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* Subverted in ''WesternAnimation/ClerksTheAnimatedSeries''. Randall makes one of these while trapped in the Pyramid, desperately hoping that Dante will somehow get his message. Through a series of ContrivedCoincidence after Contrived Coincidence, the message actually does get to Dante in the form of a pop bottle that a member of his Little League team gives him to celebrate a victory -- but upon seeing that there's something in the bottle Dante just throws it away and makes the kid get him another one.

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* Subverted in ''WesternAnimation/ClerksTheAnimatedSeries''. Randall makes one of these while trapped in the Pyramid, desperately hoping that Dante will somehow get his message. Through a series of ContrivedCoincidence after Contrived Coincidence, the message actually does get to Dante in the form of a pop bottle that a member of his Little League team gives him grabs to celebrate a victory -- but upon seeing that there's something in the victory, but...
-->'''Player:''' "Coach Dante, this
bottle Dante just throws it away and makes the kid get him another one.has a note in it."
-->'''Dante:''' *cheerful* "Then ''THROW IT OUT!!''"
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* In and episode of ''Anime/{{Pokemon}}'', a girl sends a message in a bottle asking if someone can help her brother find the Crystal Onyx. Ash and his friends find the bottle. Though they have never heard of a Crystal Onyx, they help find it.
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* In the ''WesternAnimation/DuckTales2017'' episode "The Beagle Birthday Massacre" Lena uses them both humorously and seriously.
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* ''Franchise/ScoobyDoo'' cartoon

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* ''Franchise/ScoobyDoo'' cartoon''Franchise/ScoobyDoo'':
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* ''Franchise''/ScoobyDoo cartoon

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* ''Franchise''/ScoobyDoo ''Franchise/ScoobyDoo'' cartoon

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* This is the impetus for all of the action in ''Disney/TheRescuers''. Penny sends the message which causes the mouse rescue society to come and try to save her.

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* This is the impetus for all of the action in ''Disney/TheRescuers''. Penny sends the message message, which causes is found by the mouse rescue society to come and try to save her.Rescue Aid Society.



* Played with in one ScoobyDoo cartoon. While searching for a ghost ship, the gang finds a note in a bottle:

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* Played with in ''Franchise''/ScoobyDoo cartoon
** In
one ScoobyDoo cartoon. While searching for a ghost ship, episode, the gang finds a note in a bottle:bottle while searching for a ghost ship:


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** In the ''WesternAnimation/ScoobyDooAndScrappyDoo'' episode "The Ransom of Scooby Chief", Scooby and Shaggy are bring held hostage in a warehouse and write a message in a bottle for help. However, when they throw it out the window, [[DidntThinkThisThrough they realize there's no water around]].
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[[folder:Advertising]]
* This [[http://www.tvspots.tv/video/10399/sony--message-in-a-bottle Sony Handycam commercial]] from 1998.
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* Finding messages in floating bottles while exploring in her kayak allows Nancy to find a hidden location in ''[[NancyDrew Danger on Deception Island]]''.

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* Finding messages in floating bottles while exploring in her kayak allows Nancy to find a hidden location in ''[[NancyDrew ''[[VideoGame/NancyDrew Danger on Deception Island]]''.
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* In ''IllusionOfGaia'', Will and Kara find one of these, ironically while shipwrecked at sea, so their discovery of the message doesn't do a heck of a lot of good to whoever tossed it out there.

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* In ''IllusionOfGaia'', ''VideoGame/IllusionOfGaia'', Will and Kara find one of these, ironically while shipwrecked at sea, so their discovery of the message doesn't do a heck of a lot of good to whoever tossed it out there.
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[[caption-width-right:197:"NEED MORE BOTTLES"]]
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* ''Delicious: Emily's Message in a Bottle'' has these. When young Emily is three years old, she drops the message in a bottle at the sea port, until her Grandpa Vito (in the present time) saw this in Chapter 8. This message in a bottle will lead present Emily and her family searching for her dad Edward and her Uncle Antonio's brothers and their father and plan their Family Reunion in Italy. Also a Titular Name.
* ''VideoGame/FreddiFish'' and the Case of the Missing Kelp Seeds has a Message in a Bottle that gives the clues to the Stolen Kelp Treasure. The Sequel, The Case of the Haunted Schoolhouse has a Message in a Bottle at the Hall of Fame Museum, and Freddi mentioned that she thinks of a familiar object from its prequel.
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** * This trope serves the basis of [[http://www.hplovecraft.com/writings/texts/fiction/lgb.aspx the very first story he wrote]], at the tender age of eight. [[spoiler:It's ultimately subverted, the whole thing being an elaborate practical joke, though the prankster was at least kind enough to leave $25 to pay off the expenses of the rather unhappy treasure hunters' trip.]]

