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* ''VideoGame/TheLegendOfZeldaTheWindWaker's'' New Game Plus featured Link playing through the game in the blue outfit he starts the game in (at the point where you would get the green tunic, you get invisible clothes instead). Also, text that was previously in the "ancient" language would be translated into English, revealing very interesting conversations (such as when the King of Lions boat is talking with Jabu, about Link, knowing he can't understand them.) As a third bonus, Link would start the game with the deluxe picto-box, making the picture-taking sidequest easier to complete. (Beware, though, as unlike most games, you can only replay this one once.)

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* ''Franchise/TheLegendOfZelda'':
**
''VideoGame/TheLegendOfZeldaTheWindWaker's'' New Game Plus featured Link playing through the game in the blue outfit he starts the game in (at the point where you would get the green tunic, you get invisible clothes instead). Also, text that was previously in the "ancient" language would be translated into English, revealing very interesting conversations (such as when the King of Lions boat is talking with Jabu, about Link, knowing he can't understand them.) As a third bonus, Link would start the game with the deluxe picto-box, making the picture-taking sidequest easier to complete. (Beware, though, as unlike most games, you can only replay this one once.)



* Winning a game in the ''VideoGame/{{Diablo}}'' series opens up a higher difficulty levels for your now-experienced character. The gameplay doesn't change much, but the power of each enemy in the game does. In Normal difficulty of ''Diablo II'', the low-level throwaway creatures in the starting areas die if you so much as breathe on them too hard; on Hell difficulty (the highest difficulty level), it's vice versa. In fact, it's entirely possible that a randomly spawned monster will be "triple-immune".
** Hardcore setting: regardless which difficulty level you use, if your character dies, he/she's dead for good.

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* Winning a game in the ''VideoGame/{{Diablo}}'' series opens up a higher difficulty levels for your now-experienced character. The gameplay doesn't change much, but the power of each enemy in the game does. In Normal difficulty of ''Diablo II'', the low-level throwaway creatures in the starting areas die if you so much as breathe on them too hard; on Hell difficulty (the highest difficulty level), it's vice versa. In fact, it's entirely possible that a randomly spawned monster will be "triple-immune".
**
"triple-immune". There's also the Hardcore setting: regardless which difficulty level you use, if your character dies, he/she's dead for good.



** ''NoMoreHeroes2DesperateStruggle'' does the same. And if you try to do the game on Bitter, you are going to ''need'' all your old upgrades. For the ''first boss''.

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** * ''NoMoreHeroes2DesperateStruggle'' does the same.same as the original (minus the new collectables due to the absence of an overworld). And if you try to do the game on Bitter, you are going to ''need'' all your old upgrades. For the ''first boss''.



** Interestingly, ''Parasite Eve'' only lets you keep the best weapon and armor if you ''[[ICallItVera named them]]'' at the end of the game. For those who didn't, it was quite the shock to lose the weapon you've spent the entire game building up.
*** Although all weapons, armors, and items that Wayne held onto you would also be carried over in your next new game plus the next time you spoke to him. This was practically one of the few ways to power up your equipment if you were planning to tackle the [[BonusDungeon Chrysler Building.]]

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** Interestingly, ''Parasite Eve'' only lets you keep the best weapon and armor if you ''[[ICallItVera named them]]'' at the end of the game. For those who didn't, it was quite the shock to lose the weapon you've spent the entire game building up.
*** Although
up. Likewise, all weapons, armors, and items that Wayne held onto you would will also be carried over in your next new game plus the next time you spoke to him. This was practically one of the few ways to power up your equipment if you were planning to tackle the [[BonusDungeon Chrysler Building.]]



** ''VideoGame/ResidentEvil2'' had two playable characters; Claire and Leon. Each had two different scenarios, all stemming from which way the car at the start crashes. To begin with you could just play Claire A or Leon A, both of which show the character ending up on the left hand side of the crash. Beating Claire A got you Leon B, while beating Leon A got you Claire B, showing what the other character got up to during whatever A game you just beat. The game was also affected by what decisions you took in your A game, for instance, picking up a pouch that allowed for extra items to be held would mean it's not there in the subsequent B game. The B games had different bosses, and a few more enemies here and there. Doing well in these and getting a top rank would unlock some new weapons to be found in chests, each with unlimited ammo.
*** Furthermore, completing all of these (beating the game four times), unlocked The Fourth Survivor mode, a minigame where you guided an Umbrella Agent named Hunk through the Raccoon City Precinct to the helipad on the roof. This isn't so much a New Game Plus, but rather a new mode, recycling old level data, but it's worth noting that doing well in this unlocked a new character, Tofu ([[ExactlyWhatItSaysOnTheTin which is literally a giant block of Tofu]]), who serves as something of a Hard Mode for this already hard bonus, as while Hunk is armed with several guns, Tofu just gets a combat knife and a couple of herbs.

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** ''VideoGame/ResidentEvil2'' had two playable characters; Claire and Leon. Each had two different scenarios, all stemming from which way the car at the start crashes. To begin with you could just play Claire A or Leon A, both of which show the character ending up on the left hand side of the crash. Beating Claire A got you Leon B, while beating Leon A got you Claire B, showing what the other character got up to during whatever A game you just beat. The game was also affected by what decisions you took in your A game, for instance, picking up a pouch that allowed for extra items to be held would mean it's not there in the subsequent B game. The B games had different bosses, and a few more enemies here and there. Doing well in these and getting a top rank would unlock some new weapons to be found in chests, each with unlimited ammo.
***
ammo. Furthermore, completing all of these (beating the game four times), unlocked The Fourth Survivor mode, a minigame where you guided an Umbrella Agent named Hunk through the Raccoon City Precinct to the helipad on the roof. This isn't so much a New Game Plus, but rather a new mode, recycling old level data, but it's worth noting that doing well in this unlocked a new character, Tofu ([[ExactlyWhatItSaysOnTheTin which is literally a giant block of Tofu]]), who serves as something of a Hard Mode for this already hard bonus, as while Hunk is armed with several guns, Tofu just gets a combat knife and a couple of herbs.



