History Main / MultipleEndings

16th Apr '16 10:36:51 AM kawaiineko333
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* ''{{Drakengard}}'' has five endings. The first ending is considered canon and the sequel is based off of it. It's also the ending ''you have to get'' on the first playthrough. The second and third endings can be done in any order, and they mostly hinge on how quickly you complete one mission which precedes both. The fourth ending requires that you have all of the available party members, and the fifth ending requires that you've completed all other four endings and have [[HundredPercentCompletion collected every weapon in the game.]]

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* ''{{Drakengard}}'' ''VideoGame/{{Drakengard}}'' has five endings. The first ending is considered canon and the sequel is based off of it. It's also the ending ''you have to get'' on the first playthrough. The second and third endings can be done in any order, and they mostly hinge on how quickly you complete one mission which precedes both. The fourth ending requires that you have all of the available party members, and the fifth ending requires that you've completed all other four endings and have [[HundredPercentCompletion collected every weapon in the game.]]


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** Drakengard 2 and 3 are also packed with multiple endings. For 2, it involves finishing the game on increasingly higher difficulties and 3 being linear in getting through routes A through C, though D requires the player collecting every weapon.
8th Apr '16 11:49:59 PM MissMokushiroku
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[[folder:Fighters]]

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[[folder:Fighters]][[folder:Fighting Games]]



[[folder: Light Gun Games]]
* Every ''VideoGame/HouseOfTheDead'' game has multiple endings. Usually one or two non-canon ones, a canon good/acceptable ending, and an apparently canon ending that alludes to plot points that, as of now, are still yet to be revealed.
** 1: Sophie is either dead, alive, or zombified. Obviously only one is possible, but since she's never mentioned again, we have no way of knowing (which probably was Sega's intention, though Sophie is implied to be alive by Lisa's presence in 3).
** 2: The normal ending is a plain 'ol group shot with the grateful citizens and your unhelpful allies. The "twist" ending has Goldman turned into a zombie (which we later learn really did happen). The "good" ending is just a little easter egg cameo from Thomas. No conflicts here.
** 3: One plot point, one "joke" ending (the only one in the series), and li'l Danny may or may not have joined the ranks of the undead. As this is the last game chronologically, it's hard to say what, if anything, is canon.
** 4: A plot point building off of the one in 3, an emotional eulogy from G, and two versions of Goldman's cryptic final message, one of which confirms the twist in 2; again, nothing contradicts any of the other endings or anything else we've seen.
** Parodied in the spin-off ''Typing of the Dead''. The different endings just have the villain jumping off the building with slight variations (flying like Superman, attached to a bungee cord), and the only thing that decides which ending you get is the answers to completely random questions at the end of the game.
* ''Mad Dog [=McCree=] II'' has two different endings; the first one contains the ending with the gold, while the other one contains the ending with the sand. If you get the sand ending, this happens.
--> '''Professor:''' Dirt! This... This is what I risked my bloody life for?
--> '''Shooting Beaver:''' Dirt is gold- just part of the earth.
--> '''Padre:''' I had planned to do so much good with it. I guess I'll never get to see Rome.
--> '''Buckskin Bonnie:''' How 'bout Paris, Padre. Who took it?
--> ''Everyone looks at the Prospector.''
--> '''Prospector:''' Well... don't look at me, my hands are clean.
--> ''The Prospector realizes, and, as he talks, everyone eventually points at the player.''
--> '''Prospector:''' Mad Dog... or... maybe you should have played a better game.
--> ''The game cuts back to the Guide Select screen.''
[[/folder]]



* ''VideoGame/PapersPlease'' has 20 endings. Most of these are bad ends, including the Inspector's family dying of disease or the Inspector getting arrested for one of a number of reasons. There are also four "good" endings:
## Getting enough money and Obristani passports allows the Inspector to [[RunForTheBorder flee to Obristan]] with some (one ending) or all (a separate ending) of his family.
## Cooperating with [[LaResistance EZIC]] so they can fully realize the revolution. The Inspector becomes an agent in "New Arstotzka".
## Refusing to cooperate with EZIC and successfully defending the border on the final day. The Inspector passes his audit and keeps his job at the East Grestin checkpoint.