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** * This trope serves the basis of [[http://www.hplovecraft.com/writings/texts/fiction/lgb.aspx the very first story he wrote]], at the tender age of eight. seven. [[spoiler:It's ultimately subverted, with the whole thing being an elaborate practical joke, though the joke. The prankster was at least kind enough to leave $25 to pay off the expenses of the rather unhappy treasure hunters' trip.]]

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** * This trope serves the basis of [[http://www.hplovecraft.com/writings/texts/fiction/lgb.aspx the very first story he wrote]], at the tender age of eight. [[spoiler:It's ultimately subverted, the whole thing being an elaborate practical joke, though the prankster was at least kind enough to leave $25 to pay off the expenses of the rather unhappy treasure hunters' trip.]]



* This trope serves the basis of the very first story {{Creator/HP Lovecraft}} wrote, when he was only eight years old: [[http://www.hplovecraft.com/writings/texts/fiction/lgb.aspx The Little Glass Bottle]]. [[spoiler:It's ultimately subverted when it turns out the whole thing was a practical joke, though the prankster was kind enough to leave $25 to pay off the expenses of the treasure hunters' trip.]]
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* This trope serves the basis of the very first story {{Creator/HP Lovecraft}} wrote, when he was only eight years old: [[http://www.hplovecraft.com/writings/texts/fiction/lgb.aspx The Little Glass Bottle]]. [[spoiler:It's ultimately subverted when it turns out the whole thing was a practical joke, though the prankster was kind enough to leave $25 to pay off the expenses of the treasure hunters' trip.]]

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* In ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', Link gains access to Jabu Jabu by presenting a MessageInABottle written by Princess Ruto to the King, asking for rescue as she is trapped inside Jabu Jabu's belly. Interestingly, the message turns out to be several months old and Ruto has long since figured out how to leave Jabu Jabu -- it turns out that her recent absence was for a completely different reason.

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* ''Franchise/TheLegendOfZelda'':
**
In ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', Link gains access to Jabu Jabu by presenting a MessageInABottle written by Princess Ruto to the King, asking for rescue as she is trapped inside Jabu Jabu's belly. Interestingly, the message turns out to be several months old and Ruto has long since figured out how to leave Jabu Jabu -- it turns out that her recent absence was for a completely different reason.


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** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', it is a tradition among the [[FishPeople Zora]] to drop a message in a ''barrel'' from the Bank of Wishes in hopes that their wishes will come true. Link can help one Zora girl by following the barrel downstream and talking to the Hylian guy she has been sending love letters to in it.
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* In ''VideoGame/SaltAndSanctuary'', messages in bottles act as the HintSystem of the game. Players can use the Jurney Bottle to write hints or messages and place them for other players to find and read.
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* In the adventure game ''VideoGame/KingsQuestIV'', Rosella gets swallowed by a whale and inside its throat finds a bottle with a message in it containing advertisements for some of {{Sierra}}'s earlier games.

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* In the adventure game ''VideoGame/KingsQuestIV'', Rosella gets swallowed by a whale and inside its throat finds a bottle with a message in it containing advertisements for some of {{Sierra}}'s {{Creator/Sierra}}'s earlier games.
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* In ''VideoGame/LighthouseTheDarkBeing'', the Priests of the parallel world sent this out when their ship collided with an uncharted reef and sank. When you find the bottle on a remote beach, coordinates on the note inside allow you to find the ship's location.
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* In ''PhantomBrave'', Marona receives some of her missions from messages in a bottle. Justified (sorta) in that these bottles are living constructs, and actively ''swim'' to their destinations. You can even recruit them to fight by your side.

