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* One particular scene from StarTrekIntoDarkness features [[{{OneManArmy}} John Harrison]] curb-stomping a small army of Klingons, supported by couple of their airships. He's wielding two guns at the moment, one of them being [[{{BFG}} anti-tank weapon]] ''[[{{BFG}} roughly his own size]]''. Not only he uses them both single-handedly at once, [[{{ImprobableWeaponUser}} he even manages to use it as close-combat weapon]]. [[spoiler: A subtle hint of him actually being genetically-enhanced SuperSoldier.]] A few seconds later Harrison casually shows that he's no slouch with throwing knives either.

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* One particular scene from StarTrekIntoDarkness ''Film/StarTrekIntoDarkness'' features [[{{OneManArmy}} [[OneManArmy John Harrison]] curb-stomping a small army of Klingons, supported by couple of their airships. He's wielding two guns at the moment, one of them being [[{{BFG}} anti-tank weapon]] ''[[{{BFG}} roughly his own size]]''. Not only he uses them both single-handedly at once, [[{{ImprobableWeaponUser}} [[ImprobableWeaponUser he even manages to use it as close-combat weapon]]. [[spoiler: A subtle hint of him actually being genetically-enhanced SuperSoldier.]] A few seconds later Harrison casually shows that he's no slouch with throwing knives either.



* In ''DancesWithWolves,'' Lt. Dunbar arms the bow-and-arrow/tomahawk-using Indians with ''Winchester rifles;'' despite having absolutely ''no'' training, they succeed in wiping out the enemy tribe in a one-sided victory.

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* In ''DancesWithWolves,'' ''Literature/DancesWithWolves,'' Lt. Dunbar arms the bow-and-arrow/tomahawk-using Indians with ''Winchester rifles;'' despite having absolutely ''no'' training, they succeed in wiping out the enemy tribe in a one-sided victory.
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* ''SenkiZesshouSymphogear'': Chris Yukine's Ichi-Val gear gives her AutomaticCrossbows by default, but can also produce anything from [[MacrossMissileMassacre missile packs]] to [[GatlingGood Gatling guns]] to ''[[NoKillLikeOverkill freaking ICBMs]]'', and she's very capable of kicking ass with all of them. Her DangerousForbiddenTechnique produces either a WaveMotionTuningFork {{BFG}} that looks like a combination between the [[Anime/MobileSuitGundamWing Double Buster Rifle]] and the [[Anime/AfterWarGundamX Satellite Cannon]] (with a [[Anime/TurnAGundam Moonlight Butterfly]] thrown in for good measure), or an absolutely '''gigantic''' missile rack with literally hundreds of missiles.

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* ''SenkiZesshouSymphogear'': ''Anime/SenkiZesshouSymphogear'': Chris Yukine's Ichi-Val gear gives her AutomaticCrossbows by default, but can also produce anything from [[MacrossMissileMassacre missile packs]] to [[GatlingGood Gatling guns]] to ''[[NoKillLikeOverkill freaking ICBMs]]'', and she's very capable of kicking ass with all of them. Her DangerousForbiddenTechnique produces either a WaveMotionTuningFork {{BFG}} that looks like a combination between the [[Anime/MobileSuitGundamWing Double Buster Rifle]] and the [[Anime/AfterWarGundamX Satellite Cannon]] (with a [[Anime/TurnAGundam Moonlight Butterfly]] thrown in for good measure), or an absolutely '''gigantic''' missile rack with literally hundreds of missiles.
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* In ''Videogame/MechWarrior'', most [[HumongousMecha BattleMechs]] by default carry a mix of HitScan lasers, MissileLockOn, and ballistic weaponry, though players often minmax their loadouts in [[CharacterCustomization the Mechlab]] to a specific subtype. In ''[=MechWarrior Living Legends]]'', the popular Warhammer "Prime" variant carries a pair of particle projector cannons with travel time, quadruple hitscan pulse lasers, and a short-range dumbfire missile launcher, allowing it to engage at multiple ranges and unleash withering firepower at close range.

