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* The "Lightning Armor" Aeion ability in ''VideoGame/MetroidSamusReturns'' depletes Samus' Aeion energy whenever she would normally sustain damage. It's used normally to avoid damage from certain hazards, but it can save her from a deadly attack in a pinch. Aeion energy in this game does not recharge outside of pickups from enemies. [[spoiler:In ''VideoGame/MetroidDread'', Raven Beak has this ability, and an advanced version that can fully negate damage unless he's Melee Countered.]]
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* Adol in ''VideoGame/YsIIAncientYsVanishedTheFinalChapter'' acquires the Shield Magic, which directs any damage he receives into his MP, [[SuspiciousVideoGameGenerosity just prior to the]] FinalBoss battle. It drains MP on its own rather quickly though.

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* Adol in In ''VideoGame/YsIIAncientYsVanishedTheFinalChapter'' acquires the Goddesses give Adol the Shield Magic, which directs any damage he receives into his MP, [[SuspiciousVideoGameGenerosity just prior to the]] FinalBoss battle. It drains MP on its own rather quickly though.
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* Adol in ''VideoGame/YsIIAncientYsVanishedTheFinalChapter'' can acquire a spell that directs any damage he receives into his MP. It drains MP on its own rather quickly though.

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* Adol in ''VideoGame/YsIIAncientYsVanishedTheFinalChapter'' can acquire a spell that acquires the Shield Magic, which directs any damage he receives into his MP.MP, [[SuspiciousVideoGameGenerosity just prior to the]] FinalBoss battle. It drains MP on its own rather quickly though.
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* In ''VideoGame/{{Omori}}'', any character inflicted with the Sad emotion will have a portion of the damage they take dealt to Juice instead of health. Higher tiers of Sad (Depressed/Miserable) convert more damage to Juice. Note that being Sad also comes with a defense boost, making Sad characters much tankier than usual.
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* ''VideoGame/TalesOfMajEyal'' actually inverts this trope. Archmages can get a shield that converts incoming damage to a mana ''increase.'' The downside is that, if the damage would bring your mana above its maximum value, your shield ''explodes'' instead.

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* ''VideoGame/TalesOfMajEyal'' actually inverts inverted this trope.trope up until version 1.6. Archmages can get a shield that converts incoming damage to a mana ''increase.'' The downside is that, if the damage would bring your mana above its maximum value, your shield ''explodes'' instead. As of 1.6, this shield instead adds a passive [[DeflectorShields barrier]] to your character when out of combat, then goes on to play this trope straight when damage would be done to hit points.
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do not wick to self.


** The solipsist has a more traditional ManaShield: A certain percentage of incoming damage is dealt to PSI instead of health. Note that the solipsist has less health than the squishiest of wizards, so this is a useful skill to have.

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** The solipsist has a more traditional ManaShield: version of this: A certain percentage of incoming damage is dealt to PSI instead of health. Note that the solipsist has less health than the squishiest of wizards, so this is a useful skill to have.
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* Adol in ''VideoGame/{{Ys}} II'' can acquire a spell that directs any damage he receives into his MP. It drains MP on its own rather quickly though.

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* Adol in ''VideoGame/{{Ys}} II'' ''VideoGame/YsIIAncientYsVanishedTheFinalChapter'' can acquire a spell that directs any damage he receives into his MP. It drains MP on its own rather quickly though.
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* Prevasion in ''VideoGame/AzureStrikerGunvolt'' effectively works like one. While Gunvolt isn't using his Flashfield, anything that hit him will be negated, but it drains some of his SP. Copen has a variation which removes Bullits from his gauge, which are used for his air dash.
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* ''VideoGame/HeroesOfNewerth'': Electrician has a skill that reduces incoming damage by half at the cost of mana.

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* ''VideoGame/HeroesOfNewerth'': Electrician has the Electrician's Electric Shield converts some of his mana into a skill shield that reduces incoming redirects half the damage by half at the cost of mana. he takes to it while also giving him a damage over time aura.



* ''VideoGame/PathOfExile'' mostly instead uses an Energy Shield that's fueled by the same primary attribute as your Mana (Intelligence), but doesn't directly interact with it. However the passive skill Mind over Matter causes 30% of damage to subtract from mana instead of life, and a few items with similar effects. There's also an inverted version, ''Eldritch Battery'' where your shield protects your mana instead, allowing you to keep casting while reserving all mana. These two can be combined, so 30% of damage goes to the energy shield that is effectively your mana (this may seem like an overcomplicated way of getting energy shield to protect the player's health, the thing it does already, but it's often mechanically superior).

