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* Creator/{{Teletoon}} has commissioned several series of shorts in this style over the years.
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* Creator/{{Teletoon}} has commissioned several series of shorts in this style over the years.years, aired as interstitials.
** ''WesternAnimation/FlyTales'': This adaptation of a French comic series had all of its characters speaking entirely in gibberish rather than any verbal dialogue.
** ''WesternAnimation/FlyTales'': This adaptation of a French comic series had all of its characters speaking entirely in gibberish rather than any verbal dialogue.
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** ''WesternAnimation/ChopChopNinjaChallenge'': None of the four ninjas ever speak as they attempt to accomplish the various challenges their sensei puts out for them.
** ''WesternAnimation/Cracked2016'': The closest thing featured to dialogue in this series are the occasional squawks, squeaks, screeches, and screams that Ed makes.
** ''WesternAnimation/Cracked2016'': The closest thing featured to dialogue in this series are the occasional squawks, squeaks, screeches, and screams that Ed makes.
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** ''WesternAnimation/{{W}}'': While music and sound effects are prominent in every one of the series' 30-second shorts, none ever featured true spoken dialogue.
** ''WesternAnimation/{{Futz}}'': Verbal dialogue is wholly eschewed in tis series of 3-minue shorts.
** ''WesternAnimation/ChopChopNinjaChallenge'': None of the four ninjas ever speak as they attempt to accomplish the various challenges their sensei puts out forthem.
them in these 90=second shorts.
** ''WesternAnimation/Cracked2016'': The closest thing featured to dialogue in this series of 60-second shorts are the occasional squawks, squeaks, screeches, and screams that Ed makes.
** ''WesternAnimation/{{Futz}}'': Verbal dialogue is wholly eschewed in tis series of 3-minue shorts.
** ''WesternAnimation/ChopChopNinjaChallenge'': None of the four ninjas ever speak as they attempt to accomplish the various challenges their sensei puts out for
** ''WesternAnimation/Cracked2016'': The closest thing featured to dialogue in this series of 60-second shorts are the occasional squawks, squeaks, screeches, and screams that Ed makes.
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* Creator/{{Teletoon}} has commissioned several series of shorts in this style over the years.
** ''WesternAnimation/{{Doodlez}}'': The most that Dood and any of the other characters ever make are things like laughs, sneezes, and grunts.
** ''WesternAnimation/ChopChopNinjaChallenge'': None of the four ninjas ever speak as they attempt to accomplish the various challenges their sensei puts out for them.
** ''WesternAnimation/Cracked2016'': The closest thing featured to dialogue in this series are the occasional squawks, squeaks, screeches, and screams that Ed makes.
** ''WesternAnimation/{{Doodlez}}'': The most that Dood and any of the other characters ever make are things like laughs, sneezes, and grunts.
** ''WesternAnimation/ChopChopNinjaChallenge'': None of the four ninjas ever speak as they attempt to accomplish the various challenges their sensei puts out for them.
** ''WesternAnimation/Cracked2016'': The closest thing featured to dialogue in this series are the occasional squawks, squeaks, screeches, and screams that Ed makes.
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* ''Anime/DaiconIIIAndIV'':
** ''III'' only features music and sound effects, with what little dialogue there is being delivered through subtitles.
** ''IV'' forgoes ''any'' dialogue or sound effects, with the animation being accompanied solely by music. The closest thing to speech comes from the opening scene's soundtrack: the spoken-word song "[[Music/{{Time}} Prologue]]" by Music/ElectricLightOrchestra.
** ''III'' only features music and sound effects, with what little dialogue there is being delivered through subtitles.
** ''IV'' forgoes ''any'' dialogue or sound effects, with the animation being accompanied solely by music. The closest thing to speech comes from the opening scene's soundtrack: the spoken-word song "[[Music/{{Time}} Prologue]]" by Music/ElectricLightOrchestra.
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* ''VideoGame/KazeAndTheWildMasks'' contains no dialogue at all; its story is told exclusively through cutscenes and images unlocked by collecting the "KAZE" letters in each level.
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* The middle of the ''WesternAnimation/BigCityGreens'' episode "Quiet Please" becomes this, thanks to a warning by the ScaryLibrarian to not make any sound, not even talking or whispering. The Greens' dialogue becomes a mostly InnerMonologueConversation thanks to Tilly suggesting they use sign language whenever they need to speak, and there is very little onscreen speaking until they leave the library in the end.
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* The "Chibi Tiny Tales" shorts for Creator/DisneyChannel are this.
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* The ChristmasEpisode of ''WesternAnimation/HarveyBeaks'' was this, aside from the opening and ending, to mimic the feel of ''Fantasia''.
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For the gaming spins on this, see PacManFever and UltraSuperDeathGoreFestChainsawer3000. Also compare ThePublicDomainChannel.
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For the gaming spins on this, see PacManFever and UltraSuperDeathGoreFestChainsawer3000. Also compare ThePublicDomainChannel.ThePublicDomainChannel and NoDialogueEpisode.