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* In ''Videogame/MechWarrior'', most [[HumongousMecha BattleMechs]] by default carry a mix of HitScan lasers, MissileLockOn, and ballistic weaponry, though players often minmax their loadouts in [[CharacterCustomization the Mechlab]] to a specific subtype. In ''[=MechWarrior Living Legends]]'', Legends=]'', the popular Warhammer "Prime" variant carries a pair of particle projector cannons with travel time, quadruple hitscan pulse lasers, and a short-range dumbfire missile launcher, allowing it to engage at multiple ranges and unleash withering firepower at close range.range.
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* In ''Videogame/MechWarrior'', most [[HumongousMecha BattleMechs]] by default carry a mix of HitScan lasers, MissileLockOn, and ballistic weaponry, though players often minmax their loadouts in [[CharacterCustomization the Mechlab]] to a specific subtype. In ''[=MechWarrior Living Legends]]'', the popular Warhammer "Prime" variant carries a pair of particle projector cannons with travel time, quadruple hitscan pulse lasers, and a short-range dumbfire missile launcher, allowing it to engage at multiple ranges and unleash withering firepower at close range.
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* The Soldier class in ''MakaiKingdom'' excels at using rifle and another ranged weapon. Males favor [[GatlingGood gatling guns]] while females are proficient with [[VideogameFlamethrowersSuck flamethrowers]].

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* The Soldier class in ''MakaiKingdom'' ''VideoGame/MakaiKingdom'' excels at using rifle and another ranged weapon. Males favor [[GatlingGood gatling guns]] while females are proficient with [[VideogameFlamethrowersSuck flamethrowers]].
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** This is not to say that they don't have rifles as well. But those are usually reserved for [[MoreDakka SWAT]] [[BigDamnHeroes teams]] and situations where they're dealing with shooters with body armor.

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** This is not to say that they don't have rifles as well. But those are usually reserved for [[MoreDakka SWAT]] [[BigDamnHeroes teams]] and situations where they're dealing with shooters with body armor. In the aftermath of the 1997 North Hollywood shootout, it ''has' become more common for patrol cars to have a rifle stored in the trunk just in case, especially in larger cities that can afford to issue so many weapons to each officer.
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** Taken [[{{UpToEleven}} a bit further]] in the [[{{VideoGame/Borderlands2}} sequel]] with Gunzerker character class, which is capable of [[{{DualWield}} dual-wielding]] ''any'' pair of weapons, no matter the type.

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** Taken [[{{UpToEleven}} a bit further]] in the [[{{VideoGame/Borderlands2}} sequel]] with Gunzerker character class, which is capable of [[{{DualWield}} [[{{GunsAkimbo}} dual-wielding]] ''any'' pair of weapons, no matter the type.
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* Erron Black of ''VideoGame/MortalKombatX'' carries both a lever-action rifle and paired revolvers in his Marksman variation, though he uses them at ranges so short as to almost make the differences academic at best.
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* Ranged combat abilities in ''TabletopGame/{{Exalted}}'' function like this. Archery skill governs the use of any ranged "weaponry apparatus," which includes bows & arrows, crossbows, [[KillItWithFire firewands and flame pieces]], [[StuffBlowingUp fuel-bolt launchers]], siege weaponry, and [[{{BFG}} First-Age Essence cannons]]; Thrown skill likewise includes knives, slings, hatchets, throwing batons, javelins, darts, [[EpicFlail chain daiklaives]] and boomerangs. Specialty points can increase a character's skill to extremes with a particular weapon of choice, but a flat Archery or Thrown rating implies proficiency or excellence with everything under that umbrella.
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* USAF Security Forces maintain qualifications with the M9 handgun and M4 carbine at all times they can also become qualified on the M249, M240, M203, MK19, and M2 and in a few rare cases the M24 and Barrett .50 cal.

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* USAF Security Forces maintain qualifications with the M9 handgun and M4 carbine at all times they can also become qualified on the M249, M240, M203, MK19, [=MK19=], and M2 and in a few rare cases the M24 and Barrett .50 cal.
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* While ''DemonsSouls'' allows you to carry different types of ranged weapons (bows and crossbows), it was superfluous because ranged combat isn't too useful. Its SpiritualSuccessor ''DarkSouls'' however, allows you to become a bona fide pure non-magic user ranged weapon fighter. At least three weapons are viable for this playstyle: The Dragonslayer Greatbow, Composite/Darkmoon Bow, and Avelyn. The first is a [[AbnormalAmmo spear-firing]] large bow that does tremendous damage and knockback with sluggish reload time, the second is a fast-firing medium range bow that can be used for harrassing players, and the last is a triple-shot crossbow that can kill other players scarily fast, but has a long vulnerability window and high end ammo costs can really break the Soul Bank. Switching between these three gives the most flexibility and advantage in a battle.