*** It's a lot of fun going through on your third or fourth playthrough and fighting bosses that tore your soul apart the first time...but with a rocket launcher that never runs out of rockets.



** This is actually a requirement to complete the game fully, as you cannot complete all the tasks in one run through. Additionally, beating the game the first time through is extremely difficult, because Frank's item capacity, speed, and special moves will be fairly low.
*** Although difficult, it's far from impossible to complete the game the first time through. The key difference is that Frank will not be able to rescue most of the survivors the first time through, and it's in fact extremely difficult to rescue all of the survivors even with a maxed out level.
*** It is in fact completely impossible to rescue ''all'' the survivors no matter what you do. Following the plot to Ending A will [[PlotlineDeath kill some]], and not following the plot won't allow you to get them all in the first place. The fact that their AI is utterly horrible and actually getting more than 2 or 3 of them into the safe room at the same time is an excercize in frustration.
** ''DeadRising2'''s New Game Plus is similar to the first game's, as the only things that carry over is money, level, combo cards, and keys.

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** This is actually a requirement to complete the game fully, as you cannot complete all the tasks in one run through. Additionally, beating the game the first time through is extremely difficult, because Frank's item capacity, speed, and special moves will be fairly low.
*** Although difficult, it's far from impossible to complete the game the first time through. The key difference is that Frank will not be able to rescue most of the survivors the first time through, and it's in fact extremely difficult to rescue all of the survivors even with a maxed out level.
*** It is in fact completely impossible to rescue ''all'' the survivors no matter what you do. Following the plot to Ending A will [[PlotlineDeath kill some]], and not following the plot won't allow you to get them all in the first place. The fact that their AI is utterly horrible and actually getting more than 2 or 3 of them into the safe room at the same time is an excercize in frustration.
**
* ''DeadRising2'''s New Game Plus is similar to the first game's, as the only things that carry over is money, level, combo cards, and keys.



** ''VideoGame/DeadSpace2'' lets you change the difficulty when you start your next round, allowing you to jump into Zealot difficulty with a full arsenal and a store full of extra ammo. Sadly, the bonuses for completing the game don't carry over.

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** * ''VideoGame/DeadSpace2'' lets you change the difficulty when you start your next round, allowing you to jump into Zealot difficulty with a full arsenal and a store full of extra ammo. Sadly, the bonuses for completing the game don't carry over.



* ''VideoGame/PlantsVsZombies'' lets you run through the game again, once you beat Zomboss for the first time, keeping all the seeds you've collected so far - but with the price that Crazy Dave now picks three of your seeds every time, on the second play through.
** Also, subsequent playthroughs send more waves of zombies after you and a second playthrough is the only way to find the secret zombie and get the Cryptozombologist achievement.

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* ''VideoGame/PlantsVsZombies'' lets you run through the game again, once you beat Zomboss for the first time, keeping all the seeds you've collected so far - but with the price that Crazy Dave now picks three of your seeds every time, on the second play through.
**
through. Also, subsequent playthroughs send more waves of zombies after you and a second playthrough playthrough, which is the only way to find the secret zombie and get the Cryptozombologist achievement.



** ''SoulNomadAndTheWorldEaters'' has this too, which is necessary to fight the {{Bonus Boss}}es, and also [[spoiler:an alternate storyline known as the Demon Path]].
* ''FireEmblem: Radiant Dawn'' allows you to power up your characters [[OldSaveBonus if you load save data from]] ''Fire Emblem: Path of Radiance''.
** Starting a new game via clear data also makes [[spoiler: Pelleas and Lehran]] recruitable. This leads to new dialogue, but the units themselves are far from spectacular.
** Additionally, playing a second playthrough extends the backstory with the addition of new scenes and dialogues.
** In ''Path of Radiance'', from the second playthrough onwards, certain characters gain bands that increase the growth rates of one or two stats by a small amount. You can also set a different method for levelling up the characters, but it doesn't end up much different from the normal, random method. Playthroughs after that can unlock special characters to play in some trial maps.

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** * ''SoulNomadAndTheWorldEaters'' has this too, which is necessary to fight the {{Bonus Boss}}es, and also [[spoiler:an alternate storyline known as the Demon Path]].
* ''FireEmblem: Radiant Dawn'' allows you to power up your characters [[OldSaveBonus if you load save data from]] ''Fire Emblem: Path of Radiance''.
**
Radiance''. Starting a new game via clear data also makes [[spoiler: Pelleas and Lehran]] recruitable. This leads to new dialogue, but the units themselves are far from spectacular.
**
spectacular. Additionally, playing a second playthrough extends the backstory with the addition of new scenes and dialogues.
** * In ''Path ''FireEmblem: Path of Radiance'', from the second playthrough onwards, certain characters gain bands that increase the growth rates of one or two stats by a small amount. You can also set a different method for levelling up the characters, but it doesn't end up much different from the normal, random method. Playthroughs after that can unlock special characters to play in some trial maps.



