History Main / NoExperiencePointsForMedic

16th Jun '16 4:04:37 PM nombretomado
Is there an issue? Send a Message


* In the ''TenchiMuyo'' RPG, to get a character to go from level X-1 to level X, that character must land the finishing blow on X enemies. This can be a problem when trying to level up characters with low attack, like Sasami, or low movement (Preventing them from getting into attack range of an enemy), like Azaka or Kamidake.

to:

* In the ''TenchiMuyo'' ''Anime/TenchiMuyo'' RPG, to get a character to go from level X-1 to level X, that character must land the finishing blow on X enemies. This can be a problem when trying to level up characters with low attack, like Sasami, or low movement (Preventing them from getting into attack range of an enemy), like Azaka or Kamidake.
10th Mar '16 5:15:45 PM KnightMareMoon
Is there an issue? Send a Message


** The sixth game had this problem not with the healers, but with the merchant. He can only be leveled up by being attacked (not necessarily being hit, which is good because he can't really take a hit). 1 point at a time. It takes 100 just to gain one level.

to:

** The sixth game had this problem not with the healers, but with the merchant. merchant, an immobile squishy NonActionGuy. He can only be leveled up by being attacked (not necessarily being hit, which is good because he can't really take a hit). 1 gain Exp (1 point at a time. It time) by surviving an enemy attack, and it takes 100 just to gain one level.level up. Game seven fixes this by giving him a full level every time he survives a mission, making it possible to promote him to a mobile cart by late game without ever putting him harm's way.
16th Dec '15 9:15:00 AM thatother1dude
Is there an issue? Send a Message


* Played straight in ''VideoGame/TeamFortressClassic''. Medics were not rewarded points for healing teammates, but that's okay because healing was their tertiary battlefield role at best.

to:

* Played straight in ''VideoGame/TeamFortressClassic''. Medics were not rewarded points for healing teammates, but that's okay because healing was their tertiary battlefield role at best.[[NotTheIntendedUse the metagame]] [[CombatMedic rarely uses Medics to actually heal]].
29th Nov '15 3:12:44 PM WingWalker
Is there an issue? Send a Message


* Averted in ''VideoGame/FinalFantasyTacticsAdvance'' and the sequel, where experience is granted for all actions on another character, including allies. Since the experience gain only depends on the level difference, healing can easily net more experience than combat.

to:

* Averted for the most part in ''VideoGame/FinalFantasyTacticsAdvance'' ''VideoGame/FinalFantasyTactics'' and the sequel, sequels, where experience is granted for all actions on another character, including allies. Since the experience gain only depends any successful action performed grants experience, based on the level difference, healing can easily net difference of the user and the target(s). Offensive classes do have a slight edge as killing an enemy gives more experience than combat.EXP.
17th Oct '15 3:54:09 PM nombretomado
Is there an issue? Send a Message


* Averted in ''PlanetSide''. While players do not directly gain Combat Experience Points for assisting players, they are rewarded every time the player you assisted gets a kill. A support player running around healing and repairing everyone in an intense firefight can make oodles of [=CEP=]. Other support roles benefit as well, such as engineer repairing AI turrets or vehicles gaining [=CEP=] for every kill, or a [[GunshipRescue Galaxy]] pilot gaining [=CEP=] for every kill made by the players they [[ItsRainingMen gal-dropped]].
** ''PlanetSide 2'' averts this completely, as EXP is granted simply for healing and reviving players.

to:

* Averted in ''PlanetSide''.''VideoGame/PlanetSide''. While players do not directly gain Combat Experience Points for assisting players, they are rewarded every time the player you assisted gets a kill. A support player running around healing and repairing everyone in an intense firefight can make oodles of [=CEP=]. Other support roles benefit as well, such as engineer repairing AI turrets or vehicles gaining [=CEP=] for every kill, or a [[GunshipRescue Galaxy]] pilot gaining [=CEP=] for every kill made by the players they [[ItsRainingMen gal-dropped]].
** ''PlanetSide ''VideoGame/PlanetSide 2'' averts this completely, as EXP is granted simply for healing and reviving players.
12th Sep '15 7:36:50 PM nombretomado
Is there an issue? Send a Message


* ''NintendoWars'' series:

to:

* ''NintendoWars'' ''VideoGame/NintendoWars'' series:
12th Jul '15 4:24:08 PM nombretomado
Is there an issue? Send a Message


* Healers and medics in ''MakaiKingdom'' gain a little exp by healing, but no mana, so they'll lag behind... until you find the Syringe weapon. The Syringe uses the Res stat for damage, which is also used for healing, and thus prioritized by the Healer. In other words, once you get your hands on a Syringe, your Healer will transform from a meek backrow reserve to a deadly fighter.

to:

* Healers and medics in ''MakaiKingdom'' ''VideoGame/MakaiKingdom'' gain a little exp by healing, but no mana, so they'll lag behind... until you find the Syringe weapon. The Syringe uses the Res stat for damage, which is also used for healing, and thus prioritized by the Healer. In other words, once you get your hands on a Syringe, your Healer will transform from a meek backrow reserve to a deadly fighter.
23rd Mar '15 9:23:00 PM nombretomado
Is there an issue? Send a Message


* Averted (for the most part) in FinalFantasyX, where all participating fighters get experience. However, this trope comes into play when trying to get your characters different ways of filling up their Overdrive gauge (once you perform an action enough times, you can set the gauge to fill up when using that action)- Yuna is going to be stuck with Healer for quite a while. Can also be used to your advantage, against ThatOneAttack that deals damage equal to ten times the enemies you've killed. Yuna is going to laugh that one off.

to:

* Averted (for the most part) in FinalFantasyX, ''VideoGame/FinalFantasyX'', where all participating fighters get experience. However, this trope comes into play when trying to get your characters different ways of filling up their Overdrive gauge (once you perform an action enough times, you can set the gauge to fill up when using that action)- Yuna is going to be stuck with Healer for quite a while. Can also be used to your advantage, against ThatOneAttack that deals damage equal to ten times the enemies you've killed. Yuna is going to laugh that one off.
12th Jan '15 4:16:17 PM TARINunit9
Is there an issue? Send a Message


** While averted with kills, it's played straight with some of the objectives. There aren't assists for completing objectives-- if the person being healed kills the Intelligence Carrier or defends a Control Point, the Medic will only receive points for the assist, and not the objective.

to:

** Engineers are also able to rack up points beyond just deploying Sentry Guns. They get a point for every four people who use their Teleporter, various points when teammates use their Dispensers, and a point each time they successfully defend friendly buildings from a Spy's electrosapper.
** While averted with kills, it's played straight with some of the objectives. There aren't assists for completing objectives-- objectives -- if the person being healed kills Medic wants to get points for capturing a control point he has to be standing on it too, and there's no points for healing someone carrying the [[CaptureTheFlag Intelligence Carrier or defends Briefcase]]. Scoring a Control Point, the Medic will only receive kill that "defends" a control point awards 2 total points for to the assist, and not Medic's patient, but the objective.same 1/2 point to the Medic.
10th Dec '14 7:56:55 PM YeOldeLuke
Is there an issue? Send a Message

Added DiffLines:

* Played straight in ''VideoGame/TeamFortressClassic''. Medics were not rewarded points for healing teammates, but that's okay because healing was their tertiary battlefield role at best.
This list shows the last 10 events of 80. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.NoExperiencePointsForMedic