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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': Lon Lon Ranch from ''Ocarina of Time'' appears as well as several locations from ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' and ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'', all in ruin.
to:
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': Several areas are lifted straight from previous games:
*** The Temple of Time and Lon Lon Ranch from ''Ocarina ofTime'' appears as well as several locations from Time''.
** Castle Town and the Arbiter's Grounds ''[[VideoGame/TheLegendOfZeldaTwilightPrincess TwilightPrincess]]'' and ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'', all in ruin.Princess]]''.
** Eventide Island is essentially a miniature retelling of ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'', with Link waking up on the shore of a mysterious island stripped of his materials, as he tries to reach the peak of [[MeaningfulName Koholit Rock]].
*** The Temple of Time and Lon Lon Ranch from ''Ocarina of
** Castle Town and the Arbiter's Grounds ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight
** Eventide Island is essentially a miniature retelling of ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'', with Link waking up on the shore of a mysterious island stripped of his materials, as he tries to reach the peak of [[MeaningfulName Koholit Rock]].
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* ''VideoGame/SuperMarioBrosWonder'': "Shining Falls Special - Triple Threat Deluge" starts with a brief recreation of World 1-1 from ''VideoGame/SuperMarioBros1''... that quickly ends up being obliterated by the trio of Lakitus pelting you with giant spike balls.
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* ''VideoGame/SuperMarioBrosWonder'': "Shining Falls Special - Triple Threat Deluge" starts with a brief recreation of World 1-1 from ''VideoGame/SuperMarioBros1''... that quickly ends up being obliterated by the trio of Lakitus pelting you with giant spike balls.
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** ''Franchise/MarioKart'': Generally speaking, old tracks make reappearances down the line in later games in the form of "Retro Cups", but even then, there are some special cases.
*** ''Super Circuit'' includes all twenty tracks from the original SNES game.
*** From ''DS'' on, the Retro Grand Prix. Four cups (Shell, Banana, Leaf, and Lightning, in that order) with four assorted tracks from previous games, usually tweaked for the new game's mechanics. ''7'' and ''8'' even finish off the Lightning Cup with an old Rainbow Road (''Super Mario Kart''[='s=] and ''64''[='s=], respectively).
*** ''7'''s DK Jungle is practically a love letter to ''VideoGame/DonkeyKongCountryReturns'', since Retro Studios designed it.
*** ''7'' 's Shy Guy Bazaar is a major shout out not only to ''VideoGame/SuperMarioBros2'', but to ''VideoGame/DokiDokiPanic'', considering the Arabian setting.
*** Airship Fortress, Figure-8 Circuit, and Desert Hills all contain references to ''VideoGame/SuperMarioBros3'' (the airship levels, the platforms, and all of World 2, respectively).
*** Piranha Plant Slide is one giant homage to [[VideoGame/SuperMarioBros1 the original game]].
*** All the retro tracks in ''8'' take the trope to the next level by remaking the old tracks with updated HD visuals, new set pieces and remastered music. Not only do the retro tracks look and feel new with the upgrades, they also still play in a way most old fans would remember them for. On top of all this, some retro tracks use the anti gravity and glider mechanics to give the old tracks a fresher feel to them without deviating from the original design of the tracks.
*** ''Tour'' featured a variety of retro tracks. Some tracks, like Mario Circuit and Choco Island from ''Super'', also received "Remix" versions.
*** ''Super Circuit'' includes all twenty tracks from the original SNES game.
*** From ''DS'' on, the Retro Grand Prix. Four cups (Shell, Banana, Leaf, and Lightning, in that order) with four assorted tracks from previous games, usually tweaked for the new game's mechanics. ''7'' and ''8'' even finish off the Lightning Cup with an old Rainbow Road (''Super Mario Kart''[='s=] and ''64''[='s=], respectively).
*** ''7'''s DK Jungle is practically a love letter to ''VideoGame/DonkeyKongCountryReturns'', since Retro Studios designed it.
*** ''7'' 's Shy Guy Bazaar is a major shout out not only to ''VideoGame/SuperMarioBros2'', but to ''VideoGame/DokiDokiPanic'', considering the Arabian setting.
*** Airship Fortress, Figure-8 Circuit, and Desert Hills all contain references to ''VideoGame/SuperMarioBros3'' (the airship levels, the platforms, and all of World 2, respectively).
*** Piranha Plant Slide is one giant homage to [[VideoGame/SuperMarioBros1 the original game]].
*** All the retro tracks in ''8'' take the trope to the next level by remaking the old tracks with updated HD visuals, new set pieces and remastered music. Not only do the retro tracks look and feel new with the upgrades, they also still play in a way most old fans would remember them for. On top of all this, some retro tracks use the anti gravity and glider mechanics to give the old tracks a fresher feel to them without deviating from the original design of the tracks.
*** ''Tour'' featured a variety of retro tracks. Some tracks, like Mario Circuit and Choco Island from ''Super'', also received "Remix" versions.
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* ''VideoGame/MarioSuperSluggers'': Luigi's Mansion is unlockable and playable at night. The spooky mansion and music greatly remind of, well, ''VideoGame/LuigisMansion''.
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** ''Franchise/MarioKart'': Generally speaking, old tracks make reappearances down the line in later games in the form of "Retro Cups", but even then, there are some special cases.
