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* ''VideoGame/{{Afterimage}}'': The "Activation" sidequest from Levine requires you to defeat a bunch of ghosts from the Town of the Exiled to gather souls for the orb artifact he gave you.
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* In ''VideoGame/FinalFantasyX'', the MonsterArena gives you a quest to capture 10 of each unique monster in each area. Doing so unlocks the ultimate BonusBoss at the arena, but the player is also rewarded along the way as they reach milestones in the collection such as capturing every monster in each individual area/dungeon or [[UndergroundMonkey every monster of the same species]].

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* In ''VideoGame/FinalFantasyX'', the MonsterArena gives you a quest to capture 10 of each unique monster in each area. Doing so unlocks the ultimate BonusBoss {{superboss}} at the arena, but the player is also rewarded along the way as they reach milestones in the collection such as capturing every monster in each individual area/dungeon or [[UndergroundMonkey every monster of the same species]].
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* One late game quest in ''VideoGame/EtrianOdyssey IV: Legends of the Titan'' involve killing a bunch of foes in a particular dungeon. The problem is that only the monster that's currently being asked for counts - you can't get ahead by killing a bunch of a different monster for later. And if the monster in question isn't spawning via the RandomNumberGod, you're in for a long slog, even if you can easily dispatch all of the monsters in question.

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* ''VideoGame/EtrianOdysseyIVLegendsOfTheTitan'': One late game quest in ''VideoGame/EtrianOdyssey IV: Legends of the Titan'' game involve killing a bunch of foes in a particular dungeon. The problem is that only the monster that's currently being asked for counts - you can't get ahead by killing a bunch of a different monster for later. And if the monster in question isn't spawning via the RandomNumberGod, you're in for a long slog, even if you can easily dispatch all of the monsters in question.
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* ''VideoGame/{{OMORI}}'': A sidequest has an NPC tasking you to kill rabbit enemies.

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* ''VideoGame/{{OMORI}}'': A sidequest has an NPC tasking you to kill up to 100 rabbit enemies.enemies, also giving you an achievement. Later on, a similar sidequest is given, involving you in killing 100 Squizzards for an achievement and clams.
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Up To Eleven is a defunct trope, Kill Em All was renamed Everybody Dies Ending


* ''VideoGame/GrandTheftAuto'': The [[KillEmAll Rampage side-missions]] require you to kill a set number of {{mook}}s with a particular weapon in a period of time.

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* ''VideoGame/GrandTheftAuto'': The [[KillEmAll Rampage side-missions]] side-missions require you to kill a set number of {{mook}}s with a particular weapon in a period of time.



* ''VideoGame/LightningReturnsFinalFantasyXIII'' takes this to its logical extreme. Most Canvas of Souls quests require a set number of items to complete, most being items dropped by monsters, and many soul-saving sidequests require specific, simple tasks. However, two quest givers require you kill an entire species, and [[UpToEleven one person asks that you]] [[KillEmAll kill every single monster in the world]]. The reason for the latter is the real kicker: when there's only one of a certain species of monster left, [[BossInMookClothing the game treats it like a boss for good reason]].

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* ''VideoGame/LightningReturnsFinalFantasyXIII'' takes this to its logical extreme. Most Canvas of Souls quests require a set number of items to complete, most being items dropped by monsters, and many soul-saving sidequests require specific, simple tasks. However, two quest givers require you kill an entire species, and [[UpToEleven one person asks that you]] [[KillEmAll you kill every single monster in the world]].world. The reason for the latter is the real kicker: when there's only one of a certain species of monster left, [[BossInMookClothing the game treats it like a boss for good reason]].
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* ''VideoGame/{{OMORI}}'': A sidequest has an NPC tasking you to kill rabbit enemies.
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** One mission in Camp Drybone plays it for tragedy: A woman tasks you with killing a number of the wild dogs that roam the area, but the quest doesn't end after you report to her; you're prompted to speak to another man who gives you the full story: her fiancé (his brother) was slain by a pack of those dogs, and siccing adventurers on the local population is her way of getting revenge and working through her grief.
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* ''VideoGame/LightningReturnsFinalFantasyXIII'' takes this to its logical extreme. Most Canvas of Souls quests require a set number of items to complete, most being VendorTrash dropped by monsters, and many soul-saving sidequests require specific, simple tasks. However, two quest givers require you kill an entire species, and [[UpToEleven one person asks that you]] [[KillEmAll kill every single monster in the world]]. The reason for the latter is the real kicker: when there's only one of a certain species of monster left, [[BossInMookClothing the game treats it like a boss for good reason]].

