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1A NonPlayerCharacter who sticks with the PlayerCharacter throughout the game and usually has complementary skills (e.g. if you [[ActionHero handle all the fighting]], they may be a UtilityPartyMember) and a [[{{Foil}} contrasting personality]] to the player character.
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3You usually cannot control them directly (instead, they are controlled by [[VideoGameAI ally AI]]), but they are nevertheless the key to beating the game, as you either need their skills to fix {{Broken Bridge}}s of all kinds or can call on them for {{Combination Attack}}s to bring down powerful bosses. When you have to defend them, the entire game can turn into a continuous EscortMission; when given GameplayAllyImmortality, on the other hand, ''they'' often seem to be [[ReverseEscortMission escorting]] ''you''.
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5Their role in the story can fall anywhere from PluckyComicRelief {{Sidekick}} and ExpositionFairy, through {{Deuteragonist}}, all the way to relegating the player to SupportingProtagonist. Regardless, they often receive the most CharacterDevelopment in the game and tend to facilitate the same in the player character via DialogDuringGameplay and other interactions. They also tend to be [[SoloSequence taken away from you]] at some point in the game -- usually temporarily, in order for you to better appreciate their presence and their help. Ultimately, they commonly end up on the receiving end of the VideoGameCaringPotential.
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7[[RolePlayingGame RPGs]] often (but not always) allow you to recruit an entire PlayerParty of AI companions and to control them directly when needed (they also often provide you with [[CompanionSpecificSidequest exclusive sidequests]]); in other genres, you can usually (but not always) only have up to one at any time. In games with CoOpMultiplayer, the second player may be allowed to take over the AI companion's controls -- or the AI companion may be just a stand-in dummy for another player.
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9SuperTrope to ManualLeaderAIParty (found in many [=RPGs=]), PlatformingPocketPal (in {{Platformer}} games) and AssistCharacter (found mainly in {{Fighting Game}}s). See CompanionCube for when the "companion" is an inanimate object (and hence has little AI) and AttackDrone for when the AI ally lacks personality and only has combat functions.
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11!!Examples:
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13[[foldercontrol]]
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15[[folder:Adventure]]
16* ''VideoGame/AnotherCode'': D in the first game and Matt in the second. They provide either backstory on your location or help with a puzzle or two.
17* Towards the end of ''VisualNovel/HotelDuskRoom215'' and ''VisualNovel/LastWindow'', Kyle is joined for part of it by either Louie or Tony, who help to solve the various puzzles that keep you from getting to the end.
18[[/folder]]
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20[[folder:Action-Adventure]]
21* Elika in ''VideoGame/PrinceOfPersia2008'' handles all things magical for you (magical attacks, magical healing of the land, magical rescues), while you, as the Prince, handle the physical fighting.
22* Pey'j and Double-H accompany Jade at different points in ''VideoGame/BeyondGoodAndEvil''. Unlike most examples, it's them who handle the heavy fighting, since Jade is a {{Guile Hero}}ine and a FragileSpeedster, at best.
23* ''VideoGame/EnslavedOdysseyToTheWest'' features the WrenchWench Trip, who complements Monkey's combat skills with technical expertise, and has to be [[EscortMission protected during combat]]. They are also joined by Trip's friend Pigsy in some portions of the game.
24* Miles "Tails" Prower to Sonic in ''VideoGame/SonicTheHedgehog2''.
25* Yamato the dog to Joe Musashi in ''[[VideoGame/{{Shinobi}} Shadow Dancer]]''.
26* Several in the ''Zelda'' series, all towards Link: Navi in ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', Tatl in ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'', the King of Red Lions in ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'', Ezlo in ''[[VideoGame/TheLegendOfZeldaTheMinishCap The Minish Cap]]'', Midna in ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', Ciela in ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]'', Zelda in ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'', and Fi in ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]''.
27* ''VideoGame/{{Drakan}}'' contains one of the rare examples of a non-human NonPlayerCompanion who is actually much more powerful than the PlayerCharacter: Arokh is an ancient dragon who accompanies the ActionGirl Rynn on adventures. However, he is too large to squeeze into most dungeons, so Rynn has to clear them out on her on. Still, his help is invaluable for defeating outdoors enemies and pretty much the only way to defeat other dragons.
28* Issun from ''VideoGame/{{Okami}}''. Mostly, he acts as [[SilentProtagonist your]] voice and PluckyComicRelief, but you can also get him to [[KleptomaniacHero steal stuff off of enemies]] after gaining a certain ability.
29* ''Videogame/DragonsCrown'' has Rannie, a thief who follows your character around and hides during combat, only appearing after the fight's over to either pick up spare bits of loot or to unlock chests and doors.
