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* This is how damage works in the ''VideoGame/PhantasyStarOnline2 Trading Card Game''. Your deck size is determined by your Player Character's HP stat, and when direct damage is dealt, the player who took the damage sends cards from the top of their Deck to the Trash. If a player's Deck runs out of cards (thus signifying that their HP has reached 0), their opponent wins the game.

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* This is how damage works in the ''VideoGame/PhantasyStarOnline2 Trading Card Game''. Your deck size is determined by your Player Character's HP stat, and when direct damage is dealt, the player who took the damage sends cards from the top of their Deck to the Trash.Trash equal to the damage taken. If a player's Deck runs out of cards (thus signifying that their HP has reached 0), their opponent wins the game.


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* ''TabletopGame/WeissSchwarz'' requires the player to reveal cards from the top of their deck when calculating damage. A player must add cards from the top of their deck to the Clock equal to the amount of damage they take, thus removing them from the Deck, but if they reveal a Climax Card when taking damage, they do not take damage and discard all revealed cards to the Waiting Room. Due to the rate at which players go through their decks in this game, decking out does not serve as an InstantWinCondition, but instead causes a deck refresh (by shuffling all cards in the Waiting Room into a new deck) and causes a player to take 1 damage.
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* This is how damage works in the ''VideoGame/PhantasyStarOnline2 Trading Card Game''. Your deck size is determined by your Player Character's HP stat, and when direct damage is dealt, the player who took the damage sends cards from the top of their Deck to the Trash. If a player's Deck runs out of cards (thus signifying that their HP has reached 0), their opponent wins the game.
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* The ''TabletopGame/BattleTech'' [[https://www.sarna.net/wiki/BattleTech_Trading_Card_Game Trading Card Game]] featured a card known as "[[https://www.sarna.net/wiki/Time_Bomb_%28CCG_-_MechWarrior%29 Time Bomb]]", which manipulates your opponent's deck in one of the most comically straightforward ways possible: they can't draw cards from their deck if you've ''blown them the hell up'', as the card allows you to target a 'site,' and the rules specifically indicate that the deck is considered a site. Since the main way to win was decking out the opponent, milling their deck with explosives was a viable strategy.
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** When Yugi duels Strings, the latter initially sets up a powerful combo of Slifer the Sky Dragon, a card which gets stronger the more cards the user has in their hand, and Revival Jam, which automatically revives itself when destroyed and causes the user to draw three new cards due to Strings' Card of Safe Return. Yugi wins by destroying Revival Jam and activating Brain Control to steal control of it. As Slifer automatically attacks whatever enemy is on the field and Revival Jam keeps reforming, Strings ultimately decks out due to his own Card of Safe Return.

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** When Yugi duels Strings, the latter Strings initially sets up a powerful combo of Slifer the Sky Dragon, a card which gets stronger the more cards the user has in their hand, and Revival Jam, which automatically revives itself when destroyed and causes the user to draw three new cards due to Strings' Card of Safe Return. Yugi wins by destroying Revival Jam and activating Brain Control to steal control of it. As Slifer automatically attacks whatever enemy is on the field and Revival Jam keeps reforming, Strings ultimately decks out due to his own Card of Safe Return.
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** When Yugi duels Leon, the latter uses a card called Golden Castle of Stromberg. It allows the user to summon monsters from their deck and it destroys the opponent's monsters when they attack you, but comes at the steep cost of milling half the user's deck each turn. Leon's brother cheats by hacking the system and forcing Yugi to pay the card's cost each turn by discarding his cards.

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** When Yugi duels Leon, the latter Leon uses a card called Golden Castle of Stromberg. It allows the user to summon monsters from their deck and it destroys the opponent's monsters when they attack you, but comes at the steep cost of milling half the user's deck each turn. Leon's brother cheats by hacking the system and forcing Yugi to pay the card's cost each turn by discarding his cards.
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** During the Battle City arc, before Joey Wheeler is set to duel Weevil Underwood, the latter pays off a random kid to steal Joey's deck and add the "Parasite Paracide" card to it mid-run. This card makes all of Joey's monsters become Insect-type once he draws it, which Weevil uses in tandem with "Insect Barrier" to ensure Joey cannot attack him. Both cards are in the official TCG with these effects (albeit Parasite Paracide has to be activated from the owner's side of the field first before it goes into the opponent's deck).

