[[quoteright:350:[[WebAnimation/MyLittlePonyEquestriaGirlsDigitalSeries http://static.tvtropes.org/pmwiki/pub/images/multipleendings.png]]]]

[[AC:"Good Ending" redirects here. If you were looking for the manga series commonly known by that name, you'll find it under ''Manga/GEGoodEnding''.]]

->''"That's how it could've happened... But how about this?"''
-->-- ''Film/{{Clue}}''

Multiple Endings are the most commonly seen form of StoryBranching in video games, used primarily to increase their ReplayValue, especially {{visual novel}}s, {{role playing game}}s, SurvivalHorror, {{dating sim}}s, and {{fighting game}}s. Different strategies or levels of skill in play will result in different endings, rather than all leading to a single predetermined conclusion. Generally, multiple playthroughs are necessary to see all the content, and possibly to unravel certain mysteries. What determines the ending usually involves the path one takes through the game (which can be as simple as choices the game gives in the prompt or as complex as entire alternate levels), whether one completes the HundredPercentCompletion, how well one plays the game (generally, scoring high is good and [[ContinuingIsPainful using continues is bad]]), other characters' RelationshipValues towards you ([[FactionSpecificEndings including]] the AllianceMeter), and/or how high the player got the KarmaMeter. Sometimes there are dual-optimal endings depending on [[AlignmentBasedEndings which side the player chose to be on]]. (These can include the Forces of Evil!) The most diverse examples are found in {{Visual Novel}}s and {{Dating Sim}}s, including but not limited to:

* The ''Standard End'', which usually involves the least effort by the player. This is usually very short or unfulfilling, such as a blank staff roll, if the game is trying to push HundredPercentCompletion on you. Alternatively, it ends the story on a decently happy note, but leaves some ''massive'' plot threads hanging with minimal resolution.
* The ''Good End'', one or more character-specific endings on a positive note. Sometimes referred to as the GoldenEnding (especially if the lesser options [[BittersweetEnding simply aren't]] [[DownerEnding that good]]). In {{dating sim}}s, this is usually the one where the player character gets laid.
* The ''True End'', the primary plot ending of a game that has multiple endings. In many {{Dating Sim}}s, this ending may not be achievable if other endings are not achieved yet. It basically forces the player to finish the game with the "Good End" in order to unlock the path of the true story. When it is still locked, trying to get the "True End" usually results in the "Standard End" or "Bad End" below. The "True End" usually reveals most if not everything that happened in the other storylines, while some events remain mysterious even when the "Good End" is achieved. The "True End" often overlaps with the GoldenEnding, but [[EarnYourBadEnding not always]]. Also, don't be surprised if there's a TrueFinalBoss at the end of this road.
* The ''Good+/Best End'', where all the available content is opened up or shown. As the name implies, this is the best out of several possible "Good Ends", and almost ''always'' overlaps with the GoldenEnding.
* The variably-used ''Poor End'', when the player makes a decision that [[OffTheRails prevents the story from progressing any further]] for obvious reasons, making this ending effectively a NonstandardGameOver.
* The longer and genuinely ''Bad End'', where the more devoted but failed gamer is rewarded with a more prolonged, but [[DownerEnding depressing and/or outright disturbing]] ending. See ItsAWonderfulFailure. The phrase '''BAD END''' itself is an IrisOut-type meme, well-recognized in modern parody. [[EarnYourBadEnding Bad Ends are, paradoxically, sought out]] in certain dodgier video games.
* The ''Joke End'', perhaps the rarest of all: some games contain joke endings which are usually the most difficult to obtain, generally requiring the player to use some MacGuffin or play in a totally nonstandard way.

Some designers include truly "neutral" multiple ends, letting the player decide whether they're good or bad.

The major problem with MultipleEndings is that the sequel, should the developers decide to make one, obviously has to [[CuttingOffTheBranches pick only one ending from which to continue the story]] -- [[NoCanonForTheWicked probably one of the good ones]]. This invariably occurs in adaptations to other media, such as novels, comics and television. Video games have the technical means to solve said problem with an OldSaveBonus, wherein the previous game's conclusion becomes the player's personal canon in the sequel. The other problem is that thanks to Website/YouTube uploads, being able to view multiple endings no longer requires you to replay an entire game (perhaps in response to this, many games now have in-game rewards for getting different endings). Sometimes multiple endings require the player to do different actions or align themselves to different sides in order to see each ending, even if it means going against the main character's nature and goals to achieve it. This can make the story and characters look disjointed and confuse the player when they see the main character suddenly switching sides because of a few actions they did in a previous scene. When done poorly, having multiple endings can cause the player to have more questions than feel like the story is really resolved.

Occasionally, the Multiple Endings are also couched with a non-linear plot -- in which case, it can become frustrating-verging-on-impossible to find any of the multiple endings, especially if there are multiple "threads" in the plot.

Subtropes include:

* AlignmentBasedEndings\\
The endings are based around the game's [[KarmaMeter morality system]] (good/evil, order/chaos, etc.).
* CuttingOffTheBranches\\
There are several endings, but only one is declared canon by later installments.
* FactionSpecificEndings\\
The endings differ mainly in what major faction in the game (if any) triumphs over others with the player's help.
* GoldenEnding\\
The most beneficial and satisfying (and hardest to achieve) ending in the game.
** EarnYourBadEnding\\
The complete inversion of GoldenEnding -- the hardest-to-achieve ending in the game is actually the ''worst'' one.
* LastSecondEndingChoice\\
The ending is determined by a single choice just before the end, regardless of previous choices.
* ModularEpilogue\\
Not a continuous ending cutscene, but a sequence of short scenes that shows the consequences of your choices.
* OmegaEnding\\
A secret ending that can only be unlocked by clearing all other endings.
* PhilosophicalChoiceEndings\\
The ending choice lets the player take a stand on a philosophical or ethical issue.

MultipleEndings are an effective way to avert UnstableEquilibrium. Instead of rewarding highly-skilled players with more power, reward them with ''less'' power, but give them a better ending if they can succeed. The opposite of MultipleGameOpenings.

Contrast with MortonsFork. Compare & contrast MultipleChoicePast.

As with all EndingTropes, '''''beware of spoilers'''''.
!!Video Game Example Subpages:
* MultipleEndings/ActionGames
* MultipleEndings/AdventureGames
* MultipleEndings/RolePlayingGames
** ''MultipleEndings/ShinMegamiTensei''
* MultipleEndings/VisualNovels

!!Other Video Game Examples:


[[folder:Action Adventure]]
* ''VideoGame/CaveStory'' has an obvious, early bad ending, triggered if you accept a character's offer to run away rather than stay to fight the BigBad. Defeating the BigBad gives a rather bittersweet standard ending [[spoiler:where the threat to the world is averted, but the floating island crashes, killing everyone who was still in it]]. But if you complete the sidequest to save Curly (whose requirements are [[GuideDangit hard to figure out without a guide]] and very easily [[PermanentlyMissableContent lost]]), enter the BonusLevelOfHell, and defeat the TrueFinalBoss, then you get the good ending [[spoiler:in which you save the island from crashing, and the QuirkyMinibossSquad finds redemption]]. Also, for both the standard and good endings, the credits (and the art that's displayed during them) vary depending on your in-game accomplishments. The bad ending gets no credits.
* Though the basic 'ending' remains the same ([[spoiler:[[ApocalypseHow most of human civilisation is destroyed, though some humans survive]]]]), VideoGame/{{Iji}} allows the player's actions to influence whether any Tasen survive, whether [[spoiler:Dan dies]], as well as defining aspects of the [[spoiler:village shown in the ending credits]].
** With the update in March 2017 update, there are now two new endings. In the pacifist route, [[spoiler: sparing Iosa will lead to her return to kill Iji and General Tor at the last moment]]. In the violent route, [[spoiler:killing General Tor will reveal that the final battle was a SecretTestOfCharacter and Iji had failed, causing the Kromato to carry through with the AlphaStrike and destroy the planet]].
* ''Franchise/{{Castlevania}}'' games have a long history of multiple endings.
** In several games, an interesting variety is that the standard ending is the easiest one to get, the one that takes a bit of work is the Bad Ending, and the best and most difficult is the GoldenEnding. ''[[VideoGame/CastlevaniaIISimonsQuest Simon's Quest]]'', ''VideoGame/CastlevaniaHarmonyOfDissonance'', and the [[VideoGame/CastlevaniaChroniclesOfSorrow Sorrow series]] used this. In the case of ''Simon's Quest'', the "standard" ending (finish in 8-16 days) says unequivocally that Simon died, but hinted that a new hero would eventually carry on the fight against Dracula. The "beginner" ending (over 16 days, an ''extremely'' slow time) says that the curse was destroyed, but hints strongly that the Belmont bloodline was as well, plus the screen is black and white. In the "best" ending (under 8 days), the curse is broken, and Simon survives and is hailed as a hero, but in [[TheStinger the very last shot]], Dracula's hand emerges from his grave.
** ''VideoGame/CastlevaniaDraculaX'' was an unusual case. There are three possible ending shots, one for failing to rescue Maria or Annette, one for rescuing only Maria, and one for rescuing both. It is impossible to rescue only Annet; if you don't save Maria, the door leading to Annette will not open. No explanation has ever been offered for this.
** Others just have a bad ending and a good ending. Usually, trying to get the good ending opens up another boss battle, if not more areas to explore. Sometimes the bad ending cuts the game off halfway. The requirments can be not taking too long (''VideoGame/{{Castlevania 64}}'' / ''[[VideoGame/CastlevaniaLegacyOfDarkness Legacy of Darkness]]''), getting all the {{Plot Coupon}}s required (''[[VideoGame/CastlevaniaOrderOfEcclesia Order Of Ecclesia]]''), or finding a certain item and using it at the right point (''[[VideoGame/CastlevaniaPortraitOfRuin Portrait Of Ruin]]'' and ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony Of The Night]]'').
** ''Symphony'' actually has two variants on the bad ending (one where you don't even ''have'' what you need to truly resolve the plot, and one where you do but ''still'' manage to screw it up) and two variants on the good ending (one where you haven't explored the castle sufficiently, and the other where [[OneHundredPercentCompletion you have]]).
** Apparently, there was supposed to be another Bad End for ''Symphony'', judging from some DummiedOut dialogue found by hacking the game, in which Maria would've been possessed by a demon.
** ''[[VideoGame/CastlevaniaBloodlines Bloodlines]]'' had two segmented endings, one for each character, that got longer depending on difficulty.
** ''[[VideoGame/CastlevaniaIIIDraculasCurse Dracula's Curse]]'' has four different endings, depending on whether Trevor fought Dracula alone or with one of his three companions. The endings with Trevor's companions basically tells what happens to them after defeating Dracula. The credits sequence also changes after the second loop.
* ''Franchise/TheLegendOfZelda'':
** ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'' will add a segment near the end that implies that Marin's wish to become a seagull and fly away from Koholint Island (and, in turn, escape the DreamApocalypse) was fulfilled if you beat the game in a NoDeathRun.
** ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'' has a segmented ending, where the finale CutScene is split into ten short clips, each of which are unlocked by the possession of its respective mask. As such, the entire ending can only be seen if you get the corresponding ten masks. Failing to collect a specific mask instead shows you a picture of said mask rather than the scene, as the scenes are usually related to the things Link has to do in order to get them.
** ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' has three different endings, depending on Link's answer to Zelda's question about what he wants to become after the adventure, which the player has to choose before the final battle. Choosing "Warrior" gives the player a scene where Zelda watches Link training in the countyard (and apparently hurting himself in the process); "Train Engineer" causes a similar scene, where Zelda watches him driving by the Castle and pulling the steam whistle. When answering that he's not sure, Link apparently leaves Hyrule after the game, leaving Zelda behind with nothing but a picture showing the two of them on the Spirit Train.
** ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' ends with Zelda asking [[AmnesiacHero Link]] if he remembers her. If you have recovered all your memories prior to facing the FinalBoss, there is a post-credits scene in which Link and Zelda are gearing up to travel across Hyrule and Zelda shares her plans on how they're going to rebuild the country.
* ''[[VideoGame/TwelveThirteen 1213]]'' has a standard ending and a special ending. Both are similar in context, but the special ending really has to be seen to be believed.
* ''Franchise/{{Metroid}}'':
** The original ''VideoGame/{{Metroid|1}}'' is famous for its [[TheReveal Reveal]] that SamusIsAGirl, in which she takes off more of her suit if you finish the game more quickly, and all the sequels continue the tradition, in one fashion or another.
** The ''VideoGame/MetroidPrimeTrilogy'' games have segmented endings based on completion percentage. HundredPercentCompletion always unlocks the version with the SequelHook.
** ''VideoGame/MetroidPrimeHunters'' has a standard pair of good and bad endings. You get the bad ending if you beat the final boss without shooting the symbols on the wall; the ending shows the area exploding with Samus stuck inside, then the words "The End?" appears after the credits. If you're able to figure out what the cryptic messages throughout the game mean and use them during the final boss fight, there is a second part to the fight, and beating the boss there gets you the good ending where Samus escapes.
* ''VideoGame/{{Cubivore}}'' gives you a bad ending if you don't have a large enough number of mutations by the end of your first time through the Chicky chapter.
* ''VideoGame/SpiderManWebOfShadows'' has four possible endings based on your red suit-vs-black suit choices.
** If nearly all your decisions were red suit-influenced and Spider-Man chooses Mary Jane, Spidey ends up reunited with Mary Jane and New York begins to recover from the symbiote invasion.
** If you chose mostly red suit decisions and chose Black Cat rather than Mary Jane, we see Spidey attempting to call Mary Jane to apologize.
** If almost all choices were black suit-influenced and Mary Jane was chosen, Spidey becomes ruler of the symbiotes and vows to get Mary Jane back by any means necessary. Meanwhile, Black Widow, now working with Kingpin and the Tinkerer, calls for a symbiote-controlled Wolverine to deal with Spidey.
** If nearly all choices were black suit-based and Black Cat was chosen, Spidey [[FaceHeelTurn turns evil]] and rules the symbiotes with Black Cat at his side, rejecting the mantra of [[WithGreatPowerComesGreatResponsibility great responsibilities]] in the process. Once again, Wolverine is summoned by SHIELD to stop the out-of-control Spider-Man from doing any more damage.
* ''VideoGame/Phantom2040'' had over '''twenty''' endings, and while which one the player earned usually depended on obvious things like which option they took when given a story choice, there were a few cases of a determining factor being just which literal path they took to complete their objectives. (Almost all the endings involve death, destruction, and an invitation to the player to "Try Again".)
* At the very end of ''VideoGame/{{Bastion}}'', the Kid is given two choices of what to do with the fully restored Bastion. Restoration, or Evactuation.
** If he chooses Restoration, the Bastion's primary function is triggered, and [[spoiler:the world is [[ResetButton reset]] to the way it was before the Calamity, in the hopes that things will go better this time around]].
** If he chooses Evacuation, the Bastion triggers an emergency secondary function, and [[spoiler:detonates all the Cores and Shards, turning the Bastion into an airship of sorts, with which the handful of survivors can leave the ruined Caeledonia behind and search for new lands]].
*** The Restoration ending provides a justification for the game's NewGamePlus feature. [[spoiler:In short, the gambit fails. Time is reset, but things don't change enough to prevent the Calamity from happening over again. Rucks exhibits a bit of deja vu, cementing the idea that they're stuck in a GroundhogDayLoop, until one of the loops prevents the calamity, or ends with the Kid choosing Evacuation]].
** In addition, there is a choice at the very end of the last level that decides whether [[spoiler:Zulf]] lives or dies.
* The arcade platformer ''Youkai Douchuuki'' (AKA Shadowland) has five different endings. Depending on various factors (enemies killed, money collected, choices made), Tarosuke could either [[GoldenEnding end up in heaven]], be reincarnated as either a human or an animal, become a preta (in other words, suffer extreme and eternal hunger), or end up in hell.
* ''VideoGame/SteambotChronicles'' has two endings, depending on a handful of key choices during the latter half of the game.
** Good Ending: [[spoiler:This is achieved by refusing to join the Bloody Mantis gang, or leaving the gang if you have already joined. Dandelion, the soft-spoken former violinist of the Garland Globetrotters, reveals himself as the leader of the Bloody Mantis, founding the criminal organization to exact revenge against a technology-dependent society for the death of his younger brother Chicory. After being defeated by Vanilla, he ponders the applications of the flying Trotmobile that had scuttled his airship, until the figurehead leader of the gang shoots and kills his second-in-command and friend, Savory. Realizing the wrong he committed, he willingly surrenders himself to the authorities. In the PlayableEpilogue, the player can learn that he was executed during the interim.]]
** Bad Ending: [[spoiler:This is achieved by joining the Bloody Mantis, and his two variants: one where you become TheDragon to the leader's Dragon, and one where you take over the Bloody Mantis, yourself. In either case, the PlayableEpilogue begins with Vanilla in jail, having been arrested and imprisoned for a year.]]
* ''VideoGame/RockmanExhaust'' has two endings by mistake. Beating the final boss normally has the game [[NoEnding reset after Wily starts begging.]] Entering an invisible boss gate during the fight, however, leads you to a MinusWorld version of the fight with a glitched boss that stays on the right side of the screen. Killing ''this'' boss leads to another ending where Mega Man falls through the floor (presumably due to a programming error), and the projector simply falls endlessly. See [[http://static.tvtropes.org/pmwiki/pub/images/ww_6821.png here.]]
* ''VideoGame/SuperMarioWorldPiranhaIsland'' has two endings. The GoodEnding is the path where [[spoiler:Mario beats the Piranha Wizard and escapes]]. The BadEnding is the path where [[spoiler:Mario is lost in the darkness forever]].

[[folder:Beat Em Ups]]
* ''VideoGame/{{Splatterhouse}} 3'' had four endings. Which one you got were decided by if you beat the first three levels quickly enough to save your wife and son. (Note: The endings do not actually have names.)
** Good [[http://youtube.com/watch?v=Rsqeb-GI68k&feature=related Ending]]: Beat the first three levels under the time limit. EverybodyLives, and it's the only ending where the [[spoiler:Terror Mask]] doesn't go into a AsLongAsThereIsEvil rant.
** DeathOfAChild [[http://youtube.com/watch?v=mpu0iB6sw9U&feature=related Ending]]: Beat the first and second levels under the time limit, but fail to do so on the third. Rick's son David dies, but he and his wife survive.
*** [[{{Narm}} DAVID IS ONLY MEMORY]]
** WhatHappenedToMommy [[http://youtube.com/watch?v=jET6QhK2Pog&feature=related Ending]]: Fail to beat either the first or second levels under the time limit, but succeed on the third. [[ExactlyWhatItSaysOnTheTin Exactly what it sounds like,]] though it somehow avoids {{Glurge}}.
** Bad [[http://youtube.com/watch?v=AgS3gv2JL6c Ending]]: Fail to save either your wife or your son. "Alone... all alone..." It is hinted at that Rick goes [[AxCrazy crazy]] with grief.
* The first ''VideoGame/StreetsOfRage'' has two endings, the first of which has the heroes kicking ass on Mr. X and saving the city, and the other, which is only possible by having one character accept Mr. X's offer to join him and the other refusing; the winner of the fight between the players will become the new BigBad after defeating Mr. X. You even get "BAD END" upon the closing of the credits.
** ''Streets of Rage 3'' has no fewer than four endings.
*** Beating Stage Five on Easy [[EasyModeMockery has the robotic Mr. X insulting you and Zan telling you that you must try harder.]]
*** If you fail to save the real Chief, the first bad ending has you fighting Shiva as the final boss, and when you beat him, Zan interrogates him to find out where Mr. X is, but he won't talk, and the crew is at a dead end.
*** A bad ending where the final boss is beaten but time runs out. The bombs explode, people die, the city gets ruined, and the trust the people of the city placed in Axel and the gang is damaged. ''Bare Knuckle 3'' attempts to soften the blow by stating that either way, nuclear war between America and Lima has been prevented. That the bombs wrecked the city is incidental; in time this tragedy will be forgotten.
*** And the best ending, where you beat the final boss and save the city from the bombs/prevent general death and destruction around the world.
* ''Final Fight Guy'', the second SNES port of the original ''VideoGame/FinalFight'', along with the two SNES sequels ''Final Fight 2'' and ''Final Fight 3'', each had a segmented ending in which a new scene is added to the ending for each difficulty setting, so the full endings are only shown by completing the games on the hardest setting. ''Final Fight 3'' has two endings, both depending on the characters being used and whether the bus stop sign is destroyed or not in Round 3.
* ''VideoGame/FightNRage'' has a grand total of '''[[UpToEleven fifty-six]]''' endings, determined by: which route was taken, the decisions taken by the player(s), and the character(s) used.
* ''VideoGame/ScottPilgrimVsTheWorld'' has multiple endings depending on who you are playing as.
** Scott's Ending is Ramona moving away, but suddenly dating Kim Pine, Knives Chau, and Envy Adams all at the same time.
** [[GoldenEnding Ramona's]] Ending is the generic one used in the graphic novels and movies. Ramona gets to continue dating Scott and they both go through a subspace door to their future.
** [[LesYay Kim's]] Ending is that Scott and Kim pass by each other one day. Kim has a suggestive smile on her face and she suddenly walks off into the sunset. ''Holding hands with Knives.''
** [[AllJustADream Stephen's]] Ending is that Sex Bob-Omb plays an awesome concert and money randomly rained from the sky. Maybe it was all just a dream.
** [[ZombieApocalypse Nega Scott's]] Ending is enslaving the rest of the world and sending the rest of the characters off to the salt mines.
** [[EsotericHappyEnding Knives]]' Ending is marrying Scott against his will.
** And finally, [[AWinnerIsYou Wallace]]'s ending... is a single picture of Wallace sitting on what appears to be Gideon's throne, holding a glass of wine, confetti fluttering down, and no added text to give any sort of context to the situation.
* ''VideoGame/UndercoverCops'' has a bad ending if the player fails to prevent the final boss from dropping an atomic bomb into the city and seven possible good endings, depending on the number of players and the characters being used.
* ''VideoGame/CharlieMurder'' has two endings, depending on whether [[spoiler:the player had collected all pieces of Smockula or not.]] If the player had not, [[spoiler:they will be forced into fighting then killing Lord Mortimer/Paul, whereupon it is revealed that he and Charlie were once childhood friends since birth.]] If the player does, a new level will be unlocked and they will fight [[spoiler:the Angel of Chaos, make their way out of Hell, reform the band and free Paul from his demons.]]
* The UsefulNotes/PCEngine version of ''[[VideoGame/DoubleDragon Double Dragon II: The Revenge]]'' has three endings, one for each difficulty level.
** In Easy mode, the final boss escapes and mocks the Lee brothers.
** In Normal mode, the final boss dies, but his last words are left ambiguous.
** In Hard mode, the ending is the same as Normal, except the final boss' body turns into a skeleton and there's an extra scene where Billy and Jimmy return to the city to find Marian restored to life.
* The battle against Mortus in ''VideoGame/ComixZone'' is a Timed Mission. Winning in time allows you to bring Alissa into the real world. Otherwise, you fail to save her and get an ItsAWonderfulFailure ending. The GameOver screen may also count as an "ending" as well, as Mortus uses your death to gain a body of his own and [[FromBadToWorse prepares to take over the real world]].
* The ending in ''The Peace Keepers'', or ''[[VideoGame/RushingBeat Rushing Beat Syura]]'', depends on what path you took and how many scientists you saved.
* ''VideoGame/BatmanArkhamSeries'':
** ''VideoGame/BatmanArkhamAsylum'' has a stinger that'll depict a villain [[spoiler: grabbing onto a crate of TITAN. However, it'll chose at random between the Scarecrow, Bane, and Killer Croc as to who grabs it]].
** ''VideoGame/BatmanArkhamOriginsBlackgate'': Depending on who you beat last, you'll be treated to a stinger of the Joker, the Penguin, and Black Mask escaping.
** ''VideoGame/BatmanArkhamKnight'': [[spoiler: The standard ending features Batman capturing Scarecrow, but his identity outed as a result. Completing some of the sidequests in addition to the main plot shows Batman destroying the Batsignal and going home, only for it to blow up with him and Alfred seemingly inside. The GoldenEnding, achieved through completing all the sidequests in addition to the main plot, expands on this, showing Batman saying goodbye to Commissioner Gordon before heading home and a TimeSkip that shows Gordon has become mayor of Gotham, Tim and Barbara are getting married, and that there's someone dressed as Batman on the streets, though it doesn't clear up if it's a new guy, a hallucination, Bruce's ghost, or even a still-alive Bruce.]]