* In another {{Nasuverse}} VN, ''FateStayNight'', you have to finish the Fate route to unlock the Unlimited Blade Works route, and you have to complete UBW to unlock the Heaven's Feel route. Also, to unlock the final Tiger Dojo segment, you must discover all the MultipleEndings (including all the Bad ones where you die) from all routes.
** Getting all the final Tiger Dojo segments, in addition to all the endings, gets you (at least in the UpdatedRerelease) a hidden GoldenEnding [[spoiler: where [[StarCrossedLovers Shirou and Saber]] [[LoveTranscendsSpaceTime finally]] [[IWillWaitForYou reunite]] [[TogetherInDeath in]] [[CrowningMomentOfHeartwarming Avalon]].]]

to:

* In another {{Nasuverse}} VN, ''FateStayNight'', you have to finish the Fate route to unlock the Unlimited Blade Works route, and you have to complete UBW to unlock the Heaven's Feel route. Also, to unlock the final Tiger Dojo segment, you must discover all the MultipleEndings (including all the Bad ones where you die) from all routes.
** Getting
routes. Also, etting all the final Tiger Dojo segments, in addition to all the endings, gets you (at least in the UpdatedRerelease) a hidden GoldenEnding [[spoiler: where [[StarCrossedLovers Shirou and Saber]] [[LoveTranscendsSpaceTime finally]] [[IWillWaitForYou reunite]] [[TogetherInDeath in]] [[CrowningMomentOfHeartwarming Avalon]].Saber finally reunite in Avalon.]]



* ''VideoGame/{{Borderlands}}'' allows you to complete a second playthrough with the same levels, equipment, and stats, with many more enemies and all levels ramped up. The fun part is that you can switch between the two playthroughs at any time, meaning that by the end of the second playthrough, you can kill the toughest enemies in the first with a pistol shot to the foot.
** You'll also be much more likely to face Badass (or in this case, ''Badmutha'') versions of enemies in Playthrough 2, as well as facing more (and tougher) enemies.
** After playthrough two is completed, the game is ramped up a second time giving access to better quality rewards but without adding another playthrough option or resetting the quests already completed, [[spoiler: which makes all those double-powered up versions of one-time only quest rewards {{lost forever}} (better save those side quests until after the end fight).]]
** ''VideoGame/{{Borderlands 2}}'' has the same thing (dubbed "True Vault Hunter Mode"). A DLC was later released for Ultimate Vault Hunter Mode, which as well as featuring the standard ramped-up difficulty and increased drop-rate of better loot also features Legendary Loot Midgets, who are likely to drop Legendaries and Pearlescent items.

to:

* ''VideoGame/{{Borderlands}}'' allows you to complete a second playthrough with the same levels, equipment, and stats, with many more enemies and all levels ramped up. The fun part is that you can switch between the two playthroughs at any time, meaning that by the end of the second playthrough, you can kill the toughest enemies in the first with a pistol shot to the foot.
**
foot. You'll also be much more likely to face Badass (or in this case, ''Badmutha'') versions of enemies in Playthrough 2, as well as facing more (and tougher) enemies.
**
enemies. After playthrough two is completed, the game is ramped up a second time giving access to better quality rewards but without adding another playthrough option or resetting the quests already completed, [[spoiler: which makes all those double-powered up versions of one-time only quest rewards {{lost forever}} (better save those side quests until after the end fight).]]
** * ''VideoGame/{{Borderlands 2}}'' has the same thing (dubbed "True Vault Hunter Mode"). A DLC was later released for Ultimate Vault Hunter Mode, which as well as featuring the standard ramped-up difficulty and increased drop-rate of better loot also features Legendary Loot Midgets, who are likely to drop Legendaries and Pearlescent items.



** Prototype 2 has pretty much the same New Game+ features as its predecessor.

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** * Prototype 2 has pretty much the same New Game+ features as its predecessor.

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[[caption-width-right:273:[-[[{{Casablanca}} Play it again, Sam]]-].]]

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[[caption-width-right:273:[-[[{{Casablanca}} [[caption-width-right:273:[[{{Casablanca}} Play it again, Sam]]-].]]
Sam.]]]]



[[folder: Action Adventure ]]

* ''AWitchsTale'' is an odd case because [[spoiler:the New Game Plus is actually the real adventure.]]

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[[folder: Action Adventure ]]

[[folder:Action-Adventure]]
* ''AWitchsTale'' ''VideoGame/AWitchsTale'' is an odd case because [[spoiler:the New Game Plus is actually the real adventure.]]



** There's also the "Hero's Secret" which is a more typical example- you start either game you played over, with all your rings from before, plus the extra heart even though you're starting at the beginning.

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** There's also the "Hero's Secret" which is a more typical example- you example. You start either game you played over, with all your rings from before, plus the extra heart even though you're starting at the beginning.



** Believe it or not ''CastlevaniaIIIDraculasCurse''', the [[NintendoHard hardest]] ''Castlevania'' game[[note]]and no, ''Haunted Castle'' [[FanonDiscontinuity doesn't count]][[/note]] of all time, allows you to play an ''even harder'' version of it after you—through some miracle of metaphysics—manage to actually beat it. Yes, someone honestly thought that [[DifficultyByRegion the English version of]] ''Castlevania fucking III'' with [[UpToEleven even further increased difficulty]] was something people would actually want to play.

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** Believe it or not ''CastlevaniaIIIDraculasCurse''', ''VideoGame/CastlevaniaIIIDraculasCurse''', the [[NintendoHard hardest]] ''Castlevania'' game[[note]]and no, ''Haunted Castle'' [[FanonDiscontinuity doesn't count]][[/note]] of all time, allows you to play an ''even harder'' version of it after you—through some miracle of metaphysics—manage to actually beat it. Yes, someone honestly thought that [[DifficultyByRegion the English version of]] ''Castlevania fucking III'' with [[UpToEleven even further increased difficulty]] was something people would actually want to play.






[[folder: Action Game ]]

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[[folder: Action Game ]]
[[folder:Action Game]]




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* ''VideoGame/{{Splatterhouse}} (2010)'' features the ability to replay the entire Story Mode again with all of your unlocked or not after beating it as well as the Brutal difficulty.



