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* ''VideoGame/{{Pyre}}'':After finishing the final rite, you learn the ultimate fate of the Commonwealth, then you are able to read the epilogue for every major character, with almost all of them having multiple outcomes depending on the events of the game.

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* ''VideoGame/{{Pyre}}'':After ''VideoGame/{{Pyre}}'': After finishing the final rite, you learn the ultimate fate of the Commonwealth, then you are able to read the epilogue for every major character, with almost all of them having multiple outcomes depending on the events of the game.
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* ''Franchise/StarOcean'' games are will often show different ending scenes per party member depending on their relationships with other characters.

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* ''Franchise/StarOcean'' ''VideoGame/StarOcean'' games are will often show different ending scenes per party member depending on their relationships with other characters.
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** In ''VideoGame/FalloutNewVegas'' the ending has a "where are they now" segment for each recruitable character (each one has their own sidequest which upgrades them in some way when it's complete) and a segment that reflects your KarmaMeter and [[spoiler: which faction you sided with in the battle for Hoover Dam]]. The {{DLC}}s all have a similar, self contained, ending for each of them.

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** In ''VideoGame/FalloutNewVegas'' the takes this near to ridiculousness. The ending has a "where are they now" segment for each recruitable character (each one has their own sidequest which upgrades them in some way when it's complete) and complete), a segment that reflects your KarmaMeter and [[spoiler: which faction you sided with in the battle for Hoover Dam]].Dam]], and at least one for every town in the game (the Strip alone has five or six), plus a few other minor sidequests. A completionist character could easily see his epilogue hit the 15 minute mark. The {{DLC}}s all have a similar, self contained, ending for each of them.
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Added "Visual Novel" folder.

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[[folder:Visual Novel]]
* The epilogue of ''VisualNovel/TheLetter'' goes over each survivor's fate, depending on what RelationshipValues they had with the other characters.
[[/folder]]
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* ''VideoGame/Pyre'':After finishing the final rite, you learn the ultimate fate of the Commonwealth, then you are able to read the epilogue for every major character, with almost all of them having multiple outcomes depending on the events of the game.

to:

* ''VideoGame/Pyre'':After ''VideoGame/{{Pyre}}'':After finishing the final rite, you learn the ultimate fate of the Commonwealth, then you are able to read the epilogue for every major character, with almost all of them having multiple outcomes depending on the events of the game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/Pyre'':After finishing the final rite, you learn the ultimate fate of the Commonwealth, then you are able to read the epilogue for every major character, with almost all of them having multiple outcomes depending on the events of the game.
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People have pretty good reasons to hate ME 3's ending.


* ''VideoGame/MassEffect3'' has the final battle on [[spoiler:Earth]] unfold for better or worse based on your Effective Military Strength, and lets you see your recruited forces in action and speak with many old companions. Of course, [[HateDumb none of that happens in the last five minutes]], hence the Extended Cut DLC adding a true epilogue that reiterates everything shown during the last mission.

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* ''VideoGame/MassEffect3'' has the final battle on [[spoiler:Earth]] unfold for better or worse based on your Effective Military Strength, and lets you see your recruited forces in action and speak with many old companions. Of course, [[HateDumb [[EndingAversion none of that happens in the last five minutes]], hence the Extended Cut DLC adding a true epilogue that reiterates everything shown during the last mission.
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* Some of the eight possible endings of ''VideoGame/CallOfDutyBlackOps2'' are merely different vignettes stitched together during the ending credits. [[spoiler:Saving Alex Mason really only affects the Woods & Section reunion, for instance.]]
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** ''VideoGame/DragonAgeInquisition'' follows suit, although its epilogue narration only outlines the most major choices in the game (the fates of the Orlesian Empire, the Grey Wardens, the Chantry, mages and Templars, and the Inquisition itself). ''Trespasser'', the final story-based [=DLC=], has a more involved one that includes the fates of all your companions, which vary [[spoiler: depending on whether you chose to keep or disband the Inquisition.]]

