History Main / ManaShield

14th Apr '16 8:19:09 AM Prfnoff
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* Much like ''World of Warcraft'', ''VideoGame/{{Mabinogi}}'' has a skill by the same name as the trope, which uses a rather intricate formula for determining the damage hit to the user's {{Mana|Points}} and also steadily drains it while in use. When their Mana does run out, any damage not blocked averts this trope.
** However, a recent Music-type skill {{subvert|edTrope}}s this trope, which regenerates quite a chunk of Mana such that it completely overrides the passive drain effect.

to:

* Much like ''World of Warcraft'', ''VideoGame/{{Mabinogi}}'' has a skill by the same name as the trope, which uses a rather intricate formula for determining the damage hit to the user's {{Mana|Points}} and also steadily drains it while in use. When their Mana does run out, any damage not blocked averts this trope.
**
trope. However, a recent Music-type skill {{subvert|edTrope}}s this trope, which regenerates quite a chunk of Mana such that it completely overrides the passive drain effect.



* In ''[[VideoGame/{{Diablo}} Diablo 2]]'', the Sorceress has an Energy shield that diverts a proportion of damage to Magic points.

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* In ''[[VideoGame/{{Diablo}} Diablo 2]]'', ''VideoGame/DiabloII'', the Sorceress has an Energy shield that diverts a proportion of damage to Magic points.
7th Feb '16 5:22:20 PM elemt
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** [[Creator/RaulJulia Of course]], ''VideoGame/WarcraftIII'' did this with ManaShield on the Naga Sea Witch.

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** [[Creator/RaulJulia Of course]], ''VideoGame/WarcraftIII'' did this with ManaShield on the Naga Sea Witch.


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* ''VideoGame/PathOfExile'' mostly instead uses an Energy Shield that's fueled by the same source as your Mana (Intelligence), but doesn't directly interact with it. However the passive skill Mind over Matter causes 30% of damage to subtract from mana instead of life. You generally have much less mana, but it has the capacity to regenerate at a much faster rate.
16th Dec '15 6:47:35 PM nombretomado
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* In ''LeagueOfLegends'' Blitzcrank has an unusual variant. When reduced to low health he gains a mana shield that absorbs damage equal to a percentage of his current mana. Rather than draining mana it's limited by a cooldown.

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* In ''LeagueOfLegends'' ''VideoGame/LeagueOfLegends'' Blitzcrank has an unusual variant. When reduced to low health he gains a mana shield that absorbs damage equal to a percentage of his current mana. Rather than draining mana it's limited by a cooldown.
4th Dec '15 5:30:17 PM sgamer82
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* One of [[TabletopGame/MagicTheGathering Gideon Jura's]] signature spells is a defensive shield that can stop just about anything, but each hit depletes his mana to sustain it.

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* One of [[TabletopGame/MagicTheGathering Gideon Jura's]] Jura's signature spells in ''TabletopGame/MagicTheGathering'' is a defensive shield that can stop just about anything, but each hit depletes his mana to sustain it.
4th Dec '15 4:03:00 PM ReaderAt2046
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* One of [[TabletopGame/MagicTheGathering Gideon Jura's]] signature spells is a defensive shield that can stop just about anything, but each hit depletes his mana to sustain it.
16th May '15 6:41:55 PM sgamer82
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* In the ''VideoGame/DotHackGUGames'', Doppelgangers are already tough as they are, what with being automatically 8 levels above the main character, and having an outrageous HP/SP regen points, AND having a very damaging weapons equipped, complete with devastating effects thrown in for good measure. Come Volume 3 (At Walking Pace/Redemption), and the Doppelganger has the Mana Shield in full force, making fighting him an exercise in patience, frustration, and revival items, as, for a good amount of time, your attacks will do exactly 0 damage until you run its SP to 0. On the good side though, once you do, he won't be able to do Arts, so that's one less worry to deal with.

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* In the ''VideoGame/DotHackGUGames'', ''VideoGame/DotHackGU'' games, Doppelgangers are already tough as they are, what with being automatically 8 levels above the main character, and having an outrageous HP/SP regen points, AND having a very damaging weapons equipped, complete with devastating effects thrown in for good measure. Come Volume 3 (At Walking Pace/Redemption), and the Doppelganger has the Mana Shield in full force, making fighting him an exercise in patience, frustration, and revival items, as, for a good amount of time, your attacks will do exactly 0 damage until you run its SP to 0. On the good side though, once you do, he won't be able to do Arts, so that's one less worry to deal with.
15th May '15 8:50:32 PM nombretomado
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* In the ''DotHackGUGames'', Doppelgangers are already tough as they are, what with being automatically 8 levels above the main character, and having an outrageous HP/SP regen points, AND having a very damaging weapons equipped, complete with devastating effects thrown in for good measure. Come Volume 3 (At Walking Pace/Redemption), and the Doppelganger has the Mana Shield in full force, making fighting him an exercise in patience, frustration, and revival items, as, for a good amount of time, your attacks will do exactly 0 damage until you run its SP to 0. On the good side though, once you do, he won't be able to do Arts, so that's one less worry to deal with.

to:

* In the ''DotHackGUGames'', ''VideoGame/DotHackGUGames'', Doppelgangers are already tough as they are, what with being automatically 8 levels above the main character, and having an outrageous HP/SP regen points, AND having a very damaging weapons equipped, complete with devastating effects thrown in for good measure. Come Volume 3 (At Walking Pace/Redemption), and the Doppelganger has the Mana Shield in full force, making fighting him an exercise in patience, frustration, and revival items, as, for a good amount of time, your attacks will do exactly 0 damage until you run its SP to 0. On the good side though, once you do, he won't be able to do Arts, so that's one less worry to deal with.
13th May '15 11:02:35 AM Diask
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* Much like ''World of Warcraft'', ''VideoGame/{{Mabinogi}}'' has a skill by the same name as the trope, which uses a rather intricate formula for determining the damage hit to the user's [[{{ManaPoints}} Mana]] and also steadily drains it while in use. When their Mana does run out, any damage not blocked averts this trope.
** However, a recent Music-type skill [[{{SubvertedTrope}} subverts]] this trope, which regenerates quite a chunk of Mana such that it completely overrides the passive drain effect.

to:

* Much like ''World of Warcraft'', ''VideoGame/{{Mabinogi}}'' has a skill by the same name as the trope, which uses a rather intricate formula for determining the damage hit to the user's [[{{ManaPoints}} Mana]] {{Mana|Points}} and also steadily drains it while in use. When their Mana does run out, any damage not blocked averts this trope.
** However, a recent Music-type skill [[{{SubvertedTrope}} subverts]] {{subvert|edTrope}}s this trope, which regenerates quite a chunk of Mana such that it completely overrides the passive drain effect.



* ''FinalFantasyTactics'' has the Time Mage ability "MP Switch" for this effect.
* ''FinalFantasyTacticsAdvance'' and ''FinalFantasyTacticsA2'' have the "Damage > MP" and "MP Shield" abilities respectively. The former is something of a GameBreaker: it didn't put any overflow damage into HP (which made it incredibly useful for the main character to have for those 1-on-1 story fights), characters start with full MP at the beginning of the level, and they regain 10 MP every turn. In ''A2'', MP Shield is {{nerf}}ed heavily. Not only does overflow come from HP, MP also starts at 0, making this skill is a really bad choice for classes that actually use MP and only slightly better for those that don't.

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* ''FinalFantasyTactics'' ''VideoGame/FinalFantasyTactics'' has the Time Mage ability "MP Switch" for this effect.
* ''FinalFantasyTacticsAdvance'' ''VideoGame/FinalFantasyTacticsAdvance'' and ''FinalFantasyTacticsA2'' ''VideoGame/FinalFantasyTacticsA2'' have the "Damage > MP" and "MP Shield" abilities respectively. The former is something of a GameBreaker: it didn't put any overflow damage into HP (which made it incredibly useful for the main character to have for those 1-on-1 story fights), characters start with full MP at the beginning of the level, and they regain 10 MP every turn. In ''A2'', MP Shield is {{nerf}}ed heavily. Not only does overflow come from HP, MP also starts at 0, making this skill is a really bad choice for classes that actually use MP and only slightly better for those that don't.



* ''DefenseOfTheAncients'': Medusa has this skill

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* ''DefenseOfTheAncients'': Medusa in ''VideoGame/DefenseOfTheAncients'' has this skill



* ''KingdomOfLoathing'' has the Warbear energy bracers accessory, which lets monster attacks reduce your MP instead of your HP.

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* ''KingdomOfLoathing'' ''VideoGame/KingdomOfLoathing'' has the Warbear energy bracers accessory, which lets monster attacks reduce your MP instead of your HP.


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* Adol in ''VideoGame/{{Ys}} II'' can acquire a spell that directs any damage he receives into his MP. It drains MP on its own rather quickly though.
30th Apr '15 3:34:33 PM nombretomado
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* ''HeroesOfNewerth'': Electrician has a skill that reduces incoming damage by half at the cost of mana.

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* ''HeroesOfNewerth'': ''VideoGame/HeroesOfNewerth'': Electrician has a skill that reduces incoming damage by half at the cost of mana.
28th Mar '15 3:24:29 PM thatother1dude
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* ''FinalFantasyTacticsAdvance'' and ''FinalFantasyTacticsA2'' have the "Damage > MP" and "MP Shield" abilities respectively. The former is something of a GameBreaker: it didn't put any overflow damage into HP (Which made it incredibly useful for the main character to have for those 1-on-1 story fights), characters start with full MP at the beginning of the level, and they regain 10 MP every turn. MP Shield is {{nerfed}} heavily. Not only does overflow come from HP, MP also starts at 0 in the second game, making this skill is a really bad choice for classes that actually use MP and only slightly better for those that don't.

to:

* ''FinalFantasyTacticsAdvance'' and ''FinalFantasyTacticsA2'' have the "Damage > MP" and "MP Shield" abilities respectively. The former is something of a GameBreaker: it didn't put any overflow damage into HP (Which (which made it incredibly useful for the main character to have for those 1-on-1 story fights), characters start with full MP at the beginning of the level, and they regain 10 MP every turn. In ''A2'', MP Shield is {{nerfed}} {{nerf}}ed heavily. Not only does overflow come from HP, MP also starts at 0 in the second game, 0, making this skill is a really bad choice for classes that actually use MP and only slightly better for those that don't.
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