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* ''VideoGame/LightningReturnsFinalFantasyXIII'' takes this to its logical extreme. Most Canvas of Souls quests require a set number of items to complete, most being VendorTrash items dropped by monsters, and many soul-saving sidequests require specific, simple tasks. However, two quest givers require you kill an entire species, and [[UpToEleven one person asks that you]] [[KillEmAll kill every single monster in the world]]. The reason for the latter is the real kicker: when there's only one of a certain species of monster left, [[BossInMookClothing the game treats it like a boss for good reason]].



* ''The'' most common quest bar none in ''VideoGame/LaTale''. Annoyingly, quests to kill X Monster A always comes before the TwentyBearAsses quest for Monster A. That is, ''after'' you've sold the VendorTrash you're supposed to collect.

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* ''The'' most common quest bar none in ''VideoGame/LaTale''. Annoyingly, quests to kill X Monster A always comes before the TwentyBearAsses quest for Monster A. That is, ''after'' you've sold the VendorTrash ShopFodder you're supposed to collect.
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* In ''VideoGame/FinalFantasyXII'' you can only complete the Clan Primer by killing a certain number of every single enemy in the game.
** A better example would be the chain mechanic by which players must kill a certain number of a race to increase the chances of better drops. One example is a rare mark (bombshell) and it drops the yagyu darkblades needed to deal with Yiazmat, but it's pretty much not going to drop them until you get a high enough chain.

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* In ''VideoGame/FinalFantasyXII'' you can only complete the Clan Primer by killing a certain number of every single enemy in the game.
game. For each enemy, you get some additional information when you reach this number.
** A better example would be the chain mechanic by which players must kill a certain number of a race an enemy type to increase the chances of better drops. One example is a rare mark (bombshell) (Bombshell) and it drops the yagyu darkblades Yagyu Darkblades needed to deal with the ultimate boss Yiazmat, but it's pretty much not going to drop them until you get a high enough chain.
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fascinating. someone should describe them


* ''VideoGame/{{Dofus}}'' has these.

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* %%* ''VideoGame/{{Dofus}}'' has these.
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* ''VideoGame/YourBizarreAdventure'':
** The very first story quest has Boungiorno task you with killing five security guards.
** Dracula's side quest involves killing three of his zombie henchmen (who have started lashing out against him).
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Autocorrect much?


A Monster Slaughter Sidequest is a quest to kill a certain number of a given monster or monsters. Why any monsters of these types didn't count as kills before the quest is rarely addressed, but this is sometimes addressed by tasking the player to kill a type of enemy that will only be encountered after the quest is issued, such as a type that's only found in an area you enter after meeting the quest-giver or which outright doesn't spawn until the quest is triggered. How the quest giver knows how many you've killed (or why they care) also tends to go unexplained, but sometimes you may be also be required to bring back some kind of trophy of your kill to probe that you did the deed.