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* While ''DemonsSouls'' ''VideoGame/DemonsSouls'' allows you to carry different types of ranged weapons (bows and crossbows), it was superfluous because ranged combat isn't too useful. Its SpiritualSuccessor ''DarkSouls'' ''VideoGame/DarkSouls'' however, allows you to become a bona fide pure non-magic user ranged weapon fighter. At least three weapons are viable for this playstyle: The Dragonslayer Greatbow, Composite/Darkmoon Bow, and Avelyn. The first is a [[AbnormalAmmo spear-firing]] large bow that does tremendous damage and knockback with sluggish reload time, the second is a fast-firing medium range bow that can be used for harrassing players, and the last is a triple-shot crossbow that can kill other players scarily fast, but has a long vulnerability window and high end ammo costs can really break the Soul Bank. Switching between these three gives the most flexibility and advantage in a battle.
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* Link (in his various incarnations) from ''Francise/TheLegendOfZelda'' has used a bow, boomerang, slingshot, hookshot/clawshot (a hook or claw on a spring-powered chain), grappling hook, various magical staves and wands, a whip, a wrecking ball on a chain, has shot laser beams from his sword, throws and rolls bombs, and recently used a remote-controlled robotic beetle. Oh, and a fishing rod. Although no single game contains all of these, he definitely always has at least three of them.

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* Link (in his various incarnations) from ''Francise/TheLegendOfZelda'' has used a bow, a boomerang, a slingshot, a hookshot/clawshot (a hook or claw on a spring-powered chain), a grappling hook, various magical staves and wands, a whip, a wrecking ball on a chain, has shot a sword that shoots laser beams from his sword, throws beams, bombs that can be thrown or rolled, and rolls bombs, and recently used a remote-controlled robotic beetle. Oh, and a fishing rod. Although no single game contains all of these, he definitely always has at least three of them.



* Laguna in DissidiaFinalFantasy doesn't need swords or sorcery, nor even significant athletic ability. While others are trading barrages of Holy and a lifetime's martial training with each other, Laguna just shoots things. With a machine gun, a sniper rifle, a shotgun, a bazooka, a multi-rocket launcher, grenades, sticky bombs and electro-shield bombs. Oh, and a laser cannon. Also, Vaan, to a lesser extent, as he can use a rifle and crossbow and Firion who can uses a longbow and throwing knives.

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* Laguna in DissidiaFinalFantasy ''DissidiaFinalFantasy'' doesn't need swords or sorcery, nor even significant athletic ability. While others are trading barrages of Holy and a lifetime's martial training with each other, Laguna just shoots things. With a machine gun, a sniper rifle, a shotgun, a bazooka, a multi-rocket launcher, grenades, sticky bombs and electro-shield bombs. Oh, and a laser cannon. Also, Vaan, to a lesser extent, as he can use a rifle and crossbow and Firion who can uses a longbow and throwing knives.



* While DemonsSouls allows you to carry different types of ranged weapons (bows and crossbows), it was superfluous because ranged combat isn't too useful. Its SpiritualSuccessor ''DarkSouls'' however, allows you to become a bona fide pure non-magic user ranged weapon fighter. At least three weapons are viable for this playstyle: The Dragonslayer Greatbow, Composite/Darkmoon Bow, and Avelyn. The first is a [[AbnormalAmmo spear-firing]] large bow that does tremendous damage and knockback with sluggish reload time, the second is a fast-firing medium range bow that can be used for harrassing players, and the last is a triple-shot crossbow that can kill other players scarily fast, but has a long vulnerability window and high end ammo costs can really break the Soul Bank. Switching between these three gives the most flexibility and advantage in a battle.
* This is pretty much a necessity in ''VideoGame/MassEffect3'''s Multiplayer; the sheer usefullness of sniper rifles means that most any class that isn't Vanguard or Adept is carrying a sniper rifle as a primary weapon, and a short ranged weapon, typically a pistol or SMG, as a backup. As an example, a commmon loadout is Mantis sniper and Predator pistol, which is actually quite practical as the ''stock'' Mantis can dish out one hit kills with [[AbnormalAmmo ammo mods]] and [[BoomHeadshot headshots]], while the Predator, properly leveled and outfitted, is less like a pistol and more like a small semiauto rifle.