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** During the Battle City arc, before Joey Wheeler is set to duel Weevil Underwood, the latter Weevil pays off a random kid to steal Joey's deck and add the "Parasite Paracide" card to it mid-run. This card makes all of Joey's monsters become Insect-type once he draws it, which Weevil uses in tandem with "Insect Barrier" to ensure Joey cannot attack him. Both cards are in the official TCG with these effects (albeit Parasite Paracide has to be activated from the owner's side of the field first before it goes into the opponent's deck).
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* One chapter of ''Manga/MonsterMusume'' revolves around a ''Yu-Gi-Oh!'' parody called "Duel Monmusus" where Kimihito Kurusu is brought in to duel the living Egyptian mummy Sekmeti. Kimihito wins by playing "Inferno Storm" (a parody of [[https://yugipedia.com/wiki/Inferno_Tempest "Inferno Tempest"]]) to banish Sekmeti's entire deck, instantly defeating her.
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** The infamous [[https://yugipedia.com/wiki/Inferno_Tempest "Inferno Tempest"]] OTK strategy. The card "Inferno Tempest" is a Quick-Play Spell Card that can be activated if you take 3000 or more battle damage in a single attack, and upon doing so ''banishes every monster in both players' Decks and Graveyards.'' The player playing "Inferno Tempest" will also have 3 copies of [[https://yugipedia.com/wiki/Necroface "Necroface"]], a monster that, when banished, forces both players to send the top 5 cards of their Decks to the Graveyard. The strategy thus involves the player getting a monster with 3000 or more ATK on the opponent's board, summoning a 0 ATK monster and crashing into it, then activating "Inferno Tempest" to mill both decks, then activating all three copies of "Necroface" to mill the remaining cards. Once both decks are depleted, the player simply has to pass turn and their opponent will lose by Deck out.
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** "SPYRAL" is an archetype whose main gimmick is predicting if the top card of the opponent's deck is a Monster, Spell, or Trap, and if the player calls it right, allows them to fire off very potent effects such as flooding the field with Special Summons. To make this easier, the archetype has the card "SPYRAL GEAR - Drone", which allows you to look at the top 3 cards of the opponent's Deck and return them to the top of the Deck in any order.
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* ''TabletopGame/{{Pokemon}}'': The Durant card released in the 2011 Noble Victories expansion has a move, Devour, which forces the opponent to discard a card for every Durant in play. The infamous [[https://bulbapedia.bulbagarden.net/wiki/Durant_Mill_(TCG) Durant Mill]] focuses on fielding a whole field of Durants to devour the opponent's deck.

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* ''TabletopGame/{{Pokemon}}'': The Durant card released in the 2011 Noble Victories expansion has a move, Devour, which forces the opponent to discard a card from the top of their deck for every Durant in play. The infamous [[https://bulbapedia.bulbagarden.net/wiki/Durant_Mill_(TCG) Durant Mill]] focuses on fielding a whole field of Durants to devour the opponent's deck.
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dupe


* ''TabletopGame/MagicTheGathering'' has a few spells that rearrange some top-most cards of a player's library. This may also be combined with the millstone to force those cards to be discarded.
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* ''TabletopGame/MagicTheGathering'' has a few spells that rearrange some top-most cards of a player's library. This may also be combined with the millstone to force those cards to be discarded.
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* Adding useless (or even [[PoisonMushroom harmful]]) cards to your deck

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* Adding useless (or even [[PoisonMushroom harmful]]) cards {{Deck Clogger}}s to your deck
deck, which shut down draws and may have harmful effects beyond that
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* ''VideoGame/ShotgunKingTheFinalCheckmate'' has a system where the player picks a pair of cards from one of two sets at the end of the level -- a Black card that benefits the [[VillainProtagonist Black King]], and a [[ChooseAHandicap White card that benefits White's forces]]. The Undercover Mission card makes a waypoint on the board that when reached, can allow Black to deactivate one of White's cards -- even retroactively removing the units it spawned. For example, removing Homecoming (which adds a White Queen to the board) will remove a White Queen from the field.

