History Main / NoWarpingZone

12th Oct '16 11:38:27 AM MaulMachine
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* In the computer game ''VideoGame/SinsOfASolarEmpire'', ships are unable to conduct "phase jumps" within a gravity well of a stellar object, including stars, planets, asteroids, etc. There are exceptions to this rule, mostly for the Vasari race, whose phase jumping technology is much more advanced than human (either faction).

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* In the computer game ''VideoGame/SinsOfASolarEmpire'', ships are unable to conduct "phase jumps" within a gravity well of a stellar object, including stars, planets, asteroids, etc. There are exceptions to this rule, mostly for the Vasari race, whose phase jumping technology is much more advanced than human (either faction). Interestingly, there is also a means of bypassing this. An Ancient artifact allows for your ships to both jump in and out closer to a gravity well and consume less antimatter in so doing, suggesting that the limit is at least partly technological and not purely physical.



* ''VideoGame/SwordOfTheStars'': While human and Zuul ships need to make for a node to escape, the other races have to make a seemingly arbitrary distance from enemy ships before they can retreat. And the Liir's ReactionlessDrive is slowed to STL speeds near gravity wells.

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* ''VideoGame/SwordOfTheStars'': While human and Zuul ships need to make for a node to escape, the other races have to make a seemingly arbitrary distance from enemy ships before they can retreat. And the Liir's ReactionlessDrive is slowed to STL speeds near gravity wells. Some races also have the ability to intercept vessels in FTL speeds, though this is quite dangerous.



* Inverted in VideoGame/FreeSpace; subspace drives require gravity wells to function and won't work away from the gravity of a star system, making all of deep space the no warping zone.

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* Inverted in VideoGame/FreeSpace; subspace drives require gravity wells to function and won't work away from the gravity of a star system, making all of deep space the no warping zone. You can also jump freely while inches from asteroids, ships, platforms, wrecks...
8th Aug '16 4:28:11 PM UmbrellasWereAwesome
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* In the ''Franchise/{{Halo}}'' novels, you can't enter Slipspace while near large gravitational fields, like planets, due to the gravity fields being too hard to calculate. Unless [[spoiler:you steal a Covenant vessel and use their improved sensors to Slipspace straight through the planet.]]

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* In the The ''Franchise/{{Halo}}'' novels, novels note that you can't enter Slipspace while near large gravitational fields, like planets, due to the gravity fields being too hard to calculate. Unless calculate... unless, like in ''Literature/HaloFirstStrike'', [[spoiler:you steal a Covenant vessel and use their improved sensors to Slipspace straight through the planet.]]planet]].
17th Jul '16 6:17:03 PM nombretomado
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* Jerry Pournelle's CoDominium universe (which is also the one featured in the novels ''Literature/TheMoteInGodsEye'' and ''The Gripping Hand'') has the entire universe, with the exception of certain very special regions, as a No Warping Zone. It's only possible to jump from certain points (and then only ''to'' certain other points). Predicting where these are, and where they go, is possible but difficult (and it seems to be related to overall energy flux; a protostar igniting changes the geometry of the nearby jump points). For the most part, this means you spend nearly all of your time traveling from a planet to a jump point or vice versa, or between two jump points within the same system. The jump itself is effectively instantaneous.

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* Jerry Pournelle's CoDominium Literature/CoDominium universe (which is also the one featured in the novels ''Literature/TheMoteInGodsEye'' and ''The Gripping Hand'') has the entire universe, with the exception of certain very special regions, as a No Warping Zone. It's only possible to jump from certain points (and then only ''to'' certain other points). Predicting where these are, and where they go, is possible but difficult (and it seems to be related to overall energy flux; a protostar igniting changes the geometry of the nearby jump points). For the most part, this means you spend nearly all of your time traveling from a planet to a jump point or vice versa, or between two jump points within the same system. The jump itself is effectively instantaneous.
4th Jul '16 8:40:04 PM zarpaulus
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* In ''VideoGame/{{Stellaris}}'' warp drive and wormholes don't work in the gravity wells of star systems. Hyperdrive can but is restricted to HyperspaceLanes.
30th Jun '16 9:17:16 AM ErikModi
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** Particularly bad Warp Storms can isolate entire sectors, such as what happened to the [[TabletopGame/BattlefleetGothic Gothic Sector during Abbaon's 12th Black Crusade.]] It's still undecided if the Warp Storm was just a coincidence, or if Abbadon engineered it somehow.
30th Jun '16 9:10:40 AM ErikModi
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** Hyperspace is further limited by the fact that navigation in hyperspace is almost impossible. The only way to do it is to follow established jump beacons presumably included in jump gates, so even a ship with it's own jump drive has to follow the usual routes. Ships that travel too far off the jump beacon are never heard from again.



