History Main / MyRulesAreNotYourRules

17th Oct '17 8:47:03 AM SeptimusHeap
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* ''VideoGame/{{F-Zero}}'':

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* ''VideoGame/{{F-Zero}}'':''VideoGame/FZero'':
1st Oct '17 9:02:23 PM ArcaneAzmadi
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* In ''VideoGame/{{Shadowverse}}'', like in a lot of [=CCGs=], you're only allowed to build decks using cards from your faction and the neutral card pool. In the later stages of each character's story campaign, their opponents start casually disregarding this rule to use decks containing cards from multiple factions. Worse, they specifically abuse this ability to create very degenerate and unfair combinations of cards that would be impossible for a human player, such as combining Dragoncraft's Dragonsong Flute with Forestcraft's ability to fill its hand with Fairies to be converted into Hellflame Dragons, or Shadowcraft's Nephthys being used to pull Swordcraft's Leonidas from the deck and immediately destroy him again to generate the devastating Leonidas' Resolve amulet far earlier than would usually be possible.
1st Oct '17 10:17:43 AM nombretomado
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* There are plenty of {{Roguelike}} games (like ''VideoGame/PokemonMysteryDungeon'', and the first, but not the second, ''[[IzunaLegendOfTheUnemployedNinja Izuna]]'' game) where enemies aren't affected by traps. Most likely because their AI is so bad they tend to walk recklessly even into visible traps all the time, but it still can get annoying.

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* There are plenty of {{Roguelike}} games (like ''VideoGame/PokemonMysteryDungeon'', and the first, but not the second, ''[[IzunaLegendOfTheUnemployedNinja ''[[VideoGame/IzunaLegendOfTheUnemployedNinja Izuna]]'' game) where enemies aren't affected by traps. Most likely because their AI is so bad they tend to walk recklessly even into visible traps all the time, but it still can get annoying.
30th Sep '17 8:04:45 PM wingedcatgirl
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*** Enemies have an unlimited deck size and never have to recharge. (Riku never does either, however, but he still needs to shuffle his deck) And enemies that ''do'' have to reshuffle appear to have infinite CP and can float out of the way so you can't hit them while they're recharging. You however, cannot do this. (You actually ''can'' attack them once or twice while they're charging, however. They only float out of the way when you ''do'' hit them once or twice.) Larxene is a prime example of this.

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*** Enemies {{Mook}} enemies have an unlimited deck size and never have to recharge. (Riku never does either, however, but he still needs to shuffle his deck) And reload. On the other hand, they can't do sleights. The humanoid enemies that ''do'' do have to reshuffle reload and can sleight, but also appear to have infinite CP CP, and can float out of the way so you can't hit them while they're recharging. You however, cannot do this. (You actually ''can'' attack them once or twice ''theoretically'' just as vulnerable while they're charging, however. They only reloading as you are, after a few hits they'll just arbitrarily float and dash-teleport out of the way when you ''do'' hit them once or twice.) your reach until they finish. Larxene is a prime example of this.
25th Sep '17 10:00:20 PM BillyMT
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** Another curious case is the BonusBoss from the first game, Captain Deadbeard. Aside from his physical attack, have all his abilites as "casts", making him a prime target for sealing. What makes it interesting is that he's the ''only'' case in three games of the series that's susceptible to this. Also, it might get quite a lot of players off due to the tardiness of his appearance: after so many mooks and bosses dodging the Seal status, why would the challenge boss would?
10th Sep '17 8:33:56 PM GrammarNavi
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* {{Justified|Trope}} in ''Franchise/{{Digimon}}: Digital Card Battle''. Most enemies avoid this, but one of the bosses fights with a deck containing all the top cards and which doesn't have to be shuffled, while simultaneously moving the player's partner cards to the bottom of their deck. The game explicitly states he's a cheater. However, this trope is used to your advantage in ''DigimonWorld3'': the player has access to a set of Digimon other humans don't; others have a separate pool to choose from where their forces can only have three moves.

