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* In ''Literature/BlackDawn'', during Maggie's dream where she first encounters Delos [[BoyOfMyDreams despite never having met him before]], the area is filled with white mist, which is an indicator this isn't an ordinary dream.
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* ''Literature/HauntingChristmasTales'': In short story ''The Woodman's Enigma'', a thin mist, seen to weave its way between the trees of a spinney, is suspected to be the ghost of the titular woodman.

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That example was not good. Just enough detail to be a spoiler without actually being useful.


* The aptly named ''Literature/{{Mistborn}}'' series has the mists at night. Unlike most examples, this mist is a good thing, since they're actually [[spoiler:a manifestation of [[GodOfGood Preservation]]]]. It's more than a rumor that they defend the righteous.
** It does become FogOfDoom during ''Hero of Ages'', when [[GodOfEvil Ruin]] magnifies the mists until they block out the sun.

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* ''Literature/{{Mistborn}}'':
** Strange mists come out every night without fail. At first glance they appear similar to mundane mist, but weather and temperature have no effect on them, and they won't enter buildings under any circumstances.
The aptly named ''Literature/{{Mistborn}}'' series has [[SlaveRace skaa]] believe that the mists steal souls, which is why the nobles don't need to guard them--no skaa will ever go out at night. Unlike night. The nobles themselves believe that the mists have some connection to Allomancy, the rare magical power they sometimes possess, but even then most examples, nobles are disturbed by the mists. Kelsier insists that the mists defend the righteous, and declares himself "Lord of the Mists" to enhance his reputation. [[spoiler:When he dies, this mist reputation helps the skaa brave the mists for the rebellion]].
** In the second book, the mists start getting stronger, lasting longer and longer throughout the day, and even ''attacking'' people. The heroes realize that this
is the "Deepness" that the Lord Ruler claimed to have defeated a good thing, since they're actually [[spoiler:a thousand years ago. The attacks are by far the least dangerous effect; growing food in the World of Ash is already difficult, and with the mists blocking out the sun for longer and longer, it will eventually become impossible.
** In the third book, it is revealed that the mists are [[spoiler:actually a
manifestation of the power of [[GodOfGood Preservation]]]]. It's more than a rumor that they defend Preservation]], one of the righteous.
** It does become FogOfDoom during ''Hero of Ages'', when
two [[PiecesOfGod Shards]] on the planet. They were attacking people to force them to Snap, awakening their allomantic power. [[GodOfEvil Ruin]] magnifies Ruin]], the mists until they other Shard, enhanced them to block out the sun.sun as part of his plan to free himself and destroy the world]].
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* The island of Lemuria in ''VideoGame/GoldenSun'' is surrounded by eternal mists and whirlpools that prevent access.

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* ''VideoGame/GoldenSun'': The island of Lemuria in ''VideoGame/GoldenSun'' is surrounded by eternal mists and whirlpools that prevent access.



** Not really mist, but... At one point in ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', you need to acquire a particular smell before heading into a blinding snowstorm. If you go in without knowing the smell, you are returned at the very edge, implying you lost your way. The Faron Woods also have an evil purple fog falling on it that damages you, forcing you to use items and magic to either dispel or go above it.
** TheLostWoods in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' are covered in a thick mist that makes it hard to tell where to go. If you go too far off the correct path, Link will be totally enveloped in the mist and be sent back to the starting point.
* In ''VideoGame/{{Persona 4}}'' the world inside the TV is filled with fog, and on foggy days, mysterious events happen. [[spoiler: it's explained as the fog from inside the tv world seeping out into reality]]
* All of the towns in the ''Franchise/SilentHill'' series are enveloped with thick fog. It's not certain if said fog does anything, but given that it's, well, [[MindScrew Silent Hill]]...
** The mist originates as a practical solution to a hardware problem in the first game; the original UsefulNotes/PlayStation didn't have the power to adequately render a whole town, so the developers filled it with mist to facilitate this. The effect proved so chilling that it was maintained even when more powerful systems became available.
* ''VideoGame/FinalFantasyIV'', the village of Mist is in the Misty Valley and is home to summoners that can call magical beasts. It's implied the presence of mist in the valley and the cave leading to the rest of the world are spawned by the Mist Dragon the summoners have called to guard them.
* ''VideoGame/FinalFantasyIX'', lower parts of the Mist Continent are covered in mist that spawns monsters and are known to increase aggression in other beings. It's discovered early in the game that the [[{{Golem}} Black Mages]] are beings manufactured using mist, and later on [[spoiler:it turns out mist is the by-product of the Iifa Tree removing Gaia's souls from [[TheLifestream its cycle of souls]] and replacing them with Terran souls]].
* There's the mist in ''VideoGame/FinalFantasyXII'' which while invisibly around everywhere pools and is visible in more magical areas. This mist is also magically charged, creating a type of BackgroundMagicField.

