History Main / MyRulesAreNotYourRules

27th Mar '17 8:10:01 PM Steven
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* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has a durability system where all gear will break after being used too much. Monsters can use weapons and shields without issue, but the moment you take their gear from their dead hands, you have to deal with the eventual breakage of your salvaged gear.
20th Mar '17 7:00:42 AM hullflyer
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** If you set the original game to the [[HarderThanHard Master difficulty]] you'll notice that all computer vehicles now have a top speed of 478 kph and masterful cornering ability.

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** If you set the original game to the [[HarderThanHard Master difficulty]] you'll notice that all computer vehicles now have a top speed of 478 kph and masterful cornering ability. Worse, you can't outrace the other cars. They are always ''right'' behind you. No matter how many shortcuts you take, how many tricks you exploit to get bit of extra lead time, if you make even the ''slightest'' mistake they will fly past you as if they were right on your bumper up until then. Catching up, assuming you have enough time to do so, isn't that tricky, but it just hammers home that you can't get more than a second or two ahead of them.
25th Jan '17 6:01:38 PM Kayube
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** In other games in the series, this is played mutually when you're able to choose between multiple ban lists; the player is forced to abide by them, but the AI decks remain the same, following the default ban list (usually the one that was in place when the game was released) no matter what. This means that the AI will be able to use cards you can't (if they were banned after the game's release), but it also means the player might potentially be able to use cards the AI can't (if they were ''unbanned'' after the game's release).
18th Jan '17 12:11:36 PM HeroicJay
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*** In ''VideoGame/PokemonXAndY'', the Legendary Bird that you're chasing [[note]]dependent on which Mon you chose as your starter[[/note]] will flee the first ten encounters with the player, who does not get to use a move to try and trap it. "Trapping" Abilities like Arena Trap and Shadow Tag also do not apply to these encounters. Then, to avoid further fleeing, your only hope is to try and catch it immediately, which makes it a prime candidate for a Quick Ball or possibly, depending on your desperation, [[InfinityPlusOneSword the Master]] [[TooAwesomeToUse Ball.]]

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*** In ''VideoGame/PokemonXAndY'', the Legendary Bird that you're chasing [[note]]dependent on which Mon you chose as your starter[[/note]] will flee the first ten encounters with the player, who does not get to use a move to try and trap it. "Trapping" Abilities like Arena Trap and Shadow Tag also do not apply to these encounters. Then, Furthermore, though the encounter is played out like a "battle", the player does not even get an opportunity to avoid further fleeing, your only hope is select a move or use an item, preventing the player from even trying to try and catch it immediately, which makes it a prime candidate for a Quick Ball or possibly, depending on your desperation, [[InfinityPlusOneSword until it's good and ready to be fought properly, despite the Master]] [[TooAwesomeToUse Ball.]]fact that in all other battles, trainer actions (like item use) take place before Pokémon actions.
8th Jan '17 1:50:44 AM Toad004
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** A blatant example occurs if you manage to knock an AI racer of the track. If they land outside the track's guardrails, they will simply drive back through them (admittedly playing the damage animation, but that's meaningless as they have infinite health) and continue on like nothing happened. If the PLAYER lands outside the track's guardrails? They explode instantly.
** F-Zero has a lap knockout system where every lap, you need to be above a certain rank to continue. This rank lowers every lap, from 15th to 10th, 7th, 5th, and finally 3rd on the final lap. But as you might imagine, this limitation only applies to YOU. You can see it in action - finish any lap (other than the last lap) in the cutoff position and then simply stop. You will quickly be passed by several racers despite the fact that you should be the last racer not eliminated on that lap.
31st Dec '16 11:29:48 PM Vir
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* The AI competitors in ''RailroadTycoon'' get to build several track configurations that aren't available to human players, including stations with non-straight-through track (it can leave at a non-opposite angle and have multiple accesses - while humans are restricted to N-S (say), AI can build N-SE, N-E and N-E-W...), and diagonal bridges that can cross more than one square. In the first game, you may also run into AI-built bridges that span an entire river--lengthwise.
** ''TransportTycoon'''s AI carries on the tradition, most notably being able to ignore its reputation meter and level half a town to build a bypass without penalty, but quite frankly [[ArtificialStupidity it needed all the help it could get.]] [[FanRemake OpenTTD]] provides for fanmade AI scripts that are generally somewhat smarter.

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* The AI competitors in ''RailroadTycoon'' ''VideoGame/RailroadTycoon'' get to build several track configurations that aren't available to human players, including stations with non-straight-through track (it can leave at a non-opposite angle and have multiple accesses - while humans are restricted to N-S (say), AI can build N-SE, N-E and N-E-W...), and diagonal bridges that can cross more than one square. In the first game, you may also run into AI-built bridges that span an entire river--lengthwise.
** ''TransportTycoon'''s ''VideoGame/TransportTycoon'''s AI carries on the tradition, most notably being able to ignore its reputation meter and level half a town to build a bypass without penalty, but quite frankly [[ArtificialStupidity it needed all the help it could get.]] [[FanRemake OpenTTD]] provides for fanmade AI scripts that are generally somewhat smarter.



