History Main / NotQuiteTheRightThing

29th Jun '17 11:09:26 AM Nazetrime
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* ''Webcomic/StandStillStaySilent'': The aftermath of one of the battles causes Onni to fall into a coma after magically helping the crew long-distance, while his younger sister among the crew, Tuuri, ends up in a situation that could potentially be bad news for her. Knowing Onni doesn't deal well with uncertainity, she asks the other members of MissionControl to not tell Onni about it if he wakes up, planning to do so herself over the radio. However, Reynir, another member of the crew, can still communicate with Onni via TalkingInYourDreams, and ends up checking on Onni as soon as he gets the opportunity to do so. Onni's first instinct is of course to ask Reynir how Tuuri is doing, and Reynir lies to him to respect Tuuri's wishes. However, that battle also left the crew's vehicle in a very precarious state, and it ends up breaking down, dooming the radio in the process, before Onni recovers. Tuuri's situation changes from "possibly bad" to "certainly bad" that very evening, meaning that the very person who had to lie to Onni earlier is the only way of informing him of the situation.

to:

* ''Webcomic/StandStillStaySilent'': The aftermath of one of the battles causes Onni to fall into a coma after magically helping the crew long-distance, while his younger sister among the crew, Tuuri, ends up in a situation that could potentially be bad news for her. Knowing Onni doesn't deal well with uncertainity, she asks the other members of MissionControl to not tell Onni about it if he wakes up, planning to do so herself over the radio. However, Reynir, another member of the crew, can still communicate with Onni via TalkingInYourDreams, and ends up checking on Onni as soon as he gets the opportunity to do so. Onni's first instinct is of course to ask Reynir how Tuuri is doing, and Reynir lies to him to respect Tuuri's wishes. However, that battle also left the crew's vehicle in a very precarious state, and it ends up breaking down, dooming the radio in the process, before Onni recovers. Tuuri's situation changes from "possibly bad" to "certainly bad" that very evening, meaning evening. [[spoiler:Tuuri's reaction is ultimately to commit suicide, which lets her inform Onni on the way to the afterlife. She however uses phrasing that the very person who had to lie to makes it sound like it's Reynir's fault that Onni earlier is the only way of informing him of the situation.
wasn't informed earlier]].
26th Jun '17 10:09:30 PM thatmadork
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* ''VideoGame/TheWitcher3'' turns over some "accidentally help the Nilfgaardians gain more war assets" events you perpetrated in The Witcher 2 by revealing that King Radovid, the current leader of the Northern Alliance, has devolved into a full-blown TheCaligula, mass-murdering sorceresses and nonhumans in the biggest WitchHunt in the North's history, and Emhyr's ruthless but well-planned Nilfgaardian conquest might be the only thing that can stop it. Sparing Radovid will cause him to win the war but damn the north and ESPECIALLY Temaria to further decades of war and genocide, while you can resolve the whole "Nilfgaard conquers the entire world and sends it to hell" issue by simply [[spoiler:grooming a true heroine, Ciri, as next in line for Empress]]. Still, SOME of the war assets end up turning against Emhyr because of his constant would-be usurpers, but you'll never know which.

to:

* ''VideoGame/TheWitcher3'' ''VideoGame/TheWitcher3WildHunt'' turns over some "accidentally help the Nilfgaardians gain more war assets" events you perpetrated in The Witcher 2 by revealing that King Radovid, the current leader of the Northern Alliance, has devolved into a full-blown TheCaligula, mass-murdering sorceresses and nonhumans in the biggest WitchHunt in the North's history, and Emhyr's ruthless but well-planned Nilfgaardian conquest might be the only thing that can stop it. Sparing Radovid will cause him to win the war but damn the north and ESPECIALLY Temaria to further decades of war and genocide, while you can resolve the whole "Nilfgaard conquers the entire world and sends it to hell" issue by simply [[spoiler:grooming a true heroine, Ciri, as next in line for Empress]]. Still, SOME of the war assets end up turning against Emhyr because of his constant would-be usurpers, but you'll never know which.which.
** Want to save the White Orchard barmaid from being savagely beaten up by the drunken thugs? [[spoiler:Her attackers are her neighbours and she is left mortified when you kill them in the ensuing fight. She demands you leave her inn and never come back.]] This happens in the prologue region of the game, and [[TropesAreTools highlights early on that some solutions may seem obviously right but may also carry unforeseen consequences]].


