History Main / MercyMode

13th Jan '16 12:31:38 PM TheNerfGuy
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** The kicker here is that ''[[LordBritishPostulate you can still die]]''. And if you [[EpicFail get killed by an opponent]], they can loot your corpse for your PurposefullyOverpowered equipment. And ''[[OhCrap keep it indefinitely]]''. The [[ArtifactOfDoom Overlord's Crown]] is a particularly popular choice, as it boosts [[LightningBruiser every stat]] by [[GameBreaker absurd amounts]], and even lets you capture opponents' towns by landing on them to summon monsters, then [[FakeUltimateHero defeating your own minion]] (who will fight back, mind) - It's up to [[VideoGameStealing Risqué the Bandit Extraordinare]] or [[BreakableWeapons equipment breaking]] [[{{Mook}} mooks]] to save you if this happens.
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** The kicker here is that ''[[LordBritishPostulate you can still die]]''. And if you [[EpicFail get killed by an opponent]], they can loot your corpse for your PurposefullyOverpowered PurposelyOverpowered equipment. And ''[[OhCrap keep it indefinitely]]''. The [[ArtifactOfDoom Overlord's Crown]] is a particularly popular choice, as it boosts [[LightningBruiser every stat]] by [[GameBreaker absurd amounts]], and even lets you capture opponents' towns by landing on them to summon monsters, then [[FakeUltimateHero defeating your own minion]] (who will fight back, mind) - It's up to [[VideoGameStealing Risqué the Bandit Extraordinare]] or [[BreakableWeapons equipment breaking]] [[{{Mook}} mooks]] to save you if this happens.
7th Jan '16 11:21:46 PM dancnbna
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Added DiffLines:
* In ''VideoGame/{{Undertale}}'', if you lose to Papyrus three times, he lets you skip his fight. * ''VideoGame/XenobladeChroniclesX'' will give you, during an Affinity or Story Mission, the option of reducing the levels of enemies in mandatory fights by 5 if you die too many times to it.
6th Jan '16 2:12:32 PM FF32
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** ''LANoire'' contains both adventure-game sections (looking for clues, interrogating perps, whatnot) and cover-based-shooting sections. If you keep dying during the shooting sections, the game will skip them and move to the next bit of story.
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** ''LANoire'' ''VideoGame/LANoire'' contains both adventure-game sections (looking for clues, interrogating perps, whatnot) and cover-based-shooting sections. If you keep dying during the shooting sections, the game will skip them and move to the next bit of story.
5th Dec '15 5:19:37 AM erforce
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-->--'''Div''', ''Webcomic/PennyArcade'', "[[http://www.penny-arcade.com/comic/2005/03/04 Devil May Make You Really Mad]]"
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-->--'''Div''', -->-- '''Div''', ''Webcomic/PennyArcade'', "[[http://www.penny-arcade.com/comic/2005/03/04 Devil May Make You Really Mad]]"

* In ''VideoGame/{{Klonoa}} 2: Lunatea's Veil'', when you're down to 2 lives, an extra life is given to you as you respawn. It is only given twice in a row though.
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* In ''VideoGame/{{Klonoa}} 2: Lunatea's Veil'', ''VideoGame/Klonoa2LunateasVeil'', when you're down to 2 lives, an extra life is given to you as you respawn. It is only given twice in a row though.
22nd Nov '15 2:33:19 PM MQQSE
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Bioshock example wasn't a proper subversion. Also, typ change in the entry below that (night to nigh)
* Slightly subverted in ''VideoGame/BioshockInfinite'' - "Easy" is a difficulty option from the beginning, but if you finish the game on Normal or Hard, you get the option known as "1999 Mode" that makes the game as NintendoHard as possible. * In ''VideoGame/BrothersInArms'', your current health is saved whenever you reach a checkpoint. As there is no way to do healing, you can end up with a savegame that makes it night impossible to finish the mission. Fortunately, if you fail to reach the next checkpoint (or finish the mission) several times, the game will offer to heal and rearm you, giving you a fighting chance as you continue from the same location. This greatly reduces the difficulty as it sort of "bypasses" the need for watching your health and ammo. Of course, the game is usually quite difficult, and it also has separate low-difficulty modes which you can select freely anyway.
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* Slightly subverted in ''VideoGame/BioshockInfinite'' - "Easy" is a difficulty option from the beginning, but if you finish the game on Normal or Hard, you get the option known as "1999 Mode" that makes the game as NintendoHard as possible. * In ''VideoGame/BrothersInArms'', your current health is saved whenever you reach a checkpoint. As there is no way to do healing, you can end up with a savegame that makes it night nigh impossible to finish the mission. Fortunately, if you fail to reach the next checkpoint (or finish the mission) several times, the game will offer to heal and rearm you, giving you a fighting chance as you continue from the same location. This greatly reduces the difficulty as it sort of "bypasses" the need for watching your health and ammo. Of course, the game is usually quite difficult, and it also has separate low-difficulty modes which you can select freely anyway.
