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* Navi the fairy to Link in ''TheLegendOfZeldaOcarinaOfTime''.
** A staple of the series, with Tatl in ''TheLegendOfZeldaMajorasMask'', the King of Red Lions in ''TheLegendOfZeldaTheWindWaker'', Midna in ''TheLegendOfZeldaTwilightPrincess'', Zelda in ''TheLegendOfZeldaSpiritTracks'' and Fi in ''TheLegendOfZeldaSkywardSword''

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* Navi Several in the fairy to Link in ''TheLegendOfZeldaOcarinaOfTime''.
** A staple of the
''Zelda'' series, with all towards Link: Navi in ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', Tatl in ''TheLegendOfZeldaMajorasMask'', ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'', the King of Red Lions in ''TheLegendOfZeldaTheWindWaker'', ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'', Midna in ''TheLegendOfZeldaTwilightPrincess'', ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', Zelda in ''TheLegendOfZeldaSpiritTracks'' ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'', and Fi in ''TheLegendOfZeldaSkywardSword''''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]''
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* ''VideoGame/StarWarsRepublicCommando'' has not one, but three stable AI companions, each with a unique specialization and abilities (demolitions, sniper, and hacker).

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* ''VideoGame/StarWarsRepublicCommando'' has not one, but three stable AI companions, each with a unique specialization and abilities (demolitions, sniper, and hacker).
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[[folder:Puzzle]]
* Wheatley takes this role at several points during the first half of ''VideoGame/{{Portal 2}}'', and [[spoiler:[=GLaDOS=], in the form of a potato battery]] takes this place for almost all of the second half.


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[[folder:Puzzle]]
* Wheatley takes this role at several points during the first half of ''VideoGame/{{Portal 2}}'', and [[spoiler:[=GLaDOS=], in the form of a potato battery]] takes this place for almost all of the second half.
[[/folder]]
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[[folder:Interactive Fiction]]
* ''{{Planetfall}}'' has one of the earliest examples in Floyd the robot. Once you find and activate him he follows you around, mostly making jokes but sometimes giving hints or solving puzzles as you direct him to.
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[[folder:Non-Video Game Examples]]
* The Supporter Class in the RPGMechanicsVerse that is ''LightNovel/IsItWrongToTryToPickUpGirlsInADungeon'' is modeled after this kind of characters in old-school RPGs. For example, Lilly practically acts as Bell's HumanPackMule, although she does have an AutomaticCrossbow she can use if the need arises.
[[/folder]]
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A NonPlayerCharacter who sticks with the PlayerCharacter throughout the game and usually has complementary skills (e.g. if you [[ActionHero handle all the fighting]], they may be a StealthExpert or a ScienceHero) and a [[{{Foil}} contrasting personality]] to the player character.

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A NonPlayerCharacter who sticks with the PlayerCharacter throughout the game and usually has complementary skills (e.g. if you [[ActionHero handle all the fighting]], they may be a StealthExpert or a ScienceHero) UtilityPartyMember) and a [[{{Foil}} contrasting personality]] to the player character.
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[[folder:Action-Adventure]]

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[[folder:Action-Adventure]][[folder:Puzzle]]
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[[folder:Action-Adventure]]
* Wheatley takes this role at several points during the first half of ''VideoGame/{{Portal 2}}'', and [[spoiler:[=GLaDOS=], in the form of a potato battery]] takes this place for almost all of the second half.
[[/folder]]
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* In the original campaign of ''VideoGame/NeverwinterNights'' 1 you can hire a companion from a selection representing every base class in the game. In fact it can be advantageous to hire them all in turn, if you can spare the gold, since each one has a quest for a ''PlotToken'' which will earn you a useful magic item if you find the item and give it to your companion. You can only have one companion at a time but you can re-hire a former companion for no further cost.

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* In the original campaign of ''VideoGame/NeverwinterNights'' 1 ''VideoGame/NeverwinterNights 1'', you can hire a companion from a selection representing every base class in the game. In fact fact, it can be advantageous to hire them all in turn, if you can spare the gold, since each one has a quest for a ''PlotToken'' which will earn you a useful magic item if you find the item and give it to your companion. You can only have one companion at a time but you can re-hire a former companion for no further cost.
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RPG, Neverwinter Nights 1 companions

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* In the original campaign of ''VideoGame/NeverwinterNights'' 1 you can hire a companion from a selection representing every base class in the game. In fact it can be advantageous to hire them all in turn, if you can spare the gold, since each one has a quest for a ''PlotToken'' which will earn you a useful magic item if you find the item and give it to your companion. You can only have one companion at a time but you can re-hire a former companion for no further cost.
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[[folder:First-Person Shooter]]

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[[folder:First-Person Shooter]][[folder:Shooter Game]]
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* Issun from ''VideoGame/{{Okami}}. Mostly, he acts as [[SilentProtagonist your]] voice and PluckyComicRelief, but you can also get him to [[KleptomaniacHero steal stuff off of enemies]] after gaining a certain ability.

