History Main / MagicalGesture

22nd Aug '16 4:16:58 PM nombretomado
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** Spellcasting, at least as done by Styrics and by extension the Church Knights in the {{Elenium}} is mentioned as requiring highly specific (though undescribed) gestures as a key component. It is not mentioned if the magic of the followers of other gods requires anything similar.

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** Spellcasting, at least as done by Styrics and by extension the Church Knights in the {{Elenium}} ''Literature/TheElenium'' is mentioned as requiring highly specific (though undescribed) gestures as a key component. It is not mentioned if the magic of the followers of other gods requires anything similar.
24th Jul '16 10:08:37 AM HowlingSnail
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* In ''Film/AbsolutelyAnything'', Neil is completely omnipotent. Unlike Bruce Almighty however, whose powers are controlled by mere willpower, Neil actually has to state what he wants to happen and wave his right hand or it won't work.
8th May '16 11:21:19 PM Taxima
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* The Skull Kid in ''VideoGame/TheLegendOfZeldaMajorasMask'' has a unique gesture of shaking his head, creating a rattling sound, when using the cursed power of [[EvilMask Majora's Mask]].
19th Mar '16 6:37:24 PM IMHO
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* Though gestures are not necessarily needed to cast a spell for most practitioners of hermetic magic in ''TabletopGame/ArsMagica'', their is a penalty for not using gestures or using only subtle gestures. Certain virtues remove this penalty for in specific cases or outright.
13th Mar '16 5:17:07 PM Sharlee
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** Harry's own training taught him that the right hand is used to project energy, while the left hand draws in energy. It's unclear if this is universal or just something he was taught, although given that Ebenezer was one of his teachers and literally wrote the White Council's textbook on introductory magic, it's probably very common for wizards to practice this even if it's ''not'' mandatory.
23rd Jan '16 6:38:23 AM Piando
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-->-- ''WebVideo/DragonBallAbridged''

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-->-- ''WebVideo/DragonBallAbridged''
''WebVideo/DragonBallZAbridged''






* In ''TheLuckOfRelianKru'', all the sorcerers need double jointed fingers to perform the gestures.
* Interesting example in the later ''{{Wheel of Time}}'' books. Aes Sedai have during many handing-downs of techniques been including gestures to the casting to make them easier to cast. The result is that many younger Aes Sedai cannot cast the techniques without them.

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* In ''TheLuckOfRelianKru'', ''Literature/TheLuckOfRelianKru'', all the sorcerers need double jointed fingers to perform the gestures.
* Interesting example in the later ''{{Wheel ''Literature/{{Wheel of Time}}'' books. Aes Sedai have during many handing-downs of techniques been including gestures to the casting to make them easier to cast. The result is that many younger Aes Sedai cannot cast the techniques without them.



** This is {{lampshaded}} by Belgarath, who makes a few snide remarks over the centuries about how Polgara feels the need to accompany every release of Will with an airy hand gesture.

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** This is {{lampshaded}} [[LampshadeHanging lampshaded]] by Belgarath, who makes a few snide remarks over the centuries about how Polgara feels the need to accompany every release of Will with an airy hand gesture.



* Averted in ''{{Mistborn}}''- Kelsier explicitly points out to his apprentice Vin that Mistborn don't need to gesture at a piece of metal to telekinetically manipulate it. They sometimes ''do'', but it's just for show.

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* Averted in ''{{Mistborn}}''- ''Literature/{{Mistborn}}''- Kelsier explicitly points out to his apprentice Vin that Mistborn don't need to gesture at a piece of metal to telekinetically manipulate it. They sometimes ''do'', but it's just for show.



* {{Parodied}} in ''Discworld/InterestingTimes'', when Rincewind makes the finger gesture that's described as the traditional one used to banish demons. As it turns out, [[FlippingTheBird it's the same gesture used to banish people, too.]]
* The setting of ''TheEyeInTheStone'' uses and explains this. Magic works by manipulating a many-dimensional lattice of energies which underlie reality. All movement disturbs this lattice, but movement entirely within "normal" spacetime only causes the magic known as physics. The older races born before planets (the setting is sort of a softer Lovecraft) simply exist and move in a different set of dimensions, which may overlap ours. Mages in some way have become connected or "sponsored" by such beings, which provides the needed extras to work magic. Spells can include physical props and ritual, or just consist of carefully-derived sets of incantation and gesture (whose movement and sound waves help create vibrations within the Lattice). It ''is'' possible to cast a spell "in your head" - but this is directly connected to clearly visualizing yourself performing the ritual, as the visualization is itself a form of physical movement through other dimensions, and can be perceived as such by others. You can cast two spells at once if you're good at doing it both ways, and having more than two arms (or probably tentacles, though that doesn't come up) is an advantage.

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* {{Parodied}} {{Parodied|Trope}} in ''Discworld/InterestingTimes'', when Rincewind makes the finger gesture that's described as the traditional one used to banish demons. As it turns out, [[FlippingTheBird it's the same gesture used to banish people, too.]]
* The setting of ''TheEyeInTheStone'' ''Literature/TheEyeInTheStone'' uses and explains this. Magic works by manipulating a many-dimensional lattice of energies which underlie reality. All movement disturbs this lattice, but movement entirely within "normal" spacetime only causes the magic known as physics. The older races born before planets (the setting is sort of a softer Lovecraft) simply exist and move in a different set of dimensions, which may overlap ours. Mages in some way have become connected or "sponsored" by such beings, which provides the needed extras to work magic. Spells can include physical props and ritual, or just consist of carefully-derived sets of incantation and gesture (whose movement and sound waves help create vibrations within the Lattice). It ''is'' possible to cast a spell "in your head" - but this is directly connected to clearly visualizing yourself performing the ritual, as the visualization is itself a form of physical movement through other dimensions, and can be perceived as such by others. You can cast two spells at once if you're good at doing it both ways, and having more than two arms (or probably tentacles, though that doesn't come up) is an advantage.