[[folder:Fighting Games]]
* In ''VideoGame/StreetFighterAlpha 3'', the ending differs depending on whether the player defeats the final boss (M. Bison for every character besides himself and Evil Ryu, Ryu if the player is M. Bison, or Shin Akuma if the player is Evil Ryu): while defeating the final boss will show the player character's ending, losing to M. Bison or Shin Akuma as the final boss will show Bison's ending, in which he uses the defeated character's body (Ryu in Bison's standard ending) to power-up the Psycho Drive and rule the world; losing to Ryu with Bison plays Ryu's ending instead.
** ''Super VideoGame/StreetFighterII'' (and by proxy, ''Super Turbo'') allowed players to decide whether Chun-Li would continue her career as a detective or live her life as a civilian: choosing the former shows Chun-Li in a police uniform (based on an early design of her character) beating up a group of drug dealing thugs; while choosing the latter shows Chun-Li in a night club beating up a group of thugs trying to harass her. Regardless of which career path she chooses, she still ends up getting into fights.
** Jun the Swan's ending parodies the above Chun-Li ending in ''[[VideoGame/TatsunokoVsCapcom Tatsunoko vs. Capcom: Ultimate All Stars]]''.
* ''VideoGame/RivalSchools: United By Fate'' has a "poor" ending for each character if you didn't fight the TrueFinalBoss, Hyo; these endings are all the same -- the character and their partner standing over a defeated Raizo, the narrator noting they had not yet met the "real power" behind the story. Meeting certain requirements unlocks the fight with Hyo, who can be defeated to get the character's "good" endings. Of the "good" endings, the one for [[spoiler:Hyo]] is actually a "bad" ending: [[spoiler:his plan to take over the schools succeeds, but Hyo regrets defeating his twin brother Kyosuke in order to do so]].
** In the sequel ''Project Justice'', one bad ending is shown if you beat the Darkside Student Council story, which focuses around that game's BigBad, Kurow. [[spoiler:His plan to take over the school succeeds, and unlike Hyo, he ''gloats'' about his victory -- and celebrates by petting the hair of [[BrotherSisterIncest his sister Yurika]], whom he has {{brainwashed|AndCrazy}} into becoming his follower along with most of the game's cast.]]
** The second bad ending in PJ happens in the Gedo High story. If [[spoiler:Wild Daigo isn't finished off with a Team-Up or Party-Up]] in Chapter 4, the player's team of Edge, Gan, Akira, and Zaki fight him again in Chapter 5, with Kurow and Momo backing up [[spoiler:the brainwashed Daigo]]. After winning that fight, [[spoiler:an ending is shown where Kurow and his group escape, leaving Daigo dead, Akira in tears over his corpse, and Edge and Gan swearing revenge for Daigo's death.]]
* ''VideoGame/BloodStorm'' has ''all'' the characters have a NiceJobBreakingItHero ending except [[NatureHero Tremor]], who gets a HappilyEverAfter ending, and [[spoiler:Tempest, who is RewardedAsATraitorDeserves]]. [[spoiler:Razor]] has a good one, as well, as the kingdoms unite... aside from [[spoiler:Cyberia, heavily hinted to be AlwaysChaoticEvil, and his war against which is what unites the kingdoms.]]
* The all-but-forgotten ''VideoGame/KillerInstinct 2'' by Creator/{{Rare}} has multiple endings for each character. In the game, each character may have either one ally (Maya), one enemy (TJ Combo, Glacius, Sabrewulf, Spinal, and Kim Wu), an ally and an enemy (Jago, Orchid, and Tusk), or even two enemies (Fulgore). Basically, whether or not a fatal move is performed (or if the background is interactive) on a specific character decides the ending; you obviously would want to kill your enemy while leaving any allies alive for the better endings.
** For one straightforward example, if the player beats the game playing as TJ Combo, if Tusk is alive, TJ Combo sees there is a possibility to rebuild his name in the past, so he foregoes returning back to the present and becomes a champion. If Tusk is dead, Combo is convinced there are no possible challengers, returns to the present, and starts to rebuild his boxing career.
** A more complicated example is Orchid: her ally is Jago and her enemy is Sabrewulf. If Jago is alive but Sabrewulf is dead, on his deathbed Gargos reveals Jago and Orchid are siblings and they form a fighting team. If Jago is dead and Sabrewulf is dead, Orchid lives but mourns the fact that she murdered Jago. If Jago is alive and Sabrewulf is alive, Gargos possesses Sabrewulf and attacks, but Jago successfully kills the demon. If Jago is dead but Sabrewulf is alive, Gargos possesses Sabrewulf and attacks Orchid off-guard; she dies and Gargos gets his revenge.
** Not all the characters' endings are happy though; some are just less than others. If playing as Spinal, if Kim Wu is alive, he dies; but if Kim Wu is dead, he simply is left to an eternity alone without purpose.
* ''VideoGame/TheKingOfFighters 2003'' has two endings, each with its own final boss, depending on how you beat the character [[CloningBlues Kusanagi]]: The real final boss, Chizuru/Maki tag team followed by Mukai, can be reached by beating Kusanagi with a DM (SuperMove), while failure to do which pits you against Adelheid instead.
** ''VideoGame/TheKingOfFighters XIII'' also has two endings: If your score is too low by the time you beat stage 6, [[spoiler:Saiki's plans fail and Ash leaves the scene without doing much.]] Otherwise, [[spoiler:you will have to fight Saiki and later Evil Ash, and get the true ending where Ash is {{RetGone}}d.]]
** Several other SNK fighting games also have multiple endings: ''VideoGame/SNKVsCapcomSVCChaos'' has a true ending which can be achieved by beating the TrueFinalBoss; otherwise, you'll get a generic ending saying that your character simply vanishes. Then, depending on how well you play, ''VideoGame/NeoGeoBattleColiseum'' gives you four endings (and four final bosses) to choose from.
* VideoGame/BlazBlue gives each character three possible endings for their story mode, because the VideoGame/BlazBlue universe is set in a TimeyWimeyBall. Over the story mode, the player can make choices or do certain things that affect the ending you get. Standard fare. There's the [[{{Canon}} True Endings]], the [[DownerEnding Bad]] [[TearJerker Endings]], and the [[CrowningMomentOfFunny Gag]] [[BigLippedAlligatorMoment Reels]]. There's also the game's True Ending, that encompasses multiple characters and concludes the plot so far.
* ''VideoGame/Persona4Arena'' has joke endings for Chie, Yukiko, and Kanji that can be pursued by making certain choices in their respective campaigns.
** '''Chie''': [[spoiler:Chie finds Akihiko getting around the invisible walls in the TV World's school by jumping out a window. Smelling beef on the other side, she gives chase and fights Akihiko over the last beef bowl in a convenience store. After claiming victory, she awakes in the Junes food court, only to find that while she was chasing meat, the rest of the investigation team solved the case without her. Carnivore indeed...]]
** '''Yukiko''': [[spoiler:After defeating Teddie, Yukiko worries that her boxed lunch might've spoiled. She decides to test it out by stuffing it into Teddie's mouth. Considering her [[LethalChef culinary skills]], the result should be obvious. However, Yukiko mistakes Teddie's suffering for rejuvenating effects. When she finds Yu, she tries to get him to eat it. When he resists for perfectly legitimate reasons, she mistakes this as being under the enemy's control, subdues him, and forces him to eat it. She then does the same to the rest of the Investigation Team. She ends up spending the rest of Golden Week alone, working on her cooking while everyone is recovering from food poisoning.]]
** '''Kanji''': [[spoiler:Convinced that everything that happened since falling into the TV World was a dream, when fighting against Naoto, Kanji tells her to stop being formal around him and to just call him "Kanji" instead of "Kanji-kun". Only after subduing Labrys's Shadow does everyone tell him that it was not a dream, that he really did everything that he did, including making his feelings for Naoto more apparent. When Naoto actually does call him simply "Kanji", he freaks out...]]
* ''VideoGame/DuelSaviorDestiny'' has six endings for the main heroines and then a final route for Princess Crea. Each route gets closer to solving the entire situation than the one that came before it with a rather firmly established route order, though the first two at least are interchangeable.
* ''VideoGame/DragonballXenoverse'' and ''VideoGame/DragonBallXenoverse2'' use the same conceit: If you take too long to beat the FinalBoss or take too much damage, [[spoiler:Goku comes in to help, and you finish off the boss with a combination attack.]]. However, if you do well enough on your own, [[spoiler:your character beats the boss without Goku's help (though you do get a power-up from the spirits of Gohan, Vegeta, Piccolo, Krillin, and Gotenks).]]
* VideoGame/JojosBizarreAdventureHeritageForTheFuture is a fighting game, so everyone has an ending (Young Joseph and Shadow Dio didn't in JJV), but Avdol and Mariah have two different endings depending on what option the player picked, reminiscent of [[VideoGame/StreetFighterII Chun-Li]] and [[VideoGame/MarvelSuperHeroes Thanos']] endings... although the only problem is, you have to choose one tarot card from between 2 face down cards.
** For Avdol, if he draws The World, it's implied that Dio somehow came BackFromTheDead, whereas if he draws The Magician, he decides to reopen his shop.
** For Mariah, whatever card the player gets determines [[BreakingTheFourthWall what Mariah thinks of the player.]] If they draw The World, she tells them the're not as good as Dio is, but if they draw Bast, she wonders if they really are more attractive than him.
* In ''VideoGame/{{Injustice 2}}'', players get two different endings depending on [[spoiler:if the player decide to either spare or kill Brainiac]]:
** In choosing the Insurgency, [[spoiler:Batman is able to defeat Superman and his allies with the aid of Supergirl. Superman is recaptured, depowered and sent into the Phantom Zone, but the cities captured to Brainiac are still lost. Supergirl realizes that Superman's reign of terror has cost the world a symbol of hope and herself her only living family member. However, Batman offers to help her, deciding to reform the Justice League.]]
** In choosing the Regime, [[spoiler:Superman defeats Supergirl and Batman, kills Brainiac and opts to fuse with Brainiac's technology, becoming a Coulian/Kryptonian hybrid. He attempts to recruit Supergirl again, telling her about the army of aliens he seeks to form and how they can bring peace. When she refuses, he tells him that she'll come around, especially when he shows her Batman, turned into a cyborg himself.]]
*** However, it's worth noting that the characters' standard arcade endings add another rub to this: [[spoiler:Killing Brainiac causes his ship to self-destruct, which destroys all the cities he has captive, showing that the Regime was wrong. In the Insurgency endings there's still a faint hope that they might someday reverse the process and restore the shrunken cities.]]

[[folder:First/Third Person Action]]
* ''VideoGame/CallOfDuty'': Sort of in ''World At War''.
** In the final mission of World at War's American Campaign: [[spoiler:Roebuck and Polonsky get themselves into hand-to-hand combat with two Japanese soldiers that pull an ISurrenderSuckers. The player is given the option to save Roebuck or Polonsky. After the final battle, the character you picked to survive will go up to the body of the other, remove his dogtags, and hand them to you, as Roebuck gives a final narration. ]]
** Before the final mission in World at War, Reznov will read a passage from Chernov's diary. If the player went and slaughtered helpless Germans during the Soviet Campaign, the passages will be critical; if the player spared them, the passages will praise the player. If the player did a mixture of both, the passages will paint the character as a moral question mark. The actual logic behind the morality of the choices is a bit difficult to understand, though, as your choices involve mercy-killing a group of mortally wounded Germans who are writhing in pain as they bleed out, or gunning down a group that are about to be burnt alive anyway by several vengeful Russians wielding molotov cocktails. Turning your weapon onto the guys committing the atrocity just results in the game rebuking you for friendly fire and restarting from the last checkpoint.
* ''VideoGame/CallOfDutyBlackOps2'' has a variation wherein you still play every stage, but ''your actions'' within those stages will affect on what kind of ending you will get (like spare X in this level while kill Y in another level). To expand on this: [[spoiler:Frank Woods can be influenced into killing his long-time friend Alex Mason (forcibly made to look like Raul Menendez, the antagonist of the game). The survival of the scientist Karma also affects whether the Celerium WORM is successfully flushed out of the entire network system. Lastly, [[ThanatosGambit killing Menendez will trigger a worldwide revolution]] [[TheBadGuyWins due to his death being the last step of his plan]] to influence the world into anarchy.]]
* In ''VideoGame/MetalGearSolid'', you can get an ending with either the [[TheWoobie loser sidekick]] (Otacon) or the [[FauxActionGirl love interest]] (Meryl), depending on whether or not you pass the torture minigame and if Meryl makes it out alive. While the Meryl ending has now been confirmed as {{canon}}ical, with Meryl reappearing alive and kicking in ''VideoGame/{{Metal Gear Solid 4|GunsOfThePatriots}}'', neither ending is explicitly referred to as the Good or the Bad ending (the game calls them Ending A and Ending B). Interestingly, the revelation from the ''non-canonical'' ending of ''Metal Gear Solid'' is also confirmed as canon ([[spoiler:Meryl is actually Colonel Campbell's illegitimate daughter, not his niece]]) in ''Metal Gear Solid 4 Guns Of The Patriots'', setting up a major conflict.
** Before that, ''VideoGame/{{Metal Gear Solid 2|SonsOfLiberty}}'' featured Snake sporting (and explicitly referencing) the infinite ammo bandanna, the player's reward for reaching Meryl's ending in the previous game, as a subtle hint that the Meryl ending was actually canon. The in-game novel, "The Shocking Conspiracy Behind Shadow Moses", offers a different explanation, suggesting that the protagonist of the novel found the bandanna on the beach at Shadow Moses, where Meryl found it in the game. The 'alien' who rescued the protagonist (Snake through the eyes of a ConspiracyTheorist) took the bandanna from him and escaped with it, thus subtly implying that Snake got the Otacon ending. (Nastasha's book contradicts this ''again'' by saying it seemed Snake managed to rescue Meryl. Incidentally, the theme of the game was about choosing the path to follow when presented with conflicting information about the world, and not fussing about absolute reality.)
** ''Substance'' features five non-canonical 'Snake Tales' missions. Four of these have two endings, and which one is chosen is usually determined by whether the player kills the final boss or not. Snake Tale A has ''five'', as skipping a large chunk of the mission makes it possible to fight the boss almost straight away with two alternate endings. The player can also re-enter the elevator Snake uses right at the beginning to end the scenario on a weird note. This could be considered a NonStandardGameOver, as it does lead the player to a game over screen (with no continue option, though).
* ''[[VideoGame/{{Oddworld}} Abe's Oddysee]]'' features four endings: Standard Good, Standard Bad, Perfect Good, and Perfect Bad, depending on how many of the 99 mudokons you managed to save. The end of the gameplay shows you being captured by the baddies. If you have rescued 50 or more mudokons, they band together and rescue you, and you are hailed as a hero (Standard Good). If you rescued fewer than that, they let you die (Standard Bad). If you rescued all 99, you get the Standard Good ending, but also a teaser for the next game and some production art (Perfect Good). If you killed as many mudokons as possible (some mudokons must be rescued in order to progress in the game), you are appointed Head of Employee Relations by the baddies (Perfect Bad). Oddly, the Perfect Bad ending is the best, as it is the only one that gives you any future advantage in the game -- you are provided with a cheat code that will only work once the Perfect Bad ending has been completed. The sequel ''Abe's Exoddus'' has a similar ending setup, only the number of mudokons is raised to 300 (with the Good/Bad threshold raised to 150).
* ''VideoGame/{{Stalker}}: Shadow of Chernobyl'' has at least 7 endings. 5 are "false" early endings obtained by interacting with the "wish maker", often by players who had not fully interpreted the game's plot. Which wish/hallucination you get is based on your interactions and status in the game (in order of precedence):
** [[spoiler:Zone goes away. If your reputation is good, you wish for the zone to disappear. You are shown a clear sky, green grass. The character's pupils are gone. You have become blind.]]
** [[spoiler:Money. If you have a lot of money but a lower rep, you wish for money. Gold coins fall from the sky. The coins are actually bricks, metal, and other debris you are soon crushed under.]]
** [[spoiler:Rule the world. If you kill 2 main characters, you wish to rule the world. The monolith absorbs the character, leaving only a pile of clothes.]]
** [[spoiler:Corrupt humanity. If you kill everyone and your rep is very negative, you wish for humanity to be "controlled". The player has a vision of the end of the world, followed by waking in a black void.]]
** [[spoiler:Immortality. If you do none of the above, you wish to be immortal. You are transformed into a metal statue.]]
*** The 2 main endings are based on the player ignoring the wishmaker, finding the true ending section, and following that. The endings then become:
*** [[spoiler:Join the C-Consciousness hivemind controlling the area, and attempt to fix the zone.]]
*** [[spoiler:Destroy the equipment, and you are shown a bright, grassy field. It is implied that the zone was repaired and you have succeeded.]]
* ''S.T.A.L.K.E.R.: Call of Pripyat'' has an ending consisting of 20 segments explaining the fate of important places, characters, and factions. Most of them have two variants, some have three.
* ''VideoGame/{{BioShock|1}}'' had two separate endings. In the better ending, you [[spoiler:die in a hospital bed, surrounded by the little sisters you've saved. They are presumably rehabilitated and go on to live long, fruitful lives... coming back to the nest to see you off at the end.]] Otherwise, you [[spoiler:unleash hordes of gene-spliced homocidal maniacs upon the surface world.]]
** Originally, there was only supposed to be one ending (with your decision over whether to harvest or save the Little Sisters affecting nothing other than your conscience), but ExecutiveMeddling demanded otherwise.
** ''VideoGame/{{BioShock 2}}'' follows suit, but was more complicated. There were basically two segments of the ending based on what you did.
*** If you spared the majority of the [=NPCs=] you came across, [[spoiler:Eleanor will save her mother, but if you kill most of them, Eleanor will cause her mother to drown.]] Her justification for either act will be based on whether you killed any Little Sisters. [[spoiler:If you saved them all, either spares Sofia because she believes Sofia is redeemable or kills her because that is justice. If you kill at least one sister, she either kills Lamb because its within her power to do so or spares her because Sofia cannot harm her anymore and she wants Sofia to watch her live her own life free of Sophia.)]]
*** The second phase of the ending is all depending on how many Sisters you save. If you save all of them, [[spoiler:Eleanor will absorb a dying Delta to serve as her guardian angel and looks around to see all the saved sisters looking at her. The sun is shining.]] If you harvested all the sisters, [[spoiler:Eleanor will absorb Delta against his will to use his skills and abilities in her upcoming plans. She then looks out over the ocean and sees corpses rise to the surface, with no light in sight and the seas stormy.]] If you harvested some sisters but saved some sisters, [[spoiler:you get a choice when she moves in to absorb Delta. If you choose to let her absorb Delta, the rest of the ending plays out like the pure evil ending. But if you choose to stop her, she drags you to the edge of the harbor so you can watch the ocean before you die while she muses that even though you made a monster of her, perhaps like you redeemed yourself, she too can be redeemed. However, either way she misses you. The weather is dark and depressing, but a single ray of light shines through the clouds.]]
* ''Blood Omen'', the first game in the ''VideoGame/LegacyOfKain'' series, had another set of two endings depending on a choice made at the very end: As Kain, the player could either kill himself to restore peace and prosperity to the land of Nosgoth, or choose not to kill himself, condemning the land to an eternity of decay as its vampire overlord. Interestingly, the latter of these two endings was made canon in the game's sequels.
* At the end of the original ''VideoGame/HalfLife1'', the player has a choice: [[spoiler:join the G-Man or die.]] Each choice has its own Game Over screen and consequences.
* The standard ending of ''VideoGame/MaxPayne2TheFallOfMaxPayne'' sees [[spoiler:Mona Sax die from her gunshot wounds.]] Beating the game on the hardest difficulty level, Dead On Arrival, unlocks an alternate ending in which [[spoiler:she lives.]]
* ''VideoGame/NoMoreHeroes'' offers a segmented ending in its endgame: After Travis becomes the first-ranked assassin in the country, [[spoiler:an up-and coming assassin breaks into Travis' motel room to kill him while he's on the can]]. If the player buys all the katana upgrades, the "Real" ending becomes available [[spoiler:where Henri kills the assassin, fights Travis one last time, and [[AssPull announces that he's Travis' long lost twin brother]]. Then things get even more bizarre...]]
* ''VideoGame/PathwaysIntoDarkness'' had seven endings, including:
** Failing to set off the nuke (bad ending).
** Setting up the nuke but failing to escape the blast in time (okay ending).
** Setting up the nuke and escaping on foot (good ending).
** Setting up the nuke and calling in you helicopter extraction team (best ending).
* ''VideoGame/PrinceOfPersiaWarriorWithin'' has two endings, the standard ending where [[spoiler:you kill Kaileena]], and the good ending (which is also the canon one) where [[spoiler:you kill the Dahaka and leave with Kaileena for Babylon]]. You can only get the good ending if you find all nine of the life upgrades in the game.
** ''VideoGame/PrinceOfPersia1'' let you play through to the end even if you run out of time, but when you reach the princess's room, the hourglass is empty, and the princess gone... implying that she's either dead or being forcibly married to Jaffar.
* ''VideoGame/{{Strife}}'' has 3 endings -- good, bad, and real bad. In the good ending, the boss dies, humanity is saved, and the mission control chick "rewards" you. In the bad ending, it turns out that she was the boss all along. You still defeat her, but the war still rages on, and humanity's chances of survival are slim. In the worst ending (you die on the final boss fight), humanity becomes extinct.
* ''VideoGame/ReservoirDogs'' is an interesting example; since everyone playing it has presumably seen the film, and [[ForegoneConclusion knows what's going to happen]], the ending answers the only unanswered question from the movie: What happens to Mr. Pink? It depends on your [[KarmaMeter professional-versus-psycho meter]].
** Psycho: Shot by the police.
** Career Criminal: Arrested.
** Professional: Escapes in a police cruiser, managing to salvage a few diamonds in the process.
** Slightly-professional: Escape without the diamonds.
* ''VideoGame/ActionDoom2UrbanBrawl'' features some 5 endings depending on specific choices the player makes at specific parts (including whether you win or lose a specific boss fight), varying from the very good ([[spoiler:you reunite with your daughter]]), through the semi-good ([[spoiler:you never find your daughter or find a poor woman's kidnapped son, but marry the woman]]), down to bad ([[spoiler:you take too long and your daughter is gone; you find your daughter, but she is afraid of you and would rather stay with the villain; or you accidentally end up killing your daughter during the final boss fight.]])
* ''[[VideoGame/TheAdventuresOfMassmouth Massmouth 2]]'' has six endings, depending on whether you manage to save your employer, whether you kill him at the behest of the villain, and whether you side with the villain or kill him. The author tartly noted that this makes a sequel quite impossible, as all the endings may be considered equally 'proper'.
* ''VideoGame/SpecOpsTheLine'' has four, arguably five, different endings in which the player decides whether or not [[spoiler:Walker]] is redeemable for his actions or if he has [[spoiler:truly become the villain that he had convinced himself that [[DeadAllAlong Kondrad was]]]]:
** A Farewell To Arms: [[spoiler:Allowing Kondrad's shadow to shoot him or aiming at Walker's own reflection yourself both end with him [[DrivenToSuicide shooting himself]], not being able to live with what he has done.]]
** The Road Back: [[spoiler:Shooting Konrad's shadow and then accepting the blame by laying down your weapon when the rescue team arrives ends with Walker returning home in order to face justice for his actions]].
** The Road to Glory: [[spoiler: The same as above, except with Walker truly becoming the villain by shooting at the rescue team, either being [[SuicideByCop killed by them]] or managing to kill them all before taunting the rest of the rescue teams, [[WelcomeToHell welcoming them to Dubai]]]].
** [[spoiler:Walk away]]: Not an option for Walker, but still one the developers stated always existed and arguably the best ending available. [[spoiler:If the player couldn't continue with what the game made them do, there was always one option available. Stop playing.]]
* ''VideoGame/FarCry4'':
** The game has a non-standard ending that can be achieved ''at the very beginning''. The impetus for the game is the protagonist, Ajay's, desire to place his mother's urn in a specific place in the fictional country of Kyrat; however, after he is taken prisoner by the antagonist, [[BigBad Pagan]] [[EvilOverlord Min]], at the beginning of the game, [[NoMisterBondIExpectYouToDine he is invited for lunch by him]]. Shortly after, however, Pagan excuses himself from the lunch to go interrogate a prisoner, asking Ajay to stay put at the table for a while and leaves him unsupervised, which most players take as a cue to leave and start the main plot. However, [[spoiler:if the player actually has Ajay do what Pagan said and wait for him to return (which takes about 10 minutes) reveals that [[AntiVillain he isn't (completely) a bad guy after all]]. He invites Ajay for a ride in his helicopter, during which he casually dumps several central plot points on the player, which would all have been big dramatic twists during a normal playthrough. He then tells Ajay that he has guessed (correctly) why he is here; to put his mother's ashes to rest. He then lands at the graveyard Ajay's mother requested in her last will, allowing Ajay to fulfil his objective without any fuss, completing the game in about 20 minutes.]]
** Or, you can do a normal playthrough like most other players, with the last few missions giving you a few choices. In the penultimate level, [[spoiler:you must depose and/or kill either of the two rival leaders of the [[LaResistance Golden Path]], [[DirtyCommunist Amita]] or [[TheFundamentalist Sabal]].]] Then finally, when you encounter Pagan Min at the very end, [[spoiler:you can choose to either shoot him dead, or spare his life (doing the latter results in a similar scenario where Pagan leads Ajay to place his mother's ashes, as mentioned above; then you can either allow Pagan to [[KarmaHoudini flee the country]], or shoot down his helicopter to get rid of him permanently).]] After the credits in the post-game, Ajay can check on Amita or Sabal (depending on whom he favored earlier), [[spoiler:[[FullCircleRevolution only to discover they've replaced Pagan Min's tyranny with their own unique style of oppression over Kyrat]].]]
* ''VideoGame/FarCry5'' has three endings, all of which are [[DownerEnding Downer Endings]].
** If you choose to resist Joseph Seed, he will dump hallucinogenic chemicals about, causing you to suffer from horrifying hallucinations as you fight him and his flock, who consists of all the allies you had made throughout the game who were brainwashed by Seed. After helping your friends break from from Seed's influence and defeating him. Just as the sheriff arrests Seed, however, there is a nuclear explosion in the distance, forcing you and your friends to make for the bunker as more bombs go off en route. The truck crashes into a tree, killing everyone inside but you and Seed, who now has you at his mercy as you both take shelter and, with the world outside burning in nuclear hellfire, he gloats about how he KnewItAllAlong.
** If you choose not to leave Joseph Seed alone in the end, he will allow you and your remaining allies to leave Hope County in peace. As the sheriff declares that he intends to come back with the National Guard, he turns on the radio, which begins to play The Platters' "Only You". Then your vision starts to go red and blurry...
** Similar to the previous game, there is also a secret ending [[spoiler:that can be achieved in the very beginning of the game by refusing to put the cuffs on Joseph Seed. The sheriff, conceding that everyone would die if they put the cuffs on Seed, takes his leave as the US Marshal [[WhatTheHellHero is left gobsmacked]].]]


