History Main / NostalgiaLevel

28th Apr '18 3:39:07 PM MyFinalEdits
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** In ''VideoGame/KirbyStarAllies'', the final portion of Extra Planet δ is [[spoiler:a recreation of Green Greens from ''VideoGame/KirbysDreamLand'', complete with a visual filter that makes everything DeliberatelyMonochrome. At the very end, a statue rises up out of the ground that causes the Joy-Cons to rumble to the tune of the signature ''Green Greens'' song.]]

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** In ''VideoGame/KirbyStarAllies'', the ''VideoGame/KirbyStarAllies'':
*** The
final portion of Extra Planet δ is [[spoiler:a recreation of Green Greens from ''VideoGame/KirbysDreamLand'', complete with a visual filter that makes everything DeliberatelyMonochrome. At the very end, a statue rises up out of the ground that causes the Joy-Cons to rumble to the tune of the signature ''Green Greens'' song.]]



* In ''VideoGame/RhythmHeaven Fever'' you can unlock remastered versions of four minigames from the first installment on the GBA. Since that game was never released overseas, this was the first time people in the West were able to play them. [[RegionalBonus The NSTC and PAL versions]] also include a remastered version of "Mr. Upbeat", an endless minigame from the GBA installment.
* ''VideoGame/RhythmHeaven'' and ''Rhythm Heaven Fever'' both feature Karate Man, the first minigame from the original Gameboy Advance game, as their final regular minigame, albeit with a different song and new audio cues.

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* ''VideoGame/RhythmHeaven'':
**
In ''VideoGame/RhythmHeaven Fever'' ''Fever'' you can unlock remastered versions of four minigames from the first installment on the GBA. Since that game was never released overseas, this was the first time people in the West were able to play them. [[RegionalBonus The NSTC and PAL versions]] also include a remastered version of "Mr. Upbeat", an endless minigame from the GBA installment.
* ** ''VideoGame/RhythmHeaven'' and ''Rhythm Heaven Fever'' both feature Karate Man, the first minigame from the original Gameboy Advance game, as their final regular minigame, albeit with a different song and new audio cues.
28th Apr '18 1:26:08 PM BeeKirbysNewComputer
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** In ''VideoGame/KirbyPlanetRobobot'' the final stage contains one scene from ''Kirby's Adventure'' and the very last screen of that level plays the music from the aformentioned game's title screen.

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** In ''VideoGame/KirbyPlanetRobobot'' the final stage contains one shows a scene from ''Kirby's Adventure'' on a monitor. Floating to the moon in the top-right of the monitor and pressing up will take you to Fine Fields from ''VideoGame/KirbyTripleDeluxe''.
** In ''VideoGame/KirbyStarAllies'', the final portion of Extra Planet δ is [[spoiler:a recreation of Green Greens from ''VideoGame/KirbysDreamLand'', complete with a visual filter that makes everything DeliberatelyMonochrome. At
the very last screen end, a statue rises up out of the ground that level plays causes the music Joy-Cons to rumble to the tune of the signature ''Green Greens'' song.]]
*** Additionally, playing "Guest Star ???? Star Allies Go!" as Rick, Marx, or Gooey will replace certain areas with recreations of levels
from ''VideoGame/KirbysDreamLand2'', ''VideoGame/KirbySuperStar'', and ''VideoGame/KirbysDreamLand3'', respectively. [[spoiler:[[BonusBoss Morpho Knight's]] boss theme will also be replaced with a remix of the aformentioned game's title screen.final boss theme from those games, depending on who you play as.]]
28th Apr '18 1:14:21 PM BeeKirbysNewComputer
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* In ''VideoGame/RhythmHeaven Fever'' you can unlock remastered versions of four minigames from the first installment on the GBA. Since that game was never released overseas, this was the first time people in the West were able to play them. [[RegionalBonus The NSTC and PAL versions]] also include a remastered version of "Mr. Upbeat", an endless minigame from the GBA installment.
* ''VideoGame/RhythmHeaven'' and ''Rhythm Heaven Fever'' both feature Karate Man, the first minigame from the original Gameboy Advance game, as their final regular minigame, albeit with a different song and new audio cues.
** ''VideoGame/RhythmHeaven Megamix'' contains a whopping ''70'' Nostalgia Levels from the first three games, along with two new versions of Karate Man, one significantly easier and one significantly harder.
* In ''VideoGame/{{beatmania}}'', the video for the song ''STARLIGHT DANCEHALL'' on ''copula'' (the 23rd edition), is comprised of all the themes of previous IIDX games.
* ''VideoGame/DanceDanceRevolution'' has [=PARANOiA=] Revolution from ''X3 vs. [=2ndMIX=]'' on Expert (both Single and Double), which borrows note patterns from various boss songs.