[[folder: Adventure Game ]]

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[[folder: Adventure Game ]]
[[folder:Adventure Game]]









[[folder: First Person Shooter ]]
* ''{{Black}}'' had an interesting kind of new game+. Complete the game on any difficulty to unlock "Silver Weapons" on that difficulty, giving you infinite ammo and unlocking the next difficulty. Also, if you manage to find every secondary objective item and explode every explodable thing in the hardest setting, you unlock on all difficulties: Infinite ammo, and the [=M16A2=] assault rifle with unlimited underbarrel grenade launcher.
* ''EYEDivineCybermancy'' has a strange case of this. [[spoiler: The Mysterious oracle asks a variety of questions as to whether you're dreaming, hallucinating, or imagining, and later lampshades that another "journey" may be necessary for you to get the answers you need then tells you that sometimes the same thing can happen again. [[DeconstructionGame His questions and philosophy are reinforced as you enter a portal that would lead you back to the start of the game, giving you another opportunity to go for another ending.]]]]
* While ''MetroidPrime 3: Corruption'' doesn't let you keep your high-end weaponry in its New Game Plus, it does keep all the logbook scans and credits earned intact, which makes getting HundredPercentCompletion possible via multiple playthroughs, instead of having to do it all in one shebang. In addition, a HarderThanHard setting is unlocked, so if the second playthrough is played in that mode, the bosses will grant extra medals that will further help the unlock of bonus material. ''Metroid Prime Trilogy'' adds this ability to ''Prime 1'' and ''Prime 2'', neither of which had a New Game Plus in their original NintendoGameCube incarnations.

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[[folder: First Person Shooter ]]
[[folder:First-Person Shooter]]
* ''{{Black}}'' ''VideoGame/{{Black}}'' had an interesting kind of new game+.New Game+. Complete the game on any difficulty to unlock "Silver Weapons" on that difficulty, giving you infinite ammo and unlocking the next difficulty. Also, if you manage to find every secondary objective item and explode every explodable thing in the hardest setting, you unlock on all difficulties: Infinite ammo, and the [=M16A2=] assault rifle with unlimited underbarrel grenade launcher.
* ''EYEDivineCybermancy'' ''VideoGame/EYEDivineCybermancy'' has a strange case of this. [[spoiler: The Mysterious oracle asks a variety of questions as to whether you're dreaming, hallucinating, or imagining, and later lampshades that another "journey" may be necessary for you to get the answers you need then tells you that sometimes the same thing can happen again. [[DeconstructionGame His questions and philosophy are reinforced as you enter a portal that would lead you back to the start of the game, giving you another opportunity to go for another ending.]]]]
* While ''MetroidPrime ''[[VideoGame/MetroidPrime Metroid Prime 3: Corruption'' Corruption]]'' doesn't let you keep your high-end weaponry in its New Game Plus, it does keep all the logbook scans and credits earned intact, which makes getting HundredPercentCompletion possible via multiple playthroughs, instead of having to do it all in one shebang. In addition, a HarderThanHard setting is unlocked, so if the second playthrough is played in that mode, the bosses will grant extra medals that will further help the unlock of bonus material. ''Metroid Prime Trilogy'' adds this ability to ''Prime 1'' and ''Prime 2'', neither of which had a New Game Plus in their original NintendoGameCube incarnations.



* ''VideoGame/BioShock1'' gets a New Game+ feature added through the Challenge Rooms DLC, which allows you to replay the game again with all of your plasmids, tonics, and upgrades from importing your save file. However, playing New Game+ will not allow you to earn Trophies or Achievements at all. So if you missed any during your first run, you have to replay an older save to unlock (assuming you have multiple saves to begin with). Originally, the Challenge Rooms DLC ($9.99 USD) was exclusive to only [=PlayStation=] 3, but as of the ''[=BioShock=]: Ultimate Rapture Edition'' re-release of ''[=BioShock=]'' and its sequel, the Challenge Rooms became available for the Xbox 360 version as well specifically through this compilation. The only difference the [=PlayStation=] 3 that the version's of the DLC has over the Xbox 360 is that it has extra Trophies.



[[folder: Hack And Slash ]]

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[[folder: Hack And Slash ]]
[[folder:Hack and Slash]]






[[folder: Mecha Game ]]

* ''SuperRobotWars'' has had this for a good while, mainly to start over with lots of money to begin with. However, some have extra difficulties, just so your money is always useful.

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[[folder: Mecha Game ]]

[[folder:Mecha Game]]
* ''SuperRobotWars'' ''VideoGame/SuperRobotWars'' has had this for a good while, mainly to start over with lots of money to begin with. However, some have extra difficulties, just so your money is always useful.



* The ''FrontMission DS'' remake allows you to New Game + yourself into either easier or harder difficulties, as easy as 0.5x normal to as hard as 20.0x!

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* The ''FrontMission ''VideoGame/FrontMission DS'' remake allows you to New Game + yourself into either easier or harder difficulties, as easy as 0.5x normal to as hard as 20.0x!






[[folder: MMORPG ]]

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[[folder: MMORPG ]]
[[folder:MMORPG]]






[[folder: Platform Game ]]


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[[folder: Platform Game ]]

[[folder:Platform Game]]



[[folder: Real Time Strategy ]]

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[[folder: Real Time Strategy ]]
[[folder:Real-Time Strategy]]






[[folder: Rhythm Game ]]

* ''SpaceChannel5'' offers a unique variation of this trope: Almost a third of the game's content is automatically skipped on your first playthrough, and playing the game again in Extra Mode after beating it once grants you access to several hidden levels.

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[[folder: Rhythm Game ]]

[[folder:Rhythm Game]]
* ''SpaceChannel5'' ''VideoGame/SpaceChannel5'' offers a unique variation of this trope: Almost a third of the game's content is automatically skipped on your first playthrough, and playing the game again in Extra Mode after beating it once grants you access to several hidden levels.



