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[[folder:Strategy Games]]
* The Version 1.01 Patch of ''VideoGame/SymphonyOfWar'' elected to [[MultipleEndings remove the "Bad" ending]], deeming that the way of getting it and its tone did not mesh well with the rest of the game, and replaced it with adding various Epilogues to the now-default ending based on who the main character's strongest [[RelationshipValues Bonds]] are with.
[[/folder]]
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** The [[VideoGame/FireEmblemJugdral fourth game]] was even more in-depth about this. The epilogue is made up of a series of scenes, one for each major kingdom, each showing who ends up suceeding it and who helps with the restoration. This depends on who married who in ''both'' generations of the game (and, in some cases, whether certain [=NPCs=] are alive or not), meaning there's a ''massive'' number of possible variations.
** ''[[VideoGame/FireEmblemAwakening Awakening]]'', ''[[VideoGame/FireEmblemFates Fates]]'', and ''[[VideoGame/FireEmblemThreeHouses Three Houses]]'' also have different epilogues for characters depending on who they married (''if'' they married) and in the case of the latter two which [[StoryBranching branch]] the Avatar chooses in the beginning. In ''Fates'''s case it was basically cut and paste sentences, which could lead to some...contradictory endings. [[note]]For example, Camilla's endings involve her giving up her royal title...which makes little sense if she marries Ryoma or the Avatar in the ''Revelations'' route, as they're both kings by the end of the game.[[/note]]

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** The [[VideoGame/FireEmblemJugdral [[VideoGame/FireEmblemGenealogyOfTheHolyWar fourth game]] was even more in-depth about this. The epilogue is made up of a series of scenes, one for each major kingdom, each showing who ends up suceeding it and who helps with the restoration. This depends on who married who in ''both'' generations of the game (and, in some cases, whether certain [=NPCs=] are alive or not), meaning there's a ''massive'' number of possible variations.
** ''[[VideoGame/FireEmblemAwakening Awakening]]'', ''[[VideoGame/FireEmblemFates Fates]]'', and ''[[VideoGame/FireEmblemThreeHouses Three Houses]]'' also have different epilogues for characters depending on who they married (''if'' they married) married), and in the case of the latter two two, which [[StoryBranching branch]] the Avatar chooses in the beginning. In ''Fates'''s case it was basically cut and paste sentences, which could lead to some...contradictory endings. [[note]]For example, Camilla's endings involve her giving up her royal title...which makes little sense if she marries Ryoma or the Avatar in the ''Revelations'' route, as they're both kings by the end of the game.[[/note]]



** The endings of ''VideoGame/{{Fallout|1}}'' and ''VideoGame/{{Fallout 2}}'' are a series of short epilogues detailing the future of the different settlements the player visited, with multiple endings highlighting the player's actions and their moral implications.

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** The endings of ''VideoGame/{{Fallout|1}}'' and ''VideoGame/{{Fallout 2}}'' ''VideoGame/Fallout2'' are a series of short epilogues detailing the future of the different settlements the player visited, with multiple endings highlighting the player's actions and their moral implications.



* ''VideoGame/{{Fallout 3}}'''s ending consists of three different consecutive scenes determined, respectively, by whether [[spoiler:you sacrificed yourself or chickened out and chose an ally instead]], whether you were good, neutral, or evil on the KarmaMeter, and whether [[spoiler:you infected the Wasteland's water supply]]. The epilogue DLC ''Broken Steel'' is also affected by the player's ending choices: [[spoiler:if you sent Lyons into the control room, she will be dead (as opposed to comatose if you or a radiation-proof follower activated it), and if you infected the purifier with the Modified FEV, consuming Aqua Pura will be fatal to the player and the clinics will have many dying patients]].

