Follow TV Tropes

Following

History Main / NuclearTorchRocket

Go To

OR

Added: 4822

Changed: 7513

Removed: 4261

Is there an issue? Send a MessageReason:


%%%
%%
%% The examples section has been alphabetized. Please add new examples in the correct place in accordance with Administrivia/HowToAlphabetizeThings.
%%
%%%



This has several advantages over chemical rockets, chief among them that a "torchship" (as they're sometimes called) is much more fuel-efficient: much less of the mass the engine can propel must be devoted to carrying fuel, freeing the ship from [[https://www.nasa.gov/mission_pages/station/expeditions/expedition30/tryanny.html the Tyranny of the Rocket Equation]]. A torchship also effectively has ArtificialGravity while under thrust due to the much higher sustainable accelerations. Often they have big habitable and payload sections, whereas a chemical rocket generally may only fire the engines in small bursts to conserve fuel (fuel economy is so poor it's measured in seconds worth of acceleration by rocket scientists). The engine also gives the crew a very powerful EmergencyWeapon by [[WeaponizedExhaust allowing them to flamethrower their enemies with blasts of radioactive fire]], and gives the writer a ready-made source of dramatic tension if [[GoingCritical something nasty happens to the reactor]]. However, it also [[{{Overheating}} generates a lot of waste heat]], enough to melt their own components into radioactive slag if not properly maintained, and is often likened to [[RecoilBoost flying on the recoil]] of a WaveMotionGun -- to the extent that oftentimes the FictionalGenevaConventions ban their use near inhabited planets.

It helps that it's actually a pretty "[[SlidingScale/MohsScaleOfScienceFictionHardness hard]]" sci-fi concept that would more or less work as advertised, satisfying [[TheSmartGuy the eggheads]] in the audience.

to:

This has several advantages over chemical rockets, chief among them that a "torchship" (as they're sometimes called) is much more fuel-efficient: much less of the mass the engine can propel must be devoted to carrying fuel, freeing the ship from [[https://www.nasa.gov/mission_pages/station/expeditions/expedition30/tryanny.html the Tyranny of the Rocket Equation]]. A torchship also effectively has ArtificialGravity while under thrust due to the much higher sustainable accelerations. Often they They often have big habitable and payload sections, whereas a chemical rocket generally may only fire the engines in small bursts to conserve fuel (fuel economy is so poor it's measured in seconds worth of acceleration by rocket scientists). The engine also gives the crew a very powerful EmergencyWeapon by [[WeaponizedExhaust allowing them to flamethrower their enemies with blasts of radioactive fire]], and gives the writer a ready-made source of dramatic tension if [[GoingCritical something nasty happens to the reactor]]. However, it also [[{{Overheating}} generates a lot of waste heat]], enough to melt their own components into radioactive slag if not properly maintained, and is often likened to [[RecoilBoost flying on the recoil]] of a WaveMotionGun -- to the extent that oftentimes the FictionalGenevaConventions ban their use near inhabited planets.

It helps that it's actually a pretty "[[SlidingScale/MohsScaleOfScienceFictionHardness "[[MediaNotes/MohsScaleOfScienceFictionHardness hard]]" sci-fi concept that would more or less work as advertised, satisfying [[TheSmartGuy the eggheads]] in the audience.






* Touched on in ''Anime/SpaceBattleshipYamato.'' The ship's [[WaveMotionGun main gun]] fires the engine's plasma in a colliminated stream. Since it has the ability to vapourize a continent, the engines must put out energy equivalent to approximately 1.33 petatons (that's one-and-a-third ''quadrillion'' tons) of TNT. Constantly. It still takes the ship most of a year to get to their destination (this is a near-light drive, and they ''still'' have to use an FTL engine when they want to go somewhere ''in a hurry'').
* ''Anime/MobileSuitVictoryGundam'' utilizes a fusion torch crushing [[MinovskyPhysics minovsky particles]] to power its ships, and a certain HumongousMecha. The minovsky particles allow a much greater thrust for much less waste heat, to the point that, like ''Star Trek,'' a casual viewer would mistake it for a reactionless drive.

to:

* ''Anime/MobileSuitVictoryGundam'' utilizes a fusion torch crushing [[MinovskyPhysics minovsky particles]] to power its ships, and a certain HumongousMecha. The minovsky particles allow a much greater thrust for much less waste heat, to the point that, like ''Franchise/StarTrek'', a casual viewer would mistake it for a ReactionlessDrive.
* Touched on in ''Anime/SpaceBattleshipYamato.'' ''Anime/SpaceBattleshipYamato''. The ship's [[WaveMotionGun main gun]] fires the engine's plasma in a colliminated stream. Since it has the ability to vapourize a continent, the engines must put out energy equivalent to approximately 1.33 petatons (that's one-and-a-third ''quadrillion'' tons) of TNT. Constantly. It still takes the ship most of a year to get to their destination (this is a near-light drive, and they ''still'' have to use an FTL engine when they want to go somewhere ''in a hurry'').
* ''Anime/MobileSuitVictoryGundam'' utilizes a fusion torch crushing [[MinovskyPhysics minovsky particles]] to power its ships, and a certain HumongousMecha. The minovsky particles allow a much greater thrust for much less waste heat, to the point that, like ''Star Trek,'' a casual viewer would mistake it for a reactionless drive.
hurry'').



* In ''ComicBook/TheAdventuresOfTintin,'' "Explorers on the Moon" has Professor Calculus' experimental nuclear rocket move the character's ship (paid for by the Syldavian Space Agency) fast enough to get to the moon inside a day (it takes three with Apollo-era oxygen/kerosene engines), and it moves fast enough to generate a comfortable 1G. HilarityEnsues when it's turned off for the deceleration burn halfway there and everyone floats around helplessly for a bit. The engine is handwaved to be small enough to fit into the rocket by saying it's made of a super-material called "Calculite," which has a melting point in the millions of degrees

to:

* In ''ComicBook/TheAdventuresOfTintin,'' "Explorers The ''Franchise/{{Tintin}}'' album ''[[Recap/TintinExplorersOnTheMoon Explorers on the Moon" Moon]]'' has Professor Calculus' experimental nuclear rocket move the character's ship (paid for by the Syldavian Space Agency) fast enough to get to the moon inside a day (it takes three with Apollo-era oxygen/kerosene engines), and it moves fast enough to generate a comfortable 1G. HilarityEnsues when When it's turned off for the deceleration burn halfway there and there, everyone floats around helplessly for a bit. The engine is handwaved [[HandWave handwaved]] to be small enough to fit into the rocket by saying it's made of a super-material called "Calculite," "Calculite", which has a melting point in the millions of degrees



