History Main / Metagame

29th Oct '16 2:04:51 PM nombretomado
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* In the original ''GuildWars'' campaign, the player had to fight his own twin in a 'mirror match'. What made this battle especially difficult was that the 'mirror' was a true 'mirror', including possessing whatever skills the player had equipped at time. One novel MetaGame strategy was to load the character down with health-sacrifcing and 'damage reflection'-type skills, and make a 'suicide run' on the mirror boss. Since the mirror-double could only use the player's currently-equipped skills, it would literally 'attack itself to death' within seconds of the battle commencing.

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* In the original ''GuildWars'' ''VideoGame/GuildWars'' campaign, the player had to fight his own twin in a 'mirror match'. What made this battle especially difficult was that the 'mirror' was a true 'mirror', including possessing whatever skills the player had equipped at time. One novel MetaGame strategy was to load the character down with health-sacrifcing and 'damage reflection'-type skills, and make a 'suicide run' on the mirror boss. Since the mirror-double could only use the player's currently-equipped skills, it would literally 'attack itself to death' within seconds of the battle commencing.
11th Oct '16 8:46:37 AM dotchan
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* TabletopGame/{{Clue}} / Cluedo is unlikely to be won by a player making guesses at random as the basic rules might suggest. The trick is to try to force the other players to show you the information you want whilst otherwise impeding their own progress. This often involves making guesses that should be illogical, for example suggesting rooms and murder weapons whose cards you hold to narrow down the field of suspects only or accusing the avatars of your fellow players to reposition them and stop them from getting where they want to go.

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* TabletopGame/{{Clue}} / Cluedo is unlikely to be won by a player making guesses at random as the basic rules might suggest. The trick is to try to force the other players to show you the information you want whilst otherwise impeding their own progress. This often involves making guesses that should be illogical, for example suggesting rooms and murder weapons whose cards you hold to narrow down the field of suspects only or accusing the avatars of your fellow players to reposition them and stop them from getting where they want to go. (Of course, if you keep including the cards in your own hand in your guesses, other players might get wise to your strategy and safely eliminate those cards from consideration.)
28th Sep '16 12:51:36 AM Morgenthaler
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* And [[http://www.irregularwebcomic.net/2360.html this]] ''IrregularWebcomic'' strip, in which the Nigerian Finance Minister confuses metagaming with Just Plain Cheating.
* ''FullFrontalNerdity'' often revolves around the three {{Munchkin}} players metagaming all the DM's adventures into oblivion, [[http://ffn.nodwick.com/?p=340 like this!]]

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* And [[http://www.irregularwebcomic.net/2360.html this]] ''IrregularWebcomic'' ''Webcomic/IrregularWebcomic'' strip, in which the Nigerian Finance Minister confuses metagaming with Just Plain Cheating.
* ''FullFrontalNerdity'' ''Webcomic/FullFrontalNerdity'' often revolves around the three {{Munchkin}} players metagaming all the DM's adventures into oblivion, [[http://ffn.nodwick.com/?p=340 like this!]]
8th Sep '16 12:11:18 AM Ramidel
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Added DiffLines:

** The 4th Edition metagame was, for a while, dominated by the Tau instead due to the infamous Fish of Fury tactic.[[note]]Essentially, put all your troops on Devilfish transports, drive them to objectives, then unload the transports to form a chevron-shaped bunker.[[/note]] Breaking the Fish of Fury chevrons required either [[BiggerStick massed artillery fire]] or being able to jump in close-combat heavies, abilities that were limited to a few armies, and even those armies often had to build their lists around being able to counter the Fish. [[ObviousRulePatch The nerfbat got rid of this tactic, however,]] and now Tau are seen as a far more balanced faction.
1st Sep '16 12:46:36 PM Morgenthaler
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* If you play ''WorldInConflict'' long enough, you learn to anticipate just where and when exactly the next tank buster strike will come, considering that your tanks stood in a certain position in plain view for a few seconds. Of course, a player who knows that will [[IKnowYouKnowIKnow place another tank buster to where you will have moved your units just in time for it to hit you]]. Nicer players will also warn their support about incoming strikes. You will also learn the good spots to hide your snipers that will never be found by anyone who doesn't know where to find snipers that can't be found. And where to drop your nukes on do_Spaceneedle to kill dozens of enemies ''and'' neutralize two enemy positions at once. And you'll know what the cluster bombs/airdrop combo is and ''exactly'' why you shouldn't use it unless in dire situation.