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** A girl is attacked and badly wounded by a griffin and expected to die despite the village healer's best efforts. You can hand over a Swallow potion as a last-ditch attempt to heal her, but you find out later that [[spoiler:witcher potions aren't intended for human consumption and while the potion did allow her to physically recover, the toxins caused the girl immense pain and drove her insane. When you run into the healer again she feels like punching you for condemning her to a FateWorseThanDeath]].
** You meet a ghost who tells you a horrific tale about how she was paralysed and eaten alive by a swarm of rats while her lover was helpless to prevent her death. [[spoiler:Agreeing to her request to be reunited with him leads to the catastrophic reveal that she is a [[PlagueMaster pesta]], a kind of wraith with powers over disease. She kills her lover and now freed from her curse goes out and spreads disease across the land, eventually leading to the downfall of a small kingdom.]]
25th Jun '17 12:36:00 AM Nazetrime
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* ''Webcomic/StandStillStaySilent'': The aftermath of one of the battles causes Onni to fall into a coma after magically helping the crew long-distance, while his younger sister among the crew, Tuuri, ends up in a situation that could potentially be bad news for her. Knowing Onni doesn't deal well with uncertainity she asks the other members of MissionControl to not tell Onni about it if he wakes up, planning to do so herself over the radio. However, Reynir, another member of the crew can still communicate with Onni via TalkingInYour dreams, and ends up checking on Onni as soon as he gets the opportunity to do so. Onni's first instinct is of course to ask Reynir how Tuuri is doing, and Reynir lies to him to respect Tuuri's wishes. However, that battle also left the crew's vehicle in a very precarious state, and it ends up breaking down, dooming the radio in the process, before Onni recovers. The Tuuri's situation changes from "possibly bad" to "certainly bad", meaning that the very person who had to lie to Onni earlier is the only way of informing him of the situation.

to:

* ''Webcomic/StandStillStaySilent'': The aftermath of one of the battles causes Onni to fall into a coma after magically helping the crew long-distance, while his younger sister among the crew, Tuuri, ends up in a situation that could potentially be bad news for her. Knowing Onni doesn't deal well with uncertainity uncertainity, she asks the other members of MissionControl to not tell Onni about it if he wakes up, planning to do so herself over the radio. However, Reynir, another member of the crew crew, can still communicate with Onni via TalkingInYour dreams, TalkingInYourDreams, and ends up checking on Onni as soon as he gets the opportunity to do so. Onni's first instinct is of course to ask Reynir how Tuuri is doing, and Reynir lies to him to respect Tuuri's wishes. However, that battle also left the crew's vehicle in a very precarious state, and it ends up breaking down, dooming the radio in the process, before Onni recovers. The Tuuri's situation changes from "possibly bad" to "certainly bad", bad" that very evening, meaning that the very person who had to lie to Onni earlier is the only way of informing him of the situation.
25th Jun '17 12:34:12 AM Nazetrime
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Added DiffLines:

[[folder: Web Comics ]]

* ''Webcomic/StandStillStaySilent'': The aftermath of one of the battles causes Onni to fall into a coma after magically helping the crew long-distance, while his younger sister among the crew, Tuuri, ends up in a situation that could potentially be bad news for her. Knowing Onni doesn't deal well with uncertainity she asks the other members of MissionControl to not tell Onni about it if he wakes up, planning to do so herself over the radio. However, Reynir, another member of the crew can still communicate with Onni via TalkingInYour dreams, and ends up checking on Onni as soon as he gets the opportunity to do so. Onni's first instinct is of course to ask Reynir how Tuuri is doing, and Reynir lies to him to respect Tuuri's wishes. However, that battle also left the crew's vehicle in a very precarious state, and it ends up breaking down, dooming the radio in the process, before Onni recovers. The Tuuri's situation changes from "possibly bad" to "certainly bad", meaning that the very person who had to lie to Onni earlier is the only way of informing him of the situation.

[[/folder]]
14th Jun '17 6:26:29 PM SpockHeavy
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*** [[spoiler:Worth noting that if said tyrant is allowed to live, he will die in battle against the Nilfgaardian forces in the next game.]]



