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** Imperial Guard and Cultist squads start equipped with lasguns, but can be upgraded to use grenade launchers or plasma guns instead.
** In the first game, Space Marine, Chaos Space Marine, and Slugga Boy squads could be upgraded with flamers, heavy bolters/big shootas, and missile/rocket launchers respectively (plus plasma guns for the first two). Later games restricted the CSMs to bolters and plasma guns, and removed everything but the flamer option from the sluggas.
** Most tanks and flyers have/can be upgraded to have different weapons types for different targets, mostly boiling down to AntiInfantry / AntiArmor:
*** Predator tanks start with three autocannons that can individually be upgraded to twin-linked lascannons, while the Land Raider has lascannons and a storm bolter.
*** The Imperial Guard's Leman Russ tank has three heavy bolters in addition to its battle cannon, as does the ork Looted Tank. And then there's the Baneblade and its proverbial "eleven barrels of hell" (one battle cannon, one demolisher cannon, one autocannon, two lascannons, and six heavy bolters).
*** The Tau Barracuda has missiles, ion cannon and burst cannons and can be built in groups of five, making it a nightmare against all but the most heavily-defended of bases.


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* ''VideoGame/RedAlert3'': The Harbinger gunship normally fires a pair of Particle Collider Cannon shots (mini-nukes without the fallout) that work great against stationary targets, but can switch to a chaingun that operates by reading the pilot's eye movements.
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* [[VideoGame/FinalFantasyVIII Laguna]] in ''VideoGame/DissidiaFinalFantasy'' doesn't need swords or sorcery, nor even significant athletic ability. While others are trading barrages of Holy and a lifetime's martial training with each other, Laguna just shoots things. With a machine gun, a sniper rifle, a shotgun, a bazooka, a multi-rocket launcher, grenades, sticky bombs and electro-shield bombs. Oh, and a laser cannon. Also, Vaan, to a lesser extent, as he can use a rifle and crossbow and Firion who can uses a longbow and throwing knives.

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* [[VideoGame/FinalFantasyVIII Laguna]] in ''VideoGame/DissidiaFinalFantasy'' doesn't need swords or sorcery, nor even significant athletic ability. While others are trading barrages of Holy and a lifetime's martial training with each other, Laguna just shoots things. With a machine gun, a sniper rifle, a shotgun, a bazooka, a multi-rocket launcher, grenades, sticky bombs and electro-shield bombs. Oh, and a laser cannon. Also, Vaan, [[VideoGame/FinalFantasyXII Vaan]], to a lesser extent, as he can use a rifle and crossbow and Firion [[VideoGame/FinalFantasyII Firion]] who can uses a longbow and throwing knives.
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* Laguna in ''VideoGame/DissidiaFinalFantasy'' doesn't need swords or sorcery, nor even significant athletic ability. While others are trading barrages of Holy and a lifetime's martial training with each other, Laguna just shoots things. With a machine gun, a sniper rifle, a shotgun, a bazooka, a multi-rocket launcher, grenades, sticky bombs and electro-shield bombs. Oh, and a laser cannon. Also, Vaan, to a lesser extent, as he can use a rifle and crossbow and Firion who can uses a longbow and throwing knives.

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* Laguna [[VideoGame/FinalFantasyVIII Laguna]] in ''VideoGame/DissidiaFinalFantasy'' doesn't need swords or sorcery, nor even significant athletic ability. While others are trading barrages of Holy and a lifetime's martial training with each other, Laguna just shoots things. With a machine gun, a sniper rifle, a shotgun, a bazooka, a multi-rocket launcher, grenades, sticky bombs and electro-shield bombs. Oh, and a laser cannon. Also, Vaan, to a lesser extent, as he can use a rifle and crossbow and Firion who can uses a longbow and throwing knives.

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** Taken a bit further in the [[VideoGame/Borderlands2 sequel]] with Gunzerker character class, which is capable of [[GunsAkimbo dual-wielding]] ''any'' pair of weapons, no matter the type.



** ''VideoGame/BorderlandsThePreSequel'' has two characters encouraged to use different kinds of guns. Claptrap's "All the Guns" skill gives bonuses to a randomly selected gun type and penalizes other types. Jack's Body Double has the Free Enterprise skill tree, which includes a lot of short-term buffs after switching guns.

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** Taken a bit further in the [[VideoGame/Borderlands2 sequel]] with the Gunzerker character class, which is capable of [[GunsAkimbo dual-wielding]] ''any'' pair of weapons, no matter the type.
** ''VideoGame/BorderlandsThePreSequel'' has two characters encouraged to use different kinds of guns. guns: Claptrap's "All the Guns" skill gives bonuses to a randomly selected gun type and penalizes other types. types, while Jack's Body Double has the Free Enterprise skill tree, which includes a lot of short-term buffs after switching guns.

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* [[EgomaniacHunter Mordecai]] from ''VideoGame/{{Borderlands}}'' is both a skilled sharpshooter and an archetypical [[TheGunslinger gunslinger]].


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* [[EgomaniacHunter Mordecai]] from ''VideoGame/{{Borderlands}}'' is both a skilled sharpshooter and an archetypical [[TheGunslinger gunslinger]].
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HR is IUEO now


** Upgrades for squads generally allow the squad to have different ranged weapons from one another. Mixing anti-tank and anti-infantry weapons in the same squad is not advised though, since they can only attack one or the other in ([[HouseRules standard, mind you]]) rules.

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** Upgrades for squads generally allow the squad to have different ranged weapons from one another. Mixing anti-tank and anti-infantry weapons in the same squad is not advised though, since they can only attack one or the other in ([[HouseRules standard, mind you]]) within standard rules.
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* ''LightNovel/RebuildWorld'': Akira, with the extra strength from his PoweredArmor and the PeoplePuppets assistance from his VirtualSidekick Alpha, ends up like this: Carrying two assault rifles, an anti-tank rifle, [[GatlingGood a minigun]], and a GrenadeLauncher. This results in Akira getting a line of BifurcatedWeapon guns that combine the capabilities of each to reduce the hassle, which he eventually carries four of at once loaded with different types of ammo, alongside a WaveMotionGun.

