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See also OnlyMostlyDead and FinalDeath. Compare SetSwordsToStun.

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See also OnlyMostlyDead TapOnTheHead, OnlyMostlyDead, and FinalDeath. Compare SetSwordsToStun.



[[folder:MMORPGs]]

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[[folder:MMORPGs]][[folder:[=MMORPGs=]]]



[[folder:RPGs]]

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[[folder:RPGs]][[folder:[=RPGs=]]]



* ''Webcomic/BrawlInTheFamily'' gives a parody/humorous deconstruction of how this is in the ''Franchise/{{Pokemon}}'' games by taking it to it's logical conclusion. Can be seen in full [[http://brawlinthefamily.keenspot.com/2010/09/27/275-hyper-beam/ here.]]

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* ''Webcomic/BrawlInTheFamily'' gives a parody/humorous deconstruction of how this is in the ''Franchise/{{Pokemon}}'' games by taking it to it's its logical conclusion. Can be seen in full [[http://brawlinthefamily.keenspot.com/2010/09/27/275-hyper-beam/ here.]]
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* ''VideoGame/FinalFantasyXIV'' has players labeled as "KO'd" if their HP reaches zero, even if they took an explosion to the face. When a revive spell is used on a downed player and thy have yet to accept the revive, the status buff describes it as "teetering on the brink of consciousness". Enemies whose HP is depleted are identified as being slain/killed unless the plot says otherwise.
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** ''VideoGame/{{Final Fantasy XIII-2}}'' follows suit, except that once the party leader falls, the control automatically switches to the second party member (out of two available in total). If the second party member falls, however, the game's over, even if the summoned monster knows the Raise spell.

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** ''VideoGame/{{Final Fantasy XIII-2}}'' ''VideoGame/FinalFantasyXIII2'' follows suit, except that once the party leader falls, the control automatically switches to the second party member (out of two available in total). If the second party member falls, however, the game's over, even if the summoned monster knows the Raise spell.
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* The first ''{{Bangai-O}}'' game plays this for laughs, since recurring bosses tend to survive their mechs exploding (to Riki and Mami's confusion). Bangai-O's pilots aren't as lucky.

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* The first ''{{Bangai-O}}'' ''VideoGame/BangaiO'' game plays this for laughs, since recurring bosses tend to survive their mechs exploding (to Riki and Mami's confusion). Bangai-O's pilots aren't as lucky.
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* Generally played straight in ''VideoGame/StreetFighter''. However, if [[BloodKnight Akuma]], [[MadeOfEvil Oni]], or [[SuperpoweredEvilSide Evil Ryu]] finish off their opponents with their {{Dangerous Forbidden Technique}}s, the screen's background will go black instead of the usual orange for finishing off a player with a Super or Ultra, and the words "KO" will be noticeably absent...
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* ''VideoGame/{{Firefall}}'' plays with this concept. Your [[PoweredArmor battleframe]] has a non-lethal setting, which makes your weapons target specific VIPs and deal non-lethal damage specifically to them, which means that at the cost of your enemies being stronger, you can capture them or leave them alive. Even if you hit their heads with a full-charge plasma burst. Or a toxic grenade. Or even a giant melding tornado. Seriously, the concept is ridiculous, but important for preventing the game from becoming annoying; you think people want to restart a mission every time your capture target is squished by a random terrorclaw? On your side, your character will usually bleed out instead of dying from regular wounds, but can be killed if enemies/melding finish them off. No matter what happens to them, they can always respawn at a safe zone.
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[[folder:Miscellaneous]]
* ''[[VideoGame/OneHundredPercentOrangeJuice 100% Orange Juice]]'': If the character's HP hits 0, s/he cannot move, but can roll the die to get back up (roll equal to/higher to revive).
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* ''VideoGame/HauntingGround'': No matter how many times they stab, shoot, stomp or KickTheDog, Hewie will only make a sad noise then collapse for a few minutes. [[KilledOffForReal Unless you're in Hard Mode...]] The same goes for all of Fiona's stalkers.
* ''VideoGame/ClockTower'': Bobby being a supernaturally empowered demon child, anything Jennifer does to him (poison gas, using a murder of crows to attack him, tricking him into falling down a hole) will only have him down for a minute or so, or until she leaves the map (whichever comes first).
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* In ''VideoGame/ARecklessDisregardForGravity'', when you hit something, even if you're falling from a height equivalent to several skyscrapers, you'll survive, but with most of your bones broken. Sometimes the game is rather specific in telling you which bones are broken, e.g. "You broke ten of your fingers".
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* ''James Bond 007: {{Nightfire}}'' for the PC uses this. Due to ExecutiveMeddling on the part of MGM Interactive (who owned the James Bond license at the time), blood and death were no-nos. Thus, our intrepid hero only knocks people out. From a long distance. With a sniper rifle or rocket launcher. (Fair enough in the case of the game's default one-hit-'kill' weapon: it was tranquilizer pen-dart.) This whole situation becomes a little bit silly when playing multiplayer and you shoot someone in the head with your Walther P99. More than once. No blood, no death.

