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Related to MetaGame. Compare {{Scrub}} and the StopHavingFunGuy, who play the game in their own [[{{Fan Dumb}} idiosyncratic ways]] because they think they've found a more fun way of playing than anyone else, even the [[{{Word Of God}} developers]].
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Related to MetaGame. Compare {{Scrub}} {{Scrub}}s and the StopHavingFunGuy, StopHavingFunGuys, who play the game in their own [[{{Fan Dumb}} idiosyncratic ways]] because they think they've found a more fun way of playing than anyone else, even the [[{{Word Of God}} developers]].
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* StrongEnemiesLowRewards: Defeating high-level enemies will give you little-to-no rewards, usually to deter players from getting ahead faster than intended.
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Expanding definition to fit.
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* DevelopersForesight: Creator anticipate sequence breaking.
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* DevelopersForesight: Creator anticipate sequence breaking.The creator anticipates one or more items on this list and programs the game to handle them.
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* DevelopersForesight: Creator anticipate sequence breaking.
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* AdvancedMovementTechnique: Instead of walking normally like the developers intended, really good players use these tricks to move around faster, often exploiting bugs and oversights in the process.
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* StatsDissonance: A character's stats do not convey how they should actually be played in-game.
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Null edit for Cheese Strategy indexing
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* CheeseStrategy: A particular easy tactic or strategy that can circumvent the intended way to tackle a puzzle, boss, or enemy, particularly in single-player games.%%page is currently awaiting a rewicking, but it has been launched as "YMMV Cheese Strategy." Remove comment once corrected.
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* EasyLevelTrick: A means of beating an in-game challenge more easily/quickly than designed, likely by using one of the other tropes on this list (or a combination of them).
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* ScoreMilking: Using some trick or exploit to gain a rapid or near-infinite stream of points.
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The entry name is based on a popular GPU manufacturer's slogan.
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The entry name is based on a popular GPU manufacturer's slogan.
an Nvidia marketing slogan; "The way it's meant to be played." plastered on games they had some involvement in.
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Some people will take a VideoGame and do everything you can possibly imagine with it... except playing it as they were supposed to.
This is an index of the numerous ways the player community cleverly turns games on their heads, much to the creators' dismay. Over time, many of these subversions get acknowledged, expected, encouraged and finally assimilated into new games, becoming part of standard gameplay.
Naturally, if disruptive enough to the game, any of these tropes may become {{Game Breaker}}s.
This is an index of the numerous ways the player community cleverly turns games on their heads, much to the creators' dismay. Over time, many of these subversions get acknowledged, expected, encouraged and finally assimilated into new games, becoming part of standard gameplay.
Naturally, if disruptive enough to the game, any of these tropes may become {{Game Breaker}}s.
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Some people will take a VideoGame and do everything you can possibly imagine with it... except playing it as they were supposed to.the developers intended.
This is an index of the numerous ways the player community cleverly turns games on their heads, much to the creators' dismay. Over time, many of these subversions get acknowledged, expected,encouraged encouraged, and finally assimilated into new games, becoming part of standard gameplay.
Naturally, if disruptive enough to the game, any of these tropes may become {{GameBreaker}}s.
Breaker}}s. {{Nerf}}s are likely to be implemented quickly if this is the case.
This is an index of the numerous ways the player community cleverly turns games on their heads, much to the creators' dismay. Over time, many of these subversions get acknowledged, expected,
Naturally, if disruptive enough to the game, any of these tropes may become {{Game
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* DiscOneNuke: Acquiring a powerful item or ability earlier in the game than likely intended.
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* ComplacentGamingSyndrome: Always using the same advantageous character/character build/team/mode/ruleset/etc. despite the developers offering numerous other options.
* DiscOneNuke: Acquiring a powerful item or ability earlier in the game thanlikely intended.intended, trivializing early game threats.
* DiscOneNuke: Acquiring a powerful item or ability earlier in the game than
* {{Nerf}}: One of the game creator's few tools to push back ''against'' these tropes. Can take the form of an ObviousRulePatch if blatant, or can be more subtle, such as allowing the advantageous situation to remain as is but introducing new characters/items/abilities/etc. to counter it (essentially TheWorfEffect on a meta-game level).
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Related to MetaGame. Compare {{Scrub}} and the StopHavingFunGuy, who play the game in their [[{{Fan Dumb}} very idiosyncratic ways]] because they think they've found a more fun way of playing than anyone else, even the [[{{Word Of God}} developers]].
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Related to MetaGame. Compare {{Scrub}} and the StopHavingFunGuy, who play the game in their own [[{{Fan Dumb}} very idiosyncratic ways]] because they think they've found a more fun way of playing than anyone else, even the [[{{Word Of God}} developers]].
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* PauseScumming: Excessively pausing the game to give yourself an advantage.
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* SoloCharacterRun: Using only one character in a game meant to use several.
* {{Speedrun}}: Beating a game as quickly as possible. Often involves the use of other tropes on this page in the process.
* {{Speedrun}}: Beating a game as quickly as possible. Often involves the use of other tropes on this page in the process.
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Naturally, if disruptive enough to the game, any of these tropes may become {{Game Breaker}}.
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Naturally, if disruptive enough to the game, any of these tropes may become {{Game Breaker}}.
Breaker}}s.
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* ScriptBreaking: Breaking the scripts which run the game. Could be considered a super trope to several other tropes listed here.
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Naturally, if disruptive enough to the game, any of these tropes may become {{Game Breaker}}.
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* AIBreaker: Performing certain actions which abuse the game's ArtificialStupidity.
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* LordBritishPostulate: Finding ways to kill or otherwise disable what is supposed to be an invulnerable NPC.
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* PeninsulaOfPowerLeveling: A location that allows for especially quick LevelGrinding.
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* DiscOneNuke: Acquiring a powerful item or ability earlier in the game than likely intended.
* EliteTweak: Utilizing a specific combination of abilities, characters, items, etc. to achieve a greater than intended result.
* EliteTweak: Utilizing a specific combination of abilities, characters, items, etc. to achieve a greater than intended result.
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* MinMaxing: Optimizing a character's stats during creation, such as by taking points out of {{Dump Stat}}s to put into the OneStatToRuleThemAll, in order to create a character well ahead of the power curve.
** MinMaxersDelight: A legitimate gameplay element which makes [=Min-Maxing=] easier and/or more effective.
** MinMaxersDelight: A legitimate gameplay element which makes [=Min-Maxing=] easier and/or more effective.
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* SaveScumming: Saving the game just before undertaking an action that involves the RandomNumberGod and reloading until you get the desired result.