30[[/folder]]
31
32[[folder:Hidden Object Game]]
33* The multiple partners you have throughout each season of ''VideoGame/CriminalCase'', who mostly serve to provide commentary and RepeatingSoTheAudienceCanHear since the player is a HeroicMime. There's Jones in [[VideoGame/CriminalCaseGrimsborough Grimsborough]], Amy and Frank in [[VideoGame/CriminalCasePacificBay Pacific Bay]], Carmen, Jack, and [[spoiler:Michelle]] in [[VideoGame/CriminalCaseWorldEdition World Edition]], Isaac and Maddie in [[VideoGame/CriminalCaseMysteriesOfThePast Mysteries of the Past]], Jones and Gloria in [[VideoGame/CriminalCaseTheConspiracy The Conspiracy]], Jack, Zara, and [[spoiler:Nebet]] in [[VideoGame/CriminalCaseTravelInTime Travel in Time]], Gwen and Luke in [[VideoGame/CriminalCaseSupernaturalInvestigations Supernatural Investigations]], and Carrie and Hugo in [[VideoGame/CriminalCaseCityOfRomance City of Romance]].
34[[/folder]]
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36[[folder:Interactive Fiction]]
37* ''VideoGame/{{Planetfall}}'' has one of the earliest examples in Floyd the robot. Once you find and activate him, he follows you around, mostly making jokes but sometimes giving hints or solving puzzles as you direct him to.
38[[/folder]]
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40[[folder:Puzzle]]
41* Wheatley takes this role at several points during the first half of ''VideoGame/{{Portal 2}}'', and [[spoiler:[=GLaDOS=], in the form of a potato battery]] takes this place for almost all of the second half.
42[[/folder]]
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44[[folder:Role-Playing Game]]
45* ''VideoGame/DiabloII'' introduced the henchmen system, which allows you to hire a companion in all but one towns, though only one can follow you at any time. The companion can gain {{Character Level}}s and be equipped with better gear, but does not replace the PlayerParty, which consists of other players' characters online. ''Videogame/DiabloIII'' refines this system, giving your followers (of which there are three options) personalities, customizable skills, and a unique type of gear for each follower that only they can use.
46* ''VideoGame/StarWarsTheOldRepublic'' has five unique companions in each class-specific storyline. Although they are discovered and recruited akin to a PlayerParty in single-player games, you can only bring one along at any time. Gameplay-wise, the companions serve to balance out the player character's combat specializations (e.g. they can be a tank to your DPS/healing), but they each also have a personal SidequestSidestory, unlocked by raising their RelationshipValues: although for most, it is just a series of dialogues on your ship, the first companion each class recruits has an actual chain of short side missions you have to [[RequiredPartyMember take them on]], scattered across the galaxy.
47* Similarly, in ''VideoGame/{{Fallout 3}}'', ''VideoGame/FalloutNewVegas'', and ''VideoGame/{{Fallout 4}}'', you can recruit several AI companions but can only bring one with you, while the rest wait for you at the hub locations. In ''New Vegas'', you can have a "pet" follower (a robotic dog or an eyebot) in addition to a humanoid follower.
48* ''Franchise/TheElderScrolls'':
49** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' has NPC followers on multiple quests. You can give them orders to "Wait Here" or "Follow Me". Arming and armoring them beyond their default equipment isn't possible (save for using the MasterConsole on PC). The ''Tribunal'' expansion adds a mercenary that you can hire in Mournhold. He can be hired at any time and has an accessible inventory, so you can outfit him as you see fit. As is the case for every other NPC in the game, they can be killed. If they are related to a quest, this typically means failing that quest.
50** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' has NPC followers mostly in quests, though reaching the highest rank in the various [[SidequestSidestory Guilds/Factions]] usually grants you access to at least one follower available any time (in the case of the Arena, it's [[TheScrappy The Adoring Fan]]). They have a strong tendency to be {{Leeroy Jenkins}}es, but quite frankly the biggest hazard to their health is ''you'' since they [[ArtificialStupidity love to run directly between you and the enemy]]. In an improvement since ''Morrowind'', most of the quest-related followers are marked as "essential", so they can only be "knocked out", not killed. (There are exceptions where ensuring the character's survival is specifically part of the quest.)
51** For ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', Bethesda borrowed some ideas from the aforementioned ''The Elder Scrolls'' ''{{VideoGame/Fallout}}'' sister-series. Throughout the game, the player has the option of inviting certain [=NPCs=] to travel with them, after paying said follower (in the case of mercenaries) or by befriending the follower, which typically involves completing a quest for them or being a member of the same faction. They can carry the player's gear and will travel with them, following their lead (if the player sneaks, they'll sneak as well), and they can be given commands such as to wait or to pick something up. The NPC's personality will determine how they react to some things -- for example, if the NPC has a high morality level, if the player tells them to attack someone they'll refuse, or if they see the player commit murder they'll turn on them. The player can only have one follower at a time, though some quests will have another person travel with them temporarily without all the regular follower options. In addition to a human follower, they can also have a [[LoyalAnimalCompanion creature follower]] at the same time: they can [[CanineCompanion get a dog]] or buy an armored troll.