to:

* While DemonsSouls ''DemonsSouls'' allows you to carry different types of ranged weapons (bows and crossbows), it was superfluous because ranged combat isn't too useful. Its SpiritualSuccessor ''DarkSouls'' however, allows you to become a bona fide pure non-magic user ranged weapon fighter. At least three weapons are viable for this playstyle: The Dragonslayer Greatbow, Composite/Darkmoon Bow, and Avelyn. The first is a [[AbnormalAmmo spear-firing]] large bow that does tremendous damage and knockback with sluggish reload time, the second is a fast-firing medium range bow that can be used for harrassing players, and the last is a triple-shot crossbow that can kill other players scarily fast, but has a long vulnerability window and high end ammo costs can really break the Soul Bank. Switching between these three gives the most flexibility and advantage in a battle.
* This is pretty much a necessity in ''VideoGame/MassEffect3'''s Multiplayer; the sheer usefullness usefulness of sniper rifles means that most any class that isn't Vanguard or Adept is carrying a sniper rifle as a primary weapon, and a short ranged weapon, typically a pistol or SMG, as a backup. As an example, a commmon common loadout is Mantis sniper and Predator pistol, which is actually quite practical as the ''stock'' Mantis can dish out one hit kills with [[AbnormalAmmo ammo mods]] and [[BoomHeadshot headshots]], while the Predator, properly leveled and outfitted, is less like a pistol and more like a small semiauto rifle.



* In GuildWars2, Warriors, Engineers, Rangers, and Thieves can all use at least 2 nonmagical ranged weapons. All except the engineer can switch between 2 weapon sets in combat as well, and the engineer gets skills that open up an array of other weapons.
* In VideoGame/MarvelAvengersAlliance, ComicBook/ThePunisher is depicted with a number of guns on his person, and has a move which switches both his class and his gun.

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* In GuildWars2, ''GuildWars2'', Warriors, Engineers, Rangers, and Thieves can all use at least 2 nonmagical ranged weapons. All except the engineer can switch between 2 weapon sets in combat as well, and the engineer gets skills that open up an array of other weapons.
* In VideoGame/MarvelAvengersAlliance, ''VideoGame/MarvelAvengersAlliance'', ComicBook/ThePunisher is depicted with a number of guns on his person, and has a move which switches both his class and his gun.
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**Taken [[{{UpToEleven}} a bit further]] in the [[{{VideoGame/Borderlands2}} sequel]] with Gunzerker character class, which is capable of [[{{DualWield}} dual-wielding]] ''any'' pair of weapons, no matter the type.
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* One particular scene from StarTrekIntoDarkness features [[{{OneManArmy}} John Harrison]] curb-stomping a small army of Klingons, supported by couple of their airships. He's wielding two guns at the moment, one of them being [[{{BFG}} anti-tank weapon]] ''[[{{BFG}} roughly his own size]]''. Not only he uses them both single-handedly at once, [[{{ImprobableWeaponUser}} he even manages to use it as close-combat weapon]]. [[spoiler: A subtle hint of him actually being genetically-enhanced SuperSoldier.]] A few seconds later it shows that he's no slouch with throwing knives either.

to:

* One particular scene from StarTrekIntoDarkness features [[{{OneManArmy}} John Harrison]] curb-stomping a small army of Klingons, supported by couple of their airships. He's wielding two guns at the moment, one of them being [[{{BFG}} anti-tank weapon]] ''[[{{BFG}} roughly his own size]]''. Not only he uses them both single-handedly at once, [[{{ImprobableWeaponUser}} he even manages to use it as close-combat weapon]]. [[spoiler: A subtle hint of him actually being genetically-enhanced SuperSoldier.]] A few seconds later it Harrison casually shows that he's no slouch with throwing knives either.
Is there an issue? Send a MessageReason:
None


* One particular scene from StarTrekIntoDarkness features [[{{OneManArmy}} John Harrison]] curb-stomping a small army of Klingons, supported by couple of their airships. He's wielding two guns at the moment, one of them being [[{{BFG}} anti-tank weapon]] ''[[{{BFG}} roughly his own size]]''. Not only he uses them both single-handedly at once, [[{{ImprobableWeaponUse}} he even manages to use it as close-combat weapon]]. [[spoiler: A subtle hint of him actually being genetically-enhanced Super Soldier.]] A few seconds later it shows that he's no slouch with throwing knives either.