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* ''LightNovel/RebuildWorld'': ''Literature/RebuildWorld'': Akira, with the extra strength from his PoweredArmor and the PeoplePuppets assistance from his VirtualSidekick Alpha, ends up like this: Carrying two assault rifles, an anti-tank rifle, [[GatlingGood a minigun]], and a GrenadeLauncher. This results in Akira getting a line of BifurcatedWeapon guns that combine the capabilities of each to reduce the hassle, which he eventually carries four of at once loaded with different types of ammo, alongside a WaveMotionGun.
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* The Vigilante, the second boss of ''VideoGame/PizzaTower'', uses a large variety of ranged weapons: he switches between a revolver, thrown dynamite, a machine pistol, a rocket launcher, and a flamethrower throughout his boss fight.

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* In ''Fanfic/TheNightUnfurls'', Kyril has so far ''never'' missed a single time whenever he uses his pistol, blunderbuss, or throwing knives.

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* In ''Fanfic/TheNightUnfurls'', ''Fanfic/TheNightUnfurls'':
**
Kyril has so far ''never'' missed a single time whenever he uses his pistol, blunderbuss, or throwing knives.knives.
** Hugh is adept at two types of ranged weaponry: pistols (Evelyn Pistol, Repeating Pistol) and archery (Simon's Bowblade).
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[[folder:Film]]

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[[folder:Film]][[folder:Films -- Live-Action]]
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* ''VideoGame/ShadowrunReturns'': Eiger carries a sniper rifle for long ranges and a shotgun for close encounters. She discusses this concept at some length when she finds a custom assault rifle, and weighs the pros and cons of adding another weapon to her arsenal, especially one she has always considered a MasterOfNone.
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* The titular character from ''Film/TheOutlawJoseyWales'' packs four revolvers, two [[HandCannon Walker Colts]] and two smaller revolvers, and carries a scoped Sharps rifle in a saddle holster.
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** A fully-upgraded Tau Commander has a flamethrower, shoulder-mounted missile launchers, and a plasma rifle. It's even possible for him to use all three against the same target.

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** A fully-upgraded Tau Commander has a flamethrower, shoulder-mounted missile launchers, and a plasma rifle. It's even possible for him to use all three against the same target. In the campaign, they can also be accompanied by 1-2 gun drones.
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* ''VideoGame/LeagueOfLegends'' has [[WarriorMonk Aphelios, the Weapon of the Faithful]], who fights using magical weapons [[{{Lunacy}} summoned of moonstone]] that ostensibly work like guns, whose rotation consists of a SniperRifle, a [[SinisterScythe "scythe pistol"]] (which he uses to create long-ranged, arcing slashes), a [[GravityMaster gravity-powered cannon]], a [[FireBreathingWeapon flamethrower]], and [[BattleBoomerang a boomeranging, multiplying chakram]]. Aphelios is highly unique among other champions in the game by the fact that he's perpetually switching between gun loadouts (he can only carry two of the five at a time, and he automatically switches a weapon once it runs out of ammo), so players are expected to know how to fight with any of them at any given time whether they want to or not.

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alphabetizing


%% This page has been alphabetized. Please add new examples in the correct order.










* Many a character in ''TabletopGame/DungeonsAndDragons 3.0'' or later or ''TabletopGame/{{Pathfinder}}'' is automatically proficient with a stunning array of ranged weapons and may carry two or three of them at will. A typical fighter may be roughly as competent with a thrown dagger, thrown hammer, javelin, longbow, crossbow, shortbow, sling, darts, a blowgun, and a chakram at first level. The list of melee weapons such a character knows how to use is far longer. When you realize human first level characters created by the rules are often about 16 years old, one can only wonder when they found time to learn it all. This is generally considered an AcceptableBreakFromReality. Earlier D&D characters also could fit this trope, but the player had very limited slots for characters to learn to use weapons and it would be based on player choice.
* Ranged combat abilities in ''TabletopGame/{{Exalted}}'' function like this. Archery skill governs the use of any ranged "weaponry apparatus," which includes bows & arrows, crossbows, [[KillItWithFire fire wands and flame pieces]], [[StuffBlowingUp fuel-bolt launchers]], siege weaponry, and [[{{BFG}} First-Age Essence cannons]]; Thrown skill likewise includes knives, slings, hatchets, throwing batons, javelins, darts, [[EpicFlail chain daiklaives]] and boomerangs. Specialty points can increase a character's skill to extremes with a particular weapon of choice, but a flat Archery or Thrown rating implies proficiency or excellence with everything under that umbrella.



* [[VigilanteMan Expatriette]] from ''TabletopGame/SentinelsOfTheMultiverse'' carries and uses an assault rifle, a [[ShotgunsAreJustBetter shotgun]], a submachinegun, a pair of [[GunsAkimbo pistols]] [[ICallItvera named]] ''Literature/PrideAndPrejudice'', and an [[StuffBlowingUp RPG launcher]]. And a card allows her to use her entire arsenal save the rocket launcher in a single turn.



* Many a character in ''TabletopGame/DungeonsAndDragons 3.0'' or later or ''TabletopGame/{{Pathfinder}}'' is automatically proficient with a stunning array of ranged weapons and may carry two or three of them at will. A typical fighter may be roughly as competent with a thrown dagger, thrown hammer, javelin, longbow, crossbow, shortbow, sling, darts, a blowgun, and a chakram at first level. The list of melee weapons such a character knows how to use is far longer. When you realize human first level characters created by the rules are often about 16 years old, one can only wonder when they found time to learn it all. This is generally considered an AcceptableBreakFromReality. Earlier D&D characters also could fit this trope, but the player had very limited slots for characters to learn to use weapons and it would be based on player choice.
* Ranged combat abilities in ''TabletopGame/{{Exalted}}'' function like this. Archery skill governs the use of any ranged "weaponry apparatus," which includes bows & arrows, crossbows, [[KillItWithFire fire wands and flame pieces]], [[StuffBlowingUp fuel-bolt launchers]], siege weaponry, and [[{{BFG}} First-Age Essence cannons]]; Thrown skill likewise includes knives, slings, hatchets, throwing batons, javelins, darts, [[EpicFlail chain daiklaives]] and boomerangs. Specialty points can increase a character's skill to extremes with a particular weapon of choice, but a flat Archery or Thrown rating implies proficiency or excellence with everything under that umbrella.
* [[VigilanteMan Expatriette]] from ''TabletopGame/SentinelsOfTheMultiverse'' carries and uses an assault rifle, a [[ShotgunsAreJustBetter shotgun]], a submachinegun, a pair of [[GunsAkimbo pistols]] [[ICallItvera named]] ''Literature/PrideAndPrejudice'', and an [[StuffBlowingUp RPG launcher]]. And a card allows her to use her entire arsenal save the rocket launcher in a single turn.



