History Main / NoBackwardsCompatibilityInTheFuture

20th Nov '17 9:15:17 PM LucaEarlgrey
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* Arcade games using the Seibu Kaihatsu COP hardware use an encryption chip so obscure that it has not been completely defeated, [[NoPlansNoPrototypeNoBackup not even by Seibu Kaihatsu themselves]]. This is the reason why quite a few games, like ''Raiden II''(until recently), remain unemulatable. While a lot of the graphics encryption for a lot of COP based games have been defeated, it's been discovered that [[http://mamedev.emulab.it/haze/2012-a-year-in-mame/ the game's rules were also encrypted]], and that those encryption methods are compounded with more encryption. Thankfully some games have many ports/remakes/etc. that it doesn't really matter.

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* Arcade games using the Seibu Kaihatsu COP hardware use an encryption chip so obscure that it has not been completely defeated, [[NoPlansNoPrototypeNoBackup not even by Seibu Kaihatsu themselves]]. This is the reason why quite a few games, like ''Raiden II''(until ''VideoGame/{{Raiden}} II'' (until recently), remain unemulatable. While a lot of the graphics encryption for a lot of COP based games have been defeated, it's been discovered that [[http://mamedev.emulab.it/haze/2012-a-year-in-mame/ the game's rules were also encrypted]], and that those encryption methods are compounded with more encryption. Thankfully some games have many ports/remakes/etc. that it doesn't really matter.
20th Nov '17 9:14:53 PM LucaEarlgrey
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* For a limited time, ''VideoGame/WanganMidnight Maximum Tune'' players could transfer their cars from their ''Maximum Tune 3DX+'' magnetic cards to their server-side accounts that were used for ''Maximum Tune 4''. Unfortunately, no such service was provided for ''Maximum Tune 5'' in North America (''4'' was [[NoExportForYou skipped for that region]]), forcing players to start again from scratch.
19th Nov '17 5:24:02 AM RAMChYLD
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* In 2014, Microsoft decided to shut down its Games For Windows Live service. While this was decidedly a good thing because how of how terrible the service was, it meant that if the game used it for DRM services, you won't be able to play it. Thankfully, many of those titles that used it that were available on Steam are switching to using Steam instead. But those that weren't released on Steam or the publisher just doesn't care, those games are forever unplayable[[note]]unless worked around with a GFWL crack DLL[[/note]]

to:

* In 2014, Microsoft decided to shut down its Games For Windows Live service. While this was decidedly a good thing because how of how terrible the service was, it meant that if the game used it for DRM services, you won't be able to play it. Thankfully, many of those titles that used it that were available on Steam are switching to using Steam instead. But those that weren't released on Steam or the publisher just doesn't care, those games are forever unplayable[[note]]unless worked around with a GFWL crack bypass DLL[[/note]]



** ''VideoGame/{{Fallout 3}}'' also makes use of GFWL as a secondary copy-protection system. Thankfully, the game will still run without it. It's just that you can no longer use cloud save to synchronize the game across multiple [=PCs=]. There is, however, a more serious issue under Windows 10- installing GFWL has the potential of bricking Windows 10's networking stack, and the game will always install GFWL as part of its installation routine. Luckily, uninstalling the copy of GFWL will solve the issue. Fallout 3 also has a problem with its radio music on Windows Vista and newer, but it can be fixed with mods- assuming you're okay with spending a whole day making the mod yourself from instructions provided online, pre-made mods uploaded online are always [=DMCAed=] by Bethesda and/or the RIAA several hours after being uploaded, for containing copyrighted music (the mod involves recoding the MP3s in the game to AAC or Vorbis due to the issue being [=DirectSound's=] MP3 decoding and streaming ability being deprecated and the legacy provider being bugged on Windows Vista and newer systems).

to:

** ''VideoGame/{{Fallout 3}}'' also makes use of GFWL as a secondary copy-protection system. Thankfully, Depending on the version of the game will still run without it. It's of you have, either it just that you can no longer use cloud won't save to synchronize the game across multiple [=PCs=].cloud, or it won't run at all until said GFWL bypass DLL is installed. There is, however, a more serious issue under Windows 10- installing GFWL has the potential of bricking Windows 10's networking stack, and the game will always install GFWL as part of its installation routine. Luckily, uninstalling the copy of GFWL will solve the issue. Fallout 3 also has a problem with its radio music on Windows Vista and newer, but it can be fixed with mods- assuming you're okay with spending a whole day making the mod yourself from instructions provided online, pre-made mods uploaded online are always [=DMCAed=] by Bethesda and/or the RIAA several hours after being uploaded, for containing copyrighted music (the mod involves recoding the MP3s in the game to AAC or Vorbis due to the issue being [=DirectSound's=] MP3 decoding and streaming ability being deprecated and the legacy provider being bugged on Windows Vista and newer systems).
19th Nov '17 5:20:04 AM RAMChYLD
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* In 2014, Microsoft decided to shut down its Games For Windows Live service. While this was decidedly a good thing because how of how terrible the service was, it meant that if the game used it for DRM services, you won't be able to play it. Thankfully, many of those titles that used it that were available on Steam are switching to using Steam instead. But those that weren't released on Steam or the publisher just doesn't care, those games are forever unplayable.