52* In the original campaign of ''VideoGame/NeverwinterNights 1'', you can hire a companion from a selection representing every base class in the game. In fact, it can be advantageous to hire them all in turn, if you can spare the gold, since each one has a quest for a ''PlotToken'' which will earn you a useful magic item if you find the item and give it to your companion. You can only have one companion at a time but you can re-hire a former companion for no further cost.
53* ''VideoGame/NeverwinterNights2'' has a standard PlayerParty, but the second expansion ''Storm of Zehir'' allows you to add "cohorts" to the FeaturelessProtagonist party you built during character creation. The cohorts are all unique and range from a [[LargeHam hammy]] {{druid}} with a deinonychus companion to a [[AxCrazy batshit insane]] BareFistedMonk who [[LaughingMad never stops laughing]].
54* Rui in ''VideoGame/PokemonColosseum'', who tags along with Wes to alert him to Shadow Pokemon.
55* Trode and Medea in ''VideoGame/DragonQuestVIII'' accompany the team for essentially the whole game, despite being non-combatants. Medea is cursed into the form of a horse and thus pulls the party's item-storing wagon, while Trode mans the Alchemy Pot and constantly pops up in dialogue scenes (to Yangus's eternal surprise.)
56* Both ''Videogame/BaldursGate'' (and [[VideoGame/BaldursgateIIShadowsOfAmn its sequel]]) and ''VideoGame/PlanescapeTorment'' feature a number of unique, pre-created characters of different classes who join your PlayerCharacter to form a PlayerParty. You can have a total of five companions at a time, but there are more than that many characters to choose from. They all have their own personalities and dialogues, although in the original ''Baldur's Gate'', these are much simpler and caricatured than in the other games. In game terms, they are totally controlled by the player, except if they disagree with the player's character's choices at certain plot points, or leave because they find the KarmaMeter has gone too far to the wrong end for their tastes (eg. if the NPC is evil and you're too good).
57* ''VideoGame/JadeEmpire'' [[PlayingWithATrope plays with]] your Followers' gameplay functions. Most companions (Dawn Star, Sagacious Zu, Sky, Silk Fox, and [[GuestStarPartyMember Abbot Song]]) can follow you, one at any time, during exploration and combat in one of two modes: Attack (where they draw aggro and directly participate in the fighting with their preferred weapons) and Support (where they meditate on the sidelines, giving you passive bonuses, such as health and chi regeneration). Then, there are the exceptions: the Black Whirlwind and [[spoiler:Death's Hand]], for instance, don't have a Support mode, because the former is a BloodKnight, and the latter, a LivingWeapon. Henpecked Hou, conversely, doesn't have an Attack mode, having [[RetiredBadass forsworn fighting]], but his Support lets you use the DrunkenMaster style. Wild Flower, being a little girl, likewise only has Support (health regen), but switching her to the Attack mode instead brings out one of two [[DemonicPossession demons possessing her body]], Chai Ka and Ya Zhen, each of whom counts as a separate companion (even though both revert [[TheMasquerade back to Wild Flower's form]] when not in combat). Finally, there are Kang the Mad and Zin Bu, who are both true {{Utility Party Member}}s, having neither an Attack, nor a Support mode: the former maintains and upgrades your GlobalAirship, while the latter is a merchant whose shop is accessible everywhere from the party selection screen.
58* ''VideoGame/Cyberpunk2077'' features a large number of companion [=NPCs=], though all of them are mission-specific and leave you as soon as you return to free-roaming exploration. In fact, almost every main story mission sees V accompanied by an important side character: the merc Jackie for most of Act I, and the hacker Judy, the nomad Panam, and the ex-CorporateSamurai Takemura in Act II (in fact, the only Act II story arc you must beat on your own is the whole Voodoo Boys mess in Pacifica). Beyond that, each [[RomanceSidequest love interest]] (Judy, Panam, River, and Kerry) has a [[CompanionSpecificSidequest personal]] SidequestSidestory where they accompany you (even if their romance is not pursued), and most of the generic "SOS"-type side gigs see you locate a defenseless NPC in hostile territory and [[EscortMission lead them to safety]][[note]]except the few cases where they are unconscious or already dead, so you have to carry their body to the getaway car[[/note]]. Finally, there is Johnny Silverhand, V's VirtualSidekick from Act II onward, who cannot interact with the outside world (due to existing entirely within V's mind), but can talk and/or argue with V during both the main plot and many of the optional side missions.