* Though he's not the first FPS character to use [[GunsAkimbo two guns at once]], Franchise/JamesBond was likely the first to wield two ''very different'' weapons at the same time, wielding an [[AKA47 RCP90]] in one hand and a grenade launcher in the other in ''[[VideoGame/GoldenEye1997 GoldenEye 007]]''.
* Link (in his various incarnations) from ''Franchise/TheLegendOfZelda'' has used a bow, a boomerang, a slingshot, a hookshot/clawshot (a hook or claw on a spring-powered chain), a grappling hook, various magical staves and wands, a whip, a wrecking ball on a chain, a sword that shoots laser beams, bombs that can be thrown or rolled, and a remote-controlled robotic beetle. Oh, and a fishing rod. Although no single game contains all of these, he almost always has at least three of them. (The mechanically different 2D sidescrolling platformer aspect of the second game eliminates almost all ranged capabilities and tools, leaving only a default weak sword beam and its magical fireball counterpart.)
* ''VideoGame/{{Fable}}'' allows the protagonist to operate both a longbow and crossbow with equal competence, despite the two weapons being very different in function and requiring a lifetime of practice with the longbow (crossbows are easier to pick up and learn to fire, and don't require the same insane levels of strength). The sequel does away with the longbow but adds rifles, blunderbusses and pistols into the mix, which are different from crossbows again. The third game does away with crossbows altogether
* The Soldier class in ''VideoGame/MakaiKingdom'' excels at using rifle and another ranged weapon. Males favor [[GatlingGood Gatling guns]] while females are proficient with [[FireBreathingWeapon flamethrowers]].
* In ''VideoGame/WorldInConflict'', Rifleman squads have a medic, a rifleman, an AT soldier, an AA soldier and a machinegunner, with the first two having grenade launchers mounted on their rifles. Anti-tank squads have mostly AT soldiers with a medic and some riflemen, lacking grenade launchers.



** Taken [[UpToEleven a bit further]] in the [[VideoGame/Borderlands2 sequel]] with Gunzerker character class, which is capable of [[GunsAkimbo dual-wielding]] ''any'' pair of weapons, no matter the type.

to:

* Vermilion of ''VideoGame/BattleArenaToshinden'' wields a pistol in his left hand and a SawedOffShotgun in his right. The former is used for quick-firing long-range attacks while the latter is for heavier short-ranged combat.
** Taken [[UpToEleven a bit further]] further in the [[VideoGame/Borderlands2 sequel]] with Gunzerker character class, which is capable of [[GunsAkimbo dual-wielding]] ''any'' pair of weapons, no matter the type. type.
* Noel Vermillion of ''VideoGame/{{Blazblue}}'' uses Arcus Diabolus: Bolverk, which can become a pair of long pistols, a minigun, a rocket launcher, and as of ''Chronophantasma'', a shotgun. [[{{Magitek}} Bolverk is not a gun in the traditional "as-we-know-it" sense...]]



* While ''VideoGame/DemonsSouls'' allows you to carry different types of ranged weapons (bows and crossbows), it was superfluous because ranged combat isn't too useful. Its SpiritualSuccessor ''VideoGame/DarkSouls'' however, allows you to become a bona fide pure non-magic user ranged weapon fighter. At least three weapons are viable for this playstyle: The Dragonslayer Greatbow, Composite/Darkmoon Bow, and Avelyn. The first is a [[AbnormalAmmo spear-firing]] large bow that does tremendous damage and knockback with sluggish reload time, the second is a fast-firing medium-range bow that can be used for harassing players, and the last is a triple-shot crossbow that can kill other players scarily fast, but has a long vulnerability window and high end ammo costs can really break the Soul Bank. Switching between these three gives the most flexibility and advantage in a battle.



* In ''VideoGame/FinalFantasyXV'', Prompto's weapons of choice are pistols and [[{{BFG}} "Machinery" weapons]]. In his DLC campaign "Episode Prompto", his arsenal expands to include assault rifles, sniper rifles, and rocket launchers.
* Billy Lee Black from ''VideoGame/{{Xenogears}}'' wields pistols, two elemental-bullet firing guns and a shotgun. The game's combat system lets him swap between the weapons seamlessly, but his combos stand out: Launching an enemy into the air with a shotgun, then firing two pistols at them to juggle them in mid-air. And that's just the start!



