History Main / MercyMode

16th Jun '18 12:18:00 PM RacattackForce
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* In ''VideoGame/Splatoon2'''s Octo Expansion campaign, getting a game over twice on any of the tests will unlock this option, with Marina offering to hack the test into automatically passing you. However, [[EasyModeMockery the Mem Cake rewarded will be colorless and won't have all its memories until you finish the test legitimately]]. [[spoiler:In the final sequence, you can skip a phase after dying five times, with the exception of the final boss, which you can skip after just one loss.]]
2nd Jun '18 10:35:02 PM Kayube
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* In Classic Mode of ''VideoGame/SuperSmashBros for Nintendo 3DS/Wii U'', the difficulty will lower by 0.5 each time you continue after losing a fight. This can be frustrating if you're trying to go for achievements where you need to beat Classic Mode on a certain difficulty or higher.

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* In Classic Mode of ''VideoGame/SuperSmashBros for Nintendo 3DS/Wii U'', the difficulty will lower by 0.5 each time you continue after losing a fight. This can be frustrating if you're trying to go for achievements where you need to beat Classic Mode on a certain difficulty or higher.higher- in particular, challenges requiring you to win on the highest difficulty have the implicit requirement to do so with no continues.
7th May '18 1:32:43 PM RacattackForce
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* The UsefulNotes/NintendoSwitch {{updated rerelease}} of ''DonkeyKongCountryTropicalFreeze'' has "Funky Mode" and the character Funky Kong himself. The mode as a whole gives the player five hearts as default, rather than two, while the character has the abilities of every other Kong.
20th Apr '18 7:10:58 PM kazokuhouou
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* Unlike the earlier ''Franchise/FireEmblem'' games, later games feature a Casual Mode that turns off the FinalDeath mechanic and only has a character 'killed' in battle retreat. ''[[VideoGame/FireEmblemFates Fates]]'' goes one further and has a Phoenix Mode where characters that are 'killed' are brought back the next turn. Note, however, that once the player activates Phoenix Mode, he's stuck with it the rest of the game.

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* Unlike the earlier ''Franchise/FireEmblem'' games, later games feature a Casual Mode that turns off the FinalDeath mechanic and only has a character 'killed' in battle retreat.retreat, available for battles afterward. ''[[VideoGame/FireEmblemFates Fates]]'' goes one further and has a Phoenix Mode where characters that are 'killed' are brought back the next turn. Note, however, that once the player activates Phoenix Mode, he's stuck with it the rest of the game.
7th Apr '18 4:35:00 PM kazokuhouou
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* Unlike the earlier ''Franchise/FireEmblem'' games, later games feature a Casual Mode that turns off the FinalDeath mechanic and only has a character 'killed' in battle retreat. ''[[VideoGame/FireEmblemFates Fates]]'' goes one further and has a Phoenix Mode where characters that are 'killed' are brought back the next turn. Note, however, that once the player activates Phoenix Mode, he's stuck with it the rest of the game.
7th Apr '18 4:27:06 PM kazokuhouou
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** ''VideoGame/SuperMarioOdyssey'' has 'Assist Mode' for those that want an easier time getting through the game: double the health that regenerates if Mario is idle, no OxygenMeter so he can stay underwater indefinitely, the ability to be brought back to the surface if he misses a jump, and arrows that point him in the direction of the next objective.
3rd Mar '18 7:55:27 PM Luigifan
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In most games, you have to unlock the hardest difficulties. But in certain, usually modern Nintendo Hard games, you actually have to unlock the ''easy'' mode. All you usually need to do is die repeatedly the game will decide to let up on you.

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In most games, you have to unlock the hardest difficulties. But in certain, usually modern Nintendo Hard games, you actually have to unlock the ''easy'' mode. All you usually need to do is die repeatedly until the game will decide to let up on you.



* ''VideoGame/NinjaGaiden Black'' - A particularly brutal version of this trope, given that there's a cutscene insulting you, you're forced to wear a girly purple ribbon, and it's actually called "ninja dog" mode.
* The ''Franchise/DevilMayCry'' series
** The most notable game would be the third one. For some reason, Capcom made Hard mode for the Japanese version into Normal mode for the North American and European versions, leading many to criticize the game for its difficulty. Things were so bad, that Capcom had to ''release a second version of the game'' with rebalanced difficulty. To understand how bad it was, see [[http://www.penny-arcade.com/comic/2005/03/04 this]] Penny Arcade comic.

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* ''VideoGame/NinjaGaiden Black'' - Black'': A particularly brutal version of this trope, given that there's a cutscene insulting you, you're forced to wear a girly purple ribbon, and it's actually called "ninja dog" mode.
* The ''Franchise/DevilMayCry'' series
series:
** The most notable game would be the third one. For some reason, Capcom made Hard mode for the Japanese version into Normal mode for the North American and European versions, leading many to criticize the game for its difficulty. Things were so bad, bad that Capcom had to ''release a second version of the game'' with rebalanced difficulty. To understand how bad it was, see [[http://www.penny-arcade.com/comic/2005/03/04 this]] Penny Arcade comic.