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* {{Justified|Trope}} in ''Franchise/{{Digimon}}: Digital Card Battle''. Most enemies avoid this, but one of the bosses fights with a deck containing all the top cards and which doesn't have to be shuffled, while simultaneously moving the player's partner cards to the bottom of their deck. The game explicitly states he's a cheater. However, this trope is used to your advantage in ''DigimonWorld3'': ''VideoGame/DigimonWorld3'': the player has access to a set of Digimon other humans don't; others have a separate pool to choose from where their forces can only have three moves.
9th Sep '17 12:59:12 PM PropaneMan
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** Most spells and abilities in ''VideoGame/FinalFantasyXIV'' are bound by a charge/casting bar with varying speeds. Enemies using Fire, Blizzard, or Thunder can fire off the spells an alarmingly fast speed while the player's version of the same spells takes at least 1.5 to 2.5 seconds to unleash. Even if the enemy is inflicted with Slow, their cast times are still very damn fast. Another element that the AI cheats against is using debuffs that can't be healed when they could be at other times. For example, Poison is a common debuff that a simple Antidote or a healer's spell can easily purge. Certain bosses can inflict Poison that can't be removed at all and there's nothing in the game that indicates that the debuff can't be removed.

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** Most spells and abilities in ''VideoGame/FinalFantasyXIV'' are bound by a charge/casting bar with varying speeds. Enemies using Fire, Blizzard, or Thunder can fire off the spells an alarmingly fast speed while the player's version of the same spells takes at least 1.5 to 2.5 seconds to unleash. Even if the enemy is inflicted with Slow, their cast times are still very damn fast. Another element that the AI cheats against is using debuffs that can't be healed when they could be at other times. For example, Poison is a common debuff that a simple Antidote or a healer's spell can easily purge. Certain bosses can inflict Poison that can't be removed at all and there's nothing in the game that indicates that the debuff can't be removed. The most recent expansion, Stormblood, has an indicator that shows which debuffs can be cleansed now.
30th Aug '17 12:50:47 PM theenglishman
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* The final boss in the [[spoiler:No Mercy/Genocide]] route in ''{{VideoGame/Undertale}}'' - [[spoiler:Sans, after he decides that you must be destroyed]] - is entirely based on this trope. For starters, not only do they get the first turn - something literally ''no other enemy in the entire game'' can do - but they also get to [[spoiler: attack you ''[[CombatPragmatist during his opening monologue'']]]], complete with a lampshade about why [[WhyDontYaJustShootHim nobody else bothers to do that]].

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* The final boss in the [[spoiler:No Mercy/Genocide]] route in ''{{VideoGame/Undertale}}'' - [[spoiler:Sans, after he decides that you must be destroyed]] - is entirely based on this trope. For starters, not only do they get the first turn - something literally ''no other enemy in the entire game'' can do - but they also get to [[spoiler: attack you ''[[CombatPragmatist during his opening monologue'']]]], monologue]]'']], complete with a lampshade about why [[WhyDontYaJustShootHim nobody else bothers to do that]].
30th Aug '17 12:50:30 PM theenglishman
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* The final boss in the [[spoiler:No Mercy/Genocide]] route in ''{{VideoGame/Undertale}}'' - [[spoiler:Sans, after he decides that you must be destroyed]] - is entirely based on this trope. For starters, they get the first turn - something literally ''no other enemy in the entire game'' can do.

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* The final boss in the [[spoiler:No Mercy/Genocide]] route in ''{{VideoGame/Undertale}}'' - [[spoiler:Sans, after he decides that you must be destroyed]] - is entirely based on this trope. For starters, not only do they get the first turn - something literally ''no other enemy in the entire game'' can do.do - but they also get to [[spoiler: attack you ''[[CombatPragmatist during his opening monologue'']]]], complete with a lampshade about why [[WhyDontYaJustShootHim nobody else bothers to do that]].
21st Aug '17 5:03:45 AM AdamC
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The upside is that [[TropesAreNotBad this system has advantages compared to some of the later games in the series]]; rivals don't deplete power-up boxes, they don't use unexpected or unexpectedly powerful attacks, and anyone more than one place ahead of or behind you can be ignored (especially important for the ones behind you, since racers closer to the back get better items). It also provides an incentive for maintaining first place: only one rival will actually attack you.

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The upside is that [[TropesAreNotBad this system has advantages compared to some of the later games in the series]]; rivals don't deplete power-up boxes, boxes (which in this game are finite and don't respawn), they don't use unexpected or unexpectedly powerful attacks, and anyone more than one place ahead of or behind you can be ignored (especially important for the ones behind you, since racers closer to the back get better items). It also provides an incentive for maintaining first place: only one rival will actually attack you.
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