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* ''VideoGame/{{Fallout 3}}'''s ''VideoGame/Fallout3'''s ending consists of three different consecutive scenes determined, respectively, by whether [[spoiler:you sacrificed yourself or chickened out and chose an ally instead]], whether you were good, neutral, or evil on the KarmaMeter, and whether [[spoiler:you infected the Wasteland's water supply]]. The epilogue DLC ''Broken Steel'' is also affected by the player's ending choices: [[spoiler:if you sent Lyons into the control room, she will be dead (as opposed to comatose if you or a radiation-proof follower activated it), and if you infected the purifier with the Modified FEV, consuming Aqua Pura will be fatal to the player and the clinics will have many dying patients]].
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* The ending of ''VideoGame/TheLionsSong'' is, effectively, a stitched-together slideshow of pictures and text relating [[WhereAreTheyNowEpilogue what happened to the protagonists of episodes 1-3 and the three men Bert talked to on the train]] based on the choices players made throughout the game.
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YMMV should be kept off non-YMMV pages if possible.


* ''VideoGame/MassEffect3'' has the final battle on [[spoiler:Earth]] unfold for better or worse based on your Effective Military Strength, and lets you see your recruited forces in action and speak with many old companions. Of course, [[EndingAversion none of that happens in the last five minutes]], hence the Extended Cut DLC adding a true epilogue that reiterates everything shown during the last mission.

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* ''VideoGame/MassEffect3'' has the final battle on [[spoiler:Earth]] unfold for better or worse based on your Effective Military Strength, and lets you see your recruited forces in action and speak with many old companions. Of course, [[EndingAversion none None of that happens in the last five minutes]], minutes, hence the Extended Cut DLC adding a true epilogue that reiterates everything shown during the last mission.
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* At the end of the 18-in-game-year cycle of ''VideoGame/GrowingUp'', [[WhereAreTheyNowEpilogue an epilogue will reveal what happened to your classmates after your high school graduation]] based on the choices you made in their story paths. Your career will also be determined based on what kind of skills you learned and mastered along with your grade in the [=SATs=]. You will also marry one of your classmates if you reached their path's good ending by romancing them, or a generic NPC of either gender you choose or determine at random if you didn't.

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* At the end of the 18-in-game-year cycle of ''VideoGame/GrowingUp'', [[WhereAreTheyNowEpilogue an the epilogue will reveal what happened to your classmates after your high school graduation]] based on the choices you made in their story paths. Your career will also be determined based on what kind of skills you learned and mastered along with your grade in the [=SATs=]. You will also marry one of your classmates if you reached their path's good ending by romancing them, or a generic NPC of either gender you choose or determine at random if you didn't.
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I know it doesn't have a page yet, but still

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* At the end of the 18-in-game-year cycle of ''VideoGame/GrowingUp'', [[WhereAreTheyNowEpilogue an epilogue will reveal what happened to your classmates after your high school graduation]] based on the choices you made in their story paths. Your career will also be determined based on what kind of skills you learned and mastered along with your grade in the [=SATs=]. You will also marry one of your classmates if you reached their path's good ending by romancing them, or a generic NPC of either gender you choose or determine at random if you didn't.
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* ''VideoGame/DivinityOriginalSinII'': The narrated epilogue describes the overall fate of the world, determined by [[MultipleEndings your choices after the final battle]], followed by the future of the various nations, in-game regions, and specific [=NPCs=], based on who the PlayerCharacter and their companions are and the way they resolved certain quests.

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* ''VideoGame/DivinityOriginalSinII'': The narrated epilogue describes the overall fate of the world, determined by [[MultipleEndings [[LastSecondEndingChoice your choices after the final battle]], followed by the future of the various nations, in-game regions, and specific [=NPCs=], based on who the PlayerCharacter and their companions are and the way they resolved certain quests.
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[[folder: Simulation Games]]

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[[folder: Simulation [[folder:Simulation Games]]
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dewicking finaldeath per trs


* The ending in ''VideoGame/PanelDePon'' (and DolledUpInstallment ''Tetris Attack'') skips over dialogue assigned to any character [[FinalDeath who didn't make it this far]].

