History Main / NotQuiteTheRightThing

20th Nov '17 11:03:29 PM HyperKunoichi
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* During the Arena questline in ''VideoGame/TheElderScrollsIVOblivion'', you're given the chance to help Agronak gro-Malog (aka The Grey Prince) find a scroll that will prove his noble ancestry. [[spoiler: It turns out, however, that his father, rather than being a nobleman like he initially believed, was instead a ''vampire''. He's so devastated by this news that, when time eventually comes for you to face him for the title of Grand Champion, he's completely lost the will to fight back and just stands there, letting you kill him. To drive the point home, killing him in this manner actually counts as a murder to kick off the [[MurderInc Dark Brotherhood]] questline if you haven't done so already.]]
3rd Nov '17 1:02:25 AM LordInsane
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*** To elaborate: if the bombs go off, Europe uses this incident to increase its anti-terrorism laws. If Madison dies, then ''America'' uses her death to increase its anti-terrorism laws, and nobody has come up to the plate to oppose them.

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*** To elaborate: if the bombs go off, Europe uses this incident to increase its anti-terrorism laws. If Madison dies, then ''America'' uses her death to increase its anti-terrorism laws, laws (which isn't actually the villains' goal with the operation, but certainly does not harm their interests), and nobody has come up to the plate to oppose them.
27th Oct '17 4:35:10 PM Minni128
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*In ''Fanfic/TheOutside'', we have something of a lesser version of this, as Satsuki does mean well and genuinely wants to care for Ryuuko but, due to not being exactly mentally well and having iffy ideas of what that looks like, it's clear she's not a capable guardian for her and, so, she loses custody, sending the latter to foster care.
17th Sep '17 8:50:37 PM Chariset
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* In ''VisualNovel/DreamDaddy'', you can tumble (or get tumbled by) Robert on your first night in the neighborhood, but doing so means he stops seeing you as a potential romantic interest, locking out his GoodEnding.
17th Sep '17 4:46:32 PM nombretomado
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* ''ArmyOfTwo: The 40th Day'' subverts[=/=]deconstructs[=/=]parodies video game morality choices with heavy use of this trope. There are a number of points in the game in which the heroes are given a choice of two actions; one obviously "good" and one obviously "bad". The "bad" morality choices usually turn out exactly as you would expected. The subversion[=/=]deconstruction comes in the fact that the "good" morality choice almost always has a completely unforeseeable, incredibly negative consequence in the future, often as bad or even worse than what would have if you made the "bad" choice, which the heroes never even become aware of and which is only revealed to the player by the narrator.

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* ''ArmyOfTwo: ''VideoGame/ArmyOfTwo: The 40th Day'' subverts[=/=]deconstructs[=/=]parodies video game morality choices with heavy use of this trope. There are a number of points in the game in which the heroes are given a choice of two actions; one obviously "good" and one obviously "bad". The "bad" morality choices usually turn out exactly as you would expected. The subversion[=/=]deconstruction comes in the fact that the "good" morality choice almost always has a completely unforeseeable, incredibly negative consequence in the future, often as bad or even worse than what would have if you made the "bad" choice, which the heroes never even become aware of and which is only revealed to the player by the narrator.
2nd Sep '17 9:05:47 AM HalcyonDayz
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** [[spoiler: The only way to get both Salarian as well as Krogan support is by killing Wrex in ''VideoGame/MassEffect1'' and letting Eve die in ''VideoGame/MassEffect2'' - that way, the Krogan are led by the warlike Wreav without the tempering influence of the wise woman; which in turn enables you to convince the salarian scientist (Mordin or his replacement) in ME3 to fake curing the genophage. If you provided the Krogans with a competent leadership, the scientist won't play along and rat you out to the Krogans should you decide to sabotage the genophage cure , esulting in them withdrawing their support to the war effort, if you did cure the genophage, the Salarians will withdraw theirs.]]

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** [[spoiler: The only way to get both Salarian as well as Krogan support is by killing Wrex in ''VideoGame/MassEffect1'' and letting Eve die in ''VideoGame/MassEffect2'' - that way, the Krogan are led by the warlike Wreav without the tempering influence of the wise woman; which in turn enables you to convince the salarian scientist (Mordin or his replacement) in ME3 ''VideoGame/MassEffect3'' to fake curing the genophage. If you provided the Krogans with a competent leadership, the scientist won't play along and rat you out to the Krogans should you decide to sabotage the genophage cure , esulting cure, resulting in them withdrawing their support to the war effort, if you did cure the genophage, the Salarians will withdraw theirs.]]
2nd Sep '17 8:30:21 AM HalcyonDayz
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** [[spoiler: The only way to get both Salarian as well as Krogan support is by killing Wrex in ''VideoGame/MassEffect1'' and letting Eve die in ME2 - that way, the Krogan are led by the warlike Wreav without the tempering influence of the wise woman; which in turn enables you to convince the salarian scientist (Mordin or his replacement) in ME3 to fake curing the genophage. If you provided the Krogans with a competent leadership, the scientist won't play along and rat you out to the Krogans should you decide to sabotage the genophage cure , esulting in them withdrawing their support to the war effort, if you did cure the genophage, the Salarians will withdraw theirs.]]