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* In ''PhantomBrave'', ''VideoGame/PhantomBrave'', Marona receives some of her missions from messages in a bottle. Justified (sorta) in that these bottles are living constructs, and actively ''swim'' to their destinations. You can even recruit them to fight by your side.
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* The StarTrekExpandedUniverse novel ''Ship of the Line'' used a version of this, except the "bottle" in question was a message probe with a delay. As the USS ''Bozeman'' is being chased by a Klingon cruiser, TheCaptain wishes to notify the ''Enterprise'' (as Bateson calls it "a true [[TitleDrop ship-of-the-line]]") of the presence of the cruiser, but the Klingons are jamming all frequencies. The probe is launched with a recorded message set to broadcast as soon as it leaves the range of the jamming field. Unfortunately, by the time Kirk arrives to chase off the cruiser, the ''Bozeman'' has already entered the temporal anomaly that would send it on a collision course with the ''Enterprise''-D. It did, however, save thousands of lives on the defenseless outpost in the sector, which the Klingons planned to destroy.

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* The StarTrekExpandedUniverse Franchise/StarTrekExpandedUniverse novel ''Ship of the Line'' used a version of this, except the "bottle" in question was a message probe with a delay. As the USS ''Bozeman'' is being chased by a Klingon cruiser, TheCaptain wishes to notify the ''Enterprise'' (as Bateson calls it "a true [[TitleDrop ship-of-the-line]]") of the presence of the cruiser, but the Klingons are jamming all frequencies. The probe is launched with a recorded message set to broadcast as soon as it leaves the range of the jamming field. Unfortunately, by the time Kirk arrives to chase off the cruiser, the ''Bozeman'' has already entered the temporal anomaly that would send it on a collision course with the ''Enterprise''-D. It did, however, save thousands of lives on the defenseless outpost in the sector, which the Klingons planned to destroy.
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* The short story "A Saucer of Loneliness" by Creator/TheodoreSturgeon, which was adapted into an episode of the new ''TheTwilightZone''.

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* The short story "A Saucer of Loneliness" by Creator/TheodoreSturgeon, which was adapted into an episode of the new ''TheTwilightZone''.''Series/TheTwilightZone1985''.



* One episode of ''Series/{{Haven}}'' included a clever adaptation of this trope; the main character was trapped on a boat heading out to sea and had already gone out of range of the cell towers. Instead she sent a text message, and her phone naturally began repeatedly trying to send it. She then dropped it into a bottle and shoved it out the porthole where it drifted with the tide back to shore until getting back into coverage range, when the message was sent.
* In the 1980's ''Series/TheTwilightZone'' episode "A Saucer of Loneliness," Shelley Duvall's character is scanned by a small flying saucer in view of several people. Afterwards, she keeps getting bombarded by government agents and false friends trying to find out what information she was given. She later reveals that the saucer was no more than a high tech ''MessageInABottle'' and its message was private and only for her.

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* One episode of The ''Series/{{Haven}}'' episode "The Trial of Audrey Parker" included a clever adaptation of this trope; the main character Audrey Parker was trapped on a boat heading out to sea and had already gone out of range of the cell towers. Instead she sent a text message, and her phone naturally began repeatedly trying to send it. She then dropped it into a bottle and shoved it out the porthole where it drifted with the tide back to shore until getting back into coverage range, when the message was sent.
* In the 1980's ''Series/TheTwilightZone'' ''Series/TheTwilightZone1985'' episode "A Saucer of Loneliness," Shelley Duvall's character is scanned by a small flying saucer in view of several people. Afterwards, she keeps getting bombarded by government agents and false friends trying to find out what information she was given. She later reveals that the saucer was no more than a high tech ''MessageInABottle'' and its message was private and only for her.her, though she eventually shares it with her love interest.
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* Creator/HPLovecraft's story ''Literature/TheTemple'' is a message in a bottle sent by a German WorldWarI submarine captain.