* While ''VideoGame/DemonsSouls'' allows you to carry different types of ranged weapons (bows and crossbows), it was superfluous because ranged combat isn't too useful. Its SpiritualSuccessor ''VideoGame/DarkSouls'' however, allows you to become a bona fide pure non-magic user ranged weapon fighter. At least three weapons are viable for this playstyle: The Dragonslayer Greatbow, Composite/Darkmoon Bow, and Avelyn. The first is a [[AbnormalAmmo spear-firing]] large bow that does tremendous damage and knockback with sluggish reload time, the second is a fast-firing medium-range bow that can be used for harassing players, and the last is a triple-shot crossbow that can kill other players scarily fast, but has a long vulnerability window and high end ammo costs can really break the Soul Bank. Switching between these three gives the most flexibility and advantage in a battle.
* This is pretty much a necessity in ''VideoGame/MassEffect3'''s Multiplayer; the sheer usefulness of sniper rifles means that almost any class that isn't Vanguard or Adept is carrying a sniper rifle as a primary weapon, and a short-ranged weapon, typically a pistol or SMG, as a backup. As an example, a common loadout is Mantis sniper and Predator pistol, which is actually quite practical as the ''stock'' Mantis can dish out one-hit kills with [[AbnormalAmmo ammo mods]] and [[BoomHeadshot headshots]], while the Predator, properly leveled and outfitted, is less like a pistol and more like a small semiauto rifle.
** This is the default for several player classes in the second game in the trilogy (not counting heavy weapons) and all squadmates can carry at most two different weapons.
** Even in the third game, while Shepard can use all weapon classes, the encumbrance system means that power reliant classes can as a general rule only carry two different weapons. Averted with the Soldier Class who can, with the right weapons and mods potentially carry up to four weapons at once and still have close to maximum cooldown bonus. And Soldiers are less reliant on power cooldowns to start with if you want to add more or use heavier weapons.
* In ''VideoGame/GuildWars2'', Warriors, Engineers, Rangers, and Thieves can all use at least 2 nonmagical ranged weapons. All except the engineer can switch between 2 weapon sets in combat as well, and the engineer gets skills that open up an array of other weapons.
* In ''VideoGame/MarvelAvengersAlliance'', ComicBook/ThePunisher is depicted with a number of guns on his person, and has a move which switches both his class and his gun.

to:

* While ''VideoGame/DemonsSouls'' ''VideoGame/{{Fable}}'' allows you the protagonist to carry operate both a longbow and crossbow with equal competence, despite the two weapons being very different types of ranged weapons (bows in function and crossbows), it was superfluous because ranged combat isn't too useful. Its SpiritualSuccessor ''VideoGame/DarkSouls'' however, allows you to become requiring a bona fide pure non-magic user ranged weapon fighter. At least three weapons lifetime of practice with the longbow (crossbows are viable for this playstyle: easier to pick up and learn to fire, and don't require the same insane levels of strength). The Dragonslayer Greatbow, Composite/Darkmoon Bow, and Avelyn. The first is a [[AbnormalAmmo spear-firing]] large bow that sequel does tremendous damage and knockback away with sluggish reload time, the second is a fast-firing medium-range bow that can be used for harassing players, longbow but adds rifles, blunderbusses and pistols into the last is a triple-shot crossbow that can kill other players scarily fast, but has a long vulnerability window and high end ammo costs can really break the Soul Bank. Switching between these three gives the most flexibility and advantage in a battle.
* This is pretty much a necessity in ''VideoGame/MassEffect3'''s Multiplayer; the sheer usefulness of sniper rifles means that almost any class that isn't Vanguard or Adept is carrying a sniper rifle as a primary weapon, and a short-ranged weapon, typically a pistol or SMG, as a backup. As an example, a common loadout is Mantis sniper and Predator pistol,
mix, which is actually quite practical as the ''stock'' Mantis can dish out one-hit kills with [[AbnormalAmmo ammo mods]] and [[BoomHeadshot headshots]], while the Predator, properly leveled and outfitted, is less like a pistol and more like a small semiauto rifle.
** This is the default for several player classes in the second game in the trilogy (not counting heavy weapons) and all squadmates can carry at most two
are different weapons.
** Even in the
from crossbows again. The third game, while Shepard can use all weapon classes, the encumbrance system means that power reliant classes can as a general rule only carry two different weapons. Averted game does away with the Soldier Class who can, with the right weapons and mods potentially carry up to four weapons at once and still have close to maximum cooldown bonus. And Soldiers are less reliant on power cooldowns to start with if you want to add more or use heavier weapons.
* In ''VideoGame/GuildWars2'', Warriors, Engineers, Rangers, and Thieves can all use at least 2 nonmagical ranged weapons. All except the engineer can switch between 2 weapon sets in combat as well, and the engineer gets skills that open up an array of other weapons.
* In ''VideoGame/MarvelAvengersAlliance'', ComicBook/ThePunisher is depicted with a number of guns on his person, and has a move which switches both his class and his gun.
crossbows altogether.



* The Tenno from ''VideoGame/{{Warframe}}'' switch effortlessly between assault rifles, bows, kunai, pistols, shotguns, sniper rifles, other heavy ordnance... Pretty much every weapon you can think of.
* Noel Vermillion of ''VideoGame/{{Blazblue}}'' uses Arcus Diabolus: Bolverk, which can become a pair of long pistols, a minigun, a rocket launcher, and as of ''Chronophantasma'', a shotgun. [[{{Magitek}} Bolverk is not a gun in the traditional "as-we-know-it" sense...]]
* Erron Black of ''VideoGame/MortalKombatX'' carries both a lever-action rifle and paired revolvers in his Marksman variation, though he uses them at ranges so short as to almost make the differences academic at best.
* In ''VideoGame/MechWarrior'', most [[HumongousMecha BattleMechs]] by default carry a mix of {{hitscan}} lasers, MissileLockOn, and ballistic weaponry, though players often min-max their loadouts in [[CharacterCustomization the Mechlab]] to a specific subtype. In ''[=MechWarrior Living Legends=]'', the popular Warhammer "Prime" variant carries a pair of particle projector cannons with travel time, quadruple hitscan pulse lasers, and a short-range dumbfire missile launcher, allowing it to engage at multiple ranges and unleash withering firepower at close range.

to:

* The Tenno from ''VideoGame/{{Warframe}}'' switch effortlessly between In ''VideoGame/FinalFantasyXV'', Prompto's weapons of choice are pistols and [[{{BFG}} "Machinery" weapons]]. In his DLC campaign "Episode Prompto", his arsenal expands to include assault rifles, bows, kunai, pistols, shotguns, sniper rifles, and rocket launchers.
* Though he's not the first FPS character to use [[GunsAkimbo two guns at once]], Franchise/JamesBond was likely the first to wield two ''very different'' weapons at the same time, wielding an [[AKA47 RCP90]] in one hand and a grenade launcher in the
other heavy ordnance... Pretty much every in ''[[VideoGame/GoldenEye1997 GoldenEye 007]]''.
* In ''VideoGame/GuildWars2'', Warriors, Engineers, Rangers, and Thieves can all use at least 2 nonmagical ranged weapons. All except the engineer can switch between 2
weapon you can think of.
* Noel Vermillion of ''VideoGame/{{Blazblue}}'' uses Arcus Diabolus: Bolverk, which can become a pair of long pistols, a minigun, a rocket launcher,
sets in combat as well, and as of ''Chronophantasma'', a shotgun. [[{{Magitek}} Bolverk is not a gun in the traditional "as-we-know-it" sense...]]
* Erron Black
engineer gets skills that open up an array of ''VideoGame/MortalKombatX'' carries both a lever-action rifle and paired revolvers in his Marksman variation, though he uses them at ranges so short as to almost make the differences academic at best.
* In ''VideoGame/MechWarrior'', most [[HumongousMecha BattleMechs]] by default carry a mix of {{hitscan}} lasers, MissileLockOn, and ballistic weaponry, though players often min-max their loadouts in [[CharacterCustomization the Mechlab]] to a specific subtype. In ''[=MechWarrior Living Legends=]'', the popular Warhammer "Prime" variant carries a pair of particle projector cannons with travel time, quadruple hitscan pulse lasers, and a short-range dumbfire missile launcher, allowing it to engage at multiple ranges and unleash withering firepower at close range.
other weapons.



* Link (in his various incarnations) from ''Franchise/TheLegendOfZelda'' has used a bow, a boomerang, a slingshot, a hookshot/clawshot (a hook or claw on a spring-powered chain), a grappling hook, various magical staves and wands, a whip, a wrecking ball on a chain, a sword that shoots laser beams, bombs that can be thrown or rolled, and a remote-controlled robotic beetle. Oh, and a fishing rod. Although no single game contains all of these, he almost always has at least three of them. (The mechanically different 2D sidescrolling platformer aspect of the second game eliminates almost all ranged capabilities and tools, leaving only a default weak sword beam and its magical fireball counterpart.)
* The Soldier class in ''VideoGame/MakaiKingdom'' excels at using rifle and another ranged weapon. Males favor [[GatlingGood Gatling guns]] while females are proficient with [[FireBreathingWeapon flamethrowers]].
* In ''VideoGame/MarvelAvengersAlliance'', ComicBook/ThePunisher is depicted with a number of guns on his person, and has a move which switches both his class and his gun.
* ''VideoGame/MassEffect3'':
** This is pretty much a necessity in Multiplayer; the sheer usefulness of sniper rifles means that almost any class that isn't Vanguard or Adept is carrying a sniper rifle as a primary weapon, and a short-ranged weapon, typically a pistol or SMG, as a backup. As an example, a common loadout is Mantis sniper and Predator pistol, which is actually quite practical as the ''stock'' Mantis can dish out one-hit kills with [[AbnormalAmmo ammo mods]] and [[BoomHeadshot headshots]], while the Predator, properly leveled and outfitted, is less like a pistol and more like a small semiauto rifle.
** This is the default for several player classes in the second game in the trilogy (not counting heavy weapons) and all squadmates can carry at most two different weapons.
** Even in the third game, while Shepard can use all weapon classes, the encumbrance system means that power reliant classes can as a general rule only carry two different weapons. Averted with the Soldier Class who can, with the right weapons and mods potentially carry up to four weapons at once and still have close to maximum cooldown bonus. And Soldiers are less reliant on power cooldowns to start with if you want to add more or use heavier weapons.
* In ''VideoGame/MechWarrior'', most [[HumongousMecha BattleMechs]] by default carry a mix of {{hitscan}} lasers, MissileLockOn, and ballistic weaponry, though players often min-max their loadouts in [[CharacterCustomization the Mechlab]] to a specific subtype. In ''[=MechWarrior Living Legends=]'', the popular Warhammer "Prime" variant carries a pair of particle projector cannons with travel time, quadruple hitscan pulse lasers, and a short-range dumbfire missile launcher, allowing it to engage at multiple ranges and unleash withering firepower at close range.
* Erron Black of ''VideoGame/MortalKombatX'' carries both a lever-action rifle and paired revolvers in his Marksman variation, though he uses them at ranges so short as to almost make the differences academic at best.



* Vermilion of ''VideoGame/BattleArenaToshinden'' wields a pistol in his left hand and a SawedOffShotgun in his right. The former is used for quick-firing long-range attacks while the latter is for heavier short-ranged combat.

to:

* Vermilion of ''VideoGame/BattleArenaToshinden'' The Tenno from ''VideoGame/{{Warframe}}'' switch effortlessly between assault rifles, bows, kunai, pistols, shotguns, sniper rifles, other heavy ordnance... Pretty much every weapon you can think of.
* In ''VideoGame/WorldInConflict'', Rifleman squads have a medic, a rifleman, an AT soldier, an AA soldier and a machinegunner, with the first two having grenade launchers mounted on their rifles. Anti-tank squads have mostly AT soldiers with a medic and some riflemen, lacking grenade launchers.
* Billy Lee Black from ''VideoGame/{{Xenogears}}''
wields a pistol in his left hand pistols, two elemental-bullet firing guns and a SawedOffShotgun in shotgun. The game's combat system lets him swap between the weapons seamlessly, but his right. The former is used for quick-firing long-range attacks while combos stand out: Launching an enemy into the latter is for heavier short-ranged combat.air with a shotgun, then firing two pistols at them to juggle them in mid-air. And that's just the start!
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* ''LightNovel/RebuildWorld'': Akira, with the extra strength from his PoweredArmor and the PeoplePuppets assistance from his VirtualSidekick Alpha, ends up like this: Carrying two assault rifles, an anti-tank rifle, [[GatlingGood a minigun]], and a GrenadeLauncher. This results in Akira getting a line of BifurcatedWeapon guns that combine the capabilities of each to reduce the hassle, which he eventually carries four of at once loaded with different types of ammo.