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* Issun from ''VideoGame/{{Okami}}.''VideoGame/{{Okami}}''. Mostly, he acts as [[SilentProtagonist your]] voice and PluckyComicRelief, but you can also get him to [[KleptomaniacHero steal stuff off of enemies]] after gaining a certain ability.
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** A staple of the series, with Tatl in ''TheLegendOfZeldaMajorasMask'', the King of Red Lions in ''TheLegendOfZeldaTheWindWaker'', Midna in ''TheLegendOfZeldaTwilightPrincess'', Zelda in ''TheLegendOfZeldaSpiritTracks'' and Fi in ''TheLegendOfZeldaSkywardSword''


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* Issun from ''VideoGame/{{Okami}}. Mostly, he acts as [[SilentProtagonist your]] voice and PluckyComicRelief, but you can also get him to [[KleptomaniacHero steal stuff off of enemies]] after gaining a certain ability.
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* ''VideoGame/DiabloII'' series introduced the henchmen system, which allows you to hire a companion in all but one towns, though only one can follow you at any time. The companion can LevelUp and be equipped with better gear, but does not replace the PlayerParty, which consists of other players' characters online.

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* ''VideoGame/DiabloII'' series introduced the henchmen system, which allows you to hire a companion in all but one towns, though only one can follow you at any time. The companion can LevelUp and be equipped with better gear, but does not replace the PlayerParty, which consists of other players' characters online.
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* ''VideoGame/CallOfJuarezBoundInBlood'' plays with this trope by allowing you to choose whether to play as [[GlassCannon Thomas]] or [[MightyGlacier Ray]] before each level, while the other brother is controlled by the AI. Both are equally important to the plot.

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* ''VideoGame/CallOfJuarezBoundInBlood'' plays with this trope by allowing you to choose whether to play as [[GlassCannon Thomas]] or [[MightyGlacier Ray]] before each level, while the other brother is controlled by the AI. Both are equally important to the plot. ''VideoGame/CallOfJuarezTheCartel'' does the same thing but with three protagonists: you play as one of them, while the other two support you.



* The second installment of the ''VideoGame/{{Diablo}} II'' series introduced the henchmen system, which allows you to hire a companion in all but one towns, though only one can follow you at any time. The companion can LevelUp and be equipped with better gear, but does not replace the PlayerParty, which consists of other players' characters online.

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* The second installment of the ''VideoGame/{{Diablo}} II'' ''VideoGame/DiabloII'' series introduced the henchmen system, which allows you to hire a companion in all but one towns, though only one can follow you at any time. The companion can LevelUp and be equipped with better gear, but does not replace the PlayerParty, which consists of other players' characters online.
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* Similarly, ''VideoGame/SpecOpsTheLine'' has two AI companions following the player, one specializing in explosive ordnance and one, in marksmanship.

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* Similarly, ''VideoGame/SpecOpsTheLine'' has two AI companions following the player, one player: Adams, specializing in explosive ordnance [[MoreDakka heavy weaponry]], and one, in marksmanship.Lugo, a [[ColdSniper marksman]].
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* ''VideoGame/{{Drakan}}'' contains one of the rare examples of a non-human NonPlayerCompanion who is actually much more powerful than the PlayerCharacter: Arokh is an ancient dragon who accompanies the ActionGirl Rynn on adventures. However, he is too large to squeeze into most dungeons, so Rynn has to clear them out on her on. Still, his help is invaluable for defeating outdoors enemies and pretty much the only way to defeat other dragons.
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A NonPlayerCharacter who sticks with the PlayerCharacter throughout the game and usually has complementary skills (e.g. if you [[ActionHero handle all the fighting]], they may be a StealthExpert or a ScienceHero) and a [[{{Foil}} contrasting personality]] to the player character.