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** The Book of Stabbing miniboss adds a useless Wound card into your deck each time you take damage from it... which is an issue, since it attacks with a BladeSpam of at least six individually weak attacks each turn, and all of them can potentially add a Wound to your deck.

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** The There are five "status" cards that either do nothing or impede you which enemies can add to your deck for the fight, though some are also added when you use certain cards as a balancing factor.
*** Daze is automatically removed if you end the turn with it in your hand. It's often inflicted in large numbers, such as by the Sentries miniboss fight that alternate between attacking and adding two Dazes (potentially four a turn), or the Chosen's Hex status which adds a Dazed card to your deck each time you play a card that isn't an attack.
*** Slime can be removed from your deck by paying an energy, and naturally is typically added by [[BlobMonster slimes.]]
*** Wound is simply a useless card most powerfully employed by the
Book of Stabbing miniboss miniboss, which adds a useless Wound card into your deck each time you take damage from it... which is an issue, since it attacks with a BladeSpam of at least up to six individually weak attacks each turn, and all of turn.
*** Burn cards deal ScratchDamage if you end your turn with
them can in your hand, and are best employed by the Hexaghost, which adds large numbers to your deck and uniquely has upgraded versions that deal twice as much damage.
*** Void goes away automatically like Daze and is only added in small amounts by the Awakened One's [[TurnsRed second form]], but drains an energy upon drawing it,
potentially add a Wound crippling your turn.
*** The TrueFinalBoss starts off the fight by adding one of ''all'' status cards
to your deck.deck, particularly disadvantaging small efficient decks or ones that rely on cycling through their cards.



** The Chosen inflicts the Hex status on you, which adds a useless Dazed card to your deck each time you play a card that isn't an attack. This starts off harmless, especially since any in your hand are removed at the end of your turn, but if you don't end the fight quickly you'll find it almost impossible to get the cards you need to block her attacks or deal enough damage to get rid of her.
** Sentries alternate between regular attacks and adding two useless Dazed cards to your deck.
** The Hexaghost adds Burn cards to your deck when it attacks, which deal take up space and deal ScratchDamage if you end your turn with them in your hand.

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** The Chosen inflicts Writhing Mass enemy has the Hex status on you, which adds ability to add a useless Dazed card Parasite curse to your deck each time you play a card that isn't an attack. This starts off harmless, especially since any in deck, which lasts beyond the current fight and even reduces your hand are removed at the end of your turn, but maximum health if you don't end the fight quickly you'll find it almost impossible to get the cards you need to block her attacks or deal enough damage to get rid of her.
** Sentries alternate between regular attacks and adding two useless Dazed cards to your deck.
** The Hexaghost adds Burn cards to your deck when it attacks, which deal take up space and deal ScratchDamage if you end your turn with them in your hand.
ever remove it.

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Split per TRS


* An extremely overbearing strategy in ''VideoGame/OneHundredPercentOrangeJuice'', as most characters are card-reliant on some level. This makes characters who can take advantage of cards that manipulate the deck like Gift Exchange by virtue of their strong base stats {{Tier Induced Scrapp|y}}ies among players who are familiar with this style of play.

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* An extremely overbearing strategy in ''VideoGame/OneHundredPercentOrangeJuice'', as most characters are card-reliant on some level. This makes characters who can take advantage of cards that manipulate the deck like Gift Exchange by virtue of their strong base stats {{Tier Induced {{High Tier Scrapp|y}}ies among players who are familiar with this style of play.