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* ''LightNovel/RebuildWorld'': Akira, with the extra strength from his PoweredArmor and the PeoplePuppets assistance from his VirtualSidekick Alpha, ends up like this: Carrying two assault rifles, an anti-tank rifle, [[GatlingGood a minigun]], and a GrenadeLauncher. This results in Akira getting a line of BifurcatedWeapon guns that combine the capabilities of each to reduce the hassle, which he eventually carries four of at once loaded with different types of ammo.ammo, alongside a WaveMotionGun.

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Alphabetizing a little and adding Rebuild World


* Teana Lanster of the ''Franchise/LyricalNanoha'' franchise, who starts off trained on MagiTek pistols in ''Anime/MagicalGirlLyricalNanohaStrikerS'', learns Nanoha's {{Signature|Move}} WaveMotionGun technique in ''AudioPlay/StrikersSoundStageX'' and masters it by ''Manga/MagicalGirlLyricalNanohaVivid'', and later gains a non-magical assault rifle that could fire [[EnergyWeapons energy]] and [[KineticWeaponsAreJustBetter physical]] bolts for use against the {{Mage Killer}}s of ''Manga/MagicalRecordLyricalNanohaForce''.
* ''Manga/{{Naruto}}'': Team Guy's Tenten is this, specifically for throwing weapons. If she can hurl it she will.



* ''Manga/{{Naruto}}'': Team Guy's Tenten is this, specifically for throwing weapons. If she can hurl it she will.
* Teana Lanster of the ''Franchise/LyricalNanoha'' franchise, who starts off trained on MagiTek pistols in ''Anime/MagicalGirlLyricalNanohaStrikerS'', learns Nanoha's {{Signature|Move}} WaveMotionGun technique in ''AudioPlay/StrikersSoundStageX'' and masters it by ''Manga/MagicalGirlLyricalNanohaVivid'', and later gains a non-magical assault rifle that could fire [[EnergyWeapons energy]] and [[KineticWeaponsAreJustBetter physical]] bolts for use against the {{Mage Killer}}s of ''Manga/MagicalRecordLyricalNanohaForce''.
* ''Anime/{{Symphogear}}'': Chris Yukine's Ichi-Val gear gives her AutomaticCrossbows by default, but can also produce anything from [[MacrossMissileMassacre missile packs]] to [[GatlingGood Gatling guns]] to ''[[NoKillLikeOverkill freaking ICBMs]]'', and she's very capable of kicking ass with all of them. Her DangerousForbiddenTechnique produces either a WaveMotionTuningFork {{BFG}} that looks like a combination between the [[Anime/MobileSuitGundamWing Double Buster Rifle]] and the [[Anime/AfterWarGundamX Satellite Cannon]] (with a [[Anime/TurnAGundam Moonlight Butterfly]] thrown in for good measure), or an absolutely '''gigantic''' missile rack with literally hundreds of missiles.


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* ''LightNovel/RebuildWorld'': Akira, with the extra strength from his PoweredArmor and the PeoplePuppets assistance from his VirtualSidekick Alpha, ends up like this: Carrying two assault rifles, an anti-tank rifle, [[GatlingGood a minigun]], and a GrenadeLauncher. This results in Akira getting a line of BifurcatedWeapon guns that combine the capabilities of each to reduce the hassle, which he eventually carries four of at once loaded with different types of ammo.
* ''Anime/{{Symphogear}}'': Chris Yukine's Ichi-Val gear gives her AutomaticCrossbows by default, but can also produce anything from [[MacrossMissileMassacre missile packs]] to [[GatlingGood Gatling guns]] to ''[[NoKillLikeOverkill freaking ICBMs]]'', and she's very capable of kicking ass with all of them. Her DangerousForbiddenTechnique produces either a WaveMotionTuningFork {{BFG}} that looks like a combination between the [[Anime/MobileSuitGundamWing Double Buster Rifle]] and the [[Anime/AfterWarGundamX Satellite Cannon]] (with a [[Anime/TurnAGundam Moonlight Butterfly]] thrown in for good measure), or an absolutely '''gigantic''' missile rack with literally hundreds of missiles.

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* ''Anime/SenkiZesshouSymphogear'': Chris Yukine's Ichi-Val gear gives her AutomaticCrossbows by default, but can also produce anything from [[MacrossMissileMassacre missile packs]] to [[GatlingGood Gatling guns]] to ''[[NoKillLikeOverkill freaking ICBMs]]'', and she's very capable of kicking ass with all of them. Her DangerousForbiddenTechnique produces either a WaveMotionTuningFork {{BFG}} that looks like a combination between the [[Anime/MobileSuitGundamWing Double Buster Rifle]] and the [[Anime/AfterWarGundamX Satellite Cannon]] (with a [[Anime/TurnAGundam Moonlight Butterfly]] thrown in for good measure), or an absolutely '''gigantic''' missile rack with literally hundreds of missiles.

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* ''Anime/SenkiZesshouSymphogear'': ''Anime/{{Symphogear}}'': Chris Yukine's Ichi-Val gear gives her AutomaticCrossbows by default, but can also produce anything from [[MacrossMissileMassacre missile packs]] to [[GatlingGood Gatling guns]] to ''[[NoKillLikeOverkill freaking ICBMs]]'', and she's very capable of kicking ass with all of them. Her DangerousForbiddenTechnique produces either a WaveMotionTuningFork {{BFG}} that looks like a combination between the [[Anime/MobileSuitGundamWing Double Buster Rifle]] and the [[Anime/AfterWarGundamX Satellite Cannon]] (with a [[Anime/TurnAGundam Moonlight Butterfly]] thrown in for good measure), or an absolutely '''gigantic''' missile rack with literally hundreds of missiles.
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* Thanks to his nifty SwissArmyGun, [[{{Pirate}} Captain Deadbeard]] from ''VideoGame/PlantsVsZombiesGardenWarfare 2'' can attack from both close-range and afar with his weapon being able to switch from a ShortRangeShotgun to a SniperRifle respectively. Deadbeard is primarily a sniper though; the shotgun's there for backup.

