History Main / MyRulesAreNotYourRules

8th Jan '17 1:50:44 AM Toad004
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** A blatant example occurs if you manage to knock an AI racer of the track. If they land outside the track's guardrails, they will simply drive back through them (admittedly playing the damage animation, but that's meaningless as they have infinite health) and continue on like nothing happened. If the PLAYER lands outside the track's guardrails? They explode instantly.
** F-Zero has a lap knockout system where every lap, you need to be above a certain rank to continue. This rank lowers every lap, from 15th to 10th, 7th, 5th, and finally 3rd on the final lap. But as you might imagine, this limitation only applies to YOU. You can see it in action - finish any lap (other than the last lap) in the cutoff position and then simply stop. You will quickly be passed by several racers despite the fact that you should be the last racer not eliminated on that lap.
31st Dec '16 11:29:48 PM Vir
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* The AI competitors in ''RailroadTycoon'' get to build several track configurations that aren't available to human players, including stations with non-straight-through track (it can leave at a non-opposite angle and have multiple accesses - while humans are restricted to N-S (say), AI can build N-SE, N-E and N-E-W...), and diagonal bridges that can cross more than one square. In the first game, you may also run into AI-built bridges that span an entire river--lengthwise.
** ''TransportTycoon'''s AI carries on the tradition, most notably being able to ignore its reputation meter and level half a town to build a bypass without penalty, but quite frankly [[ArtificialStupidity it needed all the help it could get.]] [[FanRemake OpenTTD]] provides for fanmade AI scripts that are generally somewhat smarter.

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* The AI competitors in ''RailroadTycoon'' ''VideoGame/RailroadTycoon'' get to build several track configurations that aren't available to human players, including stations with non-straight-through track (it can leave at a non-opposite angle and have multiple accesses - while humans are restricted to N-S (say), AI can build N-SE, N-E and N-E-W...), and diagonal bridges that can cross more than one square. In the first game, you may also run into AI-built bridges that span an entire river--lengthwise.
** ''TransportTycoon'''s ''VideoGame/TransportTycoon'''s AI carries on the tradition, most notably being able to ignore its reputation meter and level half a town to build a bypass without penalty, but quite frankly [[ArtificialStupidity it needed all the help it could get.]] [[FanRemake OpenTTD]] provides for fanmade AI scripts that are generally somewhat smarter.



* Although it seems like a small detail to get fussy about, in ''ShirenTheWanderer'' small details can be the difference between life and death, and one of these things happens if you have party members with you when you encounter a Skull Mage. One of the random effects that can result from a Skull Mage swinging its staff at you is that you become twice as fast for a few turns. If this happens to one of your allies, they remain at double speed for much, MUCH longer than you. Enemies that obtain double speed, such as when waking up after you use a Scroll of Sleep, also retain the speed bonus for much longer than you.
* ''TheSimpsonsHitAndRun'' does this. AI opponents can overtake you whilst driving an inferior car. They also don't suffer from the penalties for hitting people on the road.

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* Although it seems like a small detail to get fussy about, in ''ShirenTheWanderer'' ''VideoGame/ShirenTheWanderer'' small details can be the difference between life and death, and one of these things happens if you have party members with you when you encounter a Skull Mage. One of the random effects that can result from a Skull Mage swinging its staff at you is that you become twice as fast for a few turns. If this happens to one of your allies, they remain at double speed for much, MUCH longer than you. Enemies that obtain double speed, such as when waking up after you use a Scroll of Sleep, also retain the speed bonus for much longer than you.
* ''TheSimpsonsHitAndRun'' does this. ''VideoGame/TheSimpsonsHitAndRun'': AI opponents can overtake you whilst driving an inferior car. They also don't suffer from the penalties for hitting people on the road.
31st Dec '16 11:29:04 PM Vir
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** There is an interesting [[InvertedTrope inversion]] in ''VideoGame/PokemonBlack2AndWhite2''. When you first arrive to the Pokemon World Tournament building, you are forced to try the Driftveil Tournament once before proceeding. In this tournament, Pokemon above level 25 have their levels reduced to that amount, but in this story-forced run, that restriction ''only'' applies to the AI opponents, and not the player[[note]]Proven by Hugh's starter Pokemon, which knows moves learnt later than Level 25, and immediately after this tournament, it is at Level 33[[/note]]. While this is most likely an AntiFrustrationFeature, it does not take out the fact that, for once, it is ''the player'' who is cheating, instead of the AI.