[[folder: Role Playing Game ]]

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[[folder: Role Playing Game ]]
[[folder:Role-Playing Game]]



** The DS remake, ''LufiaCurseOfTheSinistrals'' offers new items, new levels for the Ancient Cave as well as minor story additions and a new ending.
* {{Everlong}} has it.

to:

** The DS remake, ''LufiaCurseOfTheSinistrals'' ''VideoGame/LufiaCurseOfTheSinistrals'' offers new items, new levels for the Ancient Cave as well as minor story additions and a new ending.
* {{Everlong}} ''VideoGame/{{Everlong}}'' has it.



** ''[[{{VideoGame/FinalFantasyX2}} Final Fantasy X-2]]'' had an actual New Game Plus option. After playing through the game once, it would save after the cinematics. You could then use the New Game Plus option to starts a new game, being reset to level 1, but retaining all your obtained Dress Spheres, Sphere Grids, Accessories and Completion Percent. This was an essential part of obtaining the Perfect Complete ending (requiring 100% or more) as there is a choice in the middle of the game that limits your game choices. On your first play through one path gives up to 100% completion, while the other gives up to 99.2%. (In fact, if you complete both paths completely, you technically get 105%, but the game only lists 100%.)

to:

** ''[[{{VideoGame/FinalFantasyX2}} ''[[VideoGame/FinalFantasyX2 Final Fantasy X-2]]'' had an actual New Game Plus option. After playing through the game once, it would save after the cinematics. You could then use the New Game Plus option to starts a new game, being reset to level 1, but retaining all your obtained Dress Spheres, Sphere Grids, Accessories and Completion Percent. This was an essential part of obtaining the Perfect Complete ending (requiring 100% or more) as there is a choice in the middle of the game that limits your game choices. On your first play through one path gives up to 100% completion, while the other gives up to 99.2%. (In fact, if you complete both paths completely, you technically get 105%, but the game only lists 100%.)



** In ''[[{{VideoGame/FinalFantasyXIII-2}} Final Fantasy XIII-2]]'' after completing the game and after the credits roll (or are skipped), you are returned to the Historia Crux, awarded CP and the Paradox Scope Fragment Skill, and are allowed to continue from right where you left off.

to:

** In ''[[{{VideoGame/FinalFantasyXIII-2}} ''[[VideoGame/FinalFantasyXIII2 Final Fantasy XIII-2]]'' after completing the game and after the credits roll (or are skipped), you are returned to the Historia Crux, awarded CP and the Paradox Scope Fragment Skill, and are allowed to continue from right where you left off.



* ''VideoGame/{{Final Fantasy IV}} DS'' has a new game plus mode after you've completed the game, it also unlocks the {{Limit Break}} augment, which enables characters to surpass the usual damage cap. Unlike most of the other entries here, though, you can only play through the game three times on one save file, giving you a max of two {{New Game Plus}}es.
* The ''{{Wild ARMs}}'' series:
** Possible in ''VideoGame/{{Wild ARMs 4}}''. You can carry over items, including the [[=ROMs=]] you need as part of the quest to find the BonusBoss, which can also be obtained by using a save file from an earlier Wild Arms game.
** Also possible in ''VideoGame/{{Wild ARMs 3}}'' as long as you collect at least two EX File Key items during the course of the game. Only levels and gella (currency) are carried over, all items and abilities are lost.
** ''VideoGame/{{Wild ARMs XF}}'': Beyond keeping your levels and equipment, you also get an experience multiplier for each playthrough. So you get double experience on your second playthrough, triple on your third, etc.

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* ''VideoGame/{{Final Fantasy IV}} ''VideoGame/FinalFantasyIV DS'' has a new game plus mode after you've completed the game, it also unlocks the {{Limit Break}} augment, which enables characters to surpass the usual damage cap. Unlike most of the other entries here, though, you can only play through the game three times on one save file, giving you a max of two {{New Game Plus}}es.
* The ''{{Wild ARMs}}'' ''Franchise/WildArms'' series:
** Possible in ''VideoGame/{{Wild ARMs 4}}''.''VideoGame/WildArms4''. You can carry over items, including the [[=ROMs=]] you need as part of the quest to find the BonusBoss, which can also be obtained by using a save file from an earlier Wild Arms game.
** Also possible in ''VideoGame/{{Wild ARMs 3}}'' ''VideoGame/WildArms3'' as long as you collect at least two EX File Key items during the course of the game. Only levels and gella (currency) are carried over, all items and abilities are lost.
** ''VideoGame/{{Wild ARMs XF}}'': ''VideoGame/WildArmsXF'': Beyond keeping your levels and equipment, you also get an experience multiplier for each playthrough. So you get double experience on your second playthrough, triple on your third, etc.



* The ''IcewindDale'' series has "Heart of Fury" mode, which was designed for characters that have completed the original campaign. In this mode, enemy stats go through the roof. While it's possible to start Heart of Fury with level 1 characters, successful completion is another matter.

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* The ''IcewindDale'' ''VideoGame/IcewindDale'' series has "Heart of Fury" mode, which was designed for characters that have completed the original campaign. In this mode, enemy stats go through the roof. While it's possible to start Heart of Fury with level 1 characters, successful completion is another matter.



* ''{{X-Men Legends}}'' allows you to pick different "[[AndYourRewardIsClothes skins]]" for the characters after the first playthrough. Meaning you can have Wolverine in his yellow spandex, or even a human Beast. The pictures and in-level cutscenes will reflect any costume changes you make.

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* ''{{X-Men Legends}}'' ''VideoGame/XMenLegends'' allows you to pick different "[[AndYourRewardIsClothes skins]]" for the characters after the first playthrough. Meaning you can have Wolverine in his yellow spandex, or even a human Beast. The pictures and in-level cutscenes will reflect any costume changes you make.



* ''VideoGame/DemonsSouls'' starts your character back at the beginning of the game after beating it, with all the stats, items, and equipment you had at the end. However, all the enemies are considerably tougher as well, in a game not known for being very forgiving in the first place. Going through the game more than once is actually necessary to collect all the weapons and spells that exist in order to get some Playstation 3 Trophies.