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** ''VideoGame/TheLegendOfZeldaTwilightPrincess'': Not really mist, but... At at one point in ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', point, you need to acquire a particular smell before heading into a blinding snowstorm. If you go in without knowing the smell, you are returned at the very edge, implying you lost your way. The Faron Woods also have an evil purple fog falling on it that damages you, forcing you to use items and magic to either dispel or go above it.
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': TheLostWoods in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' are covered in a thick mist that makes it hard to tell where to go. If you go too far off the correct path, Link will be totally enveloped in the mist and be sent back to the starting point.
* In ''VideoGame/{{Persona 4}}'' the ''VideoGame/Persona4'': The world inside the TV is filled with fog, and on foggy days, mysterious events happen. [[spoiler: it's explained as the fog from inside the tv world seeping out into reality]]
* ''Franchise/SilentHill'': All of the towns in the ''Franchise/SilentHill'' series are enveloped with thick fog. It's not certain if said fog does anything, but given that it's, well, [[MindScrew ''[[MindScrew Silent Hill]]...
** The
Hill]]''... the mist originates as a practical solution to a hardware problem in the first game; the original UsefulNotes/PlayStation didn't have the power to adequately render a whole town, so the developers filled it with mist to facilitate this. The effect proved so chilling that it was maintained even when more powerful systems became available.
* ''Franchise/FinalFantasy'':
**
''VideoGame/FinalFantasyIV'', the village of Mist is in the Misty Valley and is home to summoners that can call magical beasts. It's implied the presence of mist in the valley and the cave leading to the rest of the world are spawned by the Mist Dragon the summoners have called to guard them.
* ** ''VideoGame/FinalFantasyIX'', lower parts of the Mist Continent are covered in mist that spawns monsters and are known to increase aggression in other beings. It's discovered early in the game that the [[{{Golem}} Black Mages]] are beings manufactured using mist, and later on [[spoiler:it turns out mist is the by-product of the Iifa Tree removing Gaia's souls from [[TheLifestream its cycle of souls]] and replacing them with Terran souls]].
* ** ''VideoGame/FinalFantasyXII'': There's the mist in ''VideoGame/FinalFantasyXII'' which while invisibly around everywhere pools and is visible in more magical areas. This mist is also magically charged, creating a type of BackgroundMagicField.
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* The titular area of ''Literature/{{Deathmoor}}'' is constantly surrounded by mists and fogs, created by the resident Swamp Ghosts in order to mislead adventurers.

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* Not really mist, but... At one point in ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', you need to acquire a particular smell before heading into a blinding snowstorm. If you go in without knowing the smell, you are returned at the very edge, implying you lost your way.
** The Faron Woods has an evil purple fog falling on it that damages you, forcing you to use items and magic to either dispel or go above it.

