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* In ''VideoGame/TheLegendaryAxe'', the 5th Zone is made up of an annoying series of corridors and rooms with one-way doors at each end. Alternate doors are obtained by falling down the pits near the end of some of the corridors.
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hunt the wumpus

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* The classical game of "Hunt the Wumpus" is set in a random maze that isn't even guaranteed to have bidirectional doors.
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** Big Boo Battle in SuperMario64 DS was this trope. You had to basically follow King Boo's EvilLaugh to find the right path to his boss arena.
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* A rare literature example appears in ''HarryPotter/HarryPotterAndTheOrderOfThePhoenix''. It's the antechamber of the Department of Mysteries.

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* A rare literature example appears in ''HarryPotter/HarryPotterAndTheOrderOfThePhoenix''.''Literature/HarryPotterAndTheOrderOfThePhoenix''. It's the antechamber of the Department of Mysteries.
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* ''HauntingGround'' has one of these during the finale. Fiona must traverse a series of identical rooms by going through one of two exit doors. Each are colored differently every time, but the disclaimer near the beginning of the section is vague enough to allow for some trial and error.

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* ''HauntingGround'' ''VideoGame/HauntingGround'' has one of these during the finale. Fiona must traverse a series of identical rooms by going through one of two exit doors. Each are colored differently every time, but the disclaimer near the beginning of the section is vague enough to allow for some trial and error.
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* ''VideoGame/PrinceOfPersiaTheSandsOfTime'' features a rather surreal section near the finale, in which the Prince must cross two rooms each with a set of eight doors. Only one door allows him to move up into the next area; taking any other door will send the Prince back to the entrance, with him commenting on [[LampshadeHanging what the hell is going on]].


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* ''HauntingGround'' has one of these during the finale. Fiona must traverse a series of identical rooms by going through one of two exit doors. Each are colored differently every time, but the disclaimer near the beginning of the section is vague enough to allow for some trial and error.
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* Level 15 of the SNES adaptation of ''VideoGame/PrinceOfPersia'' has these.

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* Level 15 of the SNES adaptation of ''VideoGame/PrinceOfPersia'' ''VideoGame/PrinceOfPersia1'' has these.
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* ''VideoGame/IndianaJonesAndHisDesktopAdventures'' has the occasional puzzle where there is a number of dark tunnel entrances around a rocky mountain, etc. and each tunnel entrance will redirect you to another. The connections aren't always two-way, either.
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* The Famicom game ''Atlantis no Nazo'' is one long and frustrating exercise in this trope, including hidden doors and doors that can only be reached by blowing yourself up.

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* The Famicom game ''Atlantis no Nazo'' ''VideoGame/AtlantisNoNazo'' is one long and frustrating exercise in this trope, including hidden doors and doors that can only be reached revealed by blowing yourself up.throwing bombs or falling into them during the [[DeathThrows death animation]].
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** NewSuperMarioBrosU uses this for most of the BigBoosHaunt stages. Either the doors are illusory, or you need to hit a switch so you can pass through a now fake wall to reach a hidden door.
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fixing redirect


** {{EarthBound Zero}} had Rosemary Manor, each room had 2 doors, both doors leading to a long hallway with stairs, leading to ANOTHER room with 2 doors. If the player takes the right path, it will lead them to a haunted piano.

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** {{EarthBound Zero}} ''VideoGame/Mother1'' had Rosemary Manor, each room had 2 doors, both doors leading to a long hallway with stairs, leading to ANOTHER room with 2 doors. If the player takes the right path, it will lead them to a haunted piano.
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*** ''[=FireRed/LeafGreen=]'' also have a cave like that,down in the Sevii Islands.

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* ''VideoGame/MonsterParty'' has a set of Magical Mystery Doors about two-thirds of the way through the game. While you're struggling to determine which door will end the pain, you'll be fighting [[DancingPants animated pairs of pants]] with a [[BatterUp baseball bat]]. Yes, it's ''that'' kind of game.

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* ''VideoGame/MonsterParty'' has a set of Magical Mystery Doors about two-thirds of the way through the game. While you're struggling to determine which door will end [[ThatOneLevel the pain, pain]], you'll be fighting [[DancingPants animated pairs of pants]] with a [[BatterUp baseball bat]]. Yes, it's ''that'' kind of game.



* ''MonsterParty'' has a rather [[ThatOneLevel irritating]] one in Level 6.
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* ''MonsterParty'' has a rather [[ThatOneLevel irritating]] one in Level 6.
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The {{Beatles}} song, album and film ''Film/MagicalMysteryTour'' is the TropeNamer.