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* ''VideoGame/DemonsSouls'' starts your character back at the beginning of the game after beating it, with all the stats, items, and equipment you had at the end. However, all the enemies are considerably tougher as well, in a game not known for being very forgiving in the first place. Going through the game more than once is actually necessary to collect all the weapons and spells that exist in order to get some Playstation [=PlayStation=] 3 Trophies.



* The PC version of ''JadeEmpire'' has Jade Master mode, essentially allowing you to import the character you finished the game with back to the start with all his stats, styles and techniques retained- but back at level 1 for experience purposes. Weirdly, the initial "training" fight appears to be set up to ignore stats- so a trainee at your character's school can quite happily deal over 1000 damage with a single attack...

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* The PC version of ''JadeEmpire'' ''VideoGame/JadeEmpire'' has Jade Master mode, essentially allowing you to import the character you finished the game with back to the start with all his stats, styles and techniques retained- but back at level 1 for experience purposes. Weirdly, the initial "training" fight appears to be set up to ignore stats- so a trainee at your character's school can quite happily deal over 1000 damage with a single attack...



* In ''InfiniteSpace'', your level and money will be carried over to your next run, but you have to hunt down the blueprints again. Also, some blueprints are only available if you have finished the game once.
* RomancingSaGa: Your jewel reward for each quest in each future playthrough increases, you keep shop levels: Allowing you to buy high end gear early on if you can afford them. The times you talk to Schiele carry over; [[spoiler: allowing you to fight Schirach later on, if you cleared the quest already, you only need to talk to her once in each future playthrough.]] If you cleared the ecology quests, you are given the option to fight the corrupted versions of the Elemental Lords, which drop unique equipment. 2 New characters become available if you fulfill the right conditions [[spoiler: For Darque, you have to defeat Scorn, clear the Assassin's Guild quest and meet Death all in the same playthrough.]][[spoiler: To get Aldora in her original body along with her legend, you need to have Aldora as Darque's dominant personality (Reach 50 INT) and clear her related quest, then defeat Saruin to unlock her. Purgatory is also unlocked in future playthroughs as well if you undertake Aldora's quest.]] NewGamePlus also unlocks the ability to power up Saruin by offering the [[MineralMacGuffin fatestones]] to him in the final dungeon located where you fought the minions for the last time.

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* In ''InfiniteSpace'', ''VideoGame/InfiniteSpace'', your level and money will be carried over to your next run, but you have to hunt down the blueprints again. Also, some blueprints are only available if you have finished the game once.
* RomancingSaGa: VideoGame/RomancingSaGa: Your jewel reward for each quest in each future playthrough increases, you keep shop levels: Allowing you to buy high end gear early on if you can afford them. The times you talk to Schiele carry over; [[spoiler: allowing you to fight Schirach later on, if you cleared the quest already, you only need to talk to her once in each future playthrough.]] If you cleared the ecology quests, you are given the option to fight the corrupted versions of the Elemental Lords, which drop unique equipment. 2 New characters become available if you fulfill the right conditions [[spoiler: For Darque, you have to defeat Scorn, clear the Assassin's Guild quest and meet Death all in the same playthrough.]][[spoiler: To get Aldora in her original body along with her legend, you need to have Aldora as Darque's dominant personality (Reach 50 INT) and clear her related quest, then defeat Saruin to unlock her. Purgatory is also unlocked in future playthroughs as well if you undertake Aldora's quest.]] NewGamePlus also unlocks the ability to power up Saruin by offering the [[MineralMacGuffin fatestones]] to him in the final dungeon located where you fought the minions for the last time.



* Both ''BreathOfDeathVII'' and ''CthulhuSavesTheWorld'' unlocks additional game-modes after the first play-through. Both games has ''Score Attack'', where you get points the lower your level are compared to a boss when you beat it, and Cthulhu adds Overkill (a single battle is enough to get you to level 40) and Highlander (only one character can be in play at any one time, but XP gains are massively raised) modes. The PC version also add an alternate campaign, ''Cthulhu's Angels''.

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* Both ''BreathOfDeathVII'' ''VideoGame/BreathOfDeathVII'' and ''CthulhuSavesTheWorld'' ''VideoGame/CthulhuSavesTheWorld'' unlocks additional game-modes after the first play-through. Both games has ''Score Attack'', where you get points the lower your level are compared to a boss when you beat it, and Cthulhu adds Overkill (a single battle is enough to get you to level 40) and Highlander (only one character can be in play at any one time, but XP gains are massively raised) modes. The PC version also add an alternate campaign, ''Cthulhu's Angels''.



* ''AlphaProtocol'' has a New Game Plus mode that can only be unlocked by playing as a Recruit, where Mike starts off with no skill points in any category. After which he can play as a Veteran, in which he starts with three points in every field and unique dialog pertaining to his increased badassedness.

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* ''AlphaProtocol'' ''VideoGame/AlphaProtocol'' has a New Game Plus mode that can only be unlocked by playing as a Recruit, where Mike starts off with no skill points in any category. After which he can play as a Veteran, in which he starts with three points in every field and unique dialog pertaining to his increased badassedness.



[[folder: Shoot Em Up ]]

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[[folder: Shoot Em Up ]]
[[folder:Shoot 'em Up]]



* ''RadiantSilvergun'' has Saturn Mode, which, given the superior hardware of the Saturn (as opposed to the ST-V original), adds in voice-acting, cutscenes, extra bosses and what have you. Relevant to the trope, though, is how it saves the levels of your weapons - ''Silvergun'' powers up your weapons depending on how many points you rack up with them, and higher levels are far more powerful - allowing you to start a new game with fully-powered weapons, making the game a bit more of a breeze.