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* ''Franchise/TheLegendOfZelda'':
**
Not really mist, but... At one point in ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', you need to acquire a particular smell before heading into a blinding snowstorm. If you go in without knowing the smell, you are returned at the very edge, implying you lost your way.
**
way. The Faron Woods has also have an evil purple fog falling on it that damages you, forcing you to use items and magic to either dispel or go above it.it.
** TheLostWoods in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' are covered in a thick mist that makes it hard to tell where to go. If you go too far off the correct path, Link will be totally enveloped in the mist and be sent back to the starting point.
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* ''Literature/OrphanIsland'': There's a mist surrounding the island that obscures the view of the world beyond.

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* ''Literature/UnderThePendulumSun'': The "uncultivated" regions of the LandOfFaerie are blanketed in mist that responds to the mortal subconscious, conjuring up barely-substantial people, scenery, and whatever else they might literally dream up.
-->'''Cathy:''' But what is it out there when- when it's not mist?\\
'''Laon:''' Dreams. Thoughts. Things our minds give shape to.
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* ''VideoGame/GranblueFantasy'' has Tramont [[WorldInTheSky island]], though that name was forgotten long ago, and it is only referred to as the mist-shrouded island by the time the game takes place. It has a small village that is populated by [[FriendlyZombie zombies]] who are kept from dying or leaving by the same supernatural entity that also brought the fog. When the entity is defeated, the fog clears, although it is later shown to re-appear periodically. This hints that the island may have retained a subtle connection to [[spoiler: the Otherworld]].
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* In the Visual Novel/RPG hybrid ''VisualNovel/CursedLands'' a creeping mist is spreading from the sinster Castle of N'Mar and blighting the surrounding landscape as part of a vampiric plot against the Human Empire.

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* In the Visual Novel/RPG hybrid ''VisualNovel/CursedLands'' a creeping mist is spreading from the sinster sinister Castle of N'Mar and blighting the surrounding landscape as part of a vampiric plot against the Human Empire.
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* In the Visual Novel/RPG hybrid ''VisualNovel/Cursed Lands'' a creeping mist is spreading from the sinster Castle of N'Mar and blighting the surrounding landscape as part of a vampiric plot against the Human Empire.

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* In the Visual Novel/RPG hybrid ''VisualNovel/Cursed Lands'' ''VisualNovel/CursedLands'' a creeping mist is spreading from the sinster Castle of N'Mar and blighting the surrounding landscape as part of a vampiric plot against the Human Empire.
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* In the Visual Novel/RPG hybrid ''VisualNovel/Cursed Lands'' a creeping mist is spreading from the sinster Castle of N'Mar and blighting the surrounding landscape as part of a vampiric plot against the Human Empire.
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None


* In the BBC's production of ''Literature/TheHoundOfTheBaskervilles'', Holmes, Watson and Lestrade are waiting for the titular hound to be released when a fog rises, obscuring their vision of the area. The mist is natural (the story does take place in England), but since the creature they're waiting for has a long and mysterious past associated with it, the mist not only presents a practical problem, it also adds to the tension of the moment. This is also the first time the creature will be clearly seen (an earlier appearance engineered by the villain was very brief and intended to instill fear in the viewers), so the impending revelation adds to the emotional weight of the moment.

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* In the BBC's production of ''Literature/TheHoundOfTheBaskervilles'', Holmes, Watson and Lestrade are waiting for the titular hound to be released when a fog rises, obscuring their vision of the area. The mist is natural (the story does take place in England), but since the creature they're waiting for has a long and mysterious past associated with it, the mist not only presents a practical problem, it also adds to the tension of the moment. This is also the first time the creature will be clearly seen (an earlier appearance engineered by the villain was very brief and intended to instill instil fear in the viewers), so the impending revelation adds to the emotional weight of the moment.




