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** Game show ''Series/TheHollywoodSquares'' and its UK counterpart ''Celebrity Squares'' are based on this.

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** Game show ''Series/TheHollywoodSquares'' and its UK counterpart ''Celebrity Squares'' are based on this.this, as are ''Series/TicTacDough'' and the Secret "X" game on ''Series/ThePriceIsRight''.
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* ''VideoGame/TheLegendOfBumbo'' a match-3 puzzle game like Candy Crush but is also a deckbuilding roguelite & a spin-off of The Binding of Isaac
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** ''Cradle of Rome'' (2007): The first game in the series, originally released for PC (along with an UsefulNotes/AdobeFlash online demo version) by Awem Studio. Ported to the Platform/NintendoDS in 2008 with its original title by Creator/D3Publisher and ported to the Wii in 2009 with the title ''Jewel Master: Cradle of Egypt'' by Destineer (the European DS version also used this name). The PC and Flash versions also use the name ''Rome Puzzle'' on some versions of the game.
** ''Cradle of Persia'' (2007): The sequel. Originally released for PC (along with an UsefulNotes/AdobeFlash online demo version) by Awem Studio. Ported to the Platform/NintendoDS in 2012 with the title ''Jewel Master: Cradle of Persia'' by Rising Star Games.

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** ''Cradle of Rome'' (2007): The first game in the series, originally released for PC (along with an UsefulNotes/AdobeFlash MediaNotes/AdobeFlash online demo version) by Awem Studio. Ported to the Platform/NintendoDS in 2008 with its original title by Creator/D3Publisher and ported to the Wii in 2009 with the title ''Jewel Master: Cradle of Egypt'' by Destineer (the European DS version also used this name). The PC and Flash versions also use the name ''Rome Puzzle'' on some versions of the game.
** ''Cradle of Persia'' (2007): The sequel. Originally released for PC (along with an UsefulNotes/AdobeFlash Adobe Flash online demo version) by Awem Studio. Ported to the Platform/NintendoDS in 2012 with the title ''Jewel Master: Cradle of Persia'' by Rising Star Games.



** ''Cradle of Egypt'' (2011): Originally released for PC (along with an UsefulNotes/AdobeFlash online demo version) by Awem Studio. Ported to the DS as ''Jewel Master: Cradle of Egypt 2'' and to the Platform/Nintendo3DS as ''Jewel Master: Cradle of Egypt 2 3D'', both in 2012 by Rising Star Games. The number 2 was added so it wouldn't be confused with the previous game ''Jewel Master: Cradle of Egypt'', however the number 2 was retained even in the USA, where said game was just called ''Jewel Master: Egypt''.

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** ''Cradle of Egypt'' (2011): Originally released for PC (along with an UsefulNotes/AdobeFlash Adobe Flash online demo version) by Awem Studio. Ported to the DS as ''Jewel Master: Cradle of Egypt 2'' and to the Platform/Nintendo3DS as ''Jewel Master: Cradle of Egypt 2 3D'', both in 2012 by Rising Star Games. The number 2 was added so it wouldn't be confused with the previous game ''Jewel Master: Cradle of Egypt'', however the number 2 was retained even in the USA, where said game was just called ''Jewel Master: Egypt''.
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A CasualVideoGame sub-genre of the PuzzleGame that is ExactlyWhatItSaysOnTheTin. The object is to match three objects of similar color/shape/species to eliminate said objects from the playing field. Specific objectives vary from game to game, but include:

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A CasualVideoGame sub-genre SubGenre of the PuzzleGame that is ExactlyWhatItSaysOnTheTin. The object is to match three objects of similar color/shape/species to eliminate said objects from the playing field. Specific objectives vary from game to game, but include:
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Wick cleaning


** ''Cradle of Rome 2'' (2010): The series returns to Rome in this game. Originally released for the PC by Awem Studio, it was ported to the Platform/NintendoDS as ''Jewel Master: Cradle of Rome 2'' in 2011 and to the UsefulNotes/Nintendo3DS as ''Jewel Master: Cradle of Rome 2 3D'' in 2012, both by Rising Star Games.

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** ''Cradle of Rome 2'' (2010): The series returns to Rome in this game. Originally released for the PC by Awem Studio, it was ported to the Platform/NintendoDS as ''Jewel Master: Cradle of Rome 2'' in 2011 and to the UsefulNotes/Nintendo3DS Platform/Nintendo3DS as ''Jewel Master: Cradle of Rome 2 3D'' in 2012, both by Rising Star Games.