30th Oct '15 5:03:39 PM nombretomado
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* In ''GuitarHero III'', if you fail too many times on a boss battle, the game gives you a particularly insulting message allowing you to skip it and get on with the career. You actually get a secret achievement for doing so.
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* In ''GuitarHero ''VideoGame/GuitarHero III'', if you fail too many times on a boss battle, the game gives you a particularly insulting message allowing you to skip it and get on with the career. You actually get a secret achievement for doing so.
12th Sep '15 6:19:10 PM nombretomado
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* ''NinjaGaiden Black'' - A particularly brutal version of this trope, given that there's a cutscene insulting you, you're forced to wear a girly purple ribbon, and it's actually called "ninja dog" mode.
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* ''NinjaGaiden ''VideoGame/NinjaGaiden Black'' - A particularly brutal version of this trope, given that there's a cutscene insulting you, you're forced to wear a girly purple ribbon, and it's actually called "ninja dog" mode.
4th Aug '15 6:10:52 AM StFan
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* ''LEGOIndianaJones'' does this during the famous boulder escape in the first level of Raiders of the Lost Ark. If the boulder catches up to you, you have to restart the chase. Take too many tries and the game skips it, showing a different version of the next cutscene where Indy and his partner are stuck to the boulder, then dumped out of the cave when it hits the opening.
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* ''LEGOIndianaJones'' ''VideoGame/LEGOIndianaJones'' does this during the famous boulder escape in the first level of Raiders of the Lost Ark. If the boulder catches up to you, you have to restart the chase. Take too many tries and the game skips it, showing a different version of the next cutscene where Indy and his partner are stuck to the boulder, then dumped out of the cave when it hits the opening.
29th Jul '15 3:13:28 PM Morgenthaler
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Added namespaces.
* In ''MickeyMania'', failing the trolley level in the Mad Doctor stage enough times causes the game to let you through regardless, with the message: "Uh oh! Mickey has broken all the trolleys but he manages to continue..." * In ''TheLostVikings 2'', getting yourself killed in the first level unlocks new special abilities for all the characters. Although the game ''claims'' to be having mercy on you, it's really a subversion: there are no dangerous obstacles or enemies in the level at all, and so dying doesn't mean that you suck but rather that you found an inventive method of suicide. The trick is to [[spoiler:have Olaf stand on high ground and hold up his shield, so Erik can take falling damage by jumping off the upraised shield and down to lower ground]].
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* In ''MickeyMania'', ''VideoGame/MickeyMania'', failing the trolley level in the Mad Doctor stage enough times causes the game to let you through regardless, with the message: "Uh oh! Mickey has broken all the trolleys but he manages to continue..." * In ''TheLostVikings ''VideoGame/TheLostVikings 2'', getting yourself killed in the first level unlocks new special abilities for all the characters. Although the game ''claims'' to be having mercy on you, it's really a subversion: there are no dangerous obstacles or enemies in the level at all, and so dying doesn't mean that you suck but rather that you found an inventive method of suicide. The trick is to [[spoiler:have Olaf stand on high ground and hold up his shield, so Erik can take falling damage by jumping off the upraised shield and down to lower ground]].
29th Jul '15 3:27:47 AM AnotherGamer
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* ''VideoGame/DokaponKingdom'' has its Darkling class: if a player is losing for long enough, they'll get a little bat flying over their head, and if the visit a particular s[ace while the bat is present, they can [[DealWithTheDevil choose to be transformed into a Darkling.]] This class is everything short of invincible in one-on-one combat, and has a whole host of powers designed specifically to screw with the other players. However, Darklings cannot capture towns (the primary scoring vector for the game) but are the ''only'' class that can capture already-won castles (the second most important scoring vector), so it generally tends to [[KingmakerScenario reduce everyone else's lead without adding much to your own score]].
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* ''VideoGame/DokaponKingdom'' has its Darkling class: if a player is losing for long enough, they'll get a little bat flying over their head, and if the they visit a particular s[ace space while the bat is present, they can [[DealWithTheDevil choose to be transformed into a Darkling.]] This class is everything short of invincible in one-on-one combat, and has a whole host of powers designed specifically to screw with the other players. However, Darklings cannot capture towns (the primary scoring vector for the game) but are the ''only'' class that can capture already-won castles (the second most important scoring vector), so it generally tends to [[KingmakerScenario reduce everyone else's lead without adding much to your own score]].
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