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* Thanks to his nifty SwissArmyGun, [[{{Pirate}} Captain Deadbeard]] from ''VideoGame/PlantsVsZombiesGardenWarfare 2'' can attack from both close-range and afar with his weapon being able to switch from a ShortRangeShotgun to a SniperRifle respectively. Deadbeard is primarily a sniper though; This leaves the shotgun's there for backup.pirate weak at mid-range, as he's only effective at close or long ranges, with no in-between.
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* Homura Akemi from ''Anime/PuellaMagiMadokaMagica'' is the magical girl version of this. She has shown mastery over a range of fire guns, from the pistol that makes her preferred weapon to assault rifles, shotguns, grenadier launchers, bazookas, and even heavy artillery weapons. Most of them she used to go against [[EldritchAbomination Walpurgisnatch]], while her pistol and some homemade bombs combined with her time magic consist of her main tools to go against regular witches and other magical girls.

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* Homura Akemi from ''Anime/PuellaMagiMadokaMagica'' is the magical girl version of this. this trope. She has shown mastery over a range of fire guns, firearms, from the pistol that makes her preferred weapon to assault rifles, machine guns, shotguns, grenadier launchers, bazookas, and even heavy artillery weapons.weapons and mortars. Most of them she used to go against [[EldritchAbomination Walpurgisnatch]], while her pistol and some homemade bombs combined with her time magic consist of her main tools to go against regular witches and other magical girls. Go to this [[https://www.reddit.com/r/MadokaMagica/comments/c9l6g7/all_of_homuras_weaponry_shown_throughout_the/ Reddit post]] for a more detailed list of the firearms Homura has seen wielding.

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* Gene Starwind of ''Manga/OutlawStar'' primarily wields a pistol most of the time, a short double barreled shotgun for tougher opponents, and his hand cannon sized magic Caster Gun for powerful magic using opponents. He has also used bazookas, rocket launchers, and a multi-missle launcher to various effect.

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* Gene Starwind of ''Manga/OutlawStar'' primarily wields a pistol most of the time, a short double barreled double-barreled shotgun for tougher opponents, and his hand cannon sized cannon-sized magic Caster Gun for powerful magic using magic-using opponents. He has also used bazookas, rocket launchers, and a multi-missle launcher multi-missile launchers to various effect.effects.
* Homura Akemi from ''Anime/PuellaMagiMadokaMagica'' is the magical girl version of this. She has shown mastery over a range of fire guns, from the pistol that makes her preferred weapon to assault rifles, shotguns, grenadier launchers, bazookas, and even heavy artillery weapons. Most of them she used to go against [[EldritchAbomination Walpurgisnatch]], while her pistol and some homemade bombs combined with her time magic consist of her main tools to go against regular witches and other magical girls.



** [[ComicBook/{{Daredevil}} Bullseye]] is an equally extreme example, if not moreso. Pretty telling that Bullseye impersonated Hawkeye in the ComicBook/DarkAvengers.

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** [[ComicBook/{{Daredevil}} Bullseye]] is an equally extreme example, if not moreso.more so. Pretty telling that Bullseye impersonated Hawkeye in the ComicBook/DarkAvengers.



* Ranged combat abilities in ''TabletopGame/{{Exalted}}'' function like this. Archery skill governs the use of any ranged "weaponry apparatus," which includes bows & arrows, crossbows, [[KillItWithFire firewands and flame pieces]], [[StuffBlowingUp fuel-bolt launchers]], siege weaponry, and [[{{BFG}} First-Age Essence cannons]]; Thrown skill likewise includes knives, slings, hatchets, throwing batons, javelins, darts, [[EpicFlail chain daiklaives]] and boomerangs. Specialty points can increase a character's skill to extremes with a particular weapon of choice, but a flat Archery or Thrown rating implies proficiency or excellence with everything under that umbrella.

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* Ranged combat abilities in ''TabletopGame/{{Exalted}}'' function like this. Archery skill governs the use of any ranged "weaponry apparatus," which includes bows & arrows, crossbows, [[KillItWithFire firewands fire wands and flame pieces]], [[StuffBlowingUp fuel-bolt launchers]], siege weaponry, and [[{{BFG}} First-Age Essence cannons]]; Thrown skill likewise includes knives, slings, hatchets, throwing batons, javelins, darts, [[EpicFlail chain daiklaives]] and boomerangs. Specialty points can increase a character's skill to extremes with a particular weapon of choice, but a flat Archery or Thrown rating implies proficiency or excellence with everything under that umbrella.



* The Soldier class in ''VideoGame/MakaiKingdom'' excels at using rifle and another ranged weapon. Males favor [[GatlingGood gatling guns]] while females are proficient with [[FireBreathingWeapon flamethrowers]].

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* The Soldier class in ''VideoGame/MakaiKingdom'' excels at using rifle and another ranged weapon. Males favor [[GatlingGood gatling Gatling guns]] while females are proficient with [[FireBreathingWeapon flamethrowers]].



* While ''VideoGame/DemonsSouls'' allows you to carry different types of ranged weapons (bows and crossbows), it was superfluous because ranged combat isn't too useful. Its SpiritualSuccessor ''VideoGame/DarkSouls'' however, allows you to become a bona fide pure non-magic user ranged weapon fighter. At least three weapons are viable for this playstyle: The Dragonslayer Greatbow, Composite/Darkmoon Bow, and Avelyn. The first is a [[AbnormalAmmo spear-firing]] large bow that does tremendous damage and knockback with sluggish reload time, the second is a fast-firing medium range bow that can be used for harrassing players, and the last is a triple-shot crossbow that can kill other players scarily fast, but has a long vulnerability window and high end ammo costs can really break the Soul Bank. Switching between these three gives the most flexibility and advantage in a battle.
* This is pretty much a necessity in ''VideoGame/MassEffect3'''s Multiplayer; the sheer usefulness of sniper rifles means that most any class that isn't Vanguard or Adept is carrying a sniper rifle as a primary weapon, and a short ranged weapon, typically a pistol or SMG, as a backup. As an example, a common loadout is Mantis sniper and Predator pistol, which is actually quite practical as the ''stock'' Mantis can dish out one hit kills with [[AbnormalAmmo ammo mods]] and [[BoomHeadshot headshots]], while the Predator, properly leveled and outfitted, is less like a pistol and more like a small semiauto rifle.