[[folder: Light Gun Games]]
* Every ''VideoGame/HouseOfTheDead'' game has multiple endings. Usually one or two non-canon ones, a canon good/acceptable ending, and an apparently canon ending that alludes to plot points that, as of now, are still yet to be revealed.
** 1: Sophie is either dead, alive, or zombified. Obviously only one is possible, but since she's never mentioned again, we have no way of knowing (which probably was Sega's intention, though Sophie is implied to be alive by Lisa's presence in 3).
** 2: The normal ending is a plain 'ol group shot with the grateful citizens and your unhelpful allies. The "twist" ending has Goldman turned into a zombie (which we later learn really did happen). The "good" ending is just a little easter egg cameo from Thomas. No conflicts here.
** 3: One plot point, one "joke" ending (the only one in the series), and li'l Danny may or may not have joined the ranks of the undead. As this is the last game chronologically, it's hard to say what, if anything, is canon.
** 4: A plot point building off of the one in 3, an emotional eulogy from G, and two versions of Goldman's cryptic final message, one of which confirms the twist in 2; again, nothing contradicts any of the other endings or anything else we've seen.
** Parodied in the spin-off ''Typing of the Dead''. The different endings just have the villain jumping off the building with slight variations (flying like Superman, attached to a bungee cord), and the only thing that decides which ending you get is the answers to completely random questions at the end of the game.
* ''Mad Dog [=McCree=] II'' has two different endings; the first one contains the ending with the gold, while the other one contains the ending with the sand. If you get the sand ending, this happens.
--> '''Professor:''' Dirt! This... This is what I risked my bloody life for?
--> '''Shooting Beaver:''' Dirt is gold- just part of the earth.
--> '''Padre:''' I had planned to do so much good with it. I guess I'll never get to see Rome.
--> '''Buckskin Bonnie:''' How 'bout Paris, Padre. Who took it?
--> ''Everyone looks at the Prospector.''
--> '''Prospector:''' Well... don't look at me, my hands are clean.
--> ''The Prospector realizes, and, as he talks, everyone eventually points at the player.''
--> '''Prospector:''' Mad Dog... or... maybe you should have played a better game.
--> ''The game cuts back to the Guide Select screen.''

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[[folder: Light Gun [[folder:Simulation Games]]
* Every ''VideoGame/HouseOfTheDead'' game ''VideoGame/PapersPlease'' has multiple 20 endings. Usually Most of these are bad ends, including the Inspector's family dying of disease or the Inspector getting arrested for one or two non-canon ones, a canon good/acceptable ending, and an apparently canon ending that alludes to plot points that, as of now, a number of reasons. There are still yet to be revealed.
** 1: Sophie is either dead, alive, or zombified. Obviously only one is possible, but since she's never mentioned again, we have no way of knowing (which probably was Sega's intention, though Sophie is implied to be alive by Lisa's presence in 3).
** 2: The normal ending is a plain 'ol group shot with the grateful citizens and your unhelpful allies. The "twist" ending has Goldman turned into a zombie (which we later learn really did happen). The
also four "good" ending is just a little easter egg cameo from Thomas. No conflicts here.
** 3: One plot point, one "joke" ending (the only one in
endings:
## Getting enough money and Obristani passports allows
the series), Inspector to [[RunForTheBorder flee to Obristan]] with some (one ending) or all (a separate ending) of his family.
## Cooperating with [[LaResistance EZIC]] so they can fully realize the revolution. The Inspector becomes an agent in "New Arstotzka".
## Refusing to cooperate with EZIC
and li'l Danny may or may not have joined successfully defending the ranks of border on the undead. As this is the last game chronologically, it's hard to say what, if anything, is canon.
** 4: A plot point building off of the one in 3, an emotional eulogy from G, and two versions of Goldman's cryptic
final message, one of which confirms the twist in 2; again, nothing contradicts any of the other endings or anything else we've seen.
** Parodied in the spin-off ''Typing of the Dead''.
day. The different endings just have the villain jumping off the building with slight variations (flying like Superman, attached to a bungee cord), Inspector passes his audit and the only thing that decides which ending you get is the answers to completely random questions keeps his job at the end of the game.
* ''Mad Dog [=McCree=] II'' has two different endings; the first one contains the ending with the gold, while the other one contains the ending with the sand. If you get the sand ending, this happens.
--> '''Professor:''' Dirt! This... This is what I risked my bloody life for?
--> '''Shooting Beaver:''' Dirt is gold- just part of the earth.
--> '''Padre:''' I had planned to do so much good with it. I guess I'll never get to see Rome.
--> '''Buckskin Bonnie:''' How 'bout Paris, Padre. Who took it?
--> ''Everyone looks at the Prospector.''
--> '''Prospector:''' Well... don't look at me, my hands are clean.
--> ''The Prospector realizes, and, as he talks, everyone eventually points at the player.''
--> '''Prospector:''' Mad Dog... or... maybe you should have played a better game.
--> ''The game cuts back to the Guide Select screen.''
East Grestin checkpoint.



