the modern UK's coldest winters, at that). That last one combined with its low height also meant it was very much possible for a C5 driver to have a semi-trailer's exhaust pipe blasting in their face. The C5 flopped just as badly as the Black Watch did, and this time, [[CreatorKiller Sinclair wasn't so lucky]]: with the NEB having fallen by then, he had no choice but to sell his company to his rivals at Amstrad (of [[UsefulNotes/AmstradCPC CPC]] fame).
27th Aug '16 6:18:58 PM FuriKuri
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* The ''Film/JusticeLeague'' footage screened for the 2016 Comic-Con came with a disclaimer clarifying that it was was a sneak peek specifically for Comic-Con, and [[InsistentTerminology notably did not call itself a trailer]]. The reason is that because the movie was still filming, the footage they had was very raw and what few special effects shots were slapped together (such as Cyborg, given he was [[SerkisFolk motion captured]]). This was in part due to having a similar "middle of filming" footage screened at comic con the previous year for ''Film/SuicideSquad'' and it was quickly posted the internet. Learning from that experience, they were very straightforward with the Comic-Con footage this year and were the first to post it online.
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