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A Monster Slaughter Sidequest is a quest to kill a certain number of a given monster or monsters. Why any monsters of these types didn't count as kills before the quest is rarely addressed, but this is sometimes addressed by tasking the player to kill a type of enemy that will only be encountered after the quest is issued, such as a type that's only found in an area you enter after meeting the quest-giver or which outright doesn't spawn until the quest is triggered. How the quest giver knows how many you've killed (or why they care) also tends to go unexplained, but sometimes you may be also be required to bring back some kind of trophy of your kill to probe prove that you did the deed.
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-->-- '''[[Creator/ShamusYoung Shamus Young]]''', ''[[http://www.escapistmagazine.com/articles/view/video-games/columns/shamusplays/7115-Shamus-Plays-LOTRO-Part-3.3 Shamus Plays The Lord of the Rings Online: Part 3]]''

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-->-- '''[[Creator/ShamusYoung Shamus Young]]''', '''Creator/ShamusYoung''', ''[[http://www.escapistmagazine.com/articles/view/video-games/columns/shamusplays/7115-Shamus-Plays-LOTRO-Part-3.3 Shamus Plays The Lord of the Rings Online: Part 3]]''



* ''VideoGame/XenobladeChroniclesX'' has numerous missions where your team is requested to clear the indigens out of certain areas. The explanation is generally that the wild animals are interfering with resource-gathering or are hostile and powerful enough to kill field workers and need to be culled. This is carried over from [[VideoGame/{{Xenoblade}} the original]], in which nearly every new area comes with a handful of eradication quests.

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* ''VideoGame/XenobladeChroniclesX'' has numerous missions where your team is requested to clear the indigens out of certain areas. The explanation is generally that the wild animals are interfering with resource-gathering or are hostile and powerful enough to kill field workers and need to be culled. This is carried over from [[VideoGame/{{Xenoblade}} [[VideoGame/XenobladeChronicles1 the original]], in which nearly every new area comes with a handful of eradication quests.
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%%* ''VideoGame/BrutalLegend'': The Hunter's sidequests

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%%* ''VideoGame/BrutalLegend'': The Hunter's sidequests sidequests.



** For Ven's sidequest, you are required to defeat 20 bandit-type enemies (Thieves, Bandits and Burglars) as a revenge for them mutilating his fiancee. As a reward, you are given the Freeze Resistance medal.

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** For Ven's sidequest, you are required to defeat 20 bandit-type enemies (Thieves, Bandits and Burglars) as a revenge for them mutilating his fiancee.fiancée. As a reward, you are given the Freeze Resistance medal.
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* In ''VideoGame/AstalonTearsOfTheEarth'', to reach the boss of the Cyclops Den and get the Prince's Crown, you first have to kill all 35 of the cyclopes in the area.
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* ''VideoGame/TheLegendOfZeldaOracleOfSeasons'': An old man encountered in a cave near the Gnarled Root Dungeon tasks Link with killing four unique gold-colored enemies, which only spawn once the quest is issued, for reasons he doesn't bother explaining. Once Link hunts down the enemies, he's rewarded with the Red Ring, a magical item that doubles his damage output.

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* ''VideoGame/TheLegendOfZeldaOracleOfSeasons'': ''{{VideoGame/The Legend of Zelda Oracle|Games}} of Seasons'': An old man encountered in a cave near the Gnarled Root Dungeon tasks Link with killing four unique gold-colored enemies, which only spawn once the quest is issued, for reasons he doesn't bother explaining. Once Link hunts down the enemies, he's rewarded with the Red Ring, a magical item that doubles his damage output.

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A Monster Slaughter Sidequest is a quest to kill a certain number of a given monster or monsters. Why any monsters of these types didn't count as kills before the quest is rarely addressed. Nor usually is how the quest giver knows how many you've killed (or why they care).

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A Monster Slaughter Sidequest is a quest to kill a certain number of a given monster or monsters. Why any monsters of these types didn't count as kills before the quest is rarely addressed. Nor usually addressed, but this is how sometimes addressed by tasking the player to kill a type of enemy that will only be encountered after the quest is issued, such as a type that's only found in an area you enter after meeting the quest-giver or which outright doesn't spawn until the quest is triggered. How the quest giver knows how many you've killed (or why they care).
care) also tends to go unexplained, but sometimes you may be also be required to bring back some kind of trophy of your kill to probe that you did the deed.