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* ''RadiantSilvergun'' ''VideoGame/RadiantSilvergun'' has Saturn Mode, which, given the superior hardware of the Saturn (as opposed to the ST-V original), adds in voice-acting, cutscenes, extra bosses and what have you. Relevant to the trope, though, is how it saves the levels of your weapons - -- ''Silvergun'' powers up your weapons depending on how many points you rack up with them, and higher levels are far more powerful - -- allowing you to start a new game with fully-powered weapons, making the game a bit more of a breeze.






[[folder: Simulation Game ]]

* A staple of the ''AceCombat'' series that allows you to keep aircraft and money/credits earned in previous missions when you start the campaign over on the same save state. Since there's no scaling to account for the ability to select late or endgame planes far earlier than normal, GameBreaker potential is almost inevitable. This also unlocks Free Mission(s) -- fly any mission in the game, any difficulty (that you unlocked), and if you're looking for that elusive "S" Rank or an Ace kill, it counts towards your campaign unlockables! (You only have to play the Campaign to ''buy''/sell those unlockables, and to get the money for that.)
* The ''NavalOps'' (AKA ''Warship Gunner'') series carries over created ship Designs, Blueprints (templates), R&D, Parts, and Funds whenever you clear the final mission, save your data, and then choose Continue instead of New Game at the main menu. All playthroughs after the first use a more difficult "Enemy Deployment 2" version of each mission, but in Training you can select which enemy deployment you wish to play against.
* ''{{Harvest Moon}}: Tree of Tranquility'' lets your child grow up and leave to start a new farm on another island exactly identical to yours. Your child starts with the cash you have plus a 10k bonus, level 3 skill in all tools, and most portable goods (like furniture), but not livestock or [[CaptainObvious the buildings themselves]].

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[[folder: Simulation Game ]]

Game]]
* A staple of the ''AceCombat'' ''VideoGame/AceCombat'' series that allows you to keep aircraft and money/credits earned in previous missions when you start the campaign over on the same save state. Since there's no scaling to account for the ability to select late or endgame planes far earlier than normal, GameBreaker potential is almost inevitable. This also unlocks Free Mission(s) -- fly any mission in the game, any difficulty (that you unlocked), and if you're looking for that elusive "S" Rank or an Ace kill, it counts towards your campaign unlockables! (You only have to play the Campaign to ''buy''/sell those unlockables, and to get the money for that.)
* The ''NavalOps'' ''VideoGame/NavalOps'' (AKA ''Warship Gunner'') series carries over created ship Designs, Blueprints (templates), R&D, Parts, and Funds whenever you clear the final mission, save your data, and then choose Continue instead of New Game at the main menu. All playthroughs after the first use a more difficult "Enemy Deployment 2" version of each mission, but in Training you can select which enemy deployment you wish to play against.
* ''{{Harvest Moon}}: ''VideoGame/HarvestMoon: Tree of Tranquility'' lets your child grow up and leave to start a new farm on another island exactly identical to yours. Your child starts with the cash you have plus a 10k bonus, level 3 skill in all tools, and most portable goods (like furniture), but not livestock or [[CaptainObvious the buildings themselves]].



[[folder: Stealth Based Game ]]

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[[folder: Stealth Based Game ]]
[[folder:Stealth-Based Game]]






[[folder: Survival Horror ]]

* Every game from ''{{Silent Hill}}'' series. In another playthrough you can obtain extra weapons and different endings, which weren't possible to get in the first play.

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[[folder: Survival Horror ]]

[[folder:Survival Horror]]
* Every game from ''{{Silent Hill}}'' ''Franchise/SilentHill'' series. In another playthrough you can obtain extra weapons and different endings, which weren't possible to get in the first play.



** Interestingly, ''VideoGame/ParasiteEve'' only lets you keep the best weapon and armor if you ''[[ICallItVera named them]]'' at the end of the game. For those who didn't, it was quite the shock to lose the weapon you've spent the entire game building up.

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** Interestingly, ''VideoGame/ParasiteEve'' ''Parasite Eve'' only lets you keep the best weapon and armor if you ''[[ICallItVera named them]]'' at the end of the game. For those who didn't, it was quite the shock to lose the weapon you've spent the entire game building up.






[[folder: Third Person Shooter ]]

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[[folder: Third Person Shooter ]]
[[folder:Third-Person Shooter]]




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* The ''VideoGame/EarthDefenseForce'' games lets you carry over your stats and weapons you got from clearing the game, and you might need that if you plan on getting the stronger weapons on the hard difficulty.



[[folder: Tower Defense ]]

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[[folder: Tower Defense ]]
[[folder:Tower Defense]]






[[folder: Turn Based Strategy ]]

* Some NipponIchi games, such as ''{{Disgaea}}'' and ''MakaiKingdom'', have "New Game Plus" options that allow players to keep all of the characters they've created up to that point, along with all of the awesome weapons they've collected. Almost a necessity, as these games are always rife with extra dungeons, {{bonus boss}}es and {{multiple endings}}.

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[[folder: Turn Based Strategy ]]

[[folder:Turn-Based Strategy]]
* Some NipponIchi games, such as ''{{Disgaea}}'' ''Franchise/{{Disgaea}}'' and ''MakaiKingdom'', have "New Game Plus" options that allow players to keep all of the characters they've created up to that point, along with all of the awesome weapons they've collected. Almost a necessity, as these games are always rife with extra dungeons, {{bonus boss}}es and {{multiple endings}}.



[[folder: Visual Novel ]]

* In ''{{Tsukihime}}'', beating the game once is required to unlock the "Far Side of the Moon" routes. To clarify, before you can access Akiha, Hisui, and Kohaku's routes, which focus on the Tohno family history ("Far Side"), you first have to work your way through the {{Exposition}} of {{Nasuverse}}-style [[OurVampiresAreDifferent vampirism]] in the Arcueid and Ciel's storylines ("Near Side of the Moon").

