History Main / Obviousbeta

9th Nov '16 9:33:43 PM BackgroundGuy
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** The Milton Bradley Microvision is notable for only one thing - being the first portable game console that allowed players to change what game it played. While obviously [[FairForItsDay there's only so much you can expect from a gadget released in 1979]], the Microvision suffered from some very basic flaws that could easily have been solved with a little more thought. The console itself had an extremely vulnerable CPU; you could brick the thing just by holding it as you walked across a carpet, since this could easily transfer a static shock you couldn't even ''feel'' but would fry the CPU beyond redemption. The games themselves weren't much better; the system itself had no screen, so the screens were built into the game cartridges as [=LCDs=], which were prone to breaking to the point that even if the game ''technically'' still worked, nothing could be rendered on the screen, making it useless. Obviously, taking good care of the games reduced this risk, but some breakages were spontaneous. It's no wonder the Microvision was retired within three years of its release and we had to wait until 1989 for Nintendo to [[UsefulNotes/GameBoy get it right]].

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** %% The Milton Bradley Microvision is notable for only one thing - being the first portable game console that allowed players to change what game it played. While obviously [[FairForItsDay there's only so much you can expect from a gadget released in 1979]], the Microvision suffered from some very basic flaws that could easily have been solved with a little more thought. The console itself had an extremely vulnerable CPU; you could brick the thing just by holding it as you walked across a carpet, since this could easily transfer a static shock you couldn't even ''feel'' but would fry the CPU beyond redemption. The games themselves weren't much better; the system itself had no screen, so the screens were built into the game cartridges as [=LCDs=], which were prone to breaking to the point that even if the game ''technically'' still worked, nothing could be rendered on the screen, making it useless. Obviously, taking good care of the games reduced this risk, but some breakages were spontaneous. It's no wonder the Microvision was retired within three years of its release and we had to wait until 1989 for Nintendo to [[UsefulNotes/GameBoy get it right]].
9th Nov '16 9:31:36 PM BackgroundGuy
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Added DiffLines:

** The Milton Bradley Microvision is notable for only one thing - being the first portable game console that allowed players to change what game it played. While obviously [[FairForItsDay there's only so much you can expect from a gadget released in 1979]], the Microvision suffered from some very basic flaws that could easily have been solved with a little more thought. The console itself had an extremely vulnerable CPU; you could brick the thing just by holding it as you walked across a carpet, since this could easily transfer a static shock you couldn't even ''feel'' but would fry the CPU beyond redemption. The games themselves weren't much better; the system itself had no screen, so the screens were built into the game cartridges as [=LCDs=], which were prone to breaking to the point that even if the game ''technically'' still worked, nothing could be rendered on the screen, making it useless. Obviously, taking good care of the games reduced this risk, but some breakages were spontaneous. It's no wonder the Microvision was retired within three years of its release and we had to wait until 1989 for Nintendo to [[UsefulNotes/GameBoy get it right]].
9th Nov '16 9:14:41 PM BackgroundGuy
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* Samsung's Galaxy Note 7 phone, released in 2016, got infamous for batteries that were [[http://www.npr.org/sections/thetwo-way/2016/09/02/492366052/samsung-recalls-galaxy-note-7-over-exploding-burning-batteries prone to explosion]], forcing a massive recall. It was so sudden and desperate that Samsung even told owners to ''stop charging their phones'' until replacement units could be issued.

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* Samsung's Galaxy Note 7 phone, released in 2016, got infamous for batteries that were [[http://www.npr.org/sections/thetwo-way/2016/09/02/492366052/samsung-recalls-galaxy-note-7-over-exploding-burning-batteries prone to explosion]], forcing a massive recall. It was so sudden and desperate that Samsung even told owners to ''stop charging their phones'' until replacement units could be issued.issued, and the model's name became so poisonous that effective immediately Samsung permanently retired it.
9th Nov '16 8:55:10 PM BackgroundGuy
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* ''VideoGame/SpaceStationSiliconValley'' famously shipped with no collision detection enabled on one of the souvenir objects, making it impossible to pick up. Since you had to get OneHundredPercentCompletion to unlock the bonus stage, this actually makes the game UnwinnableByMistake if you want the TrueEnding.
7th Nov '16 1:38:07 PM Rhopero
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** Expansions typically have growing pains and players expect it, but ''Cataclysm'' was notoriously buggy at launch, largely due to the sheer amount of content Blizzard crammed into it with a relatively short beta testing period. Numerous quests were glitchy or outright broken (Vashj'ir being the biggest culprit), mob spawning was out of control, phasing caused any number of headaches, achievements were busted, you name it and it was screwed up. Loads of hotfixes were a daily occurrence for weeks, and even after the first major patch (4.1), there are still lingering issues.