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* Creator/HPLovecraft's story ''Literature/TheTemple'' is a message in a bottle sent by a German WorldWarI UsefulNotes/WorldWarI submarine captain.
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* In ''Webcomic/{{Sinfest}}'', [[http://web.archive.org/web/20140209175417/http://sinfest.net/archive_page.php?comicID=3093 Slick tries it.]] [[http://web.archive.org/web/20130208233629/http://www.sinfest.net/archive_page.php?comicID=3099 Monique mocks the desperation.]]

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* In ''Webcomic/{{Sinfest}}'', [[http://web.archive.org/web/20140209175417/http://sinfest.net/archive_page.php?comicID=3093 Slick tries it.]] [[http://web.archive.org/web/20130208233629/http://www.sinfest.org/web/20140209175417/http://sinfest.net/archive_page.php?comicID=3099 Monique mocks the desperation.]]
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* Several of these wash up [[ApocalypticLog after the events of the first and the second arc]] of ''VisualNovel/UminekoNoNakuKoroNi'', supposedly written by Maria. However, they tend to be contradictory and generally confuse the hell out of everyone trying to investigate what happened. [[spoiler: In reality they were written by Yasu before the massacre.]]

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* Several of these wash up [[ApocalypticLog after the events of the first and the second arc]] of ''VisualNovel/UminekoNoNakuKoroNi'', ''VisualNovel/UminekoWhenTheyCry'', supposedly written by Maria. However, they tend to be contradictory and generally confuse the hell out of everyone trying to investigate what happened. [[spoiler: In reality they were written by Yasu before the massacre.]]

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[[folder:{{Film}}]]
* In the 1954 Disney film version of ''Film/TwentyThousandLeaguesUnderTheSea'', Ned Land uses multiple messages in bottles to notify the authorities of the location of Captain Nemo's island so they can attack it.
* ''[[Film/TheThing1982 The Thing]]'' (1982). [=MacReady=] is shown dictating an ApocalypticLog into a tape recorder, which he states he intends to hide in the faint hope that it would be found by a search party if they're all killed. [[YouWillBeAssimilated Or worse]].
* In ''Film/PiratesOfTheCaribbeanAtWorldsEnd'', Will leaves messages in bottles for Cutler Beckett, with directions to Shipwreck Cove. Unlike most examples, he doesn't trust chance to deliver them, but attaches them to barrel-lashed corpses so that scavenging seabirds will gather in conspicuous flocks, easily visible from the ''Endeavour''.
* A variation in ''Film/CastawayOnTheMoon''. Seong-Geun is marooned on an island--under a bridge, in the middle of Seoul (ItMakesSenseInContext). He writes "HELP" on the sand, which is observed by Jung-yeon when she spots him from her apartment on the far side of the river. But she's agoraphobic and far too shy to actually come to his island and talk to him, so she drops him notes from the bridge, inside bottles.

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[[folder:{{Film}}]]
* In the 1954 Disney film version of ''Film/TwentyThousandLeaguesUnderTheSea'', Ned Land uses multiple messages in bottles to notify the authorities of the location of Captain Nemo's island so they can attack it.
* ''[[Film/TheThing1982 The Thing]]'' (1982). [=MacReady=] is shown dictating an ApocalypticLog into a tape recorder, which he states he intends to hide in the faint hope that it would be found by a search party if they're all killed. [[YouWillBeAssimilated Or worse]].
* In ''Film/PiratesOfTheCaribbeanAtWorldsEnd'', Will leaves messages in bottles for Cutler Beckett, with directions to Shipwreck Cove. Unlike most examples, he doesn't trust chance to deliver them, but attaches them to barrel-lashed corpses so that scavenging seabirds will gather in conspicuous flocks, easily visible from the ''Endeavour''.
* A variation in ''Film/CastawayOnTheMoon''. Seong-Geun is marooned on an island--under a bridge, in the middle of Seoul (ItMakesSenseInContext). He writes "HELP" on the sand, which is observed by Jung-yeon when she spots him from her apartment on the far side of the river. But she's agoraphobic and far too shy to actually come to his island and talk to him, so she drops him notes from the bridge, inside bottles.
[[folder:Films -- Animated]]