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** In one match, Yugi faces a duelist known as the Rare Hunter[[note]]he's named Seeker in several videogame spin-offs[[/note]] whose deck relies on stalling the opponent and drawing cards as quickly as possible in order to pull off the Exodia combo[[note]]A player can claim victory if they play Exodia the Forbidden One while having Exodia's other four body-parts in their hand[[/note]] as an InstantWinCondition. At one point, Rare Hunter is forced to summon Exodia by itself in order to bolster his defences, but gloats that it doesn't matter as he has multiple copies of the same card in his deck and can just draw another one later - only for Yugi to counter it with Chain Destruction, destroying all cards in Rare Hunter's deck with the same name and rendering his win condition unachievable.

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** In one match, Yugi faces a duelist known as the Rare Hunter[[note]]he's named Seeker in several videogame spin-offs[[/note]] whose deck relies on stalling the opponent and drawing cards as quickly as possible in order to pull off the Exodia combo[[note]]A player can claim victory if they play Exodia the Forbidden One while having Exodia's other four body-parts in their hand[[/note]] as an InstantWinCondition. At one point, Rare Hunter is forced to summon Exodia by itself in order to bolster his defences, defenses, but gloats that it doesn't matter as he has multiple copies of the same card in his deck and can just draw another one later - only for Yugi to counter it with Chain Destruction, destroying all cards in Rare Hunter's deck with the same name and rendering his win condition unachievable.



** One of the general Blue specializations is deck destruction, through use of cards depicting MindRape actions such as [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=489342 Thought Scour]] and [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=370663 Traumatize]]. Sometimes it's combined with Black's ability to control the board and the opponent's hand to make for a devious blue-black mill strategy -- [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=455918 Glimpse the Unthinkable]], for instance, is one of the most efficient single-use mill cards.

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** One of the general Blue specializations is deck destruction, destruction (now [[AscendedFanon formally termed "milling"]]), through use of cards depicting MindRape actions such as [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=489342 Thought Scour]] and [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=370663 Traumatize]]. Sometimes it's combined with Black's ability to control the board and the opponent's hand to make for a devious blue-black mill strategy -- [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=455918 Glimpse the Unthinkable]], for instance, is one of the most efficient single-use mill cards.


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** The [[https://yugipedia.com/wiki/Runick Runick]] archetype is completely focused on decking out the opponent to the exclusion of its own Battle Phase and Main Deck monsters. To avoid fueling the opponent's Graveyard-based effects, Runick banishes cards from the opponent's Deck, making the lost resources harder to access for most archetypes.
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[[folder:Live Action Films]]

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[[folder:Live Action Films]][[folder:Films -- Live-Action]]

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* ''Anime/YuGiOhGX'': Jaden at one point duels the pro-duelist Howard X Miller, whose name is even a pun on 'mill'. As his name suggests, his deck revolves around using Monster Register to force his opponent to discard cards each turn while stalling with spell and trap cards.

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* ''Anime/YuGiOhGX'': ''Anime/YuGiOhGX'':
**
Jaden at one point duels the pro-duelist Howard X Miller, whose name is even a pun on 'mill'. As his name suggests, his deck revolves around using Monster Register to force his opponent to discard cards each turn while stalling with spell and trap cards.
** In Jaden's rematch with Sartorius, the fortune teller cheats by slipping the card Arcana Force 0: The Fool into Jaden's deck before the duel, then playing a card to force him to summon the 0 ATK monster, where its effects give Sartorius a major advantage.
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** In one episode, Yugi faces a duelist known as the Rare Hunter[[note]]he's named Seeker in several videogame spin-offs[[/note]] whose deck relies on the Exodia combo[[note]]A player can claim victory if they play Exodia the Forbidden One while having Exodia's other four body-parts in their hand[[/note]] as an InstantWinCondition, and has cards that help in that effect (such as Pot of Greed, which draws two cards, and Swords of Revealing Light, which prevents monsters from attacking). At one point, Rare Hunter is forced to summon Exodia by itself in order to bolster his defences, but gloats that it doesn't matter as he has multiple copies of the same card in his deck and can just draw another one later - only for Yugi to counter it with Chain Destruction, destroying all cards in Rare Hunter's deck with the same name and rendering his win condition moot.