* Similar to the above-mentioned ''I Wish I Were The Moon'', there's also ''''VideoGame/TheMajestyOfColors'' and its 5 endings based on how your Lovecraftian character interacts with the humans. If you kill at least one of them, you'll get Ending E if you [[spoiler:defeat both the bombing boat and the submarine]], Ending D if you [[spoiler:defeat the bombing boat but get killed by the submarine]], or Ending C if you [[spoiler:get killed by the bombing boat]]. If you're friendly to them instead, you'll get Ending B if you [[spoiler:don't save the child from being eaten by sharks]] or Ending A if you [[spoiler:do save the child]].

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* Similar to the above-mentioned ''I Wish I Were The Moon'', there's also ''''VideoGame/TheMajestyOfColors'' ''VideoGame/TheMajestyOfColors'' and its 5 endings based on how your Lovecraftian character interacts with the humans. If you kill at least one of them, you'll get Ending E if you [[spoiler:defeat both the bombing boat and the submarine]], Ending D if you [[spoiler:defeat the bombing boat but get killed by the submarine]], or Ending C if you [[spoiler:get killed by the bombing boat]]. If you're friendly to them instead, you'll get Ending B if you [[spoiler:don't save the child from being eaten by sharks]] or Ending A if you [[spoiler:do save the child]].
1st Apr '16 3:42:26 AM SideburnsKid
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* WebOriginal/PositivelyDreadful's look at VideoGame/Infamous2 is split into two videos, essentially forming two separate reviews for the ''Good'' and ''Evil'' paths.
27th Mar '16 8:47:37 AM MacronNotes
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* The first [[ThreeDMovie 3D feature film]], ''The Power of Love'' (1922), used its 3D anaglyph system to achieve this. Depending on whether the viewer watched the ending through the green or the red lens of the 3D glasses, they'd see a happy or a sad ending (it probably helped that it was a silent movie, so it didn't have spoken dialogue that wouldn't fit both versions).

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* The first [[ThreeDMovie [[UsefulNotes/ThreeDMovie 3D feature film]], ''The Power of Love'' (1922), used its 3D anaglyph system to achieve this. Depending on whether the viewer watched the ending through the green or the red lens of the 3D glasses, they'd see a happy or a sad ending (it probably helped that it was a silent movie, so it didn't have spoken dialogue that wouldn't fit both versions).
12th Mar '16 3:14:11 PM Cindylover1969
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* This is prevalent in the ''Literature/ChooseYourOwnAdventure'' book series. There were other books of this ilk published at the time, but this was by far the best known and longest-running. Most of the "endings" to the books resulted [[NonstandardGameOver in your death]], but there were typically a few endings where you won.

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* This is prevalent in the ''Literature/ChooseYourOwnAdventure'' book series. There were other books of this ilk published at the time, but this was by far the best known and longest-running. Most of the "endings" to the books resulted [[NonstandardGameOver in your death]], but there were typically a few endings where you won.won, although there were some which were bittersweet [[spoiler: (in ''Who Killed Harlowe Thrombey?'' you can get an ending where you never solve the mystery and others where other characters solve it instead of you; in ''The House On Chimney Rock'' one ending has YOU survive, but your cousin vanishes and is never seen again)]].