* The Cochrane Drive from ''FanFic/RocketshipVoyager'' uses "contraterrene" (an [[{{Zeerust}} old-timey word for]] {{antimatter}}) as fuel to accelerate between planets. The ship moves fast enough that it's built like a skyscraper to take advantage of the pseudogravity effects. It's also theorized that the slightest hiccup would blow the ship into gamma rays, but they have an emergency release lever to make people feel better about that.
* ''The FanFic/SuddenContact Codex'' offhandedly mentions that Terran battlecruisers use fusion torches for propulsion. UED SpaceFighter drones use nuclear reactors, which causes them to spew clouds of nuclear waste while in-flight. This is used as an Area Denial tactic.

to:

* The Cochrane Drive from ''FanFic/RocketshipVoyager'' ''Fanfic/RocketshipVoyager'' uses "contraterrene" (an [[{{Zeerust}} old-timey word for]] {{antimatter}}) as fuel to accelerate between planets. The ship moves fast enough that it's built like a skyscraper to take advantage of the pseudogravity effects. It's also theorized that the slightest hiccup would blow the ship into gamma rays, but they have an emergency release lever to make people feel better about that.
* ''The FanFic/SuddenContact Fanfic/SuddenContact Codex'' offhandedly mentions that Terran battlecruisers use fusion torches for propulsion. UED SpaceFighter drones use nuclear reactors, which causes them to spew clouds of nuclear waste while in-flight. This is used as an Area Denial tactic.



* ''Literature/TheExpanse'' has the [[UnfortunateNames Epstein]] Drive, a kind of fusion rocket. It can generate multiple G's of thrust, during which everyone sits on couches and takes drugs in order to survive the crushing force.
* In ''Literature/HeavensRiver'', the Quinlans have figured out how to build fusion torch ships. They have a higher acceleration than the [[ReactionlessDrive SURGE]] drives used by human ships, but they can't sustain them indefinitely, which is why they're still confined to their system.
* Larry Niven's ''Literature/KnownSpace'' has fusion rockets as a basic engine (most species use reactionless drives). It's noted that humans like torch engines because they [[WeaponizedExhaust double as guns.]] ''Literature/RingWorld'' has the main character's ship equipped with torch drive retros for this very reason.
* The ''Literature/{{Rocheworld}}'' series has torch engines become viable after the crew of the SolarSail ship ''Promethius'' discovers a high-temperature superconductor on an ice planet of the Barnard's Star system (the aliens native to the planet utilize it biologically in their nerves, if you were wondering) which would allow fusion plasma to be controlled without the magnets losing their, ah, magnetism due to overheating. Earth's government launches a followup mission to the Barnard's Star system that takes a fraction of the time it took the ''Promethius'' with a solar sail, but the torch ship still gets there just as the last of the ''Promethius'''s old crew all die of old age.

to:

* ''Literature/TheExpanse'' has the [[UnfortunateNames Epstein]] Drive, a kind of fusion rocket. It can generate multiple G's of thrust, during which everyone sits on couches and takes drugs in order to survive the crushing force.
* In ''Literature/HeavensRiver'', the Quinlans have figured out how to build fusion torch ships. They have a higher acceleration than the [[ReactionlessDrive SURGE]] drives used
[[AC:Examples by human ships, but they can't sustain them indefinitely, which is why they're still confined to their system.
* Larry Niven's ''Literature/KnownSpace'' has fusion rockets as a basic engine (most species use reactionless drives). It's noted that humans like torch engines because they [[WeaponizedExhaust double as guns.]] ''Literature/RingWorld'' has the main character's ship equipped with torch drive retros for this very reason.
* The ''Literature/{{Rocheworld}}'' series has torch engines become viable after the crew of the SolarSail ship ''Promethius'' discovers a high-temperature superconductor on an ice planet of the Barnard's Star system (the aliens native to the planet utilize it biologically in their nerves, if you were wondering) which would allow fusion plasma to be controlled without the magnets losing their, ah, magnetism due to overheating. Earth's government launches a followup mission to the Barnard's Star system that takes a fraction of the time it took the ''Promethius'' with a solar sail, but the torch ship still gets there just as the last of the ''Promethius'''s old crew all die of old age.
author:]]



** In ''Literature/FarmerInTheSky'' the teenage protagonist asks why his ColonyShip has an engineer for the torch drive if it never shuts off. He's told that if there's a problem with the drive, the engineer is expected to sacrifice his life fixing it.

to:

** In ''Literature/FarmerInTheSky'' ''Literature/FarmerInTheSky'', the teenage protagonist asks why his ColonyShip has an engineer for the torch drive if it never shuts off. He's told that if there's a problem with the drive, the engineer is expected to sacrifice his life fixing it.



** A torch-powered rescue ship trying to save a plague-stricken ion drive ship way off in the Black is the main focus of ''Starlift.'' The torch ship is capable of making ''16'' G's (that's sixteen times Earth gravity), and is flown by a drone pilot, since that would basically reduce any living crew to yucky stains on the back wall. It's powered by a [[HandWave total-conversion-of-matter-to-energy reactor.]]
** Discussed in ''Literature/HaveSpaceSuitWillTravel.'' The protagonist does some in-head calculations, and reaches the conclusion that at the constant thrust equaling eight gravities it's capable of, the alien ship could do Alpha Centauri and back within a quite reasonable timeframe.
** A good portion of ''Literature/DoubleStar'' is set on board Bonforte's personal torch ship ''Thomas Paine,'' first as she makes a three-gravity speed run from Earth to Mars, and then as she makes a normal one-gravity run from Mars to Luna.

to:

** A torch-powered rescue ship trying to save a plague-stricken ion drive ship way off in the Black is the main focus of ''Starlift.'' ''Starlift''. The torch ship is capable of making ''16'' G's Gs (that's sixteen times Earth gravity), and is flown by a drone pilot, since that would basically reduce any living crew to yucky stains on the back wall. It's powered by a [[HandWave total-conversion-of-matter-to-energy reactor.]]
reactor]].
** Discussed in ''Literature/HaveSpaceSuitWillTravel.'' ''Literature/HaveSpaceSuitWillTravel''. The protagonist does some in-head calculations, and reaches the conclusion that at the constant thrust equaling eight gravities it's capable of, the alien ship could do Alpha Centauri and back within a quite reasonable timeframe.
** A good portion of ''Literature/DoubleStar'' is set on board Bonforte's personal torch ship ''Thomas Paine,'' Paine'', first as she makes a three-gravity speed run from Earth to Mars, and then as she makes a normal one-gravity run from Mars to Luna.



