History Main / NoCutsceneInventoryInertia

23rd Nov '16 9:57:18 PM nombretomado
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* [[Franchise/AssassinsCreed Assassin´s Creed]]:

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* [[Franchise/AssassinsCreed Assassin´s Creed]]:''Franchise/AssassinsCreed'':



** Averted once again in ''[[AssassinsCreedIVBlackFlag Assassin´s Creed IV]]'' where your weapons, armor and cosmetic changes are reflected in cutscenes. The scenes still play out like they would with the normal model, though: Edward will still try to put his hood on while using costumes that don´t have them and will try to put his hood down while using costumes that have them fixed.

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** Averted once again in ''[[AssassinsCreedIVBlackFlag Assassin´s Creed IV]]'' ''VideoGame/AssassinsCreedIVBlackFlag'' where your weapons, armor and cosmetic changes are reflected in cutscenes. The scenes still play out like they would with the normal model, though: Edward will still try to put his hood on while using costumes that don´t have them and will try to put his hood down while using costumes that have them fixed.
9th Aug '16 3:20:34 PM Kadorhal
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* ''Videogame/PerfectDarkZero'' has an odd variation of this: your standard weapon is a pistol with an [[SniperPistol attached scope]], LaserSight, and suppressor. While in gameplay only the suppressor can be removed, in cutscenes, ''none'' of these are on the pistol when it appears.
* In the original ''Videogame/PerfectDark'', at the end of the third level/first mission, Joanna will use any pistol/machine pistol equipped at the time for the cutscene but will go to the default Falcon 2 if anything else is used.

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* ''Videogame/PerfectDarkZero'' ''Videogame/PerfectDark''
** In the original game, at the end of the third level/first mission, Joanna will use any pistol/machine pistol equipped at the time for the cutscene, but will go to the default Falcon 2 if anything else is used.
** ''Zero''
has an odd variation of this: your standard weapon is a pistol with an [[SniperPistol attached scope]], LaserSight, LaserSight/flashlight, and suppressor. While in gameplay only the suppressor can be removed, in cutscenes, ''none'' of these are on the pistol when it appears.
* In the original ''Videogame/PerfectDark'', at the end of the third level/first mission, Joanna will use any pistol/machine pistol equipped at the time for the cutscene but will go to the default Falcon 2 if anything else is used.
appears.



* Inverted in ''[[VideoGame/DarkCloud Dark Cloud 2]]''. Your characters will be wearing whatever items you've given them just prior to the cutscene. Even if it makes no logical sense whatsoever to have Max dressed as a clown or Monica dressed as a {{Catgirl}} if that's what you're wearing then by god it'll be in the cutscene.
* In ''Interstate '82'', Taurus will be shown exiting his Ferrari Expy after defeating [[spoiler:Rank Dick]] regardless of what car he was driving to do so.
* Played straight in the ''VideoGame/BatmanArkhamSeries'' during major cutscenes, Batman is always wearing his default batsuit, no matter what DLC you're wearing. It's somewhat justified in A.C. as one cutscene [[spoiler: Talia lifts up Batman's cowl]] and that would clash with some batsuits. [[note]]Like the Batman Beyond batsuit.[[/note]]

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* Inverted in ''[[VideoGame/DarkCloud Dark Cloud 2]]''. Your characters will be wearing whatever items you've given them just prior to the cutscene. Even if it makes no logical sense whatsoever to have Max dressed as a clown or Monica dressed as a {{Catgirl}} {{Catgirl}}, if that's what you're wearing wearing, then by god God it'll be in the cutscene.
* In ''Interstate '82'', ''[[VideoGame/{{Interstate76}} Interstate '82]]'', Taurus will be shown exiting his Ferrari Expy after defeating [[spoiler:Rank Dick]] regardless of what car he was driving to do so.
* Played straight in the ''VideoGame/BatmanArkhamSeries'' during major cutscenes, Batman is always wearing his default batsuit, no matter what DLC you're wearing. It's somewhat justified in A.C. ''[[VideoGame/BatmanArkhamCity Arkham City]]'' as one cutscene [[spoiler: Talia lifts involves [[spoiler:Talia lifting up Batman's cowl]] cowl]], and that some batsuits (like the ''WesternAnimation/BatmanBeyond'' one) would clash with some batsuits. [[note]]Like the Batman Beyond batsuit.[[/note]]that.
8th Aug '16 2:37:09 PM Ferot_Dreadnaught
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->''"Well, it's finally happened. Shooters have been evolving for something like two decades, through thick and thin, through [[RealIsBrown brown and gray]], through showers of [[RagdollPhysics flailing ragdolls]] against a background of excessive bloom, but it was all worth it because shooters have reached the peak. Yes, with VideoGame/MaxPayne3, shooters have finally figured out how to have the main character holding the same guns in cutscenes that he was using in the preceding gameplay. Close up the shop and shine all those crazy diamonds; it's not getting any better than this."''

