History Main / MultipleEndings

24th Sep '16 6:56:51 AM TheAmazingBlachman
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* ''VideoGame/FarCry4'' has a non-standard ending: the impetus for the game is the protagonist's desire to scatter his mother's ashes in a specific place in the fictional country of Kyrat; however, he is taken by the antagonist and told to wait, which most players take as a cue to leave and start the main plot. However, [[spoiler:staying put and waiting for the villain to return reveals that he isn't such a bad guy after all, lets you do what you came to do, and lets you be on your merry way, bypassing the entire game and avoiding countless bloodshed.]]

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* ''VideoGame/FarCry4'' has a non-standard ending: the impetus for the game is the protagonist's protagonist, Ajay's, desire to scatter place his mother's ashes urn in a specific place in the fictional country of Kyrat; however, after he is taken prisoner by the antagonist antagonist, Pagan Min, at the beginning of the game, [[NoMisterBondIExpectYouToDine he is invited for dinner by him]]. Shortly after, however, Pagan excuses himself from the dinner to go interrogate a prisoner, asking Ajay to stay put at the table for a while and told to wait, leaves him unsupervised, which most players take as a cue to leave and start the main plot. However, [[spoiler:staying put [[spoiler:if the player actually has Ajay do what Pagan said and waiting wait for the villain him to return (which takes about 10 minutes) reveals that he isn't such a bad guy after all, lets you do what you came to do, and lets you be all. He invites Ajay for a ride in his helicopter, during which he casually dumps several central plot points on your merry way, bypassing the entire player, which would all have been big dramatic twists during a normal playthrough. He then tells Ajay that he has guessed (correctly) why he is here; to put his mother's ashes to rest. He then lands at the graveyard Ajay's mother requested in her last will, allowing Ajay to fulfil his objective without any fuss, completing the game and avoiding countless bloodshed.in about 20 minutes.]]
23rd Sep '16 1:41:05 AM morenohijazo
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* ''VideoGame/TheTuringTest'': You have a choice whether [[spoiler:to shoot Ava and Sarah, or allow them to disconnect Tom.]]
26th Aug '16 12:54:18 PM MrNickelodeon
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* All of the sequences in ''Ride/StarTours'' at the Ride/DisneyThemeParks are completely randomized, including the endings. The ending scenarios include journeying to Naboo and the Gungan City, going to Coruscant and partaking in a battle in the sky, and accidentally ending up at the site of the Death Star along with being confronted by Boba Fett before speeding back to the Rebel base.
26th Aug '16 12:47:29 PM MrNickelodeon
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* In ''Ride/MenInBlackAlienAttack'' at [[Ride/UniversalStudios Universal Studios Florida]], how the ride turns out all depends on how high the average score that the vehicle ends up with. The endings are as follows:

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* In ''Ride/MenInBlackAlienAttack'' at [[Ride/UniversalStudios Universal Studios Florida]], how the ride turns out all depends on how high the average score that the vehicle ends up with. The endings are as follows:



** ''Cosmically Average'': The most common ending for guests. You are told by J that "[[NotBad you're good]], but not good enough" before getting neuralized.

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** ''Cosmically Average'': The most common ending for guests. You are told by J that "[[NotBad [[NotBad you're good]], but not good enough" enough before getting neuralized.
26th Aug '16 12:45:37 PM MrNickelodeon
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[[folder:Theme Parks]]
* In ''Ride/MenInBlackAlienAttack'' at [[Ride/UniversalStudios Universal Studios Florida]], how the ride turns out all depends on how high the average score that the vehicle ends up with. The endings are as follows:
** ''Bug Bait'': If you do absolutely abysmally, J will mock your performance before neuralizing you.
** ''Cosmically Average'': The most common ending for guests. You are told by J that "[[NotBad you're good]], but not good enough" before getting neuralized.
** ''[[GoldenEnding Galaxy Defender]]'': J highly praises your performance and it's said that your suits will be ready "next Wendesday". [[FailureIsTheOnlyOption However, you still end up getting neuralized anyway]].
[[/folder]]
24th Aug '16 8:41:45 AM Willbyr
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* Each chapter of ''CorpseParty: Blood Covered'' has a few "Wrong End"s and a single "True End". Only by reaching the latter can the player continue on to the next chapter. The fact that these are called "True End"s rather than "''Good'' End"s gives you an idea of the general [[FromBadToWorse tone of things]].