to:

* One particular scene from StarTrekIntoDarkness features [[{{OneManArmy}} John Harrison]] curb-stomping a small army of Klingons, supported by couple of their airships. He's wielding two guns at the moment, one of them being [[{{BFG}} anti-tank weapon]] ''[[{{BFG}} roughly his own size]]''. Not only he uses them both single-handedly at once, [[{{ImprobableWeaponUse}} [[{{ImprobableWeaponUser}} he even manages to use it as close-combat weapon]]. [[spoiler: A subtle hint of him actually being genetically-enhanced Super Soldier.SuperSoldier.]] A few seconds later it shows that he's no slouch with throwing knives either.
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* One particular scene from StarTrekIntoDarkness features [[{{OneManArmy}} John Harrison]] curb-stomping a small army of Klingons, supported by couple of their airships. He's wielding two guns at the moment, one of them being [[{{BFG}} anti-tank weapon ''roughly his own size]]''. Not only he uses them both single-handedly at once, [[{{ImprobableWeaponUse}} he even manages to use it as close-combat weapon]]. [[spoiler: A subtle hint of him actually being genetically-enhanced Super Soldier.]] A few seconds later it shows that he's no slouch with throwing knives either.

to:

* One particular scene from StarTrekIntoDarkness features [[{{OneManArmy}} John Harrison]] curb-stomping a small army of Klingons, supported by couple of their airships. He's wielding two guns at the moment, one of them being [[{{BFG}} anti-tank weapon ''roughly weapon]] ''[[{{BFG}} roughly his own size]]''. Not only he uses them both single-handedly at once, [[{{ImprobableWeaponUse}} he even manages to use it as close-combat weapon]]. [[spoiler: A subtle hint of him actually being genetically-enhanced Super Soldier.]] A few seconds later it shows that he's no slouch with throwing knives either.
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[[folder:Film]]
* One particular scene from StarTrekIntoDarkness features [[{{OneManArmy}} John Harrison]] curb-stomping a small army of Klingons, supported by couple of their airships. He's wielding two guns at the moment, one of them being [[{{BFG}} anti-tank weapon ''roughly his own size]]''. Not only he uses them both single-handedly at once, [[{{ImprobableWeaponUse}} he even manages to use it as close-combat weapon]]. [[spoiler: A subtle hint of him actually being genetically-enhanced Super Soldier.]] A few seconds later it shows that he's no slouch with throwing knives either.
[[/folder]]
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* Link (in his various incarnations) from TheLegendOfZelda has used a bow, boomerang, slingshot, hookshot/clawshot (a hook or claw on a spring-powered chain), grappling hook, various magical staves and wands, a whip, a wrecking ball on a chain, has shot laser beams from his sword, throws and rolls bombs, and recently used a remote-controlled robotic beetle. Oh, and a fishing rod.

to:

* Link (in his various incarnations) from TheLegendOfZelda ''Francise/TheLegendOfZelda'' has used a bow, boomerang, slingshot, hookshot/clawshot (a hook or claw on a spring-powered chain), grappling hook, various magical staves and wands, a whip, a wrecking ball on a chain, has shot laser beams from his sword, throws and rolls bombs, and recently used a remote-controlled robotic beetle. Oh, and a fishing rod. Although no single game contains all of these, he definitely always has at least three of them.
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* ''VideoGame/{{Fable}}'' allows the protagonist to operate both a longbow and crossbow with equal competence, despite the two weapons being very different in function and requiring a lifetime of practice with the longbow. (Crossbows are easier to pick up and learn to fire, and don't require the same insane levels of strength.) The sequel does away with the longbow but adds rifles into the mix, which are different from crossbows again. The third game swaps out crossbows for pistols.

