History Main / NostalgiaLevel

9th Dec '17 12:46:29 PM nombretomado
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** Level 5 of ''DoDonPachi: DaiOuJou'' looks like a DarkerAndEdgier version of level 1 from ''[=DoDonPachi=]'' and the bosses of levels 3, 4, and 5 appear as a BossRush.

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** Level 5 of ''DoDonPachi: ''VideoGame/DoDonPachi: DaiOuJou'' looks like a DarkerAndEdgier version of level 1 from ''[=DoDonPachi=]'' and the bosses of levels 3, 4, and 5 appear as a BossRush.
23rd Nov '17 10:41:59 AM universalperson
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** ''VideoGame/SuperMarioOdyssey'' eventually lets you reach Peach's Castle during your world tour. The layout is technically original but the world is filled to the brim with ''VideoGame/SuperMario64'' jokes, down to replacing Power Moons with Power Stars (with the ''64'' ItemGet jingle!). Yoshi sleeps on the castle roof, hidden levels are reached through portraits, you get a Moon by trying to access the Wing Cap level, and the world-exclusive costume (bought with suspiciously nostalgic purple coins) is ''64'' Mario, huge polygons and blocky hands included. Wearing it lets you access a similarly low-res version of the castle courtyard. It also has a rendition of Yoshi's House from ''VideoGame/SuperMarioWorld'', though that one's [[DisconnectedSideArea a tad tougher to reach]].

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** ''VideoGame/SuperMarioOdyssey'' has 2D segments where Mario turns into his NES ''[[VideoGame/SuperMarioBros1 Super Mario Bros]] sprite. Enemies are also in their original 2D forms. There are also two levels that reference Mario's past.
*** New Donk City has a number of references to ''VideoGame/DonkeyKong'', including artwork and posters on buildings that appear to be pulled from the arcade cabinet. Not to mention DK's old captive Pauline is the Mayor. There's one mission where you can collect a hat, umbrella and purse, making the same sound effect the items did in ''Donkey Kong''. There's also a 2D segment where Mario has to dodge barrels thrown by DK himself. Finally, a movie theatre will eventually open in the city. It's playing the original ,''[[VideoGame/SuperMarioBros1 Super Mario Bros]].'' Mario can enter the movie screen and play a slightly modified version of World 1-1, with an audience clapping as he gets items.
*** The game
eventually lets you reach Peach's Castle during your world tour. The layout is technically original but the world is filled to the brim with ''VideoGame/SuperMario64'' jokes, down to replacing Power Moons with Power Stars (with the ''64'' ItemGet jingle!). Yoshi sleeps on the castle roof, hidden levels are reached through portraits, you get a Moon by trying to access the Wing Cap level, and the world-exclusive costume (bought with suspiciously nostalgic purple coins) is ''64'' Mario, huge polygons and blocky hands included. Wearing it lets you access a similarly low-res version of the castle courtyard. It also has a rendition of Yoshi's House from ''VideoGame/SuperMarioWorld'', though that one's [[DisconnectedSideArea a tad tougher to reach]].
6th Nov '17 12:11:27 PM SeptimusHeap
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* There was a bit in ''VideoGame/{{Half-Life 2}}'' designed to remind you of the intro to the first game, except that the one in the second game was in the Combine lair rather than Black Mesa.

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* There was a bit in ''VideoGame/{{Half-Life 2}}'' ''VideoGame/HalfLife2'' designed to remind you of the intro to the first game, except that the one in the second game was in the Combine lair rather than Black Mesa.
5th Nov '17 3:59:37 PM TeraChimera
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[[folder:Driving Game]]
* ''VideoGame/DriverSanFrancisco'' has the "Blast From the Past" EasterEgg level, the [[TutorialFailure incredibly hard]] tutorial of the original ''VideoGame/{{Driver}}''. It's unlocked by [[Film/BackToTheFuture going 88 miles an hour in a DeLorean]].
[[/folder]]
2nd Nov '17 4:34:02 AM ExeloMinish
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** ''VideoGame/SuperMarioOdyssey'' eventually lets you reach Peach's Castle during your world tour. The layout is technically original but the world is filled to the brim with ''VideoGame/SuperMario64'' jokes, down to replacing Power Moons with Power Stars (with the ''64'' ItemGet jingle!). Yoshi sleeps on the castle roof, hidden levels are reached through portraits, you get a Moon by trying to access the Wing Cap level, and the world-exclusive costume (bought with suspiciously nostalgic purple coins) is ''64'' Mario, huge polygons and blocky hands included. Wearing it lets you access a similarly low-res version of the castle courtyard. It also has a rendition of Yoshi's House from ''VideoGame/SuperMarioWorld'', though that one's [[DisconnectedSideArea a tad tougher to reach]].
10th Oct '17 5:34:50 PM eroock
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A form of CallBack in which a level or area in a video game is designed in such a way as to evoke memories of a previous game in the series. There are various ways in which this can be done: the level may simply use graphics or music from the original, or it may have the characters return to a location visited earlier in the series. In extreme cases, an entire level may be reproduced exactly using updated graphics.

