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** CommandAndConquer Red Alert 2 suffers from this too. The enemy can rebuild a building in just a few seconds, and seem to have unlimited money. The only was to defeat computer players is to destroy their construction yard first and then go for everything else.

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** CommandAndConquer Red Alert 2 suffers from this too. The enemy can rebuild a building in just a few seconds, and seem to have unlimited money. not only start with a pile of cash but receive regular payments from nowhere. The only was way to defeat computer players is to destroy their construction yard first and then go for everything else.else.
** When playing as Allies you can turn the tables in certain missions however, the Ally's Spy steals half of the opposition's money if it touches their refinery and the AI is too stupid to sell it's buildings except when scripted to. So on say the assault on Moscow you can clear out the area around a soviet refinery, fortify the area against reprisals and continually steal an absurd amount of money every few minutes.
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Almost NEVER is this justified by anyone ACTUALLY SAYING that ''"The enemy has a ludicrously massive amount of storage and are only gathering further to make it bigger and starve us out."'' line.
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Compare OffscreenVillainDarkMatter.

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Compare OffscreenVillainDarkMatter.
OffscreenVillainDarkMatter. See also MyRulesAreNotYourRules, and NumericalHard.




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* ''AIWarFleetCommand'' has the AI draw resources from a separate pool, where it warps in reinforcements and units.
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* ''SwordOfTheStars'' gives its Hard AI 50% extra earnings and research speed. The player gets these advantages on Easy, though. [[AIIsACrapshoot AI Rebels]] get sizeable advantages over normal players, whether human or computer-controlled, as part of the "Death" side of the DeathOrGloryAttack that is AI research.

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Just shoot me.



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* The computer in ''TransportTycoon'' is playing a completely different game than the player is.
* This is a common FPS situation: partially ducked behind cover as you are, your opponent just spent hours emptying [[BottomlessMagazines innumerable]] [[MoreDakka rounds of ammunition]], [[ImperialStormtrooperMarksmanshipAcademy all the while missing you]]. You kill the opponent and pick up their gun and extra rounds, and are rewarded with a ''finite'' number of bullets for that weapon.
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*** In some of the SMT games draining boss MP to prevent magic use IS a legitimate tactic.

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*** In some of the SMT ''ShinMegamiTensei'' games draining boss MP to prevent magic use IS a legitimate tactic.
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** Sometimes this isn't * exactly* cheating. The enemy-exclusive spells may simply not cost any MP to begin with because you can't use it anyways, and bosses sometimes have MP value that is, while not infinite, in five or six digits so it takes forever to drain them all, and only become a plausible course of actions in low level games or something. There are games that have the enemies bona fide cheat, though.

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** Sometimes this isn't * exactly* ''exactly'' cheating. The enemy-exclusive spells may simply not cost any MP to begin with because you can't use it anyways, and bosses sometimes have MP value that is, while not infinite, in five or six digits so it takes forever to drain them all, and only become a plausible course of actions in low level games or something. There are games that have the enemies bona fide cheat, though.
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** The spin-off ''Colonization'': 20 tools and 50 guns, the AI gets for free in every new colony ([[http://t-a-w.blogspot.com/2007/05/colonization-tips.html source]]).

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** The spin-off ''Colonization'': ''{{Colonization}}'': 20 tools and 50 guns, the AI gets for free in every new colony ([[http://t-a-w.blogspot.com/2007/05/colonization-tips.html source]]).
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* {{Heroes of MIght and Magic}} has this with the computer in the higher difficulty levels, their resources appear out of thin air. In the impossible difficulty the computer gets 1000 gold and 2 of every resource for doing nothing at all. Top this off with the fact that you start with no resources at all while the computer starts with a bunch of resources makes this difficulty level [[ExactlyWhatItSaysOnTheTin nearly impossible]], however their have been rumors that [[NintendoHard it can be beaten]] (this info is based off of the impossible level in {{Heroes of Might and Magic}} 2, it may vari in other games of the series).

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All the games in the series do this, from the first onwards.


