History Main / MyRulesAreNotYourRules

28th Jun '16 7:39:46 PM Steven
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** Most spells and abilities in ''VideoGame/FinalFantasyXIV'' are bound by a charge/casting bar with varying speeds. Enemies using Fire, Blizzard, or Thunder can fire off the spells an alarmingly fast speed while the player's version of the same spells takes at least 1.5 to 2.5 seconds to unleash. Even if the enemy is inflicted with Slow, their cast times are still very damn fast.

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** Most spells and abilities in ''VideoGame/FinalFantasyXIV'' are bound by a charge/casting bar with varying speeds. Enemies using Fire, Blizzard, or Thunder can fire off the spells an alarmingly fast speed while the player's version of the same spells takes at least 1.5 to 2.5 seconds to unleash. Even if the enemy is inflicted with Slow, their cast times are still very damn fast. Another element that the AI cheats against is using debuffs that can't be healed when they could be at other times. For example, Poison is a common debuff that a simple Antidote or a healer's spell can easily purge. Certain bosses can inflict Poison that can't be removed at all and there's nothing in the game that indicates that the debuff can't be removed.
** In most games, you'll find equipment that can protect you from a variety of status effects and can even get items that will prevent instant death. Many of a BonusBoss can ignore your protection entirely and inflict the status effect on you anyway, making those items pointless to have.
16th Jun '16 6:41:50 AM Adept
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* In the ''CaptainTsubasa'' games, every action costs guts. If a character hasn't got enough guts, they can only do basic actions like pass the ball-- unless they are AI character, who never run out of guts. Expect AI forwards to spam special shots until your goalkeeper runs out of guts to do his special save moves.

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* In the ''CaptainTsubasa'' ''Manga/CaptainTsubasa'' games, every action costs guts. If a character hasn't got enough guts, they can only do basic actions like pass the ball-- unless they are AI character, who never run out of guts. Expect AI forwards to spam special shots until your goalkeeper runs out of guts to do his special save moves.
5th Jun '16 12:51:30 PM Steven
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** The AI can get an item from an item box far faster than you can because ComputersAreFast. The reason most of the Mario Kart games are infamously known for their item spam is due to the AI being able to get and use items quickly. The player can stop the roulette wheel like the AI can to get an item sooner, but the player suffers a delay while the AI does not.
5th Jun '16 12:39:04 PM Steven
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** ''VideoGame/FinalFantasyTacticsAdvance''[='=]s law system was, if anything, even ''more'' restrictive than ''A2''[='s=]. There were anything between one and ''three'' laws up for any given mission. The enemies actually had to obey the laws (Enemies that disobeyed would be red-carded and jailed just like your party members, and sometimes waiting for the right law would cripple an enemy), except when they didn't. Many enemies of any real importance would have a special medal on them (just a mark on their profile, not an actual item that you could steal or break) that made them immune to getting red-carded. So they could get yellow-card warnings all day for flagrant disobedience of the laws that would get ''your'' clanmates jailed on the spot. And you could ''never'' get this kind of law-protection.

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** ''VideoGame/FinalFantasyTacticsAdvance''[='=]s law system was, if anything, even ''more'' restrictive than ''A2''[='s=]. There were anything between one and ''three'' laws up for any given mission. The enemies actually had to obey the laws (Enemies that disobeyed would be red-carded and jailed just like your party members, and sometimes waiting for the right law would cripple an enemy), except when they didn't. Many enemies of any real importance would have a special medal on them (just a mark on their profile, not an actual item that you could steal or break) that made them immune to getting red-carded. So they could get yellow-card warnings all day for flagrant disobedience of the laws that would get ''your'' clanmates jailed on the spot. And you could ''never'' get this kind of law-protection. Despite this being technically unfair, it is also an necessary evil since a boss that was bound by the law could easily be crippled and destroys whatever challenge said boss would have given to the player.
28th May '16 2:46:45 PM DeathBySnooSnoo
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** ''VideoGame/FireEmblemFates continues this tradition, giving enemies exclusive weapon classes - katti, kukri, nageyari, javelins, maces, star axes, hankyu, and shortbows. These completely outclass the standard weapon classes, and in some cases even generic {{mook}}s can have access to them, but except for the weakest javelin, the player never will. There's also one chapter (Nohr chapter [[spoiler:26]]) where an enemy Sorcerer is standing in the middle of the map, spamming debuff staves on your characters as much as he possibly can. The problem with this: the Sorcerer class ''cannot use staves'', and never has been able to do so since the class was introduced.

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** ''VideoGame/FireEmblemFates ''VideoGame/FireEmblemFates'' continues this tradition, giving enemies exclusive weapon classes - katti, kukri, nageyari, javelins, maces, star axes, hankyu, and shortbows. These completely outclass the standard weapon classes, and in some cases even generic {{mook}}s can have access to them, but except for the weakest javelin, the player never will. There's also one chapter (Nohr chapter [[spoiler:26]]) where an enemy Sorcerer is standing in the middle of the map, spamming debuff staves on your characters as much as he possibly can. The problem with this: the Sorcerer class ''cannot use staves'', and never has been able to do so since the class was introduced.
28th May '16 2:46:17 PM DeathBySnooSnoo
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** ''VideoGame/FireEmblemFates continues this tradition, giving enemies exclusive weapon classes - katti, kukri, nageyari, javelins, maces, star axes, hankyu, and shortbows. These completely outclass the standard weapon classes, and in some cases even generic {{mook}}s can have access to them, but except for the weakest javelin, the player never will. There's also one chapter (Nohr chapter [[spoiler:26]]) where an enemy Sorcerer is standing in the middle of the map, spamming debuff staves on your characters as much as he possibly can. The problem with this: the Sorcerer class ''cannot use staves'', and never has been able to do so since the class was introduced.
22nd May '16 11:34:33 AM gophergiggles
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* In ''VideoGame/MetalGearSolid'', the enemy soldiers never run out of ammo and never even have to [[BottomlessMagazines reload]]. This was later averted in ''VideoGame/MetalGearSolid3SnakeEater'' where not only did soldiers have limited ammunition, but it was also possible to ''blow up their food and ammo stores'', leaving soldiers in the area laughably low on ammo (forced to switch to sidearms after 30 shots), and weakened from hunger.
19th May '16 1:55:41 PM smeezus
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*** In the last battle in the last link mission in the PSP remake, the final boss of the mission can equip a Ribbon in his accessory slot. Not only is Cloud the only male in the game that can equip Ribbons, Ribbons are headgear.
12th May '16 10:44:38 AM TheKaizerreich
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*** The terrorist motorcycle is actually done deliberately because the AI has access to a construction button for them which is hidden from the human players. The missile bug is an AI fault and many a GameMod try to fix it. Kassad also gets "Sniper Quad Cannons", Thrax's rocket infantry get a barrel of toxin on the back and..........that's it, they have the same stats as the playable ones.

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*** The terrorist motorcycle is actually done deliberately because the AI has access to a construction button for them which is hidden from the human players. The missile bug is an AI fault and many a GameMod try to fix it. In the campaigns, Kassad also gets "Sniper Quad Cannons", Thrax's rocket Cannons" which can OneHitKill infantry. Campaign Thrax meanwhile has infantry get a barrel of toxin on which are ''entirely immune'' to poison, radiation and microwave weapons. On the back and..........that's it, they have other hand, the same stats as the playable ones.player can steal his tech and then build them too.
6th May '16 6:17:09 AM TimidObserver
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* Madden Mobile doesn't give humans the ability to call audibles but if you're up against a computer that constantly calls running plays, try and call a blitz package and watch them line up, pause, then blatantly change their formation.
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