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* ''WebAnimation/MysterySkullsAnimated'' as expected from a music video, the animated version of Music/MysterySkulls' features this, with everything that happens syncing up to the beat, but even when characters are just sitting still, they're still bobbing their heads to the music. The only bit of "dialogue" that the videos has is in "Ghost" when [[DemBones Lewis]] points to Arthur right when the song declares "Fuck, it's you I hate the most".
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* ''WebAnimation/MysterySkullsAnimated'' as expected from a music video, the animated version of Music/MysterySkulls' features this, with everything that happens syncing up to the beat, but even when characters are just sitting still, they're still bobbing their heads to the music. The only bit of "dialogue" that the videos has have is in "Ghost" when [[DemBones Lewis]] points to Arthur right when the song declares "Fuck, it's you I hate the most".
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* ''[=AstroLOLogy=]'': There's some occasional [[TheUnintelligible unintelligible speech]], but other than that, there's no proper dialogue.
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* ''[=AstroLOLogy=]'': There's no dialogue outside of some occasional [[TheUnintelligible unintelligible speech]], but other than that, there's no SpeakingSimlish. The Japanese dub, however, adds voiceovers with proper dialogue.Japanese speech to the characters and the messages at the end of every episode.
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* ''WesternAnimation/{{Animaniacs}}'' had several shorts using this trope: "Babblin' Bijou", the second half of "Potty Emergency" (from the point where Wakko finds the toilet in his bag) and "Toy Store Terror", the latter two of which have dialouge from the characters at the end.
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* ''WesternAnimation/{{Animaniacs}}'' had several shorts using this trope: "Babblin' Bijou", the second half of "Potty Emergency" (from the point where Wakko finds the toilet in his bag) and "Toy Store Terror", the latter two of which have dialouge dialogue from the characters at the end.
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* ''WesternAnimation/TheRedTurtle'' has virtually no dialouge save for a man shouting "Hey!" towards the beginning.
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* The Hungarian series ''Animation/{{Gustavus}}'' used sound effects or random unintelligible mumbling in place of dialogue depending on the episode, though very rarely characters would say a word or two.
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* The Hungarian medieval epic ''Animation/HeroicTimes'' was made with no dialogue and sound effects in mind, though ExecutiveMeddling forced the inclusion of a [[PointOfView first person]] [[CharacterNarrator narrator]] over the entire film. On international festivals, however, it was screened with only music.
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* ''WesternAnimation/Primal2019'' is completely devoid of any dialogue, as there's only one prominent human character, and all of his vocalizations are animalistic yells and grunts.
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* ''WesternAnimation/Primal2019'' is completely devoid of any dialogue, as there's dialogue. There's only one prominent human character, character amongst the slew of prehistoric animals, and since he's a caveman, all of his vocalizations are animalistic yells and grunts.
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* ''WesternAnimation/{{Animaniacs}}'' had several shorts using this trope: "Babblin' Bijou", the second half of "Potty Emergency" (from the point where Wakko finds the toilet in his bag) and "Toy Store Terror", the latter two of which have dialouge from the characters at the end.
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* ''VideoGame/{{Chuchel}}'' doesn't use any word but still manages to be very expressive.
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* ''[=AstroLOLogy=]'': There's some occasional SpeakingSimlish, but other than that, there's no proper dialogue.
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* ''[=AstroLOLogy=]'': There's some occasional SpeakingSimlish, [[TheUnintelligible unintelligible speech]], but other than that, there's no proper dialogue.
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2008's LEGO Batman still had no dialogue. Its 2012 sequel was the one that started the voiced LEGO games.
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* From 2005 to 2012, this is how the ''VideoGame/LegoAdaptationGame''s tackled story cutscenes. This would sometimes come into conflict with story beats, requiring creative solutions such as [[Film/TheEmpireStrikesBack Vader showing Luke a photo of him with Padme]] rather than [[LukeIAmYourFather the usual]]. 2008's ''LEGO Batman'' averted this for the first time by using an original story with full voice acting. 2012's ''LEGO The Lord of the Rings'' averted this for direct adaptations by using voice clips from the films, a practice retained to this day and phasing out the trope entirely.
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* From 2005 to 2012, this is how the ''VideoGame/LegoAdaptationGame''s tackled story cutscenes. This would sometimes come into conflict with story beats, requiring creative solutions such as [[Film/TheEmpireStrikesBack Vader showing Luke a photo of him with Padme]] rather than [[LukeIAmYourFather the usual]]. 2008's 2012's ''LEGO Batman'' Batman 2: DC Super Heroes'' averted this for the first time by using an original story with full voice acting. 2012's ''LEGO The Lord of the Rings'' averted this for direct adaptations by using voice clips from the films, a practice retained to this day and phasing out the trope entirely.
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** They returned to them in 2012 with the beautiful theatrical short ''WesternAnimation/{{Paperman}}''.