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** There is an interesting [[InvertedTrope inversion]] in ''VideoGame/PokemonBlack2AndWhite2''. When you first arrive to the Pokemon World Tournament building, you are forced to try the Driftveil Tournament once before proceeding. In this tournament, Pokemon above level 25 have their levels reduced to that amount, but in this story-forced run, that restriction ''only'' applies to the AI opponents, and not the player[[note]]Proven by Hugh's starter Pokemon, which knows moves learnt later than Level 25, and immediately after this tournament, it is at Level 33[[/note]]. While this is most likely an AntiFrustrationFeature, [[AntiFrustrationFeatures Anti-Frustration Feature]], it does not take out the fact that, for once, it is ''the player'' who is cheating, instead of the AI.
30th Dec '16 4:26:14 PM Siggu
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** There is an interesting [[InvertedTrope inversion]] in ''VideoGame/PokemonBlack2AndWhite2''. When you first arrive to the Pokemon World Tournament building, you are forced to try the Driftveil Tournament once before proceeding. In this tournament, Pokemon above level 25 have their levels reduced to that amount, but in this story-forced run, that restriction ''only'' applies to the AI opponents, and not the player[[note]]Proven by Hugh's starter Pokemon, which knows moves learnt later than Level 25, and immediately after this tournament, it is at Level 33[[/note]]. While this is most likely an AntiFrustrationFeature, it does not take out the fact that, for once, it is ''the player'' who is cheating, instead of the AI.
29th Oct '16 1:43:47 PM EponymousKid
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* In ''VideoGame/{{Calculords}}'', most of the enemy commanders have unique abilities you don't have access to. Not only does Hate.Bit play Cosmo Wreckers on ''every'' turn, but they also have SuperSpeed beyond what they do when you play them ''and'' deploy in all three lanes.
17th Oct '16 4:38:30 PM nombretomado
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* ''Franchise/FireEmblem'':
** In ''[[FireEmblemJugdral Fire Emblem: Genealogy of the Holy War]]'', opponents have infinite uses of their weapons and staves. The former is rarely an issue as all weapons except the Earth Sword have 50 uses. (Though it is annoying when it comes to long-range spells like Bolting and Meteor, which only had 5 uses in later games.)

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* ''Franchise/FireEmblem'':
''VideoGame/FireEmblem'':
** In ''[[FireEmblemJugdral ''[[VideoGame/FireEmblemJugdral Fire Emblem: Genealogy of the Holy War]]'', opponents have infinite uses of their weapons and staves. The former is rarely an issue as all weapons except the Earth Sword have 50 uses. (Though it is annoying when it comes to long-range spells like Bolting and Meteor, which only had 5 uses in later games.)
9th Oct '16 2:06:18 PM VampireBuddha
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* One of the rules of ''Videogame/{{Card City Nights}}'' is that there can only be one Legendary card in each deck. Naturally, the final boss uses all eight. This is {{justified}} by her pulling a fast one on the Card King and then exploiting the {{rules|lawyer}}. More generally, if an opposing player has a card that lets them avoid damage, they will ''always'' topdeck it in the initial draw.
23rd Sep '16 1:01:45 AM Terrible_Cage
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* [[InvokedTrope Invoked]] in ''MarvelVsCapcom3'': if the battle against [[FinalBoss Galactus]] ends on a time out, he'll say "Galactus does not abide by these rules" and proceed to destroy Earth as if he has won the battle normally, regardless of his remaining health.



** Made even worse in ''TwistedMetal 3'' at the hardest difficulty, where all CPU cars will constantly spam their special weapons, something impossible for a player since said weapons have limited ammo and reload after a set amount of time, which is the only way to replenish them. This gets the most irrating with Club Kid, who leaves a dozen of his "vortex" weapon behind as soon as you get close to him. As this weapon sucks all cars nearby and spins them around violently, If the player gets caught with more than 2 enemy cars it will invariably not survive the onslaught (unless the player is using [[LightningBruiser Minion]] or maybe [[MightyGlacier Warthog]] in lucky day).



* [[InvokedTrope Invoked]] in ''MarvelVsCapcom3'': if the battle against [[FinalBoss Galactus]] ends on a time out, he'll say "Galactus does not abide by these rules" and proceed to destroy Earth as if he has won the battle normally, regardless of his remaining health.

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* [[InvokedTrope Invoked]] in ''MarvelVsCapcom3'': if the battle against [[FinalBoss Galactus]] ends on a time out, he'll say "Galactus does not abide by these rules" and proceed to destroy Earth as if he has won the battle normally, regardless of his remaining health.
23rd Sep '16 12:38:12 AM Terrible_Cage
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* [[InvokedTrope Invoked]] in ''MarvelVsCapcom3'': if the battle against [[FinalBoss Galactus]] ends on a time out, he'll say "Galactus does not abide by these rules" and proceed to destroy Earth as if he has won the battle normally, regardless of his remaining health.
16th Sep '16 2:10:42 AM GoldenAlex
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** Justified however, by the fact that these represent natural abilities of many of the series creatures (such as a dragon breathing fire), rather than the actual casting of a spell. Bosses tend to have a mix of spells and "used" abilities, so sealing their magic will cut off ''some'' of their moves, but not all.
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