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* ''James Bond 007: {{Nightfire}}'' ''VideoGame/{{Nightfire}}'' for the PC uses this. Due to ExecutiveMeddling on the part of MGM Interactive (who owned the James Bond license at the time), blood and death were no-nos. Thus, our intrepid hero only knocks people out. From a long distance. With a sniper rifle or rocket launcher. (Fair enough in the case of the game's default one-hit-'kill' weapon: it was tranquilizer pen-dart.) This whole situation becomes a little bit silly when playing multiplayer and you shoot someone in the head with your Walther P99. More than once. No blood, no death.
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* ''JamesBond 007: Nightfire'' for the PC uses this. Due to ExecutiveMeddling on the part of MGM Interactive (who owned the James Bond license at the time), blood and death were no-nos. Thus, our intrepid hero only knocks people out. From a long distance. With a sniper rifle or rocket launcher. (Fair enough in the case of the game's default one-hit-'kill' weapon: it was tranquilizer pen-dart.) This whole situation becomes a little bit silly when playing multiplayer and you shoot someone in the head with your Walther P99. More than once. No blood, no death.

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* ''JamesBond ''James Bond 007: Nightfire'' {{Nightfire}}'' for the PC uses this. Due to ExecutiveMeddling on the part of MGM Interactive (who owned the James Bond license at the time), blood and death were no-nos. Thus, our intrepid hero only knocks people out. From a long distance. With a sniper rifle or rocket launcher. (Fair enough in the case of the game's default one-hit-'kill' weapon: it was tranquilizer pen-dart.) This whole situation becomes a little bit silly when playing multiplayer and you shoot someone in the head with your Walther P99. More than once. No blood, no death.
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** ''VideoGame/FalloutNewVegas'' has no essential [=NPCs=] except Yes Man and your current companions (and if you play in Hardcore mode, just Yes Man). It also incorporate non-lethal damage with a few weapons (boxing glove variants and beanbag shotgun rounds), but they're all rather hard to use (and buggy) and unconsciousness enemies can't even be looted, making sneaking by them entirely much more effective.

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** ''VideoGame/FalloutNewVegas'' has no essential [=NPCs=] except Yes Man and your current companions (and if you play in Hardcore mode, just Yes Man). It also incorporate non-lethal damage with a few weapons (boxing glove variants variants, cattle prods, and beanbag shotgun rounds), but they're all rather hard to use (and buggy) and unconsciousness unconscious enemies can't even be looted, making sneaking looted and always get up after thirty seconds, which rather defeats the point; you may as well just sneak by them entirely much entirely. As these weapons all apply the same amount of fatigue regardless of enemy DT, they're really more effective.useful for stunning your opponent [[CoupDeGrace to kill them while they're unconscious.]]
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** ''VideoGame/FalloutNewVegas'' has no essential [=NPCs=] except Yes Man and your current companions (and if you play in Hardcore mode, just Yes Man). It also incorporate non-lethal damage with a few weapons (boxing glove variants and beanbag shotgun rounds), but they're all rather hard to use (and buggy) and unconsciousness enemies can't even be looted.