[[folder:Interactive Fiction]]
* The Creator/{{Infocom}} InteractiveFiction romance game ''VideoGame/PlunderedHearts'' had several endings, depending on what you did in the final scene.
* Typing "click heels" at any point during Windham Classics's ''Literature/TheWonderfulWizardOfOz'' gives a NonstandardGameOver where you are back in Kansas, safe with your dog... but forever wonder "what would have been" if you stayed in Oz. There are also NonstandardGameOver scenarios where you stay with the Munchkins, or go with the wizard back to Omaha.
* ''VideoGame/SlouchingTowardsBedlam'' has five endings depending on how you deal with the Logos situation. No ending can be considered the "true" one, and the main point of the game is deciding for yourself if something like the Logos would be beneficial or harmful to humanity.
* ''[[http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://parchment.toolness.com/if-archive/games/zcode/Galatea.zblorb.js Galatea]]'', an InteractiveFiction game by Emily Short, has a variety of endings depending on how the player character interacts with the eponymous NPC. The PC can help Galatea become human, become lovers with her, provoke her into killing him, trade places with her... and that's just a small section of the endings. ''VideoGame/{{Alabaster}}'', made by the same author, has no less than 18 unique endings, most of them {{bittersweet|Ending}}.
** Emily Short loves this trope, in fact: ''[[http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://parchment.toolness.com/if-archive/games/zcode/Bronze.zblorb.js Bronze]]'' has three possible endings (you kill the Beast; you free the Beast from his curse but fail to free his servants; you free the Beast AND his servants), ''[[http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://parchment.toolness.com/if-archive/games/zcode/Glass.zblorb.js Glass]]'' six (depending on which sister you suggest to the Prince, and whether you remain silent during their interaction or speak up about something), and ''Metamorphoses'' at least eight endings (depending on which "mirror" you look into after you collect all the {{MacGuffin}}s).
* ''VideoGame/PickUpThePhoneBoothAndAisle'' is ALL alternate endings. So is ''VideoGame/{{Aisle}}'', one of the interactive fiction games it was based on.
* ''VideoGame/TheDreamhold'' has three endings, depending on the course of action you took after regaining your memories. You can choose to [[spoiler:complete the diagram you failed to last time]], or [[spoiler:put the last shred of mask on the mirror]], or [[spoiler:literally ascend up into the stars with the right equipment]].
* ''VideoGame/EscapeFromStMarys'': The two endings are largely the same, but only one lets you actually exit the school.
* Creator/ChoiceOfGames is often fairly stingy with these; their games have many and varied choices, but they're more about the journey than the destination, and their writing team considers {{railroading}} to be a best practice for a ChooseYourOwnAdventure-style game, due to the ridiculous amount of writing required otherwise.
** ''Choice of the Dragon'' is perhaps most notable for averting this trope; at the end of the game, [[spoiler:you go into hibernation]]. Of course, it's possible to get a NonstandardGameOver before then.
** ''Choice of Broadsides'' has variations in the epilogue depending on your spouse (or lack thereof), your wealth, your [[ScrewTheRulesIHaveConnections patronage stat]], and [[spoiler:whether or not you captured Villeneuve's frigate]].
** ''Choice of Romance'' lacks a NonstandardGameOver, but has three possible romance options, plus several [[DownerEnding Downer Endings]] where you get none of them. However, [[CuttingOffTheBranches you can only continue to ''Choice of Intrigues'' if you end up with the Queen]], an ending that has several variations of its own. ''Intrigues'' has only one ending, and ends on a {{cliffhanger}}. However, the third installment fulfills this trope, with many variations on the ending depending on, among other things, who's left standing after the bloodshed has run its course.
** ''The Fleet'' has five different endings, depending on whether you defeated the alien invasion, whether you sided with or against the Alliance, and whether you prevailed in the final conflict. All of them [[spoiler:offer you a chance to ally with the aliens you spent the game fighting]], but the circumstances will depend on how you handled the battle for your homeworld and the aftermath.
* Creator/AndrewPlotkin's ''The Space Under the Window'' has several short endings which depend on what words from the description text were typed in at the command prompt.

[[folder: Light Gun Games]]
* Every ''VideoGame/HouseOfTheDead'' game has multiple endings. Usually one or two non-canon ones, a canon good/acceptable ending, and an apparently canon ending that alludes to plot points that, as of now, are still yet to be revealed.
** 1: Sophie is either dead, alive, or zombified. Obviously only one is possible, but since she's never mentioned again, we have no way of knowing (which probably was Sega's intention, though Sophie is implied to be alive by Lisa's presence in 3).
** 2: The normal ending is a plain 'ol group shot with the grateful citizens and your unhelpful allies. The "twist" ending has Goldman turned into a zombie (which we later learn really did happen). The "good" ending is just a little easter egg cameo from Thomas. No conflicts here.
** 3: One plot point, one "joke" ending (the only one in the series), and li'l Danny may or may not have joined the ranks of the undead. As this is the last game chronologically, it's hard to say what, if anything, is canon.
** 4: A plot point building off of the one in 3, an emotional eulogy from G, and two versions of Goldman's cryptic final message, one of which confirms the twist in 2; again, nothing contradicts any of the other endings or anything else we've seen.
** Parodied in the spin-off ''Typing of the Dead''. The different endings just have the villain jumping off the building with slight variations (flying like Superman, attached to a bungee cord), and the only thing that decides which ending you get is the answers to completely random questions at the end of the game.
* ''Mad Dog [=McCree=] II'' has two different endings; the first one contains the ending with the gold, while the other one contains the ending with the sand. If you get the sand ending, this happens.
--> '''Professor:''' Dirt! This... This is what I risked my bloody life for?
--> '''Shooting Beaver:''' Dirt is gold- just part of the earth.
--> '''Padre:''' I had planned to do so much good with it. I guess I'll never get to see Rome.
--> '''Buckskin Bonnie:''' How 'bout Paris, Padre. Who took it?
--> ''Everyone looks at the Prospector.''
--> '''Prospector:''' Well... don't look at me, my hands are clean.
--> ''The Prospector realizes, and, as he talks, everyone eventually points at the player.''
--> '''Prospector:''' Mad Dog... or... maybe you should have played a better game.
--> ''The game cuts back to the Guide Select screen.''

* The Doomwood saga from ''VideoGame/AdventureQuestWorlds'' has multiple ways that it can end, depending on who you sent for before the final battle with Vordred and whether or not you chose to help Artix or betray him.
** If you sent for Empress Gravelyn, [[spoiler:she finishes Vordred off with the weapon that she had made from Noxus' skull. Upon learning that Artix is the Champion of Darkness, Gravelyn offers to make Artix the champion of her undead army, with her slaying Artix to become the Champion herself if he should refuse. Artix refuses, as he is a Paladin of Swordhaven even if he can't use the powers of one and servant of Good King Alteon. Gravelyn renews her vow to finish what her father started when Drakath falls before handing the Noxus Head Staff off to you]].
** If you sent for Lady Vayle, [[spoiler:she protects you from Vordred's final attack before challenging Artix in vengeance for her brother. Artix refuses to fight Vayle, but states that she needs to talk to someone first. A sad scene then ensues where the spirit orb of Vayle's long-lost brother, who she became a necromancer to try to bring back, explains to her that what she did was wrong and that he thanks you and Artix for allowing him the chance to redeem himself. Vayle is moved to tears by this, but she's not forgiving Artix anytime soon -- her [[LifesWorkRuined life's work was ruined]] by him, and she angrily states that the next time they meet, they will be mortal enemies]].
** If you sent for Zorbak, [[spoiler:he stomps Vordred's form into the ground before claiming Vordred's skull for his collection of thrones (including Drakonnan's helmet from VideoGame/DragonFable). The three of you then speculate on who the Champion of Light would be]].
** If you sent for [[spoiler:Daimyo]], [[spoiler:he does much the same thing as Zorbak, minus the skull-claiming. Artix is confused about a lot of things, but when you try to give him the Shadowscythe Amulet, he tells you to hang on to it, as you are the person he trusts most in the world. We then cut to Sally, who is all alone again and hating every minute of it. Drakath, in one of his rare moments of kindness, shows up and gives Sally Vordred's skull. She vows to rebuild him more powerful than before and rebuild the original Necropolis. This is the True End, and we will be seeing these two again]].
** If you betrayed Artix, [[spoiler:you literally backstab him and kill him, and Vordred becomes the Champion of Darkness and [[RewardedAsATraitorDeserves rewards you as you very much deserve]] by making you the very first of his undead minions as he unleashes an [[ZombieApocalypse undead apocalypse upon all of Lore]]]].
* ''VideoGame/SilentScope'' has multiple endings in each game except ''Bone-Eater'' based on whether, at the end of the game, you manage to land one last shot with one last bullet.
** ''Silent Scope 1'': You'll either kill the terrorist leader with [[BoomHeadshot a headshot]], or he'll set off bombs in his base with the president still inside.
** ''Silent Scope 2'': You'll either shoot the handcuffs tethering Big Boss to Laura, sending him to his death while saving her; or they both fall to their deaths, and you get an instant GameOver when they hit the ground.
** ''Silent Scope 3'': You'll either shoot Big Boss as he tries to escape in a space shuttle, or he gets away and [[WhatTheHellHero you get chewed out by your CO]]. [[spoiler:If you beat the game without using continues, you'll also get into a SniperDuel with the TrueFinalBoss after the credits.]]
** ''Silent Scope EX'': You either kill Prince of Rose, or he'll launch his nukes and it will be TheEndOfTheWorldAsWeKnowIt.

* ''VideoGame/BubbleBobble'' has different endings depending on how many players are there, and if you completed the Secret Road.
** '''The Bad Ending''': If you beat the game in 1 player mode, the girl that you are going to rescue will just disappear out of nowhere, leaving you alone. And the message will read "SAD END! This is not a true ending! Try this again with a friend!" No ending credits is shown.
** '''The Other Bad Ending''': If you beat the game in 2 player mode (or just add a second player at the last second), but you didn't complete the secret road [[GuideDangIt the game is just now telling you about]], it's the same as above, except your friends don't disappear (but still trapped), and the message will read "BAD END! This is not a true ending! Take the magical crystal ball. And you will find the door to secret road!"
** '''The Good Ending''': If you beat the game in 2 Player mode and complete the secret road, you will rescue the girl and Bub and Bob will turn from their dragon form into human form. Ending credits is shown.
* ''VideoGame/{{Meteos}}'' has a whopping twelve endings, though they're just text with a graphic on the bottom of the screen. The Star Trip mode has three variations, and each has its own unique endings (2, 7, and 3 respectively). One of the endings involves the antagonistic planet [[spoiler:being cut up by a gigantic fork]].
* The Death Mode in ''VideoGame/TetrisTheGrandMaster 2 PLUS'' normally terminates your game at level 500. However, if you reach level 500 in 3 minutes and 25 seconds or less, the game continues, you get the rank of M, and can go all the way to level 999. Surviving all the way to that level yields the true ending and the rank of Grand Master.
** ''Tetris: The Grand Master 3''[='=]s Master has something similar; if you take more than 7 minutes to reach level 500, the game ends prematurely -- a feature known among TGM fans as a ''torikan'', and you get a message reading "EXCELLENT -- but...let's go better (sic) next time." Shirase mode, which has ''1,300'' levels, has a torikan at both level 500 and also level 1,000.
* ''VideoGame/{{Braid}}'' and ''[[SugarWiki/{{Eversion}} Ever]][[DarthWiki/{{Eversion}} sion]]'' are examples where the good ending is even more of a bad end than the already bad standard ending.
** In ''VideoGame/{{Braid}}'', [[spoiler:the standard ending reveals that Tim is the "monster" the Princess was trying to escape from. To get the alternate ending, you have to collect the hidden stars. And you have to kill the Princess in order to find the last one.]]
** In ''[[SugarWiki/{{Eversion}} Ever]][[DarthWiki/{{Eversion}} sion]]'''s standard ending, [[spoiler:you find the Princess shortly before she turns into an EldritchAbomination and devours you. In the alternate ending, your character mutates into an EldritchAbomination as well.]] In the HD version, [[spoiler:there's a third ending where both of you turn into intermediate creatures who are stuck forever.]]
** Mind you, both of these aren't so much ''causing'' a worse ending as they are revealing that the ending you already got was even worse than you previously realized. [[MindScrew At least, that's how they seem...]]
* ''VideoGame/EscapeFromTheMindmaster'' gave you an ending whether you won or lost, in which you would see your score and get a rating from the Mindmaster. If you won, you got a screen saying "A Winner!", and fireworks would shoot out of the "A".
* ''VideoGame/WarioWare Inc.'' has a secret ending in Orbulon's stage; should you lose 3 lives, but if you beat the boss with one Alien Bunny left without quitting or getting a Game Over, after the message, which involves Orbulon telling the player to be amazed by alien powers, said Alien Bunny will only drop Orbulon off.
** There are also two more secret endings; the ending when you have 3 lives remaining, and the one where you have 2 lives remaining. If you view Orbulon's ending again via Options, then you will end up with the 4 lives ending, so the only way to view the three secret endings is to lose a life and make it to the end of the boss and win without getting a Game Over.
* ''VideoGame/IrisuSyndrome'' has several endings. Which one you get depends on whether or not you get 20,000 points in normal mode, then what you do before/during Metsu mode.
** The first ending occurs if you get less than 20,000 points before running out of lives. Irisu [[spoiler:murders the other three characters, then retreats back to her room to watch a news story covering their disappearance.]]
** The second ending is earned by getting at least 20,000 points on one of your lives. The [[spoiler:murders]] from the first end are implied to still happen, and we actually get to witness the lead-up to the final one... but upon re-opening the game, it's revealed that [[spoiler:it was a joke played on the final "victim" to kick off her surprise birthday party, and everyone is actually alive.]]
** Getting 100,000 points before unlocking Metsu mode and reading the files created in the game's folder as you play leads to a third ending, in which the second ending happened, but [[spoiler:Irisu did originally want to murder the other three, but came to her senses and refrained. But after making an unfortunate discovery, she completely snaps and plans to kill everyone after all]].
** Finally, getting 50,000 points in Metsu mode simply has the four friends become even closer, [[spoiler:and Irisu becomes sane]].
* In ''VideoGame/SolomonsKey'', beating all the levels without collecting the hidden items leads to a [[AWinnerIsYou rather perfunctory ending]] which simply has Dana walk out of the now-sealed cave. The ending can be improved if you get the Pages of Time and Space and/or the fairy princess.
* ''VideoGame/TheTalosPrinciple'': Three in total. From easiest to hardest, they are:
** "Eternal Life": [[spoiler:By going through the glowing doors in Hub C, you accept Elohim's wisdom, and go on to become a progenitor for your kind's next generations. The game goes right back to the beginning, where you first wake up, after this]].
** "Free Will": [[spoiler:By climbing to the top of the tower, you defy Elohim's will and end the simulation once and for all, as you are uploaded to a robot body in the real world, and find yourself looking over the ruins of civilization]].
** "Blessed Messenger": [[spoiler:By gathering all the stars and gray sigils, and solving the puzzles on floor 6, you prove yourself worthy to become Elohim's messenger, helping future generations of your kind achieve enlightenment]].
** ''Road to Gehenna'' has four endings, which depend on finding stars and how you interact with the message board throughout the game. The endings are broadly similar, the only differences being the voiceover you get from Elohim afterward and [[spoiler: whether Uriel or Admin are ascended with the rest of the bots. The four endings are: Admin is still imprisoned, Admin allows Uriel to ascend, Uriel allows Admin to ascend, Admin is free but neither he nor Uriel ascend]].

[[folder:Real-Time Strategy]]
Note: RealTimeStrategy games naturally have multiple endings, since there are usually several factions to choose from (thus, those examples should go in FactionSpecificEndings). Only when the ''same faction'' has multiple endings is it this trope.
* The ''VideoGame/CommandAndConquer'' series usually has 2 or more sides to play as with different endings. When a sequel comes out, the series developers usually choose the good side as victor and use that for the story.
** ''VideoGame/CommandAndConquerTiberianDawn'':
*** In the GDI ending, Kane can be killed in either one of two ways. If you destroy the Temple of Nod with the Ion Cannon, Kane will embrace it as it engulfs him. If you destroy the Temple conventionally, Kane will be crushed by falling debris.
*** In the Nod ending, Nod hijacks the GDI Ion Cannon, and you get to destroy one of either the White House in Washington D.C., the Eiffel Tower in Paris, the Houses Of Parliament in London, or the Brandenburg Gate in Berlin. Regardless of which you choose, the death toll will number in the hundreds and global public opinion turns firmly against GDI, with the BigGood having to testify in front of the US Senate about how could GDI let this happen.
** In ''VideoGame/CommandAndConquerTiberiumWars'', while the Nod ending has only one ending, the GDI campaign has a poor ending and a normal ending. If you decide to complete the last mission normally, you get an ending where you are celebrated for your actions. On the other hand, if you decide to use the [[spoiler:Liquid Tiberium Bomb]], you will [[spoiler:kill millions of civilians in Europe]], but still gain praise thanks to media manipulation. And in a surprising move, ''the poor ending is canonical''.
** ''Tiberium Wars'' breaks the mold, as the story and timeline of each side is [[SesquipedalianLoquaciousness intricately interwoven to form something that's relatively coherent.]]
** The expansion pack to ''VideoGame/CommandAndConquerTiberianSun'', called ''Firestorm'', is also unusual in that both the GDI and NOD campaigns are theoretically both canon, as both sides are fighting against a common enemy. In actuality, however, there are still a few discrepancies between the two endings, and the GDI one is considered definitive.
** In addition, it's commonly believed that the ''Command And Conquer'' universe as a whole branches out into either the ''[[VideoGame/CommandAndConquerRedAlertSeries Red Alert]]'' or ''[[VideoGame/CommandAndConquerTiberianSeries Tiberium]]'' games depending on who wins in the first Red Alert game. This comes from the fact that the first ''[[VideoGame/CommandAndConquerRedAlert Red Alert]]'' was meant as a prequel to the original series, and there are various hints in that direction in its cutscenes. However, due to later revelations, this no longer makes sense; for example, GDI couldn't come into existence if the Soviets won, as its precursor organization, NATO, wouldn't exist.