59[[/folder]]
60
61[[folder:Shooter Game]]
62* Elizabeth in ''VideoGame/BioShockInfinite'' can open tears in the reality, keeps you (as Booker) supplied with ammo, health, and salts, and provides emergency resuscitation if you die. Oh, and she is the ''bona fide'' {{Deuteragonist}} of the game.
63* Alyx Vance starts off as an occasional ally in ''VideoGame/HalfLife2'' but grows more and more into the role of consistent companion in ''Episode 1'' and particularly ''2''.
64** Father Grigori and Barney Calhoun appear as this in "We Don't Go To Ravenholm..." and "Follow Freeman", respectively.
65* ''VideoGame/CallOfJuarezBoundInBlood'' plays with this trope by allowing you to choose whether to play as [[GlassCannon Thomas]] or [[MightyGlacier Ray]] before each level, while the other brother is controlled by the AI. Both are equally important to the plot. ''VideoGame/CallOfJuarezTheCartel'' does the same thing but with three protagonists: you play as one of them, while the other two support you.
66* ''VideoGame/{{Daikatana}}'' has two computer-controlled sidekicks, and they both suffer from the same horrible AI, made even worse by the fact that [[EscortMission they have to survive or the level is failed]].
67* ''VideoGame/StarWarsRepublicCommando'' has not one, but three stable AI companions, each with a unique specialization (demolitions, sniper, and hacker) but any of them can do any tasks (though less effective) including those that aren't their respective specialty.
68* Similarly, ''VideoGame/SpecOpsTheLine'' has two AI companions following the player: Adams, specializing in [[MoreDakka heavy weaponry]], and Lugo, a [[ColdSniper marksman]].
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71[[folder:Stealth Game]]
72* In ''VideoGame/MetalGearSolidVThePhantomPain'', Snake can enlist the aid of one of four "Buddies" who provide aid in his missions: D-Horse, a horse that Snake can ride on to travel quickly and stealthily; D-Dog, a wolfdog who can sniff out points of interest as well as run interference with enemies; Quiet, a sharpshooter [[DefeatEqualsFriendship Snake bested in a]] SniperDuel who can provide reconnaissance and fire support; and D-Walker, a customizable MiniMecha that can be outfitted with various weapons and gadgets for a wide variety of situations.
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75[[folder:Simulation Game]]
76* The various {{Wingm|an}}en in the ''VideoGame/AceCombat'' series:
77** ''VideoGame/AceCombat5TheUnsungWar'' had four controllable wingmen (Edge, Chopper, Grimm, and [[spoiler:Swordsman]]), though only up to three flew with you at any time.
78** Pixy in ''VideoGame/AceCombatZeroTheBelkanWar'' is a wingman, a ''bona fide'' deuteragonist, and [[spoiler:the FinalBoss of the game]]. You also get a second wingman late in the game.
79** Shamrock in ''VideoGame/AceCombat6FiresOfLiberation''.
80** Guts in ''VideoGame/AceCombatAssaultHorizon'' is a true AI companion, while the Warwolf 3 and 4 are nameless AttackDrone stand-ins for other players who can join in the co-op mode.
81* ''VideoGame/TachyonTheFringe'' allows you to hire a wingman who will follow you when you go out on missions. They each have their own dialogues, personalities, and stats and can die permanently (apart from the robots, who are replaceable).
82[[/folder]]
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84[[folder:Non-Video Game Examples]]
85* The Supporter Class in the RPGMechanicsVerse that is ''Literature/IsItWrongToTryToPickUpGirlsInADungeon'' is modeled after this kind of characters in old-school [=RPGs=]. For example, Lilly practically acts as Bell's HumanPackMule, although she does have an AutomaticCrossbow she can use if the need arises.
86* ''TabletopGame/BetrayalAtHouseOnTheHill'' has a few who can be triggered via omen cards, namely a girl, a madman, a stray dog, and a stray cat (in the expansion pack). Their utility depends on whether they're [[FaceHeelTurn involved with the Haunt]] or not.
87* ''TabletopGame/DungeonsAndDragons''. Apart from companions, allies and cohorts the players can gain via roleplaying, various characters can get non-player companions as part of their abilities.
88** In early editions, players of a certain level would attract followers, including a guild of thieves or a keep of soldiers.
89** Arcane spellcasters can gain a familiar.
90** Paladins can gain a steed.
91** Druids and rangers can gain animal companions.
92** Taking the Leadership feat allows any character class to gain a companion.
93* ''TabletopGame/{{Pathfinder}}'': On top of all the standard 3.5 examples, ''Pathfinder'' added the Summoner class, which gains an eidolon creature that levels up with the player character.
94[[/folder]]

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