History Main / MyRulesAreNotYourRules

21st Jun '17 9:57:14 AM memoryman3
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** In ''VideoGame/MarioKart8'', the computer is not affected by the Traction Stat, which means that they will take corners of sandy and icy roads as if they were asphalt. Their speed, acceleration and weight aren't affected by their choice of kart either - you could be outran by AI Daisy on a Cat Cruiser when you play as a speed freak like Morton. The item probabilites are also different for computer players when compared to human players; there is a higher chance of the AI in last getting single banana peels and single green shells.
20th Jun '17 2:43:09 AM AirofMystery
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* Meanwhile in the MMO pre-sequel ''VideoGame/TheElderScrollsOnline'' NPCs' melee and ranged attacks ignore line of sight, AOE attacks are not obstructed by the environment, their crowd control effects will not trigger crowd control immunity and are capable of running after sprinting players at the same speed as them without ever tiring/running out of stamina while in leash range.

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* Meanwhile in the MMO pre-sequel ''VideoGame/TheElderScrollsOnline'' NPCs' [=NPCs=]' melee and ranged attacks ignore line of sight, AOE attacks are not obstructed by the environment, their crowd control effects will not trigger crowd control immunity and are capable of running after sprinting players at the same speed as them without ever tiring/running out of stamina while in leash range.
20th Jun '17 2:42:45 AM AirofMystery
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* Meanwhile in the MMO pre-sequel ''VideoGame/TheElderScrollsOnline npcs melee and ranged attacks ignore line of sight, aoe attacks are not obstructed by the environment, their crowd control effects will not trigger crowd control immunity and are capable of running after sprinting players at the same speed as them without ever tiring/running out of stamina while in leash range.''

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* Meanwhile in the MMO pre-sequel ''VideoGame/TheElderScrollsOnline npcs ''VideoGame/TheElderScrollsOnline'' NPCs' melee and ranged attacks ignore line of sight, aoe AOE attacks are not obstructed by the environment, their crowd control effects will not trigger crowd control immunity and are capable of running after sprinting players at the same speed as them without ever tiring/running out of stamina while in leash range.''
20th Jun '17 2:41:50 AM AirofMystery
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* In ''VideoGame/DragonAgeII'', magic doesn't allow you to teleport, and there's even a Codex entry spelling out that it's impossible. And when we say "doesn't allow you to teleport", we mean "you" (and the members of your party) ''specifically''. AI mages, like qunari Saarebas? Teleport ''all the damn time''.

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* In ''VideoGame/DragonAgeII'', magic doesn't allow you to teleport, and there's even a Codex entry spelling out that it's impossible.impossible (people apparently teleporting are actually [[VoodooShark making themselves invisible and going somewhere else]]). And when we say "doesn't allow you to teleport", we mean "you" (and the members of your party) ''specifically''. AI mages, like qunari Saarebas? Teleport ''all the damn time''.
16th May '17 5:59:40 PM nombretomado
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* ''TwistedMetal 2''. Enemies ''blatantly'' don't need weapon pickups and are not restricted by an energy meter. Some characters will take the freeze missile (an energy-based attack that can only be used twice on a full energy bar) and ''spam'' it. Once the first shot connects, you are frozen and unable to move while taking a minimal amount of damage from each hit until you die.
** Made even worse in ''TwistedMetal 3'' at the hardest difficulty, where all CPU cars will constantly spam their special weapons, something impossible for a player since said weapons have limited ammo and reload after a set amount of time, which is the only way to replenish them. This gets the most irrating with Club Kid, who leaves a dozen of his "vortex" weapon behind as soon as you get close to him. As this weapon sucks all cars nearby and spins them around violently, If the player gets caught with more than 2 enemy cars it will invariably not survive the onslaught (unless the player is using [[LightningBruiser Minion]] or maybe [[MightyGlacier Warthog]] in lucky day).