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* While ''VideoGame/DemonsSouls'' allows you to carry different types of ranged weapons (bows and crossbows), it was superfluous because ranged combat isn't too useful. Its SpiritualSuccessor ''VideoGame/DarkSouls'' however, allows you to become a bona fide pure non-magic user ranged weapon fighter. At least three weapons are viable for this playstyle: The Dragonslayer Greatbow, Composite/Darkmoon Bow, and Avelyn. The first is a [[AbnormalAmmo spear-firing]] large bow that does tremendous damage and knockback with sluggish reload time, the second is a fast-firing medium range medium-range bow that can be used for harrassing harassing players, and the last is a triple-shot crossbow that can kill other players scarily fast, but has a long vulnerability window and high end ammo costs can really break the Soul Bank. Switching between these three gives the most flexibility and advantage in a battle.
* This is pretty much a necessity in ''VideoGame/MassEffect3'''s Multiplayer; the sheer usefulness of sniper rifles means that most almost any class that isn't Vanguard or Adept is carrying a sniper rifle as a primary weapon, and a short ranged short-ranged weapon, typically a pistol or SMG, as a backup. As an example, a common loadout is Mantis sniper and Predator pistol, which is actually quite practical as the ''stock'' Mantis can dish out one hit one-hit kills with [[AbnormalAmmo ammo mods]] and [[BoomHeadshot headshots]], while the Predator, properly leveled and outfitted, is less like a pistol and more like a small semiauto rifle.



* In ''VideoGame/MechWarrior'', most [[HumongousMecha BattleMechs]] by default carry a mix of {{hitscan}} lasers, MissileLockOn, and ballistic weaponry, though players often minmax their loadouts in [[CharacterCustomization the Mechlab]] to a specific subtype. In ''[=MechWarrior Living Legends=]'', the popular Warhammer "Prime" variant carries a pair of particle projector cannons with travel time, quadruple hitscan pulse lasers, and a short-range dumbfire missile launcher, allowing it to engage at multiple ranges and unleash withering firepower at close range.

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* In ''VideoGame/MechWarrior'', most [[HumongousMecha BattleMechs]] by default carry a mix of {{hitscan}} lasers, MissileLockOn, and ballistic weaponry, though players often minmax min-max their loadouts in [[CharacterCustomization the Mechlab]] to a specific subtype. In ''[=MechWarrior Living Legends=]'', the popular Warhammer "Prime" variant carries a pair of particle projector cannons with travel time, quadruple hitscan pulse lasers, and a short-range dumbfire missile launcher, allowing it to engage at multiple ranges and unleash withering firepower at close range.



** Also, the range limitation of shotguns is vastly exaggerated. They're actually quite effective up to 200-300 feet, far beyond the range that would mostly be called for. Rifles are simply more likely to ricochet or overpenetrate. Additionally, the penetration of shotguns is grotesquely exaggerated. For all a shotgun's ability to tear flesh, they really do a poor job of ripping through cover. This is a benefit for a cop. If a shot misses, a shotgun has a lower chance to punch through a wall or door and hit someone else.
* Scottish Highlanders often carried both a longbow and a Musket -- so they'd have both a fast firing long ranged weapon for lightly armoured troops and a slower firing mid ranged one for heavy infantry.

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** Also, the range limitation of shotguns is vastly exaggerated. They're actually quite effective up to 200-300 feet, far beyond the range that would mostly be called for. Rifles are simply more likely to ricochet or overpenetrate.over-penetrate. Additionally, the penetration of shotguns is grotesquely exaggerated. For all a shotgun's ability to tear flesh, they really do a poor job of ripping through cover. This is a benefit for a cop. If a shot misses, a shotgun has a lower chance to punch through a wall or door and hit someone else.
* Scottish Highlanders often carried both a longbow and a Musket -- so they'd have both a fast firing long ranged fast-firing long-ranged weapon for lightly armoured troops and a slower firing mid ranged mid-ranged one for heavy infantry.



* After lessons learned from Vietnam, modern fighter jets carry an autocannon, short ranged infrared missiles, and long range active radar missiles to remain effective from a few hundred yards to a hundred miles.

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* After lessons learned from Vietnam, modern fighter jets carry an autocannon, short ranged short-ranged infrared missiles, and long range long-range active radar missiles to remain effective from a few hundred yards to a hundred miles.
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[[folder:Fan Works]]
* In ''Fanfic/TheNightUnfurls'', Kyril has so far ''never'' missed a single time whenever he uses his pistol, blunderbuss, or throwing knives.
[[/folder]]
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* Thanks to his nifty SwissArmyGun, [[{{Pirate}} Captain Deadbeard]] from ''VideoGame/PlantsVsZombiesGardenWarfare 2'' can attack from both close-range and afar with his weapon being able to switch from a ShortRangeShotgun to a SniperRifle respectively. Deadbeard is primarily a sniper, though.

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* Thanks to his nifty SwissArmyGun, [[{{Pirate}} Captain Deadbeard]] from ''VideoGame/PlantsVsZombiesGardenWarfare 2'' can attack from both close-range and afar with his weapon being able to switch from a ShortRangeShotgun to a SniperRifle respectively. Deadbeard is primarily a sniper, though.sniper though; the shotgun's there for backup.
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* Thanks to his nifty SwissArmyGun, [[{{Pirate}} Captain Deadbeard]] from ''VideoGame/PlantsVsZombiesGardenWarfare 2'' can attack from both close-range and afar with his weapon being able to switch from a ShortRangeShotgun to a SniperRifle respectively. Deadbeard is primarily a sniper, though.
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* Franchise/John Wick is a demonstrated expert with every single weapon he gets his hands on. It doesn't matter what make or model, he can use it more effectively than anyone.

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* Franchise/John Wick Franchise/JohnWick is a demonstrated expert with every single weapon he gets his hands on. It doesn't matter what make or model, he can use it more effectively than anyone.

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