History Main / NotPlayingFairWithResources

2nd Mar '18 5:51:37 AM dotchan
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* ''Videogame/TeamFortress2'': The robots in Mann Vs. Machine mode all have BottomlessMagazines, but to keep things fair(ish) any weapon with a clip in it will have the same default clip size as you and thus they have to periodically stop to reload...except for the GiantMook versions, whose level of [[MoreDakka bullet]]/[[MacrossMissileMassacre rocket]]/GrenadeSpam are enough to make you weak at the knees.

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* ''Videogame/TeamFortress2'': The robots in Mann Vs. Machine mode all have BottomlessMagazines, but to keep things fair(ish) any weapon with a clip in it will have the same default clip size as you and thus they have to periodically stop to reload...except for the GiantMook versions, whose level levels of [[MoreDakka bullet]]/[[MacrossMissileMassacre rocket]]/GrenadeSpam are enough to make you weak at the knees.
26th Feb '18 6:56:25 PM Balmung
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* VideoGame/MachinesWiredForWar::The computer can build units without resources. (Resource consumption is real-time rather than paid at once at the beginning. For the computer, production goes on even at 0 BMU's while it stops for a human player. This doesn't affect building construction, however.) It can place building blueprints without paying the 5 BMU placement cost. It can launch a nuke for free while it normally costs 500 BMU's.

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* VideoGame/MachinesWiredForWar::The VideoGame/MachinesWiredForWar:The computer can build units without resources. (Resource consumption is real-time rather than paid at once at the beginning. For the computer, production goes on even at 0 BMU's while it stops for a human player. This doesn't affect building construction, however.) It can place building blueprints without paying the 5 BMU placement cost. It can launch a nuke for free while it normally costs 500 BMU's.




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* The AI in VideoGame/{{Stellaris}}, as of version 2.0, has been confirmed to have its maintenance and civilian good costs halved on difficulties at least as low as normal, as well as receiving some additional bonus to energy income.
25th Feb '18 9:53:57 PM nombretomado
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* In SidMeier's original ''VideoGame/{{Civilization}}'', the player's civilization must devote immense amounts of resources to building one of the Seven Wonders of the World; your AI opponents, on the other hand, do not actually 'build' these but simply have a random chance (minute, but significant in the long run) of being awarded one each turn. This goes above and beyond the usual accelerated-build advantage of strategy games because ''only one civilization ever'' can build any given Wonder - so the AI not only gets a free toy, but may ruin your own investment.

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* In SidMeier's Creator/SidMeier's original ''VideoGame/{{Civilization}}'', the player's civilization must devote immense amounts of resources to building one of the Seven Wonders of the World; your AI opponents, on the other hand, do not actually 'build' these but simply have a random chance (minute, but significant in the long run) of being awarded one each turn. This goes above and beyond the usual accelerated-build advantage of strategy games because ''only one civilization ever'' can build any given Wonder - so the AI not only gets a free toy, but may ruin your own investment.
6th Feb '18 12:55:33 PM bitemytail
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* The AI in ActOfWar will periodically be granted $500. You can test this by destroying everything it has except for its headquarters. It will produce construction vehicles indefinitely.

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* The AI in ActOfWar ''VideoGame/ActOfWar'' will periodically be granted $500. You can test this by destroying everything it has except for its headquarters. It will produce construction vehicles indefinitely.
1st Jan '18 6:04:10 AM jormis29
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* The Ancient Greece themed RTS ''Rise and Fall: Civilizations at War'' features an AI that will appear to collect resources but will really have an infinite supply. At the higher difficulty levels, once an AI's main base is destroyed it is not uncommon for it's remaining production facility to pump out an endless supply of it's most powerful units despite not having any legitimate incoming resources.

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* The Ancient Greece themed RTS ''Rise and Fall: Civilizations at War'' ''VideoGame/RiseAndFallCivilizationsAtWar'' features an AI that will appear to collect resources but will really have an infinite supply. At the higher difficulty levels, once an AI's main base is destroyed it is not uncommon for it's remaining production facility to pump out an endless supply of it's most powerful units despite not having any legitimate incoming resources.
19th Dec '17 12:59:45 PM MBG
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Added DiffLines:

** In ''V'', the AI even starts with considerably more than you on higher difficulties. The player always starts with a Settler and a Warrior, but the AI on Deity starts with three Warriors, a Scout, two Workers, and two Settlers.
26th Oct '17 11:19:56 AM KaiserYoshi
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Added DiffLines:

** This can also be built into a map using boon-granting events that explicitly only affect computer players, which will apply on all difficulty levels. And of course, if you play such a map on a higher difficulty level, [[UpToEleven the computer will get]] ''[[UpToEleven both]]'' [[UpToEleven bonuses]]. The developers [[LampshadeHanging lampshade it]] in the built-in maps with flavor text like "[=FedEx=] for computer!" that [[EasterEgg can only be seen if you poke around the maps using the editor]].
6th Oct '17 8:44:37 AM SlashCo
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*** In the campaign missions, the AI often has infinite resources (sometimes not even having a refinery) and can simply spam units nonstop until you destroy its production facilities.

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*** In many of the campaign missions, the AI often has infinite resources cash (sometimes not even having a refinery) and can simply spam units nonstop until you destroy its production facilities.base. The only thing that prevents you from being crushed is the scripted nature of the missions, and the fact that the AI doesn't know how to mount a strong attack, sending units towards you in small groups instead.
8th Sep '17 9:38:54 AM GoblinCipher
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** The first one compensates for it's [[ArtificialStupidity laughable AI]] by almost always outnumbering you nearly 2 to 1 with enemy units and properties.

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** The first one compensates for it's its [[ArtificialStupidity laughable AI]] by almost always outnumbering you nearly 2 to 1 with enemy units and properties.
2nd Jun '17 7:33:55 AM Morgenthaler
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* ''AIWarFleetCommand'' has the AI draw resources from a separate pool, where it warps in reinforcements and units.

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* ''AIWarFleetCommand'' ''VideoGame/AIWarFleetCommand'' has the AI draw resources from a separate pool, where it warps in reinforcements and units.
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