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A NonPlayerCharacter who sticks with the PlayerCharacter throughout the game and usually has complementary skills (e.g. if you [[ActionHero handle all the fighting]], they may be a StealthExpert or a ScienceHero) and a [[{{Foil}} contrasting personality]] to the player character.



* ''VideoGame/StarWarsTheOldRepublic'' has five unique companions in each class-specific storyline. Although they are discovered and recruited akin to a PlayerParty in single-player games, you can only bring one along at any time.

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* ''VideoGame/StarWarsTheOldRepublic'' has five unique companions in each class-specific storyline. Although they are discovered and recruited akin to a PlayerParty in single-player games, you can only bring one along at any time. Gameplay-wise, the companions serve to balance out the player character's combat specializations (e.g. they can be a tank to your DPS/healing), but they each also have a personal SidequestSidestory, unlocked by raising their RelationshipValues: although for most, it is just a series of dialogues on your ship, the first companion each class recruits has an actual chain of short side missions you have to [[RequiredPartyMember take them on]], scattered across the galaxy.
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* Miles "Tails" Prower to Sonic in VideoGame/SonicTheHedgehog2.
* Yamato the dog to Joe Musashi in VideoGame/ShadowDancer.
* Navi the fairy to Link in TheLegendOfZeldaOcarinaOfTime.

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* Miles "Tails" Prower to Sonic in VideoGame/SonicTheHedgehog2.
''VideoGame/SonicTheHedgehog2''.
* Yamato the dog to Joe Musashi in VideoGame/ShadowDancer.
''[[VideoGame/{{Shinobi}} Shadow Dancer]]''.
* Navi the fairy to Link in TheLegendOfZeldaOcarinaOfTime.''TheLegendOfZeldaOcarinaOfTime''.

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* Yamato the dog to Joe Musashi in VideoGame/Shadowdancer.

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* Yamato the dog to Joe Musashi in VideoGame/Shadowdancer.VideoGame/ShadowDancer.
* Navi the fairy to Link in TheLegendOfZeldaOcarinaOfTime.
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* Miles "Tails" Prower to Sonic in VideoGame/SonicTheHedgehog2.
* Yamato the dog to Joe Musashi in VideoGame/Shadowdancer.
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* ''VideoGame/CallOfJuarez: Bound in Blood'' plays with this trope by allowing you to choose whether to play as [[GlassCannon Thomas]] or [[MightyGlacier Ray]] before each level, while the other brother is controlled by the AI. Both are equally important to the plot.

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* ''VideoGame/CallOfJuarez: Bound in Blood'' ''VideoGame/CallOfJuarezBoundInBlood'' plays with this trope by allowing you to choose whether to play as [[GlassCannon Thomas]] or [[MightyGlacier Ray]] before each level, while the other brother is controlled by the AI. Both are equally important to the plot.
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* Rui in ''PokemonColosseum'', who tags along with Wes to alert him to Shadow Pokemon.

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* Rui in ''PokemonColosseum'', ''VideoGame/PokemonColosseum'', who tags along with Wes to alert him to Shadow Pokemon.
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* Rui in ''PokemonColosseum'', who tags along with Wes to alert him to Shadow Pokemon.

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A NonPlayerCharacter who sticks with the PlayerCharacter throughout the game and usually has complementary skills (e.g. if you [[ActionHero handle all the fighting]], they may be a StealthExpert or a ScienceHero) and a [[{{Foil}} contrasting personality]] to the player character.

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A NonPlayerCharacter who sticks with the PlayerCharacter throughout the game and usually has complementary skills (e.g. if you [[ActionHero handle all the fighting]], they may be a StealthExpert or a ScienceHero) and a [[{{Foil}} contrasting personality]] to the player character.



[[AC:Action-Adventure]]

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[[AC:Action-Adventure]][[foldercontrol]]

[[folder:Action-Adventure]]




[[AC:First-Person Shooter]]

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\n[[AC:First-Person [[/folder]]

[[folder:First-Person
Shooter]]




[[AC:Simulation Game]]

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\n[[AC:Simulation [[/folder]]

[[folder:Simulation
Game]]




[[AC:Role-Playing Game]]
* ''VideoGame/{{Diablo}} II'' introduced the henchmen system, which allows you to hire a companion in all but one towns, though only one can follow you at any time. The companion can LevelUp and be equipped with better gear, but does not replace the PlayerParty, which consists of other players' characters online.