** ''VideoGame/CradleOfEmpires'' (2014): The first game in the series to be an AllegedlyFreeGame and not be released on any computers or consoles (it's only on UsefulNotes/{{iOS|Games}} and UsefulNotes/{{Android|Games}})

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** ''VideoGame/CradleOfEmpires'' (2014): The first game in the series to be an AllegedlyFreeGame and not be released on any computers or consoles (it's only on UsefulNotes/{{iOS|Games}} Platform/{{iOS}} and UsefulNotes/{{Android|Games}})Platform/{{Android}})



* ''[[Manga/JoJosBizarreAdventure JOJO]] Pitter-Patter Pop'' (match four)

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* ''[[Manga/JoJosBizarreAdventure ''[[Franchise/JoJosBizarreAdventure JOJO]] Pitter-Patter Pop'' (match four)

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Alphabetizing example(s)


* VideoGame/AstroPop (match four)



* VideoGame/AstroPop (match four)
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* VideoGame/AstroPop (match four)
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Match Three Games came about during the heyday of the 1990s handhelds — specifically with the advent of ''Columns'' for the Sega UsefulNotes/GameGear. With the boom in Casual Games, the genre has similarly expanded. Commonly employ FallingBlocks and DifficultyByAcceleration.

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Match Three Games came about during the heyday of the 1990s handhelds — specifically with the advent of ''Columns'' for the Sega UsefulNotes/GameGear.Platform/GameGear. With the boom in Casual Games, the genre has similarly expanded. Commonly employ FallingBlocks and DifficultyByAcceleration.



* ''Gururin'' for the UsefulNotes/NeoGeo, which doesn't let you rotate the falling pieces, but does let you rotate the playfield.

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* ''Gururin'' for the UsefulNotes/NeoGeo, Platform/NeoGeo, which doesn't let you rotate the falling pieces, but does let you rotate the playfield.



** ''Cradle of Rome'' (2007): The first game in the series, originally released for PC (along with an UsefulNotes/AdobeFlash online demo version) by Awem Studio. Ported to the UsefulNotes/NintendoDS in 2008 with its original title by Creator/D3Publisher and ported to the Wii in 2009 with the title ''Jewel Master: Cradle of Egypt'' by Destineer (the European DS version also used this name). The PC and Flash versions also use the name ''Rome Puzzle'' on some versions of the game.
** ''Cradle of Persia'' (2007): The sequel. Originally released for PC (along with an UsefulNotes/AdobeFlash online demo version) by Awem Studio. Ported to the UsefulNotes/NintendoDS in 2012 with the title ''Jewel Master: Cradle of Persia'' by Rising Star Games.
** ''Jewel Master Egypt'' (2009): The first game in the series without a PC version. It was released exclusively for the UsefulNotes/NintendoDS by Storm City Games. Called ''Jewel Master: Cradle of Egypt'' in Europe.
** ''Jewel Master: Cradle of Athena'': The second game in the series released exclusively for the UsefulNotes/NintendoDS by Storm City Games.
** ''Cradle of Rome 2'' (2010): The series returns to Rome in this game. Originally released for the PC by Awem Studio, it was ported to the UsefulNotes/NintendoDS as ''Jewel Master: Cradle of Rome 2'' in 2011 and to the UsefulNotes/Nintendo3DS as ''Jewel Master: Cradle of Rome 2 3D'' in 2012, both by Rising Star Games.
** ''Cradle of Egypt'' (2011): Originally released for PC (along with an UsefulNotes/AdobeFlash online demo version) by Awem Studio. Ported to the DS as ''Jewel Master: Cradle of Egypt 2'' and to the UsefulNotes/Nintendo3DS as ''Jewel Master: Cradle of Egypt 2 3D'', both in 2012 by Rising Star Games. The number 2 was added so it wouldn't be confused with the previous game ''Jewel Master: Cradle of Egypt'', however the number 2 was retained even in the USA, where said game was just called ''Jewel Master: Egypt''.