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* ''VideoGame/PathOfExile'' mostly instead uses an Energy Shield that's fueled by the same primary attribute as your Mana (Intelligence), but doesn't directly interact with it. However However, the Mind Over Matter passive skill Mind over Matter causes 30% of the damage dealt to subtract from life to be redirected to mana instead of life, and instead, as well as a few items with similar effects. There's also The Agnostic passive, which rapidly consumes your mana to regenerate life if you're damaged. There's also an inverted version, ''Eldritch Battery'' where your shield protects your mana instead, allowing you to keep casting while reserving all mana.using your energy shield. These two can be combined, so 30% of damage goes to the energy shield that is effectively your mana (this may seem like an overcomplicated way of getting energy shield to protect the player's health, the thing it does already, but it's often mechanically superior).
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* ''VideoGame/{{Carrion}}'': The Keratosis upgrade allows the VillainProtagonist monster to generate a thick outer shell when it's active. During then, all damage taken will result in Energy instead of [[HitPoints Biomass]] being lost. As long as the monster has energy to spare, Keratosis can even NoSell the [[StickyBomb sticky claw bombs]] that will otherwise OneHitKill it, but the explosion will expend all remaining energy.
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* ''VideoGame/PathOfExile'' mostly instead uses an Energy Shield that's fueled by the same source as your Mana (Intelligence), but doesn't directly interact with it. However the passive skill Mind over Matter causes 30% of damage to subtract from mana instead of life. You generally have much less mana, but it has the capacity to regenerate at a much faster rate. There's also an inverted version, ''Eldritch Battery'' where you lose all Shields and convert them into Mana, allowing you to keep casting with impunity.

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* ''VideoGame/PathOfExile'' mostly instead uses an Energy Shield that's fueled by the same source primary attribute as your Mana (Intelligence), but doesn't directly interact with it. However the passive skill Mind over Matter causes 30% of damage to subtract from mana instead of life. You generally have much less mana, but it has the capacity to regenerate at life, and a much faster rate. few items with similar effects. There's also an inverted version, ''Eldritch Battery'' where you lose all Shields and convert them into Mana, your shield protects your mana instead, allowing you to keep casting with impunity.while reserving all mana. These two can be combined, so 30% of damage goes to the energy shield that is effectively your mana (this may seem like an overcomplicated way of getting energy shield to protect the player's health, the thing it does already, but it's often mechanically superior).

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* The Magic Armor in ''VideoGame/TheLegendOfZeldaTwilightPrincess'' is a variation- it diverts damage to your money supply while also draining it at a steady pace to fuel its effects (as there is [[DummiedOut no]] ManaMeter in ''Twilight Princess'').

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* ''Franchise/TheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaALinkToThePast'': Link can use the Cane of Byrna or the Magic Cape to become invulnerable to damage, but it will quickly drain his Magic Meter.
**
The Magic Armor in ''VideoGame/TheLegendOfZeldaTwilightPrincess'' is a variation- it diverts damage to your money supply while also draining it at a steady pace to fuel its effects (as there is [[DummiedOut no]] ManaMeter in ''Twilight Princess'').
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** Mages in ''VideoGame/WorldOfWarcraft'' used to have Mana Shield, which caused damage to briefly be dealt to your Mana instead of your Health. Unlike healers' spells and other mage absorption spells, it didn't become more efficient as you gained more Spell Power from gear; but unlike them, it didn't cost any mana if it expires unused. It was later replaced with Incanter's Ward, which is similar but has a much shorter duration and actually ''restores'' mana per damage blocked instead of draining it.

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** Mages in ''VideoGame/WorldOfWarcraft'' used to have Mana Shield, which caused damage to briefly be dealt to your Mana instead of your Health. Unlike healers' spells and other mage absorption spells, it didn't become more efficient as you gained more Spell Power from gear; but unlike them, it didn't cost any mana if it expires expired unused. It was later replaced with Incanter's Ward, which is similar but has a much shorter duration and actually ''restores'' mana per damage blocked instead of draining it.

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* Mages in ''VideoGame/WorldOfWarcraft'' had the spell Mana Shield, which causes damage to briefly be dealt to your Mana instead of your Health. Unlike healers' spells and other mage absorption spells, it didn't become more efficient as you gained more Spell Power from gear; but unlike them, it didn't cost any mana if it expired unused.
** In ''World of Warcraft'' Lady Deathwhisper casts one of these at the start of the fight, and doesn't drop it until her mana has been entirely depleted. Not that it stops her from [[MyRulesAreNotYourRules casting spells after anyway]].
** ''VideoGame/WarcraftIII'' did this with ManaShield on the Naga Sea Witch.