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->''"Well, it's finally happened. Shooters have been evolving for something like two decades, through thick and thin, through [[RealIsBrown brown and gray]], gray, through showers of [[RagdollPhysics flailing ragdolls]] ragdolls against a background of excessive bloom, but it was all worth it because shooters have reached the peak. Yes, with VideoGame/MaxPayne3, shooters have finally figured out how to have the main character holding the same guns in cutscenes that he was using in the preceding gameplay. Close up the shop and shine all those crazy diamonds; it's not getting any better than this."''
8th Aug '16 2:28:58 PM UmbrellasWereAwesome
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Added DiffLines:

** ''VideoGame/{{Halo 4}}'' and ''VideoGame/Halo5Guardians'' also have default cutscene weapons.
7th Jul '16 9:12:58 PM easytorememberhandle
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Added DiffLines:

* When you perform a KillEmAll run in ''{{VideoGame/Undertale}}'', no matter what weapon you have equipped, you will always be depicted as killing [[spoiler:Sans, Asgore and Flowey]] with the knife. It just wouldn't be as dramatic if you did it with, say, a torn notebook.
25th Jun '16 10:50:09 AM Chabal2
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Added DiffLines:

* ''VideoGame/GoldenSun'': In the sequel, one cutscene starts when you cast Whirlwind on a tornado-shaped stone formation, a spell only Sheba has access to. It's possible to use another character with another spell (both have the same effect under a different name) thanks to the JobSystem, but the cutscene always plays out as if Sheba had cast it.
14th Jun '16 7:51:33 AM erforce
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* In the GBA port of ''VideoGame/DonkeyKongCountry 3'', if you defeat the final boss with just Kiddy Kong, Dixie will speak whether she's present or not. [[DudeWheresMyRespect She will also get all the praise.]]

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* In the GBA port of ''VideoGame/DonkeyKongCountry 3'', ''VideoGame/DonkeyKongCountry3DixieKonsDoubleTrouble'', if you defeat the final boss with just Kiddy Kong, Dixie will speak whether she's present or not. [[DudeWheresMyRespect She will also get all the praise.]]
12th Jun '16 2:03:29 AM jormis29
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->''"Well, it's finally happened. Shooters have been evolving for something like two decades, through thick and thin, through [[RealIsBrown brown and gray]], through showers of [[RagdollPhysics flailing ragdolls]] against a background of excessive bloom, but it was all worth it because shooters have reached the peak. Yes, with ''VideoGame/MaxPayne 3'', shooters have finally figured out how to have the main character holding the same guns in cutscenes that he was using in the preceding gameplay. Close up the shop and shine all those crazy diamonds; it's not getting any better than this."''

to:

->''"Well, it's finally happened. Shooters have been evolving for something like two decades, through thick and thin, through [[RealIsBrown brown and gray]], through showers of [[RagdollPhysics flailing ragdolls]] against a background of excessive bloom, but it was all worth it because shooters have reached the peak. Yes, with ''VideoGame/MaxPayne 3'', VideoGame/MaxPayne3, shooters have finally figured out how to have the main character holding the same guns in cutscenes that he was using in the preceding gameplay. Close up the shop and shine all those crazy diamonds; it's not getting any better than this."''
4th Jun '16 5:47:08 PM nombretomado
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* ''Franchise/ResidentEvil'': ''VideoGame/ResidentEvil4'' has Leon always wielding his trusty handgun in the cutscenes, even though you can sell the gun whenever you please. The same goes for ''VideoGame/ResidentEvil5''. In the PS2 version of ''Resident Evil 4'', being pre-rendered CGI, Leon is always wearing his default costume in cutscenes as well. In the Wii version, Leon retains the RPD uniform in cutscenes, but not the [[BadassInANiceSuit mobster suit]].

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* ''Franchise/ResidentEvil'': ''VideoGame/ResidentEvil4'' has Leon always wielding his trusty handgun in the cutscenes, even though you can sell the gun whenever you please. The same goes for ''VideoGame/ResidentEvil5''. In the PS2 [=PS2=] version of ''Resident Evil 4'', being pre-rendered CGI, Leon is always wearing his default costume in cutscenes as well. In the Wii version, Leon retains the RPD uniform in cutscenes, but not the [[BadassInANiceSuit mobster suit]].



** ''VideoGame/KingdomHeartsII'' averts this except for one cutscene, immediately prior to the 1000 Heartless fight, which is an FMV as it was simply impossible for the PS2 to render the scene in real-time. On the flip side, the game also demonstrates one of the [[TropesAreNotBad unintended side effects]] of averting this trope; occasionally Sora's keyblade will clip through other objects (or people) during cutscenes because you're using a bigger keyblade than the game expects.