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** ''Cradle of Rome'' (2007): The first game in the series, originally released for PC (along with an UsefulNotes/AdobeFlash online demo version) by Awem Studio. Ported to the UsefulNotes/NintendoDS Platform/NintendoDS in 2008 with its original title by Creator/D3Publisher and ported to the Wii in 2009 with the title ''Jewel Master: Cradle of Egypt'' by Destineer (the European DS version also used this name). The PC and Flash versions also use the name ''Rome Puzzle'' on some versions of the game.
** ''Cradle of Persia'' (2007): The sequel. Originally released for PC (along with an UsefulNotes/AdobeFlash online demo version) by Awem Studio. Ported to the UsefulNotes/NintendoDS Platform/NintendoDS in 2012 with the title ''Jewel Master: Cradle of Persia'' by Rising Star Games.
** ''Jewel Master Egypt'' (2009): The first game in the series without a PC version. It was released exclusively for the UsefulNotes/NintendoDS Platform/NintendoDS by Storm City Games. Called ''Jewel Master: Cradle of Egypt'' in Europe.
** ''Jewel Master: Cradle of Athena'': The second game in the series released exclusively for the UsefulNotes/NintendoDS Platform/NintendoDS by Storm City Games.
** ''Cradle of Rome 2'' (2010): The series returns to Rome in this game. Originally released for the PC by Awem Studio, it was ported to the UsefulNotes/NintendoDS Platform/NintendoDS as ''Jewel Master: Cradle of Rome 2'' in 2011 and to the UsefulNotes/Nintendo3DS as ''Jewel Master: Cradle of Rome 2 3D'' in 2012, both by Rising Star Games.
** ''Cradle of Egypt'' (2011): Originally released for PC (along with an UsefulNotes/AdobeFlash online demo version) by Awem Studio. Ported to the DS as ''Jewel Master: Cradle of Egypt 2'' and to the UsefulNotes/Nintendo3DS Platform/Nintendo3DS as ''Jewel Master: Cradle of Egypt 2 3D'', both in 2012 by Rising Star Games. The number 2 was added so it wouldn't be confused with the previous game ''Jewel Master: Cradle of Egypt'', however the number 2 was retained even in the USA, where said game was just called ''Jewel Master: Egypt''.
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* ''VideoGame/{{GemStorm}}'' (match three to seven, depending on level)
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# Match a certain amount of Object X to advance.
# Rack up a certain amount of points to advance.

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# Match a certain amount number of Object X to advance.
# Rack up a certain amount number of points to advance.
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* ''VideoGame/{{Klax}}'' (1989; possibly tied for UrExample) - the challenge, as well as certain staged, tended to need complex formations for big points or by making other tiles fall into scoring positions.

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* ''VideoGame/{{Klax}}'' (1989; possibly tied for UrExample) - -- the challenge, as well as certain staged, tended to need complex formations for big points or by making other tiles fall into scoring positions.
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* ''VideoGame/{{Potpourri}}''


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* ''VideoGame/{{Sparkle}}''


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* ''VideoGame/{{Tropix}}'': The game and its sequel contain a ''Puffer Popper'' minigame where you play as a crab taking out pufferfish attempting to destroy a sandcastle with colored bubble.
* ''VideoGame/{{Tumblebugs}}''
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SubTrope of GridPuzzle, the general trope for puzzles solved by arranging the elements of a grid.

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SubTrope of GridPuzzle, the general trope for puzzles solved by arranging the elements of a grid. Compare MagicSquarePuzzle (a square array of integers that sum the same in each row, column, and main diagonal).
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SubTrope of GridPuzzle, the general trope for puzzles solved by arranging the elements of a grid.
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* Play until you run out of time, space, or moves.
* Match a certain amount of Object X to advance.
* Rack up a certain amount of points to advance.

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*
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Play until you run out of time, space, or moves.
* # Match a certain amount of Object X to advance.
* # Rack up a certain amount of points to advance.
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* ''Collapse!'': Rows of colored blocks emerge from the bottom of the screen, and you click a group of three or more blocks of the same color to clear them from the screen.
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* [[https://www.moddb.com/games/break-blocks Break Blocks]] involves a rhythm game to construct a large block (otherwise parts of the block have the wrong color), then dropping it towards the outside of the ring. Blocks need to be matched in the same color, may use a secondary color to bridge to a different color, and then broken in a set of 10 or more.
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* ''Gururin'' for the UsefulNotes/NeoGeo, which doesn't let you rotate the falling pieces, but does let you rotate the playfield.
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* ''VideoGame/SmallTownMurders''
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* ''VideoGame/{{Experiment}}''

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Zero Context Example. Also crosswicked an example


* ''VideoGame/MarioPartyStarRush'':
** Tiles and Tribulations challenges the players to move tiles around a grid depicting different enemies to line up three in a row to earn coins. The players use a square-shaped cursor to rotate four pieces in a clockwise motion.
** Boo's Block Party is a side mode where blocks with the numbers 1 through 4 rise from the bottom of the screen. Players can move their cursor around to select blocks and rotate them through the four numbers to match three in either a horizontal or vertical line to eliminate them and score points. The objective is to go as long as possible without letting the blocks rise to the top of the screen.



** ''VideoGame/DoctorWhoLegacy'': Ditto.

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** ''VideoGame/DoctorWhoLegacy'': Ditto.%%* ''VideoGame/DoctorWhoLegacy''
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