*** ''Super Circuit'' includes all twenty tracks from the original SNES game.
*** From ''DS'' on, the Retro Grand Prix. Four cups (Shell, Banana, Leaf, and Lightning, in that order) with four assorted tracks from previous games, usually tweaked for the new game's mechanics. ''7'' and ''8'' even finish off the Lightning Cup with an old Rainbow Road (''Super Mario Kart''[='s=] and ''64''[='s=], respectively).
*** ''7'''s DK Jungle is practically a love letter to ''VideoGame/DonkeyKongCountryReturns'', since Retro Studios designed it.
*** ''7'' 's Shy Guy Bazaar is a major shout out not only to ''VideoGame/SuperMarioBros2'', but to ''VideoGame/DokiDokiPanic'', considering the Arabian setting.
*** Airship Fortress, Figure-8 Circuit, and Desert Hills all contain references to ''VideoGame/SuperMarioBros3'' (the airship levels, the platforms, and all of World 2, respectively).
*** Piranha Plant Slide is one giant homage to [[VideoGame/SuperMarioBros1 the original game]].
*** All the retro tracks in ''8'' take the trope to the next level by remaking the old tracks with updated HD visuals, new set pieces and remastered music. Not only do the retro tracks look and feel new with the upgrades, they also still play in a way most old fans would remember them for. On top of all this, some retro tracks use the anti gravity and glider mechanics to give the old tracks a fresher feel to them without deviating from the original design of the tracks.
*** ''Tour'' featured a variety of retro tracks. Some tracks, like Mario Circuit and Choco Island from ''Super'', also received "Remix" versions.
*** ''Super Circuit'' includes all twenty tracks from the original SNES game.
*** From ''DS'' on, the Retro Grand Prix. Four cups (Shell, Banana, Leaf, and Lightning, in that order) with four assorted tracks from previous games, usually tweaked for the new game's mechanics. ''7'' and ''8'' even finish off the Lightning Cup with an old Rainbow Road (''Super Mario Kart''[='s=] and ''64''[='s=], respectively).
*** ''7'''s DK Jungle is practically a love letter to ''VideoGame/DonkeyKongCountryReturns'', since Retro Studios designed it.
*** ''7'' 's Shy Guy Bazaar is a major shout out not only to ''VideoGame/SuperMarioBros2'', but to ''VideoGame/DokiDokiPanic'', considering the Arabian setting.
*** Airship Fortress, Figure-8 Circuit, and Desert Hills all contain references to ''VideoGame/SuperMarioBros3'' (the airship levels, the platforms, and all of World 2, respectively).
*** Piranha Plant Slide is one giant homage to [[VideoGame/SuperMarioBros1 the original game]].
*** All the retro tracks in ''8'' take the trope to the next level by remaking the old tracks with updated HD visuals, new set pieces and remastered music. Not only do the retro tracks look and feel new with the upgrades, they also still play in a way most old fans would remember them for. On top of all this, some retro tracks use the anti gravity and glider mechanics to give the old tracks a fresher feel to them without deviating from the original design of the tracks.
*** ''Tour'' featured a variety of retro tracks. Some tracks, like Mario Circuit and Choco Island from ''Super'', also received "Remix" versions.
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** ''VideoGame/MetroidDread'': The region of Elun serves as a big throwback to ''Fusion'', featuring dark environments, cramped spaces, and the same oppressive air of helplessness as its predecessor. Your main enemies are X-Parasites, and no matter how many E-Tanks you've collected, the X hit much harder than previous enemies, meaning health management is now much more important just as it was in that game. Then, once finished and Samus leaves Elun, the X escape and infect all wildlife on the planet, turning the back half of the game essentially into ''Fusion 2''.
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* The Citadel [[ScenicTourLevel prisoner pod ride]] in ''VideoGame/HalfLife2'' is designed to be reminiscent of the introductory tram ride of the original ''[[VideoGame/HalfLife1 Half-Life]]''.
** The tech-demo, non-canon ''Lost Coast'' is said in the commentary to be a gameplay callback to the cliffside fight with the marines from the ''Half-Life'' chapter "Surface Tension", in that much of the combat involves you looking almost vertically at enemies.
** Some of the level architecture from the first game's cliffside fight was ripped fresh into Nova Prospekt. When you get past the beach bunkers and start climbing the cliff, note the similarity of the pair of pipelines coming down. The only difference is that you approached it from the side and passed above it in the first game instead of climbing along it from the bottom up. Even the stinger that lurked just inside the exit tunnel was brought back (as a fast zombie instead of an ordinary headcrab, though).
** The tech-demo, non-canon ''Lost Coast'' is said in the commentary to be a gameplay callback to the cliffside fight with the marines from the ''Half-Life'' chapter "Surface Tension", in that much of the combat involves you looking almost vertically at enemies.
** Some of the level architecture from the first game's cliffside fight was ripped fresh into Nova Prospekt. When you get past the beach bunkers and start climbing the cliff, note the similarity of the pair of pipelines coming down. The only difference is that you approached it from the side and passed above it in the first game instead of climbing along it from the bottom up. Even the stinger that lurked just inside the exit tunnel was brought back (as a fast zombie instead of an ordinary headcrab, though).
to:
* ''VideoGame/HalfLife2'':
** The Citadel [[ScenicTourLevel prisoner pod ride]]in ''VideoGame/HalfLife2'' is designed to be reminiscent of the introductory tram ride of the original ''[[VideoGame/HalfLife1 Half-Life]]''.