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\n[[AC:Role-Playing [[/folder]]

[[folder:Role-Playing
Game]]
* The second installment of the ''VideoGame/{{Diablo}} II'' series introduced the henchmen system, which allows you to hire a companion in all but one towns, though only one can follow you at any time. The companion can LevelUp and be equipped with better gear, but does not replace the PlayerParty, which consists of other players' characters online.



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SuperTrope to ManualLeaderAIParty (found in many [=RPGs=]) and AssistCharacter (found mainly in FightingGames). See CompanionCube for when the "companion" is an inanimate object (and hence has little AI) and AttackDrone for when the AI ally lacks personality and only has combat functions.

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SuperTrope to ManualLeaderAIParty (found in many [=RPGs=]) and AssistCharacter (found mainly in FightingGames).{{Fighting Game}}s). See CompanionCube for when the "companion" is an inanimate object (and hence has little AI) and AttackDrone for when the AI ally lacks personality and only has combat functions.
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SuperTrope to ManualLeaderAIParty. See CompanionCube for when the "companion" is an inanimate object (and hence has little AI) and AttackDrone for when the AI ally lacks personality and only has combat functions.

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SuperTrope to ManualLeaderAIParty.ManualLeaderAIParty (found in many [=RPGs=]) and AssistCharacter (found mainly in FightingGames). See CompanionCube for when the "companion" is an inanimate object (and hence has little AI) and AttackDrone for when the AI ally lacks personality and only has combat functions.
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A NonPlayerCharacter who sticks with the PlayerCharacter throughout the game and usually has complementary skills (e.g. if you [[ActionHero handle all the fighting]], they may be a StealthExpert or a ScienceHero) and a [[{{Foil}} contrasting personality]] to the player character.

You usually cannot control them directly, but they are nevertheless the key to beating the game, as you either need their skills to fix {{Broken Bridge}}s of all kinds or can call on them for {{Combination Attack}}s to bring down powerful bosses. When you have to defend them, the entire game can turn into a continuous EscortMission; when given GameplayAllyImmortality, on the other hand, ''they'' often seem to be escorting ''you''.

Their role in the story can fall anywhere from PluckyComicRelief {{Sidekick}} and ExpositionFairy, through {{Deuteragonist}}, all the way to relegating the player to SupportingProtagonist. Regardless, they often receive the most CharacterDevelopment in the game and tend to facilitate the same in the player character via DialogDuringGameplay and other interactions. They also tend to be [[SoloSequence taken away from you]] at some point in the game--usually temporarily, in order for you to better appreciate their presence and help. Ultimately, they commonly end up on the receiving end of the VideoGameCaringPotential.

[[RolePlayingGame RPGs]] often (but not always) allow you to recruit an entire PlayerParty of AI companions and to control them directly when needed; in other genres, you can usually (but not always) only have up to one at any time. In games with CoOpMultiplayer, the second player may be allowed to take over the AI companion's controls--or the AI companion may be just a stand-in dummy for another player.

SuperTrope to ManualLeaderAIParty. See CompanionCube for when the "companion" is an inanimate object (and hence has little AI) and AttackDrone for when the AI ally lacks personality and only has combat functions.
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!!Examples:

[[AC:Action-Adventure]]
* Elika in ''VideoGame/PrinceOfPersia2008'' handles all things magical for you (magical attacks, magical healing of the land, magical rescues), while you, as the Prince, handle the physical fighting.
* Pey'j and Double-H accompany Jade at different points in ''VideoGame/BeyondGoodAndEvil''. Unlike most examples, it's them who handle the heavy fighting, since Jade is a {{Guile Hero}}ine and a FragileSpeedster, at best.
* ''VideoGame/EnslavedOdysseyToTheWest'' features the WrenchWench Trip, who complements Monkey's combat skills with technical expertise, and has to be [[EscortMission protected during combat]]. They are also joined by Trip's friend Pigsy in some portions of the game.

[[AC:First-Person Shooter]]
* Elizabeth in ''VideoGame/BioShockInfinite'' can open tears in the reality, keeps you (as Booker) supplied with ammo, health, and salts, and provides emergency resuscitation if you die. Oh, and she is the ''bona fide'' {{Deuteragonist}} of the game.
* Alyx Vance starts off as an occasional ally in ''VideoGame/{{Half-Life 2}}'' but grows more and more into the role of consistent companion in ''Episode 1'' and particularly ''2''.
* ''VideoGame/CallOfJuarez: Bound in Blood'' plays with this trope by allowing you to choose whether to play as [[GlassCannon Thomas]] or [[MightyGlacier Ray]] before each level, while the other brother is controlled by the AI. Both are equally important to the plot.
* ''VideoGame/{{Daikatana}}'' has two computer-controlled sidekicks, and they both suffer from the same horrible AI, made even worse by the fact that [[EscortMission they have to survive or the level is failed]].
* ''VideoGame/StarWarsRepublicCommando'' has not one, but three stable AI companions, each with a unique specialization and abilities (demolitions, sniper, and hacker).
* Similarly, ''VideoGame/SpecOpsTheLine'' has two AI companions following the player, one specializing in explosive ordnance and one, in marksmanship.