[[folder:Shoot Em Up]]
* ''VideoGame/TinStar'' has three different endings, depending on the amount of money you have at the end of the game. Only having a million dollars or more gets you the best ending, in which [[MindScrew Maria turns out to be Black Bart, who's supposed to be dead]]. Anything less than a million has Maria marrying Mo instead, and less than $750,000 has Maria reject Tin Star outright for being too poor.
* ''VideoGame/StarFoxCommand'' features nine different endings, most of which revolve around [[WillTheyOrWontThey the relationship status between Fox and Krystal]]. Fox breaks up with Krystal before the game starts, causing her to join Star Wolf. Depending on the ending, they can go so far as to reconcile, [[TheyDo marry]] and [[BabiesEverAfter have a child named Marcus]], or stay permanently broken up with Krystal becoming [[WomanScorned a jaded mercenary named Kursed]].
* In ''VideoGame/GigaWing'', completing the first 6 stages normally nets a DownerEnding in which [[spoiler:your character(s) sacrifice themselves to destroy the Medallion]]. If, on the other hand, you complete the first 6 stages on a single credit, you proceed to a 7th stage, which consists entirely of the final battle between you and the PerfectRunFinalBoss; defeating him will net you a better ending, regardless of how many continues you use on this stage.
* In ''{{VideoGame/Rez}}'', losing to [[spoiler:Eden]], the boss of the fifth and final area in the game, has her [[spoiler:dissolving, presumably shutting down the network with her, yielding you the worst ending.]] Should you manage to defeat her, you'll see the real ending, and how much of it you see depends on what percentage of the area's enemies you destroyed.
** And to get the full ending, you need to defeat her while still in the Final Form (which means taking no damage at all during Stage 5).
* ''VideoGame/RType'':
** In ''R-Type Delta'', one can get a BadEnd by choosing the sluggish R-13. Doing so also nets you a SequelHook.
** ''R-Type Final'' has several endings that are unlocked via NewGamePlus: One can either destroy the Bydo core in the normal ending, [[spoiler:[[AndThenJohnWasAZombie get turned into a]] [[BodyHorror Bydo]]]], or [[spoiler:travel forward in time to, uh... [[SetRightWhatOnceWentWrong Set Right What...]] [[TimeTravelTenseTrouble Will Go Wrong... maybe?]]]].
* ''VideoGame/{{Touhou}}'' is swimming in this trope. Every shot-type (between one and three for each character, and between two and four characters depending on the game) has its own good and bad (generally achieved by beating the final boss after continuing) endings. ''Imperishable Night'' added normal endings as well.
* ''VideoGame/InTheHunt'', of all things, has four. Interestingly enough, it's implied that while the enemy is unquestionably evil, [[BlackAndGreyMorality your side isn't a paragon of virtue either]] (or at least has the potential to turn evil now that there's nothing left to oppose it), and the best possible result is for ''everyone'' to lose the ability to wage war.
** One player, continue at least once: DAS's world conquest plot is destroyed. The sub surfaces and parades past a cheering crowd.
** One player, no continues: DAS's plot is destroyed, but the sub is caught in the blast that destroys the base. Scrolling shot of the demolished base, ending with the now-disabled sub nose-down in a wrecked battleship.
** Two players: After destroying the last boss, the two subs turn on each other, and [[FightingYourFriend they duke it out in a special arena]]. If one of them wins, it surfaces and takes over the world, travelling through deep sea before joining up with several other subs. If time runs out before either sub wins, they're both caught in the blast that destroyed the base, go out of control, and sink to the bottom.
* ''VideoGame/RazingStorm'' normally ends at Stage 4, after taking down the huge skull battleship. However, you can also end your game on Stage 3 by allowing the missiles at the end of the stage to destroy the bridge your squad is on. However, the game tries to keep it positive with your squad coming out of the wreckage unharmed and acknowledging that they still completed their mission (which was to assassinate the BigBad in Stage 3-1).
* The unreleased shooter ''VideoGame/ChimeraBeast'' has a ''weird'' twist on this trope. Completing the game properly will give you the staff roll and the "bad" ending, saying that because of you, Earth is doomed to be eaten by the eponymous Chimeras. Lose against the final boss and you get the "good" ending, but no staff roll.
* ''VideoGame/{{Hellsinker}}'' features many endings. To elaborate
** '''Bad Endings'''
*** The spirit overload ending in Segment 7: [[spoiler:Rex Cavalier transfers his spirit to the protaganists, driving them mad and turning them into Prayers. Now stuck in a state of endless reincarnation, one can only pray for a release that never comes.]]
*** Satisfaction Lvl 0: [[spoiler:The Garland system fails to engage and the protaganists are locked out of it, but also end up trapped in the Cardinal Shaft.]]
** '''Neutral Endings'''
*** Satisfaction Lvl 1: [[spoiler:The system is engaged but falls silent soon afterwards. But they come to realise that the island Paradise had captured their hearts and turned them blind to humanity's own strength. Soon humanity starts to rebuild the world without the help of the Garland system. However, still lingering in people's hearts are questions regarding the Prayers.]]
*** Satisfaction Lvl 2:
** '''True Endings'''
*** Satisfaction Lvl 3: [[spoiler:The protagonists find Lost Property 771, a missing ''cat'', and face off against it. When the battle ends, the screen simply [[FadeToWhite fades to white]], [[AWinnerIsYou ending with a simple "THE END" screen]].]]
*** The Great Majority and The Way of all Flesh:
* The ''VideoGame/{{Darius}}'' games generally have branching paths, leading to a different ending for each final stage. ''Darius Twin'' has only one final stage, but you get a better ending the longer you can play through the game without dying.
** ''Syvalion'' has over one hundred different endings based on various factors as you play.
* ''VideoGame/CannonSpike'' has, besides the two characters, guest characters from games. The hidden ones and VideoGame/{{Mega Man|Classic}} from the series of the same name and BB Hood from Darkstalkers 3. Each character has a ending as does 2P mode, but BB Hood's endings in 2P mode is somewhat different; beat the game with one of the two players playing as BB Hood, and BB Hood will beat up the other character and [[spoiler:boot him/her down the Life Saving tube,]] and the ending plays as if it was 1P mode. If Mega Man is selected, then BB Hood, BB Hood does not beat up Mega Man.
** One of the 2P endings had Simone and Cammy getting attacked by Kabuki, and Simone is instructed by Cammy to get out of the base, but Simone wants to fight Kabuki and instructs Cammy to get out of the base, and Simone and Cammy argue while Kabuki attacks. Another 2P ending did away with the base completely, and only showed Shiba and Cammy at a open street, and Cammy wants to go shopping, and Shiba protests that his board is not a shopping cart, but says, "Oh well... Never mind..."
* ''VideoGame/{{Thwaite}}'' makes it ''[[NoDamageRun harder]]'' to get the Joke End than the Good End.
* ''Film/{{Terminator 2|Judgment Day}}: The Arcade Game'': Which ending the player receives depends on whether all the equipment in the [=CyberDyne=] building is completely destroyed. If the player fails to destroy the equipment, research at [=CyberDyne=] still continues, and Judgment Day could still happen. If all the equipment is destroyed, then Judgment Day is averted.
* ''VideoGame/AfterBurner Climax''[='=]s endings, all of which are good to varying extents:
** '''Ending C:''' Fail to unlock the final two stages. The terrorist group Z surrenders, but are on watch as they still pose a potential threat.
** '''Ending B:''' Unlock the final two stages, but fail to destroy the warheads in the final stage. Your carrier shoots them down and sustains light damage, but you otherwise emerge victorious and Z makes a full and unconditional surrender.
** '''Ending A:''' Nearly the same conditions and result as Ending B, the only differences being that this requires shooting the warheads down successfully, resulting in Ending B sans carrier damage.
* Like most shmups, ''VideoGame/ZeroWing'' loops at a higher difficulty after it is cleared. The first ending [[GainaxEnding shows the developers' Pipiru mascot dancing for the player]], the second one shows the Zig ship flying over the wreckage of the final boss and the last one features it being scooped up by its mothership. The [[http://legendsoflocalization.com/zero-wing-had-32-weird-secret-endings-in-japan japanese version]] originally followed those endings with '''''32''''' scenes featuring villain CATS [[BreakingTheFourthWall talking gibberish to the player]]. After much nonsense in [[UsefulNotes/GenderAndJapaneseLanguage strange speech patterns]] and several [[ShoutOut obscure references]], the player gets a [[BraggingRightsReward cheat]] [[ClassicCheatCode code]] for their troubles.

[[folder:Simulation Games]]
* ''VideoGame/PapersPlease'' has 20 endings. Most of these are bad ends, including the Inspector's family dying of disease or the Inspector getting arrested for one of a number of reasons. There are also four "good" endings:
## Getting enough money and Obristani passports allows the Inspector to [[RunForTheBorder flee to Obristan]] with some (one ending) or all (a separate ending) of his family.
## Cooperating with [[LaResistance EZIC]] so they can fully realize the revolution. The Inspector becomes an agent in "New Arstotzka".
## Refusing to cooperate with EZIC and successfully defending the border on the final day. The Inspector passes his audit and keeps his job at the East Grestin checkpoint.
* ''VideoGame/CultistSimulator'' has, currently, three victories - Enlightenment, Sensation and Power - plus a selection of incidental losses and one "neutral".

* ''VideoGame/{{Pikmin}}'' has three endings: In the good ending, Olimar manages to escape the planet with the three Pikmin Onions in tow, but the Pikmin are left on their own, in the best ending, not only do a number of differently-colored Onions join the mix, but the Pikmin have now learned to fend for themselves, and in the somewhat disturbing but strangely cute bad ending Olimar dies and the Pikmin bring him back as one of their own. Which ending you get is determined by the ship parts you've obtained by the end of the 30th day: If you've obtained all parts, you get the best ending. If you obtained all 25 mandatory parts, but lack one of the remaining ones, you get the good ending, and if you don't have all 25 mandatory parts, you get the bad ending.
** ''Pikmin 3'' has three endings that depend on how much fruit you collected before defeating the final boss, though all of them are simply changes in the ending narration. The low ending, obtained by collecting a low amount of fruit, doubts that what the explorers gathered was enough to save their planet. The medium ending, obtained by collecting more fruit than the requirements for the low ending but not enough for the perfect ending, is more ambiguous, as the explorers could save their planet but must be careful with their resources to prevent history from repeating. The perfect ending, obtained by collecting all fruit, is the most optimistic, with salvation being guaranteed for Koppai, [[spoiler:and hints that the accident that caused the ''S.S. Drake'' to crash to PNF-404 "wasn't an accident after all."]]
* This was featured more than a few times in the ''VideoGame/WingCommander'' series.
** If your home base is destroyed but you survive, you're greeted, in the first game, with a message that you're stranded, left to drift endlessly in the void, before being sent back to start again.
** In ''VideoGame/WingCommander III'', you could, by failing certain missions, trigger a series of hopeless missions that eventually led to an escalating fight against harder and harder odds until the nigh undefeatable dreadnought. When you die, a cutscene shows the death of the TCS ''Victory'' by {{ramming|AlwaysWorks}} a [[MegaNeko Kilrathi]] dreadnaught, and get to see a {{cutscene}} with a conquered Earth. Eject instead of die, and you're shown being tractored into [[TheDragon Prince Thrakhath's]] dreadnaught, where you're given a choice of responses to his victorious gloating. Both are fatal, but the death details differ.
*** Depending on your earlier choice, when presented with the option of kissing [[WrenchWench Rachel]], Flint, or [[TakeAThirdOption no one]], you're shown a different winning {{cutscene}} of you/Blair in a shuttle returning to Earth accompanied by your choice.
** In ''VideoGame/WingCommander IV'', if you screw up enough times and eject, early in the game, you're pretty much fired by Tolwyn. Ejecting after choosing to join the Border Worlds leads to your being captured and executed by Confed as a traitor.
*** Even getting all the way to the end of the game, if you fail to [[DialogueTree convince]] the Senate that [[spoiler:[[BigBad Admiral Tolwyn]]]] has crossed the MoralEventHorizon, you get the Traitor Ending, plus a cutscene of war breaking out between [[TheAlliance The Terran Confederation]] [[GreyAndGreyMorality and]] [[TheAlliance The Union Of Border Worlds.]] (The "Bad Bad Ending")
*** Successfully prevent war from breaking out, and you get two other possible endings, based either on whether you made a series of [[IDidWhatIHadToDo morally questionable choices]], or who had the higher morale between two of your wingmen (The BloodKnight and The WideEyedIdealist) by the end of the game: Either your character is shown to eventually become a heavy-handed Admiral brutally putting down a rebellion (The "Bad Good Ending"), or retiring to become an easy-going instructor pilot (The "Good Good Ending"). Given that the player's character is played by Creator/MarkHamill, the Admiral ending is from time to time referred to as "[[StarWars The Dark Side Ending]]".
** ''VideoGame/WingCommander Secret Ops'' gave you three different endings: win-win, with the command ship being destroyed before activating the accretion device; win-lose, where the device is destroyed, defeating the aliens, but screwing up the Sirius system for centuries to come; and lose-lose, failing to destroy either the device or the control ship, resulting in an ending comm from the captain of the ''Cerberus'', telling you about a SuicidePill located under your seat.
* ''VideoGame/LuminousArc2'' has two DatingSim-like endings. Throughout the game, depending on your dialogue choices, Roland can be paired off with either Althea or [[spoiler:Fatima]]. The differences between the two endings are the unlucky girl fighting the party in a boss battle before departing to Ahrtana, who Roland will form the Final Bond with, and performing the ultimate spell against the BigBad.
** ''VideoGame/LuminousArc3'' brings it back by having more options for Refi to be paired off with.
* The ''VideoGame/DawnOfWar: Chaos Rising'' campaign implemented different endings depending on the player's [[KarmaMeter Corruption level]], ranging from being hailed as the savior of the Chapter to going renegade and joining Chaos, as well as varying the identity of the traitor depending on their individual level of Corruption. A blatant example of FakeLongevity though, as the missions are identical regardless of Corruption and the endings are ultimately the same (victory over Ulkair and Angelos pledging to purge the traitors from their ranks).
* The ''VideoGame/{{Deception}}'' series uses this trope.
** ''VideoGame/{{Trapt}}''. There are four possible endings. The first has Princess Allura/Alicia leaving the kingdom at the urging of Hertzog. Choosing to leave will require her to kill Jais, and she will live peacefully in another country... only to hear that a Devil apparently destroyed her kingdom. The second ending occurs if you choose to fight the Princess's handmaiden Rachel. This will result in the Princess murdering Rachel, being possessed by Malphas the Fiend, and going on to murder a magician named Mayate in a CurbStompBattle. If you choose not to fight Rachel, then Rachel will die by a falling rock and Malphas will be summoned, and the Princess will have to fight him. The third ending occurs if you lose to Malphas. Malphas will possess her, and Jais will accompany her, blissfully unaware that "she" is now Malphas. The fourth ending occurs if you win against Malphas. Malphas will apparently die, and the Princess and Jais go back to the castle. The Princess sits on her throne, now a Queen, while Jais goes to find survivors. He finds out that he and Allura/Alicia are apparently the only survivors, and a group of zombie warriors (who evidently were not affected by Malphus's death) prepare to attack him from behind. His fate is left to the player's imagination.
* Campaign in ''VideoGame/{{Eador}}'' has 12 endings depending on your actions and allies, including Chaos devouring all of existence.