* Played with in the famous ''Series/{{Twilight Zone}}'' episode "It's a Good Life", about a [[RealityWarper young boy]] who terrorizes his small town with his powers, especially his power to whisk people away to a place where no one can escape from or be found, the Cornfield. While he can make things happen simply by thinking about it (making food appear, changing the weather, etc.), he points and glares menacingly at his specific victims.

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* Played with in the famous ''Series/{{Twilight Zone}}'' ''[[Series/TheTwilightZone1959 The Twilight Zone]]'' episode "It's a Good Life", about a [[RealityWarper young boy]] who terrorizes his small town with his powers, especially his power to whisk people away to a place where no one can escape from or be found, the Cornfield. While he can make things happen simply by thinking about it (making food appear, changing the weather, etc.), he points and glares menacingly at his specific victims.



* In standard {{GURPS}} magic, the better you know a spell, the less moving around and speaking you have to do to cast it. (Casting time is also affected: a bad spellcaster takes double the listed time, and has to dance around and shout to get the spell to work.)

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* In standard {{GURPS}} TabletopGame/{{GURPS}} magic, the better you know a spell, the less moving around and speaking you have to do to cast it. (Casting time is also affected: a bad spellcaster takes double the listed time, and has to dance around and shout to get the spell to work.)



* In ''[[FireEmblemElibe Fire Emblem: The Blazing Sword]]'', all spell casters have hand motions before casting their spells. They only become more complicated-looking if the spellcaster becomes promoted.
* Various entries in the TalesSeries involve spellcasters that require gestures before they can launch their spells. Interrupting this gesture will often cancel out the spell.

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* In ''[[FireEmblemElibe ''[[VideoGame/FireEmblemElibe Fire Emblem: The Blazing Sword]]'', all spell casters have hand motions before casting their spells. They only become more complicated-looking if the spellcaster becomes promoted.
* Various entries in the TalesSeries Franchise/TalesSeries involve spellcasters that require gestures before they can launch their spells. Interrupting this gesture will often cancel out the spell.



* Mages in ''{{Aetolia}}'' can [[ItemCrafting craft]] enchanted items, but doing so requires specific rituals involving magical gestures such as ringing a bell, waving one's arms, flipping a coin, lighting a candle, spinning around, and "squaring the circle."[[note]]the impossible geometric task of creating a square with the same area as a given circle using a limited number of steps with only a compass and straightedge.[[/note]]

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* Mages in ''{{Aetolia}}'' ''VideoGame/{{Aetolia}}'' can [[ItemCrafting craft]] enchanted items, but doing so requires specific rituals involving magical gestures such as ringing a bell, waving one's arms, flipping a coin, lighting a candle, spinning around, and "squaring the circle."[[note]]the impossible geometric task of creating a square with the same area as a given circle using a limited number of steps with only a compass and straightedge.[[/note]]



* In ''FinalFantasyTactics'', the charging animation for spells is raising both arms over the head until the spell is cast, singing MagicMusic is done with one arm raised in a dramatic gesture (while singing), and the MagicDance is pulled off by a combination of right arm raised, left arm raised, both arms raised, and [[EverythingsBetterWithSpinning spinning in place]].

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* In ''FinalFantasyTactics'', ''VideoGame/FinalFantasyTactics'', the charging animation for spells is raising both arms over the head until the spell is cast, singing MagicMusic is done with one arm raised in a dramatic gesture (while singing), and the MagicDance is pulled off by a combination of right arm raised, left arm raised, both arms raised, and [[EverythingsBetterWithSpinning spinning in place]].



* Amaterasu, the sun goddess in wolf form in ''{{Okami}}'', uses her Celestial Brush with what appear to be precise movements of her tail.

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* Amaterasu, the sun goddess in wolf form in ''{{Okami}}'', ''VideoGame/{{Okami}}'', uses her Celestial Brush with what appear to be precise movements of her tail.
13th Jan '16 10:06:28 PM humanpunk
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* The powers in ''Series/{{Heroes}}'' and its follow-up ''Series/HeroesReborn'' are usually accompanied by subtle gestures. Sylar slices heads open by using his finger as a sort of psychic scalpel; Hiro teleports, time travels and freezes time by scrunching up his face and closing his eyes; Creator/GregGrunberg described psychic cop Matt Parkman as having "the power of leaning".
12th Jan '16 11:34:26 PM Mythros
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** This is {{lampshaded}} by Belgarath, who makes a few snide remarks over the centuries about how Polgara feels the need to accompany every release of Will with an airy hand gesture.
10th Jan '16 6:22:03 PM nombretomado
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** Sent up by the "Karate Island" episode of ''{{Spongebob}}'', of all things. Looked at frame by frame, Sandy [[ShownTheirWork uses actual mudras rather than made up symbols]].

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** Sent up by the "Karate Island" episode of ''{{Spongebob}}'', ''WesternAnimation/SpongeBobSquarePants'', of all things. Looked at frame by frame, Sandy [[ShownTheirWork uses actual mudras rather than made up symbols]].
29th Dec '15 9:24:13 PM nombretomado
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* Spells in ''TheSlayers'' involve complex gestures manipulating glowy magical energy. For example, the Flare Arrow spell needs a gesture like firing an imaginary bow (and, indeed, a glowing bow made of fire appears during the casting of the spell).

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* Spells in ''TheSlayers'' ''{{LightNovel/Slayers}}'' involve complex gestures manipulating glowy magical energy. For example, the Flare Arrow spell needs a gesture like firing an imaginary bow (and, indeed, a glowing bow made of fire appears during the casting of the spell).
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