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** In one episode, match, Yugi faces a duelist known as the Rare Hunter[[note]]he's named Seeker in several videogame spin-offs[[/note]] whose deck relies on stalling the opponent and drawing cards as quickly as possible in order to pull off the Exodia combo[[note]]A player can claim victory if they play Exodia the Forbidden One while having Exodia's other four body-parts in their hand[[/note]] as an InstantWinCondition, and has cards that help in that effect (such as Pot of Greed, which draws two cards, and Swords of Revealing Light, which prevents monsters from attacking). InstantWinCondition. At one point, Rare Hunter is forced to summon Exodia by itself in order to bolster his defences, but gloats that it doesn't matter as he has multiple copies of the same card in his deck and can just draw another one later - only for Yugi to counter it with Chain Destruction, destroying all cards in Rare Hunter's deck with the same name and rendering his win condition moot.unachievable.

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** King Togwaggle swaps you and your opponent's decks around, but gives the opponent a 5-mana card that switches the decks back. If you can find a way to burn that card or get a copy of that card yourself, you can make the switch permanent.

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** King Togwaggle swaps you and your opponent's decks around, but gives the opponent a 5-mana card that switches the decks back. If you can find a way to burn that card (read: playing him while the opponent has a full hand) or get a copy of that card yourself, you can make the switch permanent.


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* ''VideoGame/LegendsOfRuneterra:''
** When Maokai levels up, he obliterates the opponent's entire deck save for four non-champion cards. The Watcher created by Lissandra works similarly, destroying all but three non-champion cards in your opponent's deck if you manage to summon and attack with it ([[{{Nerf}} previously]], it removed the opponent's entire deck, making them lose immediately upon their next draw if they couldn't put more cards back in).
** The Nab mechanic lets you steal cards right from the bottom of your opponent's deck. Unlike Maokai and Lissandra, Nab effects ignore champions entirely.
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* ''VideoGame/TouhouHisoutenScarletWeatherRhapsody'': In battle, [[VideoGame/TouhouEiyashouImperishableNight Reisen]] can "inflict madness" on her opponents through a mix of [[MasterOfIllusion bending light/sound to create illusions]], and [[EmotionBomb psychically disrupting their rhythm]]. This is represented both by [[ConfusionFu attacks with confusing properties]], and by some of her [[LimitBreak Spell Cards]] (plus her associated System Card) having the unique ability to destroy cards in the opponent's hand. One of these attacks, ''Desolation "Discarder"'', also inflicts a StatusAilment which renders the opponent unable to play cards for a short time.

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* ''VideoGame/TouhouHisoutenScarletWeatherRhapsody'': In battle, [[VideoGame/TouhouEiyashouImperishableNight Reisen]] can "inflict madness" on her opponents through a mix of [[MasterOfIllusion bending light/sound to create illusions]], and [[EmotionBomb psychically disrupting their rhythm]]. This is represented both by [[ConfusionFu attacks with confusing properties]], and by some of her [[LimitBreak Spell Cards]] (plus her associated System Card) having the unique ability to destroy cards in the opponent's hand. One of these attacks, attacks is a StatusInflictionAttack, ''Desolation "Discarder"'', also which inflicts a StatusAilment status effect which renders the opponent unable to play cards for a short time.
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[[caption-width-right:286:A shortstack that makes the opponent's stack even shorter.]]
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** Beneath the Grounds shuffles 3 Nerubian Ambushes into the opponent's deck - when drawn, they summon a minion that can attack the ambushed player.
** Iron Juggernaut, Clockwork Goblin and Wrenchcalibur shuffle bombs into the opponent's deck that explode and do damage when drawn.

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** The Rogue spell Beneath the Grounds shuffles 3 three Nerubian Ambushes into the opponent's deck - when deck. When drawn, they each summon a minion 4/4 Nerubian for the player that can attack cast the ambushed player.
spell. This is a bit of EarlyInstallmentWeirdness - there have been many similar Rogue cards released since, but with the caveat that they shuffle beneficial cards into ''their own'' deck.
** Iron Juggernaut, Clockwork Goblin Goblin, Seaforium Bomber, and Wrenchcalibur shuffle bombs into the opponent's deck that explode and do damage when drawn.drawn. Similarly, Hakkar the Soulflayer shuffles a Corrupted Blood into both player's decks - when drawn, it does 3 damage to the player and shuffles another two Corrupted Bloods into their deck.