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* In the ''Series/{{Sherlock}}'' version of "The Hounds of Baskerville", the mists swirling around the moors [[spoiler: turn out to be the actual threat; an aerosol hallucinogen that made Harry Knight believe he saw a spectral hound]].
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* ''VideoGame/LeagueOfLegends'' features the Black Mist from [[DeathWorld the Shadow Isles]]. Originally when the lands were the flourishing Blessed Isles, a regular magic mist was formed by its denizens to hide them from the rest of the world, but after a magic disaster [[TheCorruption corrupted the lands]], [[FogOfDoom the Mist became a vessel of undead, tortured souls, constantly searching for more to include among them]].
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* ''TabletopGame/{{Ravenloft}}'' takes this trope and turns it into a fundamental part of the world. The Mists of the setting is a supernatural force controlled by the Dark Powers (or maybe are them) that can rip creatures, items or even entire nations from the prime material plane and take them into the mist, where they form supernatural Domains of Dread. Entering the mist is (usually) not dangerous in itself, but unless you have a Vistana's power to traverse it, there's no knowing where you might end up.
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* In ''VideoGame/SunlessSkies'', Worlebury-juxta-Mare is surrounded for miles by thick banks of cloud. You might be able to convince yourself it's sea fog, what with the creak of boats and seagulls on the wind. [[GiantEyeOfDoomAnything which might suddenly appear and glare at you is probably just your imagination.]]

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* In ''VideoGame/SunlessSkies'', Worlebury-juxta-Mare is surrounded for miles by thick banks of cloud. You might be able to convince yourself it's sea fog, what with the creak of boats and seagulls on the wind. [[GiantEyeOfDoomAnything [[GiantEyeOfDoom Anything which might suddenly appear and glare at you is probably just your imagination.]]
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* In ''VideoGame/SunlessSkies'', Worlebury-juxta-Mare is surrounded for miles by thick banks of cloud. You might be able to convince yourself it's sea fog, what with the creak of boats and seagulls on the wind. [[GiantEyeOfDoomAnything which might suddenly appear and glare at you is probably just your imagination.]]
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* WorldOfWarcraft has the Mists of Pandaria, which hid Pandaria from the rest of the world for 10000 years - only the sea turtles were able to find their way through. The mists disappear when the Horde & Alliance appear to shake things up.

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* WorldOfWarcraft ''VideoGame/WorldOfWarcraft'' has the Mists of Pandaria, which hid Pandaria from the rest of the world for 10000 years - only the sea turtles were able to find their way through. The mists disappear when the Horde & Alliance appear to shake things up.
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* Ruidean in the ''Literature/WheelOfTime'' is an ancient city shrouded by fog in the middle of a desert. Aiel who wish to become clan chiefs or Wise Ones must enter the city to learn the confronting truth of their race's past; [[GoMadFromTheRevelation not all survive]]. The mist is dispersed [[spoiler: during Rand's battle with Asmodean]] just after Rand reveals the truth to almost the entire Aiel population. The mist vanishing symbolises the loss of secrecy.

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* Ruidean in the ''Literature/WheelOfTime'' ''Literature/TheWheelOfTime'' is an ancient city shrouded by fog in the middle of a desert. Aiel who wish to become clan chiefs or Wise Ones must enter the city to learn the confronting truth of their race's past; [[GoMadFromTheRevelation not all survive]]. The mist is dispersed [[spoiler: during Rand's battle with Asmodean]] just after Rand reveals the truth to almost the entire Aiel population. The mist vanishing symbolises the loss of secrecy.
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* There are several places in the ''{{Pokemon}}'' games that have this. You're completely lost in it if you don't bring a Pokemon that knows Defog with you. One place that particularly fits this trope is a tower in Platinum. It's a burial place for departed Pokemon, and the upper levels are shrouded in mist.
** The move Misty Terrain, introduced in [[VideoGame/PokemonXAndY X and Y]] is a Fairy-type move invoking this trope. It prevents status conditions, such as sleep, poison, etc., on all grounded Pokemon and halves the power of Dragon-type moves from grounded Pokemon.

