History Main / ManaShield

23rd Mar '17 2:45:11 AM zequeins
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* ''VideoGame/PathOfExile'' mostly instead uses an Energy Shield that's fueled by the same source as your Mana (Intelligence), but doesn't directly interact with it. However the passive skill Mind over Matter causes 30% of damage to subtract from mana instead of life. You generally have much less mana, but it has the capacity to regenerate at a much faster rate.

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* ''VideoGame/PathOfExile'' mostly instead uses an Energy Shield that's fueled by the same source as your Mana (Intelligence), but doesn't directly interact with it. However the passive skill Mind over Matter causes 30% of damage to subtract from mana instead of life. You generally have much less mana, but it has the capacity to regenerate at a much faster rate. There's also an inverted version, ''Eldritch Battery'' where you lose all Shields and convert them into Mana, allowing you to keep casting with impunity.
24th Jan '17 11:34:23 AM Smeagol17
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* ''VideoGame/{{Warframe}}'' gives players the option to do this with the mod Quick Thinking. Whenever your health would be depleted, it gets reduced to 2 instead, and the remaining damage is deducted from your energy instead. However, you do get hit with a nasty stagger effect, which can send you into a CycleOfHurting, so it's better used as an emergency safety net rather than a way to let the squishy casters face-tank everything. For a short while, it was an absolute GameBreaker when used in conjunction with Rage, a mod that restores energy when you take damage to your health, but [[ObviousRulesPatch it got patched out rather quickly]].

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* ''VideoGame/{{Warframe}}'' gives players the option to do this with the mod Quick Thinking. Whenever your health would be depleted, it gets reduced to 2 instead, and the remaining damage is deducted from your energy instead. However, you do get hit with a nasty stagger effect, which can send you into a CycleOfHurting, so it's better used as an emergency safety net rather than a way to let the squishy casters face-tank everything. For a short while, it was an absolute GameBreaker when used in conjunction with Rage, a mod that restores energy when you take damage to your health, but [[ObviousRulesPatch [[ObviousRulePatch it got patched out rather quickly]].
7th Oct '16 5:20:28 PM Octorok103
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* ''VideoGame/{{Warframe}}'' gives players the option to do this with the mod Quick Thinking. Whenever your health would be depleted, it gets reduced to 2 instead, and the remaining damage is deducted from your energy instead. However, you do get hit with a nasty stagger effect, which can send you into a CycleOfHurting, so it's better used as an emergency safety net rather than a way to let the squishy casters face-tank everything. For a short while, it was an absolute GameBreaker when used in conjunction with Rage, a mod that restores energy when you take damage to your health, but [[ObviousRulesPatch it got patched out rather quickly]].
3rd Aug '16 3:11:10 PM Malady
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* ''VideoGame/PrayerOfTheFaithless'': The amount of [[{{Mana}} Stamina]] available when an attack is taken affects how much damage is dealt. More Stamina, less damage.
14th Apr '16 8:19:09 AM Prfnoff
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* Much like ''World of Warcraft'', ''VideoGame/{{Mabinogi}}'' has a skill by the same name as the trope, which uses a rather intricate formula for determining the damage hit to the user's {{Mana|Points}} and also steadily drains it while in use. When their Mana does run out, any damage not blocked averts this trope.
** However, a recent Music-type skill {{subvert|edTrope}}s this trope, which regenerates quite a chunk of Mana such that it completely overrides the passive drain effect.

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* Much like ''World of Warcraft'', ''VideoGame/{{Mabinogi}}'' has a skill by the same name as the trope, which uses a rather intricate formula for determining the damage hit to the user's {{Mana|Points}} and also steadily drains it while in use. When their Mana does run out, any damage not blocked averts this trope.
**
trope. However, a recent Music-type skill {{subvert|edTrope}}s this trope, which regenerates quite a chunk of Mana such that it completely overrides the passive drain effect.



* In ''[[VideoGame/{{Diablo}} Diablo 2]]'', the Sorceress has an Energy shield that diverts a proportion of damage to Magic points.

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* In ''[[VideoGame/{{Diablo}} Diablo 2]]'', ''VideoGame/DiabloII'', the Sorceress has an Energy shield that diverts a proportion of damage to Magic points.
7th Feb '16 5:22:20 PM elemt
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** [[Creator/RaulJulia Of course]], ''VideoGame/WarcraftIII'' did this with ManaShield on the Naga Sea Witch.

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** [[Creator/RaulJulia Of course]], ''VideoGame/WarcraftIII'' did this with ManaShield on the Naga Sea Witch.


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* ''VideoGame/PathOfExile'' mostly instead uses an Energy Shield that's fueled by the same source as your Mana (Intelligence), but doesn't directly interact with it. However the passive skill Mind over Matter causes 30% of damage to subtract from mana instead of life. You generally have much less mana, but it has the capacity to regenerate at a much faster rate.
16th Dec '15 6:47:35 PM nombretomado
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* In ''LeagueOfLegends'' Blitzcrank has an unusual variant. When reduced to low health he gains a mana shield that absorbs damage equal to a percentage of his current mana. Rather than draining mana it's limited by a cooldown.

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* In ''LeagueOfLegends'' ''VideoGame/LeagueOfLegends'' Blitzcrank has an unusual variant. When reduced to low health he gains a mana shield that absorbs damage equal to a percentage of his current mana. Rather than draining mana it's limited by a cooldown.
4th Dec '15 5:30:17 PM sgamer82
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* One of [[TabletopGame/MagicTheGathering Gideon Jura's]] signature spells is a defensive shield that can stop just about anything, but each hit depletes his mana to sustain it.

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* One of [[TabletopGame/MagicTheGathering Gideon Jura's]] Jura's signature spells in ''TabletopGame/MagicTheGathering'' is a defensive shield that can stop just about anything, but each hit depletes his mana to sustain it.
4th Dec '15 4:03:00 PM ReaderAt2046
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* One of [[TabletopGame/MagicTheGathering Gideon Jura's]] signature spells is a defensive shield that can stop just about anything, but each hit depletes his mana to sustain it.
16th May '15 6:41:55 PM sgamer82
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* In the ''VideoGame/DotHackGUGames'', Doppelgangers are already tough as they are, what with being automatically 8 levels above the main character, and having an outrageous HP/SP regen points, AND having a very damaging weapons equipped, complete with devastating effects thrown in for good measure. Come Volume 3 (At Walking Pace/Redemption), and the Doppelganger has the Mana Shield in full force, making fighting him an exercise in patience, frustration, and revival items, as, for a good amount of time, your attacks will do exactly 0 damage until you run its SP to 0. On the good side though, once you do, he won't be able to do Arts, so that's one less worry to deal with.

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* In the ''VideoGame/DotHackGUGames'', ''VideoGame/DotHackGU'' games, Doppelgangers are already tough as they are, what with being automatically 8 levels above the main character, and having an outrageous HP/SP regen points, AND having a very damaging weapons equipped, complete with devastating effects thrown in for good measure. Come Volume 3 (At Walking Pace/Redemption), and the Doppelganger has the Mana Shield in full force, making fighting him an exercise in patience, frustration, and revival items, as, for a good amount of time, your attacks will do exactly 0 damage until you run its SP to 0. On the good side though, once you do, he won't be able to do Arts, so that's one less worry to deal with.
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