** Mindrender Illucia forced you and the opponent to swap hands and decks for 1 turn, giving you a chance to take cards that their strategy relies on and use them for your benefit instead. This was so frustrating to the players on the receiving end that it was heavily nerfed in patch 21.3 to just give the user a ''copy'' of the opponent's hand rather than actually swapping them.
** Glide can be used to force both players to shuffle their hand into their deck and draw 4 new cards.
** Flik Skyshiv destroys all copies of a targeted minion and all spells with the same name.
** Skulking Geist destroys all 1 mana spells in both player's hands and decks.
** King Togwaggle replaces you and your opponent's deck with each other's. The opponent gets a 5-mana card that switches the decks back. If you can find a way to burn that card by giving it to them while they have a full hand or get a copy of that card yourself, you can make the switch permanent.
** Hakkar the Soulflayer shuffles a Corrupted Blood into both player's decks - when drawn, it does 3 damage to the player and shuffles another 2 Corrupted Bloods into the same deck.
** Warlocks have a number of cards that can destroy cards in their opponents deck, including Gnomeferatu (destroy the top card), Altar of Fire (destroy three cards from both decks), Tickatus (remove 5 cards from the opponent's deck if corrupted), Void Contract (destroy half the cards in both decks), and Azari the Devourer (destroy all remaining cards in the opponent's deck).
** The Darkness summons a dormant but very powerful 20/20 minion, then shuffles 3 candles into the opponent's deck - if all 3 are drawn, the minion awakens.

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** Excavated Evil deals 3 damage to all minions and shuffles itself into the opponent's deck. Not only does this slow down aggro players, it also puts a completely dead draw into their deck. Likewise, another Priest spell, Psychic Scream, shuffles all minions on the board into the opponent's deck, which can include useless tokens.
** Prior to her rework,
Mindrender Illucia forced you and the opponent to swap hands and decks for 1 one turn, giving you a chance to take waste or even make use of key cards that from their strategy relies on and use them for your benefit instead. This was deck. Thanks to some [[NotTheIntendedUse unforeseen usage]],[[labelnote:*]]Namely, it being played in aggressive decks so frustrating to the players they could put lethal on the receiving end that it board then give their opponent an empty hand and worthless top deck[[/labelnote]] the card was heavily nerfed {{nerf}}ed in patch 21.3 to just give the user a ''copy'' of the opponent's hand rather than actually swapping them.
** Glide can be used to force both players causes you to shuffle their your hand into their your deck and draw 4 four new cards.
cards. If you can cast it from either of the outermost positions in the hand, it forces your opponent to do the same. Potentially this lets you go +4 while they go as much as -6.
** Flik Skyshiv destroys all copies of a targeted minion and all spells cards with the same name.
name as it, regardless of whether they're in play, in players' hands, or in their decks.
** Skulking Geist destroys all 1 mana 1-mana spells in both player's hands and decks.
** King Togwaggle replaces swaps you and your opponent's deck with each other's. The decks around, but gives the opponent gets a 5-mana card that switches the decks back. If you can find a way to burn that card by giving it to them while they have a full hand or get a copy of that card yourself, you can make the switch permanent.
** Hakkar the Soulflayer shuffles a Corrupted Blood into both player's decks - when drawn, it does 3 damage to the player and shuffles another 2 Corrupted Bloods into the same deck.
** Warlocks have a number of cards that can destroy cards in their opponents deck, including Gnomeferatu (destroy the top card), Altar of Fire (destroy three cards from both decks), Tickatus (remove 5 five cards from the opponent's deck if corrupted), Void Contract (destroy half the cards in both decks), and Azari the Devourer (destroy all remaining cards in the opponent's deck).
** The Darkness summons a dormant but very powerful 20/20 minion, then shuffles 3 three candles into the opponent's deck - if deck. If all 3 three are drawn, the minion The Darkness awakens.
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* ''VideoGame/TouhouHisoutenScarletWeatherRhapsody'': In battle, [[VideoGame/TouhouEiyashouImperishableNight Reisen]] can "inflict madness" on her opponents through a mix of [[MasterOfIllusion bending light/sound to create illusions]], and [[EmotionBomb psychically disrupting their rhythm]]. This is represented both by [[ConfusionFu attacks with confusing properties]], and by some of her [[LimitBreak Spell Cards]] (plus her associated System Card) having the unique ability to destroy cards in the opponent's hand. One of these attacks, ''Desolation "Discarder"'', also inflicts a StatusAilment which renders the opponent unable to play cards for a short time.
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* ''{{TabletopGame/Pokemon}}'': The infamous [[https://bulbapedia.bulbagarden.net/wiki/Durant_Mill_(TCG) Durant Mill]] focuses on fielding a whole field of Durants to devour the opponent's deck.