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** They returned to them in 2012 with the beautiful theatrical short ''WesternAnimation/{{Paperman}}''.''WesternAnimation/{{Paperman}}'', and later, several shorts from the Short Circuit program.
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* ''Disney/{{Fantasia}}'', perhaps the most ambitious manifestation of this trope.
** Not to mention its sequel, ''Disney/{{Fantasia 2000}}''.
** Not to mention its sequel, ''Disney/{{Fantasia 2000}}''.
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* ''Disney/{{Fantasia}}'', ''WesternAnimation/{{Fantasia}}'', perhaps the most ambitious manifestation of this trope.
** Not to mention its sequel,''Disney/{{Fantasia ''WesternAnimation/{{Fantasia 2000}}''.
** Not to mention its sequel,
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* ''[=AstroLOLogy=]'': There's some occasional SpeakingSimlish, but other than that, there's no proper dialogue.
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Disney has been depreciated as a namespace.
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* Disney did a number of these in the 1930s. ''Disney/TheOldMill'' is particularly noteworthy for its melodramatic depiction of [[ItWasADarkAndStormyNight a dark and stormy night]].
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* Disney did a number of these in the 1930s. ''Disney/TheOldMill'' "WesternAnimation/TheOldMill" is particularly noteworthy for its melodramatic depiction of [[ItWasADarkAndStormyNight a dark and stormy night]].
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* In the history of the Hanna-Barbera stable, Blast-Off Buzzard was the only entry to fit this trope (though Daws Butler did do the vocal effects for him and Crazylegs the snake). Then again, the segment ''was'' based off WesternAnimation/WileECoyoteAndTheRoadRunner.
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* ''Film/MinusculeValleyOfTheLostAnts'' has both live-action parts and animated parts, but the animated [[MouseWorld Insect World]] is where the story happens. Not a word is spoken in either.
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* ''Film/MinusculeValleyOfTheLostAnts'' ''WesternAnimation/MinusculeValleyOfTheLostAnts'' has both live-action parts and animated parts, but the animated [[MouseWorld Insect World]] is where the story happens. Not a word is spoken in either.
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* ''WesternAnimation/Primal2019'' is completely devoid of any dialogue, as there's only one prominent human character, and all of his vocalizations are animalistic yells and grunts.
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* Most of the WesternAnimation/PixarShorts. Only "WesternAnimation/Boundin" with its rhyming narration, "Lava" with its sung dialogue and narration, and the shorts spun off the features, have any dialogue.
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* Most of the WesternAnimation/PixarShorts. Only "WesternAnimation/Boundin" "WesternAnimation/{{Boundin}}" with its rhyming narration, "Lava" with its sung dialogue and narration, and the shorts spun off the features, have any dialogue.
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* The Polish short ''Animation/TheNut1967'' has no dialogue, which is understandable since it is about a walnut rolling around avoiding all kinds of obstacles.
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* From 2005 to 2012, this is how the ''VideoGame/LegoAdaptationGame''s tackled story cutscenes. This would sometimes come into conflict with story beats, requiring creative solutions such as [[Film/TheEmpireStrikesBack Vader showing Luke a photo of him with Padme]] rather than [[LukeIAmYourFather the usual]]. 2008's ''LEGO Batman'' averted this for the first time by using an original story with full voice acting. 2012's ''LEGO The Lord of the Rings'' averted this for direct adaptations by using voice clips from the films, a practice retained to this day and phasing out the trope entirely.
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* Used throughout ''WebAnimation/SonicManiaAdventures'', with the music being composed by Tee Lopes of ''VideoGame/SonicMania'' with more Sonic music references than you can shake a gold Ring at.
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* ''Animation/{{Lamput}}'' contains no actual dialogue besides SpeakingSimlish.
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[[folder:Asian Animation]]
* ''Animation/AndyPirki'' doesn't really have spoken dialogue. It's mostly just the characters' actions.
[[/folder]]
* ''Animation/AndyPirki'' doesn't really have spoken dialogue. It's mostly just the characters' actions.
[[/folder]]
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* ''Game Over'', the ''Kid Paddle'' spin-off [[BreakoutCharacter featuring the barbarian video game avatar]] seen in many games that Kid Paddle plays, has no spoken lines aside from the occasional "[[PokemonSpeak Blork]]" and the [[DamselInDistress princess]] yelping. [[note]]Granted, there are a few framing devices, and even then they're reprinted gags from ''Kid Paddle''[[/note]]
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* ''Game Over'', the ''Kid Paddle'' ''ComicBook/KidPaddle'' spin-off [[BreakoutCharacter featuring the barbarian video game avatar]] seen in many games that Kid Paddle plays, has no spoken lines aside from the occasional "[[PokemonSpeak Blork]]" and the [[DamselInDistress princess]] yelping. [[note]]Granted, there are a few framing devices, and even then they're reprinted gags from ''Kid Paddle''[[/note]]