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** ''VideoGame/FalloutNewVegas'' has no essential [=NPCs=] except Yes Man and your current companions (and if you play in Hardcore mode, just Yes Man). It also incorporate non-lethal damage with a few weapons (boxing glove variants and beanbag shotgun rounds), but they're all rather hard to use (and buggy) and unconsciousness enemies can't even be looted.looted, making sneaking by them entirely much more effective.
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** ''VideoGame/FalloutNewVegas'' does incorporate non-lethal damage with a few weapons (boxing glove variants and beanbag shotgun rounds), but has no essential [=NPCs=] except Yes Man and your current companions (and if you play in Hardcore mode, just Yes Man).

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** ''VideoGame/FalloutNewVegas'' does incorporate non-lethal damage with a few weapons (boxing glove variants and beanbag shotgun rounds), but has no essential [=NPCs=] except Yes Man and your current companions (and if you play in Hardcore mode, just Yes Man).Man). It also incorporate non-lethal damage with a few weapons (boxing glove variants and beanbag shotgun rounds), but they're all rather hard to use (and buggy) and unconsciousness enemies can't even be looted.
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** On a similair note, "VideoGame/Strider" also dies at the end of a round like he would in his native game.

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** On a similair note, "VideoGame/Strider" Strider Hiryu also dies at the end of a round like he would in his native game.
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** On a similair note, [[VideoGame/Strider Strider Hiryu]] also dies at the end of a round like he would in his native game.

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** On a similair note, [[VideoGame/Strider Strider Hiryu]] "VideoGame/Strider" also dies at the end of a round like he would in his native game.
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** On a similair note, [[VideoGame/Strider Strider Hiryu]] also dies at the end of a round like he would in his native game.
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Hottip cleanup


* Invoked as a way to justify how named characters can be "killed" in ''TabletopGame/{{Warhammer 40000}}'' as well as the player's own self-made characters. This way players don't have to find ways to justify how [[SuspiciouslySimilarSubstitute a commander with a survival deficiency somehow appearing in multiple battles]], but gets kind of ridiculous when the character can take a planet-vaporizing blast and was only "knocked unconscious". Also comically used in various one-hit KO spells, where the combatant can be rendered as either a deformed blob of flesh, a gibbering idiot, locked in a box, or a squig[[hottip:*:goblinoid pig, for those unfamiliar with the franchise]].

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* Invoked as a way to justify how named characters can be "killed" in ''TabletopGame/{{Warhammer 40000}}'' as well as the player's own self-made characters. This way players don't have to find ways to justify how [[SuspiciouslySimilarSubstitute a commander with a survival deficiency somehow appearing in multiple battles]], but gets kind of ridiculous when the character can take a planet-vaporizing blast and was only "knocked unconscious". Also comically used in various one-hit KO spells, where the combatant can be rendered as either a deformed blob of flesh, a gibbering idiot, locked in a box, or a squig[[hottip:*:goblinoid squig[[note]]goblinoid pig, for those unfamiliar with the franchise]].franchise[[/note]].
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* ''VideoGame/StarWarsRepublicCommando'' uses a similar system, in which downed squad members go into a coma-like state, from which they must be revived (with 50% health) with a defibrillator. If all 4 of you are KO-ed or if your health reaches zero while you're cut off from your squad, it's game over.

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* ''VideoGame/StarWarsRepublicCommando'' uses a similar system, in which downed squad members go into a coma-like state, from which they must be revived (with 50% health) with a defibrillator.defibrillator-shaped [[GreenRocks bacta dispenser]]. If all 4 of you are KO-ed or if your health reaches zero while you're cut off from your squad, it's game over.