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* ''{{TabletopGame/Pokemon}}'': ''TabletopGame/{{Pokemon}}'': The Durant card released in the 2011 Noble Victories expansion has a move, Devour, which forces the opponent to discard a card for every Durant in play. The infamous [[https://bulbapedia.bulbagarden.net/wiki/Durant_Mill_(TCG) Durant Mill]] focuses on fielding a whole field of Durants to devour the opponent's deck.
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** In one episode, Yugi faces a duelist known as the Rare Hunter[[note]]he's named Seeker in several videogame spin-offs[[/note]] whose deck relies on the Exodia combo[[note]]A player can claim victory if they play Exodia the Forbidden One while having Exodia's other four body-parts in their hand[[/note]] as an InstantWinCondition. At one point, Rare Hunter is forced to summon Exodia by itself in order to bolster his defences, but gloats that it doesn't matter as he has multiple copies of the same card in his deck and can just draw another one later - only for Yugi to counter it with Chain Destruction, destroying all cards in Rare Hunter's deck with the same name and rendering his win condition moot.

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** In one episode, Yugi faces a duelist known as the Rare Hunter[[note]]he's named Seeker in several videogame spin-offs[[/note]] whose deck relies on the Exodia combo[[note]]A player can claim victory if they play Exodia the Forbidden One while having Exodia's other four body-parts in their hand[[/note]] as an InstantWinCondition.InstantWinCondition, and has cards that help in that effect (such as Pot of Greed, which draws two cards, and Swords of Revealing Light, which prevents monsters from attacking). At one point, Rare Hunter is forced to summon Exodia by itself in order to bolster his defences, but gloats that it doesn't matter as he has multiple copies of the same card in his deck and can just draw another one later - only for Yugi to counter it with Chain Destruction, destroying all cards in Rare Hunter's deck with the same name and rendering his win condition moot.
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* All the no. 3 card from ''TabletopGame/{{Citadels}}'' and its expansion packs. The first edition has the Magician, who can force to trade a card trade with any other player. The additional set gives the Wizard, who can see another player's hand and steal a card. The 2016 adds the Seer, who can take one random card from every other player, then give one card of their choice from their own hand to each player.

to:

* All the no. 3 card from ''TabletopGame/{{Citadels}}'' and its expansion packs. The first edition has the Magician, who can force to trade a card trade with any other player.player, or discard any number of cards from their hand and replace them with new cards from the main deck. The additional set gives the Wizard, who can see another player's hand and steal a card. The 2016 adds the Seer, who can take one random card from every other player, then give one card of their choice from their own hand to each player.
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* All the no. 3 card from ''TabletopGame/{{Citadels}}'' and its expansion packs. The first edition has the Magician, who can force to trade a card trade with any other player. The additional set gives the Wizard, who can see another player's hand and steal a card. The 2016 adds the Seer, who can take one random card from every other player, then give one card of their choice from their own hand to each player.

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