History Main / MercyMode

15th Feb '18 9:34:50 PM JehJehKeyblade
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That's right. The game has made its contempt loud and clear.

In most games, you have to unlock the hardest difficulties. But in today's modern generation of Nintendo Hard games, you actually have to unlock the ''easy'' mode. All you really have to do is just suck at the first level and the game will decide to let up on you. [[DontYouDarePityMe But you're not going to take its pity, are you?]]

...yeah, at this point, you probably will.

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That's right. The game has made its contempt loud and clear.

In most games, you have to unlock the hardest difficulties. But in today's certain, usually modern generation of Nintendo Hard games, you actually have to unlock the ''easy'' mode. All you really have usually need to do is just suck at the first level and die repeatedly the game will decide to let up on you. [[DontYouDarePityMe But you're not going to take its pity, are you?]]

...yeah, at this point, you probably will.
you.



** Triggering Easy Mode gives a trophy in the [=PS3=] re-release.

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** [[EasyModeMockery Triggering Easy Mode gives a trophy in the [=PS3=] re-release.]]



* ''Spikeout: Battle Street'' for the Xbox initially offers no difficulty settings. Die three times on any level and it'll offer you the Easy mode. Thing is, though, this doesn't carry over if the system is reset - so you have to kill yourself three times every time you boot up the game if you actually want to play in Easy mode.

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* ''Spikeout: Battle Street'' for the Xbox initially offers no difficulty settings. Die three times on any level and it'll offer you the Easy mode. Thing is, though, this doesn't carry over if the system is reset - so you have to kill yourself three times every time you boot up the game if you actually do want to play in Easy mode.



** The kicker here is that ''[[LordBritishPostulate you can still die]]''. And if you [[EpicFail get killed by an opponent]], they can loot your corpse for your PurposelyOverpowered equipment. And ''[[OhCrap keep it indefinitely]]''. The [[ArtifactOfDoom Overlord's Crown]] is a particularly popular choice, as it boosts [[LightningBruiser every stat]] by [[GameBreaker absurd amounts]], and even lets you capture opponents' towns by landing on them to summon monsters, then [[FakeUltimateHero defeating your own minion]] (who will fight back, mind) - It's up to [[VideoGameStealing Risqué the Bandit Extraordinare]] or [[BreakableWeapons equipment breaking]] [[{{Mook}} mooks]] to save you if this happens.

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** The kicker here is that ''[[LordBritishPostulate you can still die]]''. And if you [[EpicFail get killed by an opponent]], opponent, they can loot your corpse for your PurposelyOverpowered equipment. And ''[[OhCrap keep it indefinitely]]''. The [[ArtifactOfDoom Overlord's Crown]] is a particularly popular choice, as it boosts [[LightningBruiser every stat]] by [[GameBreaker absurd amounts]], and even lets you capture opponents' towns by landing on them to summon monsters, then [[FakeUltimateHero defeating your own minion]] (who will fight back, mind) - It's up to [[VideoGameStealing Risqué the Bandit Extraordinare]] or [[BreakableWeapons equipment breaking]] [[{{Mook}} mooks]] to save you if this happens.



** Also on the subject of ''Shadow the Hedgehog'', if you have 0 lives when you battle the Egg Dealer (one of the game's final bosses), the opening missile attack Eggman launches is aimed at himself instead of Shadow.

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** Also on the subject of ''Shadow the Hedgehog'', if you have 0 lives when you battle the Egg Dealer (one of the game's final bosses), the opening missile attack Eggman launches is is, oddly, aimed at himself instead of Shadow.



* In the ''VideoGame/DragonQuest'' series spinoff ''Torneko: The Last Hope'', the titular character's wife will give him the powerful Metabble Sword and Shield if he fails to clear the first dungeon eight times - not THE best equipment in the game, but if you still can't get through with those, you should probably just give up.
* Repeatedly fail the awful StealthBasedMission in ''Summoner'' (and you will) and you'll unlock the chance to skip it by dressing as a maid.

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* In the ''VideoGame/DragonQuest'' series spinoff ''Torneko: The Last Hope'', the titular character's wife will give him the powerful Metabble Sword and Shield if he fails to clear the first dungeon eight times - not THE best equipment in the game, but if you still can't get through with those, you should probably just give up.
times.
* Repeatedly fail the awful StealthBasedMission in ''Summoner'' (and you will) and you'll unlock the chance to skip it by dressing as a maid.



** This is actually a series tradition going back to the first game. Once your account balance hits some ludicrous negative number (-50000, if memory serves correctly; getting blown up loses you about 7000 credits on average), your character ended up undergoing "PLUS" experiments, which, as mentioned above, gave you more and more abilities unavailable otherwise. Your LaserBlade gets a powerful SwordBeam, you're outfitted with built-in radar (as opposed to using a head-based or back-mounted radar), you're granted the ability to fire back-mounted weapons like the chaingun while standing (normally only possible with quad- or tank-style legs), and eventually, your energy meter (for boosters and firing energy weapons like the [[GameBreaker Karasawa]]) is drastically increased. Just one of these abilities can completely destroy the game's balance on its own.
26th Jan '18 2:47:55 PM nombretomado
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* ''VideoGame/NewSuperMarioBrosWii'', ''VideoGame/SuperMarioGalaxy2'', ''[[MarioVsDonkeyKong Mario vs. Donkey Kong: Mini-Land Mayhem]]'', and ''VideoGame/DonkeyKongCountryReturns'' all have the "Super Guide", a system that allows you to let the game play a level itself for as long as you want after you fail it eight times (but you miss out on certain bragging rights). [[NintendoHard There's a reason for this.]]