to:

* In 2014, Microsoft decided to shut down its Games For Windows Live service. While this was decidedly a good thing because how of how terrible the service was, it meant that if the game used it for DRM services, you won't be able to play it. Thankfully, many of those titles that used it that were available on Steam are switching to using Steam instead. But those that weren't released on Steam or the publisher just doesn't care, those games are forever unplayable.unplayable[[note]]unless worked around with a GFWL crack DLL[[/note]]



** ''VideoGame/{{Fallout 3}}'' also makes use of GFWL as a secondary copy-protection system. Thankfully, the game will still run without it. It's just that you can no longer use cloud save to synchronize the game across multiple [=PCs=]. There is, however, a more serious issue under Windows 10- installing GFWL has the potential of bricking Windows 10's networking stack, and the game will always install GFWL as part of its installation routine. Luckily, uninstalling the copy of GFWL will solve the issue. Fallout 3 also has a problem with its radio music on Windows Vista and newer, but it can be fixed with mods- assuming you're okay with spending a whole day making the mod yourself from instructions provided online, pre-made mods uploaded online are always [=DMCAed=] by Bethesda and/or the RIAA several hours after being uploaded for containing copyrighted music (the mod involves recoding the MP3s in the game to AAC OR Vorbis due to the issue being [=DirectSound's=] MP3 decoding and streaming ability being deprecated and the legacy provider being bugged on Windows Vista and newer systems.

to:

** ''VideoGame/{{Fallout 3}}'' also makes use of GFWL as a secondary copy-protection system. Thankfully, the game will still run without it. It's just that you can no longer use cloud save to synchronize the game across multiple [=PCs=]. There is, however, a more serious issue under Windows 10- installing GFWL has the potential of bricking Windows 10's networking stack, and the game will always install GFWL as part of its installation routine. Luckily, uninstalling the copy of GFWL will solve the issue. Fallout 3 also has a problem with its radio music on Windows Vista and newer, but it can be fixed with mods- assuming you're okay with spending a whole day making the mod yourself from instructions provided online, pre-made mods uploaded online are always [=DMCAed=] by Bethesda and/or the RIAA several hours after being uploaded uploaded, for containing copyrighted music (the mod involves recoding the MP3s in the game to AAC OR or Vorbis due to the issue being [=DirectSound's=] MP3 decoding and streaming ability being deprecated and the legacy provider being bugged on Windows Vista and newer systems.systems).
19th Nov '17 5:16:09 AM RAMChYLD
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** ''VideoGame/{{Fallout 3}}'' also makes use of GFWL as a secondary copy-protection system. Thankfully, the game will still run without it. It's just that you can no longer use cloud save to synchronize the game across multiple [=PCs=]. There is, however, a more serious issue under Windows 10- installing GFWL has the potential of bricking Windows 10's networking stack, and the game will always install GFWL as part of its installation routine. Luckily, uninstalling the copy of GFWL will solve the issue. Fallout 3 also has a problem with its radio music on Windows Vista and newer, but it can be fixed with mods.

to:

** ''VideoGame/{{Fallout 3}}'' also makes use of GFWL as a secondary copy-protection system. Thankfully, the game will still run without it. It's just that you can no longer use cloud save to synchronize the game across multiple [=PCs=]. There is, however, a more serious issue under Windows 10- installing GFWL has the potential of bricking Windows 10's networking stack, and the game will always install GFWL as part of its installation routine. Luckily, uninstalling the copy of GFWL will solve the issue. Fallout 3 also has a problem with its radio music on Windows Vista and newer, but it can be fixed with mods.mods- assuming you're okay with spending a whole day making the mod yourself from instructions provided online, pre-made mods uploaded online are always [=DMCAed=] by Bethesda and/or the RIAA several hours after being uploaded for containing copyrighted music (the mod involves recoding the MP3s in the game to AAC OR Vorbis due to the issue being [=DirectSound's=] MP3 decoding and streaming ability being deprecated and the legacy provider being bugged on Windows Vista and newer systems.
14th Nov '17 6:49:45 PM CurledUpWithDakka
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14th Nov '17 6:49:31 PM CurledUpWithDakka
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* FOGBANK, which was an unbelievably-classified plastic used in Trident missile warheads. FOGBANK production ended in 1989. When the Navy wanted to refurbish its existing warheads, they had to build a brand-new factory to produce FOGBANK again -- and discovered that the documented procedures didn't work. It turns out FOGBANK relied on an''[[MiraculousMalfunction impurity]]'' [[MiraculousMalfunction included in the original batch]], and this delayed the refurbishment by nearly ten years.