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* ''VideoGame/{{Warcraft}}'':
** In ''Warcraft III'', this is one of the Naga Sea Witch's abilities.
**
Mages in ''VideoGame/WorldOfWarcraft'' had the spell used to have Mana Shield, which causes caused damage to briefly be dealt to your Mana instead of your Health. Unlike healers' spells and other mage absorption spells, it didn't become more efficient as you gained more Spell Power from gear; but unlike them, it didn't cost any mana if it expired unused.
expires unused. It was later replaced with Incanter's Ward, which is similar but has a much shorter duration and actually ''restores'' mana per damage blocked instead of draining it.
** In ''World of Warcraft'' Lady Deathwhisper casts one of these at the start of the fight, and doesn't drop it until her mana has been entirely depleted. Not that it stops her from [[MyRulesAreNotYourRules casting spells after anyway]].
** ''VideoGame/WarcraftIII'' did this with ManaShield on the Naga Sea Witch.
anyway]].
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* ''VideoGame/FellSealArbitersMark'' has the Alchemystic class’s "Mystic Shield" counter skill. It has no damage overflow, so it will negate ''all'' incoming damage even if the Alchemystic only has 1 MP.
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* In ''VideoGame/LeagueOfLegends'' Blitzcrank has an unusual variant. When reduced to low health he gains a mana shield that absorbs damage equal to a percentage of his current mana. Rather than draining mana it's limited by a cooldown.

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* In ''VideoGame/LeagueOfLegends'' Blitzcrank has an unusual variant. When reduced to low health he gains a mana shield that absorbs damage equal to a percentage of his current mana. Rather than draining mana it's limited by a cooldown.
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%% This list of examples has been alphabetized. Please add your example in the proper place. Thanks!
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* Mages in ''VideoGame/WorldOfWarcraft'' had the spell Mana Shield, which causes damage to briefly be dealt to your Mana instead of your Health. Unlike healers' spells and other mage absorption spells, it didn't become more efficient as you gained more Spell Power from gear; but unlike them, it didn't cost any mana if it expired unused.
** In ''World of Warcraft'' Lady Deathwhisper casts one of these at the start of the fight, and doesn't drop it until her mana has been entirely depleted. Not that it stops her from [[MyRulesAreNotYourRules casting spells after anyway]].
** ''VideoGame/WarcraftIII'' did this with ManaShield on the Naga Sea Witch.
* ''VideoGame/{{Mabinogi}}'' has a skill by the same name as the trope, which uses a rather intricate formula for determining the damage hit to the user's {{Mana|Points}} and also steadily drains it while in use. When their Mana does run out, any damage not blocked averts this trope. However, a recent Music-type skill {{subvert|edTrope}}s this trope, which regenerates quite a chunk of Mana such that it completely overrides the passive drain effect.
* The original ''VideoGame/{{Diablo}}'' is the TropeNamer. The eponymous spell, which is the lifeblood of the middle-to-late-game Sorcerer, not only reduced all damage by a third but redirected ''all the rest of the damage'' to mana instead of health. In fact, due to a famous glitch, a high-level Sorcerer is well-advised to have ''as low of a health count as possible'', enabling him to completely avoid stun from high damage attacks.
* In ''VideoGame/DiabloII'', the Sorceress has an Energy shield that diverts a proportion of damage to Magic points.
* ''VideoGame/FinalFantasyTactics'' has the Time Mage ability "MP Switch" for this effect.
* ''VideoGame/FinalFantasyTacticsAdvance'' and ''VideoGame/FinalFantasyTacticsA2'' have the "Damage > MP" and "MP Shield" abilities respectively. The former is something of a GameBreaker: it didn't put any overflow damage into HP (which made it incredibly useful for the main character to have for those 1-on-1 story fights), characters start with full MP at the beginning of the level, and they regain 10 MP every turn. In ''A2'', MP Shield is {{nerf}}ed heavily. Not only does overflow come from HP, MP also starts at 0, making this skill is a really bad choice for classes that actually use MP and only slightly better for those that don't.
** Particularly irritating opponents in the second game have both Damage > MP and Blood Price, the latter of which allows them to cast spells out of their HP. ''Particularly'' irritating ones can also heal themselves for more HP than it costs to cast the healing spell. Kill them quickly!