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** ''VideoGame/DragonAgeInquisition'' follows suit, although its epilogue narration only outlines the most major choices in the game (the fates of the Orlesian Empire, the Grey Wardens, the Chantry, mages and Templars, and the Inquisition itself). ''Trespasser'', the final story-based [=DLC=], has a more involved one that includes the fates of all your companions, which vary [[spoiler: depending on approval, which choices you made, and [[spoiler: whether you chose to keep or disband the Inquisition.]]

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* ''VideoGame/DragonAgeOrigins'' includes a text-only segmented epilogue in addition to the normal ending cutscenes (the number of [[http://dragonage.wikia.com/wiki/Epilogue_%28Origins%29 options]] is truly vast). The ExpansionPack ''[[VideoGame/DragonAgeOriginsAwakening Awakening]]'' followed suit, albeit [[http://dragonage.wikia.com/wiki/Epilogue_%28Awakening%29 not as energetically]], without "normal" cutscenes and just the epilogue. ''VideoGame/DragonAgeInquisition'' follows suit, although its epilogue narration only outlines the most major choices in the game (the fates of the Orlesian Empire, the Grey Wardens, the Chantry, mages and Templars, and the Inquisition itself).

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* ''Franchise/DragonAge''
**
''VideoGame/DragonAgeOrigins'' includes a text-only segmented epilogue in addition to the normal ending cutscenes (the number of [[http://dragonage.wikia.com/wiki/Epilogue_%28Origins%29 options]] is truly vast). The ExpansionPack ''[[VideoGame/DragonAgeOriginsAwakening Awakening]]'' followed suit, albeit [[http://dragonage.wikia.com/wiki/Epilogue_%28Awakening%29 not as energetically]], without "normal" cutscenes and just the epilogue.
**
''VideoGame/DragonAgeInquisition'' follows suit, although its epilogue narration only outlines the most major choices in the game (the fates of the Orlesian Empire, the Grey Wardens, the Chantry, mages and Templars, and the Inquisition itself).itself). ''Trespasser'', the final story-based [=DLC=], has a more involved one that includes the fates of all your companions, which vary [[spoiler: depending on whether you chose to keep or disband the Inquisition.]]
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** The [[VideoGame/FireEmblemJugdral fourth game]] was even more in-depth about this. The epilogue is made up of a series of scenes, one for each major kingdom, each showing who ends up suceeding it and who helps with the restoration. This depends on who married who in ''both'' generations of the game (and, in some cases, whether certain NPCs are alive or not), meaning there's a ''massive'' number of possible variations.

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** The [[VideoGame/FireEmblemJugdral fourth game]] was even more in-depth about this. The epilogue is made up of a series of scenes, one for each major kingdom, each showing who ends up suceeding it and who helps with the restoration. This depends on who married who in ''both'' generations of the game (and, in some cases, whether certain NPCs [=NPCs=] are alive or not), meaning there's a ''massive'' number of possible variations.
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* ''VideoGame/{{Fallout 3}}'''s ending consists of three different consecutive scenes determined, respectively, by whether [[spoiler:you sacrificed yourself or chickened out and chose an ally instead]], whether you were good, neutral, or evil on the KarmaMeter, and whether [[spoiler:you infected the Wasteland's water supply]].

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* ''VideoGame/{{Fallout 3}}'''s ending consists of three different consecutive scenes determined, respectively, by whether [[spoiler:you sacrificed yourself or chickened out and chose an ally instead]], whether you were good, neutral, or evil on the KarmaMeter, and whether [[spoiler:you infected the Wasteland's water supply]]. The epilogue DLC ''Broken Steel'' is also affected by the player's ending choices: [[spoiler:if you sent Lyons into the control room, she will be dead (as opposed to comatose if you or a radiation-proof follower activated it), and if you infected the purifier with the Modified FEV, consuming Aqua Pura will be fatal to the player and the clinics will have many dying patients]].