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* ''TwistedMetal ''VideoGame/TwistedMetal 2''. Enemies ''blatantly'' don't need weapon pickups and are not restricted by an energy meter. Some characters will take the freeze missile (an energy-based attack that can only be used twice on a full energy bar) and ''spam'' it. Once the first shot connects, you are frozen and unable to move while taking a minimal amount of damage from each hit until you die.
** Made even worse in ''TwistedMetal ''VideoGame/TwistedMetal 3'' at the hardest difficulty, where all CPU cars will constantly spam their special weapons, something impossible for a player since said weapons have limited ammo and reload after a set amount of time, which is the only way to replenish them. This gets the most irrating with Club Kid, who leaves a dozen of his "vortex" weapon behind as soon as you get close to him. As this weapon sucks all cars nearby and spins them around violently, If the player gets caught with more than 2 enemy cars it will invariably not survive the onslaught (unless the player is using [[LightningBruiser Minion]] or maybe [[MightyGlacier Warthog]] in lucky day).
10th May '17 8:54:25 AM Zmajevi4028
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* Meanwhile in the MMO pre-sequel ''VideoGame/TheElderScrollsOnline npcs melee and ranged attacks ignore line of sight, aoe attacks are not obstructed by the environment, their crowd control effects will not trigger crowd control immunity and are capable of running after sprinting players at the same speed as them without ever tiring/running out of stamina while in leash range.''
23rd Apr '17 5:11:20 PM nombretomado
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* ''Franchise/TalesSeries'':

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* ''Franchise/TalesSeries'':''VideoGame/TalesSeries'':
18th Apr '17 4:32:38 PM Ferot_Dreadnaught
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* In a literary example, XB-223, the navigational computer in ''Literature/TheRedTapeWar'' moves chess pieces when Pierce isn't looking, and deals whatever cards it wants in card games rather than using a random-number generator. [[GenreSavvy Pierce]] caught on a long time ago. Nobody else has.

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* In a literary example, XB-223, the navigational computer in ''Literature/TheRedTapeWar'' moves chess pieces when Pierce isn't looking, and deals whatever cards it wants in card games rather than using a random-number generator. [[GenreSavvy Pierce]] Pierce caught on a long time ago. Nobody else has.
11th Apr '17 6:33:23 PM nombretomado
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* ''SidMeiersPirates'' is really foul about this. [[http://www.hookedonpirates.com/forums/portal.php?subaction=showcomments&id=1119017449&archive=&start_from==12& Not only is your ship ridiculously slow, even by 1660 standards]], but the damn [[BigBad Marquis]], [[TheDragon Baron Raymondo]], and everyone else on the board does not age while your player character does (with their skills going down the pan as they do).

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* ''SidMeiersPirates'' ''VideoGame/SidMeiersPirates'' is really foul about this. [[http://www.hookedonpirates.com/forums/portal.php?subaction=showcomments&id=1119017449&archive=&start_from==12& Not only is your ship ridiculously slow, even by 1660 standards]], but the damn [[BigBad Marquis]], [[TheDragon Baron Raymondo]], and everyone else on the board does not age while your player character does (with their skills going down the pan as they do).
8th Apr '17 11:35:05 AM Nakayama90
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*** Lance in ''Gold''/''Silver''/''Crystal'' versions uses two Dragonite at Level 47 and a third at Level 50, while the lowest level at which a player can legitimately have one is Level 55. In ''Red''/''Blue''/''Yellow'', his Dragonite knows Barrier, a move which is impossible for a human-owned Dragonite to learn. His ''Gold''/''Silver''/''Crystal'' Aerodactyl has Rock Slide, which that generation's players' Aerodactyl didn't have access to, but later generations did (too bad you can't trade back...). In ''[=HeartGold=]/[=SoulSilver=]'', he has one at Level 40, two at Level 49, and one at Level 50. Dragonite can once again only be obtained at Level 55 or higher, except through an event at Level 50, which is STILL higher than three of Lance's.

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*** Lance in ''Gold''/''Silver''/''Crystal'' versions uses two Dragonite at Level 47 and a third at Level 50, while the lowest level at which a player can legitimately have one is Level 55. In ''Red''/''Blue''/''Yellow'', his Dragonite knows Barrier, a move which is impossible for a human-owned Dragonite to learn. [[note]] Until 2016, when he finally gets to learn Barrier legally.... at least, the event Dragonites that are in themselves a reference to Lance's Dragonite.[[/note]] His ''Gold''/''Silver''/''Crystal'' Aerodactyl has Rock Slide, which that generation's players' Aerodactyl didn't have access to, but later generations did (too bad you can't trade back...). In ''[=HeartGold=]/[=SoulSilver=]'', he has one at Level 40, two at Level 49, and one at Level 50. Dragonite can once again only be obtained at Level 55 or higher, except through an event at Level 50, which is STILL higher than three of Lance's.
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