''VideoGame/HalfLife1''.
** Thetech-demo, non-canon tech demo ''Lost Coast'' is said in the commentary to be a gameplay callback to the cliffside fight with the marines from the ''Half-Life'' chapter "Surface Tension", in that much of the combat involves you looking almost vertically at enemies.
** Some of the levelarchitecture DNA from the first game's same cliffside fight was ripped fresh into Nova Prospekt. When you get past the beach bunkers and start climbing the cliff, note the similarity of the pair of pipelines coming down. The only difference is that you approached it from the side and passed above it in the first game instead of climbing along it from the bottom up. Even the stinger that lurked just inside the exit tunnel was brought back (as a fast zombie instead of an ordinary headcrab, though).
** The Citadel [[ScenicTourLevel prisoner pod ride]]
** The
** Some of the level
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** The second mission of ''VideoGame/MaxPayne2TheFallOfMaxPayne'' takes place at the Vodka club, the same place where the climax of the first chapter in the original ''Max Payne'' took place (only then it was called Ragnarock), after Vladimir Lem bought it out, renamed it and started renovating.
** ''VideoGame/MaxPayne3'' does away with the dark, stormy New York setting of the first two games in favor of levels set in tropical, sunny Sao Paulo. There's two chapters, however, that pay homage to the earlier aesthetic by taking place in New Jersey during a snowy night.
** ''VideoGame/MaxPayne3'' does away with the dark, stormy New York setting of the first two games in favor of levels set in tropical, sunny Sao Paulo. There's two chapters, however, that pay homage to the earlier aesthetic by taking place in New Jersey during a snowy night.
to:
** The second mission of ''VideoGame/MaxPayne2TheFallOfMaxPayne'' takes place at the Vodka club, the same place where the climax of the first chapter in the original ''Max Payne'' ''VideoGame/MaxPayne1'' took place (only then it was called Ragnarock), after Vladimir Lem bought it out, renamed it and started renovating.
** While ''VideoGame/MaxPayne3'' does away with the dark, stormy New York setting of the first two games in favor of levels set in tropical, sunnySao Paulo. There's São Paulo, there's two chapters, however, chapters that pay homage to the earlier aesthetic by taking take place in New Jersey during a snowy night.night as a homage to the previous titles.
** While ''VideoGame/MaxPayne3'' does away with the dark, stormy New York setting of the first two games in favor of levels set in tropical, sunny
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* The final area in ''VideoGame/Mother3'' is largely intended to be a nostalgia trip to ''VideoGame/EarthBoundBeginnings'' and ''VideoGame/EarthBound'', with one of the very last areas the player goes through containing a museum filled with items and characters (or replicas of them) from ''Earthbound'', with the sprites being directly ripped from the previous game. Between the proportions and the palette differences between the SNES and GBA sprites, a lot of the sprites were particularly [[{{Retraux}} jarring]] (most notably a certain someone's spider mech being sized to match [=EarthBound=]'s battle sprites rather than the overworld's). The music in the looooong hallway preceding that particular room is the same as the title screen of [[VideoGame/EarthBoundBeginnings the first game]], [[BookEnds the very first tune you'll hear in the entire series]]. There are also a theatre screening a movie made of the major events of the second game. A snack bar has robot female servants modeled after a certain Dung Beetle-hating rich cold-hearted woman, complete with the same quotes! The villain room in the Thunder Tower has the Teddy Bear, and various other easter eggs. You can even engage in an OptionalBoss battle for an equippable "Friend's Yo-Yo"!
to:
* The final area in ''VideoGame/Mother3'' is largely intended to be a nostalgia trip to ''VideoGame/EarthBoundBeginnings'' and ''VideoGame/EarthBound'', ''VideoGame/{{EarthBound|1994}}'', with one of the very last areas the player goes through containing a museum filled with items and characters (or replicas of them) from ''Earthbound'', ''[=EarthBound=]'', with the sprites being directly ripped from the previous game. Between the proportions and the palette differences between the SNES and GBA sprites, a lot of the sprites were particularly [[{{Retraux}} jarring]] (most notably a certain someone's spider mech being sized to match [=EarthBound=]'s battle sprites rather than the overworld's). The music in the looooong hallway preceding that particular room is the same as the title screen of [[VideoGame/EarthBoundBeginnings the first game]], [[BookEnds the very first tune you'll hear in the entire series]]. There are also a theatre screening a movie made of the major events of the second game. A snack bar has robot female servants modeled after a certain Dung Beetle-hating rich cold-hearted woman, complete with the same quotes! The villain room in the Thunder Tower has the Teddy Bear, and various other easter eggs. You can even engage in an OptionalBoss battle for an equippable "Friend's Yo-Yo"!
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Minor tweaks. Also crosswicked an example
** ''VideoGame/MarioParty4'': The minigame Bowser's Big Blast from ''Mario Party 2'' returns in this game, now with the name Bowser's Bigger Blast.
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** ''VideoGame/BanjoTooie'': Two of the first person levels are taken from ''VideoGame/GoldenEye1997'' (by the same company).
to:
** ''VideoGame/BanjoTooie'': Two of the first person levels first-person segments are taken from maps that were used for levels in ''VideoGame/GoldenEye1997'' (by the same company).
