History Main / MultiRangedMaster

12th May '18 10:43:20 PM Prometheus117
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12th May '18 10:42:48 PM Prometheus117
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* ''VideoGame/KidIcarusUprising'': Since each of the nine different weapon classes of the game handles their shot types differently in terms of general range and damage in addition to how they handle in melee, Pit and Dark Pit are just as much this trope as they are {{Multi Melee Master}}s.
4th May '18 7:04:21 PM TomWalpertac2
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* In ''Literature/DancesWithWolves,'' Lt. Dunbar arms the bow-and-arrow/tomahawk-using Indians with ''Winchester rifles;'' despite having absolutely ''no'' training, they succeed in wiping out the enemy tribe in a one-sided victory.

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* In ''Literature/DancesWithWolves,'' Lt. Dunbar arms the bow-and-arrow/tomahawk-using Indians with ''Winchester rifles;'' despite having absolutely ''no'' training, they succeed in wiping out the enemy tribe in a [[CurbStompBattle one-sided victory.victory]].
4th May '18 7:01:47 PM TomWalpertac2
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* USAF Security Forces maintain qualifications with the M9 handgun and M4 carbine at all times they can also become qualified on the M249, M240, M203, [=MK19=], and M2 and in a few rare cases the M24 and Barrett .50 cal.

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* USAF Security Forces maintain qualifications with the M9 handgun and M4 carbine at all times they times. They can also become qualified on the M249, M240, M203, [=MK19=], and M2 and in a few rare cases the M24 and Barrett .50 cal.
4th May '18 6:58:13 PM TomWalpertac2
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Wielding a rifle is very different to aiming a pistol, and using heavy weapons like bazookas and grenade launchers even more radically different. And as for those protagonists who use bows... or [[InWorkingOrder alien weapons.]] Basically, if a character carries two distinct types of ranged weapon, both of which would require a lot of practice to use without necessarily giving competence with the other, you have this trope.

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Wielding a rifle is very different to aiming a pistol, and the techniques for using heavy weapons like bazookas and grenade launchers are even more radically different. And as for those protagonists who use bows... or [[InWorkingOrder alien weapons.]] Basically, if a character carries two distinct types of ranged weapon, both of which would require a lot of practice to use without necessarily giving competence with the other, you have this trope.
31st Dec '17 9:09:53 AM Moopsball
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Added DiffLines:

** ''VideoGame/BorderlandsThePreSequel'' has two characters encouraged to use different kinds of guns. Claptrap's "All the Guns" skill gives bonuses to a randomly selected gun type and penalizes other types. Jack's Body Double has the Free Enterprise skill tree, which includes a lot of short-term buffs after switching guns.
10th Dec '17 2:03:57 PM nombretomado
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* The Ranger job tree in ''{{Dragonica}}'' uses a different type of firearm (plus multiple types of grenades and a remote drone or two) for nearly every attack skill, with their actual equipped weapon being a crossbow.

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* The Ranger job tree in ''{{Dragonica}}'' ''VideoGame/{{Dragonica}}'' uses a different type of firearm (plus multiple types of grenades and a remote drone or two) for nearly every attack skill, with their actual equipped weapon being a crossbow.
9th Apr '17 8:25:26 AM RezaMaulana98
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* [[Series/KamenRiderRyuki Kamen Rider Zolda]] (and his [[Series/KamenRiderDragonKnight American counterpart Kamen Rider Torque]]) have, besides the handgun-sized machine gun Magna Visor, a pair of shoulder-mounted cannons and a handheld artillery gun.

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* [[Series/KamenRiderRyuki Kamen Rider Zolda]] (and his [[Series/KamenRiderDragonKnight American counterpart Kamen Rider Torque]]) have, besides the handgun-sized machine gun Magna Visor, a pair of shoulder-mounted cannons and a unusually massive size handheld artillery gun.gun. Not to mention their [[FinishingMove Final]] [[ThereIsNoKillLikeOverkill Vent]]...
29th Oct '16 2:31:00 PM nombretomado
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* In ''GuildWars2'', Warriors, Engineers, Rangers, and Thieves can all use at least 2 nonmagical ranged weapons. All except the engineer can switch between 2 weapon sets in combat as well, and the engineer gets skills that open up an array of other weapons.

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* In ''GuildWars2'', ''VideoGame/GuildWars2'', Warriors, Engineers, Rangers, and Thieves can all use at least 2 nonmagical ranged weapons. All except the engineer can switch between 2 weapon sets in combat as well, and the engineer gets skills that open up an array of other weapons.
1st Sep '16 12:47:00 PM Morgenthaler
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* In ''WorldInConflict'', Rifleman squads have a medic, a rifleman, an AT soldier, an AA soldier and a machinegunner, with the first two having grenade launchers mounted on their rifles. Anti-tank squads have mostly AT soldiers with a medic and some riflemen, lacking grenade launchers.

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* In ''WorldInConflict'', ''VideoGame/WorldInConflict'', Rifleman squads have a medic, a rifleman, an AT soldier, an AA soldier and a machinegunner, with the first two having grenade launchers mounted on their rifles. Anti-tank squads have mostly AT soldiers with a medic and some riflemen, lacking grenade launchers.
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