[[AC:Simulation Game]]
* The various {{Wingm|an}}en in the ''VideoGame/AceCombat'' series:
** ''VideoGame/AceCombat5TheUnsungWar'' had four controllable wingmen (Edge, Chopper, Grimm, and [[spoiler:Swordsman]]), though only up to three flew with you at any time.
** Pixy in ''VideoGame/AceCombatZeroTheBelkanWar'' is a wingman, a ''bona fide'' deuteragonist, and [[spoiler:the FinalBoss of the game]]. You also get a second wingman late in the game.
** Shamrock in ''VideoGame/AceCombat6FiresOfLiberation''.
** Guts in ''VideoGame/AceCombatAssaultHorizon'' is a true AI companion, while the Warwolf 3 and 4 are nameless AttackDrone stand-ins for other players who can join in the co-op mode.
* ''VideoGame/TachyonTheFringe'' allows you to hire a wingman who will follow you when you go out on missions. They each have their own dialogues, personalities, and stats and can suffer CharacterDeath (apart from the robots, who are replaceable).

[[AC:Role-Playing Game]]
* ''VideoGame/{{Diablo}} II'' introduced the henchmen system, which allows you to hire a companion in all but one towns, though only one can follow you at any time. The companion can LevelUp and be equipped with better gear, but does not replace the PlayerParty, which consists of other players' characters online.
* ''VideoGame/StarWarsTheOldRepublic'' has five unique companions in each class-specific storyline. Although they are discovered and recruited akin to a PlayerParty in single-player games, you can only bring one along at any time.
* Similarly, in ''VideoGame/{{Fallout 3}}'' and ''VideoGame/FalloutNewVegas'', you can recruit several AI companions but can only bring one with you, while the rest wait for you at the hub locations. In ''New Vegas'', you can additionally have a pet (a robotic dog or an eyebot).
* ''Franchise/TheElderScrolls'':
** ''VideoGame/TheElderScrollsIIIMorrowind'' has NPC followers on multiple quests. You can tell them to wait for you, but arming and armoring them beyond any equipment they start with is only possible in the PC version and then only by console commands. The exception is a mercenary you can hire in the ''Tribunal'' expansion, who is available at any time and has accessible inventory.
** ''VideoGame/TheElderScrollsIVOblivion'' has NPC followers mostly in quests, though reaching the highest rank with the guilds usually grants you access to at least one follower available any time (in the case of the Arena, it's [[TheScrappy The Adoring Fan]]). They have a strong tendency to be {{Leeroy Jenkins}}es, but quite frankly the biggest hazard to their health is ''you'' since they [[ArtificialStupidity love to run directly between you and the enemy]].
** In ''VideoGame/TheElderScrollsVSkyrim'', the player has the option of inviting certain [=NPCs=] to travel with them after befriending them. They can carry the player's gear and will travel with them, following their lead (if the player sneaks, they'll sneak as well), and they can be given commands such as to wait or to pick something up. The NPC's personality will determine how they react to some things--for example, if the NPC has a high morality level, if the player tells them to attack someone they'll refuse, or if they see the player commit murder they'll turn on them. The player can only have one follower at a time, though some quests will have another person travel with them temporarily without all the regular follower options. In addition to a human follower, they can also have a [[LoyalAnimalCompanion creature follower]] at the same time: they can [[CanineCompanion get a dog]] or buy an armored troll.
* ''VideoGame/NeverwinterNights2'' has a standard PlayerParty, but the second expansion ''Storm of Zehir'' allows you to add "cohorts" to the FeaturelessProtagonist party you built during character creation. The cohorts are all unique and range from a [[LargeHam hammy]] {{druid}} with [[EverythingsBetterWithDinosaurs a deinonychus companion]] to a [[AxCrazy batshit insane]] BareFistedMonk who [[LaughingMad never stops laughing]].
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