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* ''VideoGame/MassEffect3'' didn't have one of these originally, but with the Extended Cut DLC, the scene for the ending you chose is followed by slides of what various races and squadmates are up to, depending on who survived and certain choices you made earlier in the game.
** Averted with other aspects of the DLC epilogue. There's a narration, a few brief cutscenes showing [[spoiler: post-Reaper War London]], AwesomeMusic, and [[spoiler: a memorial service for Shepard conducted on the Normandy (or a not-so-memorial service if Shepard survived the Destroy ending). Also, if EMS high enough, you get a shot of the Normandy leaving the garden planet to regroup with the rest of the galaxy]].

to:

* ''VideoGame/MassEffect3'' didn't have one of these originally, but has the final battle on [[spoiler:Earth]] unfold for better or worse based on your Effective Military Strength, and lets you see your recruited forces in action and speak with many old companions. Of course, [[HateDumb none of that happens in the last five minutes]], hence the Extended Cut DLC, DLC adding a true epilogue that reiterates everything shown during the scene for the ending you chose is followed by slides of what various races and squadmates are up to, depending on who survived and certain choices you made earlier in the game.
** Averted with other aspects of the DLC epilogue. There's a narration, a few brief cutscenes showing [[spoiler: post-Reaper War London]], AwesomeMusic, and [[spoiler: a memorial service for Shepard conducted on the Normandy (or a not-so-memorial service if Shepard survived the Destroy ending). Also, if EMS high enough, you get a shot of the Normandy leaving the garden planet to regroup with the rest of the galaxy]].
last mission.
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** ''VideoGame/PillarsOfEternity'', naturally, includes a modular epilogue, too, detailing the later lives of your companions and the fates of the major settlements you've visited throughout the game.
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* ''[[VideoGame/{{Wasteland2}} Wasteland 2]]'''s ending consists pretty much entirely of modular text epilogues for various locations, varying based upon player's actions and choices, and various [=NPC=] characters, also based upon player choices but also based upon whether they were alive or dead and -- for joinable [=NPC=] party members who died while in the party -- ''where'' the character died.

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* ''[[VideoGame/{{Wasteland2}} Wasteland 2]]'''s ''VideoGame/{{Wasteland 2}}''[='=]s ending consists pretty much entirely of modular text epilogues for various locations, varying based upon player's actions and choices, and various [=NPC=] characters, also based upon player choices but also based upon whether they were alive or dead and -- for joinable [=NPC=] party members who died while in the party -- ''where'' the character died.

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* ''[[VideoGame/{{Wasteland2}} Wasteland 2]]'''s ending consists pretty much entirely of modular text epilogues for various locations, varying based upon player's actions and choices, and various [=NPC=] characters, also based upon player choices but also based upon whether they were alive or dead and -- for joinable [=NPC=] party members who died while in the party -- ''where'' the character died.



* ''[[VideoGame/{{Wasteland2}} Wasteland 2]]'''s ending consists pretty much entirely of modular text epilogues for various locations, varying based upon player's actions and choices, and various [=NPC=] characters, also based upon player choices but also based upon whether they were alive or dead and -- for joinable [=NPC=] party members who died while in the party -- ''where'' the character died.
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* This trope seems to be part of the Black Isle/Troika/Creator/{{Obsidian|Entertainment}}'s SignatureStyle:

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* This trope seems to be part of the Black Isle/Troika/Creator/{{Obsidian|Entertainment}}'s Creator/{{Black Isle|Studios}}/Creator/{{Troika|Games}}/Creator/{{Obsidian|Entertainment}}'s SignatureStyle:
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** ''VideoGame/KnightsOfTheOldRepublic II'' features an optional pre-ending segmented epilogue in the form of the skippable dialogue with the FinalBoss, who shares her prophetic visions with you before dying.