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** ''VideoGame/KingdomHeartsII'' averts this except for one cutscene, immediately prior to the 1000 Heartless fight, which is an FMV as it was simply impossible for the PS2 [=PS2=] to render the scene in real-time. On the flip side, the game also demonstrates one of the [[TropesAreNotBad unintended side effects]] of averting this trope; occasionally Sora's keyblade will clip through other objects (or people) during cutscenes because you're using a bigger keyblade than the game expects.
26th May '16 10:03:26 PM Kadorhal
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** Cutscenes in ''VideoGame/MetalGearSolid2SonsOfLiberty'' will nearly always have Raiden using the SOCOM pistol when he's brandishing a weapon. If he fires it in said cutscene, it will make the normal gunshot noise whether the player found the suppressor. The exception is if the player equips the slide-locked, always-suppressed, non-lethal M9 before entering the cutscene, at which point things get especially silly as it will also act like it's the SOCOM, complete with firing loudly and semi-automatically at, and drawing blood from, the [[NighInvulnerable otherwise invincible Vamp]] on two separate occasions. If the player hasn't acquired the M9 before meeting Vamp (admittedly, you have to actively avoid grabbing it from the roof, as it's ''very'' conveniently located) for the first time, [[TheDevTeamThinksOfEverything Raiden will not carry a weapon in that cutscene]].
** In ''VideoGame/MetalGearSolid3SnakeEater'', Snake will usually keep whatever outfit or face-paint he has on in the following cutscene. This does not extend to his weaponry, however, as he'll usually just sport the M1911. Whether or not you have a suppressor attached to it is shown, though. Same for the tranquilizer gun in cutscenes from the prologue Virtuous Mission, though in the one occasion where he ''fires'' it in a cutscene it sounds loud regardless. Notably, the few other weapons he uses in cutscenes (namely, the SVD and the RPG-7) are given to the player if they hadn't received them at that stage, as they are required to beat the game. This can be {{Hand Wave}}d as the two weapons having been inside the sidecare of EVA's bike.

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** Cutscenes in ''VideoGame/MetalGearSolid2SonsOfLiberty'' will nearly always have Raiden using the SOCOM pistol when he's brandishing a weapon. If he fires it in said cutscene, it will make the normal gunshot noise whether the player found the suppressor. The exception is if the player equips the slide-locked, always-suppressed, non-lethal M9 before entering the cutscene, at which point things get especially silly as it will also act like it's the SOCOM, complete with firing loudly and semi-automatically at, and drawing blood from, the [[NighInvulnerable otherwise invincible Vamp]] on two separate occasions. occasions[[note]]the ''Substance'' rerelease seems to have fixed the first case, but not the second[[/note]]. If the player hasn't acquired the M9 before meeting Vamp (admittedly, you have to actively avoid grabbing it from the roof, as it's ''very'' conveniently located) for the first time, or simply leaves it unequipped when entering that cutscene, [[TheDevTeamThinksOfEverything Raiden will not carry a weapon in that cutscene]].
during it]].
** In ''VideoGame/MetalGearSolid3SnakeEater'', Snake will usually keep whatever outfit or face-paint he has on in the following cutscene. This does not extend to his weaponry, however, as he'll usually just sport the M1911. Whether or not you have a suppressor attached to it is shown, though. Same for the tranquilizer gun in cutscenes from the prologue Virtuous Mission, though in the one occasion where he ''fires'' it in a cutscene it sounds loud regardless. Notably, the few other weapons he uses in cutscenes (namely, the SVD and the RPG-7) are given to the player if they hadn't received them at that stage, as they are required to beat the game. This can be {{Hand Wave}}d as the two weapons having been inside the sidecare sidecar of EVA's bike.bike, right next to the [[BottomlessMagazines piles and piles of ammo for what you do have]] for the ChaseSequence before then.



** ''VideoGame/MetalGearSolidPeaceWalker'' has Big Boss or members of his private army begin EVERY boss battle by pointing the M16 rifle that you probably stopped using within 20 missions of the beginning at the enemy vehicle. Even if it's a giant tank the size of the shuttle transporter.

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** ''VideoGame/MetalGearSolidPeaceWalker'' has Big Boss or members of his private army begin EVERY ''every'' boss battle by pointing the M16 rifle that you probably stopped using within 20 missions of the beginning at the enemy vehicle. Even if it's a giant tank the size of the shuttle transporter.



* Averted Entirely during ''LightningReturnsFinalFantasyXIII''. Lightning will wear whatever Garb, Weapon and Sheild are equipped at all times, even if it's hilariously innapropirate for the scene. (An action packed sequence while dressed as [[VideoGame/FinalFantasyX Yuna]] or wearing an outfit made of Moogle plushies for example) Only the opening averts this due to being prerendered and happening before the player has acess to schema.

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* Averted Entirely entirely during ''LightningReturnsFinalFantasyXIII''.''VideoGame/LightningReturnsFinalFantasyXIII''. Lightning will wear whatever Garb, Weapon and Sheild are equipped at all times, even if it's hilariously innapropirate for the scene. (An action packed sequence while dressed as [[VideoGame/FinalFantasyX Yuna]] or wearing an outfit made of Moogle plushies for example) Only the opening averts this due to being prerendered and happening before the player has acess to schema.



** Fixed in the UsefulNotes/{{PS3}} [[NoExportForYou version]].

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** Fixed in the UsefulNotes/{{PS3}} [=PS3=] [[NoExportForYou version]].
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