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The {{Beatles}} Music/TheBeatles song, album and film ''Film/MagicalMysteryTour'' is the TropeNamer.
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* This appears in ''{{Glider}} 4.0'' and ''Glider PRO'' as Magical Mystery Ducts. In ''Glider 4.0'', Room 40 of "The House" had four ducts, three leading to previous rooms and only one leading to the second part of the house.

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* This appears in ''{{Glider}} ''VideoGame/{{Glider}} 4.0'' and ''Glider PRO'' as Magical Mystery Ducts. In ''Glider 4.0'', the former, Room 40 of "The House" had four ducts, three leading to previous rooms and only one leading to the second part of the house.
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** {{EarthBound Zero}} had Rosemary Manor, each room had 2 doors, both doors leading to a long hallway with stairs, leading to ANOTHER room with 2 doors. If the player takes the right path, it will lead them to a haunted piano.
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* The final planet in ''TheAdventuresOfRadGravity'' has a magical mystery teleporter maze, which can by [[DungeonBypass mostly bypassed]] via [[GoodBadBugs teleport glitching]].

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* The final planet in ''TheAdventuresOfRadGravity'' ''VideoGame/TheAdventuresOfRadGravity'' has a magical mystery teleporter maze, which can by [[DungeonBypass mostly bypassed]] via [[GoodBadBugs teleport glitching]].

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* In ''TheLegendOfZeldaLinksAwakening'', you must go through Magical Mystery Corridors in the Wind Fish's Egg to get to the final boss. Fortunately, you can find a book in the library that tells you the exact order in which you must take each path to reach it.

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* In ''TheLegendOfZeldaLinksAwakening'', ''VideoGame/TheLegendOfZeldaLinksAwakening'', you must go through Magical Mystery Corridors in the Wind Fish's Egg to get to the final boss. Fortunately, you can find a book in the library that tells you the exact order in which you must take each path to reach it.



* ''MonsterParty'' has a set of Magical Mystery Doors about two-thirds of the way through the game. While you're struggling to determine which door will end the pain, you'll be fighting [[DancingPants animated pairs of pants]] with a [[BatterUp baseball bat]]. Yes, it's ''that'' kind of game.

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* ''MonsterParty'' ''VideoGame/MonsterParty'' has a set of Magical Mystery Doors about two-thirds of the way through the game. While you're struggling to determine which door will end the pain, you'll be fighting [[DancingPants animated pairs of pants]] with a [[BatterUp baseball bat]]. Yes, it's ''that'' kind of game.



* ''Super {{Shinobi}}'' (aka ''Revenge Of Shinobi'').
* ''{{Astyanax}}''. The second-to-last level, Thelenea Castle. The trick to getting out of this one is looking for the doors with the skeletons in front of them.

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* ''Super {{Shinobi}}'' VideoGame/{{Shinobi}}'' (aka ''Revenge Of Shinobi'').
* ''{{Astyanax}}''.''VideoGame/{{Astyanax}}''. The second-to-last level, Thelenea Castle. The trick to getting out of this one is looking for the doors with the skeletons in front of them.



* ''MarvelUltimateAlliance'' has one with a unique twist. At one point, Dr. Doom (now with AGodAmI powers) creates a system like this, where entering one door would spit you out of another one instantly ala ScoobyDoobyDoors, with Doom's laughter mocking the player every time this happens. So how do you beat it: [[spoiler: Go back the way you came. It will spit you out in the next room.]]

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* ''MarvelUltimateAlliance'' ''VideoGame/MarvelUltimateAlliance'' has one with a unique twist. At one point, Dr. Doom (now with AGodAmI powers) creates a system like this, where entering one door would spit you out of another one instantly ala ScoobyDoobyDoors, with Doom's laughter mocking the player every time this happens. So how do you beat it: [[spoiler: Go back the way you came. It will spit you out in the next room.]]



* ''SecretOfMonkeyIsland 2: [=LeChuck's Revenge=]'' has one of these near the end. You have a hint, though, in the form of a cryptic song you've got written down.

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* ''SecretOfMonkeyIsland 2: [=LeChuck's Revenge=]'' ''VideoGame/MonkeyIsland2LeChucksRevenge'' has one of these near the end. You have a hint, though, in the form of a cryptic song you've got written down.