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* The ending in ''VideoGame/PanelDePon'' (and DolledUpInstallment ''Tetris Attack'') skips over dialogue assigned to any character [[FinalDeath [[{{Permadeath}} who didn't make it this far]].
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* ''VideoGame/DivinityOriginalSinII'': The narrated epilogue describes the overall fate of the world, determined by [[MultipleEndings your choices after the final battle]], followed by the future of the various nations, in-game regions, and specific [=NPCs=], based on who the PlayerCharacter and their companions are and the way they resolved certain quests.
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** ''VideoGame/{{Tyranny}}'' as well. Aside from the factions and companions, it presents what appears to be a sequel hook as well.
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* ''VideoGame/Wasteland'''s original ending was just a short cutscene and some ending narration. The 2020 remake, ''Wasteland: Remastered'', adds a modular ending in the style of ''Fallout'' or ''Wasteland 2'' detailing the fates of the various communities you encountered, depending on your actions, and tying into ''Wasteland 2''.

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* ''VideoGame/Wasteland'''s ''VideoGame/{{Wasteland}}'''s original ending was just a short cutscene and some ending narration. The 2020 remake, ''Wasteland: Remastered'', adds a modular ending in the style of ''Fallout'' or ''Wasteland 2'' detailing the fates of the various communities you encountered, depending on your actions, and tying into ''Wasteland 2''.
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* ''VideoGame/Wasteland'''s original ending was just a short cutscene and some ending narration. The 2020 remake, ''Wasteland: Remastered'', adds a modular ending in the style of ''Fallout'' or ''Wasteland 2'' detailing the fates of the various communities you encountered, depending on your actions, and tying into ''Wasteland 2''.
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* ''VideoGame/OpenSorcery'': There are multiple events that can be taken care of in the final day of the story, and the effectiveness of how they were handled, or if they were handled at all, affects parts of the epilogue, along with BEL/S state health and EmergentHuman-ness. Along with if Decker is even alive to deliver it, and Janet would if he's not. For example, Sarah is reported as absent from school if her problem isn't solved, while she's at school having fun if it is.
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more accurate to my current experience with the game than the previous entry


* ''VideoGame/YesYourGrace'': Each character whose survival is essential to get the GoldenEnding has at least two different individual endings, including the one that should be avoided. Aside from [[spoiler:Aurealea and Cedani]] in some cases, the fates of the characters are independent from each other, resulting in a possible mix and match.

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* ''VideoGame/YesYourGrace'': Each character whose survival is essential to get the GoldenEnding has at least two different individual endings, including the one that should be avoided. Aside from [[spoiler:Aurealea and Cedani]] the baby]] in some cases, one case, the fates of the characters are independent from each other, resulting in a possible mix and match.
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[[folder: Simulation Games]]
* ''VideoGame/YesYourGrace'': Each character whose survival is essential to get the GoldenEnding has at least two different individual endings, including the one that should be avoided. Aside from [[spoiler:Aurealea and Cedani]] in some cases, the fates of the characters are independent from each other, resulting in a possible mix and match.
[[/folder]]
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** ''[[VideoGame/FireEmblemAwakening Awakening]]'', ''[[VideoGame/FireEmblemFates Fates]]'', and ''[[VideoGame/FireEmblemThreeHouses Three Houses]]'' also have different epilogues for characters depending on who they married (''if'' they married) and in the case of the latter two which [[StoryBranching branch]] the Avatar chooses in the beginning. In ''Fates'''s case it was basically cut and paste sentences, which could lead to some...contradictory endings. [[note]]For example, Camilla's endings involve her giving up her royal title...which makes little sense if she marries Ryoma or a Revelations route Avatar, as they're both kings by the end of the game.[[/note]]

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** ''[[VideoGame/FireEmblemAwakening Awakening]]'', ''[[VideoGame/FireEmblemFates Fates]]'', and ''[[VideoGame/FireEmblemThreeHouses Three Houses]]'' also have different epilogues for characters depending on who they married (''if'' they married) and in the case of the latter two which [[StoryBranching branch]] the Avatar chooses in the beginning. In ''Fates'''s case it was basically cut and paste sentences, which could lead to some...contradictory endings. [[note]]For example, Camilla's endings involve her giving up her royal title...which makes little sense if she marries Ryoma or a Revelations route Avatar, the Avatar in the ''Revelations'' route, as they're both kings by the end of the game.[[/note]]
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None


