History Main / NostalgiaLevel

5th Dec '16 4:31:59 PM Gosicrystal
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* Luigi's Mansion in ''VideoGame/MarioSuperSluggers'' is unlockable and playable at night. The spooky mansion and music greatly remind of, well, ''VideoGame/LuigisMansion''.
29th Nov '16 3:54:35 PM WillKeaton
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* In [[VideoGame/WarCraft Warcraft III]], the seventh Undead mission ("Blackrock & Roll, Too") pits you against a set of Orc bases which function much more like the old Horde from Warcraft II: goblin sappers, ogre magi casting bloodlust, and even fire-breathing dragons.

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* In [[VideoGame/WarCraft ''[[VideoGame/WarCraft Warcraft III]], III]],'' the seventh Undead mission ("Blackrock & Roll, Too") pits you against a set of Orc bases which function much more like the old Horde from Warcraft II: goblin sappers, ogre magi casting bloodlust, and even fire-breathing dragons.
29th Nov '16 3:53:52 PM WillKeaton
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** ''VideoGame/UnrealTournamentIII'' has levels carried over from ''2004'' such as Torlan Delta, retooled from Onslaught to a Warfare map), and even some from the original, resurrected in ''UTIII'' after being passed over for 2003/04: Coret, Hydrosis,[[note]]based on Hydro 16[[/note]] [=KBarge=][[note]]based on Koos Galleon[[/note]], Morbias and Turbine. There's also a Hyperblast-Phobos hybrid called Deimos.

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** ''VideoGame/UnrealTournamentIII'' has levels carried over from ''2004'' such as Torlan Delta, retooled from Onslaught to a Warfare map), and even some from the original, resurrected in ''UTIII'' after being passed over for 2003/04: Coret, Hydrosis,[[note]]based on Hydro 16[[/note]] [=KBarge=][[note]]based [=KBarge=],[[note]]based on Koos Galleon[[/note]], Galleon[[/note]] Morbias and Turbine. There's also a Hyperblast-Phobos hybrid called Deimos.
29th Nov '16 3:53:32 PM WillKeaton
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** ''VideoGame/UnrealTournament2004'' has Deck-17[[note]]which not only is it a remake of the overly popular [=Deck16=] from ''UT'', but at one place there's an entrance, closed off, through which the original level Deck-16 from five years ago can be seen, in darkness. A sign next to it says something like "DECK 16 CLOSED FOR REFURBISHMENT"[[note]], Face Classic and [=Face3=][[note]]both retools of Facing Worlds, the former is a very faithful recreation complete with the Damage Amplifier doing the UT sound[[/note]], Flux and Osiris[[note]]from the console versions of UT[[/note]], December and January[[note]]both continuations of November[[/note]], Curse, [=HyperBlast=][[note]]the final match of the ladder even takes place here[[/note]], Magma[[note]]based on [=LavaGiant=], also [=LavaGiant2=] from ''2003''[[/note]], Gael[[note]]based on Morbias + BottomlessPit[[/note]], Morpheus and Plunge[[note]]both based on Morpheus[[/note]], Phobos and Orbital. There's also Insidious, based on ''VideoGame/{{Unreal|I}}''[='=]s [=DeathFan=].
** ''VideoGame/UnrealChampionship2TheLiandriConflict'' has Gauntlet, Tempest, Legacy[[note]]based on Pyramid from ''Tournament''[[/note]], and [=AcidRain=] and Fury[[note]]based on console maps [=BlockParty=] and [=Sector9=][[/note]] from ''Tournament''.
** ''VideoGame/UnrealTournamentIII'' has levels carried over from ''2004'' such as Torlan Delta, retooled from Onslaught to a Warfare map), and even some from the original, resurrected in ''UTIII'' after being passed over for 2003/04: Coret, Hydrosis[[note]]based on Hydro 16[[/note]], [=KBarge=][[note]]based on Koos Galleon[[/note]], Morbias and Turbine. There's also a Hyperblast-Phobos hybrid called Deimos.

