History Main / Mana

17th Apr '18 6:47:49 AM RedScharlach
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Mana can have many names, and often overlaps with {{Ki}} in its depiction - what differentiates them is how they are drawn out and used. Typically KiAttacks are martial-arts-based and can be improved through physical training, while wielding mana is [[MagicIsMental an exclusively mental affair]] which may [[RitualMagic require components and rituals]]. But prior to leaving the body, the "stuff" used seems to be the same.

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Mana can have many names, and often overlaps with {{Ki}} in its depiction - -- what differentiates them is how they are drawn out and used. Typically KiAttacks are martial-arts-based and can be improved through physical training, while wielding mana is [[MagicIsMental an exclusively mental affair]] which may [[RitualMagic require components and rituals]]. But prior to leaving the body, the "stuff" used seems to be the same.



* In the ''{{Literature/Discworld}}'' series, research wizards have isolated the basic unit of magic, called the thaum, which is enough magical energy to create one white pigeon or three billiard balls. Further research has shown that thaums are made up of resons (literally ''thingies'') , which can be divided up into five "flavors": up, down, sideways, sex appeal, and peppermint.

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* In the ''{{Literature/Discworld}}'' series, research wizards have isolated the basic unit of magic, called the thaum, which is enough magical energy to create one white pigeon or three billiard balls. Further research has shown that thaums are made up of resons (literally ''thingies'') , ''thingies''), which can be divided up into five "flavors": up, down, sideways, sex appeal, and peppermint.



* The player characters of ''TabletopGame/{{Nobilis}}'' use Miracle Points, which conveniently abbreviates to MP. They get five in each of the four stats (Aspect, Domain, Persona and Treasure) and can buy more, and the rule is that you can only spend them in powers of 2 - 1, 2, 4 or [[HeroicRROD 8 + wound]] points at a time - to use miracles above the level of the stat in question. Of note, in Chancels, Nobles get a 3 MP discount on everything, making them ''really, really scary'' - someone with Treasure 5 can pull off Imperial Miracles with a single MP and a bit of prep time.

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* The player characters of ''TabletopGame/{{Nobilis}}'' use Miracle Points, which conveniently abbreviates to MP. They get five in each of the four stats (Aspect, Domain, Persona and Treasure) and can buy more, and the rule is that you can only spend them in powers of 2 - -- 1, 2, 4 or [[HeroicRROD 8 + wound]] points at a time - -- to use miracles above the level of the stat in question. Of note, in Chancels, Nobles get a 3 MP discount on everything, making them ''really, really scary'' - -- someone with Treasure 5 can pull off Imperial Miracles with a single MP and a bit of prep time.



** Magnetite is usually only used for summoning demons, but in the second Raidou Kuzunoha game, it also functions as MP. Raidou can't cast magic, but his demons can, and they require Magnetite to cast it. It also functions closer to standard MP in how you recover it - rather than requiring you to get it from a defeated enemy, you can rest and recover all of your Magnetite. You can also drain it mid-combat, which is useful for long, drawn-out battles.

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** Magnetite is usually only used for summoning demons, but in the second Raidou Kuzunoha game, it also functions as MP. Raidou can't cast magic, but his demons can, and they require Magnetite to cast it. It also functions closer to standard MP in how you recover it - -- rather than requiring you to get it from a defeated enemy, you can rest and recover all of your Magnetite. You can also drain it mid-combat, which is useful for long, drawn-out battles.



* ''VideoGame/MakaiKingdom'': Many of the characters are often mentioning how they can often feel might mana powers, and how much mana power any characters have.

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* ''VideoGame/MakaiKingdom'': Many of the characters are often mentioning how mention ow they can often feel might mighty mana powers, and how much mana power any characters have.character has.



** Prana (the "energy" used to do magic) is separated between Odic force and {{Mana}}; the first is generated from the magus (small pool), and Mana is the energy in the environment (big pool). The two are essentially interchangeable, except for those rare occurences where only Mana supply is affected. Higher Elementals are essentially ''made'' of Mana, similar to {{Energy Being}}s. How mana is gained and used are plot points of ''VisualNovel/FateStayNight''. LifeEnergy theft and IntimateHealing, primarily.

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** Prana (the "energy" used to do magic) is separated between Odic force and {{Mana}}; the first is generated from the magus (small pool), and Mana is the energy in the environment (big pool). The two are essentially interchangeable, except for those rare occurences occurrences where only Mana supply is affected. Higher Elementals are essentially ''made'' of Mana, similar to {{Energy Being}}s. How mana is gained and used are plot points of ''VisualNovel/FateStayNight''. LifeEnergy theft and IntimateHealing, primarily.