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** [[spoiler: The only way to get both Salarian as well as Krogan support is by killing Wrex in ''VideoGame/MassEffect1'' and letting Eve die in ME2 ''VideoGame/MassEffect2'' - that way, the Krogan are led by the warlike Wreav without the tempering influence of the wise woman; which in turn enables you to convince the salarian scientist (Mordin or his replacement) in ME3 to fake curing the genophage. If you provided the Krogans with a competent leadership, the scientist won't play along and rat you out to the Krogans should you decide to sabotage the genophage cure , esulting in them withdrawing their support to the war effort, if you did cure the genophage, the Salarians will withdraw theirs.]]
2nd Sep '17 5:24:57 AM HalcyonDayz
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** [[spoiler: The only way to get both Salarian as well as Krogan support is by killing Wrex in ME1 and letting Eve die in ME2 - that way, the Krogan are led by the warlike Wreav without the tempering influence of the wise woman; which in turn enables you to convince the salarian scientist (Mordin or his replacement) in ME3 to fake curing the genophage. If you provided the Krogans with a competent leadership, the scientist won't play along and rat you out to the Krogans should you decide to sabotage the genophage cure , esulting in them withdrawing their support to the war effort, if you did cure the genophage, the Salarians will withdraw theirs.]]

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** [[spoiler: The only way to get both Salarian as well as Krogan support is by killing Wrex in ME1 ''VideoGame/MassEffect1'' and letting Eve die in ME2 - that way, the Krogan are led by the warlike Wreav without the tempering influence of the wise woman; which in turn enables you to convince the salarian scientist (Mordin or his replacement) in ME3 to fake curing the genophage. If you provided the Krogans with a competent leadership, the scientist won't play along and rat you out to the Krogans should you decide to sabotage the genophage cure , esulting in them withdrawing their support to the war effort, if you did cure the genophage, the Salarians will withdraw theirs.]]
1st Aug '17 7:10:39 AM thatother1dude
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* ''VideoGame/FalloutNewVegas'' also has a number of unexpected negative consequences result from seemingly good acts, although nothing as extreme as the Tenpenny Tower example from ''Fallout 3''. [[spoiler: Convincing Arcade to fight alongside the Remnants against Caesar in the NCR and Legion endings results in him being branded a war criminal and hunted down due to his revealing his Enclave affiliation, and going for the Independence ending results in the Followers of the Apocalypse being flooded beyond capacity by new patients due to the massive increase in mayhem and dismemberment caused by the resulting power vacuum.]]

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* ''VideoGame/FalloutNewVegas'' also has a number of unexpected negative consequences result from seemingly good acts, although nothing as extreme as the Tenpenny Tower example from ''Fallout 3''. [[spoiler: 3'':
**
Convincing Arcade to fight alongside the Remnants [[spoiler:Remnants]] against Caesar in the NCR and Legion endings results in him being [[spoiler:being branded a war criminal and hunted down due to his revealing his Enclave affiliation, and going affiliation]].
** Going
for the Independence ending results in the Followers of the Apocalypse being flooded beyond capacity by new patients due to the massive increase in mayhem and dismemberment caused by the resulting power vacuum.]]
29th Jun '17 11:09:26 AM Nazetrime
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* ''Webcomic/StandStillStaySilent'': The aftermath of one of the battles causes Onni to fall into a coma after magically helping the crew long-distance, while his younger sister among the crew, Tuuri, ends up in a situation that could potentially be bad news for her. Knowing Onni doesn't deal well with uncertainity, she asks the other members of MissionControl to not tell Onni about it if he wakes up, planning to do so herself over the radio. However, Reynir, another member of the crew, can still communicate with Onni via TalkingInYourDreams, and ends up checking on Onni as soon as he gets the opportunity to do so. Onni's first instinct is of course to ask Reynir how Tuuri is doing, and Reynir lies to him to respect Tuuri's wishes. However, that battle also left the crew's vehicle in a very precarious state, and it ends up breaking down, dooming the radio in the process, before Onni recovers. Tuuri's situation changes from "possibly bad" to "certainly bad" that very evening, meaning that the very person who had to lie to Onni earlier is the only way of informing him of the situation.

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* ''Webcomic/StandStillStaySilent'': The aftermath of one of the battles causes Onni to fall into a coma after magically helping the crew long-distance, while his younger sister among the crew, Tuuri, ends up in a situation that could potentially be bad news for her. Knowing Onni doesn't deal well with uncertainity, she asks the other members of MissionControl to not tell Onni about it if he wakes up, planning to do so herself over the radio. However, Reynir, another member of the crew, can still communicate with Onni via TalkingInYourDreams, and ends up checking on Onni as soon as he gets the opportunity to do so. Onni's first instinct is of course to ask Reynir how Tuuri is doing, and Reynir lies to him to respect Tuuri's wishes. However, that battle also left the crew's vehicle in a very precarious state, and it ends up breaking down, dooming the radio in the process, before Onni recovers. Tuuri's situation changes from "possibly bad" to "certainly bad" that very evening, meaning evening. [[spoiler:Tuuri's reaction is ultimately to commit suicide, which lets her inform Onni on the way to the afterlife. She however uses phrasing that the very person who had to lie to makes it sound like it's Reynir's fault that Onni earlier is the only way of informing him of the situation.
wasn't informed earlier]].
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http://tvtropes.org/pmwiki/article_history.php?article=Main.NotQuiteTheRightThing