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* Mages The Endure skill in ''VideoGame/WorldOfWarcraft'' had ''VideoGame/BlueDragon''.
* In ''VideoGame/BoxxyQuestTheGatheringStorm'', equipping
the spell Mana Shield, which causes Aura Pearl accessory lets you cast an “RP Aura” around yourself. With the aura, attacks will damage to briefly be dealt to your Mana instead of your Health. Unlike healers' spells and other mage absorption spells, it didn't become more efficient as you gained more Spell Power from gear; but unlike them, it didn't cost any mana if it expired unused.
** In ''World of Warcraft'' Lady Deathwhisper casts one of these at the start of the fight, and doesn't drop it
RP (mana) until her mana has been entirely depleted. Not that it stops her from [[MyRulesAreNotYourRules casting spells after anyway]].
** ''VideoGame/WarcraftIII'' did this with ManaShield on the Naga Sea Witch.
* ''VideoGame/{{Mabinogi}}'' has a skill by the same name as the trope, which uses a rather intricate formula for determining the damage hit to the user's {{Mana|Points}} and also steadily drains it while in use. When their Mana does run out, any damage not blocked averts this trope. However, a recent Music-type skill {{subvert|edTrope}}s this trope, which regenerates quite a chunk of Mana such that it completely overrides the passive drain effect.
* The original ''VideoGame/{{Diablo}}'' is the TropeNamer. The eponymous spell, which is the lifeblood of the middle-to-late-game Sorcerer, not only reduced all damage by a third but redirected ''all the rest of the damage'' to mana instead of health. In fact, due to a famous glitch, a high-level Sorcerer is well-advised to
you have ''as low of none left, effectively giving you a second health count as possible'', enabling him to completely avoid stun from high damage attacks.
* In ''VideoGame/DiabloII'', the Sorceress has an Energy shield that diverts a proportion of damage to Magic points.
* ''VideoGame/FinalFantasyTactics'' has the Time Mage ability "MP Switch" for this effect.
* ''VideoGame/FinalFantasyTacticsAdvance'' and ''VideoGame/FinalFantasyTacticsA2'' have the "Damage > MP" and "MP Shield" abilities respectively. The former is something of a GameBreaker: it didn't put any overflow damage into HP (which made it incredibly useful for the main character to have for those 1-on-1 story fights), characters start with full MP at the beginning of the level, and they regain 10 MP every turn. In ''A2'', MP Shield is {{nerf}}ed heavily. Not only does overflow come from HP, MP also starts at 0, making this skill is a really bad choice for classes that actually use MP and only slightly better for those that don't.
** Particularly irritating opponents in the second game have both Damage > MP and Blood Price, the latter of which allows them to cast spells out of their HP. ''Particularly'' irritating ones can also heal themselves for more HP than it costs to cast the healing spell. Kill them quickly!
bar.



* In ''VideoGame/MapleStory'', all of the mage-type classes have a skill (commonly referred to as Magic Guard) that converts damage received to MP instead of HP, although it only absorbs up to 80% of the full damage. Still very important for mages to master, since they boast the highest amount of MP in the game out of any class, on top of potentially getting one-hit KO'ed by literally anything at the higher levels without it.
* In ''VideoGame/SuperRobotWars'', barrier abilities reduce damage while draining energy.
* The Magic Armor in ''VideoGame/TheLegendOfZeldaTwilightPrincess'' is a variation- it diverts damage to your money supply while also draining it at a steady pace to fuel its effects (as there is [[DummiedOut no]] ManaMeter in ''Twilight Princess'').
* There's the Vigor ability available to psionic characters in ''VideoGame/DungeonsAndDragons''. It uses psionic powers in order to create temporary hit points, so its effect is similar.
** Similarly, elans can sacrifice power points to reduce or eliminate hit point damage once per round.
* The Wraith Armor in ''[[VideoGame/LegacyOfKain Blood Omen: Legacy of Kain]]''.
* The Endure skill in ''VideoGame/BlueDragon''.
* One of the many GeoEffects in ''VideoGame/Disgaea3AbsenceOfJustice'' swaps your HP/MP values, so that running out of MP can get you killed on these spots. Good for quickly wiping out powerful enemies with low MP; not so good for your DumbMuscle, if you have any...



* In the first ''VideoGame/{{Fable|I}}'', this spell (dubbed "Physical Shield") is quite a [[GameBreaker game breaker]]. The game features a combat multiplier, which goes up as you're dealing damage to enemies and multiplies the experience you receive. Being hit resets it back to zero, but only if your hitpoints go down. If you absorb the damage into your mana, the multiplier stays. Using the mana shield constantly thus allows you to get the multiplier ridiculously high and level up much faster than you could without it.

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* In the first ''VideoGame/{{Fable|I}}'', this The Mage class in ''VideoGame/CubeWorld'' has a spell (dubbed "Physical Shield") is quite called Mana Shield; however, despite its name, casting the spell costs no Mana and simply causes a [[GameBreaker game breaker]]. The game features percent of damage taken to be nullified (up to a combat multiplier, which goes up as you're dealing cap) instead of redirecting Health Point damage to enemies and multiplies the experience you receive. Being hit resets it back to zero, but only if your hitpoints go down. If you absorb Mana Points.
* In
the multiplayer of ''[[VideoGame/DawnOfWar Dawn of War II]]'' and its expansions, several heroes can get shield upgrades which cause damage into your mana, to drain their energy instead of health. Specifically, the multiplier stays. Using Force Commander has the mana shield constantly thus allows you to get Iron Halo, the multiplier ridiculously high Chaos Lord the Dark Halo, the Warlock the Psychic Shield, the Hive Tyrant the Warp Field, and level up much faster than you could without it.the Commissar Lord the Refractor Field.



* ''VideoGame/HeroesOfNewerth'': Electrician has a skill that reduces incoming damage by half at the cost of mana.