[[folder:Rhythm Game]]
* The background of ''VideoGame/BitTrip FLUX''[='=]s final level, Catharsis, is based heavily on the background of ''BEAT''[='=]s first level, Transition. [[BookEnds There's a reason for this.]]
* ''[=Runner2's=]'' final world, The [=BIT.TRIP=], is based visually on the original [=BIT.TRIP=] RUNNER, with CallBacks to every game in the series except FATE and FLUX (because [=Runner2=] [[{{Interquel}} takes place before them]]) in the background.
* In ''VideoGame/{{beatmania}}'', the video for the song ''STARLIGHT DANCEHALL'' on ''copula'' (the 23rd edition), is comprised of all the themes of previous IIDX games.
* ''VideoGame/RhythmHeaven'' and ''Rhythm Heaven Fever'' both feature Karate Man, the first minigame from the original Gameboy Advance game, as their final regular minigame, albeit with a different song and new audio cues. ''VideoGame/RhythmHeaven Megamix'' contains a whopping ''70'' Nostalgia Levels from the first three games.
* ''VideoGame/DanceDanceRevolution'' has [=PARANOiA=] Revolution from ''X3 vs. [=2ndMIX=]'' on Expert (both Single and Double), which borrows note patterns from various boss songs.
[[/folder]]
22nd Apr '18 9:23:28 AM MightyKombat
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** '''98 Ultimate Match'' included all the previous stages from the original game as well as two stages from '''96'' (the '96 Boss Team's background and Goenitz' destroy arena) and four from '''97'' including every individual arena for the Orochi team and Orochi himself.

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** '''98 ''98 Ultimate Match'' included all the previous stages from the original game as well as two stages from '''96'' ''96'' (the '96 Boss Team's background and Goenitz' destroy destroyed arena) and four from '''97'' ''97'' including every individual arena for the Orochi team and Orochi himself.



** ''XIII'' had Adelheid's stage from ''2003'' as a selectable background and also added three new arenas corresponding to its three DLC characters. NESTS Kyo had a remake of the Japan Team's '''96'' stage, Iori With Flames got a remake of the '''95'' Rival Team's background and Mr. Karate got a version of his final boss arena from the original ''VideoGame/ArtOfFighting''. Wow.

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** ''XIII'' had Adelheid's stage from ''2003'' as a selectable background and also added three new arenas corresponding to its three DLC characters. NESTS Kyo had a remake of the Japan Team's '''96'' ''96'' stage, Iori With Flames got a remake of the '''95'' ''95'' Rival Team's background and Mr. Karate got a version of his final boss arena from the original ''VideoGame/ArtOfFighting''. Wow.
22nd Apr '18 9:21:00 AM MightyKombat
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* ''VideoGame/TheKingOfFighters'' can often times feature backgrounds that are eitehr references to or straight up lifted from previous games.
** '''94'' had the Italy team's stage resembling Andy's stage from ''VideoGame/FatalFury 2'' while the Mexico (AKA the [[VideoGame/ArtOfFighting Kyokugen Team]])'s stage was the Pao Pao Cafe, more often seen in the ''Fatal Fury'' series.
** '''98 Ultimate Match'' included all the previous stages from the original game as well as two stages from '''96'' (the '96 Boss Team's background and Goenitz' destroy arena) and four from '''97'' including every individual arena for the Orochi team and Orochi himself.
** The console ports of ''2000'' included stages not just from previous KOF games but from other SNK games as well.
** ''2002 Unlimited Match'' had all new arenas for the most part but the bosses each had variants of their familiar arenas. Krizalid's and Original Zero's were semi-remasters of their stages from '''99'' and ''2001'' while Clone Zero's ''2000'' stage was now at a different angle then it originally was and Igniz' background, while somewhat keeping the idea of his old ''2001'' stage now looks much diferent, akin to an observation room instead of a church hall. Rugal's is an interesting take as his background in the original [=PS2=] port was actually a port from the [=PS2=] and Xbox versions of the original 2002 which had 3D stages. The XBLA version remade Rugal's background from the ground up afterward.
** ''XIII'' had Adelheid's stage from ''2003'' as a selectable background and also added three new arenas corresponding to its three DLC characters. NESTS Kyo had a remake of the Japan Team's '''96'' stage, Iori With Flames got a remake of the '''95'' Rival Team's background and Mr. Karate got a version of his final boss arena from the original ''VideoGame/ArtOfFighting''. Wow.
7th Apr '18 1:25:22 PM DoctorRayman
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** The first bonus chapter in ''VideoGame/CaptainToadTreasureTracker'' is composed of four levels from ''3D World'', reworked for Toad's controls. Furthering the reference, having ''3D World'' save data [[OldSaveBonus unlocks them automatically.]]

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** The first bonus chapter in ''VideoGame/CaptainToadTreasureTracker'' is composed of four levels from ''3D World'', reworked for Toad's controls. Furthering the reference, having ''3D World'' save data [[OldSaveBonus unlocks them automatically.]]]] Also, the level ''Retro Ramp-Up'' is an homage to the original ''VideoGame/DonkeyKong'' arcade game.
*** The Nintendo 3DS and Switch ports include new levels inspired by the ones from ''VideoGame/SuperMarioOdyssey'', such as New Donk City.



* The final (non-bonus) world of ''VideoGame/DonkeyKongCountryTropicalFreeze'' is DK Island, where the entirety of the previous game, ''VideoGame/DonkeyKongCountryReturns'' took place. Each of the levels represents a world from ''Returns'', albeit given an [[SlippySlideyIceWorld icy makeover]] due to the island being taken over by the Snowmads.
6th Apr '18 11:03:44 PM TheCuza
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* ''VideoGame/DarkSoulsIII'' includes several areas designed to resemble locations from past games, if not the actual locations themselves.
** The main game includes the Anor Londo cathedral, now under the ownership of Aldrich and his Deacons of the Deep. Aldrich himself is fought in Ornstein and Smough's old boss arena. The Darkmoon Tomb (a.k.a. Gwyndolin's old boss arena) is still beneath the cathedral and accessed from the same rotating bridge/elevator as before.
** A side area in the Painted World of Ariandel is identical to Priscilla's boss arena from ''Dark Souls I'''s Painted World of Ariamis, and is now home to an NPC invader.
** Earthen Peak from ''Dark Souls II'' makes a reappearance in the Dreg Heap, although you don't get to go inside it this time since it's been tipped over and totally destroyed. Also, the boss's arena in the Dreg Heap greatly resembles the original Firelink Shrine from ''Dark Souls I''.






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* The final (non-bonus) world of ''VideoGame/DonkeyKongCountryTropicalFreeze'' is DK Island, where the entirety of the previous game, ''VideoGame/DonkeyKongCountryReturns'' took place. Each of the levels represents a world from ''Returns'', albeit given an [[SlippySlideyIceWorld icy makeover]] due to the island being taken over by the Snowmads.
16th Mar '18 3:15:33 PM Zuxtron
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Added DiffLines:

[[folder:Rhythm Game]]
* ''VideoGame/GuitarHero'' has a whole '''game''' made entirely of Nostalgia Levels: ''Guitar Hero: Smash Hits'' is basically a MissionPackSequel of ''Guitar Hero: World Tour'' except the songs are taken from previous ''Guitar Hero'' games, with added note charts for drums and vocals.
* ''VideoGame/CytusII'' has the song "Hard Landing" by Yamajet, which returns from the first ''{{VideoGame/Cytus}}''.
[[/folder]]
13th Mar '18 8:40:49 PM rjd1922
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** ''VideoGame/YoshisIsland DS'' is chock-full of these, from one-upping ''The Very Loooooooong Cave'' with [[ThatOneLevel The Cave That Never Ends]] to having twin Berts instead of one as the first boss, and even an imitation of Bowser's giant transformation through magic. And the game begins with direct remakes of the tutorial level and first level of the original game.
** ''VideoGame/NewSuperMarioBrosWii'' takes the first part of 1-1 for ''its'' 1-1 and aspects of the Airship from ''VideoGame/SuperMarioBros3'' for [[spoiler: Bowser Jr's]] Airship. Also, one of the levels in ''Coin Battle'' mode IS the original 1-1... With absolutely wonky physics. Prepare for the blocks to spin around on you, and to fall through several platforms on the grounds of them being fake.

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** ''VideoGame/YoshisIsland DS'' ''VideoGame/YoshisIslandDS'' is chock-full of these, from one-upping ''The Very Loooooooong Cave'' from ''VideoGame/SuperMarioWorld2YoshisIsland'' with [[ThatOneLevel ''[[ThatOneLevel The Cave That Never Ends]] Ends]]'' to having twin Berts instead of one as the first boss, and even an imitation of Bowser's giant transformation through magic. And the game begins with direct remakes of the tutorial level and first level of the original game.
** ''VideoGame/NewSuperMarioBrosWii'' takes the first part of 1-1 for ''its'' 1-1 and aspects of the Airship from ''VideoGame/SuperMarioBros3'' for [[spoiler: Bowser [[spoiler:Bowser Jr's]] Airship. Also, one of the levels in ''Coin Battle'' mode IS the original 1-1... With absolutely wonky physics. Prepare for the blocks to spin around on you, and to fall through several platforms on the grounds of them being fake.



** ''VideoGame/SuperMarioOdyssey'' has 2D segments where Mario turns into his NES ''[[VideoGame/SuperMarioBros1 Super Mario Bros]] sprite. Enemies are also in their original 2D forms. There are also two levels that reference Mario's past.

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** ''VideoGame/SuperMarioOdyssey'' has 2D segments where Mario turns into his NES ''[[VideoGame/SuperMarioBros1 Super Mario Bros]] Bros.]]'' sprite. Enemies are also in their original 2D forms. There are also two levels that reference Mario's past.
3rd Mar '18 10:11:29 PM MyFinalEdits
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** After becoming the Johto Champion in ''[[VideoGame/PokemonGoldAndSilver Gold, Silver, and Crystal]]'', you are given a boat ticket to Kanto, the ''entire setting'' of [[VideoGame/PokemonRedAndBlue the first generation]]. You can then collect the original games' badges there, battling the Gym Leaders[[note]]six of which are the same; one had been promoted to the Elite Four and left his daughter take his previous title, and the other is the player's [[TheRival rival]] from the preceding games[[/note]] and traveling a Kanto whose geography has changed quite a bit in the past three years. After getting all the Kanto badges and beating the Elite Four again, you can then go on to fight against the protagonist of the first game as a BonusBoss.
*** ''[[VideoGameRemake HeartGold and SoulSilver]]'' take this even further, not only containing all of the Johto and Kanto areas from ''Gold and Silver'' but also restoring locations that were pared down or completely removed in the Game Boy originals (Viridian Forest, Seafoam Islands, and Cerulean Cave to be precise; complete with Articuno and Mewtwo still in the latter two). Furthermore, you can now battle the BigBad of ''Red and Blue''. The remakes also [[LampshadeHanging hang one]] on this when you talk to your Pokémon while in [[FirstTown Pallet Town]].

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** After becoming the Johto Champion in ''[[VideoGame/PokemonGoldAndSilver Gold, Silver, and Crystal]]'', you are given a boat ticket to Kanto, the ''entire setting'' of [[VideoGame/PokemonRedAndBlue the first generation]]. You can then collect the original games' badges there, battling the Gym Leaders[[note]]six of which are the same; one had been promoted to the Elite Four and left his daughter take his previous title, and the other is the player's [[TheRival rival]] from the preceding games[[/note]] and traveling a Kanto whose geography has changed quite a bit in the past three years. After getting all the Kanto badges and beating the Elite Four again, you can then go on to fight against the protagonist of the first game as a BonusBoss.
***
BonusBoss. ''[[VideoGameRemake HeartGold and SoulSilver]]'' take this even further, not only containing all of the Johto and Kanto areas from ''Gold and Silver'' but also restoring locations that were pared down or completely removed in the Game Boy originals (Viridian Forest, Seafoam Islands, and Cerulean Cave to be precise; complete with Articuno and Mewtwo still in the latter two). Furthermore, you can now battle the BigBad of ''Red and Blue''. The remakes also [[LampshadeHanging hang one]] on this when you talk to your Pokémon while in [[FirstTown Pallet Town]].



** ''VideoGame/PokemonSunAndMoon'' has, in the middle of Malie Garden, an old man and a bunch of children reenacting the Nugget Bridge from ''VideoGame/PokemonRedAndBlue'', down to their dialogue and their teams (especially blatant because while Nidoran and Ekans are ''everywhere'' in Kanto, they stick out like a sore thumb in Alola; plus they even have mainland Rattata rather than the Alolan subspecies). The old man eventually admits to being a former Team Rocket member, who felt nostalgic about the old days and decided to play around with the kids.

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** ''VideoGame/PokemonSunAndMoon'' ''VideoGame/PokemonSunAndMoon'':
*** The gane
has, in the middle of Malie Garden, an old man and a bunch of children reenacting the Nugget Bridge from ''VideoGame/PokemonRedAndBlue'', down to their dialogue and their teams (especially blatant because while Nidoran and Ekans are ''everywhere'' in Kanto, they stick out like a sore thumb in Alola; plus they even have mainland Rattata rather than the Alolan subspecies). The old man eventually admits to being a former Team Rocket member, who felt nostalgic about the old days and decided to play around with the kids.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.NostalgiaLevel