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** ''VideoGame/KnightsOfTheOldRepublic II'' ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'' features an optional pre-ending segmented epilogue in the form of the skippable dialogue with the FinalBoss, who shares her prophetic visions with you before dying.
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None


* ''VideoGame/DragonAgeOrigins'' includes a text-only segmented epilogue in addition to the normal ending cutscenes (the number of [[http://dragonage.wikia.com/wiki/Epilogue_%28Origins%29 options]] is truly vast). The ExpansionPack ''[[VideoGame/DragonAgeOriginsAwakening Awakening]]'' followed suit, albeit [[http://dragonage.wikia.com/wiki/Epilogue_%28Awakening%29 not as energetically]], without "normal" cutscenes and just the epilogue.

to:

* ''VideoGame/DragonAgeOrigins'' includes a text-only segmented epilogue in addition to the normal ending cutscenes (the number of [[http://dragonage.wikia.com/wiki/Epilogue_%28Origins%29 options]] is truly vast). The ExpansionPack ''[[VideoGame/DragonAgeOriginsAwakening Awakening]]'' followed suit, albeit [[http://dragonage.wikia.com/wiki/Epilogue_%28Awakening%29 not as energetically]], without "normal" cutscenes and just the epilogue. ''VideoGame/DragonAgeInquisition'' follows suit, although its epilogue narration only outlines the most major choices in the game (the fates of the Orlesian Empire, the Grey Wardens, the Chantry, mages and Templars, and the Inquisition itself).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The [[VideoGame/FireEmblemJugdral fourth game]] was even more in-depth about this. The epilogue is made up of a series of scenes, one for each major kingdom, each showing who ends up suceeding it and who helps with the restoration. This depends on who married who in ''both'' generations of the game (and, in some cases, whether certain NPCs are alive or not), meaning there's a ''massive'' number of possible variations.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''[[VideoGame/{{Wasteland2}} Wasteland 2]]'''s ending consists pretty much entirely of modular text epilogues for various locations, varying based upon player's actions and choices, and various [=NPC=] characters, also based upon player choices but also based upon whether they were alive or dead and -- for joinable [=NPC=] party members who died while in the party -- ''where'' the character died.
Is there an issue? Send a MessageReason:
None


** Averted with other aspects of the DLC epilogue. There's a narration, a few brief cutscenes showing [[spoiler: post-Reaper War London]], AwesomeMusic, and [[spoiler: a memorial service service for Shepard conducted on the Normandy (or a not-so-memorial service if Shepard survived the Destroy ending). Also, if EMS high enough, you get a shot of the Normandy leaving the garden planet to regroup with the rest of the galaxy]].

to:

** Averted with other aspects of the DLC epilogue. There's a narration, a few brief cutscenes showing [[spoiler: post-Reaper War London]], AwesomeMusic, and [[spoiler: a memorial service service for Shepard conducted on the Normandy (or a not-so-memorial service if Shepard survived the Destroy ending). Also, if EMS high enough, you get a shot of the Normandy leaving the garden planet to regroup with the rest of the galaxy]].
Is there an issue? Send a MessageReason:
None


* ''VideoGame/MassEffect3'' didn't have one of these originally, but with the Extended Cut DLC, the scene for the ending you chose is followed by slides of what various races and squadmates are up to, depending on who survived and certain choices you made earlier in the game.

to:

* ''VideoGame/MassEffect3'' didn't have one of these originally, but with the Extended Cut DLC, the scene for the ending you chose is followed by slides of what various races and squadmates are up to, depending on who survived and certain choices you made earlier in the game.
** Averted with other aspects of the DLC epilogue. There's a narration, a few brief cutscenes showing [[spoiler: post-Reaper War London]], AwesomeMusic, and [[spoiler: a memorial service service for Shepard conducted on the Normandy (or a not-so-memorial service if Shepard survived the Destroy ending). Also, if EMS high enough, you get a shot of the Normandy leaving the garden planet to regroup with the rest of the galaxy]].
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None

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* ''VideoGame/MightAndMagic X'' uses this (in addition to the main ending cutscene). It is comparatively modest (some six slides, and that depends on what classes your characters have, as some but not all of their promotion quests results in slides, and unlike previous games you can only do a promotion quest if you have a character of the corresponding class), but it's more than previous games.