* The Hunter's sidequests in ''VideoGame/BrutalLegend''.
* ''VideoGame/{{Borderlands}}'' has several of these. Even more with the {{DLC}}
* The [[StealthPun Pixie hunting]] in ''VideoGame/ZanZarahTheHiddenPortal'' is this, except you don't have to slaughter Pixies, just catch them (which is all the same, since they are gone forever afterwards).
* Early in ''VideoGame/AssassinsCreedIII'' you have a mission where you have to hunt a set number of animals. Done to teach you about the different hunting skills.
* The [[KillEmAll Rampage side-missions]] in the ''VideoGame/GrandTheftAuto'' games, which required you to kill a set number of {{mook}}s with a particular weapon in a period of time.
* In ''VideoGame/DarkCloud'' you have the option of gaining Dran as an ally. You can even use him on the main map above ground!...Provided you slay 999 monsters on every single floor of every single dungeon you've played through including the Demon Shaft (Which has 100 floors by itself). The only exception are the boss floors, but add in the fact that the game has floors where only certain characters can be used as well as the fact that some of those characters [[TheLoad are not exactly balanced]], and you have a task that is in the most humble of terms virtually impossible or just not worth it. There's also the fact that your weapons are breakable, you are prone to thirst and some of the floors take advantage of that fact by causing you to be thirsty.

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* The Hunter's sidequests ''VideoGame/AssassinsCreedIII'': Early in ''VideoGame/BrutalLegend''.the game, you have a mission where you have to hunt a set number of animals. This is done to teach you about the different hunting skills.
* %%* ''VideoGame/{{Borderlands}}'' has several of these. Even more with the {{DLC}}
* %%* ''VideoGame/BrutalLegend'': The [[StealthPun Pixie hunting]] in ''VideoGame/ZanZarahTheHiddenPortal'' is this, except you don't have to slaughter Pixies, just catch them (which is all the same, since they are gone forever afterwards).
Hunter's sidequests
* Early in ''VideoGame/AssassinsCreedIII'' you have a mission where you have to hunt a set number of animals. Done to teach you about the different hunting skills.
* The [[KillEmAll Rampage side-missions]] in the ''VideoGame/GrandTheftAuto'' games, which required you to kill a set number of {{mook}}s with a particular weapon in a period of time.
* In ''VideoGame/DarkCloud'' you
''VideoGame/DarkCloud'': You have the option of gaining Dran as an ally. You can even use him on the main map above ground!...Provided provided you slay 999 monsters on every single floor of every single dungeon you've played through including the Demon Shaft (Which has 100 floors by itself). The only exception are the boss floors, but add in the fact that the game has floors where only certain characters can be used as well as the fact that some of those characters [[TheLoad are not exactly balanced]], and you have a task that is in the most humble of terms virtually impossible or just not worth it. There's also the fact that your weapons are breakable, you are prone to thirst and some of the floors take advantage of that fact by causing you to be thirsty.thirsty.
* ''VideoGame/GrandTheftAuto'': The [[KillEmAll Rampage side-missions]] require you to kill a set number of {{mook}}s with a particular weapon in a period of time.
* ''VideoGame/TheLegendOfZeldaOracleOfSeasons'': An old man encountered in a cave near the Gnarled Root Dungeon tasks Link with killing four unique gold-colored enemies, which only spawn once the quest is issued, for reasons he doesn't bother explaining. Once Link hunts down the enemies, he's rewarded with the Red Ring, a magical item that doubles his damage output.
* ''VideoGame/ZanZarahTheHiddenPortal'': The Pixie hunting is this, except you don't have to slaughter Pixies, just catch them (which is all the same, since they are gone forever afterwards).
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Goddammiy, made a typp.


** For Takkun's sidequesy, you must defeat 50 various kinds of Seedling-type enemies to help him with his research. For a reward, he gives you the Seedling Affinity medal which doubles the chance of encountering the [[MetalSlime Golden Seedlings]].