[[folder:Survival Horror]]
* The ''Franchise/SilentHill'' games. ''VideoGame/SilentHill2'' was rare in that, rather than the ending being determined by a few specific choices made during the game or via a simple KarmaMeter, the game tracked and judged your behavior throughout the game in several areas. For example, if you spent a lot of time fighting and running around with low health, you were more likely to get the ending in which [[spoiler:the main character commits suicide]]; if you paid a lot of attention to a certain {{NPC}} and protected her from harm as much as possible, you were more likely to get the ending where you leave with her, and so on. ''VideoGame/SilentHill3'' did this as well, but not to the same extent. ''VideoGame/SilentHill4'' went back to the old "two important events with two possible outcomes each equals four possible endings" formula. Interestingly (considering the tone of the games), there is a difficult-to-obtain comedy ending in most of the titles. For example, in ''VideoGame/SilentHill2'', [[spoiler:the dog was behind it all]].
** Somewhat controversially, it was entirely possible to stumble upon the joke ending in ''VideoGame/SilentHillHomecoming'' on the first playthrough.
* The original ''VideoGame/ResidentEvil'' has seven different endings with additional variations in the UsefulNotes/NintendoGameCube remake: two endings where only one of the two main characters (Jill or Chris) survive alone, an ending where only Jill and Chris survive, two endings in which one of the main characters escape with their partner (Jill with Barry or Chris with Rebbecca), and two "best endings" where Jill and Chris escape with either Barry or Rebecca. According to the sequels, all four of the main heroes escaped the mansion, which is impossible to achieve in the game since Barry goes missing during Chris's game after the opening intro, while Jill never meets Rebbecca in her game.
** ''VideoGame/ResidentEvil2'' and ''VideoGame/ResidentEvil3Nemesis'' both have multiple endings as well, but the differences between them are really minor compared to the original game.
*** In ''[=RE2=]'', the ending you get is determined by the order in which you play both characters' storyline. You can see the standard ending by completing the first half with Leon and then see the complete ending by finishing the second half with Claire or vice versa.
*** In ''[=RE3=]'', the choices you make throughout the game will determine how the story will unfold, but ultimately there are only two endings that are barely different from each other. The standard ending has Jill and Carlos escaping on their own, while the second ending has Jill and Carlos escaping with the help of Jill's old partner Barry, [[DeusExMachina who just happened to be flying his helicopter near the area]]. The artwork on the result screen will change depending on which ending you get.
*** The endings also determine whether or not [[spoiler:Nicolai]] lives. Depending on your actions, said character will get away or get killed.
** ''VideoGame/ResidentEvilOutbreak'' has an absurd number of endings. Near the finale, you activate a machine which spits out a cure for the zombie virus, and which also can be used to kill the final boss. The ending you get is determined by how many you take with you or use on yourself. For each of 8 characters, there is a good ending: [[spoiler:you escape the city with a zombie virus cure to save the world]], a bad ending: [[spoiler:you escape without a T-Virus cure and the zombies escape the city]], and a really bad ending: [[spoiler:you become a zombie in the escape chopper, causing it to crash.]] Furthermore, each character has a "Partner Ending," where they stay in Racoon City doing something heroic before it is blasted into dust. In total, there are **28** possible ending cutscenes. In the sequel, ''File #2'', there are nearly as many endings but now several of the ''levels'' have unique endings too.
** ''VideoGame/ResidentEvil7Biohazard'' has two different endings depending on who Ethan chooses to cure at the halfway point of the game. [[spoiler:The 'good' ending has Ethan choosing to cure his wife Mia, with the two flying away on a helicopter and promising to forget what happened and start over. The 'bad' ending has Ethan cure the Bakers daughter Zoe. Zoe is killed by Eveline as she and Ethan are en route to the ship, and Ethan is later forced to fight and kill Mia, leaving him heartbroken and alone on the helicopter.]] The ''End of Zoe'' DLC takes place after [[spoiler:the Mia ending]] and reveals that [[spoiler:Ethan did eventually send Chris Redfield back for Zoe, though by then her uncle Joe had already saved her]].
* ''VideoGame/DeadRising'' has seven endings:
** Ending F (Fail to disarm the bombs in Case 7-2): the mall is destroyed by bombs, which also releases TheVirus into the atmosphere, causing zombie outbreaks all across the country.
** Ending E (Don't solve all the cases, do not be at the helipad on the last day): Frank fails to make it to the helipad for pick-up and is left behind. Brad and some survivors manage to catch the helicopter before it leaves and escape from the mall.
** Ending D (Get caught by the special forces and remain in their custody): Frank is taken prisoner as the special forces clean up the mall and the city. The truth about the outbreak is lost forever.
** Ending C (Solve all the cases, but don't talk to Isabela afterwards): The helicopter pilot looks for Frank from another building, but can't find him and believes him to be dead. Before he can return to his chopper, however, he is jumped by a zombie. Willamette is placed under quarantine, and the truth of the outbreak is lost.
** Ending B (Don't solve the cases but be at the helipad on the last day): Frank and the other survivors catch the helicopter and escape from the mall. The cause of the outbreak, however, remains a mystery.
** Ending A (Solve all the cases, talk to Isabela, and be at the helipad on the last day): Frank prepares to catch a ride out of the mall, but a zombie managed to get onto the helicopter and attacks the pilot as he makes his approach. The helicopter crashes, leaving Frank stranded and surrounded by zombies...
** True Ending (Complete Overtime Mode): Frank has been infected, but Isabela helps him synthesize a zombification suppressant. Carlito, Isabela's sister, had already put into motion a plan to spread the zombie outbreaks far and wide. They make their escape, but are pursued by the special forces leader, who was complicit in the destruction of Isabela and Carlito's hometown and seeks to keep the truth from spreading. Frank and Isabela manage to escape, and Frank exposes the US government's development of the zombie parasites. Although the government accepts partial responsibility, they blame the Willamette outbreak on terrorists. All the while, the possibility of the infection spreading lingers...
* ''VideoGame/DeadRising2'' has seven endings:
** Ending F (Katey dies, return to safe house at the end of Day 3): Zombies break into the safe room. Chuck, however, suffers a HeroicBSOD and offers no resistance when the zombies swarm him. No one survives the Fortune City outbreak, now known as the "Greene Incident".
** Alternate Ending F (Run out of time in Overtime mode): Katey and Stacey die when TK lowers them into a swarm of hungry zombies.
** Ending D (Do not return to the safe room at the end of Day 3): Chuck is apprehended by the military. As he is being driven through Fortune City, however, the truck comes to a sudden halt as a thick green fog covers the area. No one survives the outbreak following Fortune City's firebombing.
** Ending C (Fail a Case File before 6-1, Katey survives; or be in the safe room but out of the security office at 10am on Day 3): Chuck, Stacey, and Katey get ready to leave as the military arrives, but hear gunshots. Chuck goes to investigate, but is shot and killed. No one survives the outbreak when the city is firebombed.
** Ending B (Fail a Case File after 6-1, or run out of time during "The Facts"): Bombs are shown being dropped on Fortune City. No one survives.
** Ending A (Complete all case files, save Katey, do not give TK Zombrex): After dispatching [[spoiler:Sullivan]], Chuck holds off the firebombing of Fortune City so survivors can be airlifted. While Stacey and Katey board a chopper, Chuck goes to retrieve Katey's backpack, only to be ambushed by a zombified TK. In the epilogue, Chuck is cleared of the charges against him for instigating the outbreak, thanks to Stacey's testimony, but it is unknown if he survived. The incident is known as "Fortune's End". [[spoiler:This ending is canon and leads into ''Case West'' and ''VideoGame/DeadRising3''.]]
** Ending S (Complete all case files, save Katey, give TK Zombrex): The ending starts off like Ending A, but differs when Chuck goes to retrieve Stacey and Katey but finds them missing. This leads into Overtime mode, where Chuck is forced to retrieve items for TK in exchange for Stacey and Katey's safety. TK dies in the ensuing conflict between him and Chuck, and Chuck walks away from Fortune City with Stacey and Katey. Enjoy your JumpScare.
* ''VideoGame/DeadRising2: Off The Record'' has all the endings from the vanilla version of the game except for Ending F (since Frank doesn't need to give Zombrex to anyone, and failure to give himself Zombrex simply [[NonstandardGameOver kills him]]) and Ending A. Some of the endings are also changed due to the game's focus on Frank instead of Chuck.
* ''VideoGame/DeadRising3'' continues the trend of multiple endings.
** Ending F (Do not finish the chapters within the time limit): Los Perdidos is firebombed, and all organic life in the city is destroyed. In the aftermath, General Hemlock completes a powerful bio-weapon and places America under martial law.
** Ending D (Complete Chapters 1-6, go to the plane instead of the karaoke bar): Nick decides it's every man for himself and tries to escape Los Perdidos on his own. Annie, Red, Rhonda, and Gary stop him. Nick tries in vain to convince them he was just joking. Nick is left to die, and General Hemlock proceeds to cause more zombie outbreaks across the country.
** Ending C (Complete all Chapters, kill Gary): Nick, Annie, Dick, and Isabela make for their escape, but the plane stalls. Zombies swarm the plane, and they all die. General Hemlock is arrested, but no cure for zombification is found.
** Ending S (Complete all Chapters, reunite Gary and Rhonda): [[spoiler:After Red's death, Annie's father arrives: none other than [[VideoGame/DeadRising2 Chuck Greene]], meaning Annie is actually Katey Ann Greene. Before they can leave the city, though, they hear over the plane's radio of Hemlock's plan to create a bio-weapon with zombies to create zombie outbreaks, then kill all the zombies while leaving the city intact, like a neutron bomb. Nick thwarts Hemlock's plan to harvest king zombies and kills him in an ensuing fight, then evacuates Los Perdidos and uses his blood to create the cure for zombification. In TheStinger, it is revealed that Isabela convinced Phenotrans CEO Marian Mallon to start the Los Perdidos outbreak, so Nick would discover he was the cure. With that, the Keyes family name is cleared of Carlito's actions in Willamette. The scene ends with Isabele destroying the evidence of her involvement.]]
* In ''VideoGame/AmnesiaTheDarkDescent'', there's three endings depending on how the player finishes the final confrontation. [[spoiler:If you allow the boss to escape, then it's the bad ending. If you send Agrippa's head through the portal, then it's the best ending (even though Daniel dies, he's sent on to another "life"). If you just destroy the portal, then it's the good ending and Daniel makes his way out of the castle while looking back on everything that happened.]]
* ''VideoGame/ClockTower'' has this in spades. The first game has nine endings, the second ten (five for each character), and the third ''thirteen.''
* ''VideoGame/HauntingGround'' has four endings: [[spoiler:"Fortes Fortuna Juvat" - Fiona escapes Belli Castle with Hewie after Lorenzo is killed. Debilitas is still alive, but bows to Fiona before she leaves. "Ignis Aurum Probat" - Fiona and Hewie escape, but everyone else they encountered (including Debilitas) is dead. "Dona Nobis Pacem" - Fiona and Hewie escape thanks to a key given by Debilitas, as Lorenzo pleads for Fiona to not go. "Tu Fui, Ego Eris" is the worst ending - Fiona's poor relationship with Hewie causes him to die in the forest. With no one left to save her, she is captured by Riccardo and ''possibly raped''. Fiona wakes up, but is now pregnant, Riccardo's wish fulfilled. [[GoMadFromTheRevelation She lets out a long, hollow (and freakin' creepy) laugh as the camera pans away from her...]]]]
* Each of the ''VideoGame/FatalFrame'' games have multiple endings. Usually, the more tragic ones are considered canon.
** The [[VideoGame/FatalFrame1 first game]] had three endings: one gotten on Easy/Normal, where [[spoiler:only Miku escapes, Mafuyu choosing to stay behind]], one on Nightmare: [[spoiler:both Miku and Mafuyu escape]], and one on the Xbox [[spoiler:where Kirie is reunited with her lover.]] Only the first one is canon.
** ''VideoGame/FatalFrameIICrimsonButterfly'' had four endings: one where [[spoiler:Mio runs away]], one gotten on the easier difficulties [[spoiler:where Mio sacrifices Mayu to the Hellish Abyss]], one for the harder difficulties ([[spoiler:Mio and Mayu both escape, but Mio is now blind]]), and another Xbox exclusive ending [[spoiler:where Yae and Sae reunite and Mio and Mayu escape.]] The second ending is canon.
** ''VideoGame/FatalFrameIIITheTormented'' only has two endings. In the first one, [[spoiler:only Rei and Miku are implied to have survived.]] The second ending requires a sidequest to be completed [[spoiler:but has everyone surviving.]] WordOfGod says the second ending is the canon one.
** ''VideoGame/FatalFrameIVMaskOfTheLunarEclipse'' has two endings: one where [[spoiler:Misaki's fate is not revealed]] and one gotten by beating the Hard difficulty [[spoiler:where it's clear she survived.]]
** The UsefulNotes/{{Wii}} [[VideoGameRemake remake]] of ''Crimson Butterfly'', in addition to keeping the four mentioned above, adds two new ones: [[spoiler:One where Mio refuses to sacrifice Mayu, so Mayu goes AxCrazy and kills Mio herself, and another where Mio [[YouAreTooLate is too late]] to stop the [[EldritchAbomination Repentance]] from emerging from the [[HellGate Hellish Abyss]], and instead decides to spend her final moments with Mayu (though it's implied they are TogetherInDeath).]]
** ''VideoGame/FatalFrameVMaidenOfBlackWater Fatal Frame V: The Raven-Haired Shrine Maiden]]'' does things a little differently, as there are individual endings for each of the three playable characters. There are four possible endings for Ren, two for Miu, and two for Yuuri.
* ''VideoGame/TheSuffering'' had three endings depending on the morality of your criminal inmate protagonist Torque on whether he was actually a good guy, a bad guy, or too neutral to be sorted. You also get Torque's family, the victims of his crime, giving appropriate comments during the final battle on what ending you'll probably get.
** Good Ending: [[spoiler:Torque was framed and his family was killed by the villain of the sequel]].
** Bad Ending: [[spoiler:Torque did actually kill them, bashing his wife's head in, drowning his younger son in the bath, and throwing his older son out of the window.]]
** Neutral Ending: [[spoiler:Torque kills his wife... by accident. The older son sees this happen and goes insane, drowning his little brother in the bath and then committing suicide by leaping out of a window.]]
** The sequel, ''Ties That Bind'', has four; the good ending, where Torque defeats his split personality, the neutral where he gets stuck with Blackmore, the bad ending where Blackmore takes over, and a variation of the bad ending where leaving one person alive has her join Blackmore at the end as his lover.
* ''VideoGame/FearEffect'', and its sequel had several different endings with a few variables. The first had 3, which depended on if you picked Hana or Glas before the last boss fight. Whoever you picked would shoot the other, unless you played on hard mode, where you got the option of having them both lower their weapons, and Hana would fight the final boss, causing an EverybodyLives ending. That ending is canon. Fear Effect 2: Retro Helix, being a prequel, only had two endings, dependent on who Hana shot at the end; Rain, or her EvilTwin Mist. Shooting Mist and consequently defeating her leads to the canon good ending, whereas shooting Rain leads to the bad ending where everyone save Deke and possibly Rain dies.
* The first ''VideoGame/DinoCrisis'' has three different endings. In the last branching path in the game, the heroine Regina must choose between letting Dr. Kirk escape or accompanying a severely wounded Gail (her commanding officer) to capture him. [[spoiler:In the former choice, the three heroes escape together, but they fail their mission for letting Dr. Kirk escape. In the second choice, Dr. Kirk is captured, but Gail succumbs to his wounds, who reveals before dying that the true objective of their mission was not the capture of Dr. Kirk, but the data disc he was carrying, which contains the research data of the Third Energy project. [[TakeAThirdOption However, there's also a third alternative:]] Regina can leave Gail under Rick's care, only to go after Dr. Kirk by herself, allowing all four characters to escape.]]
* ''VideoGame/FiveNightsAtFreddys3'' features multiple endings, as opposed to the previous games in the series.
** "Bad Ending": [[spoiler:After clearing Night 5, players partake in a minigame that reveals the fate of the murderer: as one of the ghosts of the children that were killed by the Murderer, you and the other ghosts corner the murderer, forcing him to take refuge in a Springtrap costume. The costume malfunctions and maims the Murderer, killing him in the same painful manner as his victims. Unfortunately, they are unable to move on and remain trapped in the remains of the animatronic suits they inhabited.]]
** "Good Ending": [[spoiler:Clearing Nightmare Mode reveals that the new Fazbear's Frights establishment burned to the ground due to faulty wiring, and what remnants were found in the ashes are set to be sold in a public auction, thus bringing an end to the sordid tale of Freddy Fazbear's Pizzeria.]]
** The true ending: [[spoiler:Accessible via clearing a series of hidden minigames, this plays the same minigame as the Bad Ending, but afterwards shows the souls of the children finally getting peace following the death of their Murderer.]]
* Each chapter of ''VideoGame/CorpseParty: Blood Covered'' has a few "Wrong End"s and a single "True End". Only by reaching the latter can the player continue on to the next chapter. The fact that these are called "True End"s rather than "''Good'' End"s gives you an idea of the general [[FromBadToWorse tone of things]].
** The PSP version added a few new endings, including some Extra Ends which end the game off on the weirdest notes, where everything just seems to stop and focus on one character, then throw you back to the title screen to play the chapter again. To add to it, the sequel to the PSP version has the beginning of its story based off of one of the final Bad Ends in Chapter 5.
* ''[[VideoGame/EternalDarkness Eternal Darkness: Sanity's Requiem]]'' has the player controlling several characters throughout history, all bound by the [[TomeOfEldritchLore Tome of Eternal Darkness]], and all trying to stop the resurrection of an [[EldritchAbomination evil, ancient god]]. There are actually three main gods in the game, [[RockPaperScissors each one weak to one of the others]] (along with a fourth god seen to be more powerful, but magically bound by the others). The evil one is determined in the first chapter when the player is in control of Pious Augustus, a Roman centurion in the 1st century. When he is faced with three different idols, he must choose one, determining the antagonist (as well as determining which one the player has to awaken to defeat it). With each successive playthrough, Pious' choices get whittled down until he's chosen them all. When the player has beaten the game three times (and has therefore beaten each of the gods), the True End is shown, revealing that each playthrough took place in an alternate timeline, and now all three of the gods have been defeated. It's also revealed that the fourth god [[TheChessmaster manipulated the humans into destroying each of its lesser guardians]], breaking their hold on him and leaving him the only one in power. This is a case where the True End is combined with the Bad End, as the fourth god is said to now be [[TakeOverTheWorld waiting and plotting.]]
* ''VideoGame/NeverendingNightmares'' has three different endings depending on which path the player sticks to:
** '''Wayward Dreamer:''' Thomas is actually a young boy, and is deathly worried about his young sister, Gabriella. It's implied she may be an IllGirl, or even in a coma. He checks up on her, and then goes back to bed.
** '''Broken Dreams:''' Thomas is prone to self-harm, and attempts suicide. After conquering his desire to kill himself (manifested in Nightmare Thomas), he wakes up to the cries of Gabriella, who is overjoyed that he's okay.
** '''Final Descent:''' Thomas wakes up, and reads a letter from his wife, Gabriella. As it turns out, Gabriella isn't his sister- she's his wife. The older and younger versions of the ghost girls are different people entirely: the older one is his wife, Gabriella and the young girl he's been seeing has been his daughter, Gabby. Gabby died earlier in the game, and Thomas never moved on from it. Eventually, his wife leaves him, begging Thomas to move on with his life as he sits in his study and sobs. The game does imply, however, that he will move on.
* ''VideoGame/AoOni'': Version 5.2 had two endings:
** '''The Bad Ending:''' Hiroshi takes the way out via rope ladder immediately and flees the mansion without his friends. The closing epilogue reveals that he never saw any of them again, confirming their deaths.
** '''The Good Ending:''' Hiroshi goes back to collect his friends, but finds the Oni has destroyed the rope ladder. Eventually, they find an alternate route outside and escape together. The ending has Takuro and Hiroshi reflecting on events, hoping it was all a bad dream, while Takeshi has a nightmare about the Oni killing him. The final segment of the ending has a new group enter the house, the camera cutting to outside when the Oni appears. Hiroshi's epilogue states that you should never be as foolish as they were; entering an abandoned mansion may invoke the wrath of the previous owner... especially when no '''man''' lives there any more.
* ''VideoGame/{{Ib}}'' originally had seven endings depending on several factors, including how well you treated the gallery, how much you bonded with Garry, whether you saw certain disturbing sights, and how much you bonded with Mary.
** [[NonstandardGameOver Ib All Alone]]: There are three variations; either (if alone) Ib is lured away from the portrait by 'Garry' or refuses to jump in because the player makes her, or (if with Garry) she is lured away by an illusion of her mother.
** [[RememberTheNewGuy Together Forever]]: If you damage too many artworks, Garry loses his rose to Mary and dies. If you don't burn her portrait, she'll have been [[CosmicRetcon retconned]] into the universe as Ib's little sister.
** [[ForgottenFallenFriend The Forgotten Portrait]]: Same as above, except if Ib burns Mary's portrait, this ending is unlocked. Ib escapes alone, and sees a portrait of a sleeping man, but as the name implies, she doesn't remember him. She leaves to look at other exhibits with her mother.
** [[LaserGuidedAmnesia Memory's Crannies]]: If you treat the gallery well, but don't bond much with Garry, Ib and Garry both escape, but neither of them remember anything. Garry leaves, and Ib goes to look at more exhibits with her mother.
** [[GoldenEnding Promise Of Reunion]]: If you treat the gallery well, bond with Garry, and choose to lend him your handkerchief, Ib and Garry meet after escaping, but don't seem to remember. Suddenly, Garry finds Ib's handkerchief in his pocket, and they both remember, promising that they'll meet again someday. This is the only ending with credits.
** Version 1.04 added three new endings:
** [[DespairEventHorizon Welcome to the World of Guertena]]: If you manage to treat the gallery spectacularly badly, see some disturbing sights, bond well with Mary, and fail the doll room, this is unlocked. Garry doesn't recover from the insanity inflicted by the dolls, and Ib collapses in despair. Mary, unable to part with Ib, keeps the two in her world. Forever.
** [[DownerEnding A Painting's Demise]]: The same as above, except with an inadequate bond with Mary, she leaves Ib behind and escapes... except she ends up in a dark, distorted version of the original gallery, and is reduced to crying for the help of Ib, Garry, and [[spoiler:her father]] as the screen goes black.
** A new variation of Ib All Alone: Choose not to wake up on ''Final Stage'' in the BonusDungeon, and Ib will sleep. Forever.
* ''VideoGame/MadFather'': There are three endings, two bad and one TrueEnding:
** Choose to ''Grant Mother's Wish'': Aya is returned to the mansion alone, with only Maria left to care for her. Maria, driven over the DespairEventHorizon, takes Aya prisoner and decides to 'continue the Doctor's work'. Bad End.
** Choose to ''Abandon Maria'': Aya is caught by her father, and without Maria to save her, she is captured. Cut to sometime in the future as Dr. Drevis enters the doll room and kisses Aya - now made into his [[LivingDollCollector masterpiece doll]] - goodnight. Bad End.
** Choose to ''Save Maria'': Aya is caught by her father, but Maria comes to her rescue. The two flee the burning mansion after promising to never forget the deaths of the innocent within. Flashforward into the future, Aya is running a free clinic in the woods. Maria, standing in Aya's office [[OhCrap near some dolls]], notes that [[LikeFatherLikeSon "It does indeed run in the family... Doctor."]]
* ''VideoGame/CastleRed'' has six endings. The endings chiefly depend on how Jonathon (the PlayerCharacter) interacts with the other characters. Certain endings (E and F) leave many details of the story unexplained.
** Ending A: "Salvation": [[spoiler:Jonathon destroys the worm nest and escapes the castle with Sister Agnes.]]
** Ending B: "Lord of the Castle": [[spoiler:Jonathon enters the worm nest, bonding with the worms and becoming the new lord. Sister Agnes is forced into a life of servitude.]]
** Ending C: "Old Lord Reigns": [[spoiler:Howard uses Jonathon to kill Margaery and then disposes of Jonathon so that nobody else can challenge him for the title of Lord.]]
** Ending D: "Revenge of the Maid": [[spoiler:Margaery uses Jonathon to kill Howard, and then lets him leave.]]
** Ending E: "Lost and Damned": [[spoiler:Agnes loses all hope, snaps, and begins killing the other characters, starting with Jonathon.]]
** Ending F: "Eternal Love": [[spoiler:Jonathon joins Cecilia in conquering the castle, and the two rule it together.]]
* ''VideoGame/TheWitchsHouse'': This is played with in that the game's three original endings all show the same sequence of events, [[FromBadToWorse but each successive ending tells the player more about exactly what is happening]]:
** Normal Ending: Leave the house without [[spoiler:Ellen's Knife]], and then proceed down the forest path. As Viola finally appears to be in the clear, the Witch appears behind her. Viola's father appears and pumps two rounds into the Witch's head, saving his daughter. Father and daughter walk home together as the credits roll.
** True Ending: Stop at the cabinet from the start of the game and retrieve [[spoiler:Ellen's Knife]] before leaving the house. Events play out the same as before, except this time, as the Witch approaches, [[spoiler:'Viola' stabs the Witch herself, [[GrandTheftMe before taunting Viola's puny attempts to retake her body]]. Once again, Viola's father arrives and shoots the 'monster', [[AdultFear unknowingly killing his own daughter]]. Ellen chuckles to herself as they abandon the bloody corpse on the road]]. The Cat appears, and both he and the body disappear. There are no credits.
** Pseudo-Third Ending: Play the entire game without saving, and this time when you reach the Witch's Room, [[spoiler:the Cat, still alive and labelled ''Demon'' in the chat box, will praise Ellen's efforts as his Witch before leaving the Cat's body. Examining items inside the room will give different descriptions ("Packed tight with ''my'' cute dresses and accessories") and the Diary entry will describe how Ellen cut off her own legs and gouged out her eyes before the body swap so that Viola would despair as she died. The name of the location in the save file will also say "My Room" instead of "The Witch's Room"]]. From this point, it is possible to go ahead and get either ending above.
** The "____" Ending (Added in Version 1.07): Sit still for an hour on the first screen. Eventually the cat will leave, and the wall of roses will dissipate on their own.
* ''Spirits of Xanadu'' has three endings, based on how much information the player collects and whether they choose to obey their original orders.
** "Mission Accomplished": [[spoiler:The player repairs the ship, piloting it (and the alien artefact carried within) back to Earth. The plague infects all of humanity, causing their extinction.]]
** "Mission Failed": [[spoiler:The player repairs the ship, and finds the coordinates (encoded in the captain's scattered notes) needed to pilot it into a local star. Both player and ship perish, but the artefact is destroyed and therefore neutralized.]]
** [[TakeAThirdOption ???]]: The player collects all masks and returns to the artefact. [[GainaxEnding Weirdness transpires]].
* ''VideoGame/BevelsPainting'' has nine endings, and WordOfGod says none of them are true. There is also a tenth ending, which is achieved in the SecretLevel.
** [[AllJustADream Long Dream]]: The easiest ending to get. [[spoiler:Achieved by exiting through the shed without the lit candle in possession. Bevel comes out of her painting absolutely exhausted.]]
** [[ShaggyDogStory Meaningless Illusion]]: The second easiest ending to get. [[spoiler:Achieved by exiting through the dirty door (or the clean door if you ignored other Bevel). Bevel enters and exits a locker. She is back in the real world, completely exhausted.]]
** [[MoodWhiplash A Rousing Success]]: This and the above endings are the only ones that can be achieved in more than one branch. [[spoiler:Achieved by exiting the clean door without ever seeing the other Bevel. Bevel gets chased by various enemies and enters a white door, leading to a blank space. After some time, the Reaper and the other Bevel appear and corner her, but then they lead her to a banquet and turn into the bunny and fairy from the beginning.]]
** [[LetThePastBurn And I'm Gone]]: A DownerEnding. [[spoiler:Achieved by dropping the mirror shard in the toy box, getting the black paint, exiting through the shed, and burning the painting. Bevel burns away her painting, along with herself and the world she painted. The ending screen shows that the painting Bevel entered has disappeared from the real world.]]
** [[EmptyShell Dead Inside]]: Another DownerEnding. [[spoiler:Achieved by dropping the mirror shard in the toy box, using the candle to get to the Black World, exiting through the fireplace, and stabbing the heart with scissors. Bevel turns into her counterpart and walks away, and the camera pans to the bleeding heart.]]
** {{Revenge}}: A DownerEnding that is in the same branch as the good endings. [[spoiler:Achieved by going through the four doors, ignoring the other Bevel, and leaving through the dirty door. Bevel gets a canvas scraper, returns to the real world, and kills the other Bevel and her friends.]]
** [[IJustWantToHaveFriends First and Last Friend]]: A good ending. [[spoiler:Achieved by going through the four doors and saying "right" when the other Bevel asks if they are friends. The Bevels make a toast to a new painting. Whether they are in the real world or the painting world is left ambiguous.]]
** [[SplitPersonalityMerge The Real Me]]: One of the best endings, and one of the two that actually shows the credits. [[spoiler:Achieved by going through the four doors, saying "wrong" when the other Bevel asks if they are friends, and leaving through the clean door. White-haired Bevel tells black-haired Bevel that they are the one and the same, and they merge. Bevel escapes through the canvas and finds herself in the real world, surrounded by her friends.]]
** [[spoiler:[[BittersweetEnding Bevel's Painting]]]]: One of the best endings, and one of two that actually shows the credits. After the credits, you are given the code to begin the SecretLevel. [[spoiler:Achieved by going through the four doors and giving the other Bevel your brush. Black-haired Bevel returns to the real world and paints a picture of white-haired Bevel.]]
** [[spoiler:[[SecretLevel Meeting]]]]: The ending of the SecretLevel. [[spoiler:Clearly a direct continuation of "Bevel's Painting." White-haired Bevel runs out of the painting and into black-haired Bevel's bedroom, while black-haired Bevel is watching.]]
* In the VideoGame/{{Mario}} fangame ''VideoGame/MarioTheMusicBox'', There's several ending routes that are available depending on what you did. [[spoiler: Going upstairs after Luigi joins the party will lock the player into the first "bad ending" "Omitted Memory". Going to the hallway instead will lock the player into one of the other four endings: "Missing", "Sealed", "Puppet", and "Better off Lost".]]
** "[[RetGone Omitted Memory]]": [[spoiler: Going to the second floor from the formerly nurery room after Luigi joins the party will lock you into this "bad ending" route. Mario suffers from supernatural causes and becomes catatonic, forcing Luigi to look for help. Rosa gives Luigi holy water to dispel Alice from Mario's body after giving the maid both Alfred's apology letter and the engagement ring he planned to give her. Luigi forces Alice out of Mario, freeing him from her control, and the two head to the rooftop to confront her one last time. Riba is found dead and Luigi is knocked out by Alice. She attempts one last time to take Mario's body from him but ultimately fails [[DeaderThanDead and is completely wiped out]]. Her curse begins to spread with her gone however, and Mario is enveloped by it. Mario, in an effort to save the Mushroom Kingdom from Alice's curse, takes it within himself and sends Luigi back home, remarking on how Luigi will no longer be a shadow of him. When Luigi comes to he learns that Princess Peach found him and has completely forgotten about Mario. Desperate, Luigi finds a photo to prove that Mario's real, only for Mario to disappear from all the photos with him in it. To keep Luigi from angsting over it, Mario's spirit wipes his memory of him, promising to keep watch over him.]]
** "[[SerialKiller Missing]]": [[spoiler: Mario and Luigi decide to leave the house through the front entrance (which was gone after Mario first touched the music box). With the bros outside Mario vows to never go off into a haunted mansion by himself. Luigi senses that something's up right before Mario starts heading back to the house. The man begins mumbling to himself with Luigi looking on scared and confused. Mario states that he'd rather return to the mansion alone much to Luigi's bewilderment (while sporting a SlasherSmile). Not long after, he stabs Luigi, telling him that he's not needed and that he can finally leave the cursed place and live again. Lo and behold, Alice had taken Mario's body so that she could carry out what she started: completing the ritual she began long ago. With that she leaves Luigi to die near the mansion as she sets out once again to engage in another killing spree. A newspaper details Luigi's death and how Mario had gone [[TitleDrop missing]].]]
** "[[SealedEvilInACan Sea]][[SealedGoodInACan led]]": [[spoiler: Mario and Luigi attempt to leave through the forest area, first getting a key to enter the "[[NamesToRunAwayFromReallyFast Forest of Suicide]]". There they meet Serina's spirit [[CainAndAbel and find out the truth behind her death]]. They enter the mines and journey deeper until Alice hijacks Mario yet again, only to get knocked out by Riba who's planning something with Alice. With Mario incapacited, [[TheManBehindTheMan Riba reveals how he was the one responsible for Alice's actions]]. Luigi chases after them and finds Mario with Riba, the latter of whom attempts to kill Luigi. Fighting the man off, Luigi witnesses as Alice!Mario off Riba before reaching out for the man, but Luigi knows that it isn't his brother and finds himself transported to another dimension. There, Alice reveals [[DealWithTheDevil her]] [[ImmortalitySeeker involvement]] [[LoveMakesYouEvil with]] [[LouisCypher Riba]], [[TheDogBitesBack her]] [[SealedEvilInACan imprisonment]], [[AntiHero how Anna]] [[HorrorHunger is responsible]] [[NecessaryEvil for the]] [[YourSoulIsMine disappeared travelers]], [[KillEmAll and her intentions]]. Luigi battles her and wins, [[PyrrhicVictory but not without a price to pay]]. [[TakingYouWithMe Alice takes Mario's soul with her]], forcing Luigi to leave to get help. [[TearJerker Mario's soul calls out to Luigi, begging him not to go, but Luigi goes anyways in the hopes that he can still save Mario]]. After 2 days of Mario being missing, [[CassandraTruth Peach finally believes Luigi about the incident]] and sends a search party in the mines to look for Mario. They find him, [[KilledOffForReal or rather what's left of him]].]]
** "[[DemonicPossession Puppet]]":[[spoiler: Before going deeper into the mines, Mario and Luigi find a photo of a happy Alice and Riba. They find a note Alice left on the back detailing her descent into evil and with this they venture to where Anna was buried, meeting with the entity. She is chewed out by Mario for killing her innocent sister even with all of the abuse she suffered, and Anna attempts to kill Mario until they tell Anna the truth of [[YourDaysAreNumbered Alice's]] [[SanitySlippage circumstances]]. Anna's spirit is finally pacified and she encourages Mario and Luigi to not let Alice take Mario's body. The mine collapse sequence, Riba fight, and Alice's sealing are the same, but Mario wasn't taken with her. Luigi helps Mario out of the mines and the two head home (with Mario noting that he feels somewhat off). Late in the night Luigi awakes to find Mario up. He's given silence until Mario utters "Where is my daughter", horrifying Luigi with the knowledge that Alice had won after all.]]
** "[[GoldenEnding Better off Lost]]":[[spoiler: [[HundredPercentCompletion All of the journal entries are required to see this ending]]. Everything's the same as the "Puppet" ending route but it changes with how Mario leads the two out of the mines instead of Luigi. They make it to an exit and Alice's spirit confronts them again, this time asking them not to leave her and how all she wants is just to live again. Mario, [[EasilyForgiven in a sign of forgiveness]], tells Alice that she no longer has anything to worry about; with her former lover Riba dead she's no longer bound to his will. He even goes as far as to smash the one thing that served to imprison her: the music box. [[WhatTheHellHero Alice and Luigi are in shock]], but Mario tells Alice that she's free now, [[HonorBeforeReason promising to not tell anyone of the horrible secrets of the house]] and pacifying her spirit. She thanks him in spite of all she's done to him and others, and she finally fades away. Back home, [[IGaveMyWord Mario keeps his word]] by [[DestroyTheEvidence burning his journal in their fireplace]], something that Luigi is none too pleased with. Mario decides that he's had enough of the nightmare and asks Luigi to never speak of it again. Luigi agrees, and the two share a moment of peace before the fireplace.]]
* In this {{Horror}} themed ''VideoGame/SuperMarioWorld'' ROMHack ''VideoGame/{{The}}'':
** If Mario got caught by [[spoiler:Ghost Peach, the game seemingly resets. However, when the player renters the level again, the forest appears to be frozen over, with ghostly images of Mario appearing and disappearing. Eventually, he arrives at the large hill midway through the forest again, except it and the surrounding area is covered with blood. Mario enters a door, which wasn't there previously, where he arrives at a treehouse with his corpse shown in the middle of the room. He then leaves and finds himself walking around in an underwater void, before coming across his ghost. At this point, the game resets for real]].
** If Mario successfully evaded [[spoiler:Ghost Peach]], the player reappears in the forest [[spoiler:controlling Peach]]. At this point, there's two outcomes for the following event:
*** [[spoiler:If Peach wanders to the end, she eventually comes across a pit, but is forced to walk towards it against her will while a ghostly silhouette watches on and taunts her. After she falls, the game seemingly resets and the player is Mario once again, but this time the forest has a reddish hue. As Mario proceeds forward, the screen blanks out and then reappears with him standing before a pool of blood while a dramatic ScareChord sounds out. The game becomes softlocked at this point, but if the player holds down the R button, the screen briefly scrolls over to a ghoulish Peach with "I'M WATCHING" written in blood below her]].
*** [[spoiler:If Peach killed all of the Rexes, the disembodied voice suggests that she'd "go back and show THEM". As she does so, however, part of a bridge collapses and plunges her into the water, at which point the game abruptly and seemingly resets. However, when the player renters the level, Mario is shown falling through a hole and eventually onto a platform in the trees in an underwater-like environment. Mario is tasked by the disembodied voice with removing weeds and gathering wood to build the treehouse seen in the first ending above, and each time Mario completes one part of the task he is shown falling through the hole again while the disembodied voice shows delight. When the house is complete, Mario is shown falling one more time, but as he falls through the hole in the roof, the screen cuts to black and the game softlocks, forcing the player to reset manually]].
* ''Videogame/TheWalkingDead'' ''Season Two'' has a total of 5 [[BittersweetEnding bittersweet endings]].
* ''Videogame/TheWhiteChamber'' has eight endings. Four of them fall in NonStandardGameOver category, but the others are dependent on how many points you've earned for good acts (which you can see on [[spoiler:the chalkboard]]):
** 1-2 points: "Damned Ending" - [[spoiler: You return to the black coffin and have to go through everything again.]]
** 3-5 points: "Redemption Ending" - [[spoiler: You escape the station and reach the paradise planet below.]]
** 0 points: "Tormented Ending" - [[spoiler: You return to the black coffin... and then hands come out of the sides and drag you to a horrible fate.]]
** 6 points: "Comedy Ending" - [[spoiler: Turns out everyone is alive and they were just playing a prank on you!]]