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[[folder:First-Person Shooter]]
* In ''VideoGame/{{STALKER}}: Call of Pripyat'', you have slides based on what side missions you completed and how you completed them, as well as slides for the main story.
[[/folder]]



* In ''VideoGame/STALKERCallOfPripyat'' you have slides based on what side missions you completed and how you completed them, as well as slides for the main story.
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* In ''VideoGame/STALKERCallOfPripyat'' you have slides based on what side missions you completed and how you completed them, as well as slides for the main story.
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* ''VideoGame/DragonAgeOrigins'' includes a text-only segmented epilogue in addition to the normal ending cutscenes. The ExpansionPack ''[[VideoGame/DragonAgeOriginsAwakening Awakening]]'' followed suit, albeit without "normal" cutscenes and just the epilogue.

to:

* ''VideoGame/DragonAgeOrigins'' includes a text-only segmented epilogue in addition to the normal ending cutscenes. cutscenes (the number of [[http://dragonage.wikia.com/wiki/Epilogue_%28Origins%29 options]] is truly vast). The ExpansionPack ''[[VideoGame/DragonAgeOriginsAwakening Awakening]]'' followed suit, albeit [[http://dragonage.wikia.com/wiki/Epilogue_%28Awakening%29 not as energetically]], without "normal" cutscenes and just the epilogue.

Added: 276

Removed: 276

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How did I miss that?


* ''VideoGame/MassEffect3'' didn't have one of these originally, but with the Extended Cut DLC, the scene for the ending you chose is followed by slides of what various races and squadmates are up to, depending on who survived and certain choices you made earlier in the game.



* ''VideoGame/MassEffect3'' didn't have one of these originally, but with the Extended Cut DLC, the scene for the ending you chose is followed by slides of what various races and squadmates are up to, depending on who survived and certain choices you made earlier in the game.
Is there an issue? Send a MessageReason:
Might be playing with fire by discussing *this* game\'s ending...

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* ''VideoGame/MassEffect3'' didn't have one of these originally, but with the Extended Cut DLC, the scene for the ending you chose is followed by slides of what various races and squadmates are up to, depending on who survived and certain choices you made earlier in the game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Instead of (or in addition to) the big ending cutscene you get to see a collection of largely independent, shorter cutscenes or text snippets describing the consequences of various decisions you made throughout the game.

Can be seen as a subtype of MultipleEndings, as every possible cutscene combination is technically a distinct ending, although the amount of such variations is far beyond anything that traditional ending cutscenes can contain.

Often overlaps with WhereAreTheyNowEpilogue. Compare AlignmentBasedEndings and FactionSpecificEndings.
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!!Examples:

[[foldercontrol]]

[[folder:Action Adventure]]
* During the Normal ending of ''VideoGame/CaveStory'', there's a montage of various places on the island [[spoiler:just before it crashes]], e.g. Curly Brace's body is shown if you failed to save her. Both the Normal and the Best ending feature a WhereAreTheyNowEpilogue over the end credits, with slight changes between them, such as Professor Booster appearing if you saved him, and Pooh Black taking Balrog's place if the latter leaves with you.
[[/folder]]

[[folder:Adventure Game]]
* ''VideoGame/HeavyRain'' ending is a sequence of short scenes showing the lives of the four main characters and their associates after the Shaun Mars' case--for those [[AnyoneCanDie who survived it]], that is.
* In the ''Film/MontyPythonsTheMeaningOfLife'' video game adaptation, a series of interludes between scenes ask "moral dilemma" questions with Multiple Choice answers. At the end of the game, a woman comes on to tell you your personal, individual Meaning of Life based on your answers.
[[/folder]]

[[folder:Platformer]]
* The ending of ''VideoGame/EpicMickey'' gets filled in with shots of bosses and important characters behaving friendly and politely if Mickey helped them when he encountered them earlier (with the exception of [[spoiler:the Mad Doctor]]). All of these shots are accompanied with narration from the sorceror [[Disney/{{Fantasia}} Yen Sid]] that can be interchanged freely but still form a cohesive sentence about people's decisions and how they affect other people.
[[/folder]]