to:

* FOGBANK, which was an unbelievably-classified plastic used in Trident missile warheads. FOGBANK production ended in 1989. When the Navy wanted to refurbish its existing warheads, they had to build a brand-new factory to produce FOGBANK again -- and discovered that the documented procedures didn't work. It turns out FOGBANK relied on an''[[MiraculousMalfunction an ''[[MiraculousMalfunction impurity]]'' [[MiraculousMalfunction included in the original batch]], and this delayed the refurbishment by nearly ten years.
14th Nov '17 6:47:42 PM CurledUpWithDakka
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* [[UsefulNotes/{{VCR}} Betamax]]. [=AppleTalk=]. [=NetBIOS=]. SNA. DECNET. Good luck to you trying to maintain a system or workflow based on any one of those technologies; no matter how similar they may be to more successful tech, almost no one cares about backwards compatibility. * Not to mention UsefulNotes/LaserDisc, rapidly reaching that state for cassette tapes, and if it weren't for audiophiles, the vinyl record would have surely gone that route already.

to:

* [[UsefulNotes/{{VCR}} Betamax]]. [=AppleTalk=]. [=NetBIOS=]. SNA. DECNET. Good luck to you trying to maintain a system or workflow based on any one of those technologies; no matter how similar they may be to more successful tech, almost no one cares about backwards compatibility. * compatibility.
**
Not to mention UsefulNotes/LaserDisc, rapidly reaching that state for cassette tapes, and if it weren't for audiophiles, the vinyl record would have surely gone that route already.
27th Oct '17 1:22:27 PM bitemytail
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* The distance between two rails is totally arbitrary. There are some advantages and disadvantages for a very narrow and a very wide distance between them, but ultimately the gauge, as it is called just hast to be the same across a wide area, no matter which standard is chosen. Of course as most railways were built in the 19th century, sometimes explicitly with military applications in mind, non-compatible gauges were chosen ''deliberately'' in some cases. Today countries like Spain have a vast legacy network built in broad gauge[[note]]Plus, often, another more or less largue network that uses narrow gauge[[/note]] and a much smaller (but growing) network built to standard gauge (1435 mm). The latter is used almost exclusively by either tram/subway systems or high speed trains, making them non backwards compatible. There ''are'' variable gauge trains and the Spanish are among the world's leading inventors of those, but they have a lot of downsides.

to:

* The distance between two rails is totally arbitrary. There are some advantages and disadvantages for a very narrow and a very wide distance between them, but ultimately the gauge, as it is called just hast has to be the same across a wide area, no matter which standard is chosen. Of course as most railways were built in the 19th century, sometimes explicitly with military applications in mind, non-compatible gauges were chosen ''deliberately'' in some cases. Today countries like Spain have a vast legacy network built in broad gauge[[note]]Plus, often, another more or less largue network that uses narrow gauge[[/note]] and a much smaller (but growing) network built to standard gauge (1435 mm). The latter is used almost exclusively by either tram/subway systems or high speed trains, making them non backwards compatible. There ''are'' variable gauge trains and the Spanish are among the world's leading inventors of those, but they have a lot of downsides.
13th Oct '17 12:20:49 AM ScorpiusOB1
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* The distance between two rails is totally arbitrary. There are some advantages and disadvantages for a very narrow and a very wide distance between them, but ultimately the gauge, as it is called just hast to be the same across a wide area, no matter which standard is chosen. Of course as most railways were built in the 19th century, sometimes explicitly with military applications in mind, non-compatible gauges were chosen ''deliberately'' in some cases. Today countries like Spain have a vast legacy network built in broad gauge[[note]]Plus often another more or less largue network that uses narrow gauge[[/note]] and a much smaller (but growing) network built to standard gauge (1435 mm). The latter is used almost exclusively by high speed trains, making them non backwards compatible. There ''are'' variable gauge trains and the Spanish are among the world's leading inventors of those, but they have a lot of downsides.

to:

* The distance between two rails is totally arbitrary. There are some advantages and disadvantages for a very narrow and a very wide distance between them, but ultimately the gauge, as it is called just hast to be the same across a wide area, no matter which standard is chosen. Of course as most railways were built in the 19th century, sometimes explicitly with military applications in mind, non-compatible gauges were chosen ''deliberately'' in some cases. Today countries like Spain have a vast legacy network built in broad gauge[[note]]Plus often gauge[[note]]Plus, often, another more or less largue network that uses narrow gauge[[/note]] and a much smaller (but growing) network built to standard gauge (1435 mm). The latter is used almost exclusively by either tram/subway systems or high speed trains, making them non backwards compatible. There ''are'' variable gauge trains and the Spanish are among the world's leading inventors of those, but they have a lot of downsides.
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