History Main / NotPlayingFairWithResources

3rd Mar '16 5:34:28 PM shooterboss
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* ''Videogame/FinalFantasyTactics'': Enemies have infinite stores of both single-use restorative items and throwable weaponry (which, incidentally, get better and better the more chapters you proceed into the game, topping off at [[BonusDungeon Deep Dungeon]]). The latter can be abused with the Thief reaction ability Catch to get free copies of, say, the InfinityPlusOneSword.



* ''Videogame/FinalFantasyTactics'': Enemies have infinite stores of both single-use restorative items and throwable weaponry (which, incidentally, get better and better the more chapters you proceed into the game, topping off at [[BonusDungeon Deep Dungeon]]). The latter can be abused with the Thief reaction ability Catch to get free copies of, say, the InfinityPlusOneSword.
31st Jan '16 3:24:38 PM nombretomado
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* ''SystemShock2'' featured zombies toting shotguns with infinite ammo. Invariably, upon killing one, he'd drop a broken shotgun with 1 or 2 shells.

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* ''SystemShock2'' ''VideoGame/SystemShock2'' featured zombies toting shotguns with infinite ammo. Invariably, upon killing one, he'd drop a broken shotgun with 1 or 2 shells.
17th Jan '16 5:04:15 PM nombretomado
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* A lesser example, but when you visit homeworlds in ''StarControl'' they are protected by an infinite number of ships, despite the fact that you seem to be the only one in the galaxy actually ''gathering'' any resources. This can be partially [[JustifiedTrope justified]] in that they had a large supply of ships before the game began ... but once the race has been recruited to your Alliance you most definitely do ''not'' gain access to said ships! If you want any you'll have to build them yourself with your own mining profits.

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* A lesser example, but when you visit homeworlds in ''StarControl'' ''VideoGame/StarControl'' they are protected by an infinite number of ships, despite the fact that you seem to be the only one in the galaxy actually ''gathering'' any resources. This can be partially [[JustifiedTrope justified]] in that they had a large supply of ships before the game began ... but once the race has been recruited to your Alliance you most definitely do ''not'' gain access to said ships! If you want any you'll have to build them yourself with your own mining profits.
16th Dec '15 6:54:31 PM nombretomado
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* In ''{{League Of Legends}}'', there are only two differences between Beginner bots and Intermediate bots; Intermediate bots will actually use their summoner spells (at the exact perfect time, [[ComputersAreFast of course]]) and they'll automatically gain XP and items more quickly. Trying to keep them from kills to deny gold/XP? Good luck with that.

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* In ''{{League ''VideoGame/{{League Of Legends}}'', there are only two differences between Beginner bots and Intermediate bots; Intermediate bots will actually use their summoner spells (at the exact perfect time, [[ComputersAreFast of course]]) and they'll automatically gain XP and items more quickly. Trying to keep them from kills to deny gold/XP? Good luck with that.
4th Dec '15 1:02:11 PM Nohbody
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* In both ''Franchise/BioShock'' games the enemies will have unlimited ammunition. However when you search them, they will only have a few bullets on hand.

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* In both ''Franchise/BioShock'' ''VideoGame/BioShock'' games the enemies will have unlimited ammunition. However when you search them, they will only have a few bullets on hand.
28th Nov '15 1:34:16 PM Fallingwater
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** A much more popular type of mod equalizes things by going the other way, and making ''your'' power plants crystal-less. Argument against cheating is spawned every time such a mod is made, because being that Energy Cells are a primary resource and the ''entire universe'' needs ''massive'' amounts of them ''constantly'', you can pretty much name your price and completely effortlessly wait for the money to roll in.
1st Aug '15 8:35:18 AM ShorinBJ
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** In Civilization2 at least, the AI tended to surround it's cities with irrigation and roads with alarming efficiency. It's almost guaranteed the computer has better infrastructure then you!

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** In Civilization2 at least, the AI tended to surround it's its cities with irrigation and roads with alarming efficiency. It's almost guaranteed the computer has better infrastructure then you!



