History Main / NoWarpingZone

17th Jul '16 6:17:03 PM nombretomado
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* Jerry Pournelle's CoDominium universe (which is also the one featured in the novels ''Literature/TheMoteInGodsEye'' and ''The Gripping Hand'') has the entire universe, with the exception of certain very special regions, as a No Warping Zone. It's only possible to jump from certain points (and then only ''to'' certain other points). Predicting where these are, and where they go, is possible but difficult (and it seems to be related to overall energy flux; a protostar igniting changes the geometry of the nearby jump points). For the most part, this means you spend nearly all of your time traveling from a planet to a jump point or vice versa, or between two jump points within the same system. The jump itself is effectively instantaneous.

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* Jerry Pournelle's CoDominium Literature/CoDominium universe (which is also the one featured in the novels ''Literature/TheMoteInGodsEye'' and ''The Gripping Hand'') has the entire universe, with the exception of certain very special regions, as a No Warping Zone. It's only possible to jump from certain points (and then only ''to'' certain other points). Predicting where these are, and where they go, is possible but difficult (and it seems to be related to overall energy flux; a protostar igniting changes the geometry of the nearby jump points). For the most part, this means you spend nearly all of your time traveling from a planet to a jump point or vice versa, or between two jump points within the same system. The jump itself is effectively instantaneous.
4th Jul '16 8:40:04 PM zarpaulus
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* In ''VideoGame/{{Stellaris}}'' warp drive and wormholes don't work in the gravity wells of star systems. Hyperdrive can but is restricted to HyperspaceLanes.
30th Jun '16 9:17:16 AM ErikModi
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** Particularly bad Warp Storms can isolate entire sectors, such as what happened to the [[TabletopGame/BattlefleetGothic Gothic Sector during Abbaon's 12th Black Crusade.]] It's still undecided if the Warp Storm was just a coincidence, or if Abbadon engineered it somehow.
30th Jun '16 9:10:40 AM ErikModi
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** Hyperspace is further limited by the fact that navigation in hyperspace is almost impossible. The only way to do it is to follow established jump beacons presumably included in jump gates, so even a ship with it's own jump drive has to follow the usual routes. Ships that travel too far off the jump beacon are never heard from again.



** Two words: [[spoiler:"Talyn... Starburst. Cue devastation. See it here: http://www.youtube.com/watch?v=aYl8AR-YNOQ]]

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** Two words: [[spoiler:"Talyn... Starburst. " Cue devastation. See it here: http://www.youtube.com/watch?v=aYl8AR-YNOQ]]
21st Jun '16 7:32:34 PM SuddenFrost
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** In fact, in ''Film/StarTrekIVTheVoyageHome'', Kirk's Bird-of-Prey even engages its warp drive while still in 1986 Earth's upper atmosphere. There didn't seem to be any lasting effects from doing that.

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** In fact, in ''Film/StarTrekIIITheSearchForSpock'', the stolen Enterprise warped out shortly after leaving Earth Spacedock, and in ''Film/StarTrekIVTheVoyageHome'', Kirk's Bird-of-Prey even engages its warp drive while still in 1986 Earth's upper atmosphere. There didn't seem to be any lasting effects from doing that.
18th Jun '16 2:49:41 PM ZerroDefex
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** One ship does manage to warp out in desperation but arrives disabled with its hull mangled beyond recognition. The AI survived but had any humans been aboard at the time they would have all died.

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** Also a side effect of destroying a USER with a gravity weapon, all ships in the system have to wait for the gravity ripples to die down before attempting FTL again. One ship does manage to warp out in desperation but arrives disabled with its hull mangled beyond recognition. The AI survived but had any humans been aboard at the time they would have all died.
18th Jun '16 2:48:15 PM ZerroDefex
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** One ship does manage to warp out in desperation but arrives disabled with its hull mangled beyond recognition. The AI survived but had any humans been aboard at the time they would have all died.
6th Mar '16 1:29:59 AM Morgenthaler
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* In the ''{{Foundation}}'' and ''Empire'' books by Creator/IsaacAsimov, hyperspace jumps close to a gravity well such as a star or planet are perfectly possible, but dangerous and difficult. Not only the passengers (and possibly the ships) suffer damage the closer to a gravity well; it also makes the the calculations necessary so immensely complex that by the time you could make a [[BlindJump jump that isn't blind]], you generally could have gotten far enough from the gravity well that a much simpler calculation would have been necessary. The same problem exists on the destination side, except doing a BlindJump is a worse idea in that direction (making a blind jump ''out'' of a system is less liable to cause you to reenter normal space ''inside'' something than making a blind jump ''to'' a system).