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[[folder: Visual Novel ]]

[[folder:Visual Novel]]
* In ''{{Tsukihime}}'', ''VisualNovel/{{Tsukihime}}'', beating the game once is required to unlock the "Far Side of the Moon" routes. To clarify, before you can access Akiha, Hisui, and Kohaku's routes, which focus on the Tohno family history ("Far Side"), you first have to work your way through the {{Exposition}} of {{Nasuverse}}-style [[OurVampiresAreDifferent vampirism]] in the Arcueid and Ciel's storylines ("Near Side of the Moon").






[[folder: Wide Open Sandbox ]]

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[[folder: Wide [[folder:Wide Open Sandbox ]]
Sandbox]]
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*If you got gold on every level in ''[[Videogame/HarmoKnight HarmoKnight]]'', the game lets you play those same levels, but ''fast.'' (This is optional and only required for HundredPercentCompletion.)
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** Starting with ''VideoGame/MetalGearSolid2'', the stealth camouflage demands players to make it through the game without ever being spotted, and the infinite ammo bandanna is granted to players who beat the game without a single kill on their record. [=MGS2=] also starts you with a digital camera on the New Game Plus, and also features a series of wigs that the player character can wear to enhance their SuperNotDrowningSkills or grip while hanging, aquired by holding up a certain number of guards and getting their dogtags.
** ''VideoGame/MetalGearSolid3'' also gives you the Patriot rifle, which has an infinite ammo supply [[HandWave because the feeding mechanism is shaped like the infinity symbol]], after you clear your first playthrough. It also features alternate conditions for getting some of the unlockables, such as aquiring one of every edible item, catching and keeping the Tsuchinoko, or shooting every toy frog in the game. One of the new unlockable items is the extremely gamebreaking EZ Gun, a tranquilizer pistol with a laser sight, a supressor that never runs out, and somehow bumps the player's camo index all the way up to 80% whenever it's equipped. You can also start a new game with Ocelot's [[RevolversAreJustBetter Single Action Army]], assuming you [[spoiler:picked the right gun in the duel at the very end.]]
** Finally, in ''VideoGame/MetalGearSolid4'', as long as you load the save file for a cleared game you can use any item you've unlocked, although the stealth camo and infinite ammo headband can also be purchased (for 5 million DP each, 4 million on Sundays/Wednesdays, or 2.5 million in Act 5), and the Patriot requires that the player achieve the Big Boss Emblem. Killing all the bosses nonlethally also awards the player with [[VideoGame/{{Boktai}} a weapon powered by sunlight]]. There's also a host of new ammo and grenade types, different camouflage patterns, and even a series of masks with special effects.

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** Starting with ''VideoGame/MetalGearSolid2'', the stealth camouflage demands players to make it through the game without ever being spotted, and the infinite ammo bandanna is granted to players who beat the game without a single kill on their record. [=MGS2=] also ''VideoGame/MetalGearSolid2SonsOfLiberty'' starts you with a digital camera on the New Game Plus, and Plus; similar to the camera Snake is given in the Tanker chapter, but allowing you to save the images to your memory card instead. It also features features, in addition to the stealth camo and bandana from the last game, a series of wigs that the player character Raiden can wear to enhance gain the same effects as the above, plus enhancing their SuperNotDrowningSkills or grip while hanging, aquired by holding up a certain number of guards and getting their dogtags.
dogtags. And, finally, in the ''Substance'' rerelease, beating the game once, then beating it new game plus once gives both player characters sunglasses.
** ''VideoGame/MetalGearSolid3'' also ''VideoGame/MetalGearSolid3SnakeEater'' gives you the Patriot rifle, which has an infinite ammo supply [[HandWave because the feeding mechanism is shaped like the infinity symbol]], after you clear your first playthrough. It also features alternate conditions for getting some of the unlockables, such as aquiring one of every edible item, catching and keeping the Tsuchinoko, or shooting every toy frog in the game.game; extremely helpful as the only other way to unlock these are beating the game with no alerts, no deaths, no kills, under five hours, etc. One of the new unlockable items is the extremely gamebreaking EZ Gun, a tranquilizer pistol with a laser sight, a supressor that never runs out, and somehow bumps the player's camo index all the way up to 80% whenever it's equipped. You can also start a new game with Ocelot's [[RevolversAreJustBetter Single Action Army]], assuming you [[spoiler:picked the right gun in the duel at the very end.]]
** Finally, in ''VideoGame/MetalGearSolid4'', ''VideoGame/MetalGearSolid4GunsOfThePatriots'', as long as you load the save file for a cleared game you can use any item you've unlocked, although the stealth camo and infinite ammo headband can also be purchased (for 5 million DP each, 4 million on Sundays/Wednesdays, or 2.5 million in Act 5), and the Patriot requires that the player achieve the Big Boss Emblem. Emblem (that or a password). Killing all the bosses nonlethally and collecting dolls after their fights also awards the player with [[VideoGame/{{Boktai}} a weapon powered by sunlight]]. There's also a host of new ammo and grenade types, different camouflage patterns, and even a series of masks with special effects.

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** The series also has a Special Mode, unlocked when you beat [=EX=]-Hard mode. It generally makes the game even easier than the series' New Game Pluses do, since you start out with at least one of every item and your units get more upgrade slots, but this also means it costs more money to get a unit's Full Upgrade Bonus.

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** The series also has a Special Mode, unlocked when you beat [=EX=]-Hard mode. It generally makes the game even easier than the series' New Game Pluses do, since you start out with at least one of every item and your units get more upgrade slots, but this also means it costs more money to get a unit's Full Upgrade Bonus. The Later OG games and the Z games have this partially, though with the latter the upgrade cost per bar is lowered making the total price closer to the original amount.
** Some games outright carry over upgrades, skills, kill counts and some other thing depending on the game. Most Nintendo portable games have this.
** A few even outright carry over level and UX carries over secret flags and unlocked secrets(!)

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