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* ''VideoGame/HeroesOfNewerth'': Electrician has a skill that reduces incoming The original ''VideoGame/{{Diablo}}'' is the TropeNamer. The eponymous spell, which is the lifeblood of the middle-to-late-game Sorcerer, not only reduced all damage by half at a third but redirected ''all the cost rest of mana. the damage'' to mana instead of health. In fact, due to a famous glitch, a high-level Sorcerer is well-advised to have ''as low of a health count as possible'', enabling him to completely avoid stun from high damage attacks.
* In ''VideoGame/DiabloII'', the Sorceress has an Energy shield that diverts a proportion of damage to Magic points.
* One of the many GeoEffects in ''VideoGame/Disgaea3AbsenceOfJustice'' swaps your HP/MP values, so that running out of MP can get you killed on these spots. Good for quickly wiping out powerful enemies with low MP; not so good for your DumbMuscle, if you have any...
* In the ''VideoGame/DotHackGU'' games, Doppelgangers are already tough as they are, what with being automatically 8 levels above the main character, and having an outrageous HP/SP regen points, AND having a very damaging weapons equipped, complete with devastating effects thrown in for good measure. Come Volume 3 (At Walking Pace/Redemption), and the Doppelganger has the Mana Shield in full force, making fighting him an exercise in patience, frustration, and revival items, as, for a good amount of time, your attacks will do exactly 0 damage until you run its SP to 0. On the good side though, once you do, he won't be able to do Arts, so that's one less worry to deal with.



* There's the Vigor ability available to psionic characters in ''VideoGame/DungeonsAndDragons''. It uses psionic powers in order to create temporary hit points, so its effect is similar.
** Similarly, elans can sacrifice power points to reduce or eliminate hit point damage once per round.
* In the first ''VideoGame/{{Fable|I}}'', this spell (dubbed "Physical Shield") is quite a [[GameBreaker game breaker]]. The game features a combat multiplier, which goes up as you're dealing damage to enemies and multiplies the experience you receive. Being hit resets it back to zero, but only if your hitpoints go down. If you absorb the damage into your mana, the multiplier stays. Using the mana shield constantly thus allows you to get the multiplier ridiculously high and level up much faster than you could without it.
* ''VideoGame/FinalFantasyTactics'' has the Time Mage ability "MP Switch" for this effect.
* ''VideoGame/FinalFantasyTacticsAdvance'' and ''VideoGame/FinalFantasyTacticsA2'' have the "Damage > MP" and "MP Shield" abilities respectively. The former is something of a GameBreaker: it didn't put any overflow damage into HP (which made it incredibly useful for the main character to have for those 1-on-1 story fights), characters start with full MP at the beginning of the level, and they regain 10 MP every turn. In ''A2'', MP Shield is {{nerf}}ed heavily. Not only does overflow come from HP, MP also starts at 0, making this skill is a really bad choice for classes that actually use MP and only slightly better for those that don't.
** Particularly irritating opponents in the second game have both Damage > MP and Blood Price, the latter of which allows them to cast spells out of their HP. ''Particularly'' irritating ones can also heal themselves for more HP than it costs to cast the healing spell. Kill them quickly!
* ''VideoGame/HeroesOfNewerth'': Electrician has a skill that reduces incoming damage by half at the cost of mana.
* ''VideoGame/KingdomOfLoathing'' has the Warbear energy bracers accessory, which lets monster attacks reduce your MP instead of your HP.
* In ''VideoGame/LeagueOfLegends'' Blitzcrank has an unusual variant. When reduced to low health he gains a mana shield that absorbs damage equal to a percentage of his current mana. Rather than draining mana it's limited by a cooldown.
** Seraph's Embrace consumes a portion of the user's mana to gain a shield equal to the consumed mana for a short duration.
* The Wraith Armor in ''[[VideoGame/LegacyOfKain Blood Omen: Legacy of Kain]]''.
* The Magic Armor in ''VideoGame/TheLegendOfZeldaTwilightPrincess'' is a variation- it diverts damage to your money supply while also draining it at a steady pace to fuel its effects (as there is [[DummiedOut no]] ManaMeter in ''Twilight Princess'').
* ''VideoGame/{{Mabinogi}}'' has a skill by the same name as the trope, which uses a rather intricate formula for determining the damage hit to the user's {{Mana|Points}} and also steadily drains it while in use. When their Mana does run out, any damage not blocked averts this trope. However, a recent Music-type skill {{subvert|edTrope}}s this trope, which regenerates quite a chunk of Mana such that it completely overrides the passive drain effect.