* Invoked as a way to justify how named characters can be "killed" in ''TabletopGame/{{Warhammer 40000}}'' as well as the player's own self-made characters. This way players don't have to find ways to justify how [[SuspiciouslySimilarSubstitute a commander with a survival deficiency somehow appearing in multiple battles]], but gets kind of ridiculous when the character can take a planet-vaporizing blast and was only "knocked unconscious". Also comically used in various one-hit KO spells, where the combatant can be rendered as either a deformed blob of flesh, a gibbering idiot, locked in a box, or a squig.

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* Invoked as a way to justify how named characters can be "killed" in ''TabletopGame/{{Warhammer 40000}}'' as well as the player's own self-made characters. This way players don't have to find ways to justify how [[SuspiciouslySimilarSubstitute a commander with a survival deficiency somehow appearing in multiple battles]], but gets kind of ridiculous when the character can take a planet-vaporizing blast and was only "knocked unconscious". Also comically used in various one-hit KO spells, where the combatant can be rendered as either a deformed blob of flesh, a gibbering idiot, locked in a box, or a squig.squig[[hottip:*:goblinoid pig, for those unfamiliar with the franchise]].
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* In the ''[[VideoGame/NintendoWars Advance Wars]]'' series, Commanding Officers are apparently off-limits for either side's troops to shoot at. At first you might think this is because the [=COs=] are far behind the front lines coordinating the battle by radio, but multiple "mission failed" cutscenes in story mode make it clear this was ''NOT'' the case. Hell, many story mode scenes have named characters storming into each other's offices, guns drawn, yet the loser almost always escapes without a shot being fired by either side.
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* In the MarioAndLuigi series, the Mario bros and any named characters merely get knocked out or hurt if they run out of health in battle, with the Elite Trio in Dream Team even mentioning it by name (saying that all three have to be KOed at once for Mario to win). Possibly averted for anyone not quite that important to the storyline, who simply explodes and is never seen again after the battle.
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* The ''TeenagersFromOuterSpace'' RPG is based on slapstick anime, and characters who run out of "Bonk" points will recover in a few turns.
* ''MutantsAndMasterminds'' defaults to the conceit that the player characters are dealing non-lethal damage unless otherwise specified to reflect the Silver/Bronze Age setting where heroes didn't kill.

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* The ''TeenagersFromOuterSpace'' ''TabletopGame/TeenagersFromOuterSpace'' RPG is based on slapstick anime, and characters who run out of "Bonk" points will recover in a few turns.
* ''MutantsAndMasterminds'' ''TabletopGame/MutantsAndMasterminds'' defaults to the conceit that the player characters are dealing non-lethal damage unless otherwise specified to reflect the Silver/Bronze Age setting where heroes didn't kill.
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Don\'t make references to other things on the page, because they might be changed later on


* As seen in abridged form for the current page image, ''Webcomic/BrawlInTheFamily'' gives a parody/humorous deconstruction of how this is in the ''Franchise/{{Pokemon}}'' games by taking it to it's logical conclusion. Can be seen in full [[http://brawlinthefamily.keenspot.com/2010/09/27/275-hyper-beam/ here.]]

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* As seen in abridged form for the current page image, ''Webcomic/BrawlInTheFamily'' gives a parody/humorous deconstruction of how this is in the ''Franchise/{{Pokemon}}'' games by taking it to it's logical conclusion. Can be seen in full [[http://brawlinthefamily.keenspot.com/2010/09/27/275-hyper-beam/ here.]]
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* As seen in abridged form for the current page image, BrawlInTheFamily gives a parody/humorous deconstruction of how this is in the Pokemon games by taking it to it's logical conclusion. Can be seen in full [[http://brawlinthefamily.keenspot.com/2010/09/27/275-hyper-beam/ here.]]