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* ''VideoGame/DriverSanFrancisco'' has the "Blast From the Past" EasterEgg level, the [[TutorialFailure incredibly hard]] tutorial of the original ''VideoGame/{{Driver}}''. It's unlocked by going 88 miles an hour in a [=DeLorean=], a la ''Film/BackToTheFuture''.
to:
* ''VideoGame/DriverSanFrancisco'' has the "Blast From the Past" EasterEgg level, the [[TutorialFailure incredibly hard]] tutorial of the original ''VideoGame/{{Driver}}''. It's unlocked by going 88 miles an hour in a [=DeLorean=], a la ''Film/BackToTheFuture''.''Franchise/BackToTheFuture''.
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** ''VideoGame/Pikmin4'': Kingdom of Beasts is a throwback to two caves from ''Pikmin 2'', Bulblax Kingdom and Hole of Beasts, down to its name being the names of the latter caves put together. Like both caves, it is heavily themed around the Grub-Dog family of enemies and has the Bulblaxes as boss fights. The Empress Bulblax is fought in a long room just like in the Hole of Beasts, and a pair of Emperor Bulblaxes are fought in a round room that leads to a puzzle with water and fire geysers just like in Bulblax Kingdom (except the latter only had one Emperor).
** Also from ''Pikmin 4'' is the Engulfed Castle. It's basically an abridged remake of the Submerged Castle from ''VideoGame/Pikmin2'', with many of its sublevels being recreated down to the placement of enemies and hazards (with a few exceptions and substitutions). And, of course, the infamous [[StalkedByTheBell Waterwraith]] returns as well.
** Also from ''Pikmin 4'' is the Engulfed Castle. It's basically an abridged remake of the Submerged Castle from ''VideoGame/Pikmin2'', with many of its sublevels being recreated down to the placement of enemies and hazards (with a few exceptions and substitutions). And, of course, the infamous [[StalkedByTheBell Waterwraith]] returns as well.
to:
** ''VideoGame/Pikmin4'': ''VideoGame/Pikmin4'':
*** Kingdom of Beasts is a throwback to two caves from ''Pikmin 2'', Bulblax Kingdom and Hole of Beasts, down to its name being the names of the latter caves put together. Like both caves, it is heavily themed around the Grub-Dog family of enemies and has the Bulblaxes as boss fights. The Empress Bulblax is fought in a long room just like in the Hole of Beasts, and a pair of Emperor Bulblaxes are fought in a round room that leads to a puzzle with water and fire geysers just like in Bulblax Kingdom (except the latter only had one Emperor).
** Also from ''Pikmin 4'' is the *** Engulfed Castle. It's basically an abridged remake of the Submerged Castle from ''VideoGame/Pikmin2'', with many of its sublevels being recreated down to the placement of enemies and hazards (with a few exceptions and substitutions). And, of course, the infamous [[StalkedByTheBell Waterwraith]] returns as well.
*** Kingdom of Beasts is a throwback to two caves from ''Pikmin 2'', Bulblax Kingdom and Hole of Beasts, down to its name being the names of the latter caves put together. Like both caves, it is heavily themed around the Grub-Dog family of enemies and has the Bulblaxes as boss fights. The Empress Bulblax is fought in a long room just like in the Hole of Beasts, and a pair of Emperor Bulblaxes are fought in a round room that leads to a puzzle with water and fire geysers just like in Bulblax Kingdom (except the latter only had one Emperor).
Is there an issue? Send a MessageReason:
None
** Also from ''Pikmin 4'' is the Engulfed Castle. It's basically an abridged remake of the Submerged Castle from ''VideoGame/Pikmin2'', with many of its sublevels being recreated down to the placement of enemies and hazards (with a few exceptions and substitutions). And, of course, the infamous [[StalkedByTheBell Waterwraith]] returns as well.
* ''VideoGame/RhythmHeaven'':
** In ''Fever'' you can unlock remastered versions of four minigames from the first installment on the GBA. Since that game was never released overseas, this was the first time people in the West were able to play them. [[RegionalBonus The NSTC and PAL versions]] also include a remastered version of "Mr. Upbeat", an endless minigame from the GBA installment.
** ''VideoGame/RhythmHeaven'' and ''Rhythm Heaven Fever'' both feature Karate Man, the first minigame from the original Gameboy Advance game, as their final regular minigame, albeit with a different song and new audio cues.
** ''VideoGame/RhythmHeaven Megamix'' contains a whopping ''70'' Nostalgia Levels from the first three games, along with two new versions of Karate Man, one significantly easier and one significantly harder.
* ''VideoGame/RhythmHeaven'':
** In ''Fever'' you can unlock remastered versions of four minigames from the first installment on the GBA. Since that game was never released overseas, this was the first time people in the West were able to play them. [[RegionalBonus The NSTC and PAL versions]] also include a remastered version of "Mr. Upbeat", an endless minigame from the GBA installment.
** ''VideoGame/RhythmHeaven'' and ''Rhythm Heaven Fever'' both feature Karate Man, the first minigame from the original Gameboy Advance game, as their final regular minigame, albeit with a different song and new audio cues.
** ''VideoGame/RhythmHeaven Megamix'' contains a whopping ''70'' Nostalgia Levels from the first three games, along with two new versions of Karate Man, one significantly easier and one significantly harder.