* In the ''VideoGame/DotHackGU'' games, Doppelgangers are already tough as they are, what with being automatically 8 levels above the main character, and having an outrageous HP/SP regen points, AND having a very damaging weapons equipped, complete with devastating effects thrown in for good measure. Come Volume 3 (At Walking Pace/Redemption), and the Doppelganger has the Mana Shield in full force, making fighting him an exercise in patience, frustration, and revival items, as, for a good amount of time, your attacks will do exactly 0 damage until you run its SP to 0. On the good side though, once you do, he won't be able to do Arts, so that's one less worry to deal with.

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* One of Gideon Jura's signature spells in ''TabletopGame/MagicTheGathering'' is a defensive shield that can stop just about anything, but each hit depletes his mana to sustain it.
* In ''VideoGame/MapleStory'', all of the ''VideoGame/DotHackGU'' games, Doppelgangers are already tough mage-type classes have a skill (commonly referred to as Magic Guard) that converts damage received to MP instead of HP, although it only absorbs up to 80% of the full damage. Still very important for mages to master, since they are, what with being automatically 8 levels above boast the main character, and having an outrageous HP/SP regen points, AND having a very damaging weapons equipped, complete with devastating effects thrown in for good measure. Come Volume 3 (At Walking Pace/Redemption), and the Doppelganger has the Mana Shield in full force, making fighting him an exercise in patience, frustration, and revival items, as, for a good highest amount of time, your MP in the game out of any class, on top of potentially getting one-hit KO'ed by literally anything at the higher levels without it.
* [[OurAngelsAreDifferent Advocates]] in ''VideoGame/NexusClash'' get Inviolate Form, a power which forces
attacks will do exactly 0 damage until you run its SP to 0. On mow through their magic points before their hit points. This synchronizes well with a whole ''lot'' of skills that can be combined to make Advocates into formidable tanks rather than the good side though, once you do, he won't be able rather delicate angelic healers they initially appear to do Arts, so that's one less worry to deal with.be.



* ''VideoGame/PathOfExile'' mostly instead uses an Energy Shield that's fueled by the same source as your Mana (Intelligence), but doesn't directly interact with it. However the passive skill Mind over Matter causes 30% of damage to subtract from mana instead of life. You generally have much less mana, but it has the capacity to regenerate at a much faster rate. There's also an inverted version, ''Eldritch Battery'' where you lose all Shields and convert them into Mana, allowing you to keep casting with impunity.
* ''VideoGame/PrayerOfTheFaithless'': The amount of [[{{Mana}} Stamina]] available when an attack is taken affects how much damage is dealt. More Stamina, less damage.



* While characters in ''VideoGame/StarOceanTillTheEndOfTime'' can deal both standard HP damage and [[ManaBurn MP damage]], the Convert Damage skill allows you to either do this or its inversion, converting MP damage into HP damage. Use of this skill can make Nel and Maria into better tanks than Fayt or Cliff.[[note]]With Convert Damage: Preserve HP, 7 HP damage is converted into 1 MP damage, and while Cliff can easily reach [[{{Cap}} 99,999 HP]], Maria can reach 50,000 MP and Nel can reach 35,000 MP, giving them roughly twice the staying power.[[/note]]
* In ''VideoGame/SuperRobotWars'', barrier abilities reduce damage while draining energy.



* In ''VideoGame/LeagueOfLegends'' Blitzcrank has an unusual variant. When reduced to low health he gains a mana shield that absorbs damage equal to a percentage of his current mana. Rather than draining mana it's limited by a cooldown.
** Seraph's Embrace consumes a portion of the user's mana to gain a shield equal to the consumed mana for a short duration.



* While characters in ''VideoGame/StarOceanTillTheEndOfTime'' can deal both standard HP damage and [[ManaBurn MP damage]], the Convert Damage skill allows you to either do this or its inversion, converting MP damage into HP damage. Use of this skill can make Nel and Maria into better tanks than Fayt or Cliff.[[note]]With Convert Damage: Preserve HP, 7 HP damage is converted into 1 MP damage, and while Cliff can easily reach [[{{Cap}} 99,999 HP]], Maria can reach 50,000 MP and Nel can reach 35,000 MP, giving them roughly twice the staying power.[[/note]]
* The Mage class in ''VideoGame/CubeWorld'' has a spell called Mana Shield; however, despite its name, casting the spell costs no Mana and simply causes a percent of damage taken to be nullified (up to a cap) instead of redirecting Health Point damage to your Mana Points.
* ''VideoGame/KingdomOfLoathing'' has the Warbear energy bracers accessory, which lets monster attacks reduce your MP instead of your HP.
* In the multiplayer of ''[[VideoGame/DawnOfWar Dawn of War II]]'' and its expansions, several heroes can get shield upgrades which cause damage to drain their energy instead of health. Specifically, the Force Commander has the Iron Halo, the Chaos Lord the Dark Halo, the Warlock the Psychic Shield, the Hive Tyrant the Warp Field, and the Commissar Lord the Refractor Field.
* Adol in ''VideoGame/{{Ys}} II'' can acquire a spell that directs any damage he receives into his MP. It drains MP on its own rather quickly though.
* One of Gideon Jura's signature spells in ''TabletopGame/MagicTheGathering'' is a defensive shield that can stop just about anything, but each hit depletes his mana to sustain it.
* ''VideoGame/PathOfExile'' mostly instead uses an Energy Shield that's fueled by the same source as your Mana (Intelligence), but doesn't directly interact with it. However the passive skill Mind over Matter causes 30% of damage to subtract from mana instead of life. You generally have much less mana, but it has the capacity to regenerate at a much faster rate. There's also an inverted version, ''Eldritch Battery'' where you lose all Shields and convert them into Mana, allowing you to keep casting with impunity.
* ''VideoGame/PrayerOfTheFaithless'': The amount of [[{{Mana}} Stamina]] available when an attack is taken affects how much damage is dealt. More Stamina, less damage.