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* As seen in abridged form for the current page image, BrawlInTheFamily ''Webcomic/BrawlInTheFamily'' gives a parody/humorous deconstruction of how this is in the Pokemon ''Franchise/{{Pokemon}}'' games by taking it to it's logical conclusion. Can be seen in full [[http://brawlinthefamily.keenspot.com/2010/09/27/275-hyper-beam/ here.]]
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* ''VideoGame/{{Bully}}'', which is often described as a LighterAndSofter version of GrandTheftAuto, has this. Since HideYourChildren won't work in a game where most characters ''are'' children, [=NPCs=] (as well as the player) can only be knocked out instead of killed. The gameplay mechanics are pretty much the same. They even [[EverythingFades fade away]] after a while and will later respawn alive and well.

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* ''VideoGame/{{Bully}}'', which is often described as a LighterAndSofter version of GrandTheftAuto, ''VideoGame/GrandTheftAuto'', has this. Since HideYourChildren won't work in a game where most characters ''are'' children, [=NPCs=] (as well as the player) can only be knocked out instead of killed. The gameplay mechanics are pretty much the same. They even [[EverythingFades fade away]] after a while and will later respawn alive and well.
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* In ''VideoGame/SonicTheHedgehog'' the enemies are robotic, but when destroyed a woodland critter of some kind is released, which merrily dashes away. So, not only are you not killing your enemies when you roll into them (potentially in a fireball shield), but you are actually doing a kindness.

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* In ''VideoGame/SonicTheHedgehog'' the enemies are robotic, but when destroyed a woodland critter of some kind is released, which merrily dashes away. So, not only are you not killing your enemies when you roll into them (potentially in a fireball shield), fireball), but you are actually doing a kindness.
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Added sonic the hedgehog

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[[folder:Platform Games]]
* In ''VideoGame/SonicTheHedgehog'' the enemies are robotic, but when destroyed a woodland critter of some kind is released, which merrily dashes away. So, not only are you not killing your enemies when you roll into them (potentially in a fireball shield), but you are actually doing a kindness.
[[/folder]]
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* Even in ''VideoGame/FireEmblem'', a game where characters who run out of HP permanently [[FinalDeath are dead for the rest of the game's campaign]] (That is - can never be deployed in combat again for that save file. Ever.) in later games, plot relevant characters who lose all HitPoints are depicted as simply being too heavily wounded to continue fighting. This is presumably so that plot-important [=PCs=] can still take part in conversations outside of battle. On the other hand, if any of your Lords lose all their HitPoints, they ''will'' die and the game is over.

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* Even in ''VideoGame/FireEmblem'', ''Franchise/FireEmblem'', a game where characters who run out of HP permanently [[FinalDeath are dead for the rest of the game's campaign]] (That is - can never be deployed in combat again for that save file. Ever.) in later games, plot relevant characters who lose all HitPoints are depicted as simply being too heavily wounded to continue fighting. This is presumably so that plot-important [=PCs=] can still take part in conversations outside of battle. On the other hand, if any of your Lords lose all their HitPoints, they ''will'' die and the game is over.



** Exception: the tutorial campaign in ''Fire Emblem 7''. Any characters used here return in the main campaign whether they were injured or not.

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** Exception: the tutorial campaign in ''Fire Emblem 7''.''Blazing Sword''. Any characters used here return in the main campaign whether they were injured or not.



** ''Awakening'' allows the player to follow this trope with their own units. "Casual" mode lets [=KO=]'d characters fight again in the next battle, while "Classic" mode utilizes FinalDeath. The exceptions are Chrom, your created character, and a second Lord [[spoiler: "Marth", aka Lucina, Chrom's daughter from a BadFuture]] who shows up later on.

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** ''Awakening'' allows the player to follow this trope with their own units. "Casual" mode lets [=KO=]'d characters fight again in the next battle, while "Classic" mode utilizes FinalDeath. The exceptions are Chrom, your created character, and a second Lord [[spoiler: "Marth", aka Lucina, Chrom's daughter from a BadFuture]] who shows up later on.
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* As seen in abridged form for the current page image, BrawlInTheFamily gives a parody/humorous deconstruction of how this is in the Pokemon games by taking it to it's logical conclusion. Can be seen in full [[http://brawlinthefamily.keenspot.com/2010/09/27/275-hyper-beam/ here.]]

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