Deleted line(s) 349 (click to see context) :
* The Engulfed Castle in ''VideoGame/Pikmin4'' is basically an abridged remake of the Submerged Castle from ''VideoGame/Pikmin2'', with many of its sublevels being recreated down to the placement of enemies and hazards (with a few exceptions and substitutions). And, of course, the infamous [[StalkedByTheBell Waterwraith]] returns as well.
Deleted line(s) 358,361 (click to see context) :
* ''VideoGame/RhythmHeaven'':
** In ''Fever'' you can unlock remastered versions of four minigames from the first installment on the GBA. Since that game was never released overseas, this was the first time people in the West were able to play them. [[RegionalBonus The NSTC and PAL versions]] also include a remastered version of "Mr. Upbeat", an endless minigame from the GBA installment.
** ''VideoGame/RhythmHeaven'' and ''Rhythm Heaven Fever'' both feature Karate Man, the first minigame from the original Gameboy Advance game, as their final regular minigame, albeit with a different song and new audio cues.
** ''VideoGame/RhythmHeaven Megamix'' contains a whopping ''70'' Nostalgia Levels from the first three games, along with two new versions of Karate Man, one significantly easier and one significantly harder.
** In ''Fever'' you can unlock remastered versions of four minigames from the first installment on the GBA. Since that game was never released overseas, this was the first time people in the West were able to play them. [[RegionalBonus The NSTC and PAL versions]] also include a remastered version of "Mr. Upbeat", an endless minigame from the GBA installment.
** ''VideoGame/RhythmHeaven'' and ''Rhythm Heaven Fever'' both feature Karate Man, the first minigame from the original Gameboy Advance game, as their final regular minigame, albeit with a different song and new audio cues.
** ''VideoGame/RhythmHeaven Megamix'' contains a whopping ''70'' Nostalgia Levels from the first three games, along with two new versions of Karate Man, one significantly easier and one significantly harder.
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* The Engulfed Castle in ''VideoGame/Pikmin4'' is basically an abridged remake of the Submerged Castle from ''VideoGame/Pikmin2'', with many of its sublevels being recreated down to the placement of enemies and hazards (with a few exceptions and substitutions). And, of course, the infamous [[StalkedByTheBell Waterwraith]] returns as well.
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Added DiffLines:
* ''VideoGame/SkinwalkerHunt'': The map from ''VideoGame/WitchHunt'' is a secret level added in a Summer 2022 patch. It can be unlocked by [[spoiler:drinking a bright yellow dream potion hidden somewhere in the French castle level.]] There is no saving on this map, so you must defeat the Skinwalker in a single sitting [[FinalDeathMode without dying once]].
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Changed line(s) 480 (click to see context) from:
*** ''VideoGame/HaloInfinite'' features "Empyrean" ("The Pit" from ''3''), "Salvation" ("Damnation" from ''Combat Evolved''), "Solitude" ("Plaza" from ''5''), "Kusini Bay" ("Zanzibar" from ''2''), "Vallaheim" ("Valhalla" from ''3''), and "Rat's Nest" (the same map from ''3'').
to:
*** ''VideoGame/HaloInfinite'' features "Empyrean" ("The Pit" from ''3''), "Salvation" ("Damnation" from ''Combat Evolved''), "Solitude" ("Plaza" from ''5''), "Kusini Bay" ("Zanzibar" and "Dredge" ("Countdown" from ''2''), "Vallaheim" ("Valhalla" from ''3''), and "Rat's Nest" (the same map from ''3'').''Reach'').
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Changed line(s) 276 (click to see context) from:
** Part of ''VideoGame/MegaManZX'''s Area D is a remake of the Central Highway stage from the first ''X'' game. Several of the stages in ''ZX Advent'' are based on ''ZX'' stages, notably Queenbee's stage, which has the same overall structure and appearance as the final stage in its predecessor.
to:
** Part of ''VideoGame/MegaManZX'''s Area D is a remake of the Central Highway stage from the first ''X'' game. Several of To emphasize it, the stages in first time you go through this stage the only [[TransformationTrinket Biometal]] you have is Model X, so it really ''is'' just X doing that stage again.
** In ''ZXAdvent'' Advent'', Floating Ruins, Highway, Scrapyard, and Control Tower are based on ''ZX'' stages, notably Queenbee's stage, which has all implied to be the locales of the previous installment (Area A, Area D, Area F, and Slither Inc. building), between being located in the same overall structure general area relative to each other and appearance as reusing graphics, just with new phenomena affecting them. Master Mikhail says that the final stage machines in its predecessor.the Scrapyard used to be covered in snow (as they were in Area F in ''ZX'') and you can spot the broken glass capsules Serpent used to contain Cyber-elves in Control Tower's Boss Corridor.
** In ''ZX
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* ''VideoGame/Pikmin2'': Three of the four mainlands explored are mildly modified versions of mainlands seen in the first game. Namely, Awakening Wood is Forest of Hope, Perplexing Pool is Distant Spring, and Wistful Wild is a combined form of Impact Site and The Final Trial. Olimar gets to notice this, even having nostalgic feelings towards them.
to:
* ''VideoGame/{{Pikmin}}'':
** ''VideoGame/Pikmin2'': Three of the four mainlands explored are mildly modified versions of mainlands seen in [[VideoGame/Pikmin2001 the firstgame. game.]] Namely, Awakening Wood is Forest of Hope, Perplexing Pool is Distant Spring, and Wistful Wild is a combined form of Impact Site and The Final Trial. Olimar gets to notice this, even having nostalgic feelings towards them.them.