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* ''VideoGame/NewSuperMarioBrosWii'', ''VideoGame/SuperMarioGalaxy2'', ''[[MarioVsDonkeyKong ''[[VideoGame/MarioVsDonkeyKong Mario vs. Donkey Kong: Mini-Land Mayhem]]'', and ''VideoGame/DonkeyKongCountryReturns'' all have the "Super Guide", a system that allows you to let the game play a level itself for as long as you want after you fail it eight times (but you miss out on certain bragging rights). [[NintendoHard There's a reason for this.]]
6th Jan '18 1:32:07 PM BSonirachi
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** Dying too many times in the same spot in ''VideoGame/SonicLostWorld'' will spawn a Warp capsule next to the checkpoint that will warp you to the next checkpoint if you get it.



* In ''VideoGame/MickeyMania'', failing the trolley level in the Mad Doctor stage enough times causes the game to let you through regardless, with the message: "Uh oh! Mickey has broken all the trolleys but he manages to continue..."

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* In ''VideoGame/MickeyMania'', failing the trolley level losing all your lives in the Mad Doctor Doctor's trolley stage enough times causes the game to let you through regardless, with the message: "Uh oh! Mickey has broken all the trolleys but he manages to continue..."



* In ''[[VideoGame/BanjoKazooie Banjo-Tooie]]'', after failing the timed Jiggy challenges (which are just jigsaw puzzles) to unlock new worlds several times, it will give you the option to remove the timer.

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* In ''[[VideoGame/BanjoKazooie Banjo-Tooie]]'', after failing the timed Jiggy challenges (which are just jigsaw puzzles) to unlock new worlds several times, it Jiggywiggy will give you the option to remove the timer.
30th Dec '17 10:21:35 PM jormis29
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* In the ''Anime/FullmetalAlchemist'' game ''The Broken Angel'', there's one section where Ed is required to jump into a rather small stone pillar that [[TemporaryPlatform breaks down]] shortly after landing. Faling on reaching the other end forces the player to restore the pillar with alchemy and try again. After many attempts, the game will skip forward and show a cutscene where Ed comments on finally achieving it after thirty-something tries, and Al compliments him on being [[SarcasmMode persistent]].

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* In the ''Anime/FullmetalAlchemist'' game ''The Broken Angel'', there's There's one section of ''VideoGame/FullmetalAlchemistAndTheBrokenAngel'' where Ed is required to jump into a rather small stone pillar that [[TemporaryPlatform breaks down]] shortly after landing. Faling on reaching the other end forces the player to restore the pillar with alchemy and try again. After many attempts, the game will skip forward and show a cutscene where Ed comments on finally achieving it after thirty-something tries, and Al compliments him on being [[SarcasmMode persistent]].
8th Dec '17 9:34:41 AM nombretomado
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* Inverted in ''DemonsSouls'', where every time you die in your real body, the games gets [[HarderThanHard even harder]]. Because of this, and how hard it is to get the difficulty back to where it was before, some guides [[DrivenToSuicide suggest killing yourself]] in the HubLevel, which is the only place MercyMode does not kick in.

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* Inverted in ''DemonsSouls'', ''VideoGame/DemonsSouls'', where every time you die in your real body, the games gets [[HarderThanHard even harder]]. Because of this, and how hard it is to get the difficulty back to where it was before, some guides [[DrivenToSuicide suggest killing yourself]] in the HubLevel, which is the only place MercyMode does not kick in.
7th Dec '17 12:08:12 PM pointycatears
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Added DiffLines:

*** There's also the Temmie Armor, which has the highest defense in the game (Apart from one item that can only be obtained in the KillEmAll route). However, to unlock it, you have to find where Temmie Village is, [[MakesJustAsMuchSenseInContext have enough money to send the shopkeeper to college]], and even then, it will be very expensive...but the price decreases every time you die, making it this trope.
30th Sep '17 6:07:16 PM nombretomado
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* ''DesktopDungeons'', a browser based roguelike, inverts this; The game starts out on 'easy mode' (enemy health and damage at 80%) and automatically switches over to 'normal mode' after the first time you beat it.

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* ''DesktopDungeons'', ''VideoGame/DesktopDungeons'', a browser based roguelike, inverts this; The game starts out on 'easy mode' (enemy health and damage at 80%) and automatically switches over to 'normal mode' after the first time you beat it.
6th Sep '17 1:38:06 PM system
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4th Aug '17 6:44:30 PM SplineTicker
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Added DiffLines:

* If you fail one part of the BombDisposal sequence in ''VisualNovel/{{Policenauts}}'' enough times, Ed will offer to do it for you. [[spoiler:It's [[CrowningMomentOfFunny hilariously]] subverted when Ed screws up at the very last second, causing a NonStandardGameOver and resulting in Jonathan mocking Ed's EpicFail upon continuing.]]
26th May '17 2:39:52 PM GoblinCipher
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* ''VideoGame/TheSimpsonsHitAndRun'' let you skip a mission after about five failed attempts. However, you can't skip the final mission, which just happens to be the [[ThatOneLevel most difficult and]] [[NintendoHard frustrating mission in the game.]]

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* ''VideoGame/TheSimpsonsHitAndRun'' let you skip a mission after about five failed attempts. However, you can't skip the final mission, which just happens to be the [[ThatOneLevel [[NintendoHard most difficult and]] [[NintendoHard [[ThatOneLevel frustrating mission in the game.]]
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