** ''[[VideoGame/FireEmblemAwakening Awakening]]'', ''[[VideoGame/FireEmblemFates Fates]]'', and ''[[VideoGame/FireEmblemThreeHouses Three Houses]]'' also have different epilogues for characters depending on who they married (''if'' they married) and in the case of ''Three Houses'' which [[StoryBranching branch]] Byleth chooses in the beginning. In ''Fates'''s case it was basically cut and paste sentences, which could lead to some...contradictory endings. [[note]]For example, Camilla's endings involve her giving up her royal title...which makes little sense if she marries Ryoma or a Revelations route Avatar, as they're both kings by the end of the game.[[/note]]

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** ''[[VideoGame/FireEmblemAwakening Awakening]]'', ''[[VideoGame/FireEmblemFates Fates]]'', and ''[[VideoGame/FireEmblemThreeHouses Three Houses]]'' also have different epilogues for characters depending on who they married (''if'' they married) and in the case of ''Three Houses'' the latter two which [[StoryBranching branch]] Byleth the Avatar chooses in the beginning. In ''Fates'''s case it was basically cut and paste sentences, which could lead to some...contradictory endings. [[note]]For example, Camilla's endings involve her giving up her royal title...which makes little sense if she marries Ryoma or a Revelations route Avatar, as they're both kings by the end of the game.[[/note]]

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* In ''VideoGame/FireEmblemTheBlazingBlade'', if certain character pairs max out their RelationshipValues via Supports, the WhereAreTheyNowEpilogue describes their shared (often romantic) relationship instead of giving them individual endings. Many of these are mutually exclusive, since each character can only get the full A Support with one other character. For example, Eliwood gets one of four endings depending on which (if any) of his love interests he gets an A Support with. The previous installment, ''VideoGame/FireEmblemTheBindingBlade'', has the same system, but the only alternate, paired endings are ones with Roy.

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* In ''Franchise/FireEmblem'':
**
''VideoGame/FireEmblemTheBlazingBlade'', if certain character pairs max out their RelationshipValues via Supports, the WhereAreTheyNowEpilogue describes their shared (often romantic) relationship instead of giving them individual endings. Many of these are mutually exclusive, since each character can only get the full A Support with one other character. For example, Eliwood gets one of four endings depending on which (if any) of his love interests he gets an A Support with. The previous installment, ''VideoGame/FireEmblemTheBindingBlade'', has the same system, but the only alternate, paired endings are ones with Roy.


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** ''[[VideoGame/FireEmblemAwakening Awakening]]'', ''[[VideoGame/FireEmblemFates Fates]]'', and ''[[VideoGame/FireEmblemThreeHouses Three Houses]]'' also have different epilogues for characters depending on who they married (''if'' they married) and in the case of ''Three Houses'' which [[StoryBranching branch]] Byleth chooses in the beginning. In ''Fates'''s case it was basically cut and paste sentences, which could lead to some...contradictory endings. [[note]]For example, Camilla's endings involve her giving up her royal title...which makes little sense if she marries Ryoma or a Revelations route Avatar, as they're both kings by the end of the game.[[/note]]
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* The ending of ''VideoGame/EpicMickey'' gets filled in with shots of bosses and important characters behaving friendly and politely if Mickey helped them when he encountered them earlier (with the exception of [[spoiler:the Mad Doctor]]). All of these shots are accompanied with narration from the sorceror [[Disney/{{Fantasia}} Yen Sid]] that can be interchanged freely but still form a cohesive sentence about people's decisions and how they affect other people.

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* The ending of ''VideoGame/EpicMickey'' gets filled in with shots of bosses and important characters behaving friendly and politely if Mickey helped them when he encountered them earlier (with the exception of [[spoiler:the Mad Doctor]]). All of these shots are accompanied with narration from the sorceror [[Disney/{{Fantasia}} [[WesternAnimation/{{Fantasia}} Yen Sid]] that can be interchanged freely but still form a cohesive sentence about people's decisions and how they affect other people.
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* The end credits of ''VideoGame/TheLegendOfZeldaMajorasMask'' include segments for each of the collectible masks. If you didn't get a mask, you'll see an image of that mask in place of that part of the ending.
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Irrelevant.


