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* The Classic tribe from ''{{Lemmings}} 2: The Tribes'' has a tileset themed around the Roman pillar stages from the first game, has the same set of skills as the first game in each level, and even has Lemmings explode in the same manner as the first game (while they ordinarily just explode as soon as their countdown timer reaches 0, here they hold their head, shake violently, and explode).
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[[SuperSmashBros http://static.tvtropes.org/pmwiki/pub/images/stage23_080123a.jpg]]

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[[SuperSmashBros [[quoteright:300:[[SuperSmashBros http://static.tvtropes.org/pmwiki/pub/images/stage23_080123a.jpg]]
jpg]]]]
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* ''[[{{Gothic}} Gothic II: Night of the Raven]]'' features a Nostalgia Quest to guide [[BigBrotherMentor Diego]] to the entrance to Valley of Mines, which is the place where you met in the very beginning of ''{{Gothic}}''. After getting there, you receive a chunk of XP referred in-game as "nostalgia bonus".
** Valley of Mines itself mostly qualifies as Nostalgia Level.
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*** [[spoiler:Luigi's Purple Coins ("Luigi's Purple Coin Chaos" in Mario Squared Galaxy]] and [[spoiler:the Cyclone Stone]] both return from the first game. They're both harder. The latter is a ''lot'' harder.

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*** [[spoiler:Luigi's Purple Coins ("Luigi's Purple Coin Chaos" in Mario Squared Galaxy]] and [[spoiler:the Cyclone Stone]] Stone (Stone Cyclone Galaxy)]] both return from the first game. They're both harder. The latter is a ''lot'' harder.
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*** As is the music in some of the levels, such as "Sweet Sweet Galaxy".

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*** As is the music in some of the levels, such as "Sweet Sweet Galaxy/Sweet Factory Galaxy".



** ''SuperMarioGalaxy2'' has even more references, including a remake of [[spoiler:Whomp's Fortress from ''SuperMario64'']]. It also has more old music but ''[[CrowningMusicOfAwesome fully orchestrated]]''.

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** ''SuperMarioGalaxy2'' has even more references, including Throwback Galaxy, a remake of [[spoiler:Whomp's Fortress from ''SuperMario64'']]. It also has more old music but ''[[CrowningMusicOfAwesome fully orchestrated]]''. It's even called "Nostalgic Fortress Galaxy" in the Japanese version.



*** [[spoiler:Luigi's Purple Coins]] and [[spoiler:the Cyclone Stone]] both return from the first game. They're both harder. The latter is a ''lot'' harder.

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*** [[spoiler:Luigi's Purple Coins]] Coins ("Luigi's Purple Coin Chaos" in Mario Squared Galaxy]] and [[spoiler:the Cyclone Stone]] both return from the first game. They're both harder. The latter is a ''lot'' harder.
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*** Supermassive Galaxy is a nice throwback to a level in ''SuperMarioBros3'' where everything was huge.

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* There was a bit in ''HalfLife 2'' designed to remind you of the intro to the first game, except that the one in the second game was in the Combine lair rather than Black Mesa.

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** Which is exactly what you do in the Free Exploration version of that mission in the first one.
* There was a bit in ''HalfLife ''[[HalfLife Half-Life]] 2'' designed to remind you of the intro to the first game, except that the one in the second game was in the Combine lair rather than Black Mesa.
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* When The Sacrifice is downloaded for ''Left4Dead2'', you also get the ported ''Left 4 Dead'' campaign No Mercy.
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** They also messed it up by trying to evoke nostalgia for [[ScrappyLevel Quick Man's level]]. And at the end of that section, you fight ThatOneBoss from the first ''Mega Man''.
** And one of the most iconic fortress bosses from the X series returns in the second final stage: the wall-mounted face machine, Rangda Bangda, complete with a remix of the Vile/Fortress Boss theme from MMX.

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** They also messed it up by trying to evoke nostalgia for [[ScrappyLevel Quick Man's level]]. And at the end of that section, you fight ThatOneBoss from the first ''Mega Man''.
''Game/MegaMan''.
** And one of the most iconic fortress bosses from the X series returns in the second final stage: the wall-mounted face machine, Rangda Bangda, complete with a remix of the Vile/Fortress Boss theme from MMX.''X''.
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* The final area in ''MegaManX 5'' is intended to evoke all of ''MegaMan'' history, leading up to the climactic end of the series...shame they messed it up by releasing three more games.

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* The final area in ''MegaManX 5'' is intended to evoke all of ''MegaMan'' ''Mega Man'' history, leading up to the climactic end of the series...shame they messed it up by releasing three more games.



** The Undernet 2 area of MegamanBattleNetwork 4 looks almost exactly the same as the Undernet 2 area of MegamanBattleNetwork 2. The most noticable difference is that the portal to the [[NeutralEvil (relatively speaking) friendly]] [[WretchedHive Undersquare]] is now a [[DoomyDoomsOfDoom giant black hole of doom]] [[ChaosArchitecture leading to a (completely unrelated)]] BonusDungeon swarming with [[AlwaysChaoticEvil even more evil]].