** ''VideoGame/Pikmin3'': The Forgotten Cove Mission Mode DLC level (part of the base game in ''Deluxe'') is modelled after the Forest Navel from the first game. Two key differences being that it is by a tropical lake rather than within a cave, and that the areas away from the landing site are removed or truncated. The Collect Treasures version leans harder in to this, as the types of Pikmin available are the types from the original game, and there is a Baldy Long Legs where the Beady Long Legs is.
** ''VideoGame/Pikmin4'': Kingdom of Beasts is a throwback to two caves from ''Pikmin 2'', Bulblax Kingdom and Hole of Beasts, down to its name being the names of the latter caves put together. Like both caves, it is heavily themed around the Grub-Dog family of enemies and has the Bulblaxes as boss fights. The Empress Bulblax is fought in a long room just like in the Hole of Beasts, and a pair of Emperor Bulblaxes are fought in a round room that leads to a puzzle with water and fire geysers just like in Bulblax Kingdom (except the latter only had one Emperor).
** ''VideoGame/Pikmin2'': Three of the four mainlands explored are mildly modified versions of mainlands seen in [[VideoGame/Pikmin2001 the first
** ''VideoGame/Pikmin3'': The Forgotten Cove Mission Mode DLC level (part of the base game in ''Deluxe'') is modelled after the Forest Navel from the first game. Two key differences being that it is by a tropical lake rather than within a cave, and that the areas away from the landing site are removed or truncated. The Collect Treasures version leans harder in to this, as the types of Pikmin available are the types from the original game, and there is a Baldy Long Legs where the Beady Long Legs is.
** ''VideoGame/Pikmin4'': Kingdom of Beasts is a throwback to two caves from ''Pikmin 2'', Bulblax Kingdom and Hole of Beasts, down to its name being the names of the latter caves put together. Like both caves, it is heavily themed around the Grub-Dog family of enemies and has the Bulblaxes as boss fights. The Empress Bulblax is fought in a long room just like in the Hole of Beasts, and a pair of Emperor Bulblaxes are fought in a round room that leads to a puzzle with water and fire geysers just like in Bulblax Kingdom (except the latter only had one Emperor).
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*** ''VideoGame/HaloInfinite'' features "Empyrean" ("The Pit" from ''3''), "Salvation" ("Damnation" from ''Combat Evolved''), and "Solitude" ("Plaza" from ''5'').
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*** ''VideoGame/HaloInfinite'' features "Empyrean" ("The Pit" from ''3''), "Salvation" ("Damnation" from ''Combat Evolved''), and "Solitude" ("Plaza" from ''5'').''5''), "Kusini Bay" ("Zanzibar" from ''2''), "Vallaheim" ("Valhalla" from ''3''), and "Rat's Nest" (the same map from ''3'').
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*** ''VideoGame/HaloInfinite'' features "Empyrean" ("The Pit" from ''3'') and "Salvation" ("Damnation" from ''Combat Evolved'').
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*** ''VideoGame/HaloInfinite'' features "Empyrean" ("The Pit" from ''3'') and ''3''), "Salvation" ("Damnation" from ''Combat Evolved'').Evolved''), and "Solitude" ("Plaza" from ''5'').
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** ''VideoGame/DoomII'': Its two secret levels are set in Castle Wolfenstein. The first one is [=E1M1=], complete with the same secret exit as in that game, which here takes you to [=E1M9=], the Boss Level - with a Cyberdemon replacing Hans Grosse. That level auto-ended when you ran across a certain spot in the last room in the original; that room is now where you must kill four VideoGame/{{Commander Keen}}s to finish the game.
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** ''VideoGame/DoomII'': Its two secret levels are set in Castle Wolfenstein. The first one is [=E1M1=], complete with the same secret exit as in that game, which here takes you to [=E1M9=], the Boss Level - with a Cyberdemon replacing Hans Grosse. That level auto-ended when you ran across a certain spot in the last room in the original; that room is now where you must kill four VideoGame/{{Commander Keen}}s to finish the game.level.
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* ''VideoGame/PacMania'' has Pac-Man's Park, which has the same maze layout as the maze from the original ''VideoGame/PacMan'', and its music makes use of the melody from the original game's intermission sequences.
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* Many games in the ''VideoGame/PacMan'' series feature the maze from the original MazeGame in some fashion. This sometimes includes games in other genres.
** ''VideoGame/PacMania'' has Pac-Man's Park,which which, while looking very different, has the same maze layout as the maze from the original ''VideoGame/PacMan'', maze, and its music makes use of the melody from the original game's intermission sequences.sequences.
** The first maze in ''VideoGame/PacManVs'' is called Original Pac-Man, and as advertised, is the same maze as the original game with no layout changes.
** In the original UsefulNotes/NintendoDS version of ''VideoGame/PacNRoll'', [[spoiler: the final secret stage of the game is a maze with a layout and aesthetics that match the original game, but within ''Pac n' Roll'''s game engine]].