* In '' VideoGame/TalesOfTheWorld'' Radiant Mythology series, mana is born from the World Tree and flows out into the world, providing it with life. Without mana, the world itself would die. The Descender is born from his/her world's World Tree, which uses its mana to give birth to a Descender. A Descender's power also fluctuations with the strength of mana and the World Tree it comes from. Although the Descender is incredible strong regardless of how weak the World Tree is, it has been said that the stronger the World Tree's mana is, the stronger the Descender will be. However, it is mana which sustains the life and power of the Descender. In the most dire straits, a lack of mana in the land can adversely affect the Descender, leading to blackouts. The first Radiant Mythology has a story that focuses a lot on mana.

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* In '' VideoGame/TalesOfTheWorld'' Radiant Mythology series, mana is born from the World Tree and flows out into the world, providing it with life. Without mana, the world itself would die. The Descender is born from his/her world's World Tree, which uses its mana to give birth to a Descender. A Descender's power also fluctuations fluctuates with the strength of mana and the World Tree it comes from. Although the Descender is incredible incredibly strong regardless of how weak the World Tree is, it has been said that the stronger the World Tree's mana is, the stronger the Descender will be. However, it is mana which sustains the life and power of the Descender. In the most dire straits, a lack of mana in the land can adversely affect the Descender, leading to blackouts. The first Radiant Mythology has a story that focuses a lot on mana.



** Mechanically, each spell has a casting "cost" of Magicka. The spell's power, AreaOfEffect range, and duration all contribute toward the calculation of the Magicka cost per cast. Through ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', your maximum Magicka is equal to your Intelligence attribute, with multipliers based on your race and birth sign. Starting with ''Oblivion'', it also regenerates on it's own based on your Willpower attribute. ''Oblivion'' also changed the cost of casting a spell based on your Skill Level in that spell's governing skill. (For example, you have [[ElementalPowers Destruction]], [[SummonMagic Conjuration]], [[WhiteMagic Restoration]], [[UtilityMagic Alteration]], [[MasterOfIllusion Illusion]] and [[RealityWarper Mysticism]] skills. As you get better in each by casting spells of that type, casting those spells gets cheaper.) Luck also plays a part, as it does in everything. ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' revamps the system almost entirely, first by removing attributes (you can instead choose to add +10 to your Magicka pool with every level up) and then by adding Perks in the skill trees of the governing skills for spellcasting.

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** Mechanically, each spell has a casting "cost" of Magicka. The spell's power, AreaOfEffect range, and duration all contribute toward the calculation of the Magicka cost per cast. Through ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', your maximum Magicka is equal to your Intelligence attribute, with multipliers based on your race and birth sign. Starting with ''Oblivion'', it also regenerates on it's its own based on your Willpower attribute. ''Oblivion'' also changed the cost of casting a spell based on your Skill Level in that spell's governing skill. (For example, you have [[ElementalPowers Destruction]], [[SummonMagic Conjuration]], [[WhiteMagic Restoration]], [[UtilityMagic Alteration]], [[MasterOfIllusion Illusion]] and [[RealityWarper Mysticism]] skills. As you get better in each by casting spells of that type, casting those spells gets cheaper.) Luck also plays a part, as it does in everything. ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' revamps the system almost entirely, first by removing attributes (you can instead choose to add +10 to your Magicka pool with every level up) and then by adding Perks in the skill trees of the governing skills for spellcasting.



** Eventually this is split into 2 distinctive forms : '''ether''', generated by fae races and some types of plants, and '''nether''', commonly known as demonic energy, imported from portals to netherworlds or created by demons and [[SymbioticPossession tainted individuals]]. For some reason, nether is far more powerful than ether (a nether bolt attack goes straight through an ether energy shield) and nether creatures devour ambient ether like candy.

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** Eventually this is split into 2 distinctive forms : forms: '''ether''', generated by fae races and some types of plants, and '''nether''', commonly known as demonic energy, imported from portals to netherworlds or created by demons and [[SymbioticPossession tainted individuals]]. For some reason, nether is far more powerful than ether (a nether bolt attack goes straight through an ether energy shield) and nether creatures devour ambient ether like candy.
29th Mar '18 9:22:58 PM nombretomado
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* ''StarOcean'', where MP equates more to mental strength rather than magical energy. In ''VideoGame/StarOceanTillTheEndOfTime'', when you run out of MP, you get incapacitated (adding more to the mental strength fact) and that only Runology (magic) consumes MP. Killer moves consumes HP instead.