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* There are several places in the ''{{Pokemon}}'' ''Franchise/{{Pokemon}}'' games that have this. You're completely lost in it if you don't bring a Pokemon that knows Defog with you. One place that particularly fits this trope is a tower in Platinum. ''[[VideoGame/PokemonPlatinum Platinum]]''. It's a burial place for departed Pokemon, Pokémon, and the upper levels are shrouded in mist.
** The move Misty Terrain, introduced in [[VideoGame/PokemonXAndY ''[[VideoGame/PokemonXAndY X and Y]] Y]]'' is a Fairy-type move invoking this trope. It prevents status conditions, such as sleep, poison, etc., on all grounded Pokemon Pokémon and halves the power of Dragon-type moves from grounded Pokemon.Pokémon.
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I'm not sure what this is, but it definitely doesn't belong here.


* SO many PowerRangers / {{Sentai}} "other dimensions"

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* SO many PowerRangers / {{Sentai}} "other dimensions"
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[[folder:Podcasts]]
*''Podcast/TheMagnusArchives'': The narrator of the episode "Alone" gets lost in thick fog that, given the high winds, simply shouldn't be there. [[FromBadToWorse Her day doesn't get any less weird.]]
[[/folder]]
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* In the BBC's production of ''[[SherlockHolmes The Hound of the Baskervilles]]'', Holmes, Watson and Lestrade are waiting for the titular hound to be released when a fog rises, obscuring their vision of the area. The mist is natural (the story does take place in England), but since the creature they're waiting for has a long and mysterious past associated with it, the mist not only presents a practical problem, it also adds to the tension of the moment. This is also the first time the creature will be clearly seen (an earlier appearance engineered by the villain was very brief and intended to instill fear in the viewers), so the impending revelation adds to the emotional weight of the moment.

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* In the BBC's production of ''[[SherlockHolmes The Hound of the Baskervilles]]'', ''Literature/TheHoundOfTheBaskervilles'', Holmes, Watson and Lestrade are waiting for the titular hound to be released when a fog rises, obscuring their vision of the area. The mist is natural (the story does take place in England), but since the creature they're waiting for has a long and mysterious past associated with it, the mist not only presents a practical problem, it also adds to the tension of the moment. This is also the first time the creature will be clearly seen (an earlier appearance engineered by the villain was very brief and intended to instill fear in the viewers), so the impending revelation adds to the emotional weight of the moment.



[[folder: Tabletop Games} ]]

* In HoylesRulesOfDragonPoker, when there's fog outside, all cards are hole cards and the first two rounds of betting are done blind.

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[[folder: Tabletop Games} Games ]]

* In HoylesRulesOfDragonPoker, ''TabletopGame/HoylesRulesOfDragonPoker'', when there's fog outside, all cards are hole cards and the first two rounds of betting are done blind.
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* In ''Literature/DeltoraQuest'' by Emily Rodda the clearing fills with mist at the end of �The Forests of Silence� when the Topaz summons the spirit of Jasmine�s dead mother.

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* In ''Literature/DeltoraQuest'' by Emily Rodda the clearing fills with mist at the end of �The "The Forests of Silence� Silence" when the Topaz summons the spirit of Jasmine�s Jasmine's dead mother.



* Ruidean in the ''Literature/WheelOfTime'' is an ancient city shrouded by fog in the middle of a desert. Aiel who wish to become clan chiefs or Wise Ones must enter the city to learn the confronting truth of their race�s past; [[GoMadFromTheRevelation not all survive]]. The mist is dispersed [[spoiler: during Rand�s battle with Asmodean]] just after Rand reveals the truth to almost the entire Aiel population. The mist vanishing symbolises the loss of secrecy.

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* Ruidean in the ''Literature/WheelOfTime'' is an ancient city shrouded by fog in the middle of a desert. Aiel who wish to become clan chiefs or Wise Ones must enter the city to learn the confronting truth of their race�s race's past; [[GoMadFromTheRevelation not all survive]]. The mist is dispersed [[spoiler: during Rand�s Rand's battle with Asmodean]] just after Rand reveals the truth to almost the entire Aiel population. The mist vanishing symbolises the loss of secrecy.