** Most of ''Civilization 4's'' difficulty can be attributed to this - the AI gets bonuses to their economy and production, among other things. As a result, it isn't unusual on very large maps to see stacks of twenty or more units running amok. However, this only happens on the highest DifficultyLevel; on the lowest difficulty, the AI actually gets a malus to production. This is supposed to help out newbies (probably better business than EasyModeMockery, which might drive newcomers away).

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** Most of ''Civilization 4's'' the ''Civilization'' series' difficulty can be attributed to this - the AI gets bonuses to their economy and production, among other things. As a result, it isn't unusual on very large maps to see stacks of twenty or more units running amok. However, this only happens on the highest DifficultyLevel; on the lowest difficulty, the AI actually gets a malus to production. This is supposed to help out newbies (probably better business than EasyModeMockery, which might drive newcomers away).



** This is how the difficulty settings in CivIII work. On the lowest setting, you gather shields, get money, etc, 8 times faster than your opponent. On the hardest, it's 8 times the other way.
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*** And your own MP-draining spells can be used to restore your own mana, especially in games where MP-restoring items are rare, finite, or both.
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** ever wondering why you can never beat insane computer? well, tell you what, they get twice the money from oil rigs, ore collectors and they build non-stopping. There, now you feel better.
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* In ''{{Eve Online}}'', NPC ships have a fixed 100% capacitor level. NPCs labelled as mercenaries typically fly somewhat cap-poor Caldari ships shooting very cap-hungry lasers, which they can do ''all day'' if you let them. It also means that energy neutralizers, often quite lethal in [[PlayerVersusPlayer PvP]] combat since they (indirectly) disable the target's armour repairers as well as its weapons, are completely ineffective against them. On the flip side, energy vampires (which steal cap from the target but only if the victim's cap level is higher than yours) always help you (but likewise don't hurt the NPCs).

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* In ''{{Eve Online}}'', NPC ships have a fixed 100% capacitor level. NPCs [=NPCs=] labelled as mercenaries typically fly somewhat cap-poor Caldari ships shooting very cap-hungry lasers, which they can do ''all day'' if you let them. It also means that energy neutralizers, often quite lethal in [[PlayerVersusPlayer PvP]] combat since they (indirectly) disable the target's armour repairers as well as its weapons, are completely ineffective against them. On the flip side, energy vampires (which steal cap from the target but only if the victim's cap level is higher than yours) always help you (but likewise don't hurt the NPCs).
[=NPCs=]).
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**This gets [[LampshadeHanging lampshaded]] when Kaguya only uses "[[MemeticMutation Help me, Eirin!]]-mild-" for an entire match to save her guts, only to be told afterwards that it was a waste of time because of this trope.

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** Similarly, CPU-controlled enemy {{Pokemon}} never run out of PP for their moves in the original Red and Blue games.
*** Actually this is as far as ''Heart Gold and Soul Silver''. The computer at one point used Thunder more than 10 times, which is the maximum limit it can be used even with PP upgrades.

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** Similarly, CPU-controlled enemy {{Pokemon}} never run out of PP for their moves in the original Red and Blue games.
*** Actually this is as far as ''Heart Gold and Soul Silver''. The computer at one point used Thunder more than 10 times, which is the maximum limit it can be used even with PP upgrades.
games. This was changed in later games.
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Warcraft: Affects skirmish too. Also noted that it mines resources for show.


* In the original ''Warcraft'', the computer AI has infinite resources (at least it does in the campaign levels). It can even build more units than it has farms to support.

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* In the original ''Warcraft'', the computer AI has infinite resources (at least it does in the campaign levels).resources. It can even build more units than it has farms to support. This means the computer shows its peons mining gold and lumber, and building farms, entirely for show. To be fair, it doesn't abuse this power (it only builds a small number of units at a time, then sends them to attack).
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***In some of the SMT games draining boss MP to prevent magic use IS a legitimate tactic.

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** Similarly, CPU-controlled enemy {{Pokemon}} never run out of PP for their moves in the original Red and Blue games.