* ''Literature/Aeon14'': Fusion and antimatter pion thrusters are commonplace throughout the franchise. Ships typically carry both, because AP drives aren't allowed to be used near inhabited worlds or stations because of the gamma rays they give off: in ''Attack on Thebes'' they're even {{weaponized|Exhaust}} by the Nietzschean Empire in a ScorchedEarth tactic.
* ''Literature/{{RCN}}'': Spaceships have three main types of thrusters, two of which follow this principle. Plasma rockets are used primarily in atmosphere and work by stripping electrons from reaction mass (typically seawater) and propelling it out the nozzles. The High Drive, which is used in space only, is a matter/antimatter thruster, so using it too close to a planet's atmosphere is a good way to disable your own ship: in ''Some Golden Harbor'' Daniel wins a confrontation with a cruiser in his corvette when the cruiser dips too low into Dunbar's World's atmosphere and blows out its own High Drive. Ship-to-ship missiles in the series also use matter/antimatter thrusters exclusively, which effectively makes any warship a GlassCannon because [[KineticWeaponsAreJustBetter no hull built by man can withstand that kind of kinetic energy]].

to:

[[AC:Examples by title:]]
* ''Literature/Aeon14'': Fusion and antimatter pion thrusters are commonplace throughout the franchise. Ships typically carry both, because AP drives aren't allowed to be used near inhabited worlds or stations because of the gamma rays they give off: in ''Attack on Thebes'' they're even {{weaponized|Exhaust}} by the Nietzschean Empire in a ScorchedEarth SaltTheEarth tactic.
* ''Literature/{{RCN}}'': Spaceships have three main types of thrusters, two of which follow this principle. Plasma rockets are used primarily in atmosphere and work by stripping electrons from reaction mass (typically seawater) and propelling it out ''Literature/TheExpanse'' has the nozzles. The High [[UnfortunateNames Epstein]] Drive, a kind of fusion rocket. It can generate multiple Gs of thrust, during which everyone sits on couches and takes drugs in order to survive the crushing force.
* In ''Literature/HeavensRiver'', the Quinlans have figured out how to build fusion torch ships. They have a higher acceleration than the [[ReactionlessDrive SURGE]] drives used by human ships, but they can't sustain them indefinitely,
which is used in space only, is a matter/antimatter thruster, so using it too close why they're still confined to their system.
* ''Literature/KnownSpace'' has fusion rockets as
a planet's atmosphere is a good way to disable your own ship: in ''Some Golden Harbor'' Daniel wins a confrontation with a cruiser in his corvette when the cruiser dips too low into Dunbar's World's atmosphere and blows out its own High Drive. Ship-to-ship missiles in the series also basic engine (most species use matter/antimatter thrusters exclusively, which effectively makes any warship a GlassCannon reactionless drives). It's noted that humans like torch engines because [[KineticWeaponsAreJustBetter no hull built by man can withstand that kind of kinetic energy]].they [[WeaponizedExhaust double as guns]]. ''Literature/{{Ringworld}}'' has the main character's ship equipped with torch drive retros for this very reason.



* In ''Lifeboat'' by Creator/JamesWhite, the radioactive and explosive potential failure modes are invoked to justify the passengers and crew of a spaceship evacuating to {{Escape Pod}}s rather than remaining with the ship until an automated rescue vehicle can reach them.
* Early ''Literature/PerryRhodan'' books have "Impulse" engines, which are fusion torches that further supercharge their reaction plumes with primitive [[SubspaceOrHyperspace hyperspace]] technology.
* ''Literature/{{RCN}}'': Spaceships have three main types of thrusters, two of which follow this principle. Plasma rockets are used primarily in atmosphere and work by stripping electrons from reaction mass (typically seawater) and propelling it out the nozzles. The High Drive, which is used in space only, is a matter/antimatter thruster, so using it too close to a planet's atmosphere is a good way to disable your own ship: in ''Some Golden Harbor'' Daniel wins a confrontation with a cruiser in his corvette when the cruiser dips too low into Dunbar's World's atmosphere and blows out its own High Drive. Ship-to-ship missiles in the series also use matter/antimatter thrusters exclusively, which effectively makes any warship a GlassCannon because [[KineticWeaponsAreJustBetter no hull built by man can withstand that kind of kinetic energy]].
* The ''Literature/{{Rocheworld}}'' series has torch engines become viable after the crew of the SolarSail ship ''Promethius'' discovers a high-temperature superconductor on an ice planet of the Barnard's Star system (the aliens native to the planet utilize it biologically in their nerves, if you were wondering) which would allow fusion plasma to be controlled without the magnets losing their, ah, magnetism due to overheating. Earth's government launches a followup mission to the Barnard's Star system that takes a fraction of the time it took the ''Promethius'' with a solar sail, but the torch ship still gets there just as the last of the ''Promethius'''s old crew all die of old age.
* A {{novelization}} of ''Series/Space1999'' has an accidental version when a huge nuclear waste dump reaching critical mass causes this effect, pushing the Moon out of orbit. This is an attempt to handwave the ArtisticLicencePhysics of TV series which had a huge explosion (that should have destroyed the Moon) be the cause, though it still doesn't explain how Moonbase Alpha can [[CasualInterstellarTravel visit a new planet every week or so]].



* Early ''Literature/PerryRhodan'' books have "Impulse" engines, which are fusion torches that further supercharge their reaction plumes with primitive [[HyperspaceOrSubspace hyperspace]] technology.