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* In the ''{{Foundation}}'' ''Literature/{{Foundation}}'' and ''Empire'' books by Creator/IsaacAsimov, hyperspace jumps close to a gravity well such as a star or planet are perfectly possible, but dangerous and difficult. Not only the passengers (and possibly the ships) suffer damage the closer to a gravity well; it also makes the the calculations necessary so immensely complex that by the time you could make a [[BlindJump jump that isn't blind]], you generally could have gotten far enough from the gravity well that a much simpler calculation would have been necessary. The same problem exists on the destination side, except doing a BlindJump is a worse idea in that direction (making a blind jump ''out'' of a system is less liable to cause you to reenter normal space ''inside'' something than making a blind jump ''to'' a system).



* In SergeyLukyanenko's ''TheStarsAreColdToys'', the human jumper does not appear to have a NoWarpingZone. However, they are never activated inside a planet's atmosphere. This is because they transport a large sphere around them. Suddenly removing a chunk of an atmosphere has consequences for the planet below.

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* In SergeyLukyanenko's ''TheStarsAreColdToys'', Creator/SergeyLukyanenko's ''Literature/TheStarsAreColdToys'', the human jumper does not appear to have a NoWarpingZone. However, they are never activated inside a planet's atmosphere. This is because they transport a large sphere around them. Suddenly removing a chunk of an atmosphere has consequences for the planet below.



* Jerry Pournelle's CoDominium universe (which is also the one featured in the novels ''TheMoteInGodsEye'' and ''The Gripping Hand'') has the entire universe, with the exception of certain very special regions, as a No Warping Zone. It's only possible to jump from certain points (and then only ''to'' certain other points). Predicting where these are, and where they go, is possible but difficult (and it seems to be related to overall energy flux; a protostar igniting changes the geometry of the nearby jump points). For the most part, this means you spend nearly all of your time traveling from a planet to a jump point or vice versa, or between two jump points within the same system. The jump itself is effectively instantaneous.

to:

* Jerry Pournelle's CoDominium universe (which is also the one featured in the novels ''TheMoteInGodsEye'' ''Literature/TheMoteInGodsEye'' and ''The Gripping Hand'') has the entire universe, with the exception of certain very special regions, as a No Warping Zone. It's only possible to jump from certain points (and then only ''to'' certain other points). Predicting where these are, and where they go, is possible but difficult (and it seems to be related to overall energy flux; a protostar igniting changes the geometry of the nearby jump points). For the most part, this means you spend nearly all of your time traveling from a planet to a jump point or vice versa, or between two jump points within the same system. The jump itself is effectively instantaneous.
3rd Mar '16 12:42:44 PM Tacitus
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* In the ''Franchise/StarWarsLegends'', it's stated that you can't use a FTL drive while within the 'mass shadow' of a planet or star. Entering a mass shadow while traveling FTL will pull you out of hyperspace, which in the case of a star, is a very bad thing. There are also ships, called interdictors, capable of generating artificial mass shadows that can yank a ship right out of hyperspace no matter how fast it's traveling. They're difficult to maneuver while performing this function and attract space debris. The "gravity well projectors" that make this possible also sometimes appear on other ships, or in one case on a space station. This is hinted at in ''Film/ReturnOfTheJedi'', in which the Imperial fleet is keeping the Rebel one from escaping, without explicitly saying how (they're not physically blocking the Rebels from all directions).
** An upside for interdictors is found by [[Literature/TheThrawnTrilogy Grand Admiral Thrawn]], that MagnificentBastard for all seasons. Normally, interdictors are a very bad thing for those caught in their field -- they're used to prevent outgunned enemy ships from escaping via hyperspace. Meanwhile, it turns out large-scale surprise attacks had traditionally been limited by the vagaries of exactly timing the drop from hyperspace; big fleets arrive over some time and wildly out of formation. Thus attackers in force have to jump in at a healthy distance from the enemy, reform as quickly as possible, and then advance on an enemy with many minutes of warning instead of mere seconds. Thrawn [[MilitaryMaverick shocks everyone]] when he begins using interdictors to snag ''his own'' ships. By simply launching an entire fleet blindly at the target and having an interdictor yank them out of hyperspace, they all appear exactly at the same place and time (that is, the edge of the interdictor's field, as soon as they hit it). Needless to say, he ''really'' ruins the New Republic's day the first time he shows this off.