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** The Undernet 2 area of MegamanBattleNetwork 4 ''MegaManBattleNetwork 4'' looks almost exactly the same as the Undernet 2 area of MegamanBattleNetwork 2.''Battle Network 2''. The most noticable difference is that the portal to the [[NeutralEvil (relatively speaking) friendly]] [[WretchedHive Undersquare]] is now a [[DoomyDoomsOfDoom giant black hole of doom]] [[ChaosArchitecture leading to a (completely unrelated)]] BonusDungeon swarming with [[AlwaysChaoticEvil even more evil]].
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Bad example; this is for single levels, not remakes


* Tomb Raider: Anniversary was entirely constructed of this trope.
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*** World S also has another nod to [[spoiler: ''SuperMarioSunshine'', specifically, one of the [=FLUDD=]-less "secret" levels.]]
** Even one ''older'' Mario game had this: In ''Super Mario Bros. 3,'' Mario and Luigi could fight for items in an area based on the original ''MarioBros'' arcade game.

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*** World S also has another nod to [[spoiler: ''SuperMarioSunshine'', specifically, ''SuperMarioSunshine''. The Twisty Trials Galaxy is a remake of one of the [=FLUDD=]-less "secret" levels.]]
levels, specifically mission 4 of Ricco Harbor.]] Yet again, it's much harder than the original. [[spoiler:''Galaxy 2'''s physics engine is much less generous regarding how slanted the surface of the rotating blocks has to get before you fall off.]] And if the level still isn't difficult enough for you, the prankster comet [[spoiler:makes the blocks rotate twice as fast, and places the power star above a rotating block rather than a stationary platform.]]
** Even one ''older'' Mario game had this: In ''Super Mario Bros. 3,'' ''SuperMarioBros3'', Mario and Luigi could fight for items in an area based on the original ''MarioBros'' arcade game.

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* ''{{Unreal}} Tournament 2004'' has a few levels which are upgraded versions of levels on the original ''Unreal Tournament''. The level Deck-17 goes even further - not only is it a remake of the overly popular [=Deck16=] from ''[=UT=]'', but at one place there's an entrance, closed off, through which the original level Deck-16 from five years ago can be seen, in darkness. A sign next to it says something like "DECK 16 CLOSED FOR REFURBISHMENT".
** There are levels carried over from the original to 2004 (Facing Worlds/Face Classic), levels carried over from [=UT2004=] to ''Unreal Tournament III'' (Torlan Delta, retooled from Onslaught to a Warfare map), and even some from the original, resurrected in ''UTIII'' after being passed over for 2003/04 (Coret Facility and Hydro).
*** And that's not counting the hordes of fan-made remake maps for the latter games, including (for some reason) Deck-16 for 2004 (Then again, '04 had no built-in jump boots.).

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* ''{{Unreal}} Tournament 2004'' ''UnrealTournament2004'' has a few levels which are upgraded versions of levels on the original ''Unreal Tournament''.''UnrealTournament''. The level Deck-17 goes even further - not only is it a remake of the overly popular [=Deck16=] from ''[=UT=]'', but at one place there's an entrance, closed off, through which the original level Deck-16 from five years ago can be seen, in darkness. A sign next to it says something like "DECK 16 CLOSED FOR REFURBISHMENT".
** There are levels carried over from the original to 2004 (Facing Worlds/Face Classic), levels carried over from [=UT2004=] to ''Unreal Tournament III'' ''UnrealTournamentIII'' (Torlan Delta, retooled from Onslaught to a Warfare map), and even some from the original, resurrected in ''UTIII'' after being passed over for 2003/04 (Coret Facility and Hydro).
***
Hydro). And that's not counting the hordes of fan-made remake maps for the latter games, including (for some reason) Deck-16 for 2004 (Then again, '04 had no built-in jump boots.).
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* ''DonkeyKong'' for the GameBoy starts off with the same four levels from the original arcade version of ''Donkey Kong'' (made significantly easier because Mario has many more tricks and can fall from greater heights safely). Later, he has to contend with running through several of the levels that he forced Donkey Kong, Jr. to deal with in the latter's game while trying to dodge Junior's interference - fittingly, the last stage with Junior is the last stage of Junior's game (with the difference being that Mario is locking Junior up instead of Junior rescuing his father from Mario).

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Added an example and removed the image caption; it's not really that descriptive.


[[caption-width:258:[[TheNostalgiaCritic Hello, I'm the Nostalgia Level. I remember the original Super Mario Bros. so you don't have to.]]]]

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[[caption-width:258:[[TheNostalgiaCritic Hello, I'm the Nostalgia Level. I remember the original Super Mario Bros. so you don't have to.]]]]