* A novelisation of ''Series/Space1999'' has an accidental version when a huge nuclear waste dump reaching critical mass causes this effect, pushing the Moon out of orbit. This is an attempt to handwave the ArtisticLicencePhysics of TV series which had a huge explosion (that should have destroyed the Moon) be the cause, though it still doesn't explain how Moonbase Alpha can [[CasualInterstellarTravel visit a new planet every week or so]].
* Used by Creator/JamesWhite in several of his stories. In ''Lifeboat'', the radioactive and explosive potential failure modes are invoked to justify the passengers and crew of a spaceship evacuating to [[EscapePod escape pods]] rather than remaining with the ship until an automated rescue vehicle can reach them.
* In ''Literature/TalesOfPirxThePilot'', spacecrafts be one-man patrol ships or freighters with a mass of many thousands of tons are powered by nuclear rockets. The dangers of their usage (ie, the nuclear reactor failing and exploding) are often touched.

to:

* A novelisation of ''Series/Space1999'' has an accidental version when a huge nuclear waste dump reaching critical mass causes this effect, pushing the Moon out of orbit. This is an attempt to handwave the ArtisticLicencePhysics of TV series which had a huge explosion (that should have destroyed the Moon) be the cause, though it still doesn't explain how Moonbase Alpha can [[CasualInterstellarTravel visit a new planet every week or so]].
* Used by Creator/JamesWhite in several of his stories. In ''Lifeboat'', the radioactive and explosive potential failure modes are invoked to justify the passengers and crew of a spaceship evacuating to [[EscapePod escape pods]] rather than remaining with the ship until an automated rescue vehicle can reach them.
* In ''Literature/TalesOfPirxThePilot'', spacecrafts be one-man patrol ships or freighters with a mass of many thousands of tons are powered by nuclear rockets. The dangers of their usage (ie, (i.e., the nuclear reactor failing and exploding) are often touched.



* The Impulse Drive from ''Franchise/StarTrek'' is presented as a ReactionlessDrive on-screen, but is canonically a fusion rocket. It's just that the reaction plume is invisible, and makes it look like the ships are being pushed around by their tail-lights. They also require a fair bit of TechnoBabble to produce more thrust than a fusion rocket should, especially when pushing a million-tonne starship.



* The Impulse Drive from ''Franchise/StarTrek'' is presented as a ReactionlessDrive on-screen, but is canonically a fusion rocket. It's just that the reaction plume is invisible, and makes it look like the ships are being pushed around by their tail-lights. They also require a fair bit of {{Technobabble}} to produce more thrust than a fusion rocket should, especially when pushing a million-tonne starship.



* ''Attack Vector Tactical'' is a space-based TurnBasedStrategy where all the ships are fusion torch-powered, giving them the ability to maneuver like contemporary warships, since they don't have to worry about the strict delta-V budgets of modern rockets. The tungsten heat shields protecting their drive's delicate superconducting cages make the ships look rather like flying maces.
* [=DropShips=] and [=WarShips=] from ''TabletopGame/BattleTech'' use fusion rockets to move to and from a star system's jump points and typically provide artificial gravity by acceleration (so much so that spacecraft engines are rated in G output). The [[FasterThanLightTravel JumpShips]] that move the [=DropShips=] between solar systems have fusion drives too, but the engines are so weak that they are commonly used only for station-keeping.



* ''TabletopGame/UrbanJungle's'' "Astounding Science" supplement is based on 1930s pulp sci-fi so atomic rockets are standard. In the sample adventure a rare isotope called "tellurium-307" is needed for interplanerary travel and CounterEarth has depleted their supply so they intend to invade Earth for more.
* ''Attack Vector Tactical'' is a space-based TurnBasedStrategy where all the ships are fusion torch-powered, giving them the ability to maneuver like contemporary warships, since they don't have to worry about the strict delta-V budgets of modern rockets. The tungsten heat shields protecting their drive's delicate superconducting cages make the ships look rather like flying maces.
* [=DropShips=] and [=WarShips=] from ''TabletopGame/{{Battletech}}'' use fusion rockets to move to and from a star system's jump points and typically provide artificial gravity by acceleration (so much so that spacecraft engines are rated in G output). The [[FasterThanLightTravel JumpShips]] that move the [=DropShips=] between solar systems have fusion drives too, but the engines are so weak that they are commonly used only for station-keeping.
* Starships in ''TabletopGame/{{Traveller}}'' usually use much more efficient (if less plausible) reactionless drives, but the third edition of the game removed them as part of a RetCon to make the game more Hard Sci-Fi and used the [=HEPLaR=][[note]]"High Energy Plasma Recombination"[[/note]] drive, which was a nuclear torch drive, instead. Later editions of the game brought back reactionless drives, but retained the [=HEPLaR=] as an alternate drive technology that some groups in the setting still use.

to:

* ''TabletopGame/UrbanJungle's'' "Astounding Science" supplement is based on 1930s pulp sci-fi so atomic rockets are standard. In the sample adventure a rare isotope called "tellurium-307" is needed for interplanerary travel and CounterEarth has depleted their supply so they intend to invade Earth for more.
* ''Attack Vector Tactical'' is a space-based TurnBasedStrategy where all the ships are fusion torch-powered, giving them the ability to maneuver like contemporary warships, since they don't have to worry about the strict delta-V budgets of modern rockets. The tungsten heat shields protecting their drive's delicate superconducting cages make the ships look rather like flying maces.
* [=DropShips=] and [=WarShips=] from ''TabletopGame/{{Battletech}}'' use fusion rockets to move to and from a star system's jump points and typically provide artificial gravity by acceleration (so much so that spacecraft engines are rated in G output). The [[FasterThanLightTravel JumpShips]] that move the [=DropShips=] between solar systems have fusion drives too, but the engines are so weak that they are commonly used only for station-keeping.
* Starships in ''TabletopGame/{{Traveller}}'' usually use much more efficient (if less plausible) reactionless drives, but the third edition of the game removed them as part of a RetCon {{Retcon}} to make the game more Hard Sci-Fi [[MediaNotes/MohsScaleOfScienceFictionHardness harder sci-fi]] and used the [=HEPLaR=][[note]]"High Energy Plasma Recombination"[[/note]] drive, which was a nuclear torch drive, instead. Later editions of the game brought back reactionless drives, but retained the [=HEPLaR=] as an alternate drive technology that some groups in the setting still use.use.
* ''TabletopGame/UrbanJungle'''s "Astounding Science" supplement is based on 1930s pulp sci-fi, so atomic rockets are standard. In the sample adventure, a rare isotope called "tellurium-307" is needed for interplanetary travel and CounterEarth has depleted their supply, so they intend to invade Earth for more.



