History Main / NotPlayingFairWithResources

20th Jun '16 2:28:08 PM FGHIK
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* ''VideoGame/RiseOfLegends'' does this; high-level computer opponents have access to bonus resource rates and instantaneous micro (Toughest computers instantly construct what they need at the beginning of the game), significant enough to render them unbeatable... if not for their incredibly predictable formulaic AI, which renders them intensely vulnerable to timed strikes during their early expansions. The entire experience is markedly unsatisfactory: either you're too slow and you'll be crushed, or you're fast enough to catch the AI with its pants down and can anticipate a relatively easy victory. Medium-speed players can sometimes find a reprieve in the AI's building patterns: it will, without fail, attempt a balanced unit spread that stands no chance against, say, a Muskets-and-Clockwork mass slam.

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* ''VideoGame/RiseOfNations'' explicitly features this, at first in favor of human players on the easiest and easy difficulties, and later in favor of the AI players on the hard and HarderThanHard difficulties.
* ''VideoGame/RiseOfLegends'' does this; this as well; high-level computer opponents have access to bonus resource rates and instantaneous micro (Toughest computers instantly construct what they need at the beginning of the game), significant enough to render them unbeatable... if not for their incredibly predictable formulaic AI, which renders them intensely vulnerable to timed strikes during their early expansions. The entire experience is markedly unsatisfactory: either you're too slow and you'll be crushed, or you're fast enough to catch the AI with its pants down and can anticipate a relatively easy victory. Medium-speed players can sometimes find a reprieve in the AI's building patterns: it will, without fail, attempt a balanced unit spread that stands no chance against, say, a Muskets-and-Clockwork mass slam.
20th Jun '16 2:23:24 PM FGHIK
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** (That last is particularly ironic, considering just how strongly ''RoL'''s prequel, ''RiseOfNations'', pushed the "a complete part of this balanced strike force" angle.)

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** (That last is particularly ironic, considering just how strongly ''RoL'''s prequel, ''RiseOfNations'', ''VideoGame/RiseOfNations'', the game ''VideoGame/RiseOfLegends was [[SpinOff spun off]] of, pushed the "a complete part of this balanced strike force" angle.)
4th Jun '16 10:46:25 AM Miracle@StOlaf
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* In ''VideoGame/DuneII'', you need to harvest Spice Melange to generate credits, which are used to fund your campaigns. Your enemy has infinite credits to replace soldiers and vehicles, but you still have to compete with them to acquire Spice (justified for plot reasons; Spice is one of the most valuable commodities in this universe). In a concession to fairness, the enemy only has inexhaustible combat units; when enemy installations are destroyed, they stay destroyed.

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* In ''VideoGame/DuneII'', you need to harvest Spice Melange to generate credits, which are used to fund your campaigns. Your enemy has infinite credits to replace soldiers soldiers, vehicles and vehicles, buildings, but you still have to compete with them to acquire Spice (justified for plot reasons; Spice is one of the most valuable commodities in this universe). In a minor concession to fairness, the enemy only has inexhaustible combat units; when enemy installations are destroyed, they stay destroyed.AI is very inept at replacing leveled installations, so once you've made some headway into destroying their bases, it's pretty much your battle to lose.
4th Jun '16 10:33:04 AM Miracle@StOlaf
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* ''VideoGame/DuneII'' requires you to mine Spice to generate currency. Your enemy never runs out of money to replace soldiers and vehicles, but you still have to compete with them for Spice (justified for plot reasons; Spice is one of the most valuable commodities in this universe). In a concession to fairness, the enemy only has inexhaustible combat units; when enemy installations are destroyed, they stay destroyed.

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* ''VideoGame/DuneII'' requires In ''VideoGame/DuneII'', you need to mine harvest Spice Melange to generate currency. credits, which are used to fund your campaigns. Your enemy never runs out of money has infinite credits to replace soldiers and vehicles, but you still have to compete with them for to acquire Spice (justified for plot reasons; Spice is one of the most valuable commodities in this universe). In a concession to fairness, the enemy only has inexhaustible combat units; when enemy installations are destroyed, they stay destroyed.
4th Jun '16 10:29:08 AM Miracle@StOlaf
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* ''VideoGame/DuneII'' requires you to mine Spice to generate currency. Your enemy never runs out of money to replace soldiers and vehicles, but you still have to compete with them for Spice (justified for plot reasons; Spice is one of the most valuable commodities in this universe). In a concession to fairness, the enemy only has inexhaustible combat units; when enemy installations are destroyed, they stay destroyed.
3rd Mar '16 5:34:28 PM shooterboss
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* ''Videogame/FinalFantasyTactics'': Enemies have infinite stores of both single-use restorative items and throwable weaponry (which, incidentally, get better and better the more chapters you proceed into the game, topping off at [[BonusDungeon Deep Dungeon]]). The latter can be abused with the Thief reaction ability Catch to get free copies of, say, the InfinityPlusOneSword.



* ''Videogame/FinalFantasyTactics'': Enemies have infinite stores of both single-use restorative items and throwable weaponry (which, incidentally, get better and better the more chapters you proceed into the game, topping off at [[BonusDungeon Deep Dungeon]]). The latter can be abused with the Thief reaction ability Catch to get free copies of, say, the InfinityPlusOneSword.
31st Jan '16 3:24:38 PM nombretomado
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* ''SystemShock2'' featured zombies toting shotguns with infinite ammo. Invariably, upon killing one, he'd drop a broken shotgun with 1 or 2 shells.

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* ''SystemShock2'' ''VideoGame/SystemShock2'' featured zombies toting shotguns with infinite ammo. Invariably, upon killing one, he'd drop a broken shotgun with 1 or 2 shells.
17th Jan '16 5:04:15 PM nombretomado
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* A lesser example, but when you visit homeworlds in ''StarControl'' they are protected by an infinite number of ships, despite the fact that you seem to be the only one in the galaxy actually ''gathering'' any resources. This can be partially [[JustifiedTrope justified]] in that they had a large supply of ships before the game began ... but once the race has been recruited to your Alliance you most definitely do ''not'' gain access to said ships! If you want any you'll have to build them yourself with your own mining profits.

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* A lesser example, but when you visit homeworlds in ''StarControl'' ''VideoGame/StarControl'' they are protected by an infinite number of ships, despite the fact that you seem to be the only one in the galaxy actually ''gathering'' any resources. This can be partially [[JustifiedTrope justified]] in that they had a large supply of ships before the game began ... but once the race has been recruited to your Alliance you most definitely do ''not'' gain access to said ships! If you want any you'll have to build them yourself with your own mining profits.
16th Dec '15 6:54:31 PM nombretomado
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* In ''{{League Of Legends}}'', there are only two differences between Beginner bots and Intermediate bots; Intermediate bots will actually use their summoner spells (at the exact perfect time, [[ComputersAreFast of course]]) and they'll automatically gain XP and items more quickly. Trying to keep them from kills to deny gold/XP? Good luck with that.

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* In ''{{League ''VideoGame/{{League Of Legends}}'', there are only two differences between Beginner bots and Intermediate bots; Intermediate bots will actually use their summoner spells (at the exact perfect time, [[ComputersAreFast of course]]) and they'll automatically gain XP and items more quickly. Trying to keep them from kills to deny gold/XP? Good luck with that.
4th Dec '15 1:02:11 PM Nohbody
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* In both ''Franchise/BioShock'' games the enemies will have unlimited ammunition. However when you search them, they will only have a few bullets on hand.

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* In both ''Franchise/BioShock'' ''VideoGame/BioShock'' games the enemies will have unlimited ammunition. However when you search them, they will only have a few bullets on hand.
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