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** Similarly, CPU-controlled enemy {{Pokemon}} never run out of PP for their moves in the original Red and Blue games. games.
*** Actually this is as far as ''Heart Gold and Soul Silver''. The computer at one point used Thunder more than 10 times, which is the maximum limit it can be used even with PP upgrades.
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* One quest in {{Majesty}} requires you to take down the enemy kingdom. Which would be great...if they didn't start will a full functioning kingdom, with heroes and resources to boot, and you only started with a couple of warriors and an empty temple.
** Yes, but they have the same money system as you to use. Because you are far, far more intelligent than the rather crude AI, and because they can't rebuild things, it's quite easy to push through towards their castle. Eventually, you'll start killing their heroes so fast that they run out of money casting resurrection spells, and they'll lose. It's actually quite hard to destroy their castle before their treasury empties.
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Irrelevant blather removed


** Justifications time! Planets you reach are homeworlds, so it makes sense they are VERY heavily guarded.. Also, the allies you gain are:
*** ''Spathi'', who are cowards [[spoiler: and will eventualy disappear complety]]
*** ''Yehat'' who are caught in [[spoiler: civil war]]
*** ''Traddash'' whose fleet [[spoiler: is destroyed by you]]
*** ''Utwig'' and ''Supox'' who launch offensive against Ur-Quan and suffer heavy casulties.
*** ''[[spoiler: Shofixti]]'' whose [[spoiler: entire race and homeworld were destroyed apart from single ship and few females]]
*** ''[[spoiler: Chrmm]]'' who grant you what they have.
*** ''Zot-Fot-Pik'' who don't have such numbers and need everything they have for protection
*** ''Arilou'' who don't want to get involved apart from volunteers.
*** ''[[spoiler: Syreen]]'' whose fleet was locked away and has been moth balled for long time.
*** ''Umgah'' who, after giving you ships become hostile.
*** ''Pkunk'' who also only grant volunteers and not much interested in was against Ur-Quan apart from giving you spiritual councel.
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In some cases, the trope is justified by painting the enemy (on an ally of the enemy) as a more advanced civilization (especially aliens). Otherwise, you get StoryAndGameplaySegregation. Also entirely justified when the programmers have the simple courtesy of warning you that given higher difficulty settings ''will'' bend or break the rules in favor of the computer opposition.

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In some cases, the trope is justified by painting the enemy (on an ally of the enemy) as a more advanced civilization (especially aliens). Otherwise, you get StoryAndGameplaySegregation. Also entirely justified at higher difficulty settings when the programmers have the simple courtesy of warning you that given higher difficulty such settings ''will'' bend or break the rules in favor of the computer opposition.
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In some cases, the trope is justified by painting the enemy (on an ally of the enemy) as a more advanced civilization (especially aliens). Otherwise, you get StoryAndGameplaySegregation. Also entirely justified when the programmers have the simple courtesy of telling you that given higher difficulty settings ''will'' bend or break the rules in favor of the computer opposition.

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In some cases, the trope is justified by painting the enemy (on an ally of the enemy) as a more advanced civilization (especially aliens). Otherwise, you get StoryAndGameplaySegregation. Also entirely justified when the programmers have the simple courtesy of telling warning you that given higher difficulty settings ''will'' bend or break the rules in favor of the computer opposition.
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In some cases, the trope is justified by painting the enemy (on an ally of the enemy) as a more advanced civilization (especially aliens). Otherwise, you get StoryAndGameplaySegregation.

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In some cases, the trope is justified by painting the enemy (on an ally of the enemy) as a more advanced civilization (especially aliens). Otherwise, you get StoryAndGameplaySegregation.
StoryAndGameplaySegregation. Also entirely justified when the programmers have the simple courtesy of telling you that given higher difficulty settings ''will'' bend or break the rules in favor of the computer opposition.
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Eve Online



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* In ''{{Eve Online}}'', NPC ships have a fixed 100% capacitor level. NPCs labelled as mercenaries typically fly somewhat cap-poor Caldari ships shooting very cap-hungry lasers, which they can do ''all day'' if you let them. It also means that energy neutralizers, often quite lethal in [[PlayerVersusPlayer PvP]] combat since they (indirectly) disable the target's armour repairers as well as its weapons, are completely ineffective against them. On the flip side, energy vampires (which steal cap from the target but only if the victim's cap level is higher than yours) always help you (but likewise don't hurt the NPCs).
Is there an issue? Send a MessageReason:
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** The AI in Warcraft III has permanent bonuses to movement speed, which makes certain maneuvers like intercepting fleeing opponents more difficult; it gets to the point where your faster-moving units literally cannot catch up with their own slower units. It also means they harvest resources faster than you even though their workers don't carry any extra. This bonus is built into the game engine and cannot be removed even in custom maps.