[[folder:RPG -- Action]]
* The first ''VideoGame/MarvelUltimateAlliance'' had multiple segments in the epilogue for each of the moral choices the player could make during the adventure (protecting a computer that held information about the Legacy Virus, [[spoiler:sacrificing Jean Grey or Nightcrawler]], getting King Namor's medicine, finding Valkyrie's sword, destroying Galactus' planetary Drills, rescuing Princess Lilandra, and finding the Ultimate Nullifier).
[[/folder]]

[[folder:RPG -- Eastern]]
* In the ''VideoGame/{{Suikoden}}'' games, after the ending cutscene you get a short text statement [[https://www.youtube.com/watch?v=NmOjBnnrFds like this]] for each character you recruited: the text can change depending on who else you recruited and sometimes actions you took within the game.
* ''Franchise/StarOcean'' games are will often show different ending scenes per party member depending on their relationships with other characters.
* In ''[[VideoGame/FireEmblemElibe Fire Emblem: Blazing Sword]]'', if certain character pairs max out their RelationshipValues via Supports, the WhereAreTheyNowEpilogue describes their shared (often romantic) relationship instead of giving them individual endings. Many of these are mutually exclusive, since each character can only get the full A Support with one other character. For example, Eliwood gets one of four endings depending on which (if any) of his love interests he gets an A Support with. The previous installment, ''Sword of Seals'', has the same system, but the only alternate, paired endings are ones with MainCharacter Roy.
* The ending of ''VideoGame/RadiantHistoria'' contains several scenes that must be unlocked by completing optional storylines. The GoldenEnding requires that you complete all the major ones. Ironically, the most important of all doesn't seem especially significant until you complete it; the fate of the world hinges on what appears at first to be a simple FetchQuest.
[[/folder]]

[[folder:RPG -- Western]]
* This trope seems to be part of the Black Isle/Troika/Creator/{{Obsidian|Entertainment}}'s SignatureStyle:
** The endings of ''VideoGame/{{Fallout|1}}'' and ''VideoGame/{{Fallout 2}}'' are a series of short epilogues detailing the future of the different settlements the player visited, with multiple endings highlighting the player's actions and their moral implications.
** ''VideoGame/ArcanumOfSteamworksAndMagickObscura'' also has this kind of ending, displaying how the player's actions influenced the fate of certain states and factions of the game world.
** Troika's adaptation of ''TabletopGame/TempleOfElementalEvil'' has these as well.
** ''VideoGame/KnightsOfTheOldRepublic II'' features an optional pre-ending segmented epilogue in the form of the skippable dialogue with the FinalBoss, who shares her prophetic visions with you before dying.
** At the end of ''VideoGame/NeverwinterNights2'', the player is shown what happens to various locations and people who were influenced by the PC's decisions. For the ending itself, though, there are only two options.
** In ''VideoGame/FalloutNewVegas'' the ending has a "where are they now" segment for each recruitable character (each one has their own sidequest which upgrades them in some way when it's complete) and a segment that reflects your KarmaMeter and [[spoiler: which faction you sided with in the battle for Hoover Dam]]. The {{DLC}}s all have a similar, self contained, ending for each of them.
* ''VideoGame/NeverwinterNights: Hordes of the Underdark'' had one of these explaining where each of your companions and many people you met ended up. Not really a surprise given the amount of cross-pollination between Creator/BioWare and Obsidian.
* ''VideoGame/DragonAgeOrigins'' includes a text-only segmented epilogue in addition to the normal ending cutscenes. The ExpansionPack ''[[VideoGame/DragonAgeOriginsAwakening Awakening]]'' followed suit, albeit without "normal" cutscenes and just the epilogue.
* ''VideoGame/{{Fallout 3}}'''s ending consists of three different consecutive scenes determined, respectively, by whether [[spoiler:you sacrificed yourself or chickened out and chose an ally instead]], whether you were good, neutral, or evil on the KarmaMeter, and whether [[spoiler:you infected the Wasteland's water supply]].
[[/folder]]
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