* ''Literature/DaughterOfTheForest'' uses mist when Sorcha�s brothers are [[spoiler: turned into swans]]. The mist is naturally occurring, but the description links it to their ritual and later [[spoiler: Oonagh disguised as the magical Lady of the Forest appears out of it]]
* In Tamora Pierce�s ''Literature/SongOfTheLioness'' Alanna is riding though rising fog at night when the Goddess appears for a chat.

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* ''Literature/DaughterOfTheForest'' uses mist when Sorcha�s Sorcha's brothers are [[spoiler: turned into swans]]. The mist is naturally occurring, but the description links it to their ritual and later [[spoiler: Oonagh disguised as the magical Lady of the Forest appears out of it]]
* In Tamora Pierce�s Pierce's ''Literature/SongOfTheLioness'' Alanna is riding though rising fog at night when the Goddess appears for a chat.

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* In ''Literature/DeltoraQuest'' by Emily Rodda the clearing fills with mist at the end of ‘The Forests of Silence’ when the Topaz summons the spirit of Jasmine’s dead mother.

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* In ''Literature/DeltoraQuest'' by Emily Rodda the clearing fills with mist at the end of ‘The �The Forests of Silence’ Silence� when the Topaz summons the spirit of Jasmine’s Jasmine�s dead mother.



* Ruidean in the ''Literature/WheelOfTime'' is an ancient city shrouded by fog in the middle of a desert. Aiel who wish to become clan chiefs or Wise Ones must enter the city to learn the confronting truth of their race’s past; [[GoMadFromTheRevelation not all survive]]. The mist is dispersed [[spoiler: during Rand’s battle with Asmodean]] just after Rand reveals the truth to almost the entire Aiel population. The mist vanishing symbolises the loss of secrecy.

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* Ruidean in the ''Literature/WheelOfTime'' is an ancient city shrouded by fog in the middle of a desert. Aiel who wish to become clan chiefs or Wise Ones must enter the city to learn the confronting truth of their race’s race�s past; [[GoMadFromTheRevelation not all survive]]. The mist is dispersed [[spoiler: during Rand’s Rand�s battle with Asmodean]] just after Rand reveals the truth to almost the entire Aiel population. The mist vanishing symbolises the loss of secrecy.



* ''Literature/DaughterOfTheForest'' uses mist when Sorcha’s brothers are [[spoiler: turned into swans]]. The mist is naturally occurring, but the description links it to their ritual and later [[spoiler: Oonagh disguised as the magical Lady of the Forest appears out of it]]
* In Tamora Pierce’s ''Literature/SongOfTheLioness'' Alanna is riding though rising fog at night when the Goddess appears for a chat.

to:

* ''Literature/DaughterOfTheForest'' uses mist when Sorcha’s Sorcha�s brothers are [[spoiler: turned into swans]]. The mist is naturally occurring, but the description links it to their ritual and later [[spoiler: Oonagh disguised as the magical Lady of the Forest appears out of it]]
* In Tamora Pierce’s Pierce�s ''Literature/SongOfTheLioness'' Alanna is riding though rising fog at night when the Goddess appears for a chat.



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* Myth/IrishMythology knows of the ''[[http://en.wikipedia.org/wiki/F%C3%A9th_f%C3%ADada féth fíada]]'', the fairy mist (also known as ''ceo druidechta'', druid mist). Supposedly, the ''féth fíada'' was used by the Tuatha Dé Danann to conceal themselves from observers; they also could travel in this mist -- even over the sea. In stories set in later times, druids and even Christian saints are reported to make themselves invisible with magic mist.

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* Myth/IrishMythology knows of the ''[[http://en.wikipedia.org/wiki/F%C3%A9th_f%C3%ADada féth fíada]]'', the fairy mist (also known as ''ceo druidechta'', druid mist). Supposedly, the ''féth fíada'' was used by the Tuatha Dé Danann to conceal themselves from observers; they also could travel in this mist -- even over the sea. In stories set in later times, druids and even Christian saints are reported to make themselves invisible with magic mist.