* Another early example is ''VideoGame/OutRun''; there are five goals one can make for, each with its own ending animation.
* ''Franchise/StarWars''-based games often allow you to choose the Light Side or the Dark Side of TheForce, and give a different ending for each, though WordOfGod is that only the light-side endings are canon:
** ''VideoGame/KnightsOfTheOldRepublic''
** The [[DummiedOut Cut Content]] in ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'' had a few variations, most of the DownerEnding variety where one or more of your party is KilledOffForReal. Audio for Atton's "death scene" can be found on the internet.
** ''VideoGame/JediKnightDarkForcesII''
** ''VideoGame/JediKnightJediAcademy''
** ''VideoGame/TheForceUnleashed''
* ''VideoGame/{{Drakengard}}'' has five endings. The first ending is considered canon and the sequel is based off of it. It's also the ending ''you have to get'' on the first playthrough. The second and third endings can be done in any order, and they mostly hinge on how quickly you complete one mission which precedes both. The fourth ending requires that you have all of the available party members, and the fifth ending requires that you've completed all other four endings and have [[HundredPercentCompletion collected every weapon in the game.]]
** One thing to note is that, in a general sense, ''every'' ending is more bleak and depressing than each one that came before. To the point that the final ending involves [[spoiler:your main characters, being two of the only four characters left alive, following the final boss (which ruined the world) into modern day Tokyo, finally defeating it, and then [[ShootTheShaggyDog being shot down by a missile]]]] Yoko Taro admitted later that this final ending was meant to be a joke ending.
** Drakengard's fifth ending is also [[spoiler:the canon ending starting NIER's storyline. It was confirmed by Cavia itself.]]
** Drakengard 2 and 3 are also packed with multiple endings. For 2, it involves finishing the game on increasingly higher difficulties and 3 being linear in getting through routes A through C, though D requires the player collecting every weapon.
* ''VideoGame/{{Nier}}'' has four endings. The first three endings are slight variations of one another, but the last ending is very notable: [[spoiler:Nier sacrifices himself to save Kaine, and in so doing, erases himself from existence so completely that [[StoryAndGameplayIntegration not only is the player's data erased, but they cannot use the same name from that playthrough in any subsequent playthroughs.]]]]
* ''VideoGame/NierAutomata'' has a total of 26 endings, one correlating to each letter of the English alphabet. Endings A through E are definitive endings, while the rest are joke endings, many of which are earned through counter-intuitive actions such as [[PressXToDie removing your OS Chip, eating fish that is toxic to androids]], killing important [=NPCs=], or fleeing from key battles.
** [[spoiler:"flowers for m[A]chines" and "or not to [B]e": 2B and 9S kill Eve, thus destroying the machine lifeforms' network. In hacking Eve, 9S becomes infected with a logic virus, forcing 2B to kill him. Thankfully, 9S managed to preserve his personality in the machine network, allowing him to be restored in a new body.]]
** [[spoiler:"meaningless [C]ode": A2 fights her way to the top of the tower and faces 9S in one final battle in the hopes of honoring 2B's dying wish. After defeating 9S and curing him of the logic virus, she has the Support Pods carry him away to safety while she destroys the tower.]]
** [[spoiler:"chil[D]hood's end": 9S fights his way to the top of the tower and faces A2 in one final battle, driven mad by the things he learned and a logic virus and hell-bent on destroying the moon base, thus wiping [=YoRHa=] from existence. As both he and A2 are fatally wounded, 9S discovers that the machine lifeforms had changed the tower from a weapon against the moon base to a launch platform for an ark transporting the collective machines' consciousness to a new homeworld. With their purpose fulfilled, Pods 042 and 153 begin to delete all of [=YoRHA's=] data...unless...]]
** [[spoiler:"the [E]nd of [=YoRHa=]": Pod 042 becomes determined to preserve the memories of 2B, 9S, and A2 and, in spite of the danger to himself, launches a SuicideMission to give them a chance at happiness. Here, the player engages in a BulletHell shooter sequence as they fight against the names in the credits. Eventually, the segment becomes too difficult to clear on ones own, but as all hope seems lost, encouragement from other players come through. Soon after, the wills of other players give them the help they need to clear the mission and give 2B, 9S, and A2 the happy ending they deserve. Afterwards, the player is given the chance to offer their aid to another player in need. In order to help others, however, the player must consent to have all of their save data erased.]]
* The experimental online game ''[[http://www.kongregate.com/games/danielben/i-wish-i-were-the-moon I Wish I Were The Moon]]'' has eight endings (plus a secret one) depending on your placement of the people and the objects in the picture. The endings, ranked in rough order from [[DownerEnding unhappy]] to happy, are:
** [[ExactlyWhatItSaysOnTheTin Tragedy]]: [[spoiler:Drop either person into the water.]]
** [[DrivenToSuicide No Reason To Live]]: [[spoiler:Put the boy on the bird.]]
** IfICantHaveYou: [[spoiler:Put both people on the moon.]]
** [[DeathOfTheHypotenuse Lost]] [[UnrequitedLove Love]]: [[spoiler:Put the boy on the boat.]]
** [[LoveHurts Be Free]]: [[spoiler:Put the girl on the bird.]]
** [[CargoShip Bring Me The Moon]]: [[spoiler:Put the boy and girl on the bird or the boat, wait for the moon to move into the background, then move the moon to the boy.]]
** [[DistractedByTheShiny Such A Pretty Sky]]: [[spoiler:Put both the boy and girl on the boat, then repeatedly copy the shooting star in the sky.]]
** [[SwappedRoles I Am Your Moon]]: [[spoiler:Put the boy on the boat and the girl on the moon.]]
* Similar to the above-mentioned ''I Wish I Were The Moon'', there's also ''VideoGame/TheMajestyOfColors'' and its 5 endings based on how your Lovecraftian character interacts with the humans. If you kill at least one of them, you'll get Ending E if you [[spoiler:defeat both the bombing boat and the submarine]], Ending D if you [[spoiler:defeat the bombing boat but get killed by the submarine]], or Ending C if you [[spoiler:get killed by the bombing boat]]. If you're friendly to them instead, you'll get Ending B if you [[spoiler:don't save the child from being eaten by sharks]] or Ending A if you [[spoiler:do save the child]].
* ''F-29 Retaliator'', a flight sim, handles this rather oddly -- you don't have to complete every mission to get to the end of the game. But, if you complete the minimum number, you have a nuclear war where your side loses and there is nuclear winter; if you complete the maximum number, you have a nuclear war where your side wins, but Mankind Has Lost (nuclear winter). If you complete somewhere between these two, Peace Is Declared.
* The ''Franchise/CodeGeass'' UsefulNotes/NintendoDS game features slight variations in its endings depending on which [[NewGamePlus storyline]] you're playing and who you've recruited or antagonized. Notably, one can avert [[spoiler:Euphemia's massacre]] simply by choosing not to go, earning a "Happy Ending, I guess", as C.C. puts it. As an aside, you also get special endings if you perform TooDumbToLive actions (such as Geassing people into killing you), which causes C.C. to berate you.
** The game ''Lost Colors'' features a vast number of alternate endings; given that it's a VisualNovel, this should be no surprise. Most famously, the [=PS2=]-exclusive Blue Moon Festival opens up most of the show's female cast for romantic endings. Yes, even Nina and Nunnally.
*** Not to mention, one of the Bad Endings has you [[spoiler:geassing Suzaku into joining the Black Knights]]. That doesn't sound bad, so what's the downside? [[spoiler:Lelouch was actually planning to ''personally'' recruit Suzaku, so he gets pissed off at ''you'' and geasses you into a ConvenientComa. This is especially strange when considering in the Nintendo DS game, an alternate route has Lelouch recruiting Suzaku with this method (though reluctantly).]]
*** Another notable thing about the game is that [[spoiler:in nearly all of the endings, Euphemia's massacre is averted completely, but unlike the Nintendo DS game, you get to see some more results of this action.]]
* Several Creator/HumongousEntertainment children's games (e.g. the ''Spy Fox'' series) have an "okay" ending and a "good" ending.
** In all three ''VideoGame/SpyFox'' games, there are two possible endings. The sub-par ending plays if Spy Fox manages to thwart the villain but fails to bring them to justice. However, each game has a part where instead of instantly going to the ending, the player could make a quick decision to chase after the villain and play an extra step in the story. Accomplishing the extra part would show the full, high-accolade ending.
* ''Franchise/StarWars: VideoGame/ShadowsOfTheEmpire'' has a better ending when you finish the game on the highest difficulty.
* In ''Akrasia'' (if you plan to download the game, don't scroll further down that page, as there's a spoilery review below the download link and ''Akrasia'' is best played without any prior knowledge), you find yourself in a maze with pills to collect and a ghostlike creature to chase. The ending you get depends on how many pills you collect and how quickly you figure out how to escape the maze.
* Indie game ''Virtual Silence'' has three possible endings. The point of the game is to attempt to train a mute boy to speak using a VR system. In the standard ending, [[spoiler:the boy remains mute. To get this ending, fail any of the three challenges pre-endgame and succeed in the final challenge]]. In the good ending, [[spoiler:the boy becomes able to speak. To get this ending, complete all three challenges and succeed in the final challenge]]. In the bad ending, [[spoiler:the VR machine kills the boy. To get this, fail the final challenge]].
* ''Colosseum: Road to Freedom'' has five endings, including a GoldenEnding (although it's not quite as upbeat as you'd expect the good ending to be). Not surprisingly, doing the stated objective in the instructions, i.e. paying off your debt and walking away a free man, results in the shortest and most boring ending.
* ''VideoGame/YouDontKnowJack: The Ride'' has a rather unbelievably bizarre application of this trope to a ''trivia game''. Since The Ride was the first of the Jack games to not feature randomly-selected questions, the game knew when it had run out, and, in addition to the semblances of plot building up to "The Bottom", the game presented you with a video scene of the five hosts talking with each other, before they offered you a choice of what sort of ending you wanted.
* The ''VideoGame/{{Saw}}'' videogame has two endings, the Freedom, and the Truth. [[spoiler:[[FailureIsTheOnlyOption The former includes the canonical death of Detective Tapp, the latter includes the alternative mental breakdown of Detective Tapp.]]]]
* The Youtube Game [[http://www.howardglitch.com/ Howard Glitch]] has four endings.
** Standard Ending: Fail a challenge or accept the reality that you are going to die.
** Worst Ending: Embrace escapism all the way though the end.
** [[spoiler:GainaxEnding]]: Embrace escapism until you meet [[spoiler:the ship's driver. Tell him to wake up so he can turn the ship around.]] This allows you to save the passengers from oblivion. [[spoiler:Except not really.]]
** [[spoiler:Best Ending]]: Embrace escapism until you're asked if you want to [[spoiler:save the passengers. You can't actually save them, but since you achieved enlightenment, you end up giving them comfort in their final hours.]]
* ''VideoGame/SuperMarioWorld'' had a subtly different version of the enemy roll call for you at the end if you found all of the "exits", with the enemies taking their fall forms instead of their summer ones.
* The ''VideoGame/PrincessMaker'' series has multiple endings, depending on how you raised your daughter. The second game has over seventy different endings, with your daughter becoming a soldier, a magician, a teacher, royalty (even the queen, if you play your cards right!), or, if you screw up, a prostitute, a bandit, or even an evil overlord.
* The H-Game ''Artificial Academy 2'' has multiple ways in which the game can end, most of which are bad ends:
** The player character can be stabbed to death by an NPC with the "[[{{Yandere}} Evil]]" trait, either by [[IfICantHaveYou entering a relationship with them and trying to break up]] or [[MurderTheHypotenuse getting caught having sex with their lover]].
** If the player character is a teacher, they will be fired if they miss three classes or if they are caught having sex with a student by another student with a high virtue stat or the "Class President" trait.
** If the player character impregnates a girl, they will either get a good ending where he and the girl announces the pregnancy if the relationship between them is good, or a bad ending where you are expelled from school.
* The ''VideoGame/SpaceChannel5'' series has a Bad Ending and a Good Ending depending upon if you hit the final 3 chus in the game. In the first game, the bad ending has the satellite for the station fall apart and Ulala groan as the show is cut off, and in the second game's bad ending, it blacks out, implying that [[BewareTheSillyOnes Purge vaporized everyone in the arena, killing himself in the process.]]
* ''Franchise/TheThreeStooges'' video game has different endings depending on how much money the Stooges earned to [[SavingTheOrphanage save Ma's Orphanage]].
** Bad Ending: If the Stooges earn less than $5,000, The Orphanage is shut down by MorallyBankruptBanker I. Fleecum (No Ending Credits is shown).
** Okay Ending: If the Stooges earn between $5,000-$10,000, they saved the Orphanage but not enough for the repairs. (Ending Credits is shown).
** Good Ending: If the Stooges earn between $10,000-$15,000, they save the Orphanage and make repairs (Ending Credits is shown).
** True Ending: If the Stooges earn more than $15,000, they save the Orphanage, make repairs, and The Stooges gets to marry the three daughters (Ending Credits is shown).
* ''VideoGame/{{Catherine}}'' has a plethora of endings, depending on Vincent's KarmaMeter and his answers to the confessional questions in the final level.
** Bad Lover: [[spoiler:Vincent asks Katherine to take him back and she refuses.]]
** Good Lover: [[spoiler:Katherine and Vincent plan on getting back together.]]
** True Lover: [[spoiler:Katherine and Vincent get married in the Stray Sheep.]]
** Standard Neutral: [[spoiler:Vincent rejects both girls. He borrows some money from Boss, bets on a wrestling match, and loses.]]
** Good/True Neutral: [[spoiler:Same as Standard, except Vincent wins the bet, then uses his winnings to pursue his dream of space travel.]]
** Bad Cheater: [[spoiler:Vincent proposes to Catherine and she turns him down. Then he gets hit by a truck.]]
** Good Cheater: [[spoiler:Vincent and Catherine have a fairly stable relationship.]]
** True Cheater: [[spoiler:Vincent becomes a full demon, and takes over the netherworld with Catherine and dozens of other succubi fawning over him.]]
** Finally, there's a bonus ending accessible only by unlocking and completing all four Babel stages, in which [[spoiler:Midnight Venus reveals herself to be the goddess Ishtar and asks the ''player'' to become her new consort.]]
* The horror game ''VideoGame/{{Gyossait}}'' has two possible endings, depending on whether or not you used the gun to kill anything during the game.
** If you killed anything using the gun, [[spoiler:you will have to fight Gyossait, your former lover, as the final boss of the game. Defeating her will yield you the bad ending, in which both you and her must remain apart forever]].
** If you did not kill anything with the gun, [[spoiler:you unlock the Unholy stage, in which Gyossait doesn't seek to hurt you, but you must free her by reflecting your enemies' arrows at her using your shield. Doing this will yield the "Altruist" ending, which finally sees the two of you reunited]].
* The ''VideoGame/{{Infamous}}'' series has two endings per game, depending on your karma at the end of the game.
** ''[=inFAMOUS=]'': Cole either becomes a hero to the people of Empire City, but becomes a loner due to all of his friends dying save for Zeke, to whom he becomes estranged; or rules over the ruins of Empire City, using his powers to do whatever he pleases.
** ''VideoGame/Infamous2'': Cole either activates the Ray Field Inhibitor, sacrificing himself and all other Conduits to spare the world from destruction and being heralded as a hero posthumously; or takes the Beast's power for his own, using it to awaken more conduits at the cost of the rest of humanity.
** ''VideoGame/InfamousSecondSon'': Delsin either spares Augustine's life, exposing her crimes, freeing the Conduits she imprisoned, and becoming a hero to the people of Seattle while using his newfound powers to cure his tribe and painting a mural to honor Reggie's memory; or kills Augustine in revenge for his brother Reggie's death, ruling over Seattle as it descends into chaos and stealing powers as he pleases, only to be driven out of Akomish tribe, which he eradicates in retribution.
* Not counting the variety of {{Non Standard Game Over}}s if you let Luka lose a fight, the second part of ''Videogame/MonsterGirlQuest'' has three endings, depending on how the final battle ends.
** '''Worst Ending:''' [[spoiler:Luka kills Alice,]] [[FromBadToWorse and it just goes downhill from there]]. [[spoiler:The goddess Ilias comes down, mocks Alice's dreams, and takes Luka to Heaven and rapes him. Then she destroys the world and remakes it, repopulating it with a new race of people who will obey her every whim]].
** '''BittersweetEnding:''' [[spoiler:Luka loses to Alice]]. Alice then [[spoiler:seals both of them in a force field that no one -- including Ilias or even Alice herself -- can ever break. Ilias shrugs and carries out the same plan as above, since with those two sealed away, there's no one to stop her. Alice and Luka, on the other hand, spend eternity making love]].
** '''Good Ending:''' [[spoiler:Luka defeats Alice, but refuses to kill her]]. Luka gives a big TheReasonYouSuckSpeech to [[spoiler:Alice, explaining how her HeroicSacrifice won't solve anything, and he refuses to kill his best friend for something stupid like the world.]] Ilias comes down from Heaven [[spoiler:to chastise him for not killing the Monster Lord, and Luka finally confronts the fact that his goddess is the one causing all the problems in the world]]. Luka raises his sword against [[spoiler:Ilias and declares war on her, but Ilias responds by releasing an army of chimera beasts and angels, who easily defeat the weakened Heavenly Knights]]. The last scene is [[spoiler:[[BolivianArmyEnding Luka and Alice meeting the enemy army head-on]]]].
* ''VideoGame/NeedForSpeed 2015'' has six different endings, one for each of the five career paths and an OmegaEnding. Each of them are good endings to a degree.
** '''Speed Ending''': [[spoiler:Magnus Walker, the Speed Icon, gives you the keys to his signature vehicle, his "277" Porsche 911 Carrera RSR 2.8 (1973) to take for a time attack around half of Ventura Bay to beat his record time. If you beat the course within the time limit, you are crowned the new Speed Icon... Much to the jealousy (and admiration) of [[TheLancer Spike]].]]
** '''Style Ending''': [[spoiler:Ken Block, the Style Icon, invites you to try out his new Gymkhana. If you complete the course within the time limit and scoring enough points through drifting and jumping, you are crowned as the new Style Icon, and [[TheBigGuy Manu]] gets to choose the location for Ken's next Gymkhana.]]
** '''Build Ending''': [[spoiler:Akira Nakai, the Build Icon, gives to you and [[TheSmartGirl Amy]] the keys to his "Stella Artois" Porsche 911 Carrera RSR 2.8 (1973). Both you and Amy test out the vehicle, and after winning the final timed mission alongside both Amy and Nakai-san, you are crowned the new Build Icon.]]
** '''Crew Ending''': [[spoiler:After getting the attention of Risky Devil, the Crew Icon, [[TheChick Robyn]] invites you to a series of events with them. After completing the final mission, Fish, one of the members of Risky Devil, crowns you as the new Crew Icon.]]
** '''Outlaw Ending''': [[spoiler:[[MentorArchetype Travis]], who has sent you anonymous messages to coerce you to complete various pursuit challenges, invites you to a race with the other Outlaws amidst extreme police activity. If you win the race, Shinichi Morohoshi, the Outlaw Icon, crowns you as his successor and also part of his crew.]]
** '''OmegaEnding''': [[spoiler:If you complete all five career paths, Robyn will invite you and your crewmates for a race in Ventura Bay's northernmost part. After completing the race, Robyn arranges one final race involving you, your crewmates and the five Driving Icons [[MarathonLevel throughout the perimeter of Ventura Bay]]. Winning this last race will crown you as the Ultimate Icon and overall best street racer in Ventura Bay, and greets you with [[GroupPictureEnding a picture of the main cast.]]]]
* The web game ''VideoGame/ReliveYourLife'' has 29 different endings, almost all of them totally bizarre. They include drowning while trying to hide from a shark, getting beat up by Dr. Phil, causing a nuclear war, turning into a human donut, becoming [[Series/DoctorWho the Doctor]], or even [[spoiler:ascending to godhood after shaking hands with [[MemeticBadass Chuck Norris]].]]
* ''VideoGame/GrandTheftAutoV'' gives you the choice of three endings. Either kill [[spoiler:Trevor]], kill [[spoiler:Michael]], or go and get revenge. The first two also affect the post-game experience, changing who and how you can interact with other characters.
* ''VideoGame/SaintsRow'':
** ''VideoGame/SaintsRowTheThird'''s final mission requires the player to either go after Killbane before he escapes Steelport or save Shaundi, Viola, and Mayor Reynolds from getting blown up as part of a FalseFlagOperation to defame the Saints. The former leads to the Boss also killing Cyrus Temple and dismantling STAG, followed by Steelport becoming a city-state with Pierce as its new mayor. The latter leads to the Saints getting hailed as heroes and the Boss choosing to star in the film they were offered to do earlier on.
** In ''VideoGame/SaintsRowIV'', killing Zinyak without doing the loyalty missions leads to an ending where the Saints take control of the Zin Empire with Earth still being destroyed. Choosing to do them leads to the Boss learning that the Zin have access to time travel technology, followed by an epilogue of the Saints having adventures through history.
** In ''VideoGame/SaintsRowGatOutOfHell'', Johnny is confronted by {{God}} Himself, who tells Johnny he owes him for preventing {{Satan}} from having the Boss lead his armies to attack Heaven while it's weakened, leading to a choice of five endings: Johnny asks to be reunited with Aisha in Heaven, Johnny becomes the new king of Hell, the Saints colonize a new planet to rebuild humanity on, Earth is restored via CosmicRetcon, or Johnny gains the answers to all of the questions in the universe.
* ''VideoGame/TrueCrimeStreetsOfLA'' has multiple endings depending on what branch the player takes and whether they succeed or fail the final mission of the branch they go down. If they lose, they watch Nick Kang die. If they win, they get one of the following:
** Bad Ending: Nick confronts Han Yu Kim, a North Korean general whose schemes Nick have put a wrench in. After defeating him in one last battle, Nick watches as Kim throws himself from the top of the building. With Kim and the Russian mobster Rocky dead, many questions about Nick's father and the full scope of Rocky's activities are doomed to be left unanswered.
** Average Ending: Nick confronts Rocky, who knows something about his father. As Nick defeats him and demands answers, however, Rocky suddenly stabs him and prepares to reunite father and son, only for Nick's partner to shoot Rocky to death first. Nick's life is saved, but the questions he has about his father's link to Rocky remain unanswered.
** Good Ending: Nick finally learns that Rocky had attempted to get his father in on his criminal activities, but when he refused, Rocky had him killed. Nick gets his revenge on Rocky as he attempts to escape before being confronted by Han Yu Kim, a North Korean general who had Rocky launder money for him to bolster North Korea's economy, using the Russian mob and the Triads to run interference and conceal his activities. Rocky had become greedy and kept the money he was laundering, so Kim planned to deal with him. All that's left is to tie up one last loose end: Nick Kang. Kang, however, defeats Kim and is finally able to let go of the past.
* ''VideoGame/TheGrayGarden'': There are five available endings to the game, [[LastSecondEndingChoice all of which are earned by last-second choices]]:
** Bad End 1 - Dead End: Back yourself into a dead end during the chase sequence in the Flame Demon world. Emalf will kill all of the girls, and the ending title card is an image of him standing over Yosafire's corpse.
** Bad End 2 - Happy Torture Time: Lose the first fight against Poemi, and the party will be dragged back to the Flame Demon World. When she wakes up, Yosafire discovers that her friends have been mutilated and reduced to piles of bloody meat, with Poemi approaching... The final title card is a shot of Poemi smiling beside a chained up Yosafire, who is now missing her bottom half.
** Bad End 3 - Binge-Eater: If you choose to have Macarona scream instead of calling out to Rawberry, Rawberry will turn on her. The final title card is an image of Macarona being eaten by a gleeful Rawberry.
** Normal End - Fickle Fate: If the girls lose the final battle against Ivlis, we see Kcalb despair in his final moments, before apologising to Etihw. Some time later, Etihw appears, but all they find is a trail of blood and Ivlis, [[EvilGloating who proceeds to gloat]]. The revelation causes Etihw's mind to break.
** True End: Beating Ivlis in the final battle gives Kcalb enough time to retake his powers, ruining Ivlis' plan. The girls and Kcalb are nearly overpowered as Emalf, Poemi, and Rieta appear, but Etihw's timely arrival saves them. Deciding to make a hasty retreat, Ivlis manages to push Kcalb off the cliff before disappearing, and Yosafire rescues him. After a speech about his past misdeeds, Kcalb laments that dying would have been better, but Yosafire restores his will to live by declaring that the past doesn't matter. On their way back their own world, Ivlis and co. are ambushed by The Passing Demon -- revealed to be Reficul, the Devil of another world -- [[LaserGuidedKarma who dishes out a well-deserved ass-kicking]]. Some time later, life returns to normal in the Gray Garden, and the final scene shows the girls going off to gather more apples, while Kcalb and Etihw stand together in their garden.
* ''Mario's Time Machine'' has three different endings, with neither of them feeling satisfying:
** '''Bad Ending''': Bowser gets away and escapes to a tropical island to relax if you didn't find all the artifacts quickly enough.
** '''Neutral Ending''': Mario succeeds in sending Bowser to the age of the dinosaurs, but the artifacts were obtained in the wrong order.
** '''Good Ending''': Same as the neutral ending, but with the artifacts collected in the right order and Bowser gets squashed by a T-Rex.
* Practically the whole point of ''VideoGame/TheStanleyParable''. There are more than 20 different endings scripted.
* ''[[VideoGame/YoshisIsland Yoshi's New Island]]'' has endings that change [[spoiler: the scene when Bowser appears.]] If the final boss is cleared, [[spoiler: but if the player clears a level with the Flutter Wings prior to the final boss, Bowser will not appear, and the credits will roll like normal... but when the stork delivers the babies to the correct parents, Bowser ruins the moment.]]
-->[[spoiler: '''Bowser''':]] [[spoiler: Bwahaha! You wanna battle ME, brat bro? Then beat every level without Flutter Wings!! If you used those pesky wings, the level marker will be yellow even after clearing it. In other words, don't even TRY to pull a fast one on ME. Bwa! BWAHAHAHA!]]
* Horror game ''VideoGame/TheComaCuttingClass'' has several endings based on the player's moral decisions (and patience regarding FetchQuest[=s=]). Only a good-aligned player will unlock the information and conversations necessary to get the true ending.
** '''Bad Ending:''' Youngho does not do one (or more) of the following: bring Mina a medkit, resist the temptation to cheat academically, turn in his art project, have the [[EventFlag resulting]] conversations with [[MysteriousProtector Yaesol]] and the Noteman. He tries and fails to leave the Coma, and a cutscene shows his peers in the real world worrying as an unconscious Youngho is taken to hospital. Yaesol declares her intent to save Youngho, though she fears the great power [[BigBad the Shade]] now holds. (Depending on player choices, a further cutscene may play. It depicts Ms. Song wondering if her pendant caused Youngho's "seizure", and deciding to investigate the matter further.)
** '''True Ending:''' Upon completing all sidequests, Youngho learns about the Shadow Vigilantes and the Coma's native denizens. He uses the Relic to successfully escape...or so it seems. Mina watches over him in the hospital, and resolves to figure out what happened to him. Watching her is [[StalkerWithACrush Seho]], who makes ominous remarks.
* ''Videogame/MafiaIII'' has three different endings, with one having three different variations:
** Lincoln leaves the city and becomes a drifter for the rest of his life while his most powerful living lieutenant takes over the city.
** Lincoln stays to become the new Don of the city with the help of his lieutenants and his influence spreads throughout the entire American South.
** Lincoln stays to become the new Don of the city, but kills off his lieutenants. The next time he gets in a car, he is killed by a car bomb set up by Father James.
* [[http://monsterjail.itch.io/steamedhams SteamedHams.exe]], being a fan-made ChooseYourOwnAdventure version of ''WesternAnimation/TheSimpsons''[='=]s "[[Recap/TheSimpsonsS7E2122ShortFilmsAboutSpringfield Skinner and the Superintendent]]", has six endings:
** '''Delightfully Devilish:''' The ending of the original cartoon, although there are minor derivatives if you make Skinner rush back into the house to rescue his mother at two points (when he escorts Chalmers back outside, and when Chalmers looks back at him while leaving).
** '''Unforgettable Luncheon:''' Skinner lets Chalmers see the so-called "Aurora Borealis"... [[spoiler:and it's ''an actual Aurora Borealis''!]]
** '''Alien Tamazarian:''' Skinner excusing himself to leave the table gets derailed into a gag straight from "[[Recap/TheSimpsonsS8E14TheItchyAndScratchyAndPoochieShow The Itchy & Scratchy & Poochie Show]]".
** '''[[VideoGame/MetalGearSolid3SnakeEater TIME PARADOX]]:''' Upon serving the hamburgers, Skinner confesses the truth about the lunch instead of making up the "steamed hams" excuse. Chalmers encourages him to be more honest in the future, at which point [[Recap/TheSimpsonsS9E2ThePrincipalAndThePauper Skinner reveals his real identity 31 episodes early]].
** '''Ruined roast:''' Skinner tells Chalmers the roast he had prepared is on fire upon being caught climbing out the window. [[DidntThinkThisThrough Chalmers chews him out for taking the fire for granted]] before firing him.
** '''The Principal is the Pauper:''' The PressStartToGameOver option, where Skinner hostilely insults Chalmers upon his arrival. Chalmers promptly fires him.
* ''VideoGame/ClarencesBigChance'': 5 in all.
** [[EarnYourBadEnding Worst Ending]]: [[spoiler:The girl is repulsed by Clarence and leaves him. Clarence is DrivenToSuicide and jumps in a lake, but his SuperNotDrowningSkills kick in. He meets a group of people like him at the bottom of the lake and decides to spend the rest of his days with them.]]
** [[DownerEnding Bad Ending]]: [[spoiler:The girl is repulsed by Clarence and leaves him. A depressed Clarence loses his will to continue chasing girls, and spends the rest of his days as a BasementDweller with the internet as his only companion.]]
** Neutral Ending: [[spoiler:The girl decides Clarence is not for her, although they remain somewhat friendly for a time. She introduces him to some of her friends, but he is unable to pursue romance with full vigor due to his initial failure.]]
** [[BittersweetEnding Good Ending]]: [[spoiler:Clarence and the girl date for a while, although they eventually decide a romance between them is simply not meant to be. They remain friends, and Clarence gains new confidence due to his experience and continues trying to find the woman of his dreams, although the girl continues to hold a special place in his heart.]]
** [[GoldenEnding Best Ending]]: [[spoiler:The two fall in LoveAtFirstSight, and CoitusEnsues. Clarence, beyond all belief, is able to not screw up his new-found relationship, and he and the girl are HappilyMarried and spend the rest of their days together.]] [[CuttingOffTheBranches This is the canon ending, and leads into the sequel]].