* The most powerful sublight engine in ''VideoGame/{{Stellaris}}'' is the Impulse engine, which are described as "fusion-powered thrusters."
* In ''Franchise/MassEffect,'' Fusion torches and matter/antimatter thrusters are two of the four main types of space engines used in the setting (the others being chemical rockets and ion engines). Fusion torches work by venting plasma from the ship's power plant, while only military ships use antiprotons for combat maneuvers. These are combined with [[MinovskyPhysics mass effect fields]] to enable FasterThanLightTravel. ''VideoGame/MassEffect1''[='s=] "Bring Down the Sky" DLC shows building-sized fusion rockets being used to reposition an asteroid for AsteroidMining; the plot is kicked off when batarian terrorists hijack it for an attempted ColonyDrop.

to:

* The ''VideoGame/EndlessSky'' has atomic engines as the most mass-efficient and most-powerful per-outfit engines, but they're expensive and use lots of energy and fuel and create a lot of waste heat. [[spoiler:The Hai have more-efficient atomic engines and the Sheragi developed powerful sublight engine in ''VideoGame/{{Stellaris}}'' is the Impulse engine, which are described as "fusion-powered thrusters."
* In ''Franchise/MassEffect,'' Fusion torches and matter/antimatter thrusters are two of the four main types of space
nuclear engines used in the setting (the others being chemical rockets and ion engines). Fusion torches work by venting plasma from the ship's power plant, before going extinct, while only military ships use antiprotons for combat maneuvers. These are combined with [[MinovskyPhysics mass effect fields]] to enable FasterThanLightTravel. ''VideoGame/MassEffect1''[='s=] "Bring Down the Sky" DLC shows building-sized fusion rockets being used to reposition an asteroid for AsteroidMining; the plot is kicked off when batarian terrorists hijack it for an attempted ColonyDrop.most more advanced aliens favor either ion or plasma-type engines, or even their own more exotic technology.]]



* The ''Far-Future Tech'' GameMod for ''VideoGame/KerbalSpaceProgram'' has various fusion plasma rockets, such as Spherical-Tokamak, Inertial Confinement, and Antimatter-Catalyzed Fission engines, as well as nuclear salt-water rockets.
* ''VideoGame/EndlessSky'' has atomic engines as the most mass-efficient and most-powerful per-outfit engines, but they're expensive and use lots of energy and fuel and create a lot of waste heat. [[spoiler: The Hai have more-efficient atomic engines and the Sheragi developed powerful nuclear engines before going extinct, while most more advanced aliens favor either ion or plasma-type engines, or even their own more exotic technology.]]

to:

* The ''Far-Future Tech'' GameMod for ''VideoGame/KerbalSpaceProgram'' GameMod ''Far-Future Tech'' has various fusion plasma rockets, such as Spherical-Tokamak, Inertial Confinement, and Antimatter-Catalyzed Fission engines, as well as nuclear salt-water rockets.
* ''VideoGame/EndlessSky'' has atomic In ''Franchise/MassEffect'', Fusion torches and matter/antimatter thrusters are two of the four main types of space engines as used in the setting (the others being chemical rockets and ion engines). Fusion torches work by venting plasma from the ship's power plant, while only military ships use antiprotons for combat maneuvers. These are combined with [[MinovskyPhysics mass effect fields]] to enable FasterThanLightTravel. [[VideoGame/MassEffect1 The first game]]'s "Bring Down the Sky" DLC shows building-sized fusion rockets being used to reposition an asteroid for AsteroidMining; the plot is kicked off when batarian terrorists hijack it for an attempted ColonyDrop.
* The
most mass-efficient and most-powerful per-outfit engines, but they're expensive and use lots of energy and fuel and create a lot of waste heat. [[spoiler: The Hai have more-efficient atomic engines and the Sheragi developed powerful nuclear engines before going extinct, while most more advanced aliens favor either ion or plasma-type engines, or even their own more exotic technology.]]sublight engine in ''VideoGame/{{Stellaris}}'' is the Impulse engine, which are described as "fusion-powered thrusters".



* ''Webcomic/TwentyFirstCenturyFox'': In one arc Jenny has to present a proposal for a fusion scramjet-propelled Jupiter probe to a Congressional committee. One senator (a sheep) freaks out whenever he hears the word "nuclear" and tries to fillibuster, which leads Jenny to resort to repeating "nuclear" until he runs bleating from the room. In a later arc, Jenny and Jack ride a [[WorldOfFunnyAnimals people-safe]] version to Venus while the crew make nuclear physics puns.

to:

* ''Webcomic/TwentyFirstCenturyFox'': In one arc arc, Jenny has to present a proposal for a fusion scramjet-propelled Jupiter probe to a Congressional committee. One senator (a sheep) freaks out whenever he hears the word "nuclear" and tries to fillibuster, which leads Jenny to resort to repeating "nuclear" until he runs bleating from the room. In a later arc, Jenny and Jack ride a [[WorldOfFunnyAnimals people-safe]] version to Venus while the crew make nuclear physics puns.



[[folder:Web Original]]
* ''WebSite/AtomicRockets'' has an entire section on these, and their various types. It also notes that the exhaust plumes of any kind of torch drive could obliterate a small city, and therefore the military would want to keep a very close eye on anyone who has such a ship, [[KzintiLesson since they're effectively riding around on the recoil of a]] WaveMotionGun. It also notes that a fusion rocket would want to have the reaction well away from the ship, contained within a well-insulated/shielded magnetic cage, lest the ship "[[PreExplosionGlow glow blue-white for a fraction of a second before vapourizing]]." One interesting tidbit of information it mentions is that, if you're using a fusion torch, the atoms in the fusion plasma can be manipulated to "point" in a certain direction simply with a strong enough magnetic field (way stronger than the ones used in MRI scanners), allowing you to "aim" the neutrons emitted from the nuclear reactions for thrust, as well as the energetic plasma, and you also get a beam of other subatomic fragments going in the opposite direction, which can be captured for power, or directed away for yet more thrusting power.
* ''Website/OrionsArm'' has several variations of fission, fusion, and antimatter propulsion in use by sub-[[TheSingularity singularity]] sapients. Post-Singularity transapients tend to use matter conversion drives that use magnetic monopoles to generate antimatter within the reaction mass while the [[DeusEstMachina archailects]] have {{Reactionless Drive}}s.
* ''Website/FenSpace'' has fusion torch engines that utilize GreenRocks, outright called "Handwavium" InUniverse, to achieve ordinary-hydrogen fusion, with physics-defyingly incredible velocities without melting the engines.

to:

[[folder:Web Original]]
[[folder:Websites]]
* ''WebSite/AtomicRockets'' ''Website/AtomicRockets'' has an entire section on these, and their various types. It also notes that the exhaust plumes of any kind of torch drive could obliterate a small city, and therefore the military would want to keep a very close eye on anyone who has such a ship, [[KzintiLesson [[WeaponizedExhaust since they're effectively riding around on the recoil of a]] WaveMotionGun. It also notes that a fusion rocket would want to have the reaction well away from the ship, contained within a well-insulated/shielded magnetic cage, lest the ship "[[PreExplosionGlow glow blue-white for a fraction of a second before vapourizing]]." vapourizing]]". One interesting tidbit of information it mentions is that, if you're using a fusion torch, the atoms in the fusion plasma can be manipulated to "point" in a certain direction simply with a strong enough magnetic field (way stronger than the ones used in MRI scanners), allowing you to "aim" the neutrons emitted from the nuclear reactions for thrust, as well as the energetic plasma, and you also get a beam of other subatomic fragments going in the opposite direction, which can be captured for power, or directed away for yet more thrusting power.
* ''Website/{{Fenspace}}'' has fusion torch engines that utilize GreenRocks, outright called "Handwavium" InUniverse, to achieve ordinary-hydrogen fusion, with physics-defyingly incredible velocities without melting the engines.
* ''Website/OrionsArm'' has several variations of fission, fusion, and antimatter propulsion in use by sub-[[TheSingularity singularity]] sapients. Post-Singularity Post-singularity transapients tend to use matter conversion drives that use magnetic monopoles to generate antimatter {{antimatter}} within the reaction mass while the [[DeusEstMachina archailects]] have {{Reactionless Drive}}s.
* ''Website/FenSpace'' has fusion torch engines that utilize GreenRocks, outright called "Handwavium" InUniverse, to achieve ordinary-hydrogen fusion, with physics-defyingly incredible velocities without melting the engines.
Drive}}s.



* A common idea, called a "Nuclear Thermal Rocket" (NTR), is to use the heat of a (usually) conventional nuclear reactor to heat hydrogen gas (any other fuel isn't worth it; hydrogen gives the best returns for its weight but is a nightmare to store and carry around). Some theoretical designs have a reactor added to a conventional rocket, to be turned on for interplanetary travel, which is called a "Bimodal nuclear thermal rocket." This has proved problematic for both political (most people and countries [[BringMeMyBrownPants mess their drawers]] at the word [[AtomicHate "nuclear"]]) and practical (the darn thing needs a few tons of shielding to keep from frying the astronauts, the fuel is constantly trying to escape, etc) reasons. A few were tested by the United States in the NERVA project; but never used on anything (due to [[OhCrap parts of the reactor being carried away in the rocket exhaust]] for the early ones, and primarily budget cuts for the later ones [after they fixed the problems with erosion of the fuel elements], coupled with the cancellation of all the heavyweight high-delta-V missions that would've required the NTR in order to meet their delta-V budget). Both the U.S. and the USSR later solved the shielding and reactor erosion problems for the relatively-simple solid-core NTR, but a combination of budget cuts, worries about contamination downrange if one failed to reach orbit (or if one decayed ''from'' orbit and disintegrated in the upper atmosphere), and (for the U.S. at least) an aversion to nuclear technology except where absolutely necessary, meant that neither country ever actually launched one. Much of the NTR research since then (led by several governments, including the aforementioned two) has focussed on the gas-core NTR, which has a theoretical performance ''vastly'' in excess of even the solid-core NTR and potentially attractive enough (at least for some missions) to outweigh the above issues, but the "open" gas-core NTR (where the fuel gas is held in the reaction chamber purely by hydrodynamic means), which is required in order to get the fuel hot enough for the maximum theoretical performance, has seemingly-insurmountable problems (keeping the fuel from escaping is practically impossible [and gets progressively harder ''still'' under even very gentle acceleration], efficiently transferring all that heat to the hydrogen propellant rather than the reactor walls is extremely difficult, and, even if you ''do'' manage to get most of the heat from the fuel gas into the propellant, the fuel is so darn ''hot'' [in the tens-to-hundreds of ''thousands'' of Kelvin in the highest-performance designs] that even the small leftover amount of thermal radiation absorbed by the engine itself is still enough to cause hideous thermal issues) which we aren't much closer to solving than we were in the 70s, and the "closed" gas-core NTR (a.k.a. "nuclear lightbulb", as it holds the fuel gas in a number of fused-quartz bulbs which the hydrogen flows over the outsides of) has a lower maximum performance while still having issues (albeit not nearly as insurmountable as the open gas-core NTR has).
* Theoretical designs purport to use fusion reactors with a hole in the ContainmentField leading to a rocket nozzle made of superconducting wire, which works to stretch the field so that the plasma doesn't actually touch any of the physical components. The fusion reaction can be squeezed very tightly (something called a "Zeta Pinch"), and then allowed to flow through the hole and into the nozzle. This method would be capable of flying a spaceship at about 2G's of acceleration, and would have the power to obliterate Rhode Island if it got caught in the exhaust plume.\\
Another method merely uses the fusion reactor as a combustion chamber, similar to the nuclear thermal rocket concept, and can be built to have a RamScoop for free remass.

to:

* A common idea, called a "Nuclear Thermal Rocket" (NTR), is to use the heat of a (usually) conventional nuclear reactor to heat hydrogen gas (any other fuel isn't worth it; hydrogen gives the best returns for its weight but is a nightmare to store and carry around). Some theoretical designs have a reactor added to a conventional rocket, to be turned on for interplanetary travel, which is called a "Bimodal nuclear thermal rocket." rocket". This has proved problematic for both political (most people and countries [[BringMeMyBrownPants mess their drawers]] at the word [[AtomicHate "nuclear"]]) and practical (the darn thing needs a few tons of shielding to keep from frying the astronauts, the fuel is constantly trying to escape, etc) etc.) reasons. A few were tested by the United States in the NERVA project; but never used on anything (due to [[OhCrap parts of the reactor being carried away in the rocket exhaust]] for the early ones, and primarily budget cuts for the later ones [after they fixed the problems with erosion of the fuel elements], coupled with the cancellation of all the heavyweight high-delta-V missions that would've required the NTR in order to meet their delta-V budget). Both the U.S. and the USSR later solved the shielding and reactor erosion problems for the relatively-simple solid-core NTR, but a combination of budget cuts, worries about contamination downrange if one failed to reach orbit (or if one decayed ''from'' orbit and disintegrated in the upper atmosphere), and (for the U.S. at least) an aversion to nuclear technology except where absolutely necessary, meant that neither country ever actually launched one. Much of the NTR research since then (led by several governments, including the aforementioned two) has focussed focused on the gas-core NTR, which has a theoretical performance ''vastly'' in excess of even the solid-core NTR and potentially attractive enough (at least for some missions) to outweigh the above issues, but the "open" gas-core NTR (where the fuel gas is held in the reaction chamber purely by hydrodynamic means), which is required in order to get the fuel hot enough for the maximum theoretical performance, has seemingly-insurmountable problems (keeping the fuel from escaping is practically impossible [and gets progressively harder ''still'' under even very gentle acceleration], efficiently transferring all that heat to the hydrogen propellant rather than the reactor walls is extremely difficult, and, even if you ''do'' manage to get most of the heat from the fuel gas into the propellant, the fuel is so darn ''hot'' [in the tens-to-hundreds of ''thousands'' of Kelvin in the highest-performance designs] that even the small leftover amount of thermal radiation absorbed by the engine itself is still enough to cause hideous thermal issues) which we aren't much closer to solving than we were in the 70s, 1970s, and the "closed" gas-core NTR (a.k.a. "nuclear lightbulb", as it holds the fuel gas in a number of fused-quartz bulbs which the hydrogen flows over the outsides of) has a lower maximum performance while still having issues (albeit not nearly as insurmountable as the open gas-core NTR has).
* Theoretical designs purport to use fusion reactors with a hole in the ContainmentField leading to a rocket nozzle made of superconducting wire, which works to stretch the field so that the plasma doesn't actually touch any of the physical components. The fusion reaction can be squeezed very tightly (something called a "Zeta Pinch"), and then allowed to flow through the hole and into the nozzle. This method would be capable of flying a spaceship at about 2G's 2 Gs of acceleration, and would have the power to obliterate Rhode Island if it got caught in the exhaust plume.\\
plume. Another method merely uses the fusion reactor as a combustion chamber, similar to the nuclear thermal rocket concept, and can be built to have a RamScoop for free remass.



* An offshoot of particle accelerator experiments known as a "macron gun" utilizes charged particles about the size of a bacterium, rather than an ion, allowing them to hold a much greater charge. These can be filled with fissile materials, which explode like eeny-weeny nukes when they hit something. Harnessed as an engine, they are projected to rival ''The Expanse''[='=]s Epstein Drive in top acceleration. [[KzintiLesson They would also make dandy weapons.]]

to:

* An offshoot of particle accelerator experiments known as a "macron gun" utilizes charged particles about the size of a bacterium, rather than an ion, allowing them to hold a much greater charge. These can be filled with fissile materials, which explode like eeny-weeny nukes when they hit something. Harnessed as an engine, they are projected to rival ''The Expanse''[='=]s ''Literature/TheExpanse''[='=]s Epstein Drive in top acceleration. [[KzintiLesson They would also [[WeaponizedExhaust make dandy weapons.]]weapons]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''Literature/TalesOfPirxThePilot'', spacecrafts be one-man patrol ships or freighters with a mass of many thousands of tons are powered by nuclear rockets. The dangers of their usage (ie, the nuclear reactor failing and exploding) are often touched.
Is there an issue? Send a MessageReason:
None


* A common idea, called a "Nuclear Thermal Rocket," is to use the heat of a conventional nuclear reactor to heat hydrogen gas (any other fuel isn't worth it; hydrogen gives the best returns for its weight but is a nightmare to store and carry around). Some theoretical designs have a reactor added to a conventional rocket, to be turned on for interplanetary travel, which is called a "Bimodal nuclear thermal rocket." This has proved problematic for both political (most people and countries [[BringMeMyBrownPants mess their drawers]] at the word [[AtomicHate "nuclear"]]) and practical (the darn thing needs a few tons of shielding to keep from frying the astronauts, the fuel is constantly trying to escape, etc) reasons. A few were tested by the United States in the NERVA project; but never used on anything [[OhCrap due to parts of the reactor being carried away in the rocket exhaust]]. [[SovietSuperscience The USSR claimed to have solved the shielding and reactor erosion problems,]] but it never actually built or launched one, suggesting that that was a lie. Subsequent basic research by several governments has not led to much progress.

to:

* A common idea, called a "Nuclear Thermal Rocket," Rocket" (NTR), is to use the heat of a (usually) conventional nuclear reactor to heat hydrogen gas (any other fuel isn't worth it; hydrogen gives the best returns for its weight but is a nightmare to store and carry around). Some theoretical designs have a reactor added to a conventional rocket, to be turned on for interplanetary travel, which is called a "Bimodal nuclear thermal rocket." This has proved problematic for both political (most people and countries [[BringMeMyBrownPants mess their drawers]] at the word [[AtomicHate "nuclear"]]) and practical (the darn thing needs a few tons of shielding to keep from frying the astronauts, the fuel is constantly trying to escape, etc) reasons. A few were tested by the United States in the NERVA project; but never used on anything (due to [[OhCrap due to parts of the reactor being carried away in the rocket exhaust]]. [[SovietSuperscience The exhaust]] for the early ones, and primarily budget cuts for the later ones [after they fixed the problems with erosion of the fuel elements], coupled with the cancellation of all the heavyweight high-delta-V missions that would've required the NTR in order to meet their delta-V budget). Both the U.S. and the USSR claimed to have later solved the shielding and reactor erosion problems,]] problems for the relatively-simple solid-core NTR, but it never a combination of budget cuts, worries about contamination downrange if one failed to reach orbit (or if one decayed ''from'' orbit and disintegrated in the upper atmosphere), and (for the U.S. at least) an aversion to nuclear technology except where absolutely necessary, meant that neither country ever actually built or launched one, suggesting that that was a lie. Subsequent basic one. Much of the NTR research since then (led by several governments governments, including the aforementioned two) has not led focussed on the gas-core NTR, which has a theoretical performance ''vastly'' in excess of even the solid-core NTR and potentially attractive enough (at least for some missions) to outweigh the above issues, but the "open" gas-core NTR (where the fuel gas is held in the reaction chamber purely by hydrodynamic means), which is required in order to get the fuel hot enough for the maximum theoretical performance, has seemingly-insurmountable problems (keeping the fuel from escaping is practically impossible [and gets progressively harder ''still'' under even very gentle acceleration], efficiently transferring all that heat to the hydrogen propellant rather than the reactor walls is extremely difficult, and, even if you ''do'' manage to get most of the heat from the fuel gas into the propellant, the fuel is so darn ''hot'' [in the tens-to-hundreds of ''thousands'' of Kelvin in the highest-performance designs] that even the small leftover amount of thermal radiation absorbed by the engine itself is still enough to cause hideous thermal issues) which we aren't much progress.closer to solving than we were in the 70s, and the "closed" gas-core NTR (a.k.a. "nuclear lightbulb", as it holds the fuel gas in a number of fused-quartz bulbs which the hydrogen flows over the outsides of) has a lower maximum performance while still having issues (albeit not nearly as insurmountable as the open gas-core NTR has).
Is there an issue? Send a MessageReason:
None