* Nearly every ''{{Pokemon}}'' game, including some of the spinoffs, have a Magical Mystery Teleport Tiles section somewhere, usually in the bad guy's hideout.
** Most {{egregious}}ly in the Psychic Gym in ''Red/Green/Blue/Yellow'' (and later repeated in ''[=FireRed/LeafGreen=]''), where there are nine rooms, the entrance and the leader have one teleporter each, and the rest have four, each going to a separate room. Oh, and all those other rooms? each has a Jr. Trainer. Strangely, you can brute-force the tiles by just going to the one on the same side as you, avoiding the line-of-sight of each trainer, getting to Sabrina easily.
** There are also Magical Mystery Doors on every end of each room in Turnback Cave on ''Diamond/Pearl/Platinum''. And they're ''randomized'' each time you go through the cave. However, there are occasionally pillars that appear in a new room to tell you you're going the right way.
* The first ''{{Star Ocean|1}}'' features a set of fast-moving ''slimes''. Some will trigger battles, some will warp you further on, and some will punt you back to the beginning. Luckily each "puzzle" only spans a single room, but it can get frustrating.

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* Nearly every ''{{Pokemon}}'' ''Franchise/{{Pokemon}}'' game, including some of the spinoffs, have a Magical Mystery Teleport Tiles section somewhere, usually in the bad guy's hideout.
** Most {{egregious}}ly in the Psychic Gym in ''Red/Green/Blue/Yellow'' ''VideoGame/PokemonRedAndBlue''/''Yellow'' (and later repeated in ''[=FireRed/LeafGreen=]''), where there are nine rooms, the entrance and the leader have one teleporter each, and the rest have four, each going to a separate room. Oh, and all those other rooms? each has a Jr. Trainer. Strangely, you can brute-force the tiles by just going to the one on the same side as you, avoiding the line-of-sight of each trainer, getting to Sabrina easily.
** There are also Magical Mystery Doors on every end of each room in Turnback Cave on ''Diamond/Pearl/Platinum''.''VideoGame/PokemonDiamondAndPearl''/''Platinum''. And they're ''randomized'' each time you go through the cave. However, there are occasionally pillars that appear in a new room to tell you you're going the right way.
* The first ''{{Star ''VideoGame/{{Star Ocean|1}}'' features a set of fast-moving ''slimes''. Some will trigger battles, some will warp you further on, and some will punt you back to the beginning. Luckily each "puzzle" only spans a single room, but it can get frustrating.



* ''{{Earthbound}}'''s desert monkey maze, with monkeys blocking hallways demanding various foods and trinkets before they will move out of the way, just so you can get to another room with [[ChainOfDeals more monkeys demanding more trinkets that are located in a hallway guarded by some other monkey.]]
* ''MegamanBattleNetwork'' 4 and 5 each have one of these. In each case, you jack into an object that isn't connected to the Net and doesn't have its own unique network, just a seemingly endless series of featureless maps with warps leading to other featureless maps with warps leading to you get the idea.
* ''{{Ys}}'' has the teleporting mirror mazes in Darm Tower.

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* ''{{Earthbound}}'''s ''VideoGame/{{Earthbound}}'''s desert monkey maze, with monkeys blocking hallways demanding various foods and trinkets before they will move out of the way, just so you can get to another room with [[ChainOfDeals more monkeys demanding more trinkets that are located in a hallway guarded by some other monkey.]]
* ''MegamanBattleNetwork'' ''VideoGame/MegaManBattleNetwork'' 4 and 5 each have one of these. In each case, you jack into an object that isn't connected to the Net and doesn't have its own unique network, just a seemingly endless series of featureless maps with warps leading to other featureless maps with warps leading to you get the idea.
* ''{{Ys}}'' ''VideoGame/{{Ys}}'' has the teleporting mirror mazes in Darm Tower.



* The online pet/game site ''{{Neopets}}'' once included a MagicalMysteryDoors puzzle as part of a plot (a periodic site event). The building containing the doors was known as the Temple of 1,000 Tombs. A detailed explanation of the puzzle and the entire plot is still available [[http://www.neopets.com/desert/ldp/solution.phtml here.]]
* Ah, ''YumeNikki'' and its Magical Mystery Warp Tiles.

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* The online pet/game site ''{{Neopets}}'' ''Franchise/{{Neopets}}'' once included a MagicalMysteryDoors puzzle as part of a plot (a periodic site event). The building containing the doors was known as the Temple of 1,000 Tombs. A detailed explanation of the puzzle and the entire plot is still available [[http://www.neopets.com/desert/ldp/solution.phtml here.]]
* Ah, ''YumeNikki'' ''VideoGame/YumeNikki'' and its Magical Mystery Warp Tiles.