* Before it's first patch, the computer opponents in ''VideoGame/StarTrekArmada II'' would often suddenly turn up with a huge [[ExactlyWhatItSaysOnTheTin armada]] of the highest tier ship in the game. Imagine, if you will, a horde of Negh'vars coming towards your Starbase, piled up like a packed convention line.

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* Before it's its first patch, the computer opponents in ''VideoGame/StarTrekArmada II'' would often suddenly turn up with a huge [[ExactlyWhatItSaysOnTheTin armada]] of the highest tier ship in the game. Imagine, if you will, a horde of Negh'vars coming towards your Starbase, piled up like a packed convention line.
29th Jul '15 8:13:50 PM Magnema
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** Well, that depends on your version. Technically, the DS version doesn't have a random number generator, so it would be more of a Predetermined Board God.
19th Jul '15 7:12:56 PM Saber15
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* In the ''[[Videogame/{{X}} X-Universe]]'' series, player-owned Solar Power Plants require Crystals - which require an [[RefiningResources expensive and convoluted supply chain to produce]] - in order to produce Energy Cells, used to power every type of factory. NPC-owned power plants do not require Crystals, allowing them to generate energy cells from nothing. Because the X-Universe was never designed in mind for mass Crystal demand (as it's an otherwise unimportant resource), the economy comes crashing down ''hard'' within a few hours when modders require NPC power plants to use crystals.
17th Jun '15 9:05:55 PM Prfnoff
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* ''RiseOfLegends'' does this; high-level computer opponents have access to bonus resource rates and instantaneous micro (Toughest computers instantly construct what they need at the beginning of the game), significant enough to render them unbeatable... if not for their incredibly predictable formulaic AI, which renders them intensely vulnerable to timed strikes during their early expansions. The entire experience is markedly unsatisfactory: either you're too slow and you'll be crushed, or you're fast enough to catch the AI with its pants down and can anticipate a relatively easy victory. Medium-speed players can sometimes find a reprieve in the AI's building patterns: it will, without fail, attempt a balanced unit spread that stands no chance against, say, a Muskets-and-Clockwork mass slam.

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* ''RiseOfLegends'' ''VideoGame/RiseOfLegends'' does this; high-level computer opponents have access to bonus resource rates and instantaneous micro (Toughest computers instantly construct what they need at the beginning of the game), significant enough to render them unbeatable... if not for their incredibly predictable formulaic AI, which renders them intensely vulnerable to timed strikes during their early expansions. The entire experience is markedly unsatisfactory: either you're too slow and you'll be crushed, or you're fast enough to catch the AI with its pants down and can anticipate a relatively easy victory. Medium-speed players can sometimes find a reprieve in the AI's building patterns: it will, without fail, attempt a balanced unit spread that stands no chance against, say, a Muskets-and-Clockwork mass slam.



* ''SwordOfTheStars'' gives its Hard AI 50% extra earnings and research speed. The player gets these advantages on Easy, though. [[AIIsACrapshoot AI Rebels]] get sizeable advantages over normal players, whether human or computer-controlled, as part of the "Death" side of the DeathOrGloryAttack that is AI research.

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* ''SwordOfTheStars'' ''VideoGame/SwordOfTheStars'' gives its Hard AI 50% extra earnings and research speed. The player gets these advantages on Easy, though. [[AIIsACrapshoot AI Rebels]] get sizeable advantages over normal players, whether human or computer-controlled, as part of the "Death" side of the DeathOrGloryAttack that is AI research.



* ''{{Aerobiz}}'': The game does this and [[MyRulesAreNotYourRules makes its own rules]] in one stroke. If your airline runs in the red for a year, it goes bankrupt and [[NonStandardGameOver you lose]]. If an AI airline runs in the red for a year, it goes bankrupt, changes its name and gets a huge influx of cash to start over and bounce back.

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* ''{{Aerobiz}}'': ''VideoGame/{{Aerobiz}}'': The game does this and [[MyRulesAreNotYourRules makes its own rules]] in one stroke. If your airline runs in the red for a year, it goes bankrupt and [[NonStandardGameOver you lose]]. If an AI airline runs in the red for a year, it goes bankrupt, changes its name and gets a huge influx of cash to start over and bounce back.
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