!!Non-Video Game Examples:
[[folder:Anime & Manga]]
* Several TV anime adaptations of the ''[=NeoRomance=]'' DatingSim series achieved this by deliberately leaving the heroine's choice at the end ambiguous, and then packing the DVD release (usually only Limited Edition) with {{omake}} segments showing the possible outcomes, allowing the viewer to choose one of the [[CastFullOfPrettyBoys pretty guys]] themselves instead of [[CuttingOffTheBranches forcing a particular ending on them]]:
** ''VideoGame/HarukanaruTokiNoNakaDe - Hachiyou Shou'': eight endings;
** ''VideoGame/NeoAngelique - Abyss''' second season: nine endings.
** ''Harukanaru Toki no Naka de 3 - Owarinaki Unmei'' special: ten endings.
** ([[http://www.animenewsnetwork.com/news/2011-05-24/la-corda-doro-primo-passo-box-to-add-multiple-endings In DVD box]]) ''VideoGame/KiniroNoCorda ~primo passo~'': seven endings.
* ''Manga/KimiNoIruMachi'': Alternative chapters [[TheirFirstTime 200]] were published with anime volumes. They also serve as alternative endings with other heroines.
* The last few minutes of ''Anime/FiveCentimetersPerSecond'' present a number of images that can represent several different aspects of an ending. The 'true' (i.e. final) one appears to be a TearJerker EsotericHappyEnding, but it also presents a DownerEnding, a HappilyEverAfter, and a few [[SceneryPorn shots of]] [[WhatDoYouMeanItsNotSymbolic symbolic birds]].
* ''Manga/ParadoxBlue'' employs the trappings of video games to tell its story including multiple endings, usually framed like a NonStandardGameOver. The first chapter of a story sets up a "paradox," a puzzle posed to the main characters by an angel, which they must solve for a boon or else they're likely to be killed. At the end of the chapter, the story then tells the reader to skip to various pages depending on whether they choose to solve the paradox themselves, let the characters do it, or give up. Giving up always leads to an apocalyptic bad ending where one of the characters is the only person left alive on Earth, while solving the paradox or letting the characters solve it (in the next chapter) allows the story to carry on toward the true ending.
* Possibly in a jab at Kirino's obsession with visual novels (and possibly to entice people to buy the DVD/Blu-Ray since only one aired), the first season of ''LightNovel/{{Oreimo}}'' had two endings. [[spoiler:One where Kyousuke convinces Kirino to stay in Japan and the other where Kirino goes to the US to train in track and Kyousuke convincing her to come back.]]
* ''Manga/SgtFrog'': The "segmented endings" variant. They aren't alternate takes, just more and more complete versions of the series. The show's 7th season aired in different timeslots, with different running times in different timeslots. In order to satisfy people who couldn't watch the longer version of the show, the last 3 episodes of the series all ended up being different types of ending stories.

[[folder:Comic Books]]
* Right before the end of the Two-Face themed issue of ''[[Franchise/{{Batman}} Joker's Asylum]]'', Joker breaks the fourth wall, demanding that the reader get a coin and flip it to determine a character's fate: Heads: The character happily reunites with his wife. Tails: He ends up killing himself. Panels are presented for both endings, though, as the Joker explains, only the coin flip determines what "really" happened.
* The final issue of the ''Countdown to Mystery'' mini-series provided four different endings for the Doctor Fate storyline.

[[folder:Fan Works]]
* The ''Manga/ToLoveRu'' fanfic ''[[https://www.fanfiction.net/s/10223400/1/To-Love-DEATH To-Love-Death]]'' features an alternate ending in the extras page where [[spoiler:the whole story was imagined by Mikan, who is now suffering from Autism and goes off into her own world whilst shaking a snow globe. However, this ending is most likely a joke as it's an almost word-for-word parody of the infamous ending to ''Series/StElsewhere''.]] Although, rather than a hospital being displayed in the snow globe, it's actually [[spoiler:a missile blowing up a helicopter full of children.]]
* The ''WesternAnimation/EdEddNEddy'' fanfic ''[[http://www.edtropolis.com/fanfic/pg/pg2/eddfix-119.htm What The Ed?]]'' by Dyl Man has 3 endings. The [[DownerEnding Sad Ending]], the HappyEnding, and [[BigLippedAlligatorMoment Silly Ending]]. The Sad Ending has [[spoiler:Tuluta Bottoms a.k.a. [[WesternAnimation/CowAndChicken The Red Guy]] calling the dog pound and having Ed and Nazz end up working in a glue factory.]] The Happy Ending has [[spoiler:Eddy realizing that he loves Nazz, not Tuluta, and sics [=SuperCow=] on Tuluta.]] The Silly Ending has [[spoiler:Tuluta butt-walk on Nazz, Nazz retaliating, Ed butt-walking on both girls, and Edd and Eddy butt-walking on Ed.]]
* The first ''Fanfic/EdAbuse'' originally had two endings. In the second ending, [[WesternAnimation/EdEddNEddy Ed]] did not forgive Sarah before dying, and she is eventually DrivenToSuicide. This ending was removed by the author for being too dark.
* In ''Fanfic/RelationshipsSeries'', there is an AlternateUniverse story called "Pain", which details what happens if Yuuno had been sent into combat. He gets injured and overtaxes his linker core, sending him into critical condition. In Ending A, [[spoiler:he dies, leaving Nanoha and Fate devastated, and the fic ends with his funeral]]. In Ending B, [[spoiler:he lives, but the main characters still have to protect him from some unethical scientists who want to get their hands on his damaged linker core]]. The authors indicated that this was already a hypothetical situation, so they should explore both outcomes.
* The ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' {{Shipping}} fic "In the Rain" has two: basically, "TheyDo" and "They Don't".
* Similarly, there's the ''Franchise/{{Saw}}'' fanfic ''Pattycakes''. Both are a DownerEnding, but it's a TrollFic. You're not supposed to be happy.
* The ''Webcomic/AxisPowersHetalia'' {{doujinshi}} "From the New World, With Love" has a cautiously optimistic ending that would best be described as {{bittersweet|Ending}}, but there are two sequels for it, one giving the characters a HappyEnding and the other giving them a DownerEnding instead. The good ending has [[spoiler:one character coming back wrong and ultimately dying, and the other character destroying himself to prevent the EnemyWithin him from surfacing, and both of them being reincarnated as normal humans.]] If that's considered the ''good'' ending, you don't want to know what the bad ending is like.
* Another ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' fic, ''Fanfic/{{Silent Ponyville|Chronicles}}'', features multiple endings, much like the Franchise/SilentHill series of games it's based on.
* Though ultimately scrapped, the author of ''FanFic/RainbowFactory'' wrote three different endings, [[spoiler:though they're all still {{Downer Ending}}s in their own right]]:
** First ending: [[spoiler:Dash starts beating Scootaloo to death when Scootaloo manages to break through to her, causing Dash to develop a SplitPersonality: [[MyGodWhatHaveIDone one side of her is horrified with herself for trying to kill her "little sister"]], while the other remains resentful of Scootaloo and keeps trying to kill her. Dash ends up struggling with herself before falling into her own machine, [[DyingAsYourself though her kind self wins over and apologizes to Scootaloo]] [[RedemptionEqualsDeath before being ripped to shreds]]. Sadly, [[ShootTheShaggyDog Dr. Atmosphere shows up, murders Scootaloo, and manages to cover up the whole incident]].]]
** Second ending: [[spoiler:Same as the first, except Scootaloo survives and the horrors of the Rainbow Facility have been exposed. However, [[BrokenBird Scootaloo is left thoroughly broken over the deaths of three of her friends]].]]
** Third ending: [[spoiler:Similar to the first and second, except Scootaloo becomes a loner and never reveals the truth of the facility to the public since she is more or less implied to be forced to keep her mouth shut.]]
* There is a fan-made ending for ''Manga/DeathNote'' in which Light wins and lives to be an old man. He instructs Ryuk to go ahead and kill him, which he does. The rest of the chapter includes all of the deaths Light had written being inflicted on him. In the sense, he is becoming a Shinigami himself and is enduring the deaths of all his victims.
* Yet another ''[[WesternAnimation/MyLittlePonyFriendshipIsMagic MLP:FIM]]'' example: ''[[http://www.fimfiction.net/story/17706/the-heart-of-a-dragon The Heart of a Dragon]]'' branches midway through, with an older Spike pursuing a relationship with either Rarity or [[spoiler:Celestia]].
* The author of ''Fanfic/SonicXDarkChaos'' wrote several alternate endings for the rewrite.
** Ending A is the ending of the original version.
** Ending B is a gigantic DownerEnding where [[spoiler: [[TheBadGuyWins Dark Tails implodes the Dark Planet Egg]] and opens up a NegativeSpaceWedgie that swallows the galaxy and kills everyone. It's eventually vanquished, but neither the Demons nor the Angels ever recover from the resulting Shroud invasion]].
** Ending C is a slightly modified version of the original ending where [[spoiler: the Forerunners don't invade the universe]].
** Ending D is a "[[BittersweetEnding good]]" ending; [[spoiler: Tails survives his battle with Dark Tails and successfully destroys the Dark Planet Egg, saving the universe. However, Dark Tails still lives.]]
** Ending E is a silly ending where [[spoiler: [[TheDogWasTheMastermind Eric the Hedgehog]] [[LeaningOnTheFourthWall gets bored writing the story, deletes everything, and starts over from scratch]]]].

[[folder:Films -- Animation]]
* The DVD of ''Disney/PeterPan'' features an alternative ending where [[spoiler:Peter comes back, Wendy is grown up, but she has a daughter Jane, who flies off with Peter]].

[[folder:Films -- Live-Action]]
* The movie ''Film/{{Clue}}'' had three different endings; during its theatrical run, different endings would be shown in different theaters. On the home videotape release, all three endings were shown, with title cards between explaining that any of them ''could'' have happened, but only the third actually ''did happen''. In the DVD version, the viewer may choose to see one particular ending, see all three (as in the VHS release), or even have the DVD player choose an ending at random.
** There was also a fourth ending that was ditched from the film because [[DarkerAndEdgier it didn't fit with the comedic tone of the rest of the movie.]] Unfortunately, the fourth ending has never been released to the general public.
* Spoofed by the ending(s) of ''Film/WaynesWorld'', which are, in order, the Sad Ending, the Scooby Doo Ending, and the Super Mega Happy Ending. ''Wayne's World 2'' had the sad ending, the ''Film/ThelmaAndLouise'' ending, and the happy ending.
** Only the two happy endings are "canon"; Wayne and Garth simply rejected the others.
* ''Chase'' had two endings: in the first the protagonist chooses SuicideByCop, but it turns out [[AllJustADream just his imagination]]. In the proper ending, he escapes [[spoiler:with the help of his hostage.]]
* ''Film/RunLolaRun'' is either this or a GroundhogDayLoop. [[MindScrew It's not clear.]]
* ''Film/ParanormalActivity'' has three, each one a DownerEnding. It's a horror flick, what did you expect?
** The theatrical ending has [[spoiler:possessed!Katie tossing Micah's dead body into the bedroom before leaping at the camera.]]
** The second ending has [[spoiler:Katie (no longer possessed) walk into the bedroom with a knife used to kill Micah. She sits on the bed, knees drawn up to her, for what is presumably hours. The next morning the police arrive and Katie walks downstairs. She is shot for being considered a threat, as she still has the knife and was not listening to the police's orders.]]
** The third (and most horrific) has [[spoiler:possessed!Katie calmly enter the bedroom with the knife. She locks the door and looks at the camera, [[SlasherSmile a smile on her face.]] She then slits her throat and falls down dead.]]
* Willaim Castle's ''Film/MrSardonicus'' allegedly had two endings, shown depending upon whether the audience gave a "thumbs up" or "thumbs down." But Castle only ever filmed the "thumbs down" version.
* The Korean movie ''Film/ResurrectionOfTheLittleMatchstickGirl'' features two endings. One "bad" where the game ends and the main character returns to his normal life and one "good" where he manages to save the eponymous matchstick girl.
* The DVD version of ''Film/FinalDestination3'', "The Thrill Ride Edition", has four different endings (including the theatrical ending), thanks to the "[[ChooseYourOwnAdventure Choose Their Fate]]" feature.
* The ''Film/LittleShopOfHorrors'' Director's Cut Blu-Ray allows viewers to choose whether Audrey II eats Audrey and Seymour, then takes over the world (as seen in test screenings), or Audrey and Seymour survive, then Seymour blows Audrey II up (as seen during the original theatrical release).
* ''Film/KingKongVsGodzilla'' does actually NOT have multiple endings, as claimed by [[UrbanLegends some people]], where King Kong wins and Godzilla wins. WordOfGod says the winner was always intended to be [[spoiler:King Kong.]]
* The first [[UsefulNotes/ThreeDMovie 3D feature film]], ''The Power of Love'' (1922), used its 3D anaglyph system to achieve this. Depending on whether the viewer watched the ending through the green or the red lens of the 3D glasses, they'd see a happy or a sad ending (it probably helped that it was a silent movie, so it didn't have spoken dialogue that wouldn't fit both versions).
* In ''Film/AfterTheDark'', a philosophy teacher challenges his class to (theoretically) survive an atomic apocalypse. No matter what they do, they all end up dying, because none of the students want to make the moral sacrifices their teacher [[{{Railroading}} insists]] would be necessary to 'win'. They eventually succeed, but doing so requires them to change their definition of what success is.
-->''"[[FaceDeathWithDignity In my apocalypse, no one is worth more than anyone else.]]"''
* ''Film/Die1000AugenDesDrMabuse'' has two slightly different cuts of the final scene, one of which indicates that the female romantic lead Marion dies from the gunshot wound she received towards the end of the plot, and one of which indicates that she will survive. In national stereotyping terms, it will not surprise anyone that the USA was one of the markets that got the happy ending, and France one of those that got the sad one.
* ''Love'', a 1927 American adaptation of ''Film/AnnaKarenina'', had two endings--Tolsty's original, DownerEnding, and a new happy ending in which Anna and Vronsky are reunited. Tolstoy's ending was shown internationally, while American exhibitors were given a choice of endings, with some picking happy and some picking Tolstoy.
* ''Film/Holocaust2000'': There is an alternate ending that continues after Robert has fled with Sara and his newborn child to escape his diabolical son Angel where Robert shows up at an airport several months later. It's implied that he returned to plant a bomb at Angel's corporate meeting in Geneva to stop him from destroying the world. The original was a straight-up TheBadGuyWins ending.
* The movie ''Film/HeiseiRiderVsShowaRiderKamenRiderWarsFeaturingSuperSentai'' has two endings, one where the Showa Riders win and one where the Heisei Riders win.
* ''Film/ManOnFire'': In the original ending Creasy ends up dying from previously-sustainted wounds while being driven to the main villain "The Ghost" after agreeing to trade himself in for Pita, with a coda showing that the Mexican detective who was following his progress ended up shooting the Ghost during the arrest. An alternate ending had been shot where Creasy, though still mortally wounded, lives long enough to meet the Ghost face to face and exchange a few words before Creasy uses a bomb to kill them both.

