History Main / MercyMode

21st Apr '16 1:59:41 AM aye_amber
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* In ''VideoGame/Klonoa2LunateasVeil'', when you're down to 2 lives, an extra life is given to you as you respawn. It is only given twice in a row though.

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* In ''VideoGame/Klonoa2LunateasVeil'', ''VideoGame/{{Klonoa}} 2: Lunatea's Veil,'' when you're down to 2 lives, an extra life is given to you as you respawn. It is only given twice in a row though.
21st Mar '16 12:25:16 AM destinyskye14
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** Notably, it actually will only do this if you put a lot of effort into trying the level and you keep dying in your efforts. You could die in a level only a few times before the game asks if you'd like to skip it. You can't just go walking into death a 100 times though.

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** Notably, it actually will only do this if you put a lot of effort into trying the level and you keep dying in your efforts. You could die in a level only a few times before the game asks if you'd like to skip it. You can't just go walking into death a 100 times though.
21st Mar '16 12:24:37 AM destinyskye14
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** Notably, it actually will only do this if you put a lot of effort into trying the level and you keep dying in your efforts. You could die in a level only a few times before the game asks if you'd like to skip it. YOu can't just go walking into death a 100 times though.

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** Notably, it actually will only do this if you put a lot of effort into trying the level and you keep dying in your efforts. You could die in a level only a few times before the game asks if you'd like to skip it. YOu You can't just go walking into death a 100 times though.
24th Feb '16 9:59:17 PM BlackBaroness
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/bumper_bowling_1000.jpg]]



See also RubberBandAI, NintendoHard. Contrast HarderThanHard. Expect heavy EasyModeMockery. When it's applied dynamically to multiplayer, it's a ComebackMechanic. Subtrope of DynamicDifficulty.

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See also RubberBandAI, NintendoHard.NintendoHard, AntiFrustrationFeatures. Contrast HarderThanHard. Expect heavy EasyModeMockery. When it's applied dynamically to multiplayer, it's a ComebackMechanic. Subtrope of DynamicDifficulty.


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[[folder:Real Life]]
* Bumper bowling, in which the gutters are blocked off by bumpers so the bowling ball will always stay in the lane, and players won't have to worry as much about accuracy. Generally used by very young players, it's also presented as an option for players that are doing very badly during a game.
[[/folder]]
13th Jan '16 12:31:38 PM TheNerfGuy
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** The kicker here is that ''[[LordBritishPostulate you can still die]]''. And if you [[EpicFail get killed by an opponent]], they can loot your corpse for your PurposefullyOverpowered equipment. And ''[[OhCrap keep it indefinitely]]''. The [[ArtifactOfDoom Overlord's Crown]] is a particularly popular choice, as it boosts [[LightningBruiser every stat]] by [[GameBreaker absurd amounts]], and even lets you capture opponents' towns by landing on them to summon monsters, then [[FakeUltimateHero defeating your own minion]] (who will fight back, mind) - It's up to [[VideoGameStealing Risqué the Bandit Extraordinare]] or [[BreakableWeapons equipment breaking]] [[{{Mook}} mooks]] to save you if this happens.

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** The kicker here is that ''[[LordBritishPostulate you can still die]]''. And if you [[EpicFail get killed by an opponent]], they can loot your corpse for your PurposefullyOverpowered PurposelyOverpowered equipment. And ''[[OhCrap keep it indefinitely]]''. The [[ArtifactOfDoom Overlord's Crown]] is a particularly popular choice, as it boosts [[LightningBruiser every stat]] by [[GameBreaker absurd amounts]], and even lets you capture opponents' towns by landing on them to summon monsters, then [[FakeUltimateHero defeating your own minion]] (who will fight back, mind) - It's up to [[VideoGameStealing Risqué the Bandit Extraordinare]] or [[BreakableWeapons equipment breaking]] [[{{Mook}} mooks]] to save you if this happens.
7th Jan '16 11:21:46 PM dancnbna
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* In ''VideoGame/{{Undertale}}'', if you lose to Papyrus three times, he lets you skip his fight.
* ''VideoGame/XenobladeChroniclesX'' will give you, during an Affinity or Story Mission, the option of reducing the levels of enemies in mandatory fights by 5 if you die too many times to it.
6th Jan '16 2:12:32 PM FF32
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** ''LANoire'' contains both adventure-game sections (looking for clues, interrogating perps, whatnot) and cover-based-shooting sections. If you keep dying during the shooting sections, the game will skip them and move to the next bit of story.

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** ''LANoire'' ''VideoGame/LANoire'' contains both adventure-game sections (looking for clues, interrogating perps, whatnot) and cover-based-shooting sections. If you keep dying during the shooting sections, the game will skip them and move to the next bit of story.
5th Dec '15 5:19:37 AM erforce
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-->--'''Div''', ''Webcomic/PennyArcade'', "[[http://www.penny-arcade.com/comic/2005/03/04 Devil May Make You Really Mad]]"

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-->--'''Div''', -->-- '''Div''', ''Webcomic/PennyArcade'', "[[http://www.penny-arcade.com/comic/2005/03/04 Devil May Make You Really Mad]]"



* In ''VideoGame/{{Klonoa}} 2: Lunatea's Veil'', when you're down to 2 lives, an extra life is given to you as you respawn. It is only given twice in a row though.

to:

* In ''VideoGame/{{Klonoa}} 2: Lunatea's Veil'', ''VideoGame/Klonoa2LunateasVeil'', when you're down to 2 lives, an extra life is given to you as you respawn. It is only given twice in a row though.
22nd Nov '15 2:33:19 PM MQQSE
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* Slightly subverted in ''VideoGame/BioshockInfinite'' - "Easy" is a difficulty option from the beginning, but if you finish the game on Normal or Hard, you get the option known as "1999 Mode" that makes the game as NintendoHard as possible.
* In ''VideoGame/BrothersInArms'', your current health is saved whenever you reach a checkpoint. As there is no way to do healing, you can end up with a savegame that makes it night impossible to finish the mission. Fortunately, if you fail to reach the next checkpoint (or finish the mission) several times, the game will offer to heal and rearm you, giving you a fighting chance as you continue from the same location. This greatly reduces the difficulty as it sort of "bypasses" the need for watching your health and ammo. Of course, the game is usually quite difficult, and it also has separate low-difficulty modes which you can select freely anyway.

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* Slightly subverted in ''VideoGame/BioshockInfinite'' - "Easy" is a difficulty option from the beginning, but if you finish the game on Normal or Hard, you get the option known as "1999 Mode" that makes the game as NintendoHard as possible.
* In ''VideoGame/BrothersInArms'', your current health is saved whenever you reach a checkpoint. As there is no way to do healing, you can end up with a savegame that makes it night nigh impossible to finish the mission. Fortunately, if you fail to reach the next checkpoint (or finish the mission) several times, the game will offer to heal and rearm you, giving you a fighting chance as you continue from the same location. This greatly reduces the difficulty as it sort of "bypasses" the need for watching your health and ammo. Of course, the game is usually quite difficult, and it also has separate low-difficulty modes which you can select freely anyway.
30th Oct '15 5:03:39 PM nombretomado
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* In ''GuitarHero III'', if you fail too many times on a boss battle, the game gives you a particularly insulting message allowing you to skip it and get on with the career. You actually get a secret achievement for doing so.

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* In ''GuitarHero ''VideoGame/GuitarHero III'', if you fail too many times on a boss battle, the game gives you a particularly insulting message allowing you to skip it and get on with the career. You actually get a secret achievement for doing so.
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