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* In the ''Franchise/StarWarsLegends'', it's stated that you can't use a FTL drive while within the 'mass shadow' "mass shadow" of a planet or star. Entering star, while ships already in hyperspace will drop out of it if they hit such a mass shadow while traveling FTL will pull you out of hyperspace, which in the case of a star, is - a very bad thing. There are also ships, called interdictors, capable of generating thing if that means running into a sun. Gravity well generators can project an artificial mass shadows that can yank a ship right out of hyperspace no matter how fast it's traveling. They're shadow, and are sometimes mounted on space stations or ships like the Imperial ''Interdictor''-class Star Destroyer. Activating these generators makes it difficult for ships equipped with them to maneuver while performing this function and may attract space debris. The "gravity well projectors" that make this possible also sometimes appear on other ships, or in one case on a space station. debris, but they can keep an enemy force from fleeing an engagement. This is hinted at may be why in ''Film/ReturnOfTheJedi'', in which ''Film/ReturnOfTheJedi'' the Imperial fleet is keeping the Rebel one from escaping, without explicitly saying how (they're not physically blocking able to prevent the Rebels from all directions).
escaping despite not having them physically surrounded.
** An upside for interdictors [[NotTheIntendedUse interesting application]] of gravity well generators is found devised by [[Literature/TheThrawnTrilogy Grand Admiral Thrawn]], that MagnificentBastard for all seasons. Normally, interdictors are a very bad thing for those caught in their field -- they're used seasons. It's hard to prevent outgunned enemy ships from escaping via hyperspace. Meanwhile, it turns out coordinate a large-scale surprise attacks had traditionally been limited by the vagaries of exactly timing the drop attack from hyperspace; big hyperspace because fleets tend to arrive over some time and wildly out of formation. Thus sequence and out of formation, giving the enemy time to prepare a defense as the attackers in force have to jump in at a healthy distance from the enemy, reform as quickly as possible, and then advance on an enemy with many minutes of warning instead of mere seconds. advance. Thrawn [[MilitaryMaverick shocks everyone]] when he begins using interdictors Interdictors to snag ''his own'' ships. By simply launching an entire fleet blindly at the target and having an interdictor yank them out of ships from hyperspace, so they all appear exactly at the same time and place and time (that is, the edge of the interdictor's Interdictor's field, as soon as they hit it). Needless to say, he ''really'' ruins the New Republic's day the first time he shows this off.off.
** Admiral Ackbar is no slouch with Interdictors either. When [[ComicBook/XWingSeries trying to capture the Imperial capital of Coruscant]], he kept an Interdictor on the outskirts of the system to monitor the situation - if Rogue Squadron succeeded in disabling the planetary shields, the Interdictor was ordered to power up its gravity well projectors to snag the New Republic task force that would invade the planet, otherwise the fleet would pass by the system without provoking a hopeless battle. Later, after defeating Grand Admiral Thrawn, Ackbar appropriated the "Thrawn Pincher" for his own forces during the campaign against the Ciutric Hegemony. In a decisive battle, the enemy fleet activated its Interdictor field to prevent the New Republic from escaping, so Ackbar sent a signal to two (captured) ''Victory''-class Star Destroyers he had kept in reserve, which promptly hopped through hyperspace to appear right behind the Ciutric fleet. One missile barrage against the enemy flagship's unshielded flank later, the war was over.
7th Jan '16 12:59:53 PM nombretomado
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* In ''StarBlazers'', the warp drive available to the crew of the Yamato would only work between certain locations, making the rest of the universe a NoWarpingZone.

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* In ''StarBlazers'', ''Anime/StarBlazers'', the warp drive available to the crew of the Yamato would only work between certain locations, making the rest of the universe a NoWarpingZone.
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