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* ''VideoGame/{{Fable}}'' allows the protagonist to operate both a longbow and crossbow with equal competence, despite the two weapons being very different in function and requiring a lifetime of practice with the longbow. (Crossbows are easier to pick up and learn to fire, and don't require the same insane levels of strength.) The sequel does away with the longbow but adds rifles rifles, blunderbusses and pistols into the mix, which are different from crossbows again. The third game swaps out does away with crossbows for pistols.altogether
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* ''SenkiZesshouSymphogear'': Chris Yukine's Ichiaval gear gives her AutomaticCrossbows by default, but can also produce anything from [[MacrossMissileMassacre missile packs]] to [[GatlingGood Gatling guns]] to ''[[NoKillLikeOverkill freaking ICBMs]]'', and she's very capable of kicking ass with all of them.

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* ''SenkiZesshouSymphogear'': Chris Yukine's Ichiaval Ichi-Val gear gives her AutomaticCrossbows by default, but can also produce anything from [[MacrossMissileMassacre missile packs]] to [[GatlingGood Gatling guns]] to ''[[NoKillLikeOverkill freaking ICBMs]]'', and she's very capable of kicking ass with all of them.them. Her DangerousForbiddenTechnique produces either a WaveMotionTuningFork {{BFG}} that looks like a combination between the [[Anime/MobileSuitGundamWing Double Buster Rifle]] and the [[Anime/AfterWarGundamX Satellite Cannon]] (with a [[Anime/TurnAGundam Moonlight Butterfly]] thrown in for good measure), or an absolutely '''gigantic''' missile rack with literally hundreds of missiles.
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* USAF Security Forces maintain qualifications with the M9 handgun and M4 carbine at all times they can also become qualified on the M249, M240, M203, MK19, and M2 and in a few rare cases the M24 and Barrett .50 cal.
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* Gene Starwind of ''Manga/OutlawStar'' primarily wields a pistol most of the time, a short double barreled shotgun for tougher opponents, and his hand cannon sized magic Caster Gun for powerful magic using opponents. He has also used bazookas, rocket launchers, and a multi-missle launcher to various effect.
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** Also, the range limitation of shotguns is vastly exaggerated. They're actually quite effective up to 200-300 feet, far beyond the range that would mostly be called for. Rifles are simply more likely to ricochet or overpenetrate.

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** Also, the range limitation of shotguns is vastly exaggerated. They're actually quite effective up to 200-300 feet, far beyond the range that would mostly be called for. Rifles are simply more likely to ricochet or overpenetrate. Additionally, the penetration of shotguns is grotesquely exaggerated. For all a shotgun's ability to tear flesh, they really do a poor job of ripping through cover. This is a benefit for a cop. If a shot misses, a shotgun has a lower chance to punch through a wall or door and hit someone else.



* After lessons learned from Vietnam, modern fighter jets carry an autocannon, short ranged infrared missiles, and long range active radar missiles to remain effective from a few hundred years to a hundred miles.

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* After lessons learned from Vietnam, modern fighter jets carry an autocannon, short ranged infrared missiles, and long range active radar missiles to remain effective from a few hundred years yards to a hundred miles.
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* ''SenkiZesshouSymphogear'': Chris Yukine's Ichiaval gear gives her AutomaticCrossbows by default, but can also produce anything from [[MacrossMissileMassacre missile packs]] to [[GatlingGood Gatling guns]] to ''[[NoKillLikeOverkill freaking ICBMs]]'', and she's very capable of kicking ass with all of them.
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* Noel Vermillion of ''VideoGame/{{Blazblue}}'' uses Arcus Diabolus: Bolverk, which can become a pair of long pistols, a minigun, a rocket launcher, and as of ''Chronophantasma'', a shotgun. [[{{Magitek}} Bolverk is not a gun in the traditional "as-we-know-it" sense...]]
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** JamesBond was likely the first to [[GunsAkimbo wield two very different weapons at the same time]], wielding an [[AKA47 AR33]] in one hand and a grenade launcher in the other in ''[[VideoGame/GoldenEye1997 GoldenEye 007]]''.

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** JamesBond Franchise/JamesBond was likely the first to [[GunsAkimbo wield two very different weapons at the same time]], wielding an [[AKA47 AR33]] in one hand and a grenade launcher in the other in ''[[VideoGame/GoldenEye1997 GoldenEye 007]]''.
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* Many a character in DungeonsAndDragons 3.0 or later or {{Pathfinder}} is automatically proficient with a stunning array of ranged weapons and may carry two or three of them at will. A typical fighter may be roughly as competent with a thrown dagger, thrown hammer, javelin, longbow, crossbow, shortbow, sling, darts, a blowgun, and a chakram at first level. The list of melee weapons such a character knows how to use is far longer. When you realize human first level characters created by the rules are often about 16 years old, one can only wonder when they found time to learn it all. This is generally considered an AcceptableBreakFromReality. Earlier D&D characters also could fit this trope, but the player had very limited slots for characters to learn to use weapons and it would be based on player choice.

