History Main / NostalgiaLevel

16th Sep '17 11:18:54 AM nombretomado
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** The second-to-last level of ''VideoGame/KirbysAdventure'' for NES has black-and-white graphics (Kirby is the ONLY THING still colored) and looks like the original ''Kirby's Dream Land'' for GameBoy. This is unusual among {{Nostalgia Level}}s in that ''Kirby's Dream Land'' was only released ''one year earlier''. When ''Kirby's Adventure'' was remade as the GameBoyAdvance game ''Nightmare In Dream Land'', that level was included intact, where it made somewhat more sense, since the GBA was not only the GameBoy's successor but was backwards-compatible with its games. To add to the nostalgic appeal, while ''Adventure'' used monochrome versions of the higher-resolution NES graphics, ''Nightmare In Dream Land'' uses the original Game Boy tilesets.

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** The second-to-last level of ''VideoGame/KirbysAdventure'' for NES has black-and-white graphics (Kirby is the ONLY THING still colored) and looks like the original ''Kirby's Dream Land'' for GameBoy.UsefulNotes/GameBoy. This is unusual among {{Nostalgia Level}}s in that ''Kirby's Dream Land'' was only released ''one year earlier''. When ''Kirby's Adventure'' was remade as the GameBoyAdvance UsefulNotes/GameBoyAdvance game ''Nightmare In Dream Land'', that level was included intact, where it made somewhat more sense, since the GBA was not only the GameBoy's Game Boy's successor but was backwards-compatible with its games. To add to the nostalgic appeal, while ''Adventure'' used monochrome versions of the higher-resolution NES graphics, ''Nightmare In Dream Land'' uses the original Game Boy tilesets.



** ''[[VideoGame/DonkeyKong94 Donkey Kong]]'' (1994) for the GameBoy starts off with the same four levels from the original arcade version of ''Donkey Kong'' (made significantly easier because Mario has many more tricks and can fall from greater heights safely). Later, he has to contend with running through several of the levels that he forced Donkey Kong, Jr. to deal with in the latter's game while trying to dodge Junior's interference - fittingly, the last stage with Junior is the last stage of Junior's game (with the difference being that Mario is locking Junior up instead of Junior rescuing his father from Mario).

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** ''[[VideoGame/DonkeyKong94 Donkey Kong]]'' (1994) for the GameBoy UsefulNotes/GameBoy starts off with the same four levels from the original arcade version of ''Donkey Kong'' (made significantly easier because Mario has many more tricks and can fall from greater heights safely). Later, he has to contend with running through several of the levels that he forced Donkey Kong, Jr. to deal with in the latter's game while trying to dodge Junior's interference - fittingly, the last stage with Junior is the last stage of Junior's game (with the difference being that Mario is locking Junior up instead of Junior rescuing his father from Mario).
12th Sep '17 9:34:32 PM santos32
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* ''VideoGame/StreetFighterV'' has the [[https://i.ytimg.com/vi/Dehp9tKrzwI/maxresdefault.jpg Air Force Base,]] which is an almost exact copy of [[http://dsarena.free.fr/mugenlight/stages/ssf2-07-guile.jpg Guile's stage]] from ''VideoGame/StreetFighterII'', right down to [[https://www.youtube.com/watch?v=cCuOBe8lw7g a remix of Guile's theme]] playing in the background.[[note]]Usually, stages get an original song to play in their stages.[[/note]]

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* ''VideoGame/StreetFighterV'' has the [[https://i.ytimg.com/vi/Dehp9tKrzwI/maxresdefault.jpg Air Force Base,]] which is an almost exact copy of [[http://dsarena.free.fr/mugenlight/stages/ssf2-07-guile.jpg Guile's stage]] from ''VideoGame/StreetFighterII'', right down to [[https://www.youtube.com/watch?v=cCuOBe8lw7g a remix of Guile's theme]] playing in the background.[[note]]Usually, stages get an original song to play in their stages.[[/note]][[/note]] Subsequent patches have introduced updated versions of Balrog, Vega, Bison and Ryu's stages from that game, with more to come.
1st Sep '17 8:53:54 PM Kuruni
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* The last chapter of ''Videogame/ThimbleweedPark'' shows Dolores inside the wireframe world which looks like concept art for the game.
1st Sep '17 4:23:06 PM eroock
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* The last chapter of ''Videogame/ThimbleweedPark'' shows Dolores inside the wireframe world which looks like concept art for the game.
30th Aug '17 3:47:41 PM jtierney50
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* Part of the PlayableEpilogue in ''VideoGame/BioShockInfinite'' involves Elizabeth taking her and Booker [[spoiler:along with Songbird]] to [[VideoGame/BioShock Rapture]]; specifically, the part where Jack gets his first plasmid.
27th Aug '17 10:33:27 PM DoctorRayman
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* ''VideoGame/RaymanLegends'' will have the optional ''[[VideoGame/RaymanOrigins Back to Origins]]'' area, which contains 40 of the previous game's 66 levels.

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* ''VideoGame/RaymanLegends'' will have has the optional ''[[VideoGame/RaymanOrigins Back to Origins]]'' area, which contains 40 of the previous game's 66 levels.
19th Aug '17 8:22:54 AM viking1911
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* In ''VideoGame/DeadSpace2'' you get to spend a few harrowing chapters back on the Ishimura.
19th Aug '17 8:22:19 AM viking1911
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* In ''VideoGame/DeadSpace2'' you get to spend a few harrowing chapters back on the Ishimura.
12th Aug '17 10:32:29 PM JapaneseTeeth
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* ''VideoGame/Splatoon2'' brings back the Moray Towers and Port Mackerel maps from the original game, though modified slightly to make use of some new mechanics.
11th Aug '17 9:08:32 PM jormis29
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** The Freedom Cry DLC of ''VideoGame/AssassinsCreedIVBlackFlag'' has Adéwale performing multiple investigations across Port-Au-Prince before returning to the Assassin Bureau, a throwback to the way Altair investigated his targets in the series' very first game.
** The main story of ''Black Flag'' also features a point where an entire city is a Restricted Zone - basically, if a guard sees you, you have about ten seconds before he'll start trying to kill you. This causes the kind of caution, rooftop-running, and paranoia that players haven't seen since ''[[VideoGame/AssassinsCreed Assassin's Creed]]'', where basically every city had hyper-touchy guards that would kill you as soon as look at you.

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** The Freedom Cry DLC of ''VideoGame/AssassinsCreedIVBlackFlag'' ''VideoGame/AssassinsCreedFreedomCry'' has Adéwale performing multiple investigations across Port-Au-Prince before returning to the Assassin Bureau, a throwback to the way Altair investigated his targets in the series' very first game.
** The main story of ''Black Flag'' also ''VideoGame/AssassinsCreedIVBlackFlag'' features a point where an entire city is a Restricted Zone - basically, if a guard sees you, you have about ten seconds before he'll start trying to kill you. This causes the kind of caution, rooftop-running, and paranoia that players haven't seen since ''[[VideoGame/AssassinsCreed Assassin's Creed]]'', where basically every city had hyper-touchy guards that would kill you as soon as look at you.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.NostalgiaLevel