** The final race course in ''VideoGame/PacManWorldRally'' is Retro Maze, which takes place inside a tabletop arcade machine with a variation of the original maze inside. While the layout is similar, walls have been added in places they weren't before to make the track more linear, and giant pixelated ghosts patrol some of the branching paths, acting as obstacles.
** ''VideoGame/PacMania'' has Pac-Man's Park,
** The first maze in ''VideoGame/PacManVs'' is called Original Pac-Man, and as advertised, is the same maze as the original game with no layout changes.
** In the original UsefulNotes/NintendoDS version of ''VideoGame/PacNRoll'', [[spoiler: the final secret stage of the game is a maze with a layout and aesthetics that match the original game, but within ''Pac n' Roll'''s game engine]].
** The final race course in ''VideoGame/PacManWorldRally'' is Retro Maze, which takes place inside a tabletop arcade machine with a variation of the original maze inside. While the layout is similar, walls have been added in places they weren't before to make the track more linear, and giant pixelated ghosts patrol some of the branching paths, acting as obstacles.
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You had one job, MFE
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** ''VideoGame/MarioKartTour'': Befitting its name, the game brings back a very large number of racetracks from all previous games (except ''Mario Kart 8'', likely due to the lack of the anti-gravity assets). Its biggest source of nostalgia is ''VideoGame/MarioKarty7'', as it not only brought back nearly all new tracks from it (the only exceptions are the ''VideoGame/WiiSportsResort''-based ones, Music Park and DK Jungle), but also all retro tracks that were present there.
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** ''VideoGame/MarioKartTour'': Befitting its name, the game brings back a very large number of racetracks from all previous games (except ''Mario Kart 8'', likely due to the lack of the anti-gravity assets). Its biggest source of nostalgia is ''VideoGame/MarioKarty7'', ''VideoGame/MarioKart7'', as it not only brought back nearly all new tracks from it (the only exceptions are the ''VideoGame/WiiSportsResort''-based ones, Music Park and DK Jungle), but also all retro tracks that were present there.
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*** One of the e-Reader levels in ''Super Mario Advance 4'' version of the game is a remake of World 1-1 from ''VideoGame/SuperMarioBros.'' The Japanese version (as well as the Wii U Virtual Console releases, worldwide) also released remakes of the rest of World 1 as well as 2-2.
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*** One of the e-Reader levels in ''Super Mario Advance 4'' version of the game is a remake of World 1-1 from ''VideoGame/SuperMarioBros.'' ''VideoGame/SuperMarioBros1'' The Japanese version (as well as the Wii U Virtual Console releases, worldwide) also released remakes of the rest of World 1 as well as 2-2.
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** ''VideoGame/SuperMarioSunshine'': The FLUDD-less levels require Mario to get through with only platforming. These stages use a remix of the original Super Mario Bros theme and some have nostalgic backgrounds to further add to this.
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** ''VideoGame/SuperMarioSunshine'': The FLUDD-less levels require Mario to get through with only platforming. These stages use a remix of the original Super ''Super Mario Bros Bros.'' theme and some have nostalgic backgrounds to further add to this.
** ''VideoGame/SuperMarioMaker'': Some of the sample levels embedded in the game are remade versions of levels that first appeared in ''VideoGame/SuperMarioBros1'', ''VideoGame/SuperMarioBros3'' and ''VideoGame/SuperMarioWorld'', with some changes to suit the newer game's engine. Also, two of the official Event courses are based on the starting levels of ''Super Mario Bros.'' and ''VideoGame/SuperMarioBros2'' respectively.
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** ''VideoGame/SuperMarioMaker'': Some of the sample levels embedded in the game are remade versions of levels that first appeared in ''VideoGame/SuperMarioBros1'', ''VideoGame/SuperMarioBros3'' and ''VideoGame/SuperMarioWorld'', with some changes to suit the newer game's engine. Also, two of the official Event courses are based on the starting levels of ''Super Mario Bros.'' and ''VideoGame/SuperMarioBros2'' respectively.
* ''VideoGame/MarioSuperSluggers'': Luigi's Mansion is unlockable and playable at night. The spooky mansion and music greatly remind of, well, ''VideoGame/LuigisMansion''.
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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': Lon Lon Ranch from ''Ocarina of Time'' appears as well as several locations from ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'', all in ruin.
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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': Lon Lon Ranch from ''Ocarina of Time'' appears as well as several locations from ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' and ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'', all in ruin.
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*** Toad's Turnpike, Royal Raceway, Yoshi Valley and Rainbow Road appear in ''VideoGame/MarioKart8''
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*** Toad's Turnpike, Royal Raceway, Yoshi Valley and Rainbow Road appear in ''VideoGame/MarioKart8''''VideoGame/MarioKart8'' (the Booster Course Pass for ''Deluxe'' later added Choco Mountain and Kalimari Desert)
** ''VideoGame/MarioKartTour'': Befitting its name, the game brings back a very large number of racetracks from all previous games (except ''Mario Kart 8'', likely due to the lack of the anti-gravity assets). Its biggest source of nostalgia is ''VideoGame/MarioKarty7'', as it not only brought back nearly all new tracks from it (the only exceptions are the ''VideoGame/WiiSportsResort''-based ones, Music Park and DK Jungle), but also all retro tracks that were present there.
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* Luigi's Mansion in ''VideoGame/MarioSuperSluggers'' is unlockable and playable at night. The spooky mansion and music greatly remind of, well, ''VideoGame/LuigisMansion''.