* Several times in the ''{{Kirby}}'' series.
** ''Kirby Super Star'': the planet Skyhigh in "Milky Way Wishes"
* ''SuperMarioBros.'' resorts to this on occasion:
** The final stage of the original ''Super Mario Bros.'' has pipes that operate this way: Each area has several pipes, one of which will take you onward, and the rest of which will take you back to the beginning of the level. There's actually a subtle clue there, though... [[spoiler:it's always the pipe after the pool of lava.]]
** In ''Super Mario Bros. 3'', the first fortress of World 3 has several doors that drop you into water, leaving you to swim back to the only door you can reach from here, which returns you to the beginning of the area.

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* Several times in the ''{{Kirby}}'' series.
** ''Kirby Super Star'':
''VideoGame/KirbySuperStar'': the planet Skyhigh in "Milky Way Wishes"
* ''SuperMarioBros.'' resorts to this on occasion:
**
The final stage of the original ''Super Mario Bros.'' ''VideoGame/SuperMarioBros'' has pipes that operate this way: Each area has several pipes, one of which will take you onward, and the rest of which will take you back to the beginning of the level. There's actually a subtle clue there, though... [[spoiler:it's always the pipe after the pool of lava.]]
** In ''Super Mario Bros. 3'', ''VideoGame/SuperMarioBros3'', the first fortress of World 3 has several doors that drop you into water, leaving you to swim back to the only door you can reach from here, which returns you to the beginning of the area.



** Several of the Ghost Houses in ''Super Mario World'', especially the last one.
** ''New Super Mario Bros.'' (Nintendo DS). Hey, it's a game with Magical Mystery Doors that ''wasn't'' released for the NES! There's a section of the game where you're perplexed by a series of doors. The only way to discover where they lead is to test each and every one of them. Fortunately, it's much shorter than most Magical Mystery Doors segments tend to be in NES games.

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** Several of the Ghost Houses in ''Super Mario World'', ''VideoGame/SuperMarioWorld'', especially the last one.
** ''New Super Mario Bros.'' ''VideoGame/NewSuperMarioBros'' (Nintendo DS). Hey, it's a game with Magical Mystery Doors that ''wasn't'' released for the NES! There's a section of the game where you're perplexed by a series of doors. The only way to discover where they lead is to test each and every one of them. Fortunately, it's much shorter than most Magical Mystery Doors segments tend to be in NES games.



* Any teleporter in ''KidChameleon'' can send you... somewhere. More frequently "Elsewhere" (the name of a great deal of mini-levels), sometimes backwards, sometimes necessary to advance.
* The first of the new ''{{Prince of Persia}}'' games has two rooms pretty much made of doors, which if you didn't go through the right two just sent you around in circles. The only clue to the correct doors was the sound of water splashing as you walked by them.

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* Any teleporter in ''KidChameleon'' ''VideoGame/KidChameleon'' can send you... you...somewhere. More frequently "Elsewhere" (the name of a great deal of mini-levels), sometimes backwards, sometimes necessary to advance.
* The first of the new ''{{Prince ''VideoGame/{{Prince of Persia}}'' Persia 2008}}'' games has two rooms pretty much made of doors, which if you didn't go through the right two just sent you around in circles. The only clue to the correct doors was the sound of water splashing as you walked by them.



* ''[[VideoGame/SonicTheHedgehog2006 Sonic 2006]]'' offers a slightly watered-down, but no less annoying, variation of MagicalMysteryDoors on the way to the old Soleanna palace using portals.

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* ''[[VideoGame/SonicTheHedgehog2006 Sonic 2006]]'' ''VideoGame/SonicTheHedgehog2006'' offers a slightly watered-down, but no less annoying, variation of MagicalMysteryDoors on the way to the old Soleanna palace using portals.



* Level 15 of the SNES adaptation of ''PrinceOfPersia'' has these.

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* Level 15 of the SNES adaptation of ''PrinceOfPersia'' ''VideoGame/PrinceOfPersia'' has these.



* ''SilentHillShatteredMemories'' has one towards the end. It's not that difficult when you realize you just have to go into the doors surrounded by icicles... but try to figure that out on the move, while you're being chased by enemies and running like hell.

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* ''SilentHillShatteredMemories'' ''VideoGame/SilentHillShatteredMemories'' has one towards the end. It's not that difficult when you realize you just have to go into the doors surrounded by icicles... but try to figure that out on the move, while you're being chased by enemies and running like hell.



* A rare literature example appears in the fifth HarryPotter book. It's the antechamber of the Department of Mysteries.

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* A rare literature example appears in the fifth HarryPotter book.''HarryPotter/HarryPotterAndTheOrderOfThePhoenix''. It's the antechamber of the Department of Mysteries.
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*** The World 8 fortress from the same game.