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* ''StarOcean'', ''VideoGame/StarOcean'', where MP equates more to mental strength rather than magical energy. In ''VideoGame/StarOceanTillTheEndOfTime'', when you run out of MP, you get incapacitated (adding more to the mental strength fact) and that only Runology (magic) consumes MP. Killer moves consumes HP instead.
17th Mar '18 11:11:00 PM nombretomado
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* Crest Magic users from the ''WildArms'' series are all [[BigEater Big Eaters]], and they claim that casting spells uses a lot of energy. This results in the often scrawny or waiflike magic users consuming truly prodigious amounts of food (Celia in the first game at one point orders more food than should actually be able to fit in her body). The first game does use MP however, for two of the characters, and thus it might be that the fuel used for magic is perfectly normal bodily energy, as the other user uses his MP to fuel his various sword techniques. This makes a bit more sense when you realize [[spoiler: that the only character who doesn't have MP, Rudy, is actually a RidiculouslyHumanRobot.]] Later games do away with traditional MP, but the implication that Crest Magic users burn lots of energy and eat lots of food remains.

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* Crest Magic users from the ''WildArms'' ''VideoGame/WildArms'' series are all [[BigEater Big Eaters]], and they claim that casting spells uses a lot of energy. This results in the often scrawny or waiflike magic users consuming truly prodigious amounts of food (Celia in the first game at one point orders more food than should actually be able to fit in her body). The first game does use MP however, for two of the characters, and thus it might be that the fuel used for magic is perfectly normal bodily energy, as the other user uses his MP to fuel his various sword techniques. This makes a bit more sense when you realize [[spoiler: that the only character who doesn't have MP, Rudy, is actually a RidiculouslyHumanRobot.]] Later games do away with traditional MP, but the implication that Crest Magic users burn lots of energy and eat lots of food remains.
16th Mar '18 11:05:56 AM jjnonken
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* ''Literature/NightWatch''. ''Others'' do appear to use some internal generation of mana-like power, but [[spoiler: it's the opposite. Magicians are the ones that ''cannot'' generate this "mana", but can only use what normal people generate. The higher their [[PowerLevels level]], the 'less'' of this "mana" they generate.]]

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* ''Literature/NightWatch''. ''Others'' do appear to use some internal generation of mana-like power, but [[spoiler: it's the opposite. Magicians are the ones that ''cannot'' generate this "mana", but can only use what normal people generate. The higher their [[PowerLevels level]], the 'less'' ''less'' of this "mana" they generate.]]
15th Mar '18 9:14:41 AM Malady
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* Aversion: One of the eccentricities of ''TabletopGame/DungeonsAndDragons'' is that it does not have the concept of Mana, but instead uses VancianMagic revolving around the limited capacity to prepare spells beforehand.
** [[PsychicPowers Psionics]], interestingly, uses this instead with a pool of Power Points. You can also [[TimTaylorTechnology spend more Power Points when using weak powers to put them on par with their higher-level counterparts]], though there is a limit on how much PP you can expend at once. Certain feats and class features allow characters to [[ExplosiveOverclocking "Overchannel"]], which increases this limit but also [[CastFromHitPoints causes the user to take damage from the strain]].

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* Aversion: One of the eccentricities of ''TabletopGame/DungeonsAndDragons'' is that it does not have the concept of Mana, but ''TabletopGame/DungeonsAndDragons'':
** It doesn't use this for magic,
instead uses having a VancianMagic revolving around the limited capacity to prepare spells beforehand.
**
system, but does use it for [[PsychicPowers Psionics]], interestingly, uses this instead with which have a pool of Power Points. You can also [[TimTaylorTechnology spend more Power Points when using weak powers to put them on par with their higher-level counterparts]], though there is a limit on how much PP you can expend at once. Certain feats and class features allow characters to [[ExplosiveOverclocking "Overchannel"]], which increases this limit but also [[CastFromHitPoints causes the user to take damage from the strain]].



** The ''TabletopGame/DarkSun'' setting in 2nd Edition used a Mana system, as spellcasting required drawing power from living things in one's environment. Preservers drew power slowly from their surroundings, so they didn't kill anything; while Defilers drew power quickly and forcefully, destroying plant life around them and leaching vitality out of the soil (and eventually even harming animals), as good as salting the earth. In case you couldn't guess, the world of ''Dark Sun'' is mostly a desert now. Most people have come to rely on psionics instead of magic as a result.

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** * The ''TabletopGame/DarkSun'' setting in 2nd Edition used has a Mana system, as spellcasting required drawing power from living things in one's environment. Preservers drew power slowly from their surroundings, so they didn't kill anything; while Defilers drew power quickly and forcefully, destroying plant life around them and leaching vitality out of the soil (and eventually even harming animals), as good as salting the earth. In case you couldn't guess, the world of ''Dark Sun'' is mostly a desert now. Most people have come to rely on psionics instead of magic as a result.