* In ''[[VideoGame/FireEmblemElibe Fire Emblem: Blazing Sword]]'', if certain character pairs max out their RelationshipValues via Supports, the WhereAreTheyNowEpilogue describes their shared (often romantic) relationship instead of giving them individual endings. Many of these are mutually exclusive, since each character can only get the full A Support with one other character. For example, Eliwood gets one of four endings depending on which (if any) of his love interests he gets an A Support with. The previous installment, ''Sword of Seals'', has the same system, but the only alternate, paired endings are ones with MainCharacter Roy.

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* In ''[[VideoGame/FireEmblemElibe Fire Emblem: Blazing Sword]]'', ''VideoGame/FireEmblemTheBlazingBlade'', if certain character pairs max out their RelationshipValues via Supports, the WhereAreTheyNowEpilogue describes their shared (often romantic) relationship instead of giving them individual endings. Many of these are mutually exclusive, since each character can only get the full A Support with one other character. For example, Eliwood gets one of four endings depending on which (if any) of his love interests he gets an A Support with. The previous installment, ''Sword of Seals'', ''VideoGame/FireEmblemTheBindingBlade'', has the same system, but the only alternate, paired endings are ones with MainCharacter Roy.
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* ''VideoGame/EpicBattleFantasy5'': Every character has a {{relationship value|s}} with another character, and the ending will feature an extra scene for each maxed pair.
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* ''VideoGame/PhantasyStarNova'' has an epilogue sequence where Lutina details what happened to each of the Delta Valiant's crew members after returning to Oracle, appended with a final word from Lutina. Completing an NPC's sidequest unlocks their segment in the epilogue, and completing them all (only possible in EndgamePlus) changes Lutina's final speech and adds a congratulatory endcard illustration.
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* Most Success modes of the ''VideoGame/LivePowerfulProBaseball'' series have upwards of 30 possible epilogue scenes depicting the fates of everyone you interacted enough with. Every major character typically has a good epilogue and [[YouBastard a bad one]].
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[[folder:Puzzle]]
* The ending in ''VideoGame/PanelDePon'' (and DolledUpInstallment ''Tetris Attack'') skips over dialogue assigned to any character [[FinalDeath who didn't make it this far]].
[[/folder]]
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changed akward wording


* ''VideoGame/{{Undertale}}'': The base ending's epilogue of the game changes depending on who is alive.

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* ''VideoGame/{{Undertale}}'': The base ending's epilogue of the game changes depending on who is alive.
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added undertale entrt

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* ''VideoGame/{{Undertale}}'': The base ending's epilogue of the game changes depending on who is alive.
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* Some of the eight possible endings of ''VideoGame/CallOfDutyBlackOps2'' are merely different vignettes stitched together during the ending credits. [[spoiler:Saving Alex Mason really only affects the Woods & Section reunion, for instance.]]

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* Some of the eight possible endings of ''VideoGame/CallOfDutyBlackOps2'' ''VideoGame/CallOfDutyBlackOpsII'' are merely different vignettes stitched together during the ending credits. [[spoiler:Saving Alex Mason really only affects the Woods & Section reunion, for instance.]]
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Official name spelling.


* During the Normal ending of ''VideoGame/CaveStory'', there's a montage of various places on the island [[spoiler:just before it crashes]], e.g. Curly Brace's body is shown if you failed to save her. Both the Normal and the Best ending feature a WhereAreTheyNowEpilogue over the end credits, with slight changes between them, such as Professor Booster appearing if you saved him, and Pooh Black taking Balrog's place if the latter leaves with you.

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* During the Normal ending of ''VideoGame/CaveStory'', there's a montage of various places on the island [[spoiler:just before it crashes]], e.g. Curly Brace's body is shown if you failed to save her. Both the Normal and the Best ending feature a WhereAreTheyNowEpilogue over the end credits, with slight changes between them, such as Professor Booster appearing if you saved him, and Pooh Puu Black taking Balrog's place if the latter leaves with you.

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