* ''VideoGame/TheWitcher3'' turns over some "accidentally help the Nilfgaardians gain more war assets" events you perpetrated in The Witcher 2 by revealing that King Radovid, the current leader of the Northern Alliance, has devolved into a full-blown TheCaligula, mass-murdering sorceresses and nonhumans in the biggest WitchHunt in the North's history, and Emhyr's ruthless but well-planned Nilfgaardian conquest might be the only thing that can stop it. Sparing Radovid will cause him to win the war but damn the north and ESPECIALLY Temaria to further decades of war and genocide, while you can resolve the whole "Nilfgaard conquers the entire world and sends it to hell" issue by simply [[spoiler:grooming a true heroine, Ciri, as next in line for Empress]]. Still, SOME of the war assets end up turning against Emir because of his constant would-be usurpers, but you'll never know which.

to:

* ''VideoGame/TheWitcher3'' turns over some "accidentally help the Nilfgaardians gain more war assets" events you perpetrated in The Witcher 2 by revealing that King Radovid, the current leader of the Northern Alliance, has devolved into a full-blown TheCaligula, mass-murdering sorceresses and nonhumans in the biggest WitchHunt in the North's history, and Emhyr's ruthless but well-planned Nilfgaardian conquest might be the only thing that can stop it. Sparing Radovid will cause him to win the war but damn the north and ESPECIALLY Temaria to further decades of war and genocide, while you can resolve the whole "Nilfgaard conquers the entire world and sends it to hell" issue by simply [[spoiler:grooming a true heroine, Ciri, as next in line for Empress]]. Still, SOME of the war assets end up turning against Emir Emhyr because of his constant would-be usurpers, but you'll never know which.
13th Jun '17 3:37:34 AM ImpudentInfidel
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** Kryptmann's Gambit: an extreme version of the above dilemma, in which Inquisitor Kryptmann managed to bait an entire Hive Fleet away from countless inhabited worlds by... getting them to go for other inhabited worlds which he Exterminus'ed before they fell, denying the Tyranids the biomass they needed to replenish their losses. Finally the fleet was weak enough that it could be stuck in a stalemate with the ork system of Octarius, at the cost of Kryptmann's standing (he's been declared Excommunicate Traitoris), several trillion people and (much more importantly) several inhabitable planets. Also, the fact that Octarius is now in a ForeverWar between the two species with the most to gain from it: tyranids devour biomass to create new lifeforms (usually better adapted to whatever they're fighting), while orks create spores when they die that mature into more orks. And orks pour into the system all the time, having heard about the fight to be had. Whichever side wins the war will be essentially unstoppable.

to:

** Kryptmann's Gambit: an extreme version of the above dilemma, in which Inquisitor Kryptmann managed to bait an entire Hive Fleet away from countless inhabited worlds by... getting them to go for other inhabited worlds which he Exterminus'ed before they fell, denying the Tyranids the biomass they needed to replenish their losses. Finally the fleet was weak enough that it could be stuck in a stalemate with the ork system of Octarius, at the cost of Kryptmann's standing (he's been declared Excommunicate Traitoris), several trillion people and (much more importantly) several inhabitable planets. Also, the fact that Octarius is now in a ForeverWar between the two species with the most to gain from it: tyranids devour biomass to create new lifeforms (usually better adapted to whatever they're fighting), while orks create spores when they die that mature into more orks. And orks pour into the system all the time, having heard about the fight to be had. Whichever side wins the war will be essentially unstoppable. This later gets another wrinkle when Ghazgul joins the fight and his leadership turns it into another Armageddon-style eternal stalemate; these massive battles become foci of WAAAGH energy, and every Ork in the galaxy is being empowered by it.
12th Jun '17 5:26:34 PM ImpudentInfidel
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** [[spoiler: Some players wanted to avoid genocide against geth by rewriting the heretic geth in Mass Effect 2, but that actually makes peace between quarians and geth ''harder'' as the rewritten geth join the forces fighting the quarians.]]

to:

** [[spoiler: Some players wanted to avoid genocide against geth by rewriting the heretic geth in Mass Effect 2, but that actually makes peace between quarians and geth ''harder'' as the rewritten geth join the forces fighting the quarians. Of course if you succeed anyway or side with the Geth, that's more war assets for you.]]
10th Jun '17 4:08:28 PM harostar
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* In ''Manga/AttackOnTitan'', the heroes face a typical "Which life do we save?" situation, when both [[spoiler:Erwin, commander of the Survey Corps]], and [[spoiler:Armin, who's Mikasa and Eren's childhood friend]] are dying and only one of them can be saved. [[spoiler:Eren and Mikasa]] forcefully argue in favor of the latter, and while they are biased, they also point out some valid contributions that this person has made, although it is also argued that the former individual's contributions are greater. Ultimately, the choice is made to save the latter individual, in part because [[spoiler:Levi realizes that Erwin was actually relieved at the prospect of facing death]], and it is successful, but the individual questions whether it was worth the sacrifice, and no one present can say anything much more encouraging than that he'll have to prove it was.