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[[folder:Films -- Live-Action]]
* In the 1954 Disney film version of ''Film/TwentyThousandLeaguesUnderTheSea'', Ned Land uses multiple messages in bottles to notify the authorities of the location of Captain Nemo's island so they can attack it.
* ''[[Film/TheThing1982 The Thing]]'' (1982). [=MacReady=] is shown dictating an ApocalypticLog into a tape recorder, which he states he intends to hide in the faint hope that it would be found by a search party if they're all killed. [[YouWillBeAssimilated Or worse]].
* In ''Film/PiratesOfTheCaribbeanAtWorldsEnd'', Will leaves messages in bottles for Cutler Beckett, with directions to Shipwreck Cove. Unlike most examples, he doesn't trust chance to deliver them, but attaches them to barrel-lashed corpses so that scavenging seabirds will gather in conspicuous flocks, easily visible from the ''Endeavour''.
* A variation in ''Film/CastawayOnTheMoon''. Seong-Geun is marooned on an island--under a bridge, in the middle of Seoul (ItMakesSenseInContext). He writes "HELP" on the sand, which is observed by Jung-yeon when she spots him from her apartment on the far side of the river. But she's agoraphobic and far too shy to actually come to his island and talk to him, so she drops him notes from the bridge, inside bottles.
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* In 1777, Henry Whiteside found himself trapped in his own lighthouse on the Smalls Rock by gales during what was supposed to be a brief visit. Supplies were low, and he deperately put a distress message in a bottle and cast it into the sea. It had a note for the finder about who to send it to, and, incredibly, the intended recipient got the message just two days later. Whiteside and his companions were rescued soon after.

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* In 1777, Henry Whiteside found himself trapped in his own lighthouse on the Smalls Rock by gales during what was supposed to be a brief visit. Supplies were low, and he deperately put a distress message in a bottle and cast it into the sea. It had a note for the finder about who to send it to, and, incredibly, the intended recipient got the message just two days later. Whiteside and his companions were rescued soon after.after.
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* ''{{Survivorman}}'' is a Canadian reality show in which the star, Les Stroud, is dropped into various environments to survive for 7 days with no equipment. One episode was based around him being in a life raft in the middle of the ocean, followed by being beached on an island. Les then invokes the trope and actually throws a message in a bottle into the sea, with him even highlighting the last ditch, utter desperation of such an act. Possibly subverted though, because at the end of the episode, a message states that while he put his cell phone number on the message, nobody has ever phoned in.

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* ''{{Survivorman}}'' ''Series/{{Survivorman}}'' is a Canadian reality show in which the star, Les Stroud, is dropped into various environments to survive for 7 days with no equipment. One episode was based around him being in a life raft in the middle of the ocean, followed by being beached on an island. Les then invokes the trope and actually throws a message in a bottle into the sea, with him even highlighting the last ditch, utter desperation of such an act. Possibly subverted though, because at the end of the episode, a message states that while he put his cell phone number on the message, nobody has ever phoned in.
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[[quoteright:197:[[Webcomic/SoYoureACartoonist http://static.tvtropes.org/pmwiki/pub/images/message_bottle.jpg]]]]
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* In ''Webcomic/{{Sinfest}}'', [[http://www.sinfest.net/archive_page.php?comicID=3093 Slick tries it.]] [[http://www.sinfest.net/archive_page.php?comicID=3099 Monique mocks the desperation.]]

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* In ''Webcomic/{{Sinfest}}'', [[http://www.sinfest.[[http://web.archive.org/web/20140209175417/http://sinfest.net/archive_page.php?comicID=3093 Slick tries it.]] [[http://www.[[http://web.archive.org/web/20130208233629/http://www.sinfest.net/archive_page.php?comicID=3099 Monique mocks the desperation.]]
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* A recent "Fred's Bed" strip in ''TheBeano'' involved Fred going back in time to answer a message he found in a bottle.

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* A recent "Fred's Bed" strip in ''TheBeano'' ''ComicBook/TheBeano'' involved Fred going back in time to answer a message he found in a bottle.

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