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A form of CallBack StylisticCallback in which a level or area in a video game is designed in such a way as to evoke memories of a previous game in the series. There are various ways in which this can be done: the level may simply use graphics or music from the original, or it may have the characters return to a location visited earlier in the series. In extreme cases, an entire level may be reproduced exactly using updated graphics.
30th Sep '17 4:59:02 PM nombretomado
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* The background of ''BitTrip FLUX''[='=]s final level, Catharsis, is based heavily on the background of ''BEAT''[='=]s first level, Transition. [[BookEnds There's a reason for this.]]

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* The background of ''BitTrip ''VideoGame/BitTrip FLUX''[='=]s final level, Catharsis, is based heavily on the background of ''BEAT''[='=]s first level, Transition. [[BookEnds There's a reason for this.]]
29th Sep '17 11:12:02 PM SevXof
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*** Grove Street itself looks almost exactly the same as it did in ''San Andreas'', except of course it now looks better than ever running on the RAGE Engine.

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*** Grove Street itself looks almost exactly the same as is back, looking different but still somewhat reminiscent of how it did in ''San Andreas'', except of course it now looks better than ever running on being altered to fit the RAGE Engine.new city layout. Memorable landmarks such as the bridge and the alley are gone, however.
28th Sep '17 5:20:19 PM finalsurvivor1
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* The DLC dungeon in ''VideoGame/ShinMegamiTenseiIVApocalypse'' is the Diamond Realm from the SNES games, and while it's in full 3D for the first time, it looks a lot like how it did in ''VideoGame/ShinMegamiTenseiI'' and is still run by En no Ozuno with help from Zenki and Goki. The boss goes further, with said boss being [[spoiler:Stephen, a Recurring Extra who has appeared in every numbered game except the third]], and your allies during this fight being [[spoiler:alternate versions of the four main numbered protagonists, with the first game's representing the period of choosing and the later three representing the main alignment their game focuses on - Aleph for Law, Demi-fiend for Chaos, and Flynn for Neutral]].
16th Sep '17 11:18:54 AM nombretomado
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** The second-to-last level of ''VideoGame/KirbysAdventure'' for NES has black-and-white graphics (Kirby is the ONLY THING still colored) and looks like the original ''Kirby's Dream Land'' for GameBoy. This is unusual among {{Nostalgia Level}}s in that ''Kirby's Dream Land'' was only released ''one year earlier''. When ''Kirby's Adventure'' was remade as the GameBoyAdvance game ''Nightmare In Dream Land'', that level was included intact, where it made somewhat more sense, since the GBA was not only the GameBoy's successor but was backwards-compatible with its games. To add to the nostalgic appeal, while ''Adventure'' used monochrome versions of the higher-resolution NES graphics, ''Nightmare In Dream Land'' uses the original Game Boy tilesets.

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** The second-to-last level of ''VideoGame/KirbysAdventure'' for NES has black-and-white graphics (Kirby is the ONLY THING still colored) and looks like the original ''Kirby's Dream Land'' for GameBoy.UsefulNotes/GameBoy. This is unusual among {{Nostalgia Level}}s in that ''Kirby's Dream Land'' was only released ''one year earlier''. When ''Kirby's Adventure'' was remade as the GameBoyAdvance UsefulNotes/GameBoyAdvance game ''Nightmare In Dream Land'', that level was included intact, where it made somewhat more sense, since the GBA was not only the GameBoy's Game Boy's successor but was backwards-compatible with its games. To add to the nostalgic appeal, while ''Adventure'' used monochrome versions of the higher-resolution NES graphics, ''Nightmare In Dream Land'' uses the original Game Boy tilesets.



** ''[[VideoGame/DonkeyKong94 Donkey Kong]]'' (1994) for the GameBoy starts off with the same four levels from the original arcade version of ''Donkey Kong'' (made significantly easier because Mario has many more tricks and can fall from greater heights safely). Later, he has to contend with running through several of the levels that he forced Donkey Kong, Jr. to deal with in the latter's game while trying to dodge Junior's interference - fittingly, the last stage with Junior is the last stage of Junior's game (with the difference being that Mario is locking Junior up instead of Junior rescuing his father from Mario).

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** ''[[VideoGame/DonkeyKong94 Donkey Kong]]'' (1994) for the GameBoy UsefulNotes/GameBoy starts off with the same four levels from the original arcade version of ''Donkey Kong'' (made significantly easier because Mario has many more tricks and can fall from greater heights safely). Later, he has to contend with running through several of the levels that he forced Donkey Kong, Jr. to deal with in the latter's game while trying to dodge Junior's interference - fittingly, the last stage with Junior is the last stage of Junior's game (with the difference being that Mario is locking Junior up instead of Junior rescuing his father from Mario).
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