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** The AI in Warcraft III has permanent bonuses to movement speed, which makes certain maneuvers manoeuvres like intercepting fleeing opponents more difficult; it gets to the point where your faster-moving units literally cannot catch up with their own slower units. It also means they harvest resources faster than you even though their workers don't carry any extra. This bonus is built into the game engine and cannot be removed even in custom maps.

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** In the original ''Warcraft'', the computer AI has infinite resources (at least it does in the campaign levels). It can even build more units than it has farms to support.

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** The AI in Warcraft III has permanent bonuses to movement speed, which makes certain maneuvers like intercepting fleeing opponents more difficult; it gets to the point where your faster-moving units literally cannot catch up with their own slower units. It also means they harvest resources faster than you even though their workers don't carry any extra. This bonus is built into the game engine and cannot be removed even in custom maps.
*
In the original ''Warcraft'', the computer AI has infinite resources (at least it does in the campaign levels). It can even build more units than it has farms to support.
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*** Probably balanced by the fact that the AI is otherwise dumb as a rock and too stupid to do anything other than turtle and send a few infantry your way every 10 minutes.
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*** The AI seems to screw with the random number generator quite a bit. Often its massively underpowered unit stacks will destroy your own more advanced forces, unless you've got tanks or something else far in advance of their own units. The AI also appear to be able to generate units out of thin air as soon as they decide they need reinforcements, or as soon as you declare war on them. This encourages the player to enter into wars only if he or she has a massive tech or production advantage over the AI, not just more units of the same type.
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** In Starcraft 2's skirmishes, it's confirm-able that the hardest AI mode gets minerals and gas faster. Watch a replay against one while watching its resources. Each worker gets 7 minerals instead of 5 and 6 gas instead of 4.

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* A lesser example, but when you visit homeworlds in ''TheUrquanMasters'' they are protected by an infinite number of ships, despite the fact that you seem to be the only one in the galaxy actually ''gathering'' any resources. This can be partially [[JustifiedTrope justified]] in that they had a large supply of ships before the game began ... but once the race has been recruited to your Alliance you most definitely do ''not'' gain access to said ships! If you want any you'll have to build them yourself with your own mining profits.

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* A lesser example, but when you visit homeworlds in ''TheUrquanMasters'' ''TheUr-quanMasters'' they are protected by an infinite number of ships, despite the fact that you seem to be the only one in the galaxy actually ''gathering'' any resources. This can be partially [[JustifiedTrope justified]] in that they had a large supply of ships before the game began ... but once the race has been recruited to your Alliance you most definitely do ''not'' gain access to said ships! If you want any you'll have to build them yourself with your own mining profits.profits.
** Justifications time! Planets you reach are homeworlds, so it makes sense they are VERY heavily guarded.. Also, the allies you gain are:
*** ''Spathi'', who are cowards [[spoiler: and will eventualy disappear complety]]
*** ''Yehat'' who are caught in [[spoiler: civil war]]
*** ''Traddash'' whose fleet [[spoiler: is destroyed by you]]
*** ''Utwig'' and ''Supox'' who launch offensive against Ur-Quan and suffer heavy casulties.
*** ''[[spoiler: Shofixti]]'' whose [[spoiler: entire race and homeworld were destroyed apart from single ship and few females]]
*** ''[[spoiler: Chrmm]]'' who grant you what they have.
*** ''Zot-Fot-Pik'' who don't have such numbers and need everything they have for protection
*** ''Arilou'' who don't want to get involved apart from volunteers.
*** ''[[spoiler: Syreen]]'' whose fleet was locked away and has been moth balled for long time.
*** ''Umgah'' who, after giving you ships become hostile.
*** ''Pkunk'' who also only grant volunteers and not much interested in was against Ur-Quan apart from giving you spiritual councel.

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