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** Game Land Act 1 from ''SonicColors'' [[http://www.sonicstadium.org/wp-content/uploads/2010/09/Sonic-Colours-Green-Hill-Zone.jpg has a layout similar to that of]] ''[[Game/SonicTheHedgehog Sonic 1's]]'' GreenHillZone.
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* Pick any ''StarWars'' flight simulator where you play as the Rebels. Odds are there will be a Death Star trench run or a level where you go inside a large ship and blow up a reactor.
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** It even had an entire level dedicated to the second NES game, an evil dojo with an illusion master. The fight with him even had the same music.
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* ''AceCombat 5''[='=]s arcade mode takes place over the same continent the previous game, ''04'', was set in. Most notably, the hardest version of stage 6 takes place over the island from the first mission in ''04''. In turn, ''Zero'' reuses a number of maps from ''5'' for missions taking place in Belka.
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[[caption-width:258:[[ThatGuyWithTheGlasses Hello, I'm the Nostalgia Level. I remember the original Super Mario Bros. so you don't have to.]]]]

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[[caption-width:258:[[ThatGuyWithTheGlasses [[caption-width:258:[[TheNostalgiaCritic Hello, I'm the Nostalgia Level. I remember the original Super Mario Bros. so you don't have to.]]]]
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**** evil clone

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**** evil clone[[spoiler:Evil clones.]]

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* Kain's Chronoplast in ''Legacy of Kain: Soul Reaver'' is directly under the Oracle's cave from ''Blood Omen'' (the first game in the series).

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* Kain's Being based around TimeTravel, the ''LegacyOfKain'' series has fun with this, often revisting locations from the first game ''Blood Omen'', sometimes even at the same time.
** In ''Soul Reaver'', the second game which takes place in the far future, Nupraptor's keep is revisited, which has long since dropped from its cliff.
** Also in ''Soul Reaver'', the
Chronoplast in ''Legacy of Kain: Soul Reaver'' is directly under the Oracle's cave from cave.
** The Sarafan Stronghold visited in ''Soul Reaver 2'' and ''Defiance'' is explicitly modeled on the building seen in
''Blood Omen'' (the first game in the series).Omen's'' intro cinematic.
** ''Defiance'' also revisits Kain's mausoleum, Vorador's mansion and Avernus Cathedral.

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* ''FinalFantasyIX'' is arguably an entire Nostalgia ''Game'', intentionally including elements from previous ''FinalFantasy'' games (before [[FinalFantasyVII VII]]), even using the crystal from the original ''[[FinalFantasyI Final Fantasy]]'' and music [[EasterEgg Easter Eggs]] from various other ''Final Fantasy'' games.
** The best example from that game, however, is Mount Gulug, which shares music and revamped bosses from one of Final Fantasy I's midgame dungeons.

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* ''FinalFantasyIX'' is arguably an entire Nostalgia ''Game'', intentionally including elements from previous ''FinalFantasy'' has several, calling back to dungeons of the oldschool games (before [[FinalFantasyVII VII]]), even using of the crystal from the original ''[[FinalFantasyI Final Fantasy]]'' and music [[EasterEgg Easter Eggs]] from various other ''Final Fantasy'' games.
franchise:
** The best example from that game, however, is Ice Cavern early in the game was originally in ''FinalFantasyI'', as was Mount Gulug, which shares music and revamped bosses from one the first game's Gurgu Volcano.
** Pandemonium Castle, Garland's fortress, was the capital city
of Final Fantasy I's midgame dungeons.Hell in ''FinalFantasyII''. The BGM is, again, a rearrangement of the original Pandemonium theme.
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* Kain's Chronoplast in ''Legacy of Kain: Soul Reaver'' is directly under the Oracle's cave from ''Blood Omen'' (the first game in the series).
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* The subway levels in ''SyphonFilter 3'' and ''The Omega Strain'' are throwbacks to the first game. The former is in fact the same subway in DC as the one in the original.
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** Several levels in the ''Mercenaries'' ExpansionPack are remakes of levels from ''Descent II'''s ''Vertigo'' expansion pack.
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** The {{Boss Rush}}es generally contain upgraded versions of bosses from previous games.
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* Level 5 of ''[[DonPachi DoDonPachi: DaiOuJou]]'' looks like a DarkerAndEdgier version of level 1 from ''[=DoDonPachi=]'' and the bosses of levels 3, 4, and 5 appear.

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* Level 5 of ''[[DonPachi DoDonPachi: DaiOuJou]]'' looks like a DarkerAndEdgier version of level 1 from ''[=DoDonPachi=]'' and the bosses of levels 3, 4, and 5 appear.appear as a BossRush.
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* Sector 8 of ''{{Game/Jumper}} Two'' consists of a selection of [[ThatOneLevel levels]] from original ''Jumper''. Namely: 6-1, 2-5, 4-4, 6-4 and 3-4.
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* The TimeSplitters games reused old arenas in the sequels, with the Chinese Restaurant being in all three.
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*** Not to mention all the games from the ''PaperMario'' series.

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