History Main / MercyMode

24th Jun '16 10:07:43 AM longWriter
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** This also happened in ''VideoGame/SonicAdventure'' and ''[[VideoGame/SonicTheHedgehog2006 Sonic the Hedgehog (2006)]]''. ''VideoGame/ShadowTheHedgehog'' gave constant hints, as part of the game's [[StopHelpingMe nobody-ever-shuts-up]] theme.

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** This also happened in ''VideoGame/SonicAdventure'' and ''[[VideoGame/SonicTheHedgehog2006 Sonic the Hedgehog (2006)]]''. ''VideoGame/ShadowTheHedgehog'' gave constant hints, as part of the game's [[StopHelpingMe [[AnnoyingVideoGameHelper nobody-ever-shuts-up]] theme.
19th Jun '16 6:41:39 PM Perseus
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* In ''VideoGame/KirbyTripleDeluxe'' and ''[[VideoGame/KirbyPlanetRobobot Planet Robobot]]'', bosses' health and attack speed are lowered slightly each time you lose to them. Bandana Waddle Dee will also supply you with a special AutoRevive healing item if you're defeated several times in a row.
15th Jun '16 12:15:29 PM eliaskelham
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* In addition to having more AntiFrustrationFeatures than any other title in the series, ''VideoGame/GrandTheftAutoV'' allows you to outright skip sections of its missions if you fail them repeatedly.

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* ** In addition to having more AntiFrustrationFeatures than any other title in the series, ''VideoGame/GrandTheftAutoV'' allows you to outright skip sections of its missions if you fail them repeatedly.
15th Jun '16 12:14:56 PM eliaskelham
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* In addition to having more AntiFrustrationFeatures than any other title in the series, ''VideoGame/GrandTheftAutoV'' allows you to outright skip sections of its missions if you fail them repeatedly.
4th Jun '16 5:25:43 PM nombretomado
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* In a PS2 ''VideoGame/ArmoredCore'' game, if you died or lost enough to go really far into debt, your character would undergo an experimental procedure (or something like that) which would give you a special ability. You could get several abilities in this fashion and it made the game considerably easier.

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* In a PS2 [=PS2=] ''VideoGame/ArmoredCore'' game, if you died or lost enough to go really far into debt, your character would undergo an experimental procedure (or something like that) which would give you a special ability. You could get several abilities in this fashion and it made the game considerably easier.
22nd May '16 4:01:29 PM nombretomado
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** Triggering Easy Mode gives a trophy in the PS3 re-release.

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** Triggering Easy Mode gives a trophy in the PS3 [=PS3=] re-release.
21st Apr '16 1:59:41 AM aye_amber
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* In ''VideoGame/Klonoa2LunateasVeil'', when you're down to 2 lives, an extra life is given to you as you respawn. It is only given twice in a row though.

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* In ''VideoGame/Klonoa2LunateasVeil'', ''VideoGame/{{Klonoa}} 2: Lunatea's Veil,'' when you're down to 2 lives, an extra life is given to you as you respawn. It is only given twice in a row though.
21st Mar '16 12:25:16 AM destinyskye14
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** Notably, it actually will only do this if you put a lot of effort into trying the level and you keep dying in your efforts. You could die in a level only a few times before the game asks if you'd like to skip it. You can't just go walking into death a 100 times though.

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** Notably, it actually will only do this if you put a lot of effort into trying the level and you keep dying in your efforts. You could die in a level only a few times before the game asks if you'd like to skip it. You can't just go walking into death a 100 times though.
21st Mar '16 12:24:37 AM destinyskye14
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** Notably, it actually will only do this if you put a lot of effort into trying the level and you keep dying in your efforts. You could die in a level only a few times before the game asks if you'd like to skip it. YOu can't just go walking into death a 100 times though.

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** Notably, it actually will only do this if you put a lot of effort into trying the level and you keep dying in your efforts. You could die in a level only a few times before the game asks if you'd like to skip it. YOu You can't just go walking into death a 100 times though.
24th Feb '16 9:59:17 PM BlackBaroness
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/bumper_bowling_1000.jpg]]



See also RubberBandAI, NintendoHard. Contrast HarderThanHard. Expect heavy EasyModeMockery. When it's applied dynamically to multiplayer, it's a ComebackMechanic. Subtrope of DynamicDifficulty.

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See also RubberBandAI, NintendoHard.NintendoHard, AntiFrustrationFeatures. Contrast HarderThanHard. Expect heavy EasyModeMockery. When it's applied dynamically to multiplayer, it's a ComebackMechanic. Subtrope of DynamicDifficulty.


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[[folder:Real Life]]
* Bumper bowling, in which the gutters are blocked off by bumpers so the bowling ball will always stay in the lane, and players won't have to worry as much about accuracy. Generally used by very young players, it's also presented as an option for players that are doing very badly during a game.
[[/folder]]
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