** Since it is still randomly chosen (albeit the chances have changed), it is quite possible (and very interesting), to get a Blue Shell [[PressXToDie just as you're about to pass the leader...]]

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** Since it is still randomly chosen (albeit the chances have changed), it is quite possible (and very interesting), interesting) to get a Blue Shell [[PressXToDie just as you're about to pass the leader...]]



** Even if the items are turned off, this can still kick in, making a planned out long match go sour.

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** Even if the items are turned off, this can still kick in, making a planned out planned-out long match go sour.



* Despite being the trope makers for {{SNK Boss}}es, a lot of SNK fighters actually offer you some sort of a handicap vs. the unrelenting AI when you choose to use a continue. These include giving you maxed out or infinite super meters, dropping the enemy's health to 1/3rd of the normal or making them unable to block your attacks, amongst other things.
* Dying enough during Story boss fights in ''VideoGame/NarutoShippudenUltimateNinjaStorm3'' (some of which --including the final boss--, is one long SequentialBoss) will give you the option to retry the last checkpoint from full health at a major hit to your score for the battle.

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* Despite being the trope makers for {{SNK Boss}}es, a lot of SNK fighters actually offer you some sort of a handicap vs. the unrelenting AI when you choose to use a continue. These include giving you maxed out or infinite super meters, dropping the enemy's health to 1/3rd of the normal normal, or making them unable to block your attacks, amongst other things.
* Dying enough during Story boss fights in ''VideoGame/NarutoShippudenUltimateNinjaStorm3'' (some of which --including -- including the final boss--, boss -- is one long SequentialBoss) will give you the option to retry the last checkpoint from full health at a major hit to your score for the battle.



* In ''VideoGame/BrothersInArms'', your current health is saved whenever you reach a checkpoint. As there is no way to do healing, you can end up with a savegame that makes it nigh impossible to finish the mission. Fortunately, if you fail to reach the next checkpoint (or finish the mission) several times, the game will offer to heal and rearm you, giving you a fighting chance as you continue from the same location. This greatly reduces the difficulty as it sort of "bypasses" the need for watching your health and ammo. Of course, the game is usually quite difficult, and it also has separate low-difficulty modes which you can select freely anyway.

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* In ''VideoGame/BrothersInArms'', your current health is saved whenever you reach a checkpoint. As there is no way to do healing, you can end up with a savegame that makes it nigh impossible to finish the mission. Fortunately, if you fail to reach the next checkpoint (or finish the mission) several times, the game will offer to heal and rearm you, giving you a fighting chance as you continue from the same location. This greatly reduces the difficulty difficulty, as it sort of "bypasses" the need for watching your health and ammo. Of course, the game is usually quite difficult, and it also has separate low-difficulty modes which you can select freely anyway.
17th Feb '18 9:48:58 PM nombretomado
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* PumpItUp has many arcade versions that will protect you from yourself. If you are not using a thumb drive (PumBi) to save data and fail out of a song, the final song of your set will be either cut short or removed entirely. This is because the game is assuming you are tired and is making sure you do not injure yourself.
** There is also a "Short Cut" Channel unlockable on some machines that shortens all songs to about half length. This is for beginner players who do not have the stamina for full songs. Short Cut sets often have two songs instead of three to further assure the player does not harm themself.

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* PumpItUp has ''VideoGame/PumpItUp''
** There are
many arcade versions that will protect you from yourself. If you are not using a thumb drive (PumBi) to save data and fail out of a song, the final song of your set will be either cut short or removed entirely. This is because the game is assuming you are tired and is making sure you do not injure yourself.
** There is also a "Short Cut" Channel unlockable on some machines that shortens all songs to about half length. This is for beginner players who do not have the stamina for full songs. Short Cut sets often have two songs instead of three to further assure the player does not harm themself.
15th Feb '18 9:34:50 PM JehJehKeyblade
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That's right. The game has made its contempt loud and clear.

In most games, you have to unlock the hardest difficulties. But in today's modern generation of Nintendo Hard games, you actually have to unlock the ''easy'' mode. All you really have to do is just suck at the first level and the game will decide to let up on you. [[DontYouDarePityMe But you're not going to take its pity, are you?]]

...yeah, at this point, you probably will.

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That's right. The game has made its contempt loud and clear.

In most games, you have to unlock the hardest difficulties. But in today's certain, usually modern generation of Nintendo Hard games, you actually have to unlock the ''easy'' mode. All you really have usually need to do is just suck at the first level and die repeatedly the game will decide to let up on you. [[DontYouDarePityMe But you're not going to take its pity, are you?]]

...yeah, at this point, you probably will.
you.



** Triggering Easy Mode gives a trophy in the [=PS3=] re-release.

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** [[EasyModeMockery Triggering Easy Mode gives a trophy in the [=PS3=] re-release.]]