* A common idea, called a "Nuclear Thermal Rocket," is to use the heat of a conventional nuclear reactor to heat hydrogen gas (any other fuel isn't worth it; hydrogen gives the best returns for its weight but is a nightmare to store and carry around). Some theoretical designs have a reactor added to a conventional rocket, to be turned on for interplanetary travel, which is called a "Bimodal nuclear thermal rocket." This has proved problematic for both political (most people and countries [[BringMeMyBrownPants mess their drawers]] at the word [[AtomicHate "nuclear"]]) and practical (the darn thing needs a few tons of shielding to keep from frying the astronauts, the fuel is constantly trying to escape, etc) reasons. A few were tested by the United States in the NERVA project; but never used on anything [[OhCrap due to parts of the reactor being carried away in the rocket exhaust]]. [[SovietSuperscience The USSR claimed to have solved the shielding and reactor erosion problems,]] but it never actually built or launched a one, suggesting that that was a lie. Subsequent basic research by several governments has not led to much.

to:

* A common idea, called a "Nuclear Thermal Rocket," is to use the heat of a conventional nuclear reactor to heat hydrogen gas (any other fuel isn't worth it; hydrogen gives the best returns for its weight but is a nightmare to store and carry around). Some theoretical designs have a reactor added to a conventional rocket, to be turned on for interplanetary travel, which is called a "Bimodal nuclear thermal rocket." This has proved problematic for both political (most people and countries [[BringMeMyBrownPants mess their drawers]] at the word [[AtomicHate "nuclear"]]) and practical (the darn thing needs a few tons of shielding to keep from frying the astronauts, the fuel is constantly trying to escape, etc) reasons. A few were tested by the United States in the NERVA project; but never used on anything [[OhCrap due to parts of the reactor being carried away in the rocket exhaust]]. [[SovietSuperscience The USSR claimed to have solved the shielding and reactor erosion problems,]] but it never actually built or launched a one, suggesting that that was a lie. Subsequent basic research by several governments has not led to much.much progress.
Is there an issue? Send a MessageReason:
None


* A common idea, called a "Nuclear Thermal Rocket," is to use the heat of a conventional nuclear reactor to heat hydrogen gas (any other fuel isn't worth it; hydrogen gives the best returns for its weight but is a nightmare to store and carry around) as with N.E.R.V. and Project: Timberwind. Some theoretical designs have a reactor added to a conventional rocket, to be turned on for interplanetary travel, which is called a "Bimodal nuclear thermal rocket." This has proved problematic for both political (most people and countries [[BringMeMyBrownPants mess their drawers]] at the word [[AtomicHate "nuclear"]]) and practical (the darn thing needs a few tons of shielding to keep from frying the astronauts, the fuel is constantly trying to escape, etc) reasons. A few were tested, but never used on anything. [[SovietSuperscience The USSR claimed to have solved the shielding problem,]] and China states they have one capable of reaching Mars inside of a week, but the fact that neither government had/have even set foot on the moon, let alone Mars proves them lies.

to:

* A common idea, called a "Nuclear Thermal Rocket," is to use the heat of a conventional nuclear reactor to heat hydrogen gas (any other fuel isn't worth it; hydrogen gives the best returns for its weight but is a nightmare to store and carry around) as with N.E.R.V. and Project: Timberwind. around). Some theoretical designs have a reactor added to a conventional rocket, to be turned on for interplanetary travel, which is called a "Bimodal nuclear thermal rocket." This has proved problematic for both political (most people and countries [[BringMeMyBrownPants mess their drawers]] at the word [[AtomicHate "nuclear"]]) and practical (the darn thing needs a few tons of shielding to keep from frying the astronauts, the fuel is constantly trying to escape, etc) reasons. A few were tested, tested by the United States in the NERVA project; but never used on anything. anything [[OhCrap due to parts of the reactor being carried away in the rocket exhaust]]. [[SovietSuperscience The USSR claimed to have solved the shielding problem,]] and China states they have one capable of reaching Mars inside of a week, reactor erosion problems,]] but the fact it never actually built or launched a one, suggesting that neither government had/have even set foot on the moon, let alone Mars proves them lies.that was a lie. Subsequent basic research by several governments has not led to much.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Used by Creator/JamesWhite in several of his stories. In ''Lifeboat'', the radioactive and explosive potential failure modes are invoked to justify the passengers and crew of a spaceship evacuating to [[EscapePod escape pods]] rather than remaining with the ship until an automated rescue vehicle can reach them.
Is there an issue? Send a MessageReason:
None


* In ''Series/{{Andromeda}}'', the ''Bellerophon'' is an ancient STL starship launched by Earth not long before FirstContact with the Perseids (resulting in humanity being given slipstream travel. The ship has a massive fusion torch for a drive. While the ship is unarmed, she can use the drive's WeaponizedExhaust to cook enemy ships, although it uses up a lot of the fuel. The ship's been traveling the galaxy for about 1500 years, still committed to its mission of discovery thanks to TimeDilation, even though humanity has settled countless worlds in three galaxies since then.

to:

* In ''Series/{{Andromeda}}'', the ''Bellerophon'' is an ancient STL starship launched by Earth not long before FirstContact with the Perseids (resulting Perseids, resulting in humanity being given slipstream travel. The ship has a massive fusion torch for a drive. While the ship is unarmed, she can use the drive's WeaponizedExhaust to cook enemy ships, although it uses up a lot of the fuel. The ship's been traveling the galaxy for about 1500 years, still committed to its mission of discovery thanks to TimeDilation, even though humanity has settled countless worlds in three galaxies since then.

Top