* This is prevalent in the ''Literature/ChooseYourOwnAdventure'' book series. There were other books of this ilk published at the time, but this was by far the best known and longest-running. Most of the "endings" to the books resulted [[NonstandardGameOver in your death]], but there were typically a few endings where you won, although there were some which were bittersweet [[spoiler: (in ''Who Killed Harlowe Thrombey?'' you can get an ending where you never solve the mystery and others where other characters solve it instead of you; in ''The House On Chimney Rock'' one ending has YOU survive, but your cousin vanishes and is never seen again)]].
* The ''Literature/FightingFantasy'' gamebooks usually only had one true ending but a lot of "bad endings" that were more like Non-Standard Game Overs. Books that had you gather PlotCoupons usually had a NonStandardGameOver amounting to "Since you failed to gather the relevant things, you cannot defeat the BigBad/open the last door/return with honor".
* ''Literature/MurderAtColefaxManor'' has many, many potential endings.

* The Jeffrey Archer short story ''One Man's Meat'' begins with a man meeting the woman of his dreams, and then has four separate endings. [[spoiler: There's a reasonably HappyEnding where they hit it off and agree to meet up again, but before that there are three more unfortunate endings: either the guy finds out she's a lesbian, or he finds out that she's married (but not before she has a one night stand with him), or he finds out she's married right away and his evening just gets worse from there.]]
* ''Literature/ThreeWorldsCollide'' has a Normal End: [[spoiler:the humans destroy the place where the story happened, destroying their ship in the process]] and a True End: [[spoiler:the Superhappies re-engineer the other two species to be happy and not eat as many babies]]. Incidentally, the author is very much a Nasu fan.
* "Preserve and Protect" the fourth novel in Allen Drury's "Advise and Consent" series, was followed by two alternate endings in "Come Nineveh, Come Tyre" and "The Promise of Joy".
* ''Literature/TheLittlePrince'' has an in-universe example where the author realizes that he [[spoiler:has made the sheep's muzzle impossible to wear]] and therefore there are two possible outcomes for the little prince's rose; either [[spoiler:the sheep eats the rose]] or it does not. The author notes that the world appears to change depending on what he thinks has happened.
* The WebOriginalFiction ''Literature/TheStoryOfMyNewHouse'' has two endings, a "good" one and a bad one. In the bad ending [[spoiler:the father of the main character is possessed by a demonic force and he murders his son and wife.]] In the good ending, [[spoiler: he is able to [[HeroicWillPower resist]] his DemonicPossession and saves his son and wife, before dying. The story concludes with the main character expressing how much he misses his father.]]
* Marcus Pfister's children picture book ''Milo and the Magical Stones'' and its sequel ''Milo and the Mysterious Island'' both branch into two endings halfway through the story where the pages become segmented into two parts with the top part showing a "Happy Ending" and the bottom part a "Sad Ending" based on the [[AnAesop aesop]] of that book.
* Some of the fairy tales of Creator/TheBrothersGrimm are given in multiple versions with the same basic framework, which shouldn't be surprising, given that they were compiled from memory and oral tradition across several regions. The most straightforward example is "The Marriage of Mrs. Fox": Mr. Fox decides to [[FakingTheDead pretend to be dead]] to test his wife's fidelity. She rejects multiple suitors who soon come calling, but when she finds someone exactly like her late husband, she agrees to marry him. Which ending you prefer -- the one in which Mr. Fox reveals himself at the wedding and chases his wife, the maid, and all the guests away ([[PyrrhicVictory leaving him with nobody]]) or the one in which they promptly toss him out -- presumably depends on where your sympathies lie.

[[folder:Live-Action TV]]
* ''Medical Center'' produced the 1971 episode "Countdown" with three different endings, as part of a controversial social experiment conducted by psychologist Stanley Milgram. The experiment would attempt to determine whether or not a person would be more likely to commit a crime after viewing it on television. The episode centers around an aggressive hospital orderlie who, beset with serious financial troubles, is tempted to steal money from charity boxes placed throughout the city. The ending would be one of three scenarios: he a.) steals money and gets punished, b.) steals money and does not get punished, or c.) does not steal money at all, and also drops some change into the box. Audience members would come across a similar "charity box" directly after the episode's showing, and would be monitored as to if the ending they saw would inspire them to imitate the character's actions. The results were inconclusive. The full details of Milgram's experiment are published in the book ''Television and Antisocial Behavior: Field Experiments.''
** Different endings were shown depending on your television market (though Warner Bros. states that most markets viewed the "punished" ending in its original run). Warner Archive Collection's DVD release of ''Medical Center: the Complete Second Season'' includes all three endings of "Countdown."
* ''Series/KamenRiderRyuki'' has the ending to the TV series, the film EPISODE FINAL and 13 Riders, a televised special which was an alternate retelling of the whole series which had viewers vote on the ending. [[spoiler:Subverted, since all the endings save for the TV series presumably ends with a timeloop back to square one]].
** Many of the "Hyper Battle Video" special [=DVDs=] allow the viewer to choose the ending. For example, ''Series/KamenRiderFourze'''s HBV allowed the viewer to choose whether Fourze or [[Series/KamenRiderAmazon Amazon]] delivered the final blow to the enemy.
* One episode of ''Series/MontyPythonsFlyingCircus'' ended with the customer [[http://www.youtube.com/watch?v=9iDiMXTx5wU choosing between several endings]].
* The ''Series/RedDwarf'' episode "Only the Good" had an unfinished alternate ending where Rimmer successfully returns with the formula memorized (after several tries, too, and the group's still there) and they save the ''Dwarf''. The evac ships are left to fend for themselves. And Rimmer still ends up shot with a can by the vending machine. All in all it matches up to "Back to Earth" better than the ending that was used. (It explains why they're alone on the ship again and why Rimmer is a hologram).
* [[Series/JeopardyCBBC Jeopardy]] had three different endings that viewers selected via phone-in.
* The ''Series/SabrinaTheTeenageWitch'' episode "Inna-Gadda-Sabrina", in which Salem swallowed Sabrina's Time Ball and sent everyone to TheSixties, has two endings. In both versions of the episode, Salem flees Sabrina and the aunts before the last commercial break, leaving them without the Time Ball. When ABC first televised this installment, the end credits showed Salem hitching a hippie bus to Philadelphia, setting up a crossover with ''Series/BoyMeetsWorld''. The end credits sequence for reruns and the DVD shows Sabrina and the aunts back in TheNineties, talking about how fortunate it was that Salem returned, and also revealed that they locked him in his litterbox, until he could return the Time Ball.
* The ''Series/SesameStreet'' film insert about a rolling ball kinetic sculpture on the number 3 has 2 endings. One has a kid cranking a sand-machine. And sometimes it's three cherries on sundae (Jim Henson's daughter played the girl who tasted the cherry on her sundae ice cream).
* Depending on which version of ''Series/MissionImpossible'''s "The Bank" you're watching, the bad guy's attempt to escape results in [[spoiler: either a DisneyVillainDeath or the discovery that his escape route has been sealed off, thus meaning he's captured. The version on the [=DVD=] is the latter]].

* "Empty Cans", the final song off The Streets' ConceptAlbum "A Grand Don't Come For Free", has this. [[spoiler:In the first ending, our protagonist blames everyone else for his problems, tells his friend Scott to fuck off, ends up fighting the TV repairman who comes to fix his set, and decides humanity is generally against his existence. A tape rewinds, and we are brought to the second ending. Mike decides to let Scott come over anyway, who finds the aforementioned "grand" when repairing Mike's TV. Mike realizes everyone's got their own problems and responsibilities to take care of, and looks at life with a new perspective.]] The music changes to fit the mood: Both endings start with an identical drum loop, but the "bad ending" accompanies it with tense-sounding bass and synth-strings, while the "good" one accompanies it with hopeful-sounding piano chords.
* ''Almost Here'', a duet between Music/DeltaGoodrem and Brian [=McFadden=], featured a video showing Brian going to meet Delta at an airport. The two of them have difficulty finding each other, until Delta leaves in a taxi. In the 'sad' ending, shown on music TV shows, she is driven away alone. The CD single had the video on it as CD-ROM content, and this version has the 'happy' ending where he catches up with the taxi and they're reunited.
* ''Ocean Avenue'' by Music/{{Yellowcard}}. Three possible endings to the video's plot are shown.
* Music/{{Vocaloid}} artist Music/CosMo featured this in one his series. "Demise of Hatsune Miku" was the worst end, "Disappearance of Hatsune Miku" the bad end, "∞" the true end and "Intense Singing of Hatsune Miku" was the "Happy End."
* There's a term in music called a [[http://www.torvund.net/guitar/index.php?page=Pr_ending_deceptive called a]] UsefulNotes/DeceptiveCadence. Basically, it's that sequence of notes where you feel like the song should end, but something seems off.
* And what about [[FakeOutFadeOut those songs that fade out and then come back? ]]
* Russian urban romance song ''Kirpichiki'' (Little Bricks) comes in two variants of lyrics. In one, the heroine's significant other perishes in the trenches of World War I. In the other, they both survive, find happiness and rebuild the titular brick factory.
* ''Music/KagerouProject'': [[https://www.youtube.com/watch?v=cM_oR4LMdbw Summertime Record]] is the series' TrueEnding, where [[spoiler:the Blindfold Gang go their separate ways, but promise they'll all meet again]], while [[https://www.youtube.com/watch?v=Ui4TXA9oFmg Outer Science]] is the... [[KillEmAll not so good]] ending.
* Music/TheCardigans:
** "My Favourite Game" has four endings: After causing sheer mayhem on the road by putting a rock on her gas pedal, the driver crashes her car onto an oncoming van. She either:
*** gets flung off the car but not much worse for wear afterwards.
*** gets flung off the car, apparently being unscathed before the rock lands on her head.
*** gets flung off the car and ends up dead on the road.
*** gets decapitated in the crash.
** "Erase/Rewind" also has two endings: The band is stuck in a room with [[TheWallsAreClosingIn walls that close in on them]], and they either manage to save themselves, or get squashed.
* Music/WeirdAlYankovic has the song "[[BadSanta The Night Santa Went Crazy]]" which has two ending depending on the version. In the original song Santa is captured and sent to prison while in the Extra Gory Version Santa is killed and some of the other details are changed or left out.

[[folder:Radio Drama]]
* Each volume of the audio drama ''Yandere Heaven'' has the listener in the role as a silent protagonist trapped between two {{Yandere}} male interests. The last two tracks on each volume are alternative endings with each boy. For example, the track seven on volume one is being locked in the house by your NotBloodSiblings brother and track eight is being locked in the house by your StalkerWithACrush[=/=]boy from school.
** The spin-off ''Yandere Heaven [=BLack=]'' has three endings in the first volume for Yumiyoshi: one with Kei, one with Nabari and one with both of them.

[[folder:Tabletop Games]]
* The ''TabletopGame/{{Ravenloft}}'' boxed set adventure "Bleak House" provided for four different possible endings, as determined by players' choices throughout the last portion of the campaign arc. While many RPG adventures provide two or more concluding text-blocks to read, depending on whether the heroes win or lose, "Bleak House" went much farther, arranging for a prolonged buildup to whichever climax was selected to occur.
* The original ''Literature/{{Dragonlance}}'' adventures had six different possible win conditions; the DungeonMaster chooses one in secret before running the final module. One of them was used as the canon ending in the {{novelization}} (the ''Dragonlance Chronicles'' trilogy), but woe could come to {{Metagame}}rs who play the adventures after reading the books, as in one of the other endings, performing the action that seals the gate in the novels actually makes the game {{unwinnable}}.

* Creator/AynRand's play ''Night of January 16th'' featured an unusual form of AudienceParticipation: a jury is selected from the audience, and at the end of the play, they determine whether the defendant is guilty or not.
* The musical ''Theatre/{{Drood}}'' based on the uncompleted Charles Dickens story ''Literature/TheMysteryOfEdwinDrood'' has an audience vote decide who the murderer is. The stage play ''Theatre/ShearMadness'' works identically but with NoFourthWall; the characters are aware of and interact with the audience throughout the play, and suggest audience members' theories to the group.
* Donald Marguiles' play ''TheLomanFamilyPicnic'' features 4 endings performed in quick succession, each dramatic in a different way, until the final "real" ending.
* ''Theatre/TheLieutenantOfInishmore'' has two alternate closing lines depending on whether the cat playing Wee Thomas eats food offered to it or not. Required since it's pretty impossible to train a real cat to do the same thing every night.

[[folder:Theme Parks]]
* In ''Ride/MenInBlackAlienAttack'' at [[Ride/UniversalStudios Universal Studios Florida]], how the ride turns out all depends on how high the average score the vehicle ends up with. The endings are as follows:
** ''Bug Bait'': If you do absolutely abysmally, J will mock your performance before neuralizing you.
** ''Cosmically Average'': The most common ending for guests. You are told by J that [[NotBad you're good]], but not good enough before getting neuralized.
** ''[[GoldenEnding Galaxy Defender]]'': J highly praises your performance and it's said that your suits will be ready "next Wendesday". [[FailureIsTheOnlyOption However, you still end up getting neuralized anyway]].
* All of the sequences in ''Ride/StarTours'' at the Ride/DisneyThemeParks are completely randomized, including the endings. The ending scenarios include journeying to Naboo and the Gungan City, going to Coruscant and partaking in a battle in the sky, and accidentally ending up at the site of the Death Star along with being confronted by Boba Fett before speeding back to the Rebel base.

[[folder:Web Animation]]
* Creator/EmperorLemon's WebAnimation/YouTubePoop [[http://www.youtube.com/watch?v=vSr9XE47_r0 "Lightning McQueer and the Quest for Tires"]] has three different endings depending on which of [[WesternAnimation/{{Cars}} the three cars']] annotations you select:
** If Lightning is selected, he loses the race to [[VideoGame/FZero Captain Falcon]], and flies around the world really fast ''Film/{{Superman|TheMovie}}''-style just so he can win. Then a text slide appears stating that since Lightning won this time, there's no reason for him to have reversed time in the first place, meaning he will never win.
** If The King (a.k.a Wrestling/RicFlair) is selected, Chick Hicks launches him into the air, causing him to land on top of Lightning when he crosses the finish line.
** If Chick Hicks is selected, he summons [[VideoGame/MarioKart Death Stare Luigi]] who knocks out The King and distracts Lightning from crossing the finish line, allowing Chick to win the race.
* ''WebAnimation/HomestarRunner'': The 2005 HalloweenEpisode "Halloween Potion-ma-jig" had the viewer guide Homestar through a quest to find ingredients for Marzipan's Halloween potion, which Homestar had carelessly doodled on. Depending on the choices made, the final potion has one of five effects on Homestar, turning him into either a cyclops, Tofu Homestar from the earlier short "The Luau", a suave Frenchman, a clone of Marzipan, or the Goblin.
* ''Machinima/RedVsBlue'':
** The 100th episode. The link to the video is actually three different links to video whose only difference were the endings. The first was probably the "bad ending" with everyone killing each other, the second would be a "[[GainaxEnding weird ending]]" with the entire canyon destroyed and the series is shown to be a ''Franchise/{{Halo}}'' multiplayer match, and the [[BittersweetEnding relatively good ending]] with the two teams returning to their endless stalemate.
** The DVDCommentary and future series confirms the good ending was official (which you would already figure if you had any sense) and also has ''four more'' endings: one in which aliens suddenly show up, kill everyone, and reenact the first episode; a remake of the "fight ending" with WhereAreTheyNow text added in (false WhereAreTheyNow text when later seasons are considered, it should be noted); an AllJustADream ending where the entire season was hallucinated by Church after being shot by the tank; and one where Andy doesn't detonate, with Tex instead just turning the ship around and blowing everyone up.
* ''WebAnimation/BowsersKingdom'' episode 666 has two endings. One has Geno breaking free from Zombie Steve's grasp and taking out the rest of the zombies. The other has Hal and Jeff turn into zombies and talking about the positive side about being zombies while feasting on Luigi's corpse. Jeff complains about how bad they smell.
* ''WebAnimation/MyLittlePonyEquestriaGirlsDigitalSeries'' has a series of episodes where viewers can choose one of three endings. Several of them involved a story arc about Canterlot High putting on a SchoolPlay:
** "Best Trends Forever!" has Rarity doing a fashion report for the school news channel, and having to choose between Twilight Sparkle, Rainbow Dash or Pinkie Pie as inspiration for a new fashion trend.
** "Driving Miss Shimmer" has Sunset Shimmer struggling to pass her driver's test, and seeking help from either Applejack, Fluttershy, or Rarity.
** "Text Support" has Twilight Sparkle getting a strange text message from her crush Timber Spruce, and seeking advice on how to respond from either Fluttershy, Sunset Shimmer, or Rarity.
** "Fluttershy's Butterflies" has Fluttershy seeking help from either Applejack, Rainbow Dash, or DJ Pon-3 in overcoming her stage fright so she can audition for the school play.
** "Stressed in Show" has Twilight stressing out over her efforts to help with the school play, and trying to relax with the help of either Fluttershy, Rainbow Dash, or Pinkie Pie.
** In "Rarity Investigates: The Case of the Bedazzled Boot", Rarity tries to find a prop for the school play that's gone missing, and interrogates either Pinkie Pie, Trixie Lulamoon, or Applejack about the boot.
** In "All the Worlds Off Stage", Sunset asks either Twilight Sparkle, Pinkie Pie, or Micro Chips for help handling the sets during the school play.
** In "Constructive Criticism", Applejack injures herself working on sets for the school play, and seeks help finishing from either Pinkie Pie, Photo Finish, or Rainbow Dash.
** In "Opening Night", when the final scene of the big school play goes awry and leaves Fluttershy in an awkward position, either Sunset Shimmer, Applejack, or Twilight Sparkle needs to help her.
** In "Happily Ever After Party", the Cutie Mark Crusaders seek help from either Applejack, Rainbow Dash, or Rarity in convincing Mr. Cranky to let them borrow an overhead projector for their after-party presentation.

[[folder:Web Original]]
* The infamous interactive Quicktime movie ''Play With Me'' features multiple endings. Subversion: They're ALL the bad ending.
* Website/WritingDotCom features [[ChooseYourOwnAdventure Interactive Stories]] where stories can have multiple endings, depending on the reader's choices.
* This [[http://www.bytejacker.com/episodes/082 Bytejacker Episode]] has the host run all over town looking for a UV filter for the cameraman. After searching for maps in trees and fighting strangers via rock paper scissors he ends up getting a bad ending for taking too long.
* In ''VideoGame/TodayIDie'', the protagonist can free herself from a metaphorical depression on her own, or with the help of a young man. Although they're both happy endings, people tend to find one more appealing than the other.
* ''I Wish I Were The Moon,'' made by the same person as ''VideoGame/TodayIDie,'' has nine endings, which are mostly [[BittersweetEnding bittersweet.]]
* ''WebOriginal/PositivelyDreadful'''s look at ''VideoGame/Infamous2'' is split into two videos, essentially forming two separate reviews for the ''Good'' and ''Evil'' paths.
* ''WebVideo/JoueurDuGrenier'':
** The video "Jeux de baston 2[[superscript:ème]] édition" has several endings.
** The ''Mass Effect'' episode of ''Papy Grenier'' has three different endings: DESTRUCTION, CONTRÔLE and SYNTHÈSE.

[[folder:Western Animation]]
* ''WesternAnimation/SpongeBobSquarePants'': The episode "Shanghaied" allowed the viewing audience to pick the ending. In the episode, [=SpongeBob=], Patrick, and Squidward get captured and enslaved by the Flying Dutchman. Eventually, the Dutchman promises them ThreeWishes. After [[WastefulWishing wasting the first two]], they begin fighting over who gets to make the third one. The viewers were then asked to call in and vote on who they wanted to get the third wish. The winner was [=SpongeBob=]. Before the winning ending was played, the audience was shown what the two alternate endings would have been. Subsequent airings played like a normal episode, with only the winning ending shown.
* ''WesternAnimation/TotalDrama'': Once everything came down to the final two contestants, the viewers in each country were allowed to vote for which one they wanted to win. The spinoff ''WesternAnimation/TotalDramaPresentsTheRidonculousRace'' keeps with this tradition and has two endings: [[spoiler: one where the Surfers win and one where the Cadets win.]]
* ''WesternAnimation/ElTigre'' did this for its GrandFinale. After spending the whole series unable to decide if he wanted to be a superhero like his dad or a supervillain like his grandpa, Manny was forced to make a final choice. Viewers were asked to vote online to decide if Manny would pick good or evil. The winner was good, with Manny defeating BigBad Sartana of the Dead and becoming hero of the city. The "evil" ending, which was shown on Nickelodeon's website, has Manny join Sartana instead, help her conquer the city, and then betray her and [[EvilOverlord rule the city himself]].

[[folder:Real Life]]
* There are five ways for the universe to end: The Big Crunch, where gravity ultimately stops the universe's expansion, causing it to collapse back on itself and implode; the Big Bounce, where a new universe is created from a Big Crunch; the Big Rip, where dark energy literally tears the entire universe apart, the Big Chill, where dark energy accelerates the expansion of the universe until everything fades away, and finally the Big Halt, where gravity slows down the universe's expansion, but cannot stop it.
** Or, if you're religious, the universe ends, all the good people go to Heaven, and all the bad people go to Hell.
* Most situations in real life (depending on the context of course) will undoubtedly have different endings, as well as branching paths. Do you ask that SexySecretary out to coffee? Or do you just shoot the occasional glance and go to your meeting? Where does it go from there? Does she say yes? How do you do in the meeting?