* [[OurAngelsAreDifferent Advocates]] in ''VideoGame/NexusClash'' get Inviolate Form, a power which forces attacks to mow through their magic points before their hit points. This synchronizes well with a whole ''lot'' of skills that can be combined to make Advocates into formidable tanks rather than the rather delicate angelic healers they initially appear to be.

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* [[OurAngelsAreDifferent Advocates]] Mages in ''VideoGame/NexusClash'' get Inviolate Form, a power ''VideoGame/WorldOfWarcraft'' had the spell Mana Shield, which forces attacks causes damage to mow through their magic points before their hit points. This synchronizes well briefly be dealt to your Mana instead of your Health. Unlike healers' spells and other mage absorption spells, it didn't become more efficient as you gained more Spell Power from gear; but unlike them, it didn't cost any mana if it expired unused.
** In ''World of Warcraft'' Lady Deathwhisper casts one of these at the start of the fight, and doesn't drop it until her mana has been entirely depleted. Not that it stops her from [[MyRulesAreNotYourRules casting spells after anyway]].
** ''VideoGame/WarcraftIII'' did this
with ManaShield on the Naga Sea Witch.
* Adol in ''VideoGame/{{Ys}} II'' can acquire
a whole ''lot'' of skills spell that can be combined to make Advocates directs any damage he receives into formidable tanks his MP. It drains MP on its own rather than the rather delicate angelic healers they initially appear to be.quickly though.
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* [[OurAngelsAreDifferent Advocates]] in ''[[NexusWar Nexus Clash]]'' get Inviolate Form, a power which forces attacks to mow through their magic points before their hit points. This synchronizes well with a whole ''lot'' of skills that can be combined to make Advocates into formidable tanks rather than the rather delicate angelic healers they initially appear to be.

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* [[OurAngelsAreDifferent Advocates]] in ''[[NexusWar Nexus Clash]]'' ''VideoGame/NexusClash'' get Inviolate Form, a power which forces attacks to mow through their magic points before their hit points. This synchronizes well with a whole ''lot'' of skills that can be combined to make Advocates into formidable tanks rather than the rather delicate angelic healers they initially appear to be.
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* [[OurAngelsAreDifferent Advocates]] in ''[[NexusWar Nexus Clash]]'' get Inviolate Form, a power which forces attacks to mow through their magic points before their hit points. This synchronizes well with a whole ''lot'' of skills that can be combined to make Advocates into formidable tanks rather than the rather delicate angelic healers they initially appear to be.
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* ''VideoGame/MapleStory'', although it only absorbs up to 80% instead of full damage. Still very important for mages to master, as they would die to nearly anything in one hit at the higher levels without it.

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* In ''VideoGame/MapleStory'', all of the mage-type classes have a skill (commonly referred to as Magic Guard) that converts damage received to MP instead of HP, although it only absorbs up to 80% instead of the full damage. Still very important for mages to master, as since they would die to nearly boast the highest amount of MP in the game out of any class, on top of potentially getting one-hit KO'ed by literally anything in one hit at the higher levels without it.
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* ''VideoGame/PathOfExile'' mostly instead uses an Energy Shield that's fueled by the same source as your Mana (Intelligence), but doesn't directly interact with it. However the passive skill Mind over Matter causes 30% of damage to subtract from mana instead of life. You generally have much less mana, but it has the capacity to regenerate at a much faster rate.

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* ''VideoGame/PathOfExile'' mostly instead uses an Energy Shield that's fueled by the same source as your Mana (Intelligence), but doesn't directly interact with it. However the passive skill Mind over Matter causes 30% of damage to subtract from mana instead of life. You generally have much less mana, but it has the capacity to regenerate at a much faster rate. There's also an inverted version, ''Eldritch Battery'' where you lose all Shields and convert them into Mana, allowing you to keep casting with impunity.
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* ''VideoGame/{{Warframe}}'' gives players the option to do this with the mod Quick Thinking. Whenever your health would be depleted, it gets reduced to 2 instead, and the remaining damage is deducted from your energy instead. However, you do get hit with a nasty stagger effect, which can send you into a CycleOfHurting, so it's better used as an emergency safety net rather than a way to let the squishy casters face-tank everything. For a short while, it was an absolute GameBreaker when used in conjunction with Rage, a mod that restores energy when you take damage to your health, but [[ObviousRulesPatch it got patched out rather quickly]].