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* Each chapter of ''CorpseParty: ''VideoGame/CorpseParty: Blood Covered'' has a few "Wrong End"s and a single "True End". Only by reaching the latter can the player continue on to the next chapter. The fact that these are called "True End"s rather than "''Good'' End"s gives you an idea of the general [[FromBadToWorse tone of things]].
11th Aug '16 3:11:14 AM Morgenthaler
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*** Successfully prevent war from breaking out, and you get two other possible endings, based either on whether you made a series of [[IDidWhatIHadToDo morally questionable choices]], or who had the higher morale between two of your wingmen (The BloodKnight and The WideEyedIdealist) by the end of the game: Either your character is shown to eventually become a heavy-handed Admiral brutally putting down a rebellion (The "Bad Good Ending"), or retiring to become an easy-going instructor pilot (The "Good Good Ending"). Given that the player's character is played by MarkHamill, the Admiral ending is from time to time referred to as "[[StarWars The Dark Side Ending]]".

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*** Successfully prevent war from breaking out, and you get two other possible endings, based either on whether you made a series of [[IDidWhatIHadToDo morally questionable choices]], or who had the higher morale between two of your wingmen (The BloodKnight and The WideEyedIdealist) by the end of the game: Either your character is shown to eventually become a heavy-handed Admiral brutally putting down a rebellion (The "Bad Good Ending"), or retiring to become an easy-going instructor pilot (The "Good Good Ending"). Given that the player's character is played by MarkHamill, Creator/MarkHamill, the Admiral ending is from time to time referred to as "[[StarWars The Dark Side Ending]]".



* ''LuminousArc2'' has two DatingSim-like endings. Throughout the game, depending on your dialogue choices, Roland can be paired off with either Althea or [[spoiler:Fatima]]. The differences between the two endings are the unlucky girl fighting the party in a boss battle before departing to Ahrtana, who Roland will form the Final Bond with, and performing the ultimate spell against the BigBad.
** ''LuminousArc3'' brings it back by having more options for Refi to be paired off with.

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* ''LuminousArc2'' ''VideoGame/LuminousArc2'' has two DatingSim-like endings. Throughout the game, depending on your dialogue choices, Roland can be paired off with either Althea or [[spoiler:Fatima]]. The differences between the two endings are the unlucky girl fighting the party in a boss battle before departing to Ahrtana, who Roland will form the Final Bond with, and performing the ultimate spell against the BigBad.
** ''LuminousArc3'' ''VideoGame/LuminousArc3'' brings it back by having more options for Refi to be paired off with.



* The ''{{Deception}}'' series uses this trope.
** ''{{Trapt}}''. There are four possible endings. The first has Princess Allura/Alicia leaving the kingdom at the urging of Hertzog. Choosing to leave will require her to kill Jais, and she will live peacefully in another country... only to hear that a Devil apparently destroyed her kingdom. The second ending occurs if you choose to fight the Princess's handmaiden Rachel. This will result in the Princess murdering Rachel, being possessed by Malphas the Fiend, and going on to murder a magician named Mayate in a CurbStompBattle. If you choose not to fight Rachel, then Rachel will die by a falling rock and Malphas will be summoned, and the Princess will have to fight him. The third ending occurs if you lose to Malphas. Malphas will possess her, and Jais will accompany her, blissfully unaware that "she" is now Malphas. The fourth ending occurs if you win against Malphas. Malphas will apparently die, and the Princess and Jais go back to the castle. The Princess sits on her throne, now a Queen, while Jais goes to find survivors. He finds out that he and Allura/Alicia are apparently the only survivors, and a group of zombie warriors (who evidently were not affected by Malphus's death) prepare to attack him from behind. His fate is left to the player's imagination.