** In the alternate magic system detailed in TabletopGame/SpheresOfPower has spell points. [[DefiedTrope Unlike most other implementations of this mechanic]], you can still use your spheres' base talents when you're out of spell points, you just can't augment it or activate some of the deeper talents.

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** In the alternate magic system detailed in TabletopGame/SpheresOfPower has spell * ''TabletopGame/SpheresOfPower'' Spell points. [[DefiedTrope Unlike most other implementations of this mechanic]], you can still use your spheres' base talents when you're out of spell points, you just can't augment it or activate some of the deeper talents.
15th Mar '18 9:08:24 AM Malady
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** ''VideoGame/{{BioShock Infinite}}'' has Salts, which fulfill the same function.

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** ''VideoGame/{{BioShock Infinite}}'' ''VideoGame/BioShockInfinite'' has Salts, which fulfill the same function.



* Licensed ''StarWars'' games which feature Force use generally model it in a very {{RPG}}-ish fashion, with "Force powers" (spells) powered by "Force points" (mana).

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* Licensed ''StarWars'' ''Franchise/StarWars'' games which feature Force use generally model it in a very {{RPG}}-ish fashion, with "Force powers" (spells) powered by "Force points" (mana).
4th Mar '18 3:01:46 PM nombretomado
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* ''StarOcean'', where MP equates more to mental strength rather than magical energy. In ''StarOceanTillTheEndOfTime'', when you run out of MP, you get incapacitated (adding more to the mental strength fact) and that only Runology (magic) consumes MP. Killer moves consumes HP instead.

to:

* ''StarOcean'', where MP equates more to mental strength rather than magical energy. In ''StarOceanTillTheEndOfTime'', ''VideoGame/StarOceanTillTheEndOfTime'', when you run out of MP, you get incapacitated (adding more to the mental strength fact) and that only Runology (magic) consumes MP. Killer moves consumes HP instead.
11th Feb '18 4:38:43 PM nombretomado
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* ''PaladinsQuest'', a RPG for the SNES, has no MP. All magic use is [[CastFromHitPoints tied to Hit Points]]. Healing, for obvious reasons, is not available as magic, and instead is in "bottles" which provide a character with a specific number of uses until they are refilled.

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* ''PaladinsQuest'', ''VideoGame/PaladinsQuest'', a RPG for the SNES, has no MP. All magic use is [[CastFromHitPoints tied to Hit Points]]. Healing, for obvious reasons, is not available as magic, and instead is in "bottles" which provide a character with a specific number of uses until they are refilled.
18th Jan '18 11:21:45 AM BeerBaron
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* In ''Franchise/TheElderScrolls'' series, it is referred to as Magicka, and regenerates on its own in later games, based on your Willpower, with your total available magicka based on your Intelligence. The cost of casting a spell changes depending on how skilled in a particular casting skill you are. (For example, in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' you have Destruction, Conjuration, Restoration, Alteration, Illusion and Mysticism skills. As you get better in each by casting spells of that type, casting those spells gets cheaper.) In the later games, Luck also plays a part, as it does in everything.

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* In ''Franchise/TheElderScrolls'' series, it is referred ''Franchise/TheElderScrolls'':
** Referred
to as Magicka, "Magicka" throughout the series. It is said to flow in from [[SpiritWorld Aetherius]] through the sun and regenerates stars, allowing mortals on its own in later games, based on your Willpower, with your total available magicka based on your Intelligence. The cost of Mundus (the mortal plane) to use magic.
** Mechanically, each spell has a
casting a spell changes depending on how skilled in a particular casting skill you are. (For example, in "cost" of Magicka. The spell's power, AreaOfEffect range, and duration all contribute toward the calculation of the Magicka cost per cast. Through ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' Oblivion]]'', your maximum Magicka is equal to your Intelligence attribute, with multipliers based on your race and birth sign. Starting with ''Oblivion'', it also regenerates on it's own based on your Willpower attribute. ''Oblivion'' also changed the cost of casting a spell based on your Skill Level in that spell's governing skill. (For example, you have Destruction, Conjuration, Restoration, Alteration, Illusion [[ElementalPowers Destruction]], [[SummonMagic Conjuration]], [[WhiteMagic Restoration]], [[UtilityMagic Alteration]], [[MasterOfIllusion Illusion]] and Mysticism [[RealityWarper Mysticism]] skills. As you get better in each by casting spells of that type, casting those spells gets cheaper.) In the later games, Luck also plays a part, as it does in everything.everything. ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' revamps the system almost entirely, first by removing attributes (you can instead choose to add +10 to your Magicka pool with every level up) and then by adding Perks in the skill trees of the governing skills for spellcasting.
3rd Jan '18 10:12:35 AM Malady
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ManaMeter is a subtrope.
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