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* ''VideoGame/{{Warframe}}'' gives players the option to do this with the mod Quick Thinking. Whenever your health would be depleted, it gets reduced to 2 instead, and the remaining damage is deducted from your energy instead. However, you do get hit with a nasty stagger effect, which can send you into a CycleOfHurting, so it's better used as an emergency safety net rather than a way to let the squishy casters face-tank everything. For a short while, it was an absolute GameBreaker when used in conjunction with Rage, a mod that restores energy when you take damage to your health, but [[ObviousRulesPatch [[ObviousRulePatch it got patched out rather quickly]].
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* ''VideoGame/{{Warframe}}'' gives players the option to do this with the mod Quick Thinking. Whenever your health would be depleted, it gets reduced to 2 instead, and the remaining damage is deducted from your energy instead. However, you do get hit with a nasty stagger effect, which can send you into a CycleOfHurting, so it's better used as an emergency safety net rather than a way to let the squishy casters face-tank everything. For a short while, it was an absolute GameBreaker when used in conjunction with Rage, a mod that restores energy when you take damage to your health, but [[ObviousRulesPatch it got patched out rather quickly]].
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* ''VideoGame/PrayerOfTheFaithless'': The amount of [[{{Mana}} Stamina]] available when an attack is taken affects how much damage is dealt. More Stamina, less damage.

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Removed: 170

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* Much like ''World of Warcraft'', ''VideoGame/{{Mabinogi}}'' has a skill by the same name as the trope, which uses a rather intricate formula for determining the damage hit to the user's {{Mana|Points}} and also steadily drains it while in use. When their Mana does run out, any damage not blocked averts this trope.
** However, a recent Music-type skill {{subvert|edTrope}}s this trope, which regenerates quite a chunk of Mana such that it completely overrides the passive drain effect.

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* Much like ''World of Warcraft'', ''VideoGame/{{Mabinogi}}'' has a skill by the same name as the trope, which uses a rather intricate formula for determining the damage hit to the user's {{Mana|Points}} and also steadily drains it while in use. When their Mana does run out, any damage not blocked averts this trope.
**
trope. However, a recent Music-type skill {{subvert|edTrope}}s this trope, which regenerates quite a chunk of Mana such that it completely overrides the passive drain effect.



* In ''[[VideoGame/{{Diablo}} Diablo 2]]'', the Sorceress has an Energy shield that diverts a proportion of damage to Magic points.

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* In ''[[VideoGame/{{Diablo}} Diablo 2]]'', ''VideoGame/DiabloII'', the Sorceress has an Energy shield that diverts a proportion of damage to Magic points.

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Appropriately, the editing tip that appeared happened to be the one about not shoehorning in memes.


** [[Creator/RaulJulia Of course]], ''VideoGame/WarcraftIII'' did this with ManaShield on the Naga Sea Witch.

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** [[Creator/RaulJulia Of course]], ''VideoGame/WarcraftIII'' did this with ManaShield on the Naga Sea Witch.


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* ''VideoGame/PathOfExile'' mostly instead uses an Energy Shield that's fueled by the same source as your Mana (Intelligence), but doesn't directly interact with it. However the passive skill Mind over Matter causes 30% of damage to subtract from mana instead of life. You generally have much less mana, but it has the capacity to regenerate at a much faster rate.
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None


* In ''LeagueOfLegends'' Blitzcrank has an unusual variant. When reduced to low health he gains a mana shield that absorbs damage equal to a percentage of his current mana. Rather than draining mana it's limited by a cooldown.

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* In ''LeagueOfLegends'' ''VideoGame/LeagueOfLegends'' Blitzcrank has an unusual variant. When reduced to low health he gains a mana shield that absorbs damage equal to a percentage of his current mana. Rather than draining mana it's limited by a cooldown.
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Fixing pothole


* One of [[TabletopGame/MagicTheGathering Gideon Jura's]] signature spells is a defensive shield that can stop just about anything, but each hit depletes his mana to sustain it.

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* One of [[TabletopGame/MagicTheGathering Gideon Jura's]] Jura's signature spells in ''TabletopGame/MagicTheGathering'' is a defensive shield that can stop just about anything, but each hit depletes his mana to sustain it.
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* One of [[TabletopGame/MagicTheGathering Gideon Jura's]] signature spells is a defensive shield that can stop just about anything, but each hit depletes his mana to sustain it.

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