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*** The World 8 fortress from the same game.game consists of two long sets of rooms linked by doors. The door to the boss room is opened by a P-switch in the opposite area.
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*** The World 8 fortress from the same game.
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* ''{{Ys}}'' has the teleporting mirror mazes in Darm Tower.
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* Stage 12 of ''Vampire Killer'' has a maze of doors connecting a bunch of corridors, most of which wrap around. (The corresponding stage in ''VideoGame/{{Castlevania}}'' for the NES is straightforward and practically a BossOnlyLevel.)

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* Stage 12 of ''Vampire Killer'' has a maze of doors connecting a bunch of corridors, most of which wrap around. (The corresponding stage in ''VideoGame/{{Castlevania}}'' ''VideoGame/{{Castlevania|1986}}'' for the NES is straightforward and practically a BossOnlyLevel.)
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* A small section in one of the two added dungeons in the DS remake of ''ChronoTrigger'' has another teleport section where you need to guess which one leads further.

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* A small section in one of the two added dungeons in the DS remake of ''ChronoTrigger'' ''VideoGame/ChronoTrigger'' has another teleport section where you need to guess which one leads further.

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* Stage 12 of ''Vampire Killer'' has a maze of doors connecting a bunch of corridors, most of which wrap around. (The corresponding stage in ''VideoGame/{{Castlevania}}'' for the NES is straightforward and very short.)

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* Stage 12 of ''Vampire Killer'' has a maze of doors connecting a bunch of corridors, most of which wrap around. (The corresponding stage in ''VideoGame/{{Castlevania}}'' for the NES is straightforward and very short.)practically a BossOnlyLevel.)
* The Famicom game ''Atlantis no Nazo'' is one long and frustrating exercise in this trope, including hidden doors and doors that can only be reached by blowing yourself up.
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* Film example: ''Film/YellowSubmarine'' has some MagicalMysteryDoors. This is determined when hunting for George and Paul. It takes multiple tries and a close call with a train to find the door Paul is behind...

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* Film example: ''Film/YellowSubmarine'' ''WesternAnimation/YellowSubmarine'' has some MagicalMysteryDoors. This is determined when hunting for George and Paul. It takes multiple tries and a close call with a train to find the door Paul is behind...
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* The final level of ''CommanderKeen: Aliens Ate My Babysitter'' contains one of these. You appear to enter the same room with four doors twice, then back out where you started. [[spoiler: Then you notice that the Blooglings in each room are colored differently. VGA graphics make the difference between green and yellow subtle. ]]

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* The final level of ''CommanderKeen: ''VideoGame/CommanderKeen: Aliens Ate My Babysitter'' contains one of these. You appear to enter the same room with four doors twice, then back out where you started. [[spoiler: Then you notice that the Blooglings in each room are colored differently. VGA graphics make the difference between green and yellow subtle. ]]
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* ''Sonic 2006'' offers a slightly watered-down, but no less annoying, variation of MagicalMysteryDoors on the way to the old Soleanna palace using portals.
* In ''SonicAdventure'', in Amy's version of Final Egg, there's a room with five doors. A random one of these doors leads to the last part of the stage; the others lead to dead ends with blue hovering robots. In ''SonicAdventure DX'', one mission in Mission Mode requires you to hit a button, then find a flag within a few seconds. The flag is hidden in a random one of the dead ends, and if you go down the path that takes you to the next part of the stage, you have to start the stage over in order to complete the mission, or just the section if you didn't hit the checkpoint.

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* ''Sonic 2006'' ''[[VideoGame/SonicTheHedgehog2006 Sonic 2006]]'' offers a slightly watered-down, but no less annoying, variation of MagicalMysteryDoors on the way to the old Soleanna palace using portals.
* In ''SonicAdventure'', ''VideoGame/SonicAdventure'', in Amy's version of Final Egg, there's a room with five doors. A random one of these doors leads to the last part of the stage; the others lead to dead ends with blue hovering robots. In ''SonicAdventure ''Sonic Adventure DX'', one mission in Mission Mode requires you to hit a button, then find a flag within a few seconds. The flag is hidden in a random one of the dead ends, and if you go down the path that takes you to the next part of the stage, you have to start the stage over in order to complete the mission, or just the section if you didn't hit the checkpoint.
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The {{Beatles}} song, album and film ''Film/MagicalMysteryTour'' is the TropeNamer.
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* ''MegamanBattleNetwork'' 4 and 5 each have one of these. In each case, you jack into an object that isn't connected to the Net and doesn't have its own unique network, just a seemingly endless series of featureless maps with warps leading to other featureless maps with warps leading to you get the idea.

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