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** Expansions typically have growing pains and players expect it, but ''Cataclysm'' was notoriously buggy at launch, largely due to the sheer amount of content Blizzard crammed into it with a relatively short beta testing period. Numerous quests were glitchy or outright broken (Vashj'ir being the biggest culprit), mob spawning was out of control, phasing caused any number of headaches, achievements were busted, you name it and it was screwed up. Loads of hotfixes were a daily occurrence for weeks, and even after the first major patch (4.1), there are were still lingering issues.
5th Nov '16 4:38:29 PM Theatre_Maven_3695
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* Anyone who has read ''Literature/ToKillAMockingbird'' will likely see the reason Harper Lee decided not to publish ''Literature/GoSetAWatchman'', the obvious first draft of the story. The manuscript wasn't put through any kind of editing process once Harper Lee's publisher got their hands on it, resulting in several major continuity errors with events she portrayed differently in ''Mockingbird'' (most notably, Atticus won the Tom Robinson case), and some entire paragraphs that she moved to it almost verbatim.
4th Nov '16 12:00:14 PM SgtFrog1
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* iOS 8.0.1 was pulled a mere ''half hour'' after going live. It was touted as a fix for, among other things, the Health app bugs that prevented [=HealthKit=]-enabled apps from going live on launch day. Instead, it broke several important features, including the phone itself.

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* iOS 8.0.1 was pulled a mere ''half hour'' after going live. It was touted as a fix for, among other things, the Health app bugs that prevented [=HealthKit=]-enabled apps from going live on launch day. Instead, it broke several important features, [[EpicFail including the phone itself.]]
29th Oct '16 11:33:18 AM nombretomado
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* TheGreatVideoGameCrashOf1983 is often traced back to two Obvious Betas for the UsefulNotes/{{Atari 2600}}:

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* TheGreatVideoGameCrashOf1983 UsefulNotes/TheGreatVideoGameCrashOf1983 is often traced back to two Obvious Betas for the UsefulNotes/{{Atari 2600}}:
25th Oct '16 11:17:13 PM xXD347HXx
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* ''[[VideoGame/SonicTheHedgehog2006 Sonic the Hedgehog]]'' for UsefulNotes/{{Xbox 360}} and UsefulNotes/{{PlayStation 3}} (AKA ''Sonic '06'', to distinguish it from [[VideoGame/SonicTheHedgehog1 the 16-bit and 8-bit games]]) featured poor controls, poor hit detection, graphical errors, framerate problems, placeholder graphics from the old UsefulNotes/SegaDreamcast games, a [[http://www.youtube.com/watch?v=ze582VGaAkY notoriously buggy]] physics engine, missing content, and LoadsAndLoadsOfLoading, with a distinct possibility of spending more time loading the game than playing it. It ended up that way due to [[ChristmasRushed rushing for a Christmas release]] and Sega firing its entire bug-testing crew prior to the game's release. The game's issues could take up an entire page, but we'll leave you with [[http://www.youtube.com/watch?v=01mrBqkoOis this]] playtest.

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* ''[[VideoGame/SonicTheHedgehog2006 Sonic the Hedgehog]]'' for UsefulNotes/{{Xbox 360}} and UsefulNotes/{{PlayStation 3}} (AKA ''Sonic '06'', to distinguish it from [[VideoGame/SonicTheHedgehog1 the 16-bit and 8-bit games]]) featured poor controls, poor hit detection, graphical errors, framerate problems, placeholder graphics from the old UsefulNotes/SegaDreamcast games, a [[http://www.youtube.com/watch?v=ze582VGaAkY notoriously buggy]] physics engine, missing content, and LoadsAndLoadsOfLoading, with a distinct possibility of spending more time loading the game than playing it. It ended up that way due to [[ChristmasRushed rushing for a Christmas release]] and Sega firing its entire bug-testing crew prior to the game's release. The game's issues could take up an entire page, but we'll leave you with [[http://www.youtube.com/watch?v=01mrBqkoOis this]] playtest.
21st Oct '16 5:13:44 AM LadyJaneGrey
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Added DiffLines:

* Anyone who has read ''Literature/ToKillAMockingbird'' will likely see the reason Harper Lee decided not to publish ''Literature/GoSetAWatchman'', the obvious first draft of the story. The manuscript wasn't put through any kind of editing process once Harper Lee's publisher got their hands on it, resulting in several major continuity errors with events she portrayed differently in ''Mockingbird'' (most notably, Atticus won the Tom Robinson case), and some entire paragraphs that she moved to it almost verbatim.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.Obviousbeta