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* ''Website/TlfTravelAlerts'': Delays on the Victoria Line are because of the Creeping Sleep Fog or the Dust Cloud of Malfeasance. Please allow additional time for journeys.

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* ''Website/TlfTravelAlerts'': Delays on the Victoria Line are because of the Creeping Sleep Fog or the Dust Cloud of Malfeasance. Please allow additional time for journeys.

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* In ''Literature/TheGirlFromTheMiraclesDistrict'', the cursed bridge that drives people to commit suicide is perpetually covered with mist.
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* ''{{BIONICLE}}'': the [[MaskPower Akaku Nuva]] is unable to pierce through the mist in the Swamp of Secrets of Karda Nui.

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* ''{{BIONICLE}}'': ''Toys/{{BIONICLE}}'': the [[MaskPower Akaku Nuva]] is unable to pierce through the mist in the Swamp of Secrets of Karda Nui.



** The move Misty Terrain, introduced in [[PokemonXandY X and Y]] is a Fairy-type move invoking this trope. It prevents status conditions, such as sleep, poision, etc., on all grounded Pokemon and halves the power of Dragon-type moves from grounded Pokemon.

to:

** The move Misty Terrain, introduced in [[PokemonXandY [[VideoGame/PokemonXAndY X and Y]] is a Fairy-type move invoking this trope. It prevents status conditions, such as sleep, poision, poison, etc., on all grounded Pokemon and halves the power of Dragon-type moves from grounded Pokemon.
Is there an issue? Send a MessageReason:
None


** The mist originates as a practical solution to a hardware problem in the first game; the original PlayStation didn't have the power to adequately render a whole town, so the developers filled it with mist to facilitate this. The effect proved so chilling that it was maintained even when more powerful systems became available.

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** The mist originates as a practical solution to a hardware problem in the first game; the original PlayStation UsefulNotes/PlayStation didn't have the power to adequately render a whole town, so the developers filled it with mist to facilitate this. The effect proved so chilling that it was maintained even when more powerful systems became available.
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Added work page links and namespaces.


* The valley of the Fountain of Life from ''[[PiratesOfTheCaribbean Pirates of the Carribean: On Stranger Tides]]'' is filled with mist.

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* The valley of the Fountain of Life from ''[[PiratesOfTheCaribbean Pirates of the Carribean: On Stranger Tides]]'' ''Film/PiratesOfTheCaribbeanOnStrangerTides'' is filled with mist.



* ''TheMist'' (and the novella it was based on) insist on referring to their OminousFog as mist.

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* ''TheMist'' ''Film/TheMist'' (and the novella it was based on) insist on referring to their OminousFog as mist.



* Ruidean in the ''WheelOfTime'' is an ancient city shrouded by fog in the middle of a desert. Aiel who wish to become clan chiefs or Wise Ones must enter the city to learn the confronting truth of their race’s past; [[GoMadFromTheRevelation not all survive]]. The mist is dispersed [[spoiler: during Rand’s battle with Asmodean]] just after Rand reveals the truth to almost the entire Aiel population. The mist vanishing symbolises the loss of secrecy.

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* Ruidean in the ''WheelOfTime'' ''Literature/WheelOfTime'' is an ancient city shrouded by fog in the middle of a desert. Aiel who wish to become clan chiefs or Wise Ones must enter the city to learn the confronting truth of their race’s past; [[GoMadFromTheRevelation not all survive]]. The mist is dispersed [[spoiler: during Rand’s battle with Asmodean]] just after Rand reveals the truth to almost the entire Aiel population. The mist vanishing symbolises the loss of secrecy.

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* In ''Literature/ShamanBlues'', the mists hide the power-spiral which turns ghosts into abominations.

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