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Indentation, again
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** ''VideoGame/PerfectDark Zero'' has DLC of a few ''[=GoldenEye=]'' and ''Perfect Dark'' maps, including Facility.
** For its part, ''Perfect Dark'' had a couple of ''[=GoldenEye=]'''s multiplayer maps, including - you guessed it - Facility. Although in ''Perfect Dark'', the name of the map is changed to Felicity... clever.
** For its part, ''Perfect Dark'' had a couple of ''[=GoldenEye=]'''s multiplayer maps, including - you guessed it - Facility. Although in ''Perfect Dark'', the name of the map is changed to Felicity... clever.
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* ''VideoGame/PerfectDark'':
**''VideoGame/PerfectDark Zero'' The original game has a couple of ''[=GoldenEye=]'''s multiplayer maps, including the classic Facility. Although in ''Perfect Dark'', the name of the map is changed to Felicity, which is a clever nod to ''Perfect Dark'' being starred by a woman.
** ''Zero'' has DLC of a few ''[=GoldenEye=]'' and ''Perfect Dark'' maps, includingFacility.
** For its part, ''Perfect Dark'' had a couple of ''[=GoldenEye=]'''s multiplayer maps, including - you guessed it - Facility. Although in ''Perfect Dark'', the name of the map is changed to Felicity... clever.Facility.
**
** ''Zero'' has DLC of a few ''[=GoldenEye=]'' and ''Perfect Dark'' maps, including
** For its part, ''Perfect Dark'' had a couple of ''[=GoldenEye=]'''s multiplayer maps, including - you guessed it - Facility. Although in ''Perfect Dark'', the name of the map is changed to Felicity... clever.
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* ''VideoGame/PacMania'' has Pac-Man's Park, which has the same maze layout as the maze from the original ''VideoGame/PacMan'', and its music makes use of the melody from the original game's intermission sequences.
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*** From ''VideoGame/MortalKombat1'': The Courtyard, Goro's Lair, The Pit/The Pit Bottom, Shang Tsung's Throne Room.
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*** From ''VideoGame/MortalKombat1'': ''VideoGame/MortalKombat1992'': The Courtyard, Goro's Lair, The Pit/The Pit Bottom, Shang Tsung's Throne Room.
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** Ever since ''[[DreamMatchGame Trilogy]]'' and [[VideoGame/MortalKombat4 the fourth game]], the series tends to bring back older stages from [[VideoGame/MortalKombat1 the]] [[VideoGame/MortalKombatII original]] [[VideoGame/MortalKombat3 trilogy]], complete with remixed music. Sometimes these stages include [[CallBack Call-Backs]] to previous events, but they're usually there for nothing other than RuleOfCool. The usual offenders are [[VideoGame/MortalKombatII The Living Forest]] and [[VideoGame/MortalKombat1 Goro's Lair]].
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** Ever since ''[[DreamMatchGame Trilogy]]'' and [[VideoGame/MortalKombat4 the fourth game]], the series tends to bring back older stages from [[VideoGame/MortalKombat1 [[VideoGame/MortalKombat1992 the]] [[VideoGame/MortalKombatII original]] [[VideoGame/MortalKombat3 trilogy]], complete with remixed music. Sometimes these stages include [[CallBack Call-Backs]] to previous events, but they're usually there for nothing other than RuleOfCool. The usual offenders are [[VideoGame/MortalKombatII The Living Forest]] and [[VideoGame/MortalKombat1 [[VideoGame/MortalKombat1992 Goro's Lair]].
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adding examples
** The Emblem paralogues in ''VideoGame/FireEmblemEngage'' are all based on levels from each Emblem's respective game, generally ones with significant ties to the Emblem's story.
* ''VideoGame/XenobladeChronicles3FutureRedeemed'' features many locations from the original ''VideoGame/XenobladeChronicles'', including Colony 9 (complete with original music), Gaur Plain and [[spoiler:Prison Island]], integrated into its world.
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** You also visit Gekkoukan High from ''VideoGame/Persona3'' on a school trip, and every area uses music from the game.
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** You also visit Gekkoukan High from ''VideoGame/Persona3'' on a school trip, and every area uses music from the game. ''Persona 3 Portable'' returns the favor with the newly added female protagonist getting a brief trip to Yasogami High and the Amagi Inn from ''4''.
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* ''VideoGame/{{Absinthia}}'': In Freya's flashback sequence, she and Ruthea explore the Lair of Typhus the Younger, the first dungeon of ''VideoGame/KnightBewitched''. The boss battle with the Shadowbeast in that dungeon also uses the boss theme of ''Knight Bewitched''.
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* ''VideoGame/SonicTheHedgehog'':
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* ''VideoGame/SonicTheHedgehog'':''Franchise/SonicTheHedgehog'':
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* The first ''VideoGame/ShadowHearts'' has you return to the burned-down ruins of Nemeton Monastery, the site of the prequel game ''VideoGame/{{Koudelka}}''.
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* The first ''VideoGame/ShadowHearts'' Both ''VideoGame/ShadowHearts1'' and ''[[VideoGame/ShadowHeartsCovenant Covenant]]'' has you return to the burned-down ruins of Nemeton Monastery, the site of the prequel previous game ''VideoGame/{{Koudelka}}''.