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* If you play ''WorldInConflict'' ''VideoGame/WorldInConflict'' long enough, you learn to anticipate just where and when exactly the next tank buster strike will come, considering that your tanks stood in a certain position in plain view for a few seconds. Of course, a player who knows that will [[IKnowYouKnowIKnow place another tank buster to where you will have moved your units just in time for it to hit you]]. Nicer players will also warn their support about incoming strikes. You will also learn the good spots to hide your snipers that will never be found by anyone who doesn't know where to find snipers that can't be found. And where to drop your nukes on do_Spaceneedle to kill dozens of enemies ''and'' neutralize two enemy positions at once. And you'll know what the cluster bombs/airdrop combo is and ''exactly'' why you shouldn't use it unless in dire situation.
4th Aug '16 11:19:20 AM Morgenthaler
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* History's TopShot is starting to develop one, notably in Season 2 it came out that four contestants [[CrowningMomentofAwesome decided at the beginning of the season who would win]] AND WERE RIGHT. While remaining totally within the rules.

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* History's TopShot Series/TopShot is starting to develop one, notably in Season 2 it came out that four contestants [[CrowningMomentofAwesome decided at the beginning of the season who would win]] AND WERE RIGHT. While remaining totally within the rules.
24th Jul '16 5:46:27 PM nombretomado
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* In ''CompanyOfHeroes'', the online meta-game is constantly shifting. Certain moves are considered "correct", with little variation. When you encounter high level players, building an Observation Post early in the game will elicit cries of "NOOOOOB!!!!". One tactic developed for the American faction involves pumping out 4 of the pathetically weak "engineer" units and building an early game OP or two. It is shockingly effective, and it is completely hilarious to have the guy who just spent 2 minutes shouting about how noobish you are get brought to his knees by a combined arms symphony he has never seen before.

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* In ''CompanyOfHeroes'', ''VideoGame/CompanyOfHeroes'', the online meta-game is constantly shifting. Certain moves are considered "correct", with little variation. When you encounter high level players, building an Observation Post early in the game will elicit cries of "NOOOOOB!!!!". One tactic developed for the American faction involves pumping out 4 of the pathetically weak "engineer" units and building an early game OP or two. It is shockingly effective, and it is completely hilarious to have the guy who just spent 2 minutes shouting about how noobish you are get brought to his knees by a combined arms symphony he has never seen before.
23rd Jul '16 1:01:33 PM nombretomado
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* ''BigBrother'' US:

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* ''BigBrother'' ''Series/BigBrother'' US:
18th Jul '16 7:15:32 PM SgtFrog1
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** To give an example, one common Terran strategy vs Protoss was to put down two factories and produce lots of units to make an attack. Then the Terran metagame evolved to incorporate acting like you're putting down two factories and making a little attack to put the opponent on the defensive but you're actually only making one factory and saving for an expansion to gain an economic advantage - the fake double. This became so popular that it is normal and Protoss players anticipate it, so now Terrans can now also try to give the appearance that they are doing the fake double but meanwhile they ''actually really are putting down two factories'' to make a serious attack. Which is known as the [[GambitPileup fake fake double]]. Mindbending.

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** To give an example, one common Terran strategy vs Protoss was to put down two factories and produce lots of units to make an attack. Then the Terran metagame evolved to incorporate acting like you're putting down two factories and making a little attack to put the opponent on the defensive but you're actually only making one factory and saving for an expansion to gain an economic advantage - the fake double. This became so popular that it is normal and Protoss players anticipate it, so now Terrans can now also try to give the appearance that they are doing the fake double but meanwhile they ''actually ''[[IKnowYouKnowIKnow actually really are putting down two factories'' factories]]'' to make a serious attack. Which is known as the [[GambitPileup fake fake double]]. Mindbending.
8th May '16 11:42:31 AM nombretomado
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* In one episode of ''HaveIGotNewsForYou'', Reginald D. Hunter was not only metagaming, but meta-metagaming, saying he should get ''points'' for fostering disharmony in the opposing team.

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* In one episode of ''HaveIGotNewsForYou'', ''Series/HaveIGotNewsForYou'', Reginald D. Hunter was not only metagaming, but meta-metagaming, saying he should get ''points'' for fostering disharmony in the opposing team.
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