to:

* In ''Manga/AttackOnTitan'', the ''Manga/AttackOnTitan'':
** The
heroes face a typical "Which life do we save?" situation, when both [[spoiler:Erwin, commander of the Survey Corps]], and [[spoiler:Armin, who's Mikasa and Eren's childhood friend]] are dying and only one of them can be saved. [[spoiler:Eren and Mikasa]] forcefully argue in favor of the latter, and while they are biased, they also point out some valid contributions that this person has made, although it is also argued that the former individual's contributions are greater. Ultimately, the choice is made to save the latter individual, in part because [[spoiler:Levi realizes that Erwin was actually relieved at the prospect of facing death]], and it is successful, but the individual questions whether it was worth the sacrifice, and no one present can say anything much more encouraging than that he'll have to prove it was.was.
** The Warriors' motivations also fall into this category. [[spoiler: They hail from a nation where their people live in a FantasticGhetto, and have volunteered to serve Marley in hopes of earning better treatment. This required them to inherit one of the Nine Titans, a process that shortens their lifespan to 13 years and dooms them to become a living weapon for the military. And their attack on the Walls was because they were raised to believe the people living there were "children of the devil" ....and even after learning this isn't the case, they decide to continue on with their mission in hopes of saving their people. Nearly a decade after volunteering and sacrificing their lives, their families are ''still'' living in the ghetto and [[ShellShockedVeteran Reiner]] helplessly watches as his younger cousin is groomed to become his successor]].
9th Jun '17 2:50:07 PM nombretomado
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* In the ''WhateleyUniverse'', religious nut Reverend Englund becomes aware that there is a half-demon student at the school who he thinks will take over the world by enslaving people, killing others and using her mind slaves to breed demon spawn. While the Reverend ''has'' fought otherworldly invaders and all manner of creatures who did harm, in this case he's actually wrong: Sara/Kellith has actually decided that she's going to do good for the world and promote peace and love. So the Reverend gets the Syndicate (i.e. the organised bad guys) to help him kill herů and what would have been a controlled attempt to kill just one person gets hijacked by the Chessmaster, resulting in a large part of the school getting blown up, a number of security personnel and teachers getting maimed and/or killed and all the students being incredibly traumatised.

to:

* In the ''WhateleyUniverse'', ''Literature/WhateleyUniverse'', religious nut Reverend Englund becomes aware that there is a half-demon student at the school who he thinks will take over the world by enslaving people, killing others and using her mind slaves to breed demon spawn. While the Reverend ''has'' fought otherworldly invaders and all manner of creatures who did harm, in this case he's actually wrong: Sara/Kellith has actually decided that she's going to do good for the world and promote peace and love. So the Reverend gets the Syndicate (i.e. the organised bad guys) to help him kill herů and what would have been a controlled attempt to kill just one person gets hijacked by the Chessmaster, resulting in a large part of the school getting blown up, a number of security personnel and teachers getting maimed and/or killed and all the students being incredibly traumatised.
2nd May '17 2:49:43 AM Fynlar
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* In ''Videogame/{{Fallout 4}}'s'' Nuka-World DLC, you at one point have to fight a former magician turned Glowing Ghoul named Oswald the Magnificent. He's rigged up his lair's sprinklers to disperse irradiated water, which he originally did to provide an extra "power up" for himself and the then-sentient ghouls who lived there with him. Unfortunately, as experienced players know, an overabundance of radiation is one of the theories about ''why'' ghouls turn feral. [[spoiler: And this is brought up InUniverse in the suicide note you can find on the body of Oswald's dead girlfriend. Confronting him with the possibility that he might have been the one who inadvertently turned his friends into incurably insane mindless monsters will cause him to break down and abandon the place, allowing you to clear him out without having to kill him.]]

to:

* In ''Videogame/{{Fallout 4}}'s'' Nuka-World DLC, you at one point have to fight a former magician turned Glowing Ghoul One named Oswald the Magnificent.Outrageous. He's rigged up his lair's sprinklers to disperse irradiated water, which he originally did to provide an extra "power up" for himself and the then-sentient ghouls who lived there with him. Unfortunately, as experienced players know, an overabundance of radiation is one of the theories about ''why'' ghouls turn feral. [[spoiler: And this is brought up InUniverse in the suicide note you can find on the body of Oswald's dead girlfriend. Confronting him with the possibility that he might have been the one who inadvertently turned his friends into incurably insane mindless monsters will cause him to break down and abandon the place, allowing you to clear him out without having to kill him.]]
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