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* Everything in ''Film/{{Avatar}}'' is mocaped, or like Creator/JamesCameron likes to call it, "performance captured", which means full body movement including facial muscles and the eyes without any additional animation.

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* Everything in ''Film/{{Avatar}}'' and ''Film/AvatarTheWayOfWater'' is mocaped, or like Creator/JamesCameron likes to call it, "performance captured", which means full body movement including facial muscles and the eyes without any additional animation.
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* ''Film/JurassicPark'' did this for some of the dinosaur shots after they decided to go with CGI instead of stop-motion. The puppeteer crew was kept on and essentially did motion capture puppeteering: they made dinosaur armatures connected to servos, which animated the dinosaurs on the computers. This was done to ease the jarringness of transferring to CG for mostly stop motion animators.

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* ''Film/JurassicPark'' ''Film/{{Jurassic Park|1993}}'' did this for some of the dinosaur shots after they decided to go with CGI instead of stop-motion. The puppeteer crew was kept on and essentially did motion capture puppeteering: they made dinosaur armatures connected to servos, which animated the dinosaurs on the computers. This was done to ease the jarringness of transferring to CG for mostly stop motion animators.
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* One cannot even mention Motion Capture without Creator/AndySerkis, who played Gollum with much acclaim in ''Film/TheLordOfTheRings'' and ''Film/TheHobbit'' film adaptations, as well as King Kong in ''Film/KingKong2005'' and Caesar in the ''Film/{{Planet of the Apes|Chernin Series}}'' including ''Film/{{Rise|OfThePlanetOfTheApes}}'', ''Film/{{Dawn|OfThePlanetOfTheApes}}'' and ''Film/{{War|For The Planet Of The Apes}}''. In all cases, the detailed motion capture performance was completed with the help of hand animation for the face and fingers, based on footage of Andy's performance.

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* One cannot even mention Motion Capture without Creator/AndySerkis, who played Gollum with much acclaim in ''Film/TheLordOfTheRings'' and ''Film/TheHobbit'' film adaptations, as well as King Kong in ''Film/KingKong2005'' the 2005 Creator/PeterJackson [[Film/KingKong2005 film]] and Caesar in the ''Film/{{Planet of the Apes|Chernin Series}}'' including ''Film/{{Rise|OfThePlanetOfTheApes}}'', ''Film/{{Dawn|OfThePlanetOfTheApes}}'' and ''Film/{{War|For The Planet Of The Apes}}''. In all cases, the detailed motion capture performance was completed with the help of hand animation for the face and fingers, based on footage of Andy's performance.
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* ''WesternAnimation/{{Foodfight}}'' was among the first, production wise, animation films to use the tech. However, it wasn't exactly the best. It was noted by the WebVideo/NostalgiaCritic that it seemed as if the characters' expressed themselves mostly through awkwardly waving their arms, and it's more akin to watching [[Franchise/StarWars C-3PO]] suffer a seizure. Spending ten years in DevelopmentHell meant that it looked kind of dated compared to later films that used motion capture successfully.

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* ''WesternAnimation/{{Foodfight}}'' was among the first, production wise, animation films to use the tech. However, it wasn't exactly the best.best as it was supposed to be done instead in a squash and stretch style but was changed midway through. It was noted by the WebVideo/NostalgiaCritic that it seemed as if the characters' expressed themselves mostly through awkwardly waving their arms, and it's more akin to watching [[Franchise/StarWars C-3PO]] suffer a seizure. Spending ten years in DevelopmentHell meant that it looked kind of dated compared to later films that used motion capture successfully.

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* One cannot even mention Motion Capture without Creator/AndySerkis, who played Gollum with much acclaim in ''Film/TheLordOfTheRings'' and ''Film/TheHobbit'' film adaptations, as well as King Kong in ''Film/KingKong2005'' and Caesar in the ''Film/{{Rise|OfThePlanetOfTheApes}}'', ''Film/{{Dawn|OfThePlanetOfTheApes}}'' and ''Film/WarForThePlanetOfTheApes''. In all cases, the detailed motion capture performance was completed with the help of hand animation for the face and fingers, based on footage of Andy's performance.

to:

* One cannot even mention Motion Capture without Creator/AndySerkis, who played Gollum with much acclaim in ''Film/TheLordOfTheRings'' and ''Film/TheHobbit'' film adaptations, as well as King Kong in ''Film/KingKong2005'' and Caesar in the ''Film/{{Planet of the Apes|Chernin Series}}'' including ''Film/{{Rise|OfThePlanetOfTheApes}}'', ''Film/{{Dawn|OfThePlanetOfTheApes}}'' and ''Film/WarForThePlanetOfTheApes''. ''Film/{{War|For The Planet Of The Apes}}''. In all cases, the detailed motion capture performance was completed with the help of hand animation for the face and fingers, based on footage of Andy's performance.performance.
** ''Film/KingdomOfThePlanetOfTheApes'' (not starring Serkis anymore) continues the use of motion capture for the apes.
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Motion Capture is a relatively new procedure that provides a more realistic alternative to the traditional process of animating a 3D computer-generated character. Depending on the goal (and how well the data translates to the CG character), anywhere from trivial to massive re-animating over top of the mocap data can be required. Motion Capture refers to capturing the movement of the body overall (head, torso, arms, hands, legs and feet), while Performance Capture refers to capturing the facial performance.

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Motion Capture (or mo-cap for short) is a relatively new procedure that provides a more realistic alternative to the traditional process of animating a 3D computer-generated character. Depending on the goal (and how well the data translates to the CG character), anywhere from trivial to massive re-animating over top of the mocap data can be required. Motion Capture refers to capturing the movement of the body overall (head, torso, arms, hands, legs and feet), while Performance Capture refers to capturing the facial performance.
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* This trope is oddly OlderThanTheyThink. The spectacularly-failed[[note]]as in "effectively cancelled halfway through the premier"[[/note]] sketch comedy Series/TurnOn from 1969 used a very rudimentary analogue version of mocap to create a computer generated dancer for the insert segments, that, in-show, was to appeal to the computer that was ostensibly scripting the show. This was achieved by a rig that the dancer wore that could translate her movements to the computer dancer sprite shown on screen. It could only get gross movements and couldn't do rapid movements well, so she had to alter her usual dancing performance to compensate by making it broader and slower.
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* One cannot even mention Motion Capture without Creator/AndySerkis, who played Gollum with much acclaim in ''Film/TheLordOfTheRings'' and ''Film/TheHobbit'' film adaptations, as well as King Kong in ''Film/KingKong2005'' and Caesar in the ''Film/{{Rise|OfThePlanetOfTheApe}}'', ''Film/{{Dawn|OfThePlanetOfTheApes}}'' and ''Film/WarForThePlanetOfTheApes''. In all cases, the detailed motion capture performance was completed with the help of hand animation for the face and fingers, based on footage of Andy's performance.

to:

* One cannot even mention Motion Capture without Creator/AndySerkis, who played Gollum with much acclaim in ''Film/TheLordOfTheRings'' and ''Film/TheHobbit'' film adaptations, as well as King Kong in ''Film/KingKong2005'' and Caesar in the ''Film/{{Rise|OfThePlanetOfTheApe}}'', ''Film/{{Rise|OfThePlanetOfTheApes}}'', ''Film/{{Dawn|OfThePlanetOfTheApes}}'' and ''Film/WarForThePlanetOfTheApes''. In all cases, the detailed motion capture performance was completed with the help of hand animation for the face and fingers, based on footage of Andy's performance.

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