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* The ''{{Deception}}'' ''VideoGame/{{Deception}}'' series uses this trope.
** ''{{Trapt}}''.''VideoGame/{{Trapt}}''. There are four possible endings. The first has Princess Allura/Alicia leaving the kingdom at the urging of Hertzog. Choosing to leave will require her to kill Jais, and she will live peacefully in another country... only to hear that a Devil apparently destroyed her kingdom. The second ending occurs if you choose to fight the Princess's handmaiden Rachel. This will result in the Princess murdering Rachel, being possessed by Malphas the Fiend, and going on to murder a magician named Mayate in a CurbStompBattle. If you choose not to fight Rachel, then Rachel will die by a falling rock and Malphas will be summoned, and the Princess will have to fight him. The third ending occurs if you lose to Malphas. Malphas will possess her, and Jais will accompany her, blissfully unaware that "she" is now Malphas. The fourth ending occurs if you win against Malphas. Malphas will apparently die, and the Princess and Jais go back to the castle. The Princess sits on her throne, now a Queen, while Jais goes to find survivors. He finds out that he and Allura/Alicia are apparently the only survivors, and a group of zombie warriors (who evidently were not affected by Malphus's death) prepare to attack him from behind. His fate is left to the player's imagination.
7th Aug '16 4:39:21 PM mousegold
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* ''VideoGame/BubbleBobble'' has different endings depending on how many players are there.

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* ''VideoGame/BubbleBobble'' has different endings depending on how many players are there.there, and if you completed the Secret Road.



** '''The Good Ending''': If you beat the game in 2 Player mode, you will rescue the girl and Bub and Bob will turn from their dragon form into human form. Ending credits is shown.

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** '''The Other Bad Ending''': If you beat the game in 2 player mode (or just add a second player at the last second), but you didn't complete the secret road [[GuideDangIt the game is just now telling you about]], it's the same as above, except your friends don't disappear (but still trapped), and the message will read "BAD END! This is not a true ending! Take the magical crystal ball. And you will find the door to secret road!"
** '''The Good Ending''': If you beat the game in 2 Player mode, mode and complete the secret road, you will rescue the girl and Bub and Bob will turn from their dragon form into human form. Ending credits is shown.
23rd Jul '16 2:14:23 PM nombretomado
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* ''BowsersKingdom'' episode 666 has two endings. One has Geno breaking free from Zombie Steve's grasp and taking out the rest of the zombies. The other has Hal and Jeff turn into zombies and talking about the positive side about being zombies while feasting on Luigi's corpse. Jeff complains about how bad they smell.
* WebOriginal/PositivelyDreadful's look at VideoGame/Infamous2 is split into two videos, essentially forming two separate reviews for the ''Good'' and ''Evil'' paths.

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* ''BowsersKingdom'' ''WebAnimation/BowsersKingdom'' episode 666 has two endings. One has Geno breaking free from Zombie Steve's grasp and taking out the rest of the zombies. The other has Hal and Jeff turn into zombies and talking about the positive side about being zombies while feasting on Luigi's corpse. Jeff complains about how bad they smell.
* WebOriginal/PositivelyDreadful's ''WebOriginal/PositivelyDreadful'''s look at VideoGame/Infamous2 ''VideoGame/InFamous2'' is split into two videos, essentially forming two separate reviews for the ''Good'' and ''Evil'' paths.
19th Jul '16 12:16:44 PM Luigifan
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Multiple Endings are the most commonly seen form of StoryBranching in video games, used primarily to increase their ReplayValue, especially {{role playing game}}s, SurvivalHorror, and {{dating sim}}s. Different strategies or levels of skill in play will result in different endings, rather than all leading to a single predetermined conclusion. Generally, multiple playthroughs are necessary to see all the content, and possibly to unravel certain mysteries. What determines the ending usually involves the choices the game gives in the prompt, whether one completes the HundredPercentCompletion, how well one plays the game (generally, scoring high is good and [[ContinuingIsPainful using continues is bad]]), other characters' RelationshipValues towards you ([[FactionSpecificEndings including]] the AllianceMeter), and/or how high the player got the KarmaMeter. Sometimes there are dual-optimal endings depending on [[AlignmentBasedEndings which side they chose to be on]]. (These can include the Forces of Evil!) The most diverse examples are found in {{Dating Sim}}s, including but not limited to:

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Multiple Endings are the most commonly seen form of StoryBranching in video games, used primarily to increase their ReplayValue, especially {{role playing game}}s, SurvivalHorror, and {{dating sim}}s. Different strategies or levels of skill in play will result in different endings, rather than all leading to a single predetermined conclusion. Generally, multiple playthroughs are necessary to see all the content, and possibly to unravel certain mysteries. What determines the ending usually involves the path one takes through the game (which can be as simple as choices the game gives in the prompt, prompt or as complex as entire alternate levels), whether one completes the HundredPercentCompletion, how well one plays the game (generally, scoring high is good and [[ContinuingIsPainful using continues is bad]]), other characters' RelationshipValues towards you ([[FactionSpecificEndings including]] the AllianceMeter), and/or how high the player got the KarmaMeter. Sometimes there are dual-optimal endings depending on [[AlignmentBasedEndings which side they the player chose to be on]]. (These can include the Forces of Evil!) The most diverse examples are found in {{Dating Sim}}s, including but not limited to:



* The ''Good End'', one or more character-specific endings on a positive note. Sometimes referred to as the GoldenEnding (especially if the lesser options simply aren't that good). In {{dating sim}}s, this is usually the one where the player character gets laid.
* The ''True End'', the primary plot ending of a game that has multiple endings. In many {{Dating Sim}}s, this ending may not be achievable if other endings are not achieved yet. It basically forces the player to finish the game with the "Good End", in order to unlock the path of the true story. When it is still locked, trying to get the "True End" usually results in the "Standard End" or "Bad End" below. The "True End" usually reveals most if not everything that happened in the other storylines, while some events remain mysterious even when "Good End" is achieved. The "True End" often overlaps with the GoldenEnding, but [[EarnYourBadEnding not always]]. Also, don't be surprised if there's a TrueFinalBoss at the end of this road.

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* The ''Good End'', one or more character-specific endings on a positive note. Sometimes referred to as the GoldenEnding (especially if the lesser options [[BittersweetEnding simply aren't aren't]] [[DownerEnding that good).good]]). In {{dating sim}}s, this is usually the one where the player character gets laid.
* The ''True End'', the primary plot ending of a game that has multiple endings. In many {{Dating Sim}}s, this ending may not be achievable if other endings are not achieved yet. It basically forces the player to finish the game with the "Good End", End" in order to unlock the path of the true story. When it is still locked, trying to get the "True End" usually results in the "Standard End" or "Bad End" below. The "True End" usually reveals most if not everything that happened in the other storylines, while some events remain mysterious even when the "Good End" is achieved. The "True End" often overlaps with the GoldenEnding, but [[EarnYourBadEnding not always]]. Also, don't be surprised if there's a TrueFinalBoss at the end of this road.



* The variably-used ''Poor End'', when the player makes an immediately quick, game-ending decision, making this ending effectively a NonstandardGameOver.

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* The variably-used ''Poor End'', when the player makes an [[PressStartToGameOver immediately quick, game-ending decision, decision]], making this ending effectively a NonstandardGameOver.
This list shows the last 10 events of 237. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.MultipleEndings