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** For Takkun's sidequesy, sidequest, you must defeat 50 various kinds of Seedling-type enemies to help him with his research. For a reward, he gives you the Seedling Affinity medal which doubles the chance of encountering the [[MetalSlime Golden Seedlings]].
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* ''VideoGame/BugFables'' has three sidequests which require you to defeat a specific number of enemies. Unlike most examples of the trope, however, the number of enemies defeated before taking the sidequest also count for completion, meaning that you can complete these sidequests as soon as you start them if you had a lot of run-ins with these kinds of enemies.
** For Ven's sidequest, you are required to defeat 20 bandit-type enemies (Thieves, Bandits and Burglars) as a revenge for them mutilating his fiancee. As a reward, you are given the Freeze Resistance medal.
** For Alex's sidequest, you are required to kill 10 Water Striders as a revenge for one of them taking out his eye. The reward is a Lore Book.
** For Takkun's sidequesy, you must defeat 50 various kinds of Seedling-type enemies to help him with his research. For a reward, he gives you the Seedling Affinity medal which doubles the chance of encountering the [[MetalSlime Golden Seedlings]].

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** This gets Lampshaded in the quest "frame work" where the sidequests are
** Slay some minotaurs - 10 total
** Slay more minotaurs - 10 total
** Slay some more minotaurs (still 10 total, although they stop listing that
** Slay even more minotaurs
** Slay, you guessed it, more minotaurs
** Keep slaying minotaurs
** The slaughter of minotaurs must go on
** Don't stop killing minotaurs now
** Finish what you started with the minotaurs -
** [[LampshadeHanging Kill something other than a minotaur for a change]]

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** This gets Lampshaded in the quest "frame work" "Frame Work" where the sidequests are
**
are:
***
Slay some minotaurs - 10 total
** *** Slay more minotaurs - 10 total
** *** Slay some more minotaurs (still 10 total, although they stop listing that
**
that)
***
Slay even more minotaurs
** *** Slay, you guessed it, more minotaurs
** *** Keep slaying minotaurs
** *** The slaughter of minotaurs must go on
** *** Don't stop killing minotaurs now
** *** Finish what you started with the minotaurs -
**
minotaurs
***
[[LampshadeHanging Kill something other than a minotaur for a change]]change]]
** Exterminator quests in the Monster Manual reward you with information and useful items and sometimes for killing huge numbers of the same type of monster. A variation in that these quests count total progress over every character on that server.
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* The first ''VideoGame/BaldursGate'' game has a quest to kill [[DemonicSpider Ankhegs]], which are giant, acid-spitting burrowing insects. Unusually for this trope, the quest-giver is in the exact same area as the target is, so completing it requires minimal trekking around- there are probably a few Ankhegs just outside of your sight radius when you talk to her to get the quest.
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* ''VideoGame/TheReturnOfTheKing'' (based on ''Film/TheLordOfTheRings'') tallies not only how many enemies you kill but if you properly execute the controls while doing it. It determines your mission rating. Luckily there's plenty of sites that list a manual cheat code to make all your mission ratings Perfect.

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* ''VideoGame/TheReturnOfTheKing'' (based on ''Film/TheLordOfTheRings'') ''VideoGame/TheLordOfTheRingsTheReturnOfTheKing'' tallies not only how many enemies you kill but if you properly execute the controls while doing it. It determines your mission rating. Luckily there's plenty of sites that list a manual cheat code to make all your mission ratings Perfect.
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* ''VideoGame/LightningReturnsFinalFantasyXIII'' takes this to its logical extreme. Most Canvas of Souls quests require a set number of items to complete, most being VendorTrash dropped by monsters, and many soul-saving sidequests require specific, simple tasks. Howevertwo quest givers require you kill an entire species, and [[UpToEleven one person asks that you]] [[KillEmAll kill every single monster in the world]]. The reason for the latter is the real kicker: when there's only one of a certain species of monster left, [[BossInMookClothing the game treats it like a boss for good reason]].

to:

* ''VideoGame/LightningReturnsFinalFantasyXIII'' takes this to its logical extreme. Most Canvas of Souls quests require a set number of items to complete, most being VendorTrash dropped by monsters, and many soul-saving sidequests require specific, simple tasks. Howevertwo However, two quest givers require you kill an entire species, and [[UpToEleven one person asks that you]] [[KillEmAll kill every single monster in the world]]. The reason for the latter is the real kicker: when there's only one of a certain species of monster left, [[BossInMookClothing the game treats it like a boss for good reason]].
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None

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[[folder:Simulation Game]]
* Some of the quests offered by Clint, Demetrius, Lewis, and the Wizard on the town bulletin board in ''VideoGame/StardewValley'' are requests for the player to delve into the mines and kill a number of a certain creature (such as slimes, rock crabs, ghosts, etc.).
[[/folder]]
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* ''VideoGame/CandiesNCurses'': Hunter, an NPC occasionally encountered in treasure rooms, will give you the task of killing a specific ghost several times. Sometimes it must be killed hundreds of times. These quests can be completed over several playthroughs.

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* ''VideoGame/CandiesNCurses'': Hunter, Hector, an NPC occasionally encountered in treasure rooms, will give you the task of killing a specific ghost several times. Sometimes it must be killed hundreds of times. These quests can be completed over several playthroughs.

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Added Candies N Curses


[[folder:Roguelike]]
* ''VideoGame/CandiesNCurses'': Hunter, an NPC occasionally encountered in treasure rooms, will give you the task of killing a specific ghost several times. Sometimes it must be killed hundreds of times. These quests can be completed over several playthroughs.
[[/folder]]



* ''VideoGame/FalloutNewVegas'' has kill challenges, which tally your kills of certain categories and awards you special perks if you kill enough - kill enough bugs and you get the Bug Stomper perk, and so on. It also has the "Lord Death", "Lord Death of Murder Mountain" and "Apocalypse Ain't Got Nothing On Me" challenges, which requires you to kill, well, anything you can find. And requiring 200, 700 and 1000 kills respectively. In other words, you need to kill 1900 opponents to fill your death quota.

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* ''VideoGame/FalloutNewVegas'' has kill challenges, which tally your kills of certain categories and awards you special perks if you kill enough - kill enough bugs and you get the Bug Stomper perk, and so on. It also has the "Lord Death", "Lord Death of Murder Mountain" and "Apocalypse Ain't Got Nothing On Me" challenges, which requires you to kill, well, anything you can find. And requiring 200, 700 and 1000 kills respectively. In other words, words , you need to kill 1900 opponents to fill your death quota.
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* ''VideoGame/ProgressQuest'' has multiple quests along the lines of "Eradictate the Elves", "Murder the Pink Elephants" and "Neutralize the Motorbike Goblins".

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* ''VideoGame/ProgressQuest'' has multiple quests along the lines of "Eradictate the Elves", "Murder the Pink Elephants" and "Neutralize the Motorbike Goblins". In a case of GameplayAndStoryIntegration, you will actually tend to encounter the target enemy more often when taking on these types of quest.

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* The infamous "Trials of the Magians" quests in ''VideoGame/FinalFantasyXI''are this. If you're making an elemental weapon the number of monsters killed per trial tend to number in the 100-300 range. For non-elemental weapons however could be looking at 700 kills for just a single trial.

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* The infamous "Trials of the Magians" quests in ''VideoGame/FinalFantasyXI''are ''VideoGame/FinalFantasyXI'' are this. If you're making an elemental weapon the number of monsters killed per trial tend to number in the 100-300 range. For non-elemental weapons however could be looking at 700 kills for just a single trial. On top of that many trials also had additional requirements such as every kill requiring to be done using a certain [[LimitBreak Weapon Skill]] or kills requiring the correct elemental conditions such as the correct elemental day or weather. All targets also must be strong enough to grant experience points, which made some trials harder than others due to enemy availability at certain level ranges.

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