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* Many a character in DungeonsAndDragons TabletopGame/DungeonsAndDragons 3.0 or later or {{Pathfinder}} TabletopGame/{{Pathfinder}} is automatically proficient with a stunning array of ranged weapons and may carry two or three of them at will. A typical fighter may be roughly as competent with a thrown dagger, thrown hammer, javelin, longbow, crossbow, shortbow, sling, darts, a blowgun, and a chakram at first level. The list of melee weapons such a character knows how to use is far longer. When you realize human first level characters created by the rules are often about 16 years old, one can only wonder when they found time to learn it all. This is generally considered an AcceptableBreakFromReality. Earlier D&D characters also could fit this trope, but the player had very limited slots for characters to learn to use weapons and it would be based on player choice.
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* Teana Lanster of the ''Franchise/LyricalNanoha'' franchise, who starts off trained on MagiTek pistols in ''Anime/MagicalGIrlLyricalNanohaStrikerS'', learns Nanoha's {{Signature|Move}} WaveMotionGun technique in ''AudioPlay/StrikersSoundStageX'' and masters it by ''Manga/MagicalGirlLyricalNanohaVivid'', and later gains a non-magical assault rifle that could fire [[EnergyWeapons energy]] and [[KineticWeaponsAreBetter physical]] bolts for use against the {{Mage Killer}}s of ''Manga/MagicalRecordLyricalNanohaForce''.

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* Teana Lanster of the ''Franchise/LyricalNanoha'' franchise, who starts off trained on MagiTek pistols in ''Anime/MagicalGIrlLyricalNanohaStrikerS'', ''Anime/MagicalGirlLyricalNanohaStrikerS'', learns Nanoha's {{Signature|Move}} WaveMotionGun technique in ''AudioPlay/StrikersSoundStageX'' and masters it by ''Manga/MagicalGirlLyricalNanohaVivid'', and later gains a non-magical assault rifle that could fire [[EnergyWeapons energy]] and [[KineticWeaponsAreBetter [[KineticWeaponsAreJustBetter physical]] bolts for use against the {{Mage Killer}}s of ''Manga/MagicalRecordLyricalNanohaForce''.
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* Teana Lanster of the ''Franchise/LyricalNanoha'' franchise, who starts off trained on MagiTek pistols in ''Anime/MagicalGIrlLyricalNanohaStrikerS'', learns Nanoha's {{Signature|Move}} WaveMotionGun technique in ''AudioPlay/StrikersSoundStageX'' and masters it by ''Manga/MagicalGirlLyricalNanohaVivid'', and later gains a non-magical assault rifle that could fire [[EnergyWeapons energy]] and [[KineticWeaponsAreBetter physical]] bolts for use against the {{Mage Killer}}s of ''Manga/MagicalRecordLyricalNanohaForce''.
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* MarvelComics:
** {{Hawkeye}} of [[Comicbook/TheAvengers Avengers]] fame, especially in his Ultimates version, where he can shoot, throw, flick, spit, and otherwise glance at you with deadly results.
** [[DareDevil Bullseye]] is an equally extreme example, if not moreso. Pretty telling that Bullseye impersonated Hawkeye in the DarkAvengers.
* Miho in ''SinCity'' can use normal shuriken, her bladed manji, throwing knives, or arrows.

to:

* MarvelComics:
Creator/MarvelComics:
** {{Hawkeye}} Comicbook/{{Hawkeye}} of [[Comicbook/TheAvengers Avengers]] fame, especially in his Ultimates version, where he can shoot, throw, flick, spit, and otherwise glance at you with deadly results.
** [[DareDevil [[Comicbook/{{Daredevil}} Bullseye]] is an equally extreme example, if not moreso. Pretty telling that Bullseye impersonated Hawkeye in the DarkAvengers.
Comicbook/DarkAvengers.
* Miho in ''SinCity'' ''Comicbook/SinCity'' can use normal shuriken, her bladed manji, throwing knives, or arrows.

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