* Although it seems like a small detail to get fussy about, in ''ShirenTheWanderer'' small details can be the difference between life and death, and one of these things happens if you have party members with you when you encounter a Skull Mage. One of the random effects that can result from a Skull Mage swinging its staff at you is that you become twice as fast for a few turns. If this happens to one of your allies, they remain at double speed for much, MUCH longer than you. Enemies that obtain double speed, such as when waking up after you use a Scroll of Sleep, also retain the speed bonus for much longer than you.
* ''TheSimpsonsHitAndRun'' does this. AI opponents can overtake you whilst driving an inferior car. They also don't suffer from the penalties for hitting people on the road.

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* Although it seems like a small detail to get fussy about, in ''ShirenTheWanderer'' ''VideoGame/ShirenTheWanderer'' small details can be the difference between life and death, and one of these things happens if you have party members with you when you encounter a Skull Mage. One of the random effects that can result from a Skull Mage swinging its staff at you is that you become twice as fast for a few turns. If this happens to one of your allies, they remain at double speed for much, MUCH longer than you. Enemies that obtain double speed, such as when waking up after you use a Scroll of Sleep, also retain the speed bonus for much longer than you.
* ''TheSimpsonsHitAndRun'' does this. ''VideoGame/TheSimpsonsHitAndRun'': AI opponents can overtake you whilst driving an inferior car. They also don't suffer from the penalties for hitting people on the road.
31st Dec '16 11:29:04 PM Vir
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** There is an interesting [[InvertedTrope inversion]] in ''VideoGame/PokemonBlack2AndWhite2''. When you first arrive to the Pokemon World Tournament building, you are forced to try the Driftveil Tournament once before proceeding. In this tournament, Pokemon above level 25 have their levels reduced to that amount, but in this story-forced run, that restriction ''only'' applies to the AI opponents, and not the player[[note]]Proven by Hugh's starter Pokemon, which knows moves learnt later than Level 25, and immediately after this tournament, it is at Level 33[[/note]]. While this is most likely an AntiFrustrationFeature, it does not take out the fact that, for once, it is ''the player'' who is cheating, instead of the AI.

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** There is an interesting [[InvertedTrope inversion]] in ''VideoGame/PokemonBlack2AndWhite2''. When you first arrive to the Pokemon World Tournament building, you are forced to try the Driftveil Tournament once before proceeding. In this tournament, Pokemon above level 25 have their levels reduced to that amount, but in this story-forced run, that restriction ''only'' applies to the AI opponents, and not the player[[note]]Proven by Hugh's starter Pokemon, which knows moves learnt later than Level 25, and immediately after this tournament, it is at Level 33[[/note]]. While this is most likely an AntiFrustrationFeature, [[AntiFrustrationFeatures Anti-Frustration Feature]], it does not take out the fact that, for once, it is ''the player'' who is cheating, instead of the AI.
30th Dec '16 4:26:14 PM Siggu
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** There is an interesting [[InvertedTrope inversion]] in ''VideoGame/PokemonBlack2AndWhite2''. When you first arrive to the Pokemon World Tournament building, you are forced to try the Driftveil Tournament once before proceeding. In this tournament, Pokemon above level 25 have their levels reduced to that amount, but in this story-forced run, that restriction ''only'' applies to the AI opponents, and not the player[[note]]Proven by Hugh's starter Pokemon, which knows moves learnt later than Level 25, and immediately after this tournament, it is at Level 33[[/note]]. While this is most likely an AntiFrustrationFeature, it does not take out the fact that, for once, it is ''the player'' who is cheating, instead of the AI.
29th Oct '16 1:43:47 PM EponymousKid
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* In ''VideoGame/{{Calculords}}'', most of the enemy commanders have unique abilities you don't have access to. Not only does Hate.Bit play Cosmo Wreckers on ''every'' turn, but they also have SuperSpeed beyond what they do when you play them ''and'' deploy in all three lanes.
17th Oct '16 4:38:30 PM nombretomado
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* ''Franchise/FireEmblem'':
** In ''[[FireEmblemJugdral Fire Emblem: Genealogy of the Holy War]]'', opponents have infinite uses of their weapons and staves. The former is rarely an issue as all weapons except the Earth Sword have 50 uses. (Though it is annoying when it comes to long-range spells like Bolting and Meteor, which only had 5 uses in later games.)

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* ''Franchise/FireEmblem'':
''VideoGame/FireEmblem'':
** In ''[[FireEmblemJugdral ''[[VideoGame/FireEmblemJugdral Fire Emblem: Genealogy of the Holy War]]'', opponents have infinite uses of their weapons and staves. The former is rarely an issue as all weapons except the Earth Sword have 50 uses. (Though it is annoying when it comes to long-range spells like Bolting and Meteor, which only had 5 uses in later games.)
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