** Two words: [[spoiler:"Talyn... Starburst. Cue devastation. See it here: http://www.youtube.com/watch?v=aYl8AR-YNOQ]]

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** Two words: [[spoiler:"Talyn... Starburst. " Cue devastation. See it here: http://www.youtube.com/watch?v=aYl8AR-YNOQ]]
21st Jun '16 7:32:34 PM SuddenFrost
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** In fact, in ''Film/StarTrekIVTheVoyageHome'', Kirk's Bird-of-Prey even engages its warp drive while still in 1986 Earth's upper atmosphere. There didn't seem to be any lasting effects from doing that.

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** In fact, in ''Film/StarTrekIIITheSearchForSpock'', the stolen Enterprise warped out shortly after leaving Earth Spacedock, and in ''Film/StarTrekIVTheVoyageHome'', Kirk's Bird-of-Prey even engages its warp drive while still in 1986 Earth's upper atmosphere. There didn't seem to be any lasting effects from doing that.
18th Jun '16 2:49:41 PM ZerroDefex
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** One ship does manage to warp out in desperation but arrives disabled with its hull mangled beyond recognition. The AI survived but had any humans been aboard at the time they would have all died.

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** Also a side effect of destroying a USER with a gravity weapon, all ships in the system have to wait for the gravity ripples to die down before attempting FTL again. One ship does manage to warp out in desperation but arrives disabled with its hull mangled beyond recognition. The AI survived but had any humans been aboard at the time they would have all died.
18th Jun '16 2:48:15 PM ZerroDefex
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** One ship does manage to warp out in desperation but arrives disabled with its hull mangled beyond recognition. The AI survived but had any humans been aboard at the time they would have all died.
6th Mar '16 1:29:59 AM Morgenthaler
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* In the ''{{Foundation}}'' and ''Empire'' books by Creator/IsaacAsimov, hyperspace jumps close to a gravity well such as a star or planet are perfectly possible, but dangerous and difficult. Not only the passengers (and possibly the ships) suffer damage the closer to a gravity well; it also makes the the calculations necessary so immensely complex that by the time you could make a [[BlindJump jump that isn't blind]], you generally could have gotten far enough from the gravity well that a much simpler calculation would have been necessary. The same problem exists on the destination side, except doing a BlindJump is a worse idea in that direction (making a blind jump ''out'' of a system is less liable to cause you to reenter normal space ''inside'' something than making a blind jump ''to'' a system).

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* In the ''{{Foundation}}'' ''Literature/{{Foundation}}'' and ''Empire'' books by Creator/IsaacAsimov, hyperspace jumps close to a gravity well such as a star or planet are perfectly possible, but dangerous and difficult. Not only the passengers (and possibly the ships) suffer damage the closer to a gravity well; it also makes the the calculations necessary so immensely complex that by the time you could make a [[BlindJump jump that isn't blind]], you generally could have gotten far enough from the gravity well that a much simpler calculation would have been necessary. The same problem exists on the destination side, except doing a BlindJump is a worse idea in that direction (making a blind jump ''out'' of a system is less liable to cause you to reenter normal space ''inside'' something than making a blind jump ''to'' a system).



* In SergeyLukyanenko's ''TheStarsAreColdToys'', the human jumper does not appear to have a NoWarpingZone. However, they are never activated inside a planet's atmosphere. This is because they transport a large sphere around them. Suddenly removing a chunk of an atmosphere has consequences for the planet below.

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* In SergeyLukyanenko's ''TheStarsAreColdToys'', Creator/SergeyLukyanenko's ''Literature/TheStarsAreColdToys'', the human jumper does not appear to have a NoWarpingZone. However, they are never activated inside a planet's atmosphere. This is because they transport a large sphere around them. Suddenly removing a chunk of an atmosphere has consequences for the planet below.



* Jerry Pournelle's CoDominium universe (which is also the one featured in the novels ''TheMoteInGodsEye'' and ''The Gripping Hand'') has the entire universe, with the exception of certain very special regions, as a No Warping Zone. It's only possible to jump from certain points (and then only ''to'' certain other points). Predicting where these are, and where they go, is possible but difficult (and it seems to be related to overall energy flux; a protostar igniting changes the geometry of the nearby jump points). For the most part, this means you spend nearly all of your time traveling from a planet to a jump point or vice versa, or between two jump points within the same system. The jump itself is effectively instantaneous.

to:

* Jerry Pournelle's CoDominium universe (which is also the one featured in the novels ''TheMoteInGodsEye'' ''Literature/TheMoteInGodsEye'' and ''The Gripping Hand'') has the entire universe, with the exception of certain very special regions, as a No Warping Zone. It's only possible to jump from certain points (and then only ''to'' certain other points). Predicting where these are, and where they go, is possible but difficult (and it seems to be related to overall energy flux; a protostar igniting changes the geometry of the nearby jump points). For the most part, this means you spend nearly all of your time traveling from a planet to a jump point or vice versa, or between two jump points within the same system. The jump itself is effectively instantaneous.
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