* ''Spikeout: Battle Street'' for the Xbox initially offers no difficulty settings. Die three times on any level and it'll offer you the Easy mode. Thing is, though, this doesn't carry over if the system is reset - so you have to kill yourself three times every time you boot up the game if you actually want to play in Easy mode.

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* ''Spikeout: Battle Street'' for the Xbox initially offers no difficulty settings. Die three times on any level and it'll offer you the Easy mode. Thing is, though, this doesn't carry over if the system is reset - so you have to kill yourself three times every time you boot up the game if you actually do want to play in Easy mode.



** The kicker here is that ''[[LordBritishPostulate you can still die]]''. And if you [[EpicFail get killed by an opponent]], they can loot your corpse for your PurposelyOverpowered equipment. And ''[[OhCrap keep it indefinitely]]''. The [[ArtifactOfDoom Overlord's Crown]] is a particularly popular choice, as it boosts [[LightningBruiser every stat]] by [[GameBreaker absurd amounts]], and even lets you capture opponents' towns by landing on them to summon monsters, then [[FakeUltimateHero defeating your own minion]] (who will fight back, mind) - It's up to [[VideoGameStealing Risqué the Bandit Extraordinare]] or [[BreakableWeapons equipment breaking]] [[{{Mook}} mooks]] to save you if this happens.

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** The kicker here is that ''[[LordBritishPostulate you can still die]]''. And if you [[EpicFail get killed by an opponent]], opponent, they can loot your corpse for your PurposelyOverpowered equipment. And ''[[OhCrap keep it indefinitely]]''. The [[ArtifactOfDoom Overlord's Crown]] is a particularly popular choice, as it boosts [[LightningBruiser every stat]] by [[GameBreaker absurd amounts]], and even lets you capture opponents' towns by landing on them to summon monsters, then [[FakeUltimateHero defeating your own minion]] (who will fight back, mind) - It's up to [[VideoGameStealing Risqué the Bandit Extraordinare]] or [[BreakableWeapons equipment breaking]] [[{{Mook}} mooks]] to save you if this happens.



** Also on the subject of ''Shadow the Hedgehog'', if you have 0 lives when you battle the Egg Dealer (one of the game's final bosses), the opening missile attack Eggman launches is aimed at himself instead of Shadow.

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** Also on the subject of ''Shadow the Hedgehog'', if you have 0 lives when you battle the Egg Dealer (one of the game's final bosses), the opening missile attack Eggman launches is is, oddly, aimed at himself instead of Shadow.



* In the ''VideoGame/DragonQuest'' series spinoff ''Torneko: The Last Hope'', the titular character's wife will give him the powerful Metabble Sword and Shield if he fails to clear the first dungeon eight times - not THE best equipment in the game, but if you still can't get through with those, you should probably just give up.
* Repeatedly fail the awful StealthBasedMission in ''Summoner'' (and you will) and you'll unlock the chance to skip it by dressing as a maid.

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* In the ''VideoGame/DragonQuest'' series spinoff ''Torneko: The Last Hope'', the titular character's wife will give him the powerful Metabble Sword and Shield if he fails to clear the first dungeon eight times - not THE best equipment in the game, but if you still can't get through with those, you should probably just give up.
times.
* Repeatedly fail the awful StealthBasedMission in ''Summoner'' (and you will) and you'll unlock the chance to skip it by dressing as a maid.



** This is actually a series tradition going back to the first game. Once your account balance hits some ludicrous negative number (-50000, if memory serves correctly; getting blown up loses you about 7000 credits on average), your character ended up undergoing "PLUS" experiments, which, as mentioned above, gave you more and more abilities unavailable otherwise. Your LaserBlade gets a powerful SwordBeam, you're outfitted with built-in radar (as opposed to using a head-based or back-mounted radar), you're granted the ability to fire back-mounted weapons like the chaingun while standing (normally only possible with quad- or tank-style legs), and eventually, your energy meter (for boosters and firing energy weapons like the [[GameBreaker Karasawa]]) is drastically increased. Just one of these abilities can completely destroy the game's balance on its own.
26th Jan '18 2:47:55 PM nombretomado
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* ''VideoGame/NewSuperMarioBrosWii'', ''VideoGame/SuperMarioGalaxy2'', ''[[MarioVsDonkeyKong Mario vs. Donkey Kong: Mini-Land Mayhem]]'', and ''VideoGame/DonkeyKongCountryReturns'' all have the "Super Guide", a system that allows you to let the game play a level itself for as long as you want after you fail it eight times (but you miss out on certain bragging rights). [[NintendoHard There's a reason for this.]]

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* ''VideoGame/NewSuperMarioBrosWii'', ''VideoGame/SuperMarioGalaxy2'', ''[[MarioVsDonkeyKong ''[[VideoGame/MarioVsDonkeyKong Mario vs. Donkey Kong: Mini-Land Mayhem]]'', and ''VideoGame/DonkeyKongCountryReturns'' all have the "Super Guide", a system that allows you to let the game play a level itself for as long as you want after you fail it eight times (but you miss out on certain bragging rights). [[NintendoHard There's a reason for this.]]
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