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* Depending on which version of ''Series/MissionImpossible'''s "The Bank" you're watching, the bad guy's attempt to escape results in [[spoiler: either a DisneyVillainDeath or the discovery that his escape route has been sealed off, thus meaning he's captured. The version on the [=DVD=] is the latter]].
28th Feb '16 7:01:10 PM MyFinalEdits
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* ''WesternAnimation/TotalDrama'': Once everything came down to the final two contestants, the viewers in each country were allowed to vote for which one they wanted to win.
** The spinoff ''WesternAnimation/TotalDramaPresentsTheRidonculousRace'' keeps with this tradition and has two endings: [[spoiler: one where the Surfers win and one where the Cadets win.]]

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* ''WesternAnimation/TotalDrama'': Once everything came down to the final two contestants, the viewers in each country were allowed to vote for which one they wanted to win.
**
win. The spinoff ''WesternAnimation/TotalDramaPresentsTheRidonculousRace'' keeps with this tradition and has two endings: [[spoiler: one where the Surfers win and one where the Cadets win.]]
28th Feb '16 3:08:49 PM PurrElise
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** The spinoff ''WesternAnimation/TotalDramaPresentsTheRidonculousRace'' keeps with this tradition and has two endings: [[spoiler: one where the Surfers win and one where the Cadets win.]]
24th Feb '16 2:55:39 PM BuddyBoy600alt
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* The ''Series/SesameStreet'' film insert about a rolling ball kinetic sculpture on the number 3 has 2 endings. One has a kid cranking a sand-machine. And sometimes it's three cherries on sundae (Jim Henson's daughter played the girl who tasted the cherry on her sundae ice cream).
23rd Feb '16 6:13:18 PM Monolaf317
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* In this {{Horror}} themed ''VideoGame/SuperMarioWorld'' ROMHack ''VideoGame/The'':

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* In this {{Horror}} themed ''VideoGame/SuperMarioWorld'' ROMHack ''VideoGame/The'':''VideoGame/{{The}}'':
23rd Feb '16 6:12:09 PM Monolaf317
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* In this {{Horror}} themed ''VideoGame/SuperMarioWorld'' ROMHack ''VideoGame/The'':
** If Mario got caught by [[spoiler:Ghost Peach, the game seemingly resets. However, when the player renters the level again, the forest appears to be frozen over, with ghostly images of Mario appearing and disappearing. Eventually, he arrives at the large hill midway through the forest again, except it and the surrounding area is covered with blood. Mario enters a door, which wasn't there previously, where he arrives at a treehouse with his corpse shown in the middle of the room. He then leaves and finds himself walking around in an underwater void, before coming across his ghost. At this point, the game resets for real]].
** If Mario successfully evaded [[spoiler:Ghost Peach]], the player reappears in the forest [[spoiler:controlling Peach]]. At this point, there's two outcomes for the following event:
*** [[spoiler:If Peach wanders to the end, she eventually comes across a pit, but is forced to walk towards it against her will while a ghostly silhouette watches on and taunts her. After she falls, the game seemingly resets and the player is Mario once again, but this time the forest has a reddish hue. As Mario proceeds forward, the screen blanks out and then reappears with him standing before a pool of blood while a dramatic ScareChord sounds out. The game becomes softlocked at this point, but if the player holds down the R button, the screen briefly scrolls over to a ghoulish Peach with "I'M WATCHING" written in blood below her]].
*** [[spoiler:If Peach killed all of the Rexes, the disembodied voice suggests that she'd "go back and show THEM". As she does so, however, part of a bridge collapses and plunges her into the water, at which point the game abruptly and seemingly resets. However, when the player renters the level, Mario is shown falling through a hole and eventually onto a platform in the trees in an underwater-like environment. Mario is tasked by the disembodied voice with removing weeds and gathering wood to build the treehouse seen in the first ending above, and each time Mario completes one part of the task he is shown falling through the hole again while the disembodied voice shows delight. When the house is complete, Mario is shown falling one more time, but as he falls through the hole in the roof, the screen cuts to black and the game softlocks, forcing the player to reset manually]].
This list shows the last 10 events of 214. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.MultipleEndings