History Main / Mana

27th Aug '17 11:09:49 AM nombretomado
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* The ''AtelierIris'' sub-series does the same thing. Most alchemists are required to befriend mana spirits to improve the success rate of the items they create. The older ''Atelier'' games avoid this completely however; the alchemists simply make things like bombs without any outside "mystical" assistance, keeping with the LowFantasy feel of the setting.

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* The ''AtelierIris'' ''VideoGame/AtelierIris'' sub-series does the same thing. Most alchemists are required to befriend mana spirits to improve the success rate of the items they create. The older ''Atelier'' games avoid this completely however; the alchemists simply make things like bombs without any outside "mystical" assistance, keeping with the LowFantasy feel of the setting.
19th Aug '17 2:57:28 PM Anorgil
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* ''VideoGame/{{Diablo}}'' and its successors use a mana system.

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* ''VideoGame/{{Diablo}}'' and its successors use a mana system.system, although in ''VideoGame/Diablo III'' different classes have different names for it.
30th Jul '17 10:31:19 AM Discar
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* ''Literature/SufficientlyAdvancedMagic2017'': What is used to power magic items and activate attunements. There are many different types of mana, generated from seven different places on the human body: The left hand, the right hand, the left leg, the right leg, the mind, the heart, and the lungs. An attunement mark will appear on one of these points and indicates which part of the body is best at producing mana for improving that attunement. Corin is terrified of overusing his mind mana because it can cause brain damage, but everyone tells him he is being overly cautious. He invents a watch that can identify how much mana someone can use before it starts becoming dangerous, and discovers that everyone was right, he really was being too careful with his mental mana.
12th Jul '17 5:44:02 AM jormis29
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* ''TabletopGame/{{Rifts}}'' and other books by Palladium Books uses P.P.E, or Potential Psychic Energy. The name comes from an in-universe book written in the 1970s about magic. It's called Potential Psychic Energy because all people are born with a large store of it, but with the exception of magic users, almost all a person's P.P.E. disappears as it is used in the creation of talents and other things that define the person as an adult. Every living creature has some P.P.E. inside them, and magic users become living batteries able to store vast amounts. Inexplicably, a person's P.P.E. doubles at the moment of death; this is the in-universe reason for the use of sacrificial victims in connection with rituals. It's also the reason young victims are preferred, as a small child has 3-5x the P.P.E. an adult has.

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* ''TabletopGame/{{Rifts}}'' and other books by Palladium Books Creator/PalladiumBooks uses P.P.E, or Potential Psychic Energy. The name comes from an in-universe book written in the 1970s about magic. It's called Potential Psychic Energy because all people are born with a large store of it, but with the exception of magic users, almost all a person's P.P.E. disappears as it is used in the creation of talents and other things that define the person as an adult. Every living creature has some P.P.E. inside them, and magic users become living batteries able to store vast amounts. Inexplicably, a person's P.P.E. doubles at the moment of death; this is the in-universe reason for the use of sacrificial victims in connection with rituals. It's also the reason young victims are preferred, as a small child has 3-5x the P.P.E. an adult has.
8th Jun '17 9:36:38 PM nombretomado
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* It's usually called Essence in the WhateleyUniverse, and what makes a mutant a 'wizard' type is the natural ability to call it up.

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* It's usually called Essence in the WhateleyUniverse, Literature/WhateleyUniverse, and what makes a mutant a 'wizard' type is the natural ability to call it up.
20th May '17 11:29:47 AM nombretomado
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* The ''Franchise/{{Ultima}}'' series uses a hybrid system in which casting spells does cost mana, but it also requires special ingredients called reagents to be cooked up into a usable spell. Certain spells in ''TabletopGame/DungeonsAndDragons'' use something similar, called "material components".

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* The ''Franchise/{{Ultima}}'' ''VideoGame/{{Ultima}}'' series uses a hybrid system in which casting spells does cost mana, but it also requires special ingredients called reagents to be cooked up into a usable spell. Certain spells in ''TabletopGame/DungeonsAndDragons'' use something similar, called "material components".
2nd May '17 1:48:21 AM flamemario12
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* In ''TabletopGame/DuelMasters'', cards may be played face down to produce mana, or cast face-up by using mana.

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* In ''TabletopGame/DuelMasters'', cards may any card can be played face down to produce mana, placed into the mana zone. To summon a creature or cast face-up by using mana. a spell, the player must tap the required number of cards from the mana zone.
4th Apr '17 1:15:15 PM DustSnitch
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* Aside from the non-example of ''manna'' mentioned in the introduction, there ''is'' a reference to something like this in Literature/TheBible. When an old woman touched {{Jesus}}'s robe, believing it would heal her disease, he noticed despite being in a large crowd of people because he felt "virtue" (Greek ''dunamis'') flow out of him.

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* Aside from the non-example of ''manna'' mentioned in the introduction, there ''is'' a reference to something like this in Literature/TheBible. When an old woman touched {{Jesus}}'s UsefulNotes/{{Jesus}}'s robe, believing it would heal her disease, he noticed despite being in a large crowd of people because he felt "virtue" (Greek ''dunamis'') flow out of him.
17th Mar '17 6:57:22 PM nombretomado
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* Prana in the {{Nasuverse}} are separated between Odic force and {{Mana}}; the first is generated from the magus (small pool), and Mana is the energy in the environment (big pool). The two are essentially interchangeable, except for those rare occurences where only Mana supply is affected. Higher Elementals are essentially ''made'' of Mana, similar to {{Energy Being}}s. How mana is gained and used are plot points of ''VisualNovel/FateStayNight''. LifeEnergy theft and IntimateHealing, primarily.

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* Prana in the {{Nasuverse}} {{Franchise/Nasuverse}} are separated between Odic force and {{Mana}}; the first is generated from the magus (small pool), and Mana is the energy in the environment (big pool). The two are essentially interchangeable, except for those rare occurences where only Mana supply is affected. Higher Elementals are essentially ''made'' of Mana, similar to {{Energy Being}}s. How mana is gained and used are plot points of ''VisualNovel/FateStayNight''. LifeEnergy theft and IntimateHealing, primarily.
30th Jan '17 5:02:42 PM intastiel
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* In ''Literature/TheBlackMagicianTrilogy'', mages' magic reserves are a pool of energy that renews with rest, while BlackMagic is the forbidden practice of fatally draining others' LifeEnergy for use as Mana. In a variant, it can also be infused into construction to serve as a permanent ReinforceField. [[spoiler:An invasion squad of black mages is thrilled to realize that every building in the nobles' district is a mana reserve...]]
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