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** ''VideoGame/UnrealTournament2004'' has Deck-17[[note]]which not only is it a remake of the overly popular [=Deck16=] from ''UT'', but at one place there's an entrance, closed off, through which the original level Deck-16 from five years ago can be seen, in darkness. A sign next to it says something like "DECK 16 CLOSED FOR REFURBISHMENT"[[note]], Face Classic and [=Face3=][[note]]both [=Face3=],[[note]]both retools of Facing Worlds, the former is a very faithful recreation complete with the Damage Amplifier doing the UT sound[[/note]], sound[[/note]] Flux and Osiris[[note]]from Osiris,[[note]]from the console versions of UT[[/note]], UT[[/note]] December and January[[note]]both continuations of November[[/note]], Curse, [=HyperBlast=][[note]]the final match of the ladder even takes place here[[/note]], Magma[[note]]based here[[/note]] Magma,[[note]]based on [=LavaGiant=], also [=LavaGiant2=] from ''2003''[[/note]], Gael[[note]]based ''2003''[[/note]] Gael,[[note]]based on Morbias + BottomlessPit[[/note]], BottomlessPit[[/note]] Morpheus and Plunge[[note]]both Plunge,[[note]]both based on Morpheus[[/note]], Morpheus[[/note]] Phobos and Orbital. There's also Insidious, based on ''VideoGame/{{Unreal|I}}''[='=]s [=DeathFan=].
** ''VideoGame/UnrealChampionship2TheLiandriConflict'' has Gauntlet, Tempest, Legacy[[note]]based Legacy,[[note]]based on Pyramid from ''Tournament''[[/note]], ''Tournament''[[/note]] and [=AcidRain=] and Fury[[note]]based on console maps [=BlockParty=] and [=Sector9=][[/note]] from ''Tournament''.
** ''VideoGame/UnrealTournamentIII'' has levels carried over from ''2004'' such as Torlan Delta, retooled from Onslaught to a Warfare map), and even some from the original, resurrected in ''UTIII'' after being passed over for 2003/04: Coret, Hydrosis[[note]]based Hydrosis,[[note]]based on Hydro 16[[/note]], 16[[/note]] [=KBarge=][[note]]based on Koos Galleon[[/note]], Morbias and Turbine. There's also a Hyperblast-Phobos hybrid called Deimos.
29th Nov '16 3:52:07 PM WillKeaton
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* ''VideoGame/StreetFighterV'' has the [[https://i.ytimg.com/vi/Dehp9tKrzwI/maxresdefault.jpg Air Force Base]], which is an almost exact copy of [[http://dsarena.free.fr/mugenlight/stages/ssf2-07-guile.jpg Guile's stage]] from ''VideoGame/StreetFighterII'', right down to [[https://www.youtube.com/watch?v=cCuOBe8lw7g a remix of Guile's theme]] playing in the background[[note]]Usually, stages get an original song to play in their stages.[[/note]].

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* ''VideoGame/StreetFighterV'' has the [[https://i.ytimg.com/vi/Dehp9tKrzwI/maxresdefault.jpg Air Force Base]], Base,]] which is an almost exact copy of [[http://dsarena.free.fr/mugenlight/stages/ssf2-07-guile.jpg Guile's stage]] from ''VideoGame/StreetFighterII'', right down to [[https://www.youtube.com/watch?v=cCuOBe8lw7g a remix of Guile's theme]] playing in the background[[note]]Usually, background.[[note]]Usually, stages get an original song to play in their stages.[[/note]].[[/note]]
24th Nov '16 3:03:59 PM Kadorhal
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** ''VideoGame/MetalGearSolid4GunsOfThePatriots'' also goes so far as to recreate most of the entire setting of the first ''Metal Gear Solid'' with a major next-gen overhaul for Act 4. Complete with audio and visual flashbacks and numerous winks to the first game's fandom ("A surveillance camera!?", weapons and items placed in almost exactly the same places they were originally, etc).

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** ''VideoGame/MetalGearSolid4GunsOfThePatriots'' also goes so far as to recreate most of the entire setting of the first ''Metal Gear Solid'' with a major next-gen overhaul for Act 4.4 (after letting you play an emulated version of the original game's Heliport area, at that). Complete with audio and visual flashbacks and numerous winks to the first game's fandom ("A surveillance camera!?", weapons and items placed in almost exactly the same places they were originally, etc).



** Unusual in that the purpose is not so much evoking fond nostalgia as ''stabbing you in the heart.'' Just entering the next-gen heliport and having "The Best is Yet To Come" start playing, the ending theme of Metal Gear Solid ''now sung in a melancholic remix'', brought nearly the entire fan base to nostalgic tears.

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** Unusual in that the purpose is not so much evoking fond nostalgia as ''stabbing you in the heart.'' Just entering the next-gen heliport and having "The Best is Yet To Come" start playing, the ending theme of Metal Gear Solid ''now sung in a melancholic remix'', brought nearly the entire fan base to nostalgic tears. Not to mention that everything on Shadow Moses is old, corroded or broken (such as the aforementioned camera - when you go to investigate it, you hear Snake's comment on it in flashback, and then the camera falls off its post and breaks).
19th Nov '16 10:25:05 PM Kadorhal
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* ''VideoGame/RainbowSix 3: Athena Sword'' reprises "Steel Wind" from the first game and "Sargasso Fade" from ''Rogue Spear''. In turn, ''R6 Vegas 2'' updates the Refinery, Airport (now Junkyard), Estate, and Import/Export maps from ''R6 3: Raven Shield''.

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* ''VideoGame/RainbowSix 3: Athena Sword'' reprises "Steel Wind" from the first game and "Sargasso Fade" from ''Rogue Spear''. In turn, ''R6 ''Rainbow Six: Vegas 2'' updates the Refinery, Airport (now Junkyard), Estate, and Import/Export maps from ''R6 3: Raven Shield''.''3''.



* The ''VideoGame/{{Battlefield}}'' series is prone to this. Wake Island in particular is essentially the "mascot" map from the series, with ''every'' game from the original ''1942'' up to ''VideoGame/{{Battlefield 3}}'' having a version of it either at release or added in a patch. ''Battlefield 3''[='=]s "Back to Karkand" DLC even had this as a selling point: in addition to Wake Island, the other three maps added with it were all ports of popular maps from ''Battlefield 2'' - and to further the nostalgia, all ten weapons added in the DLC were ''also'' previously available in ''[BF2=]'' and its expansions.



* The arcade mode of ''VideoGame/AceCombat5TheUnsungWar'' takes place over the same continent [[VideoGame/AceCombat04ShatteredSkies the previous game]] was set in. Most notably, the hardest version of stage 6 takes place over the island from the first mission in ''04''. In turn, ''[[VideoGame/AceCombatZeroTheBelkanWar Zero]]'' reuses a number of maps from ''5'' for missions taking place in Belka.

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* The arcade mode of ''VideoGame/AceCombat5TheUnsungWar'' takes place over the same continent [[VideoGame/AceCombat04ShatteredSkies the previous game]] was set in. Most notably, recognizably, the hardest version of stage 6 takes place over the island from the first mission in ''04''. In turn, ''[[VideoGame/AceCombatZeroTheBelkanWar Zero]]'' reuses a number of maps from ''5'' for missions taking place in Belka.



* ''VideoGame/MetalGearSolid2SonsOfLiberty'' features the Torture Room from the previous game within Arsenal Gear. There was a very good reason why, as most of the events in the game were orchestrated to remind Raiden (and the player) of the first game.

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* ''VideoGame/MetalGearSolid2SonsOfLiberty'' features the Torture Room from the previous game within Arsenal Gear. There was a very good reason why, as most of the events in the game were deliberately orchestrated to remind Raiden (and the player) of the first game.''VideoGame/MetalGearSolid''.



** ''VideoGame/MetalGearSolid4GunsOfThePatriots'' also goes so far as to recreate most of the entire setting of the first ''VideoGame/MetalGearSolid'' with a major next-gen overhaul for Act 4. Complete with audio and visual flashbacks and numerous winks to the first game's fandom ("A surveillance camera!?").

to:

** ''VideoGame/MetalGearSolid4GunsOfThePatriots'' also goes so far as to recreate most of the entire setting of the first ''VideoGame/MetalGearSolid'' ''Metal Gear Solid'' with a major next-gen overhaul for Act 4. Complete with audio and visual flashbacks and numerous winks to the first game's fandom ("A surveillance camera!?").camera!?", weapons and items placed in almost exactly the same places they were originally, etc).



** ''VideoGame/ResidentEvil0'' in turn features a Reverse Nostalgia Level (making it a Foreshadowing Level) by having Rebecca stop by the main hall of the Umbrella Underground Facility from ''Resident Evil 2'' at one point.
** ''VideoGame/ResidentEvil3Nemesis'' has Jill visit the police station from ''VideoGame/ResidentEvil2''.

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** ''VideoGame/ResidentEvil0'' in turn features a Reverse Nostalgia Level (making it a Foreshadowing Level) by having Rebecca stop by the main hall of the Umbrella Underground Facility from ''Resident Evil 2'' ''VideoGame/ResidentEvil2'' at one point.
** ''VideoGame/ResidentEvil3Nemesis'' likewise has Jill visit the police station from ''VideoGame/ResidentEvil2''.''Resident Evil 2''.
18th Nov '16 5:11:52 PM Kadorhal
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* ''VideoGame/CallOfDuty'', particularly the ''VideoGame/ModernWarfare'' series, has tons of multiplayer maps that are remakes of ones from past games, both straight-up ports (the [=CoD4=] maps "Crash", "Overgrown", "Strike", and "Vacant" were all ported to [=MW2=] with its Map Packs, while [=MW2=]'s own "Terminal" was ported to [=MW3=] in a free patch) and re-imagined versions ([=CoD4=]'s "Chinatown" and [=MW2=]'s "Wasteland" are, respectively, Chinese- and Chernobyl-themed remakes of the ''Call of Duty 1'' and ''2'' maps "Carentan" and "Brecourt", the latter also incorporating landmarks from [=CoD4=]'s "All Ghillied Up" campaign mission; ''[[VideoGame/CallOfDutyBlackOps2 Black Ops II]]'' likewise got a 2025 rendition of the [[VideoGame/CallOfDutyBlackOps original game's]] "Nuketown").

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* ''VideoGame/CallOfDuty'', particularly the ''VideoGame/ModernWarfare'' series, has tons of multiplayer maps that are remakes of ones from past games, both games. Some are straight-up ports (the ports, for instance the [=CoD4=] maps "Crash", "Overgrown", "Strike", and "Vacant" were all ported to [=MW2=] with its Map Packs, while [=MW2=]'s own "Terminal" was ported to [=MW3=] in a free patch) and patch, but others are re-imagined versions ([=CoD4=]'s of previous maps: [=CoD4=]'s "Chinatown" and [=MW2=]'s "Wasteland" are, respectively, Chinese- and Chernobyl-themed remakes of the ''Call of Duty 1'' and ''2'' maps "Carentan" and "Brecourt", the latter also incorporating landmarks from [=CoD4=]'s "All Ghillied Up" campaign mission; mission. ''[[VideoGame/CallOfDutyBlackOps2 Black Ops II]]'' likewise got a 2025 rendition of the [[VideoGame/CallOfDutyBlackOps original game's]] "Nuketown")."Nuketown", with DLC adding a reimagining of Firing Range, and its own "Hijacked" map was eventually reimagined for [[VideoGame/CallOfDutyBlackOps3 its sequel]] as well.



* The second mission of ''Max Payne 2'' takes place at the Vodka club, the same place where the climax of the first chapter in the original ''VideoGame/MaxPayne'' took place (only then it was called Ragnarock), after Vladimir Lem bought it out, renamed it and started renovating.

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* The second mission of ''Max Payne ''VideoGame/MaxPayne 2'' takes place at the Vodka club, the same place where the climax of the first chapter in the original ''VideoGame/MaxPayne'' ''Max Payne'' took place (only then it was called Ragnarock), after Vladimir Lem bought it out, renamed it and started renovating.
15th Nov '16 2:22:12 PM IAmNotAFunguy
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* A late-game area in ''VideoGame/PaperMarioColorSplash'' is based off an area in ''VideoGame/SuperMarioBros3'' plus the ability to flip from 2D to 3D like ''VideoGame/SuperPaperMario''.
4th Nov '16 2:03:28 PM dmcreif
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** ''F-Zero X'' featured two of these in the Joker Cup. The first is Rainbow Road, which is a remake of the Rainbow Road track from ''VideoGame/MarioKart64'', and if you're playing on the Japan-only Expansion Kit for the Nintendo 64DD, it even features a metal remix of the Rainbow Road theme music as well. The other is Port Town 2, which is a remake of the track of the same name from the original ''F-Zero'' on SNES.

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** ''F-Zero X'' featured two of these in the Joker Cup. The first is ''VideoGame/MarioKart64''[='=]s Rainbow Road, which is a remake of the Rainbow Road track from ''VideoGame/MarioKart64'', and if you're playing on the Japan-only Expansion Kit for the Nintendo 64DD, it even features a metal remix of the ''Mario Kart 64'' Rainbow